40K spinoff game analysis thread (Necromunda-Inquisitor-etc)

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Re: 40K spinoff game analysis thread (Necromunda-Inquisitor-etc)

Post by Connor MacLeod »

Next chapter in the "horus Heresy Board Game" extravaganza...

Page 12
Beneath their Fortress-Monastery, grim-visaged Rogal Dorn led the stern Imperial Fists in final prayers. Within the armoured factory complexes of the Adeptus Mechanicus, techpriests put aside their tools and girded on the fearsome weapons of their order.
..

Three full Titan legions stood ready to defend their Emperor.
I'm assuming either the Fortress Monastery was for some reason part of earth, or the Fists had more than one and kept a key base on Earth during this period (rather than the mobile one we know of.)

Also note that there are fully three Titan legions dedicated (at this point)_ to the defense of Terra. Likely this was upgraded post Heresy.

Again, mention fo the Admech factories on EArth It truly is self sufficient (at least given enoughs upplies and resources.)

Page 13
Many units of the Imperial army that had pledged loyalty to the Emperor turned blasphemer evne as the Traitor Space MArines made their drop. It was almost as if it were a pre-arranged signal. In one of the basest acts of betrayal in humanity's history they turned their weapons on their brother warirors and cut them down like dogs. Thus did the Lions Gate Space Port fall to the Rebels.
Apparently, Horus relied on infiltration and sabotage to help here.

Page 13
Mighty ships began the descent from orbit, hoping ot overhwlm the defenders by sheer weight of numbers. Unlike the drop pods these presented fine targets for the weapons of the defenders.
..

Defence lasers blasted many renegade ships from the sky, sending thousands of tons of fused metal death raining onto teh ground below. One giant craft span out of control and crashed into a hab-unit, killing a hundred thousand people. Another was welded to teh ground, disgorging its passegers into a lake of bubbling tar and plas-crete. The vessel of the Warped Dogs was vapourised and that Titan Legion's name passed inot history.
Defence lasers attakcing dropships. No idea how much tonnage, but assuming iron - thousands of tons would be in the terajoule range, roughly. The crash of another (a kilometer long one, if given below) melted the surrounding area Assuming a 1 km diameter and 10 m depth of "meltin" and silicon composition.. 46 petajoules by the shuttle's impact.

The last one is definitely a Titan carrier (1 km long and 100 meters tall) assuming a boxlike construction iron composition and between 95% and 99% empty the thing would mass nearly 800,000 and 4 million tons. Vaporising that much iron would involve between 6,000 and 30,000 TJ. With a legion of titans (assume ~100 titans and between 400-1000 tons, which is between Warhound and reaver mass on average) thats another 40,000 to 100,000 tons approximately to vaporize... another 300-750 TJ to accomplish. Presumably including single dropships.

Implied range of hundreds ot thousands of km against these targets.

Also note the size of a hab unit. Might be usfeul for population scalings in the future.

Page 13
More and more intricately wrought dropships descended from orbit. They towered over the landing ground like nightmare skyscrapers. The dark runes on their side glowed evilly in the gloom. Hundred-metre high doors opened in their kilometre long sides. From their red depths Titans ten times the height of a man emerged.

Kilometer long, 100 meter tall dropships carying titans. Titans being 15-20 m or so tall (ten times the height of a man) Implies the actual warships are many times larger (thus supporting the massive ship sizes we know about.) Its not unusal either, given the 500 meter ships mentioned in Caves of Ice for carrying merely fuel.

Page 13
Some of the hideous Titans had strange and potent weapons, others were a bizarre hybrid of the organic and the machine.
..

Minotaurs and trolls and cultists seethed like angry ants around their bases.
Mention of minotaurs and trolls. The Titans seem to resemble Obliterators in this respect.

Page 14
The space ports were firmly in the grasp of the minions of the Warmaster. Hundreds of thousands of troops poured down from orbit. Goat-headed beastmen, gibbering mutants and hideous amorphous Chaos spawn surged out of the dread ships.
Horus brings down "hundreds of thousands" of troops in reinforcement.

Page 14
Perhaps they [Sanguinius and Angron] communicated telepathically, brother Primarch to brother Primarch.
Possibility of telepathic communication between Primarchs.

Page 14
Great Lords of Battle lurched forward on iron wheels, crushing naything in their way, unloading racks of missiles and turning the area on top of the walls into blazing storms of death. Doom burners sent tongues of superheated metla licking out at the emplacements. Molten brass filtered through the windows and scalde those inside.
Chaos siege weapons. No idea to calc Doom burnas. If we assume hundreds or thousands of kilos of iron... it would be in the high MJ/low Gj range.

PAge 14
Battlecruisers dropped megatons of explosive death onto the defenders.[
Multimegaton bombardment.

Page 15
Without the psychic shield of the Emperor's power, humanity would swiftly fall prey to Chaos.
The Emperor does more than power the astronomican and provide soul binding to astropaths, evidently.

Page 15
Day by day the siege wore on, casualties rose form the thousands ot tens of thousands to hundreds of thousands.
This implies that the total number of soldiers may run into the millions or more.

Page 15
Chaos Titans blazed at the walls, specially constructed missiles ripping great chunks from the masonry. The Titans of the Fire Wasps answered their fire with volcano cannons.
Titans need special weapons to damage the Palace walls.

Page 15
The great walls of the palace were riddled with hundreds of kilometers of bulkheads and corridor.

..

Feeling progress was too slow, Horus ordered the Titans of the Death's HEad Legion to demolish entire sections of the wall. Despite taking tremendous casualties the great Warlord Titans broke through, and the forces of the Warmaster flooded into the palace grounds.
More on the Walls. Apparently though a whole legion can demolish "entire sections". This owuld be calable if we know the dimensions of the walls, but assuming roughly equal to say, a 100 meter asteorid, it woudl be easily kiloton range.

Page 15
Rathr than throwing away his forces against the near-invincible bulk of the main Chaos army he launched a lightning raid gainst Lions Gate space Port. This night attack was spearheaded by the shaven-headed warriors of the Whitescar,s who led the remnants of the 1st Tank Division and elments of the surviving Guard armies against the surprise heretics.
Tank and Guard forces are capable of luanching "lightning" attacks that we know the White Scars favor. Clearly tactics for the Guard depend on the commander (So if you get a "trench warfare" type commander thats what happens.)

Page 15
Just as the giant ceramite gate was about to close a Bloodthirster of Khorne leapt upon him. The daemon's huge talons closed around his throat. Sanguinius took to the air. Angel and daemon wrestled over the warring armies. Both sides halted for a moment to watch the titanic struggle. It was a conflict such as has been rarely seen; two beings of awesome power wrestleed.

Sanguinius was weary and near the end of his strength and the daemon gouged great wounds in his flesh. The heretical throng roared its approval as the Primarch was cast to the ground, the impact splintering the granite. For a moment the Primarch lay still and a groan rose from the Blood Angels, the daemon stood over him and howled in exhultation. Then slowly and painfully the Blood Angel rose and seized the creature, raised it high and broke its back across hi sknee. Then with a halo of power playing round his head he tossed the broken carcass amid its followers.
Sanguinius vs the Bloodthirster. Note that its implied that since it could choke Sangy, it might not be as massive as some bloothirsters are portrayed, hence why Sangy could break it over his knee. This might also be fanciful, though.

