Battletech Clan Invasion of UC Gundam Earth

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Re: Battletech Clan Invasion of UC Gundam Earth

Post by PainRack »

Imperial Overlord wrote: I did say the Clan use nukes. In extremis, not as their standard doctrine of war. Clan Wolverine's annihilation certainly wasn't the normal way of the Clans making war. They certainly won't lead with them nor do they make extensive use of them or deploy large arsenals of nukes. The extreme distate toward Clan Smoke Jaguar's actions on Turtle Bay, where they didn't even us nukes, supports my point. My points stand.
Clan Wolverine opened up their campaign against the clans with a NUCLEAR attack.
Why did they do so? Depending on canonicity, its arguable that Phelan interpretation that Wolverine was being unfairly castigated for the sin of democracy and being used as a whipping post by Nicholas, they chose to begin their exodus with a bang.

Its also a red herring since what is being contested here is that Gundam, with their use of nuke bazookas WILL trigger a retaliatory response. Snow Raven, Wolverine, all this show that the Clans do conduct war in such a manner when provoked.
I said nothing about single combat, except that the majority of the voting warriors who control Clan politics, greatly favor it. Even Elemental warriors, who have to fight in groups, greatly esteem single combat. Naval bloodlines, where opportunities to show individual prowess are far fewer, are minorities in all Invading Clans and in all Clans save Snow Raven.
Bollocks. Invading Clans itself show you wrong as each clan has "favoured" aerospace lines. The Kerensky bloodline in particular is mentioned to have each favourable bloodheritages in each discipline, aerospace, infantry and mechwarrior.
Clans warship fights are limited duels to set amount of damage.
This when the sourcebooks mention that Warship duels are rare because each Clan is leery of losing such concentrated assets in small trials?
They aren't single combat, but they are definitely limited, honour bound rules.
Bound by the Ares convention. The Gundam universe has numerous spaceborne and other facillities that are applicable under the nuke rules.
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Re: Battletech Clan Invasion of UC Gundam Earth

Post by Commander 598 »

I just remembered, we saw some warships blast off from Earth under their own power, when the White Base left Jaburo in the original series. An impressive feat, especially considering their size.
Anything without AG tech (Brought to you by Minovsky) is just using enormous boosters though.

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Re: Battletech Clan Invasion of UC Gundam Earth

Post by Imperial Overlord »

PainRack wrote: Snow Raven, Wolverine, all this show that the Clans do conduct war in such a manner when provoked.
Of course they will. I never said otherwise. My point is that the Clans won't be carrying many nuclear weapons, expect an enemy to use nuclear weapons, and have no living experience or doctrine that deals with large scale total war with WMDs.
Bollocks. Invading Clans itself show you wrong as each clan has "favoured" aerospace lines. The Kerensky bloodline in particular is mentioned to have each favourable bloodheritages in each discipline, aerospace, infantry and mechwarrior.
Sure the aerospace fighter pilots get to participate. Good for them. This is going to make the mechwarrior lines, the politically strongest in most Clans, and the Elemental lines happy how?
Clans warship fights are limited duels to set amount of damage.
This when the sourcebooks mention that Warship duels are rare because each Clan is leery of losing such concentrated assets in small trials?
Jesus, quote mining much? The god damn sourcebooks say that warship duels are rare and usually to a limited amount of damage because of the Clans wanting to avoid losing such valuable assets. I'm not sure why you're bringing this up. It certainly doesn't undermine my point which is the Clans are inexperienced when it comes to large scale fleet actions, especially involving total war conditions.
They aren't single combat, but they are definitely limited, honour bound rules.
Bound by the Ares convention. The Gundam universe has numerous spaceborne and other facillities that are applicable under the nuke rules.[/quote]

The Clans don't target civilian and industrial infrastructure under any but the most extreme conditions. Their code of combat is derived from the Ares Convention, which allows nukes against military targets in space, but not WMDs against civilian or ground combat. Do you disagree that the Clans won't throw the first nukes and that their primary targets will be military, not industrial?
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Re: Battletech Clan Invasion of UC Gundam Earth

Post by RhoOmicronMu »

Stark wrote:Dude, that's totally why BT wars are fought by diving jumpships using TEH KINETICZZZ to win wars.
Batman wrote:One wonders why they NEVER do that in-universe...
I have already given you an example of a kinetic attack. The Word of Blake used a kinetic attack to destroy the Taurian's capital. Painrack also kindly provided an example of another.

