Tamwyn_Lysovan wrote:ok...somehow we have forgotten that even if you can move the damned heavy guns and their supplies, it takes time. teleporter nation would not have this problem, and thus would ensure victory in a timely mannor. Going back to page 1 of this debate, wars are won by economies, not payloads. In other words, its a game of numbers, not size. I believe it was Authur C. Clark that told the tale of a world on which lived two nations. one was small, and extriemly technologically advanced. This nation had powerful weaponry that was eons ahead of those of thier foe. Unfortunately the weaponry was extriemly expensive and slow to produce, meaning it was in short supply. On the other hand, their enemy used much simpler weaponry, allowing them to produce their weapons faster and for a fraction of a cost. At the end of the story, the technologically advanced nation is decimated by the less advanced nation in a simple war of attrition. Simply put, the hoards of cheaply equiped soldiers over-ran the small force of high-tech soldiers. This is the why the bronze age was ended by the iron age; why the Union armies defeated their confederate counterparts, the french revolution was successfull, and why soviet russia regained stalingrad from Nazi hands.
Some of you may be wondering how this story applies to the current debate.
Here is your answer.
the teleporter nation has the ability to manufacture their weapons at a much faster rate, since they dont need to spend time transporting the raw materials to the location of the refineries, and then transport the refined materials to the factories to be made into parts, and then the parts to the assembly lines/locations to be assembled, and then the finished products to the distribution centers, and then from the distribution centers to the supply centers, and then from there to where they are actually needed. This effectivly cuts the time it takes weapons and supplies to reach where they are actually needed by about 90% (and thats being generous to the anti-gravity side). whats more, it cuts the cost of doing this by at least half, since they no longer need to pay for transportation of said weapons and supplies, (drivers, fuel, manufacture and maintainence of transportation vehicles, manufacture and up-keep of transportation lines, etc.). whats more, they wouldnt have to spend money on protecting the hundreds of thousands of miles of supply lines that would be used to transport everything conventionally. In effect, this frees up time and money that can be used to produce yet more weapons.
that established, let us turn to the Anti-gravity side. Their production methods are conventional, meaning they are much slower, much more costly, and far more inefficient. Assuming the best strategy for the anti-gravity nation is to build giant war machines, filled to the brim with devestating weaponry, troops, and the supplies necessary to keep them going; the time it would take to assemble such forces would be substantial (i cannot give an exact time frame, because i dont know the production methods in detail or the designs of the behemoths in question, which would cause substantial variation in production times). the vast majority of the production time and money would be wasted in transporting materials and manpower from one stage in the operation to the next between the different staging locations and protecting the entire opperation in the proccess. the propper term for this is logistics. This problem is then compounded by the fact that even once the behemoths are assembled and combat ready, they are aggonizingly slow and about as meuneverable as a brick.
for simplicities sake, lets assume the two nations begin building their forces at the same time, and deploy their forces at the same time. in the time it would take for the anti-gravity nation to build a small force of their massive and inpenetrabel juggernauts, the teleporter nation could build an equally destructive (if more vunerable) force that was several times larger.
and when these forces are deployed, the teleporter nation would simply need to land a single covert team with cheap combustion generator, in an unpopulated area (such as a large forrest). once this was established, (a fairly easy task in comparison to that of the anti-gravity nation) they would only need to activate a single teleporter end to unleash an entire invasion army. the time frame on such an opperation, rough estimation of 1-2 days.
the anti-gravity nation's forces would have to travel hundreds of thousands of miles at a relatively slow rate, needing protection along the entire route, which would use manpower and supplies to maintain (both of which are in relatively short supply in comparison to thier foes) further more, they would need to establish and protect supply lines as they went, using more men and supplies. these tactics, in combination with the already slow travel speed, would bring the time it would take for this force to arrive at the teleporter nations shores to a rough estimate of at least 3-5 days (accounting for delays due to weather and atmospheric contitions).
