YOU are in charge of SGC (Stargate RAR!)

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Re: YOU are in charge of SGC (Stargate RAR!)

Post by K. A. Pital »

Oh yeah, I can just tell the Russians about the Antarctic gate and take over that; and the Russian equivalent of the SGC. Works for me.

Also, we have enough territory to hide the gate in such a place that even a naquadah detonation would not cause damage to the human population.

But like I said, my solution to the Stargate problem would be establishing two distinct branches of the SGC, one for contacts with the higher species and the other for contacts with lesser developed civilizations.
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Re: YOU are in charge of SGC (Stargate RAR!)

Post by Zixinus »

For shotguns, the AA-12 would be fun. Full auto capability with 32-round drum magazines. Buckshot for dealing with waves of primitive people, and solid slug for dealing with Jaffa (armored and otherwise).
I don't think there are any armour-piercing slugs and even if there were, range might be an issue as well as specialised training.

A Stery AUG is preferable, IMO. It is cheaper overall, uses standard NATO ammunition, can be easily converted to be used as a SMG or sniper rifle and above all, already has a pretty good track record. Above that, is that you can mount a grenade launcher to it, a very useful feature, especially if you intend to use non-lethal grenades.
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Re: YOU are in charge of SGC (Stargate RAR!)

Post by Ford Prefect »

Darth Hoth wrote:Very nearly every major victory on Earth's part is the result of deus ex machina or stupendous stupidity on part of the bad guys. They do insanely well, but only because of character shields and wank, not because they are remotely competent in any way, shape or fashion.
Would you care to explain how you wouldh ave defeated the Replicators, if not with the Dakara device?

Also:
wank
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Re: YOU are in charge of SGC (Stargate RAR!)

Post by Sky Captain »

First thing I would do is to build dedicated facility on an abandoned planet where all acquired alien artifacts can be safely studied without risking the earth if something is booby trapped with deadly virus/is extremely explosive or otherwise dangerous. Given how many times SGC narrowly avoided disasters caused by scavenged alien tech this is a must have. Also an offworld base from where all major gate operations are conducted would be built.

Next thing would be acquiring a spacecraft which would be handy for evacuating my stranded teams if something happens with gate system.
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Re: YOU are in charge of SGC (Stargate RAR!)

Post by Shroom Man 777 »

A conventional military force would've fucked it all up and we'd all be dead. Really, the only reason Earth isn't dead in the SGC-verse is because of its whacky crew of Big Damn Heroes.


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And those wanked (FROD :P) shotguns won't do shit either. The advantage of the modern infantry Earthamn over the average Jaffa is in range and accuracy, he can use his better-designed weapon to aim and shoot and kill further than a Jaffa can with his more technologically and firepower-ally better weapon that has shit design.

A shotgun would have just about the same range as a staff weapon, but a shotgun shoots buckshots and slugs while a staff weapon shoots explosions at people. Guess who wins? :P

Besides, how often have massed hordes of primitives been such a threat? A SAW would be just as good at oppresive fire as shotgun, and can carry more ammo, and can oppress from longer ranges.
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Re: YOU are in charge of SGC (Stargate RAR!)

Post by Crazedwraith »

You know; I'm not really sure what people's problems with the SG Team's weapons are. Other than in the pilot I don't recall MP5s being particularly ineffective. And they do have dedicated combat teams carrying souped up M4s, machines guns and big ass shotguns.
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Re: YOU are in charge of SGC (Stargate RAR!)

Post by Shroom Man 777 »

That's because fiat turned Jaffa from nigh-unstoppable juggernauts to fodder. But SG-1 has always carried light weaponry, even in Ep-1. It was their backup from the other squad that carried SAWs, M4s, Claymores and frickin' Stinger missiles (in clever anticipation of having to kill spaceships).

The show's focused on SG-1, but we do know the other teams exist and we do see other teams armed with other gear.
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Re: YOU are in charge of SGC (Stargate RAR!)

