Basing arguments off computer game mechanics = bad idea!
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A human can indeed fire a minigun while on the move - any number of FPS games.
Rocket launchers have no recoil - Goldeneye
A beer can can explode and kill people - CS skins
A person can carry a railgun and fire it without adverse effects - Quake 3
A person can survive being hit by said railgun - Quake 3
Rocket launchers have no recoil - Goldeneye
A beer can can explode and kill people - CS skins
A person can carry a railgun and fire it without adverse effects - Quake 3
A person can survive being hit by said railgun - Quake 3
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But Nitram seriously you actually are applying things that have real value(A Lightning bolt and extrapolating from that)SirNitram wrote:While I still use RPG mechanics for most of my AD&D calc's and debates(Don't like it? Whine to someone who cares what you think.), we all know not to bring up the truly silly things.
A headshot from an antimatter rifle is survivable by a character of 10th level(LOL!!!!).
I'm talking about, guys arguing because said character can take up to five hundred gunshots...thus he can survive the collapse of the known universe.
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A light tank can survive a nuclear ICBM blast at ground zero.
Nuff said.
A light tank can survive a nuclear ICBM blast at ground zero.
Nuff said.
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That I find ammusing. Though i use inescapable death for things like that. I view hitpoints not so much as someone taking a hit head on, but there ability to twist and contort their bodies so as to protect themselves as much as possible(ie moving so the lightning bolt hits you in the leg instead of the face) with your con score representing your ability to keep doing that over, and over and over again, until your body just cant take it anymore and you crash to the ground with -1 hpSirNitram wrote:While I still use RPG mechanics for most of my AD&D calc's and debates(Don't like it? Whine to someone who cares what you think.), we all know not to bring up the truly silly things.
A headshot from an antimatter rifle is survivable by a character of 10th level(LOL!!!!).
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Seen it happen in some of the Debates over at Spacebattles, namely, any Sephiroth versus [whoever]. Somebody brings out the Super Novae summon, and then a massive debate breaks out...Darksider wrote:worst game mechanics to use in a debate... any RPG i shudder to think if somone actually tried to use RPG game mechanics in a debate
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You can take many a shot-fun blast to the body (Doom)
You can survive a few seconds under the fire of a mini-gun (Doom)
You can survive multiple rockets hits (If at 200% armor and health. Otherwise you die on number two.)
An apposing monster (It was a cyberdemon.) can take over 50 rockets (No, I'm not kidding. I had 100 rockets. I ran for a little bit, and noticed I had 50 left) and keep coming.
You can survive a few seconds under the fire of a mini-gun (Doom)
You can survive multiple rockets hits (If at 200% armor and health. Otherwise you die on number two.)
An apposing monster (It was a cyberdemon.) can take over 50 rockets (No, I'm not kidding. I had 100 rockets. I ran for a little bit, and noticed I had 50 left) and keep coming.
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Rocket launchers don't have recoil in real life. Well there's a little from the friction of the rocket sliding down the tube, but that's very minor.The Dark wrote:A human can indeed fire a minigun while on the move - any number of FPS games.
Rocket launchers have no recoil - Goldeneye
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If you screw the pooch you can just hit restart
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Running out to the edge of a screen with only 2 seconds left, = you survive x-grade nuclear blast (Fallout 1 & 2) with no long term problems (Like radation poisoning)
Take a little pill and all of those rads goes away (Fallout)
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god codes=you can't be harmed
Running out to the edge of a screen with only 2 seconds left, = you survive x-grade nuclear blast (Fallout 1 & 2) with no long term problems (Like radation poisoning)
Take a little pill and all of those rads goes away (Fallout)
Erm Clothing lasts over 80 years, and will fit a descendant of the original wearer, regaurdless of Gender Difference (Fallout 1 to Fallout 2)
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Shogun: TW: TMI...HemlockGrey wrote:That's what Sultan Osmond I thought too. 120 Varangian Guardsmen disabused him of the notion.According to Medieval: Total War, becoming a general of an army makes you nearly invincible in melee. If you're a prince or king, you are even more invincible than before.
The seven samurai (7 uber kensai) defending a pagoda on a hillside.
They took out over 2500 of the enemy, thats archers, yari, no-dachi, light and heavy cav....
It was an unbelievable slaughter. Then with a rallying charge the enemy general (in a Naginata cav unit) took down the last of them.
The hill was literally covered in corpses.
The other great one was the lone uber Kensai standing in the middle of a bridge: "You - SHALL NOT - PASS!" The enemy forgot to bring archers to the party. 1 lost kensai at the cost of 1400 enemy piled up on the bridge. When the enemy can only attack in ones and twos kensai are GODS.
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The whole one man lightly armed can storm a whole base and kill all the fuckers in your way. - any FPS
You can hear gunfire in space - homeworld
you can infiltrate any chinese gang just but garroting some guy and stealong his robes. Even though your an anglo you'll be accepted. - Hitman 1
Guns no matter how large or small never need re-loaded - UT
Enemies are pretty dumb and will not rush you en-mass - any FPS
You can hear gunfire in space - homeworld
you can infiltrate any chinese gang just but garroting some guy and stealong his robes. Even though your an anglo you'll be accepted. - Hitman 1
Guns no matter how large or small never need re-loaded - UT
Enemies are pretty dumb and will not rush you en-mass - any FPS
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Singuler Quartet wrote:Seen it happen in some of the Debates over at Spacebattles, namely, any Sephiroth versus [whoever]. Somebody brings out the Super Novae summon, and then a massive debate breaks out...Darksider wrote:worst game mechanics to use in a debate... any RPG i shudder to think if somone actually tried to use RPG game mechanics in a debate
that's exactly what im tralking about the game mechanics for console RPG's are not usefull in debates (computer Rpg's may be slightly more realistic) i mean turn-based combat????? monsters being able to survive multi-megaton explosions and then die from a series of sword slashes that ain't realistic
Not quite. You forgot:Necro99 wrote:RA1
A light tank can survive a nuclear ICBM blast at ground zero.
Nuff said.
...but will die in seconds if you shoot it with a few assault rifles.
Not an armored Jigglypuff
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Fight your way through Hell - DoomDarth Pounder wrote:The whole one man lightly armed can storm a whole base and kill all the fuckers in your way. - any FPS
Duken Nukem 3d had reloading for ht epsitol, and the super shhotgun has to be reloaded by hand, as in, you open the stock, drop the casing inside, shove in two more, and then close it. Just some examples of realism.Guns no matter how large or small never need re-loaded - UT
Play Doom. You will get rushed by Demons at some point. Not fun.Enemies are pretty dumb and will not rush you en-mass - any FPS
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There's obviously a difference, but there are quite a few who demand I not use the game statistics(Fine in most cases, but in AD&D, that's going against stated canonicity policy). Obviously, mortals can fall to modern weapons if they hit, but I've had people claim a Lich should fall to a Marine just because they have a large weapon.Ghost Rider wrote:But Nitram seriously you actually are applying things that have real value(A Lightning bolt and extrapolating from that)SirNitram wrote:While I still use RPG mechanics for most of my AD&D calc's and debates(Don't like it? Whine to someone who cares what you think.), we all know not to bring up the truly silly things.
A headshot from an antimatter rifle is survivable by a character of 10th level(LOL!!!!).
I'm talking about, guys arguing because said character can take up to five hundred gunshots...thus he can survive the collapse of the known universe.
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it takes several hits for one tank to kill another
you can build a building in less than a minute and then procede to train a squad in the same amount of time
you can use resources with a minimum of processing
you can build a building in less than a minute and then procede to train a squad in the same amount of time
you can use resources with a minimum of processing
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