Ahriman238 wrote:A couple seem just odd like Grayson having only 20 destroyers and no dreadnoughts.
Grayson deliberately built up a force capable of fighting fleet battles and, frankly, not a lot else. Their screening forces are very minimalist, and they didn't see much need for masses of destroyer-weight combatant, probably because they seldom expect to fight anything a destroyer is "enough ship" to kill. Whereas Manticore spends a lot of time fighting pirates and third-rate crud-navies, so destroyers
are "enough ship" for many of their missions.
And they have no dreadnoughts because they only actually designed like four classes of capital ships,
during a war when it was clear that ship tonnage was trending upwards. The reason people build dreadnoughts (post-1850 PD) is that they want something
almost as survivable as a 'real' capital ship of maximum possible tonnage... but they want to save money by making it 10-20% smaller than the maximum possible.
Grayson never had an incentive to save money that way.
Of the reserve hourglass where everyone has SD reserves and most navies have screen reserves but ships in between are rarer. And in these troubled times no one has recent ships in reserve.
The older capital ships went into reserve because of the staggering expense of maintaining them. The older screening ships went into reserve because steady serial production of new screen combatants is
still ongoing during the interwar period: Janacek didn't actually stop building destroyers and cruisers, he just slowed construction to a trickle.
Also, the only reason those older ships stayed in service
during the war was because they could go beat up pirates while more modern ships screened the battlefleet. With the war over, the battlefleet's screen can be detached to replace the antipiracy patrols, while the ships that used to be patrolling go into mothballs. Therefore, mothballing the older light ships made a fair amount of sense- again, saves on manpower, and allows you to ensure that the ships you
do keep operational are as powerful and capable as possible.
Highlord Laan wrote:I actually think that had the war dragged on, Haven would have eventually been victorious. After they got hold of Manty tech from Erewhon, combined with their own innovations and a shipbuilding capability that massively outstripped Manticores, they'd have pulled it off even with the technological tricks that the Manties pull out later on (Apollo). The tech edge Manticore had isn't as extreme anymore, and the qualitative deficiency that once plagued the Havenite Navy no longer exists.
Esquire wrote:I'm not so sure. If nothing else, Haven's morale probably couldn't stand a whole new round of Buttercup-level curbstomps thanks to Apollo. Without it, though, I expect you're right.
Yes. Apollo represents a breakthrough in combat performance comparable to the advantage gained by Ghost Rider and the MDM in the
first place, because it makes even extreme-range missile combat far, far more lethal than it used to be.
Arguably, by itself the MDM was an incomplete weapon system- powerful but unreliable. Apollo's 64-fold upgrade in fire control capability makes it a
complete system, and a vastly more dangerous one.
And since so far as we know, Haven had no means of countering Apollo on short notice... yeah.
Now, if it hadn't been for Apollo the situation would have been different. Haven was approaching the level of numerical superiority needed to just go straight for Manticore and punch them out of the war; we saw that at the Battle of Manticore. Granted, RMN building levels were speeding up too, but I think Haven was on the way to winning.
Ahriman238 wrote:But the Janacek Admiralty has better uses for LACs then putting them on the frontier.
To be fair, their current defensive strategy requires them to produce
thousands upon thousands of LACs. And unlike the capital ships, there's no such thing as a partly-built LAC that can be 'mothballed' and finished later; once you shut down a LAC production line, there's going to be a considerable delay starting it up again.
So I can see the logic in shorting the carrier LAC wings in order to make sure that systems like Tequila have their full complements. If Maitland is missing a few LAC squadrons it makes only a few-percent difference in his overall combat potential; if a system defense force like Tequila's is missing a few LAC squadrons it's more like ten percent of his combat potential.
Roland Maitland is a man with a plan for saving Maastricht. It's a good plan, making the best use of his resources, holding fire until he has to for best accuracy and timing the missiles to arrive just ahead of the LACs. The only problem is it hinges on the idea that Haven missiles outrange ONI's most pessimistic guesses by 25%, i.e. no Havenite MDMs.
