Eleventh Century Remnant wrote:Re-reading the rules, incidentally, it seems likely that a HELL artillery shell from a standard field artillery piece is going to do more damage to a grav tank from the gravitic initiation pulse scrambling the grav drive and sending the thing nosediving into the ground than the actual blast does.
The grav bit of the hell rounds is odd. I'm not sure they're "just" nuclear warheads really.. there seems ot be a technobabble effect (or some other reaction ) going on. Mind you, given the capbilities I'm estimating, some asort of annihilation reactions for the big ships may be required.
Another interesting thing I've noticed that while they run on reaction drives and have propellant limitations, they apparently do not have reactor fuel limitations. At least, the big ships don't.
On unit organisation, the Terran Overlord Government can deploy 'more than eight million Legions'- that is front line mobile forces, not garrison.
A Legion- well, we are talking about a deliberate, self- conscious recreation of Imperial Rome among the stars here, and it is a duplicate, with adjustments, of the standard early- imperial Legion of Octvian Augustus' time.
-snip rest for brevity-
I suspect they have alot more than just eight million Legions, because they supposedly have quadrillions of inhabitants and billions fo worlds. half a trillion soldiers just won't cut it (its not as bad as 3 millionc lones, ,but its not exactly GOOD either.)
Two things argue for larger potential armies: 1.) a vast majority of men (and some women) who aren't slaves are apparently required ot severe at least 3 if not more years in the military. At least Citizens are, though I suspect a fair number of Plebians do to gain Citzenship too. With quadrillions of people, that is going to be a potential number many orders of magnitude above the 8 million legions, even if you assume only a percentage (say 1%) could apply.
The other bit is that for the "garrison" legions, Its stated several times that 1 Garrison legion is expected per million inhabitants. With billions of planets, that's going to be "billions" of legions alone, and that assumes an average population of just 1 million per planet. Even if you had a a few million planets with say, 50 million each, thats tens or hundreds of millions of legions.
What I suspect is is that the 8 million legions is the "standing" army. Its what they currently operate with, while the rest are probably "reservists" or "militial" (IE probably Garrisons) Lets face it, the TOG doesnt have any significant threats to its power, ,so it seems that they're not even utilizing their full warmaking capability. If they DID have a significant threat, I bet you'd be seeing far more troops than half a trillion. Hell, they may even start spamming out more warships.
On the bombardment thing, Connor, I've just realised we're talking past each other slightly; you're talking about the power required to carry out the bombardment mission (and incidentally, if that Kessrith world was done in 'in the blink of an eye', that's a change from how it was originally written up in Interceptor), I'm talking about individual ship power.
The two sources I was referring to weren't from teh game manual, t hough they coincided. It was interceptor and Legionnaire. Interceptor mentions that the atmosphere ws boiled away and the planet burned "red with heat".
legionaire hints at a bit more. It mentions the population being killed within "moments", but that Buntari continued the bombardment long after extinction took placee. The oceans vaporized, the atmosphere then burned off, and "sterile cinders glowed with the heat of repeated attacks."
In both sources, the bombardment is mentioned to have occured while Buntari had the KEssrith leaders over for dinner, and made t hem watch. THat tends to suggest a fairly constrained timeframe for the ocean vaping and atmosphere removal. The killing of all life on the planet was just the immediate effects.
We dont know precisely how manyn ships were involved, but Intercecptor mentions that Constantin went after Buntari with a Carrier group, which suggests that Buntari probably didnt have more than a battleship group at his command, possibly less.
That data is quite enough to establish quantitative figures for firepower, and to be blunt, its quite impressive (TT level at least, maybe single digit PT tops, for battleship-grade vessles that is.)
Spinal mounts, their power on the tabletop was nowhere near what it ought to be if they actually lived up to the description. You could one-shot kill a destroyer or frigate, but nothing bigger- and the damage they did declined with range. In space. Nuts.
reemmber, I dont adhere very strictly to game rules no amtter how sensible they are. Game rules are invariably abstractions on some level or another, ,and while RL seems to be well thought out and intelligent (far more so than any game I've encountered), its still game stats.
Mind you, there's the "Asteroid" bit I hinted at above which gives us indcation of firepower, ,and there's also power required to accelerate ships (since we can figure mass and acceleration, we can determine figures.)
Again, there is a ship design system in Leviathan, and that produces the mass and cost stats for the ships; you can make your own, or take an existing design and deconstruct it. I consider the mass a much more trusteworthy figure, because I can see where it's coming from, than the length of the ships for which there is no derivation that I can see.
I actually did a scaling of a Shiva class BB from Leviathan. I assumed (roughly) half a cone shape, and a density somewhere around that of cork for the hull. You know what the mass was?
Tens of millions of tons at least, more like hundreds of millions.
As I said, as well thought out as alot of this seems to be, there's still some pretty goofy stuff in here regardless. For example, I've noticed that the stated ammo for their needle/slug weapons in Legionaire? "ballistic polymer".. or "plastic". Plastic bullets. I didnt think this was a problem initially, but i've had it pointed otu to me plastic is pretty stupid for ammo, so that may hve to be disregarded also.
Starship masses may very well need to be too. The same problem has cropped up in Star Wars, Honoreverse, STarfire, and 40K (especially the latter.) J ust because its written down doesnt automatically mean its incontrovetibly fixed. The other option is to rescale the ships, and of the two, I tend to consider the masses more "game-stats" based.