Most likely kinetic attacks aren't very popular because it's simply easier to destroy planets by other means. When you can destroy all of a planets infristructure and cities with orbital bombardment, kill a world a bioweapon, or render a world unihabitable with nuclear bombardment large scale kinetic attacks just seem like a waste of time.

VF5SS wrote: wait what

have seen how fast the Tin CODs and Sabrefishes intercepted the AEUG invasion force during Zeta Gundam? Do you remember how many things in Gundam manage to fly with pure thrust alone?
Battletech Fighter Performance Specs
Destructionator XIII wrote:I don't understand how anyone can take the whole low gravity FTL system seriously. It just doesn't make a lick of sense. Do those game designers even know what a Lagrange point is?
The only Lagrange point it really works with is L1 IIRC.

That's the transit time for a Hohmann transfer from low Earth orbit to low Lunar orbit (rounded off).

A Hohmann transfer is one where you kick off, then coast to your destination.

Being able to make it in 5 days actually shows reasonably good acceleration; it means they were able to kick off quickly without difficulty.

But, aside from that, you can't draw any conclusions about their engine performance at all. Doing so would be like watching a car take several minutes to roll somewhere - with the engine off - then deciding it doesn't have enough horsepower for you.
Have you read this Timeline Footnotes link? He gives three or four different examples including what should have been a maximum velocity run of the same distance to intercept a runaway colony.
Timeline Footnotes wrote:The events of Gundam 0083 provide us with an extreme scenario. After an attack on the Federation Forces fleet in the Sea of Solomon at Lagrange point 5, both sides dispatch forces to intercept a runaway colony en route to the moon. Anavel Gato's forces arrive at the moon roughly 20 hours later as part of the colony escort fleet, having received supplies en route, while the Federation fleet attempts to make the trip in about 15 hours and ends up trapped in lunar orbit with its propellant expended. Clearly, this kind of rapid travel is reserved for emergencies.
If you come from above the ecliptic,
If your going to do this you have to come in from above and below to get anything hiding in the Earth or Moon's shadow.
the first thing you'd hit is the colony's mirror, which relative to your bullets, is moving a .5c. My gut says it would just pass right through it, not doing serious damage to anything, but my gut isn't familiar with that kind of speed.

If the bullet is 120 mm across, that means it has a front surface area in the ballpark of .045 square meters. A 1mm thick aluminum foil mirror with that surface area has mass of 120 grams. 1/2*m*v^2 comes out to 1.3 x 10^15 J. That's 300 kilotons for those of you who use those weird ass units.

If any fraction of that is transferred to the bullet, it is going to shatter, maybe even vaporize. (Again, my gut says it should pass right through, but I don't trust it.) By the time it gets to the habitat hull, it will have spread right out and won't do any significant damage to it.

Turns out there's more to the physics of collisions than "go fast = kill everything".
Anything hitting that fast will explode. They're for much slower speed impacts, but see Whipple Shields for an example.
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Re: Battletech Clan Invasion of UC Gundam Earth

Post by RhoOmicronMu »

This is the second time I'm writing this post so forgive me for being a bit brief or missing some things.
Ford Prefect wrote:Longer ranged weapons? Based on what? The only range figure that has been provided for Battletech is heavy naval PPCs with 'hundreds of kilometres', compared to Gundam having on-screen warship engagement ranges of thousands of kilometres. This is setting aside stuff like Colony mounted beam weapons that can hit targets at tens of thousands of kilometres.
We don't know what the effective ranges of Battletech weapons would be against something with as little acceleration as UC Gundam Warships seem to have. Battletech Naval weapons should start being able to hit mobile suits at 1000km. Naval lasers and/or weapons bays using bracket firing would be more accurate.

Standard scale weapons start becoming effective against maneuvering targets at 450km (UAC-2, LBX-2, ER-LL), 360km (UAC-5, ER-PPC, LPL, Gauss Rifle, LRMs), 216km (UAC-20, ER-ML, SSRMs), and 108km (Machine Gun, SRMs, ER-SL), 18km (maximum effective range of mech or tank targeting computer if you stick one on the hull), some range less than 18km ie zero range (artillery weapons and light rifled cannon). Balistic weapons obviously keep going after that, they just aren’t fast enough to be effective.