Right. It seems like once people put in the effort, it's possible to crank up extreme missile ranges
on a single drive to about... ten, twelve, maybe fifteen million kilometers but that is really pushing it.
A number of older SDs have been retrofitted with the enormous launchers for off-bore MDMs, the real capital ship sized ones...
I was honestly surprised to read that; I could have sworn that the RMN hadn't refitted any of the pre-podlayer capital ships to fire MDMs from onboard tubes at all.
Problem being they can't come close to matching the throw weight of podnoughts, but at least they can shoot back which Peep ships had an awful hard time with during Buttercup. Manty single-drive missile ranges of 6 million klicks, less than a tenth MDM range.
Well... more like an eighth, but yeah.
Also, that's the bog-standard single-drive missiles from before the range increases began; an extreme-range single drive variant should be able to better that. But with MDMs available, Manticore might not have bothered to develop and deploy an extended range single drive capital missile.
Also, a typical pre-pod SD should be able to manage something like 1/2 or 1/3 the sustained rate of fire of a podlayer. A fully upgraded non-podlayer capital ship would still be a serious threat... the problem is that the cost of upgrading them to use the latest EW systems and to fire the new missiles is so high that it makes more sense to build a whole new ship that
can lay pods.
Maitland gets on SD kill, one BC and damaged 2 SDs and multiple BCs. His command is essentially wiped out.
Yeah... at that rate Manticore would lose the war pretty fast.
Of course, that's what you get when you can concentrate eight capital ships against four, with broadly comparable technical capability that the enemy doesn't even know you have.
Previously, the Peeps responded to their missile's lack of sophistication by building bigger pods with more missiles, but MDM sizes seem to have inspired them to cut down on birds per pod.
A pod designed to be towed behind a normal ship can be about as big as you want. A pod designed to be launched from an SD(P) has to be big enough to fit through the back door, along with 3-5 of its fellows. Since Haven can't build a practical SD(P) hull much
bigger than the ones Manticore has, it can't make its SD(P)-launched pods much bigger than Manticore's are... which means accepting fewer, bigger missiles per pod if that's the only way to make sure the SD(P) force gets a three-stage missile.
Admiral Chog and the glanced over battle for Thetis, at least the losses. Manticore loses 2 SD, 4 CA, and over 200 LACs. Haven lost 1 CA and 70 LACs, and took the system easily.
Jesus. How'd that happen?
Haven's economy is larger, it's population greater, and it's capacity to replace losses much faster and on a larger scale. Even without the technological windfall from Erewhon they could have done it. It would have been grueling and bloody, but Haven almost certainly could have ground Manticore down by sheer weight.[/quote]
Ahriman238 wrote:Continuing with Thunderbolt, the 'what-number-are-we-up-to-th Trevor's Star...'
Fourth, by my count, if you look at the system's whole history. The Manticoran war with Trevor's Star in the 17th/18th century PD, Haven's conquest of the system around 1870 PD, White Haven's capture of the system from McQueen around 1910 PD, and now this.
Nobody could ever accuse White Haven of being slow on the uptake. Deployment of Manty SD(P)s. 48 at Trevor's Star (which has a hundred wallers all told, almost a third the pre-war wall of battle) 16 at Manticore itself with Home Fleet, 6 with Honor at Sidemore, and 4 down for repair/maintenance.
Ahem. These are the new, courtesy-of-High-Ridge six-ship squadrons. That's 50 (two down for maintenance) at Trevor's Star,
twelve at Manticore, six at Sidemore and six at Grendlesbane. Plus four in drydock. Total of 78 SD(P)s. Which is how punching out fifty of them becomes 'two thirds' of the modern wall of battle.
Of course, the first time I read this it reminded me most of a scene from a different SF series, Heir to the Empire.
Hm? Which scene?