Also note the "halo of power".. this does imply that some sort of "psychic" effect does come into play during fights. Perhaps a subconcious psychic augmentation/enhancement, or perhaps some aura effect that gives them abilities against the supernatural. He's clearly not superhumanly impossible tow ound.
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Re: 40K spinoff game analysis thread (Necromunda-Inquisitor-etc)

Post by Connor MacLeod »

Next to last update for HH game... the events leading up to the climactic teleportation onto Horus's ship... uh.. again.

Page 16
The great Sky Fortress bore Rogal Dorn and the remnants of the Imperial Fists to the palace.
Sky fortress can transport troops and vehicles.

Page 16
It [sky fortress] was destrroyed by a blaze o ffire from the Death's Heads Titan Legions. Even in death its commander wrought havoc on the enemy, bringing the crippled vehicle down in the centre of the Chaos Horde. It seemed as if a new sun was born on earth as the plasma reactor exploded, blasting out a crate three kilometres across.
This is some super huge aerial platform that could carry troops and bombard the fuck out of the enemy. the thing's plasma reactor makes a 3 km crater... easily in the multimegaton range (~5 megatons in hard granite maybe). Makes it roughl titan grade (no wonder you needed a Legion to down it.)

Page 16
A loyalist fleet under Leman Russ and Lion'el Johnson bearing a fresh army of Spacec Wolves and Dark Angels was only hours away.
I dont remember how far away they were (other side of the galaxy maybe?) but ssuming they crossed thousands of LY in under two months, we'd be talking FTL speed in excess of 15,000c tens of thousands of light years would be well into the hundreds of thousands, and that doesn't include preparation time and time for the warning to ge tout, so its definitely a lower limit.

Page 16
He [Horus] ordered all comm-net communications blocked so that the defenders would get no word from their rescuers and then he used his psychic powers to the full to prevent the Emperor becoming aware of this.
comm jamming and psychic interference of detection.

Page 16
Through mangled lips the Emperor whispered instructions for the creation of his golden throne.
The Emperor is still alive despite the beating Horus gave him, hinting at how damn tough he is physically. Also tells him abou tthe Golden Throne, though I vaguely recall other sources may hint it was already built/being built at this time, so this may or may not be treated as overriden (historical anecdote, perhaps.)

Page 18
Even through the shields the impact makes the Imperial Palace shake.
Mention of the aforementioned defences of earth against bombardment and the scope. Also note that momentum does transmit through them.

Page 18
"Sire, what are your orders?" asks Rogal Dorn, massive dark-haired Primarch of the Imperial Fists. His golden armour has lost its lustre, is dented in a dozen place by bolter shells.
Rogal Dorn's armor is resistant to at least a dozen bolt rounds with nothing more than dents.

Page 18
He has come at last to the dark place, the time of testing, the era hidden from his precognitive vision and beyond which he cnanot see. The moment he has always dreaded has arried. Is my time over, he wonders? Is this where it all ends? Is this why I have reached the limits of my prohpetic powers. I sthis where I die?
..

I should have been warned by the failure of my precognition, he thinks.
Limits on The Emperor's own precog. Rather similar to the Shadow Point the Eldar Farseer in the novel of the same name faced, it seems.

The POV on the Emperor here is interesting as it shows his own doubts and fears . This is perhaps the most interesting aspect about this fluff, is that much of it can be from the Emperor's POV.

It also gives us tyet another indication that the Emperor had warnings about Horus going bad yet his refusal to take heed, showing that he was also a colossally stupid dick that he ignored warnings he himself basically gave.

Page 18
"Sire, what are your orders?" asks Kane, acting Fabricator-General of the Adeptus Mechanicus.

..
His superior, the former Fabricator-General, has chosen to side iwth Horus.
Apparently high up factions in the AdMech turned traitor.
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Re: 40K spinoff game analysis thread (Necromunda-Inquisitor-etc)

Post by Serafina »

About the Golden Throne:

The Golden Throne was some kind of device (with unknown purpose, but propably warp-related) that was under construction since the Emperor left command of the Crusade to Horus.
However, it was heavily refitted to sustain the life of the Emperor after he beat Horus.
We can assume that it is still fullfilling its original purpose.
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Re: 40K spinoff game analysis thread (Necromunda-Inquisitor-etc)

Post by DPDarkPrimus »

Conner, I have to ask - do you have a copy of the Imperial Infantryman's Uplifting Primer?

While much of it is has an obvious propaganda slant, there is no doubt a wealth of information to be gleaned from it about various facets of Imperial Guard weaponry and such.
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Re: 40K spinoff game analysis thread (Necromunda-Inquisitor-etc)

Post by andrewgpaul »

Connor MacLeod wrote: Page 18
"Sire, what are your orders?" asks Kane, acting Fabricator-General of the Adeptus Mechanicus.

..
His superior, the former Fabricator-General, has chosen to side iwth Horus.
Apparently high up factions in the AdMech turned traitor.
Further detailed in Horus Heresy: Mechanicum.
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Re: 40K spinoff game analysis thread (Necromunda-Inquisitor-etc)

Post by Connor MacLeod »

Final update for horus heresy... the big battle we all know and love...


Page 18
[]quote]
He casts forth his clairvoyant sight, lets his mind drift beyond the ruined gardens of the palacem over fields where colossal titans battle by the wtisted light of the sculpted moon. He sees the whole war spreadout beneath him, his pitifully outnumbered legions being mown down by the traitor hordes.[/quote]

Emperor's psychic sight abilities.

Page 18
He reaches up to the sky, where he senses the fleet of battlebarges that rain orbital doom upon the tortured Earth. Amid those thousand glittering points he finds the Warmaster.
Implied a "thousand" battlebarges. Possibly describes entire fleet. Anyhow, a thousand ships bombarding for 55 days straight would have a sustained power output of around e18 watts (hundreds of megatons to seveeral gigatons a second) of firepower.

Page 19
He scans baout him seeking the Primarchs but the walls of the Warmaster's Battle Barge are resistant to his mindsight.
More on the Emperor's psychic sensory abilities. Presumably the warped./chaotic nature of the ship is blocking the GEoM.

Page 19
Desperately the Emperor summons his power and lashes out. Lightning flickers between the combatants.

...

Weapons clash as battle is joined on every level: physical, spiritual, psychic.

...

Bolts of fforce flicker as mortal gods clash.

...

Energies potent enough to level planets are unleashed.
Some general detaisl on their fighting ability.

Implied here, if taken literally, the Emperor and horus were tossing about mass extinciton level energies. It almost can't be taken as "literally" releasing that much energy on the battlebarge. Since, however it mentions "spirtiual and psychic" levels, we may presume that energy may be release on those planes.

Page 19
A backhand buffet form Horus knocks the Emperor through a stone bulkhead. The counterstroke tears a supporting column out of the ceiling as the Warmaster ducks.
..

Somehow he cannot bring his full force to bear on the Warmaster. Horus shows no such restraint.

..

The Emperor riposts with a psychic stroke intended to disrupt the Warmaster's nervous systme. Horus laughs as he deflects it.
More on the fighting displayed betwen Horus and GEoM, and the toughness involved. Empy was holding back tho.

