EAS Agamemon (omega class) vs USS Enterprise (E)

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Agamemnon vs Enterprise

Agamemnon
6
21%
Enterprise
23
79%
 
Total votes: 29

Howedar
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Post by Howedar »

Enterprise's speed/acceleration and maneuverability should allow it to decide the terms of the battle.
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Moonshadow
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Post by Moonshadow »

as much as i like the "Aggie", this one goes to the Enterprise. The heavy beams on the Aggie could do some damage, but not quick enough to win this battle.
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Solid Snake
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Post by Solid Snake »

Sam Or I wrote:Give Sheridan the Excalibur and maybe he could pull it off, but not with the Agamemnon. The enterprise just outclasses the Agamemnon in almost every area.
Well, except for speed. Hyperspace is much faster and much more efficient then warp.

I dont think the E-E's sheilds would hold up very long against the Omega's main guns, but, then again, the Armor on the Omega probably couldnt stand up to a few torpedoes. Make it a better fight and put the Omega-X in.
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Connor MacLeod
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Post by Connor MacLeod »

Howedar wrote:Enterprise's speed/acceleration and maneuverability should allow it to decide the terms of the battle.
Only if it can manuver to deny the Omega any real fire arcs (which is unlikely - at best it MAY keep out of the heavy guns, assuming the Omegas can't turn very well - which again seems unlikely given Hyperions in Voice in teh Wildernes spart 2, Omegas in Severed Dreams, etc.)

Also, if the Enterprise has to keep close (say less than a few thousand km) to keep in effective engagement range of the Omega, mobility is probably going to be more of a hinderance than a help.
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Connor MacLeod
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Post by Connor MacLeod »

SolidSnake wrote: Well, except for speed. Hyperspace is much faster and much more efficient then warp.
Hyperspace's speed and efficiency are irrelevant to the combat. They can only open one, maybe at most two, jump gates in any given period of time (requiring at least several minutes - IIRC the Excalibur needed TEN minutes to recharge its jump engines). Meanwhile, any Fed ship can drop in and out of warp pretty much at will (although not instantaneously.)
I dont think the E-E's sheilds would hold up very long against the Omega's main guns, but, then again, the Armor on the Omega probably couldnt stand up to a few torpedoes. Make it a better fight and put the Omega-X in.
As Mike said in another thread - hit the rotating section hub of the Omega a few times (the place where the rotation takes place, I believe) and watch the ship tear itself apart.

The only real advantage the Omega conceivably have is that it might have more raw beam firepower, depending on advantages one uses. If the Enterprise is forced to get to a close range to engage, it may very well be too close to use torpedoes - and at longer range, the Omega could probably intercept them anyhow.
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Solid Snake
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Post by Solid Snake »

Connor MacLeod wrote:
SolidSnake wrote: Well, except for speed. Hyperspace is much faster and much more efficient then warp.
Hyperspace's speed and efficiency are irrelevant to the combat. They can only open one, maybe at most two, jump gates in any given period of time (requiring at least several minutes - IIRC the Excalibur needed TEN minutes to recharge its jump engines). Meanwhile, any Fed ship can drop in and out of warp pretty much at will (although not instantaneously.)
Hmm... Well, the Excalibur is a hell of a lot of mass to move into hyperspace. It's probably less time to recharge with smaller ships.
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Connor MacLeod
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Post by Connor MacLeod »

SolidSnake wrote:
Connor MacLeod wrote:
SolidSnake wrote: Well, except for speed. Hyperspace is much faster and much more efficient then warp.
Hyperspace's speed and efficiency are irrelevant to the combat. They can only open one, maybe at most two, jump gates in any given period of time (requiring at least several minutes - IIRC the Excalibur needed TEN minutes to recharge its jump engines). Meanwhile, any Fed ship can drop in and out of warp pretty much at will (although not instantaneously.)
Hmm... Well, the Excalibur is a hell of a lot of mass to move into hyperspace. It's probably less time to recharge with smaller ships.
Doesn't matter. Warp is still a better tactical fTL than a jump engine. At most, a jump engine is a "one trick pony" - jump point tactic or no.
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