Strangely enough, someone was actually desperate enough to alter or design a tank specifically to strap to the hull of a ship even though by the rules the tank could only reach 18km. Maybe the had a patch in to the ships targeting computer or they pulled the targeting system out of a crashed aerospace fighter.
Anyway, I think this 'move in at half the speed of light' thing is hilarious. Even if we accept that somehow the Clanners will do this (which they won't because there's no basis for it),
I suggested that strategy before I had any decent numbers on Gundam Warship acceleration or Delta-V. It simply isn't necessary. I was thinking that 5 day number might be wrong or have involved stops or something. With this new information, vague as it is, it seems clear that regular high velocities gained from traveling in from the jump point would be more than enough to perform this sort of attack if it is even opted for instead of long range bombardment.

Even standard combat at relatively similar speeds seems quite doable given the low acceleration and Delta-V of Gundam warships. Unless UC Gundam ship launched nukes have far greater performance than seems likely.
they aren't moving fast enough to be uninterceptable. They're only moving at half the speed of light, they'll know they coming weeks, if not months away.
This is why I suggested they cut engines long before reaching the target and coming in on a vector that should have far fewer sensors. There is also reaction time to consider. To late to do anything about it is much farther away at high velocity than at low velocity. Reaction time can be a bitch in these sorts of situations.
At which point they can work out their likely trajectory and just throw junk in their way and watch as the Clanners self-destruct. Newton works both ways: clouds of empty tuna tins will ruin them.
As you say it works both ways. Warships have plenty of cargo capacity for tens of thousands of tons of ball bearings.

There is also the possibility of coming in on a line that doesn't quite intersect the Earth Sphere and just launching missiles and firing balistic weapons with much less accuracy. This would of course be supplemented by a hard tactical burn at a 90 degree angle to let them get just that much closer while still not actually getting close enough to be shot at. This would also help to dodge debris fields set up on their projected course at least some what.

Destructionator XIII wrote:Doesn't make it any better. A Lagrange point is where the forces of gravity add together not to cancel out, but to give a force that allows a third object to stay stationary to the second. The gravity is still there.

If it consistently worked on gravity, if it works at a Lagrange point, it should work anywhere in Earth's orbital path too.
I'd say we don't really know enough about how it works. :shrug: I was just pointing out I remembered it only usually working at the Earth Sun L1 point so no one would get the idea it worked at always worked at any Lagrange point. Of course that's pretty vague to, so who really knows.
Yeah, I looked at it, but that's inconclusive to acceleration too.
True, but combined with other data points it should give at least a vague idea of acceleration. Now we just need to find an example of a warship thrusting for a little while and not running out of fuel.
That franchise never ceases to impress me with its adherence to hard science in the details.
No argument there. I've always been a fan of the Island Three O'Neill colonies in Gundam. The one Island Three in Battletech was practically built on a lark and destroyed by Amaris. Priorities get strange when it's cheaper to ship ore 300 light years than to mine your own systems asteroid belt. As a result the only sizable belter community in Battletech is in the Sol system. I would have liked to see more space development as jumpship numbers dropped, but the capability to do that decreased with jumpship numbers.
Anything hitting that fast will explode. They're for much slower speed impacts, but see Whipple Shields for an example.
Well, there goes the effectiveness of the .5c bullets. The colony's mirrors will act as a whipple shield.[/quote] There is a reason Whipple Shields have multiple spaced layers even just for small hypersonic attacks. There's going to be some degridation with the one layer, but it really needs to be spaced much further out to be useful if it's only one layer. The mirror isn't a km off the Colony is it? What I'd think would happen is the explosion would start at the mirror and then keep going and hit the colony so fast there would only be a small degradation. Like what would happen if the slat armor on an apc was much to close or a Whipple Shield only had one layer. ie after thinking about it both of the things you said are probably right.
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Re: Battletech Clan Invasion of UC Gundam Earth

Post by Commander 598 »

remember, those cylinders have a diameter of 4 miles and a length of 20! (That's 6 and 32 km.)
I believe that there have actually been estimations of some UC habs to be as much as 10km in diameter and with a length of about 60km.
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Re: Battletech Clan Invasion of UC Gundam Earth

Post by Balrog »

I will preface this by conceding that the initial invasion probably will lose, due to the aforementioned logistics and other issues.
Imperial Overlord wrote:They will certainly set up supply dumps, but this will take time and resources.