Page 19
His claws take the Emperor caross the trhoat, opening the windpipe and jugular. Another blow severs the tendons of his wrist, causing the sword to drop from nerveless finers.

..

Horus breaks several ribs with an almost playful punch. A surge of energy sears the Emperor's face, melting the flesh til itruns, bursts nd eyeball, sets the hair alight.
More of how tough the Emperor is. SEaring/melting would be around 300C, low MJ range to melt parts of the face.

Page 19
Horus grasps his wrist, splintering bones. Blood pumps from the Emperor's throat. Horus lifts his foe above his head and brings him down across his knee, breaking his spine.

For a second the Emperor knows only darkness then a flare of agony brings him back to conciousness as Horus rips his arm from its socket.
More of the Emperor's wounding. He's a tough old bugger, evne if he didn't ultimately survive all this abuse.

Page 19
The marine charges tow ards the Warmaster, stormbolter blazing.

..
Horus turns his burning gaze on the Terminator and the marine's flesh flakes away to reveal his skeleton then even that is gone, reduced to dust.
Another of Horus' powers, including the ability to ignore full-auto storm bolter fire at point blank range.

Page 19
He gathers every partticle of his power, focuses it into a mighty bolt of pure force, more coherent than a laser, more destructive than an exploding sun.
I'm doubtufl this could be taken literally, unless its again referring to the "psychic/spiritual" levels, in which case that's a fuckload of energy.

Page 19
He senses the forces of Chaos retreat, disengaging themselves from their pawn. As they do so sanity returns to the Warmaster. The Emperor sees realistaiton of the atrocities he as committed flicker across Horus' face.
Voluntary possession, at least in this case, seems to leave a person largely untainted, although the GEoM obviously fears repossession, so it may be that there is some taint.
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Re: 40K spinoff game analysis thread (Necromunda-Inquisitor-etc)

Post by Serafina »

Since we know that Horus was actually directly supported by the Chaos gods, it is not unreasonable that "solar" levels of energy were involved.
After all, we know that the Chaos gods can create or destroy whole planets IF they can apply enough energy.

Now, since this battle occured in the warp, there is no effect on real space though it would have the ability to tear the barrier between the two, especially on a possesed ship).


On the posession: It's more likely that Horus was just strong enough to retain his personality.
While voluntary possesion does not "burn out" your personality, it is still nasty bussiness and regulary kills individuals.
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Re: 40K spinoff game analysis thread (Necromunda-Inquisitor-etc)

Post by andrewgpaul »

Connor MacLeod wrote:Next chapter in the "horus Heresy Board Game" extravaganza...

Page 12
Beneath their Fortress-Monastery, grim-visaged Rogal Dorn led the stern Imperial Fists in final prayers. Within the armoured factory complexes of the Adeptus Mechanicus, techpriests put aside their tools and girded on the fearsome weapons of their order.
..

Three full Titan legions stood ready to defend their Emperor.
I'm assuming either the Fortress Monastery was for some reason part of earth, or the Fists had more than one and kept a key base on Earth during this period (rather than the mobile one we know of.)
The Imperial Fists' homeworld was always Earth*. When they found Rogal Dorn, he turned up in the Phalanx, and handed it over to the Imperial forces. During the Crusade and Heresy, the Fists used both. After the Heresy, no Marine units were allowed to use Earth as a home base, so they gave up their Fortress-Monastery and took to the Phalanx full time.

*They're currently the Chapter with the oldest extant battle honour in the Imperium - a faded Ceramite icon marked 'Roma'.
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"No. I think I'd find it a bit small and wierd."
"Aren't they dangerous? Don't they get hit by stuff?"
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Re: 40K spinoff game analysis thread (Necromunda-Inquisitor-etc)

Post by Connor MacLeod »

After a looong hiatus I'm starting the Inquisitor RPG (circa 2001 I think) - NOT Dark Heresy, since that'll go in a separate thread eventually. Short lived but interesting for a number of reasons. This one will be a big suppelment so may take awhile. I dunno how I'll handle extra materials, I'm still thinking on that.

Anyhow, expect only the first few pages now, but a massive text blitz because of it (easier because alot of the stuff is online.)

Page 6
As has been the case within our Orders since effective records began, certain philosophies and interpretatiosn of our divine task have held sway over agents of our noble establishment.

..

As you know, the interpretation of the Divine Will of the Emperor is always fraught with division, and that our agents, whilst wholly dedicated ot their task as they see it, are no less prone to personal definitions of the Emperor's Purpose, our manifest duty and the manner in which it can or should be excuted.

..

It is impossible to tell how many of these informal organisations (which I shall hereafter refer to as "factions") can be found within the Orders of the Emperor's Holy Inquisition, but I have managed to isolate a few that currently hold much favour amongst our agents and can be said to hold some degree of political leverage within the organization.
In other words, like most organizations in the Imperium, rivalries, personal agendas and politics dictate much of the innte rworkings of it, much like we've seen in the novels (Eisenhorn, The Inquisition War, the Cain novels, etc.)

Page 6
As no one is above or below the ever-watchful eye of the Inquisitor, it is not an unheard of occurance for Inquisitors of differing factions to investigate one another and delcare each other Excommunicate Traitoris.

Whilst we of the upper hierarchy must endeavour to remain impartial in this, to provide clear and consistent guidance and avoid becoming embroiled in these internecine affairs, on occaison it is necessary for us to intervene.
The aforementioned politics would seem to be a deliberate policy within the Imperium, designed to prevent one person (or faction) from potentially dominating things overmuch. (Basically its the same practice dictating the separation of Navy and Guard, for example.) This policy seems to be further encouraged by the "upper hierarchy" (Inquisitor Lords and such) as a sort of internal safeguard. It also implies that there might be much more interaction and cooperation between the upper echelons than there is amongst the lower.

This also suggests that the upper echelons are ultimately "moderates" (relative to the two extremes - ie as moderate as anyone i 40K can be.)

Page 6
However, we cannot in all faith dictate to or indoctrinate our agents in this respect, for it is this very individuality, strength of mind and belief, and sense of personal responsibility which enables them to perform the dire tasks we ask of them. The Inquisition does not need unfeeling machines, it needs reasoning men who have the courage to enforce their convictions.
Intellectual requirements for an Inquisitor. Just because this is an ideal, however, does not mean that they cannot be morons.


Page 6
Puritans uphold the letter of the Lore and the dictates of the Emperor to the letter, as enforced upon the populace and servants of the Emperor at large where possible. It is they who uphold the widespread beliefs that permeate the organizatios of the Imperium, and can be said ot adhere ot the traditional values as preached by the Ministorum and enshrined at the heart of Imperial Law. Radicals, in their favoured position as Inquisitors, feel they are free to enforce the spirit and intent of the Emperor's Judgements, and it can be truly said that they see the methods they employ to be secondary to the execution of their duties and the achievement of their goals. They would be considered heretics by the vast majority of Imperial citizens for their behaviour, but we, as more knowledgable and wiser observers, can see there are powreful arguments to support their views and methodology. In either case, extremism of one type or another must always be closely witnessed, lest it turn to self-destructive obsession.
Puritans vs Radicals, the defining wings of the Inquisitorial spectrum. Note that while "Radicals" are described as being "more" heretical (by the standards of the Imperium at large, at least.), the pragmatism of the Inquisition sees the value in such individuals (so long as they don't go overboard. Which if they do the Puritans will counter.)