Post by loomer »

For one thing, the P90 used by SG-1 is what we see most often (even if it isn't the standard) and is most certainly NOT suited to offworld operation. It's finicky. It's not that easy to maintain in the field. It doesn't like being dumped on the ground, immersed in water, immersed in sand, covered in mud, or subjected to extremes of gravity, heat, cold, wind, air pressure, water pressure, acidic rains, or any other conceivable hazard on an alien world.

It's a great weapon for defending the SGC, but not so much for offworld operation. Most of my personal gripes regarding the other firearms fall along the same lines - a little too complex and hard to maintain for me to be comfortable sending people using them into potentially adverse conditions. I don't know of any extant firearm that combines the general ergonomics, range, accuracy and firepower needed in a small caliber with sufficient ruggedness, unfortunately.
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Re: YOU are in charge of SGC (Stargate RAR!)

Post by K. A. Pital »

That's why the SGC should be controlled by Russia. Our equipment is suited to a great majority of extreme environments, particulary our small arms; they are also very easy to maintain, assemble and disassemble, and repair even by a layman soldier.

Also, I would grant the SGC missiles (both AT and anti-air), and of course armor. It's ridiculous that they operate without armor even in open-spaces planets. Yeah, by writer fiat there's always something of interest nearby, but what if it's say 500 km away and the path lies through... hm.. a hostile environment, let's say so.
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Re: YOU are in charge of SGC (Stargate RAR!)

Post by Sky Captain »

IMO one of the main reasons Earth survived during the early seasons is because they kept low profile. If they would have started an all out wars nuking Goauld outposts, sending heavy combat vehicles, heavily armed personal and the like then Goa`uld would clearly noticed threat the Earth pose and sent some warships to bomb us back to stone age long before Earth had any reliable defense from space based attackers. Also SG 1 main premise was to explore, search for advanced technology and advanced friendly civilizations, heavy combat never was their top priority (at least in the early seasons).
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Re: YOU are in charge of SGC (Stargate RAR!)

Post by The Romulan Republic »

One thing I would fix would be that control room overlooking the gate room. You know, the one with the big glass window? :banghead:

That thing is the SG1 equivalent of the exposed Star Destroyer bridge tower. Really, they can make do with a control room on the far side of a thick wall with some cameras for visuals. No need to have stray shots from the gate flying into the control room.
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Re: YOU are in charge of SGC (Stargate RAR!)

Post by Darth Hoth »

Ford Prefect wrote:Would you care to explain how you wouldh ave defeated the Replicators, if not with the Dakara device?
In that particular instance, all right. Does this one example defeat my point?
Jesus fucking Christ, could people stop misusing this word?
Ah, so it is not wank for the US to, say, build their Star Cruisers? In total secrecy?
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Re: YOU are in charge of SGC (Stargate RAR!)

Post by loomer »

Didn't they have help from some ridiculous millionaire on that side of things? Building individual components at different plants that already manufactured fairly similar machinery ("Just another government project. Give me your camera or I'll kill you.") and then shipping them to the desert? Or did I make that up to preserve my sanity?
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Re: YOU are in charge of SGC (Stargate RAR!)

Post by Starglider »