"CIC makes it over eighty of the wall, Sir," Tatnall announced a moment later, as if he couldn't quite believe the numbers himself. "Uh, they say that's a minimal estimate," he added.
So yeah. Giscard has... consulting the Honorverse wiki, roughly 100 of the wall, an indefinite number of them SD(P)s, and an unknown number of carriers. Assuming that Giscard got the typical ratio of modern to pre-podlayer capital ships, he probably has, oh...
at least fifty but more likely 60-70 SD(P)s.
Kuzak had 46 SD(P)s, 51 pre-podlayers, and an indefinite number of carriers.
McDonnell and White Haven had forty SD(P)s and eight or more carriers.
Hard to blame Giscard for NOT pressing the attack. All told, he's outnumbered badly in capital ships, and most likely outnumbered in SD(P)s in particular.
On the other hand, in hindsight it would probably have been smarter to keep Tourville at home and send him to Trevor's Star. Counting each pre-podlayer SD as worth one third of an SD(P), which is probably generous...
Honor's RMN task force has six SD(P)s and 24 SDs, not counting the Protector's Own. That's equivalent to fourteen of the wall, unexpectedly reinforced by another twelve in the form of the Protector's Own. By contrast, Tourville brought 12 SD(P)s and 34 SDs, roughly equivalent to twenty-three of the wall. At the point of contact, he had in effect a numerical superiority of 23:14, roughly 8:5, over the force he expected to fight.
Thing is, 8:5 odds really aren't that great for an offensive, especially when you have a technological disadvantage. The very successful offensives at Maastricht and Thetis and Grendelsbane seem to have been prosecuted at more like 2:1 or better odds, when we discount the gross inferiority of the pre-podlayer designs.
Giscard, on the other hand, had...
about eighty of the wall (using the 3 SDs equals one SD(P) comparison), while Kuzak had 46+17 is 63. So his numerical advantage is roughly 4:3, which is actually not good at all. Even given the force Giscard expected to run into at Trevor's Star, his force was about the minimum that could possibly have been sent there with a real hope of victory, and the most likely outcome would
still be an indecisive, attritional battle. Of course, such a battle of attrition would arguably be to Haven's advantage, but still...
Basically, my conclusion is that it would have been a lot smarter to keep Tourville closer to home, bringing Giscard's effective strength up to about 100 of the (modern) wall, which would give him a much more decisive edge over Kuzak's Third Fleet.
If Thunderbolt had gone according to plan (i.e. if the Graysons stayed home), sure, Honor would have gotten away clean and her
six modern ships would be untouched... but on the other hand, there would be a much better chance of bagging the forty-plus modern ships at Trevor's Star, with fewer Havenite losses in the process.
If Thunderbolt had NOT gone according to plan, as actually happened in the novel... well, Tourville wouldn't have wound up sticking his hand in a meat-grinder. Either his ships would have been totally unharmed when Giscard decided "uh, yeah, let's not do this," or
at least Second Fleet would have known what it was getting into and been able to fight a battle at roughly equal odds at Trevor's Star.
AN interesting "alternate Thunderbolt" would have been if Theisman and friends had concentrated ruthlessly on wiping out the RMN's modern wall of battle, rather than parceling out penny-packet forces to recapture the many occupied star systems. Sending eight SD(P)s to go beat up on Maitland's three pre-podlayers is arguably a big waste of their time when they're needed at Trevor's Star.
It's hard to estimate exactly how many SD(P)s Haven committed to Thunderbolt, but if they had ALL been sent to Grendelsbane (to wipe out as much as possible of the new modern RMN construction) and Trevor's Star (there to fight a battle if at all possible, as long as the exchange rate is likely to be reasonable), while largely ignoring the occupied systems in the opening round of the war... things might have gone very differently, even given the intervention of the Graysons.
Then the second phase of Thunderbolt would involve taking stock of how many remaining modern ships Haven had and using them to snap up occupied star systems more or less at will, with the RMN's own modern wall of battle having been effectively neutered by losing all but eighteen of their SD(P)s.
