EAS Agamemon (omega class) vs USS Enterprise (E)
Moderator: NecronLord
Enterprise's speed/acceleration and maneuverability should allow it to decide the terms of the battle.
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Well, except for speed. Hyperspace is much faster and much more efficient then warp.Sam Or I wrote:Give Sheridan the Excalibur and maybe he could pull it off, but not with the Agamemnon. The enterprise just outclasses the Agamemnon in almost every area.
I dont think the E-E's sheilds would hold up very long against the Omega's main guns, but, then again, the Armor on the Omega probably couldnt stand up to a few torpedoes. Make it a better fight and put the Omega-X in.
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Only if it can manuver to deny the Omega any real fire arcs (which is unlikely - at best it MAY keep out of the heavy guns, assuming the Omegas can't turn very well - which again seems unlikely given Hyperions in Voice in teh Wildernes spart 2, Omegas in Severed Dreams, etc.)Howedar wrote:Enterprise's speed/acceleration and maneuverability should allow it to decide the terms of the battle.
Also, if the Enterprise has to keep close (say less than a few thousand km) to keep in effective engagement range of the Omega, mobility is probably going to be more of a hinderance than a help.
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Hyperspace's speed and efficiency are irrelevant to the combat. They can only open one, maybe at most two, jump gates in any given period of time (requiring at least several minutes - IIRC the Excalibur needed TEN minutes to recharge its jump engines). Meanwhile, any Fed ship can drop in and out of warp pretty much at will (although not instantaneously.)SolidSnake wrote: Well, except for speed. Hyperspace is much faster and much more efficient then warp.
As Mike said in another thread - hit the rotating section hub of the Omega a few times (the place where the rotation takes place, I believe) and watch the ship tear itself apart.I dont think the E-E's sheilds would hold up very long against the Omega's main guns, but, then again, the Armor on the Omega probably couldnt stand up to a few torpedoes. Make it a better fight and put the Omega-X in.
The only real advantage the Omega conceivably have is that it might have more raw beam firepower, depending on advantages one uses. If the Enterprise is forced to get to a close range to engage, it may very well be too close to use torpedoes - and at longer range, the Omega could probably intercept them anyhow.
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Hmm... Well, the Excalibur is a hell of a lot of mass to move into hyperspace. It's probably less time to recharge with smaller ships.Connor MacLeod wrote:Hyperspace's speed and efficiency are irrelevant to the combat. They can only open one, maybe at most two, jump gates in any given period of time (requiring at least several minutes - IIRC the Excalibur needed TEN minutes to recharge its jump engines). Meanwhile, any Fed ship can drop in and out of warp pretty much at will (although not instantaneously.)SolidSnake wrote: Well, except for speed. Hyperspace is much faster and much more efficient then warp.
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Doesn't matter. Warp is still a better tactical fTL than a jump engine. At most, a jump engine is a "one trick pony" - jump point tactic or no.SolidSnake wrote:Hmm... Well, the Excalibur is a hell of a lot of mass to move into hyperspace. It's probably less time to recharge with smaller ships.Connor MacLeod wrote:Hyperspace's speed and efficiency are irrelevant to the combat. They can only open one, maybe at most two, jump gates in any given period of time (requiring at least several minutes - IIRC the Excalibur needed TEN minutes to recharge its jump engines). Meanwhile, any Fed ship can drop in and out of warp pretty much at will (although not instantaneously.)SolidSnake wrote: Well, except for speed. Hyperspace is much faster and much more efficient then warp.