Stas Bush wrote:Then come into contact with Russia and try to stage some sort of operation to intercept the gate en route, capturing it.
How is that possibly going to help? You know the US team that would have been assembled would have been very competent at both spec. ops and figuring out alien artifacts. In that universe, the Russian program was an underfunded joke - you would of course be immediately cut out of the loop as your control-by-fiat only applies in the US and they most likely would have proceeded much as they did in canon. Result; earth dies.
That's why the SGC should be controlled by Russia. Our equipment is suited to a great majority of extreme environments, particulary our small arms;
Functionally irrelevant. You could buy Russian hardware for the US operation if you really wanted and I can't think of a single instance in the series run where more reliable guns would've made a difference.
Also, I would grant the SGC missiles (both AT and anti-air)
They canonically use both of these. We just don't see it very often, but they may do so more off screen.
It's ridiculous that they operate without armor even in open-spaces planets. Yeah, by writer fiat there's always something of interest nearby, but what if it's say 500 km away and the path lies through.
Not so much writer fiat as that there's an incentive for civilisation to stay near the gate, and/or the ancients originally placed it in the best spot.
Oh yeah, I can just tell the Russians about the Antarctic gate and take over that; and the Russian equivalent of the SGC. Works for me.
They did that canonically, just a little later in the series run. Remember that the Russians shut down their gate program and leased the gate back to America because of lack of funds. No reason why the same thing won't happen if they get the gate a little earlier.
But like I said, my solution to the Stargate problem would be establishing two distinct branches of the SGC, one for contacts with the higher species and the other for contacts with lesser developed civilizations.
How is this going to help, over just having people on staff specially trained for each scenario?
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Re: YOU are in charge of SGC (Stargate RAR!)

Post by Zixinus »

bout getting the Tok'ra to help: my idea is to convince a potential host that they need engineering knowledge of the Goa'uld technology to properly protect Earth.

I'm sure that it would be arrangeable for that to happen, if for only a limited time. A mere week of teaching can easily give a breakthrough that could help Earth technology.
I don't know of any extant firearm that combines the general ergonomics, range, accuracy and firepower needed in a small caliber with sufficient ruggedness, unfortunately.
That's why I mentioned the PP-2000. It can fire armour-piercing, Russian 7N31 and regular 9mm NATO ammunition. Since it was developed for Army use, which means that it has to pass one of the most scrutiny field testing in the world.

But really, the Stery AUG is not necessarily a bad choice. Again, this is an established service weapon used by a variety of military around the world. Any problems it may have, is likely to be already known and possibly counteracted while the P-90 is not only a relatively new weapon but it uses new ammunition that has to be exclusively brought.
Also, it can be converted to a carbine, SMG as needed and comes with a integrated sight. Very useful at long ranges.

Oh, and a correction on my part: The Stery AUG's heavy configuration is LMG, not sniper rifle (but I'm sure that the longer barrel does help).
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Re: YOU are in charge of SGC (Stargate RAR!)

Post by Solauren »

Try to convince Q to give me perfect recall, or at least let me take a copy of the DVD's for both series, and a copy of all Wikipedia (Stargate Wiki) articles with me.

I promise him I'll make things REALLY interesting if he does.

Especially if he can make it so that no one questions how I know things....
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It's so when they comment on or approve of something, I know what pages to block/what not to vote for.
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Re: YOU are in charge of SGC (Stargate RAR!)

Post by Bilbo »

Zixinus wrote:bout getting the Tok'ra to help: my idea is to convince a potential host that they need engineering knowledge of the Goa'uld technology to properly protect Earth.

I'm sure that it would be arrangeable for that to happen, if for only a limited time. A mere week of teaching can easily give a breakthrough that could help Earth technology.
I am not so sure. No matter what the Tok'ra may say about it being a symbiotic relationship, the worm is still in charge and decisions are still made with the Tok'ras benefit in mind. Even Jacob with all his military instilled loyalty sided with the Tok'ra about Earth having advanced technology.
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Re: YOU are in charge of SGC (Stargate RAR!)

Post by Ford Prefect »

Darth Hoth wrote:In that particular instance, all right. Does this one example defeat my point?
Do you want more, because there are more. Do you think you could stop Anubis without the outpost?
Ah, so it is not wank for the US to, say, build their Star Cruisers? In total secrecy?
You know, they didn't actually build the Prometheus in total secrecy. Besides, my problem here is that you're abusing the word 'wank', as though you have absolutely no idea what it refers to (PROTIP: it's not just stuff you don't like and it has everything to do with self context).
What is Project Zohar?

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Re: YOU are in charge of SGC (Stargate RAR!)