Even if Giscard had been beaten, the war would have taken a very, very different tenor.
If the Committee of Public Safety had still been in power, the decision ultimately wouldn't have been his. It would have belonged to his people's commissioner, and if he'd dared to argue about it he would have found himself shot for his temerity. But the Republic had no commissioners, and he drew a deep breath and committed himself to the decision no admiral of the People's Navy would ever have dared to make.
Of course, if the Committee were still in charge, the decision would have been
Pritchart's, and it's not like she's going to order her boyfriend shot for declining battle at unfavorable odds.
Tradition mandates a face-to-face meeting with the monarch over matters like this. Which doesn't stop High Ridge from trying to weasel out. I thought you liked all the pomp and pageantry.
He likes it when he gets to be the center of attention and people are paying him, or at least his buddies, homage. When it requires him to keep a stiff upper lip while admitting to a humiliating total failure on his part, not so much...
Ahriman238 wrote:Honor knew that Mercedes still thought that her own insistence that they operate on the assumption that the Republic's new SD(P)s' missiles could match the full range of their own MDMs was unduly pessimistic. On the other hand, Honor would far rather find out that she had, in fact, been overly pessimistic than suddenly find herself under fire at a range which she had assumed would give her ships immunity from attack.
Honor's a bit of a pessimist, also a realist.
To be fair, if she's
expecting the first Havenite missile salvo, and running a continuously updated tracking plot so that she can launch her own salvo whenever she wants, it doesn't really cost her very much to let the Havenites shoot first at a range of their choosing.
What's disastrous is NOT being prepared to open fire when the enemy opens fire, because you were expecting to have many more minutes for the enemy to get closer to you before you launch.
Honor's Plan Suraigo. The Protector's Own were hiding in hyper, maneuvering behind the attackers and awaiting only Honor's signal that the enemy was committed and couldn't escape action, relayed through the Borderer to pop out in flanking position.
"Surigao," I think, a reference to the Battle of Surigao Straits, a 1944 naval battle between the US and Japan.
Crazy ranges, of course that gives you 7 minutes to knock down the incoming salvos.
In theory yes... except that countermissiles are still just about as short-ranged as they were before the war. Not quite as bad but still sharply shorter-ranged than even a single drive missile. Therefore you spend a lot of time watching the incoming and trying to brace for it, while the missile ECM becomes even more important because you do NOT want the enemy having five minutes to size up your missiles and lock onto them with missile defense before they even get within firing range.
Tourville's Second Fleet strength 43 SD (podnoughts an unknown percentage) 8 CLAC, 11 DN, 42 BC.
Twelve of them are SD(P)s. Also, again with the idiotic counting of battlecruisers as capital ships. I can see the logic of it with a BC(P) or BC(L) (a la the newest
Nike), because those are at least fit to handle a pre-podlayer dreadnought in combat. But purely conventional battlecruisers with single drive missiles and (in the RMN's case) strictly limited missile defense capability... no. They are NOT capital ships, no number of them can ever really substitute for
having a capital ship.
Counter missile ranges, 2 million effective for Manticore, meaning likely to score hits. 1.5 million maximum for Haven.
Note that a big part of the limiting factor on countermissile range is that their drives burn out insanely quickly. You know how you have to cut the endurance by a factor of three to double the acceleration? Countermissiles take it even farther out onto the bleeding edge, and I'd expect that their drive endurance is something like 40-50 seconds. In which case, yeah, they just physically can't get more than 1.5 to two million kilometers from the ship before running out of gas. And a countermissile is useless if it goes ballistic.
Bingo! Targeting the unknowns first, since they know older ships are so much grist for the mill when they get around to them.
Assuming the Havenites haven't
also refitted their older SDs to fire MDMs... but even then, Honor has like eighteen SD(P)s, so she can handle Second Fleet's pre-podlayer force.
