Sci-Fi tanks vs. Mechs

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Re: Sci-Fi tanks vs. Mechs

Post by VF5SS »

Pablo Sanchez wrote:

P.S.
You are ugly.
Oh now that's just uncalled for :D
プロジェクトゾハルとは何ですか?
ロボットが好き。
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Re: Sci-Fi tanks vs. Mechs

Post by SAMAS »

Pablo Sanchez wrote:
SAMAS wrote:Waitwaitwait. Sheppard says prove it, and when I respond with facts, it's dismissed as fanwank?
Jesus Motherfucking Christ, I can't believe I have to waste my time on this, particularly considering the outrageous hypocrisy present here. Read this from the first post, bitch. YB listed which series you could draw from for your sobbing, worthless attempts to disprove the tanks' total superiority:
1. Mobile Suit Gundam

2. Zone of Enders

3. Battletech

4. Imperial AT-AT's & AT-ST's

5. Zoids

6. Gasraki
Now, I don't waste brain cells watching most of these shows, but it occurs to me from what I know of them that none of your bullshit jerkoff mecha appear in them. (yeah, not even the fucking devil gundam--that's G Gundam, fucknut.)

So, your concession is accepted, bitch.
#1: The Death Saurer and Stinger are from Zoids. *SMACK*

#2: I handled all those higher up on the thread. *SMACK* I even gave the differences between the Gundam series as a bonus.

#3a: Sheppard, in his charmingly ignorant way, dismissed an comment of mine, which was slightly off topic...(it was this by the way:
Depends on the Mecha used. Machines like Shin Getta Robo, the Ultimate Death Saurer, and the Devil Gundam can do it alone, with Zero casualties, while a bunch of Zakus would stand no chance.
... out of hand, so I had to suppourt them. *SMACK* #3b: Threads mutate/change/get jacked. Deal with it. *SMACK*
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Post by Darth Wong »

The problem with a debate like this is that it's supposed to be an army of tanks shooting their guns at an army of mechs which shoot their guns back.

Fan-whores like SAMAS will ignore this in their zeal to put down the "tankers". They will use the term "mech" as a loophole to include "any two or four-legged robot thing" and include one-of-a-kind super-monsters such as Colony Devil Gundam, which was a bizarro Borg-like creature that assimilated an entire fucking space colony and used WMD's. These are things which can take on armies of mechs themselves. Fuck, why doesn't he just use Unicron?

The fact is that he wants to AVOID the original scenario in its original spirit. He wants to do anything he can in order to jerk himself off over mech superiority. Goddamn, why don't we just describe the fucking Death Star as a huge "hover-tank" because it uses repulsorlift when it's near a planet and it has no legs? SAMAS loves to engage in this kind of fucking bullshit thread hijack, although he would never admit it.
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Re: Sci-Fi tanks vs. Mechs

Post by SAMAS »

MKSheppard wrote:
SAMAS wrote: The big-ass particle beam cannons of the Death Stinger and Saurer are no more WMDs than a Turbolaser is. Not to mention they have enough conventional weapons to do the job, too.
uhm...
What? I didn't quite hear that...
and could nuke entire cities in a single shot("What's the name of that city below? Not that it matters anymore..." *BOOM*) The Stinger also survived the Black Hole attack, albeit barely.

And the Devil Gundam can attack from HIGH Orbit, assimilating entire cities in minutes. Not to mention building it's own army.
Sounds an awful like a WMD to me, fanwanker...if it walks, and quacks
like a duck then it's a fucking DUCK.[/quote]

Model number: JDG-00X
Code name: Devil Gundam
Unit type: mobile fighter
Nationality: Neo Japan
Accommodation: pilot only, in cockpit in main body
First deployment: FC 59
Dimensions: final evolution form: head height 23.9 meters
Weight: final evolution form: empty 41.2 metric tons, max gross 84.9 metric tons
Construction: gundarium alloy super-ceramic composite rare metal hybrid
Multilayer material: other
Powerplant: ultracompact fusion reactor, power output rating unknown
Equipment and design features: nanotech DG (Devil Gundam) cells for self-evolution, self-replication and self-regeneration
Fixed armaments: 4 x vulcan gun, fire-linked, mounted on head; 2 x devil finger; beam cannon