Again we also see the (relatively) more moderate view of the Inquisition as a whole - its obvious the Puritans and Radicals are basically used to keep each other in check.


Page 6
The Thorians trace their origins to the Age of Apostasy...

..

To some Inqisitors it was evident that Thor moved with a divine purpose, and was instilled with some of the power and charisma of the Emperor Himself. It is their belief that the Emperor walks among us. Having been shorn from the physical realm by the wounds inflicted by Horus, he once again must choose vessels to do His work, as he did so before the Age of Strife.
This will be outlined in greater detail in the Thorian sourcebook, but they basically viewed Thor as a "avatar" of the Emperor through which he did his work, and that the Emperor commonly chooses individuals like that for his purpose.

This has some interesting implications, given what we know of the Emperor from other works (IE the Inquisition War most notably). Most interesting is the implication that the GEoM's "body" was simply yet another Avatar - the biggest and most powerful one, though. Again, this will be discussed more later (esp in the Thorian sourcebook.)


Page 6
The flesh maintained in the Golden Throne is not the Emperor, for he travels abroad tending to His Divine Will, instilling His power into those who have been chosen. But these are frail, mortal bodies which can possess only a fraction of the Emperor's power and are ultimately destined to die of injury or old age. But what if the Emperor could be granted a body that does not wither and die, that could be His vessel for all eternity to come? The Thorians believe that such a thing is possible, that the Emperor yet waits for His new body to be found or created. In essence, a new Emperor will be created to lead Mankind to its desitny and conquest of the galaxy.
In the context of Chaos Gods, the "chosen" would essentially be akin to daemon-possessed entities, the descriptions being quite similar. The choirs maintaining the Astronomican probably also represent some form of "possession" as does soul binding (though the latter would be a lesser form) given that both events involve inflicting damage on a physical body through warp power. An interesting possibility here regarding the Primarchs - were they intended to be further extnesions of the Emperor's will - artificially created avatars?

This statement also tends to echo much of the 1st/2nd edition fluff surrounding the Inquisition War and the whole "Star Child/Sensei/Illuminati" subplot when you think of it - the parallels are quite distinct in that regard. It also puts me in mind of "Farseer" with the Rogue Trader main character and Ian Waton's "Warped Stars" novel with its psyker protagonist (another example of a divine vessel, perhaps?) It also does make you wonder if Ciaphas Cain really IS a vessel for the Emperor, considering what he's achieved :P

More seriously, this probably also explains why the Emperor, despite being so super powerful, so rarely interacts in a direct manner with the Imperium (IE why he doesn't randomly open warp storms up like its implied he did on Vandire.) Doing such feats no doubt requires at LEAST a focus (Thor and the faith he generated probably met those criteria, in the case of the aforementioned warp storm.)

Page 6
The Thorians seek ways that energy and conciousness interact with the warp, and their transferral from one to the other. They delve into the secrets of possession and manifestation by daemons and other warp entitites, trying to decipher what rules govern the relationship betwene the Warp and the material universe.
This would (in my mind at least) echo the parallels between a "chosen vessel" and daemonic possession I outlined earlier, indicating that the Emperor can indeed (for the purpose of analysis) be considered similar in nature and capabilities to any of the other Chaos Gods, which at least helps with analyzing him (inasmuch as he can be analyzed - ie only in a broad, general manner.)

PAge 7
The Thorians can mostly be found amongst the ranks of the Ordo Malleus, where they can study the powre of warp-based creatures in the material realm, gleaning understanding about the Emperor's abilities to manifest His Divine Will in our universe. A fair number can be found inside the Ordo Hereticus, where the course of their duties allows them to find out as much as possible concerning Sebastian Thor and other such gifted Saints in the Ministorum's long history. There are quite a number of Resurrectionist cults and factions within the Ecclesiarchy, and these create a very useful network and provide foot soldiers for the Thorian Inquisitors. Relatively ffew are found in the Ordo Xenos, though there are some who believe the answer to achieving the Thorians aims can be found in the sophisticated psychic technology utilised by the Eldar and other ancient races.
Again, we see that Daemonic powers are thought to be similar to what the Emperor is capable of (helping benchmark the Emperor's capabilities.) It's also implied any/all Saints are potential "divine vessels" for the Emperor (which possibly explains people like Saint Sabbat in the Ghosts novels)

Also, there is some connection to the Eldar and this philosophy, which again echoes parallels of the whole "Star Child" thing (since that's an Eldar plot, along with the one of incarnating their own god)

Page 7
The Thorians opponents claim that even if it were possible to resurrect the Emperor into a new mortal body, it would cause a schism across the Imperium more dangerous than any heresy or civil war that has gone before.

..

..Nobody knows what changes the Emperor's power underwent upon His Acension, and whether he would lose them were he once more confined to a physical shell - most importantly, how would the Astronomican work were the Emperor able to move around freely once more?
The schism problem is likely a valid one, given that the Emperor reincarnating probably would NOT fit in with everyone' s agendas/desires/beliefs - I could see that being a possible threat.

The other one is less of a obvious one, though. If we follow the Emperor/Chaos God parallel before, the Emperor incarnating in a new "divine" body would simply represent a very powerful "avatar" - akin to a Daemon Prince or Greater Daemon, perhaps, or the Eldar Avatar of Khaine - unless this somehow "destroyed" or severed the link to the old body, the astronomican probably would remain intact (even if it didn't, its possible/likely the new body could do something to fix it - IIRC the Astronomican existed even before the Emperor got enthroned. Frankly I'd be more worried about the webway-hole the Emperor tore and the possibility of daemons getting onto Terra, since the Emperor spends a fair bit of his effort IIRC stopping that from happening.

Page 7
In this lengthy document, he compiled his many experiences and commentaries form nearly four hundred yers of service to the Imperium.
Inquisitor lasting for at least 4 centuries.

Page 7
His final conclusion amounted to declaring that the only way the Emperor's loyal servants would survive in the galaxy was if everything else was destroyed. At the time, this overtly pessimistic view found few sympathisers and was attirbuted to a devout but aging Inquisitor suffering a breakdown and losing his faith in humanity's ability to prevail. Hohwever, several centuries later, Inquisitor Jeriminus of Paelutia revived the theme of Monodominance and swore to enact Goldo's vision, and it has enjoyed various levels of popularity amongst Inquisitors ever since.
Genocidal implications aside, its probably true (if brutal.) Also note that "several centuries" later bit - this implies that Goldo (the guy above who had 4 centuries of service) is dead, so his age was somewhere between 400-700 years, suggesting that the rough limits of rejuv is around 600-800 years tops. This doesnt include the possibility of substantial augmetic replacements for body parts (we know that AdMech sorts can live up to at least 7 centuries iwth those as well. We know the AdMech can live longer (thousands of years) but that such spans also carry deterimental mental/psychological effects (IE they go mad - or more insane than they already are) - so perhaps the limitation on "lifespan" isnt so much absolute as it is "how long you can live without going crazy"

Page 7
The Monodominants have a simple goal: to destroy forever the Emperors enemies. Monodominants have absolutely no tolerance for any kind of wayward behaviour. There is no excuse for heresy, contemplating heresy or for abetting heretics. Heresy includes mutation, religious deviation, aliens, psykers, and any beings who do not conform to their view of the loyal Imperial servant. There is only one punishment for heresy in the Monodominant philosophy - death. Monodominants hope that if they kill off enough aliens, psykers, mutants, and heretics, eventually natural selection will prevail and humanity will rise to its position of ultimate power.
Remember how I said that the Inquisition at large is relatively more moderate? This is an example of why. The bit on "natural selection" is interesting though. I guess Darwin still exists in the 41st Millenium.