Post by NecronLord »

Crazedwraith wrote:How? they didn't even manage that in the show at all.
As he's reffering to my post: The Assgard did. Well, okay, it's not fixed, but they have a good heads up on it. To wit, the Assgard are still alive, and supposedly made 'rapid progress' if by dubious means.
Just where is the Aschen homeworld? Do you know the gate address? Could you quote it straight off for Walter?
P4C-970. I got that without resorting to reference, yeah.

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Re: YOU are in charge of SGC (Stargate RAR!)

Post by Brother-Captain Gaius »

I'm gonna go out on a limb and... stick pretty close to the show. First I'll recommend George Hammond as base commander and military advisor, and delegate most of the day-to-day operations to him. I will serve mostly as a foil to the Senate, NID, Trust, etc, and help point things in the right direction. Hammond is also the only one who can reliably handle 1969, without him SG-1 goes bye-bye - I frankly don't want to screw with the time travel anymore than I have to.

For that matter, I don't want to screw with much of anything, period. If I start screwing with stuff to make things "ideal", it deprives the team of much of the experiences they'll need later. Prescience can only go so far, it's hardly a magic cure-all, especially since if you begin changing anything, you'll run into a sort of butterfly effect whereby you will no longer be able to predict and prepare for future events. My only major interventions will be to avoid some of the nastier stuff - I'll keep the Ancient communication device out of the picture, thus preventing the Ori from ever becoming a problem, and I'll probably keep Atlantis on a backburner until everything in the Milky Way is peachy.

Besides, without cheating there's not a lot I can realistically do - I don't really know any significant addresses by heart, either the SGC code or the actual symbols, nor will I be able to distinguish between many of SG-1's routine missions and their exceptional (televised) ones.

I might exercise a little more caution with the Hathor incident (it'd be bad mojo if I was compromised). Jolinar is a bit trickier - since I've been cautious about changing anything, more than likely the Ashrak will use the same disguise, and I have a good memory for faces. This runs into problems, though - what happens if I save Jolinar? I'm not entirely sure the benefits would be worth it, but that struck me as a rather tragic and needless death. And yet without her dying, we might never have come to trust and understand the Tok'ra, and Carter would probably be even more traumatized.

I'd probably scrap Moebius, too... that accomplished nothing. The less dicking about with time travel, the better. Besides, it totally ruined Threads.

Of course, of note here is that this scenario effectively nullifies... uh... (bearing in mind I'm trying not to "cheat" here) ... fuck me if I can remember the episode name, but where Hammond is blackmailed and replaced by an incompetent douche. I'd allow that to still happen in my case, as per my stated policy, but I'll have effectively hamstrung the replacement. SG-1 will remain intact under Carter and no naquadah chain reaction (lol, that's it - "Chain Reaction") will occur as a result. Hammond will eventually be reinstated thanks to O'Neill, etc etc.

Likewise, I'll know what Makepeace is up to and keep an eye on him until he's apprehended.

That's about it for the major issues. A few minor niggles I'd sort out:

Ditch P90. Seriously. Keep the MP5s, or better yet break out M4A1 SOPMOD. Technically the show was restrained with what they could scrounge up in Canada, but since this is "real" I don't think the Air Force will have a problem with equipping their most Secret of Secret Super Special Forces with top-of-the-line hardware. As time moves on, I'll pick up SCAR and M468 as they become available.

I'd retain SG-1's cohesion after the Replicators are defeated. Since Tapping's maternity leave is a non-issue, Carter will stay in command of SG-1 even if Jackson and Teal'c move on to other things. I'd post Mitchell there as second-in-command, with the rest of the team made up as determined by Carter. Without the Ori, prescience and further operations are essentially out of my hands, so I want a good team for that. With Atlantis on a backburner, McKay can take over much of Carter's non-field work. Vala needn't be of any concern, as again without the Ori she isn't really necessary.

Finally, I'd do everything in my power to hunt down Baal's time machine mumbo jumbo. Again, eliminating as much time travel crap as possible is the best thing to do, really. If it comes down to it, I'll brief Mitchell (et al) on the situation... sort of a 1969 redux.
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Re: YOU are in charge of SGC (Stargate RAR!)

Post by Xon »

Stas Bush wrote:Also, I would grant the SGC missiles (both AT and anti-air), and of course armor. It's ridiculous that they operate without armor even in open-spaces planets. Yeah, by writer fiat there's always something of interest nearby, but what if it's say 500 km away and the path lies through... hm.. a hostile environment, let's say so.
The SGC simply can't afford to venture very far from the Stargate, as if you can't get to the stargate you are stuck on a planet several thousand lightears to hundreds of thousands of lightyears away and there isn't a damn thing the SGC can do about it.
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Re: YOU are in charge of SGC (Stargate RAR!)

Post by Coalition »

One thing I forgot - get the best scientists working on the Goa'uld healing device, and figure out a way to install an on/off switch. No more need for Carter to get it right, or asking for a Tok'Ra to stop by. Just plop the person on the table, switch it on, and wait. Use the power supply from the Jaffa staffs if it needs naquadah.
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Re: YOU are in charge of SGC (Stargate RAR!)

Post by Darth Hoth »

Ford Prefect wrote:Do you want more, because there are more. Do you think you could stop Anubis without the outpost?
Fine, then the problem is the scriptwriters writing themselves into a corner with uber villains and needing deus ex machina as a cop-out for the good guys to be able to win. Which started with the first season and continued since.
You know, they didn't actually build the Prometheus in total secrecy.
The secrecy they do manage to maintain, in general concerning the SGC, is damaging to suspension of disbelief in itself.
Besides, my problem here is that you're abusing the word 'wank', as though you have absolutely no idea what it refers to (PROTIP: it's not just stuff you don't like and it has everything to do with self context).
Context: Humanity has been interacting with various uberpowered aliens for a couple of years (1 season=1 year, or is it more?), otherwise the world is as of real life

Self: Multiple starships built by reverse-engineering alien uberpower tech, in this timespan

How exactly is this not wank? It is basically the equivalent of a Terminator with blueprints landing in Wilhelmine Germany and them building their own within a couple of years and using them to win the First World War. Do you agree with Trekkies who believe that reverse-engineering Imperial technology would not be very difficult for the Federation?
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Re: YOU are in charge of SGC (Stargate RAR!)

Post by His Divine Shadow »

Do as the show did more or less. And toss the MP5's and toss the P90's too, people will be carrying M4s and armor piercing rounds, if the budget permits then give them caliber upgrades to 6.8SPC too. Maybe give T'ealc an AR-10 carbine (shoots .308).
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Re: YOU are in charge of SGC (Stargate RAR!)

Post by NecronLord »

Darth Hoth wrote:
Ford Prefect wrote:Do you want more, because there are more. Do you think you could stop Anubis without the outpost?
Fine, then the problem is the scriptwriters writing themselves into a corner with uber villains and needing deus ex machina as a cop-out for the good guys to be able to win. Which started with the first season and continued since.
You know, they didn't actually build the Prometheus in total secrecy.
The secrecy they do manage to maintain, in general concerning the SGC, is damaging to suspension of disbelief in itself.
Besides, my problem here is that you're abusing the word 'wank', as though you have absolutely no idea what it refers to (PROTIP: it's not just stuff you don't like and it has everything to do with self context).
Context: Humanity has been interacting with various uberpowered aliens for a couple of years (1 season=1 year, or is it more?), otherwise the world is as of real life

Self: Multiple starships built by reverse-engineering alien uberpower tech, in this timespan

How exactly is this not wank? It is basically the equivalent of a Terminator with blueprints landing in Wilhelmine Germany and them building their own within a couple of years and using them to win the First World War. Do you agree with Trekkies who believe that reverse-engineering Imperial technology would not be very difficult for the Federation?
In fairness to them, it's a setting where this is also sauce for the gander; barely literate peasants living in quasi-mideval villages are able to build battleships too.
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