And? The Clan's fleets are tiny and have absolutely no experience in large scale fleet actions. They also don't fight that way and the political pressure to fight in the traditional way for Holy Terra is going to be considerable. That's a straight up batchall with a request about the forces that defend the Earth and bidding down their attack force. That attack force will fight conventionally and almost certainly get butchered. Only then will they even consider alternate tactics and those will be a hardsell with potentially nasty internal politics. And that includes Trials of Refusals and increasingly powerful Warden faction, especially when Crusaders start losing.
True, but it is certainly doable, if they can convince the Warden Clans that Earth will become a threat to them in the near future. Especially if, as some people mistakenly think, Gundam can reverse-engineer from a salvaged K-F drive. In either case, with all the empty space, expansion of Clan space will commence shortly.
1) The Clans don't fight wars that way. At all. So they aren't going to have many nukes with them. The rest are going to be on the other side of a year long supply chain.
2) Nuking dishonorable bandit trash who are throwing around nukes is acceptable, by Clan standards, nuking Holy Terra is not. Its fucking heresy.
3) Clan (warrior-caste) culture is based around service to the Clan and individual glory of the warrior. Since the warrior-caste has the political control, this matters. Mass battlefleet action and WMD use offers no glory to the overwhelming majority of the Clan warriors and will seem dishonorable to many. Since some of these warriors have the right to vote out their leaders and challenge winning votes to trial by combat, the Clans will suffer immense internal pressures not to fight this way. Added to this, the Wardens will be "we were right" and the invading Clans can't afford losses that will cripple their ability to defend their possession after the Crusade is over, because the Home Clans will be on them like a shark pack is they scent weakness.
The only real problem will be dealing with the politics of the Warden Clans. And when (or if) they come back they will bring out the nukes and, especially if they initiate a Trial of Annihilation, start nuking the colonies. The Clans have shown, after their fighting with the IS, that they are capable of adapting their fighting style. Earth can be spared a nuclear holocaust if they try and get something similar to the Antarctic Treaty, which the Clans probably would accept since they do consider the world holy.
Batman wrote:Excuse me, Gundam has paper for armour. Compared to BT, where dropships have armour massing considerably LESS than a coat of paint on something that size would.
That same armor can easily survive multiple shots from an AC20 without a problem. A Gundam warship gets hit by that same gun wielded by a Zaku, it gets damaged/destroyed. A NAC shell would just blow straight through one end and out the other.
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Re: Battletech Clan Invasion of UC Gundam Earth

Post by Batman »

Balrog wrote:
Batman wrote:Excuse me, Gundam has paper for armour. Compared to BT, where dropships have armour massing considerably LESS than a coat of paint on something that size would.
That same armor can easily survive multiple shots from an AC20 without a problem. A Gundam warship gets hit by that same gun wielded by a Zaku, it gets damaged/destroyed. A NAC shell would just blow straight through one end and out the other.
As evidenced by-you saying so. If anything that coat of paint being able to stop several AC20 shells just reinforces the point that either BT Mech firepower is pretty much ignorable by ANYBODY or that BT warrior INTELLIGENCE is, as they're obviously concentrating their fire on the one spot of the dropship's hull that actually IS armored.
WW2 battleships with a volume that far exceeds an Overlord had armour in excess of an Overlord's complete mass and it DIDN'T cover their entire surface.
Not that BT spaceship masses aren't ludicrously low anyway.
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Re: Battletech Clan Invasion of UC Gundam Earth

Post by Imperial Overlord »

Balrog wrote: True, but it is certainly doable, if they can convince the Warden Clans that Earth will become a threat to them in the near future. Especially if, as some people mistakenly think, Gundam can reverse-engineer from a salvaged K-F drive. In either case, with all the empty space, expansion of Clan space will commence shortly.
Long term the Clans will definitely win if Gundam doesn't develop or reverse engineer a KF drive. That's not how the Clans fight wars though. They'll have to be curbed stomped multiple times before give up direct combat. As for KF drives, they're about the easiest FTL to reverse engineer possible. They don't require exotic materials, the mathematics describing how the function was early 21st Century work, their energy and fuel needs are quite manageable, and Clanners become very, very cooperative once taken as prisoner. Their techs will literally surrender without a fight. A warship that is merely crippled, not destroyed, will be a fucking gold mine.
The only real problem will be dealing with the politics of the Warden Clans. And when (or if) they come back they will bring out the nukes and, especially if they initiate a Trial of Annihilation, start nuking the colonies. The Clans have shown, after their fighting with the IS, that they are capable of adapting their fighting style. Earth can be spared a nuclear holocaust if they try and get something similar to the Antarctic Treaty, which the Clans probably would accept since they do consider the world holy.
They'll nuke space assets if they can get to them. Terran assets? I don't think so. Remember whoever captures Terra becomes the IlClan and a position of permanent social dominance. Which means the other sixteen Clans aren't going to be happy about that and will look for any reason to screw them out of that. It's going to limit actions. Hell, that's pretty much the point of the Clans rules and politics, to prevent them from just rolling over an inferior enemy (originally, the Inner Sphere).
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Re: Battletech Clan Invasion of UC Gundam Earth