That may be subject to change. For now, no direct target data from recon platforms to missiles, but they give her great intel on the effect her fire is having.
The missiles are fast-moving targets and recon platforms probably lack the means to track them and beam communications signals to (thousands of) missiles. Whereas Honor's ships are maintaining constant communication with both the missiles and the ships.
Honor's casualties, though really both sides have done wonders for improving survivability against supermassive missile swarms.
One note; I didn't get much sense for what the LACs were doing in this battle, or a lot of subsequent battles...
When the news came in about Grendelsbane and just how much he'd screwed over his country, Janacek wrapped his lips around a pulser and pulled the trigger.
My own feeling is that Janacek at least meets an essential floor of minimum worthiness. He's a
bad admiral, he makes a tremendous number of bad decisions with disastrous cumulative effects. But at every step he was sincerely trying to do the things he thought sensible, and at no time did he do anything he thought would seriously compromise his nation's ability to defend itself.
He was wrong, and stupid, and should probably never have made post-captain let alone First Lord of the Admiralty. But to me he earns at least a smidgen of respect, not least for having a sense of actual shame he proves unable to live with when he realizes how badly he's screwed up.
"Actually," Elizabeth said much more seriously, "it was a hard call to make. God knows that taking Hamish out of a fleet command position at a time like this wasn't anything that I wanted to do. But it would be impossible to exaggerate the gravity of the wreckage Janacek left behind." She shook her head, her eyes now completely grim. "That son-of-a-bitch is damned lucky he committed suicide before I got my hands on him. I could probably have made a case for treason out of the way he mishandled his responsibilities and duties...
And see, I disagree with this. He screwed up, but we spend enough time inside his head to know that he actually believes his stupidity will
work.
Jurgensen knew perfectly well that he was lying to his bosses when he was specifically charged with finding them accurate information. Janacek at least wasn't actively trying to undermine his own job description.
This.... is going to be a problem.
Damn it, everyone here is acting reasonably as far they can know, the other side is a pack of vile liars. But good people are warring and dying for no good reason and neither side is likely to call a stop to it soon.
I don't think it'd be stoppable at all if it weren't for the fact that there's now telepaths who can talk to people in the Honorverse.
Ring around the rosy and we're right back where we started again. Except that space combat is deadlier than ever.
On the bright side, holding Trevor's Star is a
huge advantage, and most of the ships Haven blew up were older types. The real damage was done at Grendelsbane, because what really counts is production and deployment of modern capital ships.
Ahriman238 wrote:They're going to draw a line down the middle of Silesia, Manticore shall annex half and the Andermani can police their half. Because arbitrarily redrawing maps with zero input from the people effected has always worked so well in the past.
Yyeaah.
Of course, part of the reason this is an issue is that Silesia has not had a meaningful interstellar government in at least 300 years, and what they
do have just actively promotes piracy and corruption. So imposing external federal government might not work out so badly as long as that government governs lightly and respects local autonomy. It might not even be noticeable.
"And if the Confederacy government objects to being partitioned between two foreign powers?" Honor demanded.
"You've been to Silesia more than most of our officers," White Haven said. "Do you really think the average Silly wouldn't actively prefer to be a Manticoran subject?"
Honor started to reply quickly, then stopped. He had a point. All the average Silesian really wanted was safety, order, and a government that actually considered her wishes and well-being rather than seeing her as one more potential source of graft and corruption.
That said, perhaps you shouldn't start by making their choices for them.
Yeah, note that it's Manticorans saying the Silesians will be happy under benevolent Manticoran rule, not Silesians. They may be influenced/flattered by the outcome of the vote taken in the Talbott Cluster, though.
Terralthra wrote:She [Dame Matsuko] also goes to become Governor-General of the Talbott Cluster when they're annexed, which seems like it'd be a bit of a demotion from Home Secretary to me.
Yeah, but it's a highly responsible position, and involves directly administering the government of most of the Star Empire's new possessions.