by the time the anti-gravity nations forces arrived at the shores of their foes, thier own nation would be under a full scale invasion by a vastly larger force and they would either be recalled to assist in defence, or would loose their supply lines and most of their escort force. the wiser choice here would to leave them in enemy territory and unleash them to wreak havok to the enemy homeland. in the end however, it would end with the behemoths running out of supplies, and the teleporters conquering the anti-gravity nation. the sheer numbers of the teleporter nation's troops would overwhelm the anti-gravity nation's defenders, and leave the behemoths with no where to resupply, eventually starving them out, via fuel, food, or munitions. this dosent stop the behemoths from completly oblerating large portions of the teleporter nation's landmass, but it also dosent change the out come.
and before you even consider that they could be recalled to aid in defence, obliterating large portions of their own land, and giving the enemy even more time to assemble, train, and deploy their forces through their gate point without interferance is just plain idiotic. and it dosent stop the teleporter nation from doing it again.
in the end, it boils down to basic rts game tatics. a constant stream of fast traveling, cheap units that deal relatevly small amounts of damage will always defeat a foe that attempts to build massive forces of slow moving, expensive heavy hitters.
if you wanna argue with that...your just making a fool of yourself, and you know it.
Tamwyn_Lysovan
So, you think that teleporting everything everywhere, without the use of any transport whatsoever, will be more efficient and faster then the anti-grav nation?
Ok, so how do you build and move around teleporters that are 10 times heavier then the load then can teleport?
It becomes a "chicken or egg" paradox, because lets be honest here, how do you install all those teleporters everywhere if you don't possess the infrastructures and capacity to build a lot of industrial material?
You've jumped one important step, which is the application of new technology which can be very slow and hard to accomplish.
Also, assuming you sent a teleporting booth on the enemy's side, and started pumping soldiers madly out of it, what if a single well placed RPG takes it out? Now you have anywhere from 10 to thousand of soldiers with zero back up, no stockpile, and completely cut off from any escape.
I've said it before, we lack too much data to make any conclusive statement, you assume way too much.
How do you propose to send those teleporters to the enemy exactly if your whole nation has foresworn the good old method of transporting stuff the classical way?
Also, raw materials will not teleport themselves by magic, you will still need massive amount of classical machinery, such as earth movers, dredge, bulldozers, etc...
Also, why would the teleporter nation have such a huge numbers of troops compared to the anti-grav nation? To teleport a man, you'd need a roughly two ton teleporter, assuming you want to teleport man in the 250-400lbs range with gear and weapons. You can teleport once every 5 second, so 12 men a minute, 720 men an hr, 17,280 men a day. You will also realize that as you mentioned armies need a lot of supplies, so you will need more teleporters, and their power sources. So I guess you send in a teleporter that is big enough to teleport some smaller one? But then how do you actually send the first big teleporter over? Anti-grav nation will have 22km high looking down radar stations monitoring it's border. With fast reaction teams equipped with the very best in weapon and men.
I think you're stuck in world war 2 mentality too, where they actually fought over years, and went through multiple technological generation of weapons. I don't know the premise of the setting, does the teleporter nation have such an overwhelming advantage you proclaim because of the speed at which they can move stuff around? I am not sure, simply because we do not have any numbers to go on with.
If the teleporting machine do not obey the laws of thermodynamic, then they can basically make perpetual motion machine that will probably win the war on their own. Maybe you can do the same with the anti-grav and make machinery that creates more energy then it consumes.
For example, you could teleport water up the highest mountain they have, and set up multiple hydro-electric generator, and if it cost less energy to teleport the water back up, then is made turning your generators, profit.
You could also simply anti-grav huge water bassin up a mountain and profit if you spend less energy moving the water then is made by producing electricity.
As for your teleporter nation, is teleporting safe enough, and economical enough to have a teleporter in each house? Because otherwise you'll still need an awkward transportation system to move people around.
You try and proclaim yourself the last word on the subject with your dubious claim that "if you wanna argue with that...your just making a fool of yourself, and you know it." However, I think you're the bigger fool for assuming you're right without any data or realistic comparison to make your point.
If we're making statement based on nothing like you, here's one for you.
Anyone who claims that the teleporting nation wins, (insert the trek reference that teleportation is star-trek) is stupid, cuz I say so simply, and that anti-grav (star-wars of course since it fits more with that setting) will win simply because it's cooler.
Does that mean you're stupid? Nope, just as much as it doesn't mean I'm making a fool of myself for contradicting you and calling out your assumptions.