Post by SylasGaunt »

Also let's not forget the tech race going on here. If the first clan assault is beaten off and then they need another year to get a second force there the forces they find waiting are going to be a lost meaner than what they left behind.
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Re: Battletech Clan Invasion of UC Gundam Earth

Post by PainRack »

Imperial Overlord wrote: Long term the Clans will definitely win if Gundam doesn't develop or reverse engineer a KF drive. That's not how the Clans fight wars though. They'll have to be curbed stomped multiple times before give up direct combat. As for KF drives, they're about the easiest FTL to reverse engineer possible. They don't require exotic materials, the mathematics describing how the function was early 21st Century work, their energy and fuel needs are quite manageable, and Clanners become very, very cooperative once taken as prisoner. Their techs will literally surrender without a fight. A warship that is merely crippled, not destroyed, will be a fucking gold mine.
Part of the K-F core is superconductors.. Namely, room temperature super conductors.
Sure the aerospace fighter pilots get to participate. Good for them. This is going to make the mechwarrior lines, the politically strongest in most Clans, and the Elemental lines happy how?
You're kidding me, right? One of the Khan Clan Ghost Bear elected to lead the invasion, aerospace pilot. The Clan that has the least aerospace Bloodnamed due to the Clawing ritual.
The Clans don't target civilian and industrial infrastructure under any but the most extreme conditions. Their code of combat is derived from the Ares Convention, which allows nukes against military targets in space, but not WMDs against civilian or ground combat. Do you disagree that the Clans won't throw the first nukes and that their primary targets will be military, not industrial?
Throwing the first nukes.... honestly, truly depends. The Clans doctrine to war isn't suicidal despite what you think.

Targeting industrial targets, the clans not targeting civilian or industrial infrastructure.... That's only true if batchall is kept to. The Clan outrage at the Inner Sphere dishonour of batchall has driven them to engage such targets before. Clan Wolf, the clan which attempted to limit collateral damage the most had a Clan officer set fire to a city and etc just to engage the dezgra defenders, earning said officer an censure.
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Re: Battletech Clan Invasion of UC Gundam Earth

Post by Zinegata »

Quick question: What is the industrial capacity of the Clans anyway?

It may be worth noting that for comparison, the Earth Federation built 288 standard GM units from just one base (Jaburo), over a period of around 3 months (September '79 to November '79). This figure does not yet count the Gundam Ground Types, the GM Sniper Customs, and all the other limited-run GMs that were mostly built at Jaburo. It is also possible that the thousand or so Ball artillery pods were built at Jaburo too.

And to top all that, the same base also built 100-odd capital ships over a period of 11 months... while the majority of the Earth's surface was occupied by a hostile power and naval trade had all but ceased due to the destruction of the Federation (wet) navy fleet at Midway. (Well, okay, some of the ships may have been built from Madras and others were built out of Luna 2, but the new kit manuals all point to Jaburo as being the sole producer of the standard GM, along with a lot of the other customs)

Because I'm beginning to suspect the Federation could simply Zergling rush the clans to death based on what little I know about Battletech :P
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Re: Battletech Clan Invasion of UC Gundam Earth

Post by Imperial Overlord »