Page 7
Monodominants are very militant and will resort to the final solution of Exterminatus more than any other Inquisitor. They are an open faction, using their presence to stir widespread xenophobia and hatred, leading mobs of frenzied citizenry to purge their own ranks of the filthy and unclean heretics who threaten their future. They are uttelry ruthless and unforgiving, inflexible and intolerant.
Self explanatory.

Page 7
..they, more than any other faction, will wage war upon Inquisitors with a slightly less hard line view if their paths cross - in their minds, quite rightly, being a member of the Inquisition is no excuse for heresy.

Monodominants can be found in all Ordos of the Inquisition, and quite oftne they will belong to none of the Ordos, seeing all heresy as equally threatening. Inquisitors who belive in the Monodominant philosohpy are wont to associate with the most militant and violent cults nad creeds within the Imperium, such as the Redemptionists, and can most readily draw upon the resources of the Ministorum to achieve their aims.

Of course, many Inquisitors find the Monodominants incredibly narrow-minded and rigid, and claim that often they do more harm than good with their excssive purges. Inquisitors who believe in the incorporation of alien technology and warp artefacts, and other supposedly heretical notions, consider the Monodominants to be crippling themselves by their refusal to mak euse of such tools.
Again the main purpose of the monodominants, and why they exist within the Inquisition is obvious - to curb the excesses of other Inquisitors. They're a counter to the more liberal types who may, through their foolishness put the Imperium at risk. On the other hand, we can also see why the higher echelons limit the Monodominants - since their actions can ultimately be too disruptive to the well ordered running of Imperial Worlds (for example, Redemptionists are not well thought of on Necromunda - an "underground" religion as it were.)

It is interesting that this quote implies there are Inquisitors who do not belong to any of the Orders of the Inquisition, suggesting it is possible to exist outside of it, although the methods and support structure of such Inquisitiors is up for debate.

Page 7
The start of the 41st millenium was a time of spiritual and physical rebuilding for the Imperium.
..
It was this gathering that spurred Macharius to his conquest of nearly a thosuand worlds...

..

There was a swell of optimisim within the Inquisition that everything was once more proceeding as the Emperor had planned, in contrast ot the widespread pessimism that pervaded before and after the Reign ofBlood and Plague of Unbelief.
One view on what the start of the 41st Millenium represented. Rather beref tof grimdark.

Page 8
A large numbre of Inquisitors joined the Amalathian movement, believing that it was their sacred duty to let nothing threaten the strength which the Imperium was regaining. They strive to maintain the status quo, seeking out any person or agency that might destabilise the power of the Imperium from without and within. They are less concerned with the more traditional crimes of mutation, witchery and religious heresy except where these conflict with the institutions of the Empire of Man. They try to keep the rivalry and politicking between the various Imperial Organisations to a minimum, holding to the Inquisition's original creed of strength through unity. Change is considered the most serious threat of all, for change can herald disastor. While other Inquisitors may endeavour to bring about some great upheaval or revelation that will see Mankind break form its current turmoil into a new golden age, the Amalathians prefer ot progress slowly, if progress is necessary at all. The Amalathians accuse Inquisitors of other philosohpies of utter arrogance in claiming that they know the Divine Will of the emperor. Amalathians trust the emperor to work His way and His plan as he has always done, and it is for the Inquisition to maintain the imperium so that he may do as He sees fit - mortals do not try to guess the Emperor's mind. At its heart,the Imperium is the Emperor embodied and to protect the Imperium is to protec the Emperor.
This is the faction Eisenhorn represented initially. Their position is pretty self explanatory: they are ultimately conservative , seeking ot protect the Imperium's "status quo" than disurpting it. So while conservative they are less potentially damaging than say, Monodominants (and probably act to curb alot of their excesses on their own). On the other hand, their caution can have downsides (status quo - stagnation.)
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Re: 40K spinoff game analysis thread (Necromunda-Inquisitor-etc)

Post by Connor MacLeod »

Next update for Inquisitor.. more on the various factions n shit.... then we get onto other stuff..

Page 8
The Amalathian faction can be found in all of the Inquisition Ordos, each striving ot shield the Imperium form the worst ravages of aliens, cults, religious schisms and mutation. They work well with agents from other Imperial agencies, as the interests of the Adpetus Mechanicus, Imperial commanders, Minostroum and other organisations are also the interest of the Inquistion. THey work particularily well with the Adeptus Arbites and local security forces whose duty it is to enforce Imperial and local law..
This may mean they are perhaps among the most well-liked Inquistiors, if such a term can be applied. And perhaps most influential. For those of you who read Eisenhorn or remember it, this was Eisenhorn's initial faction IIRC.

Page 8
Xanthism is one of the oldest philosohpies of the Inquisition...

..

Xanthus was accused of Chaos worship, and although he professed his innocence strongly..

..

..though he admitted that he did on occasion utilised the forces of the Warp and Chaos to achieve his goals. It was his firm stance that such power could be harnessed without the spiritual corruption of the wielder that was to be later picked up on by other Inquisitors. It is the ultimate goal of the Xanthites to harness the power of Chaos for Mankind. They believe that Chaos cannot be defeated for it is merely a reflection of humanity itself. However, those energies and powers created by its existence can be turned back for the benefit of humanity, rather than being an enemy. This does not mean they advocate giving in to Chaos, but rather to capture the essence of Chaos and turn it to useful rather than destructive purposes. In the same way as the Warp (and so Chaos) allows warp travel, Astrotelepathy and psykers to work on Mankind's behalf, so too can other facets of Chaos be controlled, tamed to the Emperor's Will by the Xanthites.

Xanthites investigate all aspects of the Warp and Chaos, investing its power into themselves where possible, destroying it only when neccesary. They will use Chaos-tainted artefacts, daemon weapons, books of Chaos-lore and other heretical items, utilising the powers and abilities of these weapons and tools to combat the incursions of Choas, heretics and aliens.
The Xanthite faction. They represent one of the more "liberal" side of the Inquisition. I'm guessing this owuld be the philosohpy Eisenhorn might embrace by the end of his books. Still these guys are far less radical than other radicals.

Other Inquisitros have been known to do similar. Inquisitor Horst in "Shadow Point" trafficked with a Daemon as well.

Page 8
The Horusians look to the Primarch horus who was a mighty being invested with immense Chaos power, and see an opportunity wasted. They believe that a new Horus could be created, invested iwth great energy from the Warp, but one who would unite all of Mankind for its betterment, rather than enslaving it to Chaos.

..

Xanthites are commonly seen amongs the Inquisition as arrogant and dangerous, toying with powers they do not fully comprehend. Puritanical Inquisitors have a particular loathing for Horusians, who they see as the most dire heretics with their belief that they can create a new Emperor. However, as one of the oldest philosohpies of the Inquisition, and including among their number some of the most learned and powerful Inquisitors, it is a brave or rash Inquisitor who will stand alone against the Xanthites. Most often, as was the case with Xanthus himself, a cell of Inquisitors will form a common cause against a particular Xanthite in an effort to expose his perceived heresies and to deal justice.

