I'd have to check my cinema history but I think Private Ryan kicked off the current craze. Some handheld stuff works for a gritty, visceral feel. But it's a cheap way to convey that urgency, same way jump scares in horror movies are cheap.Batman wrote:Far as I'm concerned shakycam is more than useless in fiction. Yes, the cameraperson is not in a position to keep the camera on the action all the time. I don't give a flying fuck? I don't want to see what some moron with a camera manages to tape, I want to see what's actually going on out-of-universe observer style.
Given that CGI and modern tech has given the filmmaker unlimited options, I almost think it might be nice to exercise a little more restraint so that when there's a call to go balls to the wall, it'll be more notable. I particularly enjoy in anime where they replicate practical shots from live-action movies, in particular I'm thinking of the landing gear retracting shot in Top Gun (camera mounted on real, live airplane) to the same shot in Cowboy Bebop (camera mounted to wait, what?)
The funny thing is that shakycam and hyper-kinetic cinematography is usually a way to mask poor production values, the same way that you can use a heavy sauce to cover a bad cut of meat. But if you have the money, why use the shortcuts? It's like putting ketchup on prime rib. Quantum of Solace was even worse than the Bourne movies in that regard, probably the shakiest camera work I've ever seen.
There's a real art to filming an energetic action scene where the flow of action remains comprehensible to the viewer.
Given how everything old is new again, I imagine that we'll eventually come back around to directors doing long takes and carefully planned action scenes, then the lesser talents will take it too far and turn everything up to 11 to stand out and we'll get 20 minute takes of cars not going anywhere.