PainRack wrote: Part of the K-F core is superconductors.. Namely, room temperature super conductors.
Considering the importance of liquid helium in cooling the core and its crankiness, I really doubt the super conductors in question are room temperature. Room temperature or no, Gundam does need to be able to make them.
Sure the aerospace fighter pilots get to participate. Good for them. This is going to make the mechwarrior lines, the politically strongest in most Clans, and the Elemental lines happy how?
You're kidding me, right? One of the Khan Clan Ghost Bear elected to lead the invasion, aerospace pilot. The Clan that has the least aerospace Bloodnamed due to the Clawing ritual.
Doesn't address my point at all. If I had said aerospace pilots had no political power, then your reply would be relevant.
The Clans don't target civilian and industrial infrastructure under any but the most extreme conditions. Their code of combat is derived from the Ares Convention, which allows nukes against military targets in space, but not WMDs against civilian or ground combat. Do you disagree that the Clans won't throw the first nukes and that their primary targets will be military, not industrial?
Throwing the first nukes.... honestly, truly depends. The Clans doctrine to war isn't suicidal despite what you think.
They aren't throwing nukes first without (to them) severe provocation. Gundam apparently uses nuke armed mecha. Smoke Jaguar fought to the death against hopeless odds without touching WMDs and they're the most bloody minded of the Clans (it is their defining trait). It's an entirely different way of fighting a war and to say that its going to take the Clans take a while to try to adjust to it and inflict heavy damage before they do is entirely reasonable. Inner Sphere tactics, also influenced by the Ares Convention, are far closer to the way the Clans fight wars and the Clans took a long while to adjust to them once they no longer were able to brute force wins with superior technology. Wolf was able to react fairly quickly and adjust while still fighting in something close the Clan traditional manner (although there were political consequences to that). Smoke Jaguar never fully did before they were destroyed.
Targeting industrial targets, the clans not targeting civilian or industrial infrastructure.... That's only true if batchall is kept to. The Clan outrage at the Inner Sphere dishonour of batchall has driven them to engage such targets before. Clan Wolf, the clan which attempted to limit collateral damage the most had a Clan officer set fire to a city and etc just to engage the dezgra defenders, earning said officer an censure.
Yeah. But that's setting fire to a city to drive the dezgra defenders out of it, not carpet nuking. The target was still the military unit inside the city, not the citizens or industry inside it. I certainly don't think I've been arguing that the Clans won't target military units that are operating in civilian habitations.
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Re: Battletech Clan Invasion of UC Gundam Earth

Post by Balrog »

Batman wrote: As evidenced by-you saying so.
No, as evidence by the fact that Gundam warships were being seriously damaged/destroyed by purely conventional weapons in the video posted earlier.
If anything that coat of paint being able to stop several AC20 shells just reinforces the point that either BT Mech firepower is pretty much ignorable by ANYBODY or that BT warrior INTELLIGENCE is, as they're obviously concentrating their fire on the one spot of the dropship's hull that actually IS armored.
Given the speeds that BattleSpace combat takes place at, even if they were throwing trash out the window at each other it would still result in weapons far more powerful than most conventional weapons; certainly more powerful than the Zaku weapons being used to take out EF warships.
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Re: Battletech Clan Invasion of UC Gundam Earth

Post by Zinegata »

The Minovsky Mega Particle beam apparently has the capability to pretty much slice through most warship armor. Which is why Zeon panicked when the first Federation Mobile Suit they encountered (The Gundam) came equipped with an MS-portable one, because it immediately implies that it's a ship-killer.

It is also worth noting that the Gundam itself had destroyed multiple enemy space warships even without having to use its beam rifle - the Hyper Bazooka was good enough to crack open Musais.
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Re: Battletech Clan Invasion of UC Gundam Earth

Post by Balrog »

Imperial Overlord wrote: Long term the Clans will definitely win if Gundam doesn't develop or reverse engineer a KF drive. That's not how the Clans fight wars though. They'll have to be curbed stomped multiple times before give up direct combat. As for KF drives, they're about the easiest FTL to reverse engineer possible. They don't require exotic materials, the mathematics describing how the function was early 21st Century work, their energy and fuel needs are quite manageable, and Clanners become very, very cooperative once taken as prisoner. Their techs will literally surrender without a fight. A warship that is merely crippled, not destroyed, will be a fucking gold mine.
Come now, it's not about whether it was invented in the 21st or the 31st century, but whether the people doing the reverse-engineering understand the physics and process behind it. It's not the fact that Leonardo Da Vinci is from the 15th century that he would be left scratching his head at a 21st century jet fighter. Since we don't know exactly what mathematics was used, the fact that it was done relatively recently in our future is moot; in the BTech verse, they obviously discovered new fields of science a lot earlier than us, since we're no where close to breaking the speed of light (or that it can even be broken). If they can get their hands on a K-F drive it'll probably be shot to hell or at least damaged in such a way as to hinder any investigation, and if they pick up a techie, well, how many car technicians do you know that, from scratch, can build a combustion engine?
They'll nuke space assets if they can get to them. Terran assets? I don't think so. Remember whoever captures Terra becomes the IlClan and a position of permanent social dominance. Which means the other sixteen Clans aren't going to be happy about that and will look for any reason to screw them out of that. It's going to limit actions. Hell, that's pretty much the point of the Clans rules and politics, to prevent them from just rolling over an inferior enemy (originally, the Inner Sphere).
Like I said, they probably wouldn't nuke any Earth targets, and the EF, not knowing any better, might try to reach out to prevent such a thing from happening, in which case the Clans would gladly agree.
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Re: Battletech Clan Invasion of UC Gundam Earth

Post by PainRack »

Imperial Overlord wrote: Considering the importance of liquid helium in cooling the core and its crankiness, I really doubt the super conductors in question are room temperature. Room temperature or no, Gundam does need to be able to make them.
I merely quote the source.
Doesn't address my point at all. If I had said aerospace pilots had no political power, then your reply would be relevant.
Your argument is that aerospace pilots/bloodlines had little political power or are in the minority in politics. There is precious little evidence to show that this is true. They ARE a minority in terms of numbers, but politically weak?
They aren't throwing nukes first without (to them) severe provocation. Gundam apparently uses nuke armed mecha. Smoke Jaguar fought to the death against hopeless odds without touching WMDs and they're the most bloody minded of the Clans (it is their defining trait). It's an entirely different way of fighting a war and to say that its going to take the Clans take a while to try to adjust to it and inflict heavy damage before they do is entirely reasonable. Inner Sphere tactics, also influenced by the Ares Convention, are far closer to the way the Clans fight wars and the Clans took a long while to adjust to them once they no longer were able to brute force wins with superior technology. Wolf was able to react fairly quickly and adjust while still fighting in something close the Clan traditional manner (although there were political consequences to that). Smoke Jaguar never fully did before they were destroyed.
I think I concede this point.
Yeah. But that's setting fire to a city to drive the dezgra defenders out of it, not carpet nuking. The target was still the military unit inside the city, not the citizens or industry inside it. I certainly don't think I've been arguing that the Clans won't target military units that are operating in civilian habitations.
Errr.... no. The incident I referred to had the unit setting fire to the city, so that the defenders would rush out to engage them. Not to drive them out of said city. Chalk one up for frustration at guerilla tactics.
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Re: Battletech Clan Invasion of UC Gundam Earth

Post by Zinegata »

Juubi Karakuchi wrote: Going on the same basis, that makes 1,920 Battlemechs, 3,840 Aerospace Fighters, 9,600 Elementals, and 48,000 infantry.

These figures would imply a numerical advantage for combined EF/Zeon forces in planetary combat. Mobile Suits are particularly significant, since they can play a role in space combat also. The Clans may nonetheless have the advantage in space. WarShips (that is to say, jump-capable and heavily armed), are generally larger and heavier than their EF/Zeon counterparts. The Fredesa class Corvette is 440 metres long and weighs in at 175,000 tons. Fortunately for Gundam, the Leviathan class (1,700 metres long, 2,400,000 tons) wasn't ready for the invasion. Clan Jade Falcon deployed the largest number of WarShips at 28, most of them Aegis class (725 metres long, 750,000 tons), while Clan Wolf deployed the least, only 2.
I've been tring to rack my memory regarding the MS numbers for Gundam, and things may not be as bleak (numerically) for the Clans.

The numbers cited in Ghiren's Greed have been downgraded into semi-canonical status, and have been supplanted by canon figures in the MS kit manuals. The number of Federation and Zeon ships remain roughly the same, but the MS totals for the early war were slashed drastically. Rather than 2600 Zaku IIs, the headcount at the start of the Ruum was in the mere hundreds (600 I believe). Federation and Zeon conventional space fighters were considerably more prominent, and there were at least a thousand present at the Ruum.

Finally... it's worth noting that a Clan frigate is longer at 440m is longer than a Federation Magellan-class battleship. o_o
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Re: Battletech Clan Invasion of UC Gundam Earth

Post by Imperial Overlord »

Balrog wrote: Come now, it's not about whether it was invented in the 21st or the 31st century, but whether the people doing the reverse-engineering understand the physics and process behind it. It's not the fact that Leonardo Da Vinci is from the 15th century that he would be left scratching his head at a 21st century jet fighter. Since we don't know exactly what mathematics was used, the fact that it was done relatively recently in our future is moot; in the BTech verse, they obviously discovered new fields of science a lot earlier than us, since we're no where close to breaking the speed of light (or that it can even be broken). If they can get their hands on a K-F drive it'll probably be shot to hell or at least damaged in such a way as to hinder any investigation, and if they pick up a techie, well, how many car technicians do you know that, from scratch, can build a combustion engine?
The physics and math are early 21st Century discoveries in BTech universe, which means they're derived from a common knowledge base with Gundam Earth. In the Btech universe they languished for nearly a century as a ridiculed branch of science. Gundam Earth will certainly start researching hard in that direction once they know its possible. The construction of the ships and any prisoners will only help. I'm certainly not suggesting it'll be a quick and easy process, but since the Clans are sitting on the other side of a year long supply line, limited fleets and starship production facilities, it'll actually possible unlike most versus. I'm not saying its an autowin for Gundam, just that unlike most other scenarios its actually viable.
Painrack wrote:
Your argument is that aerospace pilots/bloodlines had little political power or are in the minority in politics. There is precious little evidence to show that this is true. They ARE a minority in terms of numbers, but politically weak?
There's plenty of evidence that it's true. Political power comes from the number of bloodnamed individuals, the guys with votes. Most of the Khans, the Clan leaders, are Mechwarriors. I can't recall a single aerospace pilot among the Invading Clan Khans except for Jorgensen, who came to power when the Ghost Bears had their internal struggle and their khans were deposed (although my memory may be failing me on this). The most important blood heritages are either generalist or Mechwarrior heritages, with a few exceptions (Snow Raven, for example). Aerospace pilots are further saddled with their unimpressive performance against freebirths. Even if they were equal in number and influence, that would leave them outnumbered 2:1 by Mechwarriors and Elementals and the effect that I describe, warriors agitating for forms of warfare in which they could participate, would occur.
Errr.... no. The incident I referred to had the unit setting fire to the city, so that the defenders would rush out to engage them. Not to drive them out of said city. Chalk one up for frustration at guerilla tactics.
I'm not going to argue over the difference between "drive them out of city" and "provoke defenders to rush out of the city". It's pretty much the same damn thing.
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Re: Battletech Clan Invasion of UC Gundam Earth

Post by PainRack »

Imperial Overlord wrote: There's plenty of evidence that it's true. Political power comes from the number of bloodnamed individuals, the guys with votes. Most of the Khans, the Clan leaders, are Mechwarriors. I can't recall a single aerospace pilot among the Invading Clan Khans except for Jorgensen, who came to power when the Ghost Bears had their internal struggle and their khans were deposed (although my memory may be failing me on this). The most important blood heritages are either generalist or Mechwarrior heritages, with a few exceptions (Snow Raven, for example). Aerospace pilots are further saddled with their unimpressive performance against freebirths. Even if they were equal in number and influence, that would leave them outnumbered 2:1 by Mechwarriors and Elementals and the effect that I describe, warriors agitating for forms of warfare in which they could participate, would occur.
Clan politics is more murky than just warrior prestige though. The honour of the Bloodhouse similarly doesn't play as significant a role as you attribute it in the Council or Grand Council.
I'm not going to argue over the difference between "drive them out of city" and "provoke defenders to rush out of the city". It's pretty much the same damn thing.
There's a major difference between the defenders are in the city and you use fire to drive them out of it, and the defenders are in the forest and you set fire to the city so as to provoke them to attack you.
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Re: Battletech Clan Invasion of UC Gundam Earth

Post by Imperial Overlord »

PainRack wrote:[
Clan politics is more murky than just warrior prestige though. The honour of the Bloodhouse similarly doesn't play as significant a role as you attribute it in the Council or Grand Council.
I certainly agree that Clan politics are murky. I wasn't arguing for the prestige of the Bloodhouse being important, although it certainly matters, but the far more important consideration that a Clan warrior typically has a short career and is under immense pressure to acquire glory immediately. It would be intolerable for Mechwarriors and Elementals for the Clans to wage a large scale war in which they were completely shut out of combat operations. Since mechanisms, in the form of legal accusations, votes, and trials exist for them to put pressure on their leaders, its going to matter. Canny, adaptable leaders like Ulric Kerensky will be able to deal with these issues, most of the time. Of course Ulric is one of the most capable Khans we've seen and a similar issue, the Treaty of Tukayyid and the related Refusal War, got him killed and his Clan divided in half. This probably won't be an issue, unless the Clans start to win.

[quote
There's a major difference between the defenders are in the city and you use fire to drive them out of it, and the defenders are in the forest and you set fire to the city so as to provoke them to attack you.[/quote]

Ah. I misunderstood your initial post as saying the defenders were hiding in the city.
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