Their dealings with daemons and the Warp leads man Xanthites and horusians to bevcome members of the Ordo Malleus, and they quite frequently build up associations with Chaos cults. THey have been known to create sects of their own which are concerned with unravelling ancient mysteries and delving into arcane lore and knowledge.
Horusians are an offshoot. A bit similar to the Thorians but rather than dealign with the Emperor alone they want to create their own (like Horus.) For ths most part, such an idea does ont seem like it could work at all.

It seems peculiar that Radical inquistiros might become part of the Malleus, given they're supposed to hunt/destroy Daemons. And given the Grey Knights (who I doubt would willingly cooperate with any Inquisitor who actively traffics with Daemons.)

We also see the somewhat self-correcting nature of the Inquisition. If one becomes too Radical then the conservative Inquisitors will be unleashed.

Page 9
According to the Recongregation philosophy, the Imperium has become corrupt and decaying. It no longer serves the purpose for which it exists, and works in spite of its massive organisations rather than because of them. Over time the morass of politics, factions, bureaucracy and the immense edifices of the Imperium must be pulled apart and reassembled in a new fashion that works better for Mankind. If the Imperium is allowed to continue to stagnate, it will eventually fall apart and humanity will fall prey to the unnumbered perils that it faces. Recongregators attempt to destsabilise the Imperial organisations from the inside, replacing corrupt and/or conservative leaders and men of power with people who have more radical views and a will to change it and shape it to their will. Too much direct action risks bringing about the premature downfall of the Imperium, and the commensurate disaster that that will bring.
While what the Recongregators sound dangerous to the Imperium, I doubt that on a large scale they really endanger it all that much, given that the Imperium is too decentralized for any one person (or group of people to do). At most, sector level. You'd literally need hundreds/thousands of Recongregators working simultaneously to do significant danger.

And the Recogregators do have a point - the Imperium is pretty corrupt and sluggish due to its bureacracy. Besides, its not like the more direct "Inquisitor taking over and doign whatever the fuck he wants" is any less disruptive than a covert one.

Page 9
..Recongregators are mostly found within the Ordo Hereticus, where they can learn of individuals who may be useful to their plans. Recongregators often help anti-Imperial sects and covens, often altering the cult's philosohpies to match their own if possible. They are not above extreme action when necessary, if this will promote the required response and change they desire.

As can be imagined, Recongrengators have frequent run-ins iwth those who believe in the Amalathian philosophy...
In theory, this shouldn't be as bad as it sounds. First, the Imperium is too decentralized for one person to do much extensive damage on any large scale; and t he Inquisitor trying to remove a perceived "ineffectual" leader and replace it with someone (subjectively) better could indeed make things better for the Imperium, in the long run at least. Secondly, having an Inquisitor controlling or guiding rebels seems better than letting them run unchecked.
The possibility of removing corrupt/inefficient/stupid leadership to improve the Imperium probably DOES seem like it would be worth the risks this path entails.

In practice, this likely has mixed results depending on the Inquisitor in question, but unless you get large groups of Recongregators working together in unison and almost certainly simultaneously this is unlikely to have any large, long-term effects. I also cannot help but think that this could have potentially disasterous consequences at least in the short term: nevermind the possiiblity of global spanning conflicts, but this could disrupt tithes or shipping to other worlds and some Imperial worlds depend on that stuff. At the very least, it would force the Imperium to expend resources to sort things out. And it is rather easy to dismiss "local" consequences as irrelevant if you think of planets full of millions or billions of people as minor things.

Page 9
Although the Horus Heresy saw the desturction of entire worlds and devastation on an unprecedented and unrepeated scale, there are some Inquisitors who see it as one of hte moments during which the Imperium and Mankind's future was forged.

..

It is the goal of the Istvaanians to strengthen humanity through adversity, believing that humanity is at ist strongest in times of turmoil and conflict. From periods of greatest upheaval have come the greatest leaps forward in technology, faith and galactic dominance.

...

The Istvaanians claim that only when it is hardest tested does Mankind show the true strength that lies within it. To this end, the Istvaanians endeavour to propagate strife and conflict for Mankind's own greater future. Istvaanians fan the fires of wra and hatred so that Mankind will stay vigilant, that its warriors will be skilled and ready, and so none will believe that they have all they can.

..

They pit faction against faction, world against world, so that the survivors will be stronger for it.

Istvaanians will stir up trouble wherever they go, working on the phobias and prejudices of Imperial commanders, military officers and the generla populace to breed superstition, suspicion and violence. They work well with destabilisation and terrorist cults and foster relationships with violent pro-Imperial cults. Quite often they will they will build up the power of these secret societies and sects, only to reveal the threat that they pose to the authorities, urging the faithful to bring torch and sword to purge the corruption within.

..

Other members of the Inquisition do not trust the Istvaanians, always questioning their motives and agendas. Opposing Inquisitors argue that, rather than strengthening Mankind, the Istvaanians' destructive activities weaken and destabilise the Imperium, threatening the bastion on which Mankind's survival is based.
Where the Recongregators seek to replace what they deem "ineffective", the Istvaanians simply stir up conflict by playing both ends against the middle. Same approach but with different goals it would seem. Again this might have some value - honing the edge of the Imperium, as it were, encouraging it to be better able to fight off its enemies and to counteract complacency - but it also bound to be wasteful in terms of life and resources (At the very least cleaning up the resulting messes.) and the Imperium has enough problems with its efforts diluted over numoerous smaller conflicts. An Inquisitor pulling this shit when the Imperium has some other far-ranging threat (EG a Black Crusade), probably does more harm than good.

Istvaanian philosohpy again makes me wonder over the constant "threat" the Imperium supposedly exists under and just how exaggerated it might be. If such exaggeration exists (and i suspect it does), it would be people like this feeding it and the mentality behind it (the others being the Ecclesiarchy, the Guard higher echelons, the AdMech, etc.)

Page 9
There have been occasions in the past when outright war within the Inquisition itself has occured though these are thankfully rare and have always been hidden from the populace at large.
The Inquisition, like most institutions in the Imperium, can't resist fighting iwth itself.

Page 9
In all such dedication is to be encouraged, and diversity of thought and initiative has always been more valued in our organisation than adherence to written creeds and rules. Careful manipulation of our agents and information regarding the factions is desired, and we should continue to observe rather than dictate as has always been our way in such matters.
The Inquisition Higher echelons encourage all sides of the Inquisition equally, and according to their own perceived needs and purposes - using the users as it were, although they seem content to limit said manipulation to curbing excesses rather than dictating policy.

Page 10
By the age of one hundred and seventy six, Inquisitor Quixos had been responsible for the trackign down and punishment of 1,800 heretics, mutants and aliens.
..