Death Stinger

Type: Sea Scorpion
Class: 5
Function: Heavy Assault/Command
Alignment: Guylos Empire
Designation: EZ-036

Technical Specifications

TAIL EXTENDED
Height: 4.6m
Length: 28.8m

TAIL DEPLOYED
Height: 10.7m
Length: 19.4m
Weight: 320.0T
Max. Speed (open range): 185 km/h
Max. Speed (open water): 72.0 kt
Crew: 1
Armaments: Supercharged Particle Cannon, twin AZ930mm mortar cannons, quad AZ120mm beam cannons, quad forward-facing AZ35mm cannons, twin concealed AZ105mm cannons, hardened-alloy armor plating and claws, retractable cutter blades, and much much more...

*MEOW*

Besides, we're getting off topic. The scenario strictly said no NUKES. Or are we putting a power limit on the mecha to keep your precious tanks on top?

Oh wait, forgot who I was talking to...
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Post by Darth_Shinji »

SAMAS I think when you said nuked cities they took you litery. Which it isn't if I remember correctly, its a particle energy beam for the ziods. And Pablo Sanchez, SAMAS only added Getta. The others are very much allowed from the biggining. Its not SAMAS fault when you say gundam or ziods you bring in a mess load of uber shit along with the common ones.

Personaly the slammers can easly deal with all the common mecha with ease. But the uber stuff is unfortantly too uber for the slammers.
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Re: Sci-Fi tanks vs. Mechs

Post by MKSheppard »

SAMAS wrote: Oh wait, forgot who I was talking to...
Same here.......I fell asleep after you started posting mecha stats......zzzzzzzzzz.zzzzzzzzzzzzzzzzzzz.zzzzzzzzzzzz
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Post by SAMAS »

Darth Wong wrote:The problem with a debate like this is that it's supposed to be an army of tanks shooting their guns at an army of mechs which shoot their guns back.

Fan-whores like SAMAS will ignore this in their zeal to put down the "tankers". They will use the term "mech" as a loophole to include "any two or four-legged robot thing" and include one-of-a-kind super-monsters such as Colony Devil Gundam, which was a bizarro Borg-like creature that assimilated an entire fucking space colony and used WMD's. These are things which can take on armies of mechs themselves. Fuck, why doesn't he just use Unicron?

The fact is that he wants to AVOID the original scenario in its original spirit. He wants to do anything he can in order to jerk himself off over mech superiority. Goddamn, why don't we just describe the fucking Death Star as a huge "hover-tank" because it uses repulsorlift when it's near a planet and it has no legs? SAMAS loves to engage in this kind of fucking bullshit thread hijack, although he would never admit it.
Actually Wong, I answered the original question in my first post. This is all Off-Topic stuff now.

For those that missed it, I was:
"]
Singuler Quartet wrote:
The Yosemite Bear wrote:Ok, what is the minimum force nessarry of front line Mechs nessary to dislodge a single Company of Hammer's Slammers (Two Panzer (Heavy hover tanks), Two Recon Platoons(Combat Cars) & 1 Artillery Platoon)

Using froces from:

1. Mobile Suit Gundam
A couple of GM snipers might be able to take them. 3 or 4 maybe, I don't remember the range of their BM rifles, though.
I don't know much about the Slammers, but from what I remember, they don't have much to worry about from anything before the Neo-Zeon war, except the larger Mobile Armors.

After Colony, Only the Serpents, Mobile Dolls, and Gundams, in acending order, have a chance.

G-Gundam would kick their asses for sport.

Gundam X would get real nasty once the Sattelite Cannons came into play.
2. Zone of Enders
Don't know, never played the game. Really should though.
I don't think you'll need much else past the Big 5(Jehuty, Anubis, Ardjet, Vic Viper, and Neith), but I don't know enough about the regular forces.
3. Battletech
A few hundred. Their weapons range, armor, and weapons are absolute shit. If you've ever seen some of the combat threads on SB, a flamewar/debate will start up on the subject.
Not touching this one.
4. Imperial AT-AT's & AT-ST's
A bunch of AT-ATs might be able to tkae them, considering the armor on the bastards.
Maybe.
5. Zoids
Don't know. Just don't know.
If they use the nastier ones like the Death Stinger and Bezerk Fuhrer, maybe two to four. If we use the anime versions of the Death Saurer or Ultrasurus, just the one.

The regular zoids will likely take larger numbers, depending on the Zoids used, and what weapons they carry.
6. Gasraki
NEver even heard of this one.
From what little I've seen, more than they have. TA's and FAKES only used modern weaponry.
[/quote]
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Why all the mecha die.....

Post by MKSheppard »

Lavel had two high-explosive shells, one target solid, and a firecracker round remaining. He chose three east-side bunkers for the HE and the solid. The solid was intended to test the air-defense system of friendly units, but its hundred and eighty kilos weren't going to do anybody it landed on any good. He set his firecracker round to detonate overhead ten seconds after the others splashed.

The console chittered, then glowed green.

Green for ready. Probably the last time Chief Lavel would ever see that message.

He sighed and slapped EXECUTE.

The door to the crew compartment was open. Craige wasn't wearing a commo helmet, but she got her hands to her ears at the chunk! of the ignition charge expelling the first round from the tube.

The seven-second ROAR-R-R-R-R-R-R-R-R-R! of the sustainer motor shook the world.

The remaining four rounds blasted out at one-a-second intervals like beads on a rosary of thunder. Their backblasts shoved the howitzer down on its suspension and raised huge doughnuts of dust from the surrounding soil.

All done. The fire mission, and the last shred of meaning in Chief Lavel's life.

There was still a green light on the ready-use indicator.

"Booster!" Lavel snapped. "Shell status!"

"One practice ready," said the console in a feminine voice. "Zero rounds in storage."

Lavel turned, rising from his seat with a face like a skull. "You!" he said to Craige. "How many rounds did you load this last time?"

"What?" said Craige. "How . . . ? Six, six like you told us. Isn't that-"

"You stupid bastards!" Lavel screamed as his hand groped with the patch to Task Force Ranson, changing it from digital to voice. "Those last two shells were anti-tank rounds with seeker heads! You killed 'em all!"

........

All the displays of Herman's Whore pulsed red with an Emergency Authenticator Signal. A voice Ortnahme didn't recognize bellowed, "Task Force! Shoot down the friendly incoming! Tank Killer rounds! Ditch your tanks! Ditch!"

Ortnahme pushed the air defense selector. It was already uncaged. He'd been willing to take the chance of bumping it by accident so long as he knew it would be that many seconds quicker to activate when he might need it.

Like now.

......

The northern sky went livid with cyan bolts and the white winking explosions they woke in the predawn haze. Herman's Whore and the other tanks were firing preset three-round bursts-not one burst but dozens, on and on.

The incoming shells had been cargo rounds. They had burst, spilling their sheafs of submunitions.

There were hundreds of blips, saturating the armored vehicles' ability to respond. Given time, the tribarrels could eliminate every target.
There wouldn't be that much time.

Simkins rolled to the ground, pushed clear by the tank's own iridium flank as its skirts plowed the sod. He stared up at the warrant leader in amazement.

Ortnahme sucked in his chest, settled onto the seat cushion to get a centimeter's greater clearance, and rose in a convulsive motion like a whale broaching. His knees rapped the coaming, but he would've chewed his legs bloody off if that was what it took to get away now.

Hundreds of targets. A firecracker round, anti-personnel and surely targeted on the opposite side of the river. Harmless except for the way the half-kilo bomblets screened the three much heavier segments of an anti-tank-

Ortnahme bounced from the skirt of Herman's Whore and somersaulted to the ground. His body armor kept him from breaking anything when he hit on his back, but his breath wheezed out in an animal gasp.

Two brighter, bigger explosions winked in the detonating mist above him.

The third anti-tank submunition triggered itself. It was an orange flash and a streak of white, molten metal reaching for Deathdealer like a mounting pin for a doomed butterfly.

It took Birdie Sparrow just under three seconds to absorb the warning and slap the air defense button. The worst things you hear for heartbeats before you understand, because the mind refuses to understand.

The tribarrel slewed at a rate of 100deg/second, so even the near one-eighty it turned to bear on the threat from the sky behind was complete in less than two seconds more.

Four and a half seconds, call it. Deathdealer was firing skyward scarcely a half second after small charges burst the cases of both cargo shells and spilled their submunitions in overwhelming profusion.

It wasn't the first time that the distance between life and death had been measured in a fraction of a second.

Albers cut the fans and swung Deathdealer sideways on residual energy so that they grounded broadside on, carving the sod like a snowplow and halting them with a haste that lifted the tank's off-side skirts a meter in the air.

Sparrow's seat cradled him in the smoky, stinking turret of his tank. Screen Two showed a cloud of debris that jumped around the pipper like snow in a crystal paperweight.

A red light winked in a sidebar of the main screen, indicating that Deathdealer's integrity had been breached: the driver's hatch was open. In the panoramic display Albers, horizontally compressed by the hologram, was abandoning the vehicle.

"Better ditch too, Birdie," said the horribly-ruined corpse of DJ Bell. "This is when it's happening."

"Booster!" Sparrow screamed to his AI. "Air defense! Sort by size, largest first!"

If it'd been two anti-tank rounds, no sweat. The handful of submunitions in each cargo shell would've been blasted in a few seconds, long before they reached their own lethal range and detonated.

"Hey, there's still time." DJ's face was changing; but this time his features knitted, healed, instead of splashing slowly outward in a mist of blood and bone and brains. "Not a lot, but there's time. You just gotta leave, Birdie."

A pair of firecracker rounds, that was fine too. Their tiny bomblets wouldn't more than etch Deathdealer's dense iridium armor when they went off. Hard lines for the combat cars, but that was somebody else's problem . . . and anyway, none of the bomblets were going to land within a kilometer of the task force.

The heavy anti-tank submunitions weren't aimed at this side of the river either. If the shell had been of ordinary construction, it would've impacted on a bunker somewhere far distant from the friendly tanks.

But the submunitions had seeker heads. As they spun lazily from the casing that bore them to the target area, sophisticated imaging systems fed data to their on-board computers.

A bunker would've done if no target higher in the computers' priorities offered.

A combat car would've done very well.

But if the imaging system located a tank, then it was with electronic glee that the computer deployed vanes to brake and guide the submunition toward that prime target.

Too little time.

Birdie Sparrow slammed the side of his fist into the buckle to disengage himself from the seat restraints. A fireball lighted the gunnery screen as Deathdealer's reprogrammed tribarrel detonated a larger target than the anti-personnel bomblets to which the law of averages had aimed it.

"Birdie, quick," DJ pleaded. His face was almost whole again.

Sparrow sank back onto his seat as the screen flared again. "No," he whispered. "No. Not out there."

DJ Bell smiled at his friend and extended a hand. "Welcome home, snake," he said.

There was a white flash.

Chapter Ten

"Watch it," warned Cooter, ducking beneath the level of his gunshield. Part of Dick Suilin's mind understood, but he continued to stand upright and stare.

The dawn sky was filthy with rags of black smoke, tiny moth-holes streaming back in the wind when bomblets exploded. That was nothing, and the crackle of two tank tribarrels still firing as the remaining anti-personnel cloud impacted on the far ridge was little more.
Deathdealer was devouring itself.

The submunition's location, as well as its attitude and range in respect to Deathdealer, were determined by a computer more sophisticated than anything indigenously built on Prosperity. The computer's last act was to trigger the explosion that shattered it in an orange fireball high above the tank.

The blast spewed out a projectile that rode the shockwave, molten with the energy that forged and compressed it. It struck Deathdealer at a ninety degree angle where the tank's armor was thinnest, over the rear turtleback covering the powerplant.

Hammer's anti-tank artillery rounds were designed to defeat the armor of the most powerful tanks in the human universe. This one performed exactly as intended, punching its self-forging fragment through the iridium armor and rupturing the integrity of the fusion bottle that powered the huge vehicle's systems.

Plasma vented skyward in a stream as intensely white as the heart of a star. It etched and ate away the edges of the hole without rupturing the unpierced portion of the armor. The internal bulkheads gave way.
Plasma jetted from the driver's hatch an instant before the cupola blew open. Stored ammunition flashed from underdeck compartments. It stained the blaze cyan and vaporized the joint between hull and skirts.

The glowing husk of what had been Deathdealer settled to the ground. Where the hull overlay portions of the skirt, the thick steel plates melted from the iridium armor's greater residual heat.

The entire event was over in three seconds. It would be days before the hull had cooled to the temperature of the surrounding air.

The thunderclap, air rushing to fill the partial vacuum of the plasma's track, rocked the thirty-tonne combat cars. Suilin's breastplate rapped the grips of his tribarrel.

....

He nodded back toward Deathdealer, still as bright as the filament of an incandescent lightbulb. "Is it always like . . . ? Is it always like that?"

"Naw, that time, they got the fusion bottle, y'know?" Gale said, gazing at the hulk with only casual interest.

Internal pressures lifted Deathdealer's turret off its ring. It slid a meter down the rear slope before welding itself onto the armor at a skew angle. "S' always differ'nt, I'd say."

"Except for the guys who buy it," Cooter offered, looking backward also. "Maybe it's the same for them."

***********

If the rocket arty is capable of destroying even Hammers' own tanks,
which weigh 190+ tons, then a few puny mecha with even worse armor
will stand no chance against the brilliant anti-armor submuntiions from
the rocket arty...
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Post by Darth Wong »

SAMAS wrote:Actually Wong, I answered the original question in my first post. This is all Off-Topic stuff now.
Yes, part of your first post admitted that regular mechs would get creamed. So instead of simply leaving it there, you introduced a whole lot of off-topic bullshit in an attempt to hijack the thread. You even ADMIT it!

EDIT: in one final attempt to explain the problem with your thinking, if somebody asks how many Fed starships it would take to accomplish something, you can't simply say "one, with Q on it." And if somebody asks how many SW Imperial ships it would take to accomplish something, you can't simply say "one: the Death Star". That's basically what you're doing.
Last edited by Darth Wong on 2003-01-25 08:06pm, edited 1 time in total.
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Post by SylasGaunt »

Okay:

1. Mobile Suit Gundam
Well there's so many Gundam series I'm going to take this to mean the original Mobile Suit Gundam.. in which case there isn't a mobile suit around that can take on the slammers. Don't know how many it'll take to dislodge save that it's a lot.
2. Zone of Enders
That depends.. if a Metatron generator isn't nuclear based then the Slammers are utterly screwed as all it'll take is Jehuty or Anubis popping in over their position and self-destructing. If it is the mindflow systems we see on a couple of the Frames in Fist of Mars should be able to handle them no problem.
3. Battletech
A shitload. That is all.
4. Imperial AT-AT's & AT-ST's
They might not need all that many really, they've got some armor, but it depends on how well armored they are from the top.. if not too well then the Slammer's arty's going to tear them up pretty good. The AT-STs are really not going to last long though.
5. Zoids
Any unit of zoids with shields as good as a Blade Liger's. The Ultrasaurus, Death Stinger, Death Saurer, or Berserk Furher should each do fine on their own.

Lesser Zoids.. well depends. Warsharks will definitely be a threat, but anything that moves into LOS of a Slammer's tank's going to be in trouble.

6. Gasraki
TAs and Fakes to my knowledge only have weapons a little more advanced than modern ones.. they get wiped out by tribarrels.
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Post by SAMAS »

What, I have to spell it to you?

Let's focus on the Zoids part, since it's drawing the most heat.

Now, my words were this:
If they use the nastier ones like the Death Stinger and Bezerk Fuhrer, maybe two to four. If we use the anime versions of the Death Saurer or Ultrasurus, just the one.

The regular zoids will likely take larger numbers, depending on the Zoids used, and what weapons they carry.
I say that because the Zoids' capablities vary not only by their designs, but in modular armaments that can be added to them. The Saber Tiger, for instance, has at least five different weapons configurations. And also because to go through all the different Zoids would take too long.

But for the sake of the argument(because it seems you won't allow anything else, but you can be as vague as you like...), here are some particular Zoids that would determine the overall number:


Stealth Viper -- A very light Zoid, but it's low profile, narrow sillohuette, and ability to tunnel underground make it a dangerous opponent.

Gordos -- Normally, would do little in battle, but some can be equpped with specialized launchers that can deploy magnetic field stakes capable of completely altering the path of enemy shots, be they shells or energy weapons.

Storm Sworders -- Like any aerial Zoids, Sworders are lightly armed. However, there are versions equipped for Stealth, and they're tough enough to slice through a transport with their energized wing blades at supersonic speeds.

Dibison -- A heavy artillery Zoid armed with mortars that can launch shells or a massive energy blast capable of hitting multiple targets. Provides artillery support for the Zoids.

Command Wolf -- A light Zoid that will be little threat to pretty much anything but the armored cars induvidually, but can be overwhelming in groups. Can also be armed with additional armor and heavy weapons, including mortars and missile launchers.

Shield Liger -- A light Zoid like the Command Wolf, Shield Ligers have additional defensive capablility in their energy shields, allowing them to protect other Zoids from attack.

Cannon Tortise -- A small Zoid with a mortar cannon for artillery suppourt. Can also be fitted with a Heavy Beam Cannon For harder targets.

Gunbluster -- When the Dibison isn't enough, the Gunsbluster is the ultimate in artillery Zoids. Not only does it carry more guns than it has any right to, but it can also generate it's own energy field to protect itself.

Gun Sniper -- A fast attack Zoid with decent armaments, but it's best use is to hit hard targets at a distance with the large cannon in it's tail. Can be equipped with a Wild Weasel Unit that adds additonal firepower as well as a powerful radar/ECM unit.

Snipe Master -- A lighter, more dedicated sniping platform than the Gun Sniper. Like the Gun Sniper, can also be equipped with a Booster system for added mobility and weapons, or an Active Shield Unit for extra protection.


And those are just a few of the Republican Zoids. There are many more, and Empire has their own. So I couldn't give a definite number just from the sheer amount of choices.
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Re: Sci-Fi tanks vs. Mechs

Post by Pablo Sanchez »

SAMAS wrote:#1: The Death Saurer and Stinger are from Zoids. *SMACK*
Oh, I was unaware, because I don't debase myself by watching a TV show that makes Pokemon look like high art. It's also a good guess that you're exaggerating or believing ludicrous stats--like your "Liger can run at 400 kph, nevermind that such a rate would require 20 strides per second!"
#2: I handled all those higher up on the thread. *SMACK* I even gave the differences between the Gundam series as a bonus.
I guess I skimmed through that part of your useless post.
#3a: Sheppard, in his charmingly ignorant way, dismissed an comment of mine, which was slightly off topic...(it was this by the way:
Depends on the Mecha used. Machines like Shin Getta Robo, the Ultimate Death Saurer, and the Devil Gundam can do it alone, with Zero casualties, while a bunch of Zakus would stand no chance.
... out of hand, so I had to suppourt them. *SMACK* #3b: Threads mutate/change/get jacked. Deal with it. *SMACK*
They do change. It is, however, internet etiquette not to dick around with extraneous debate for no fucking reason.
Me Ugly? You so Ugly, your Mama had to tie a steak around your neck to get the dog to play with you!
...

I'm glad I'm not you, because if I was that pathetic, the razor would be at my wrist at this very moment. You're actually responding to a jibe by quoting verbatim from comedy that went out of style years ago? Get some standards, man.

Oh, and your protests about me calling it fanwank? The truth hurts, don't it?
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Post by SAMAS »

Darth Wong wrote:EDIT: in one final attempt to explain the problem with your thinking, if somebody asks how many Fed starships it would take to accomplish something, you can't simply say "one, with Q on it." And if somebody asks how many SW Imperial ships it would take to accomplish something, you can't simply say "one: the Death Star". That's basically what you're doing.
Ah. Sorry about that. I was going for something more like: "Several dozen Oberths, but maybe a few Defiants or Mirandas."
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Post by SAMAS »

SAMAS wrote:
Darth Wong wrote:EDIT: in one final attempt to explain the problem with your thinking, if somebody asks how many Fed starships it would take to accomplish something, you can't simply say "one, with Q on it." And if somebody asks how many SW Imperial ships it would take to accomplish something, you can't simply say "one: the Death Star". That's basically what you're doing.
Ah. Sorry about that. I was going for something more like: "Several dozen Oberths, but maybe a few Defiants or Mirandas."
Ack. I meant Akiras.
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Post by Uraniun235 »

I have always stood by the notion that when your conventional forces have forced your opponent to commence using superweapons, then it's a good bet your conventional forces are better than his.

Not that there's any logic, rhyme or reason to the way anime mecha fanservice series distribute the "superweapons" in the first place.
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Post by Vejut »

Only one I can speak for is BT:
Depends on how powerful Hammer's Slammer's is.
Yeah, they have 190T tanks, while most BT hardware tops out at 100T.
So what? the WWII Tiger tank massed around 70Tons, IIRC, but you'd be NUTS to say it could stand up to a M-1, T-90, or even a T-72.

Numbers, I need numbers...(of course, GETTING them is the hard part...esp. with game series like 40K and BT...)

Just because on equal tech, tanks are better than mechs doesn't mean a high tech mech isn't better than a low tech tank.
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Post by MKSheppard »

Vejut wrote:Only one I can speak for is BT:
Depends on how powerful Hammer's Slammer's is.
Their armor is capable of resisting hits from 200mm powerguns with
mere glowing spots.
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Post by Vejut »

Again Shep, that means in joules or kgm/s^2?
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Post by MKSheppard »

Vejut wrote:Again Shep, that means in joules or kgm/s^2?
Doesn't matter. BTech armament is limited to 2 km tops......if the Slammers
can see it they can hit it with their powerguns, even all the way up to satellites
in orbit.....
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Post by SylasGaunt »

I seem to recall a calc from somewhere that put a tribarrel in the 70 megajoule range and a power gun in the gigajoule range.
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Post by Vejut »

No, it does matter.
You see, if said guns don't have enough power to punch through BT armor (or if mechs can catch the tanks in an ambush), that range advantage doesn't mean anything. Just because they can hit it doesn't mean they can kill it.
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Post by Vejut »

Per shot Sylas? (and thank you)
Then you probably are correct Sheppard, as the only way BT has anything like that is using the Battlespace figures (high end Lower limits, but doesn't match what's described in the books, or the oddly short ranges.)
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Post by SylasGaunt »

Yeah it was per shot.

The Tribarrel was IIRC based on a hit vaporizing a 'fist-sized' chunk of iridium, then the main gun round was based on relative cartridge size (and assuming the same energy density).
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Post by MKSheppard »

Vejut wrote:No, it does matter.
Just because they can hit it doesn't mean they can kill it.
A 200mm Powergun as employed by the Slammers is capable of
firing off main gun rounds semi-automatically, or even full automatically,
even though this reduces barrel life. Your BTechers will end up dead
at long ranges, blown to pieces by multiple shots from 20cm guns,
even before they can return fire.

And if they somehow manage to return fire, they're going to be doing
it at extreme ranges where their PPCs and lasers will merely hit the
frontal glacis plate and mantlets of the supertanks (the thickest part
of any tanks armor layout)
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