..Quixos was wounded by a daemon, part of its claw shearing off and embedding in his heart. Although he vanquished the daemon, Quixos found that any attempt to remove the piece of claw would kill him. In time, he learnt that the claw's presence acted as a link to the Warp, increasing his psychic potetnail, although it also slowly corrupted his body.
Quixos lived at least 176 years, and seemed busy. The second part is interesting, as it suggest an interesting mechanism of daemonic taint - apparently daemonic claws can "fragment", which can be embedded in a wound and fester (like certain other kinds of real life wounding, actually.) and such taints are dual-edged. They can greatly enhance one's link to the warp (and thus psychic power), but they also increase the risks and speed of corruption (if not outirght possession.) This reminds me of what we saw in First and Only when that piece of infected statue hit one of the Tanith troopers and a giant metal-daemon popped out.

Page 10
When in his early two hundreds, Quixos encountered the mystic Path, a organisation of traders and nobles from Maginor, who were using certain Warp-related items to improve their influence and increase demand for their goods.
Quixos exceeded the age 200, and encountered merchants and nobles trying to use the warp to further their business dealings. Those wacky economists! If this were possible in real life, I bet Wall Street would have done it too.

Page 10
He fought against creatures half-possessed by daemons, as well as cultists armed with weapons that fired a bizarre, mutating projectile that rotted flesh upon impact.
Funny enough, a "half possessed" creature showed up in the Ben Counter novel Daemon World. I thought it was a joke. Silly me. And apparently Chaos takes some of their lessons in weapons design from the Tyranids. Or maybe they've corrupted Tyranid weapons.

Page 10
He had also mastered the art of creating Soulguards- individuals who were psychic vaccuums that could absorb magic and protect those nearby from the baneful energies of Chaos.
The first I'd ever heard of "Soulguards" was in the third Inquisition War novel, and it in context it was considered a "good" thing. At first I'd thought they were merely pariahs, but I've never heard of anyone outside the Necrons "making" a Pariah. Also, Pariahs bascically "nullify" psychic effects and tend to be disturbing fucks while soulguards (IIRC) are basically depicted as "psychic lightning rods."

Funny enough, this distinction makes me think Jurgen is more of a Soulguard than an untouchable/Pariah, but oh well. Maybe the Inquisition has learned to make Pariahs?

Page 10
For another century, Quixos continued his research...
Quixos has existed at least 3 centuries by this point.

Page 12
An Inquisitor has, in theory, the whole of humanity to command to their cause. And yet, the nature of his tasks mean that all too often he must rely upon his own strengths and resources.
Again the theoretically godlike nature of an Inquisitor's power is subject to the circumstances of reality. Dicking around with a Guard army officer or a planetary governor is one thing - a Space Marine commander or a AdMech Magos is another.
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Re: 40K spinoff game analysis thread (Necromunda-Inquisitor-etc)

Post by Connor MacLeod »

Inquisitor update, the second. Mostly psyker stuff, but some other misc details:

Page 20
All distances in Inquisitor are given in yards
Not sure this will come in handy or not, but you never know.

Page 24
Each turn represents roughly ten seconds of 'real time'
Duration of a turn in Inquisitor. Game mechanics again, but may be useful.

Page 32
A semi-automatic shot fires the number of times given in the brackets in the description. Some semi-auto weapons have two numbers, divided by a slash (eg 2/6) which indicate minimum and maximum number of shots avaialble when firing semi auto.
I doubt this is over a full turn.. part of me wants to think of it as a "burst" fire mode akin to a rifle's three round burst, but given the highly variable ROF for lasguns, this could be "sustained".

"Semi-auto" should not be confused with single shot in this context, btw - something that carries over to Dark HEresy.

Page 35
The burst of fire from a semi-automatic shot can produce alot of recoil, and so it is less accurate than a single, well-placed shot.
again this suggests "burst mode" - something in between single shot and full auto (a s ingle trigger pull).

Hilariously, this implies that lasguns owuld have a similar recoil to an autogun, but it is hardly the first source to do so (Ghosts perhaps). Recoil is not from photon pressure, but probably due to some ejected gasses (lasing medium or coolant, perhaps.) Also might be recoil from the particle beam (if we're having a low velocity/high mass particle beam, relatively speaking. Lasguns have exhibited particle beam like behaviour before.)

Page 37
Semi-automatic weapons allow the character to fire a burst of shots in rapid succession, laying down a hail of fire. The recoil from such shooting is harder to compensate for, and so individual semi-automatic shots are less accurate than a single shot, but overall the massed effect can be more effective at close range.

..

Firing on full auto means squeezing the trigger and letting rip in a pretty random fashion.
Again difference between single shot, semi-auto and full auto, with semi being a sort of "burst" mode. And again suggesting al weapons including lasguns have recoil.

Page 46
Type of Cover Armour Value
Wooden fence 2
Crate 3
Barrel 5
Brick/stone wall 8
Rockrete 10
Plasteel 12
Armaplas 15
Comprateive "qualities" of 40K materials to each other. Taken with a grain of salt given game mechanics. May be relevant for possible calc later. it is interesting to note that this implies rockcrete is stronger than brick/stone, although its possible RL concrete is too.

Page 55
This character's hand moves as a rapid blur, slipping a pistol from his holster and loosing off a shot in the blinking of an eye.
Reactions of a human with said skill. Implies "faster than normal" reflexes, perhaps matching AStartes or Eldar levels (someone like Ragnar Pre-Astartes, IOW, or someone who has good augmetics enhancing reflexes.)

Page 57
Untouchables are psychic blanks, with little or no registering presence in warpspace, rendering them virtually immune to psychic powers. But similarily they are soulless individuals whose presence gives those nearby a disturbed feeling. The most extreme Untouchables are the Pariahs, who have a negative presence in the warp, absorbing psychic energy. They cause fear and revulsion in all who meet them and are used by the Culexus temple of the Officio Assasinorum to annihilate enemy psykers.
Ah, the good old Pariah. Note that despite the "little or no registering presence" in the warp, this does not automatically mean races like Tau are Paraihs. We know Paraihs are anti-psykers, hence the "creeps" they give others (The Tau do so simply by being Tau.) Also, as the Inquisition guide BL put out (and DH) indicate, there are "degrees" of untouchable-ness. AGain it probably takes Pariah level effects for the "immunity" to be noticable, wheras someone with "little or no" warp presence (again a tau) is somewhat resistant but still can be affected (EG Inquisitor Oriel in Kill Team.)

Not to be confused with Soulguard (described later)

Page 57
Biomancer's specialize in manipulating biological energy and processes with the power of their mind . This allows them to change or influence the physical forms of themselves or their enemies.

The psyker reaches into his enemy's body with his mind, rapidyl accelerating the target's pulse and pushing his blood pressure to near-lethal levels. In the most spectacular successes, the victim's heart and brain explodes!

..

With a simple gesture, the psyker reaches out with his powers and pinches tight on the enemy's windpipe, choking him of breath.

...

The character uses his innate knowledge to harden the flesh and skin of his fist, strengthening the tendons and muscles in his arms.

...

REaching into the very cells of the recipient, the psyker kints together flesh and binds wounds with his mental power.

...

Bolts of biol electrical energy leap from the psyker's fingertips, jumping from enemy to enemy.

...

The pskyer invigorates the target with psychic energy, letting the power of the warp flow through muscles, tendons, and bones, giving him amazing strength.
Various ways in which the Warp psyker powers can influence the body, from generating electricity to moludling flesh (for healing or other purposes), to toughening/bolstering physical power (a'la superman?) or enhancing strength. Also includes "force choking" or blowing up a guy's heart - without TK. Neat.

Page 60
Psykers who are adept at telekinesis are able to manipulate the mateirla universe, breaking the laws of physics to move themselves and other objects around. THe powers of telekinetic psykers vary tremendously, from those who can hurl vehicles about, ,to psykers who have the focus and control to jam guun triggers an dother small mechanical parts.

...

Machine empathy allows the psyker to use his mind to tamper with mechanical electircal and electronic systems.

..

The psyker summons a corona of psychic power to ward away any incoming shots and blows.

...

The psyker shields himself in a psychic aura that deflects the enemy's attacks.
I doubt they need to "break laws" literally.. it just requires a psychically created forcefiled effect like a tractor beam. Note that TK is also used to generate defensive shielding abilities.

The sort of TK here seems to be mostly small scale PK stuff, not liftng heavy objects. The ability to influence machines is interesting though.

Page 61
A pyromancer is a master of flame and fire, a ble to create infernos out of thin air.

....

The character's hands are wreathed in spitting flames, which can cause targets they hit to catch fire.

...

The psyker's hands are engulfed in writhing flames, which he can hurl at the enemy.

...

This is a more spectacular form of Fireball, cuasing a raging inferno to expand around the target.
Fire stuff. Self explanatory.

Page 61
A Warp Seer is a prophet who uses the time-distortion of the warp to foretell the future, in co-ordination with the Emperor's Tarot.[
40k version of precog, at least on eform anyhow. (Eldar practice another).

Page 61
Daemonologists study all things to do with Chaos an dthe warp,. They are masters of manipulating the interactions between warpsapce and realspace, allowing them to do amazing feats such as teleportation.

...

The daemonologist opens up a temporary portal to the warp which will draw power from psykers and banish daemonic beasts back to the stuff of chaos they sprang from.

..

The psyker can 'phase' the molecules of his body slightly into warpspace, enabling him to pass through solid objects.

...

The psyker creates a zone of power around himwhich can repel daemonic cretures.

...

The psyker uses the power of the warp to displace himself or another person (or an inanimate object up to man-sized in weight and volume) to another part of the battlefield.

...

The psyker opens up a gateway between the real world and warp space, creating a swirling vortex that sucks in everything in the surrounding area.
A bit on daemons and daemonlogy. The really interesting bits is the way they can duplicate mechanical feats like vortex weapons, teleporters, or phase generators.

Page 62
Their [daemon] blood is frozen in their veins, and the air is misty and freezing nearby. Such creatures do not show up on heat-detection auspexes and sights
I'd really wonder why, unless they're dead, or this ability allows them to actively "regulate" heat levels relative to the background to perfectly mimic it.

Page 62
The infil-traitor has been adapted by mind-scrub technology so that his brain is a blank and can be psychically implanted with the thoughts and memories of another. Until a pre-designated trigger, such as a keyword, psychic message or event, he will believe that he is the personality implanted, and no amount of psychic probing or interrogation can prove otherwise. When the triger is given he will single-mindedly seek to complete the mission objective that has been imprinted on his subconscious, usually sabotage, assastination, or returning to his masters with the infromation he has learned.
Neat trick. Indication of Inquisitorial psychic engineering and their ability to place spies or sabateurs.

PAge 63
A Wyrd is a character who has an innate psychic power that they can use almost at will.
These guys aren't even astropath levle.. they're probalby the level of "food for the Emperor." and are also more common (your average Hive will have tons of em, esp in the Underhive.)
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Re: 40K spinoff game analysis thread (Necromunda-Inquisitor-etc)

Post by Connor MacLeod »

Next Inquisitor update is more techy.. we get into general weapons designs and such.. I'll cover exotic stuff later.

Page 66
Thirdly, a few Rare weapons
may have multiple magazines and a shot selector, in which case it takes one action
to use the shot selector and the player declares what type of ammunition from those
loaded will be fired next.
A modification which carries over into Dark HEresy and Rogue Trader. I'll note we have seen lasguns and IIRC bolters that use the "multiple magazine" approach (13th Legion for the lasgun, and IIRC Soul Drinkers as one example for the Bolter)

Page 66
They [las weapons] also benefit from being easy to recharge, and ammunition shortage is rarely a problem. Las weapons work by firing a blast of highly charged light which transforms into heat and kinetic energy on impact, causing tissue damage and burning.
Lasguns here are noted to cause thermal and mechanical damage (heat and kinetic energy). This is basicalyl little different from 2nd edition saying that it caused "explosions" and 3rd saying it "vaporized" matter at the point of contact, although thermal damage isn't stated in either (whereas others like the novels or the puilifting primer, suggest thermal damage eg cauterization). It's not an inconsistency per se, its just more a matter of whether this represents a "multi-mode" capability of las weapons, or differing models of weapons, or some combination. And I'm not even throwing in "continuous/cutting beam' lasweapons or the ones that just make a neat hole in or through the target rather than exploding it.
Laspistol 30 shots

Lasgun (varying by pattern) 60 for mars Pattern and Triplex pattern, 50 for Necromunda pattern.

Long rifle (long-las?) - 40 shots

Multi-laser (30 shots)

Lascannon (20 shots)
The only bit of game data I considered worthwhile salvaging from the Inquisitor stats. Also carries over to the other RPG.

I should note the Triplex pattern is the Inquisitor one with "variable output* (2x and 4x settings, each consuming a corresponding number of shots for increased damage. So 2x is 30 shots and 4x is 15 shots, etc.) Its also a semi auto weapon

Page 67
After las weapons, bullet or shell-firing weapons are the most popular sidearm of choice amongst Imperial servants and outlaws alike. Some put up with the higher cost of ammunition an dthe maintenance difficulties for the psychological effect caused by the roar of battle they make when fired!

...
(regular ammo)

Flechette - upon firing, flechette rounds fragment into jagged shards that splinter across the target.

Dumdum - these bullets are designed to shatter inside the victim, causing terrible damamge

Man-stopper - shaped to provide maximum penetration, these bullets are often made from denser materials than normal bullets.
I like the ammo choices. The Imperium uses flechette ewapons (although here they're more like shtogun flechettes or frangible/Glaser rounds, rather than a subcalibre dart. But that might be "man-stoppers" :P One wonders about the difference between man stoppers and flechettes - the latter more shotgun like perhaps?
[shotgun ammo]
Scatter - a standard shotgun ammunition variant, scatter shells spray a wide area with small pieces of shot.

Executioner - Executioner rounds are most commonly used by agents of the Adeptus Arbites. They contain a tiny artificial guidance system that allows them to home in on their target, but it takes a moment for them to acquire their target and so are more accurate at longer ranges.

Hellfire - these bullets contain a small phial of acidic toxins that burn flesh and affect the victim's nervous system.

Inferno - Containing a phosphorous gel that ignites on contact, Inferno shells may set a character on fire, ,using the same rules for a hand flamer.
Its rather impressive to have shotugn shells with guidance even if just for the arbites, but it makes me wonder wht the kill mechanism for the weapon is (kinetic or explosive?)
Ammo capacity

autopistol - 20 shots

autogun - 30 shots

stubber - 15 shots

Heavy stubber - 40 shots

assault cannon - 45 shots

Automatic combat shotugn - 20 shots

Pump action combat shotugn 8 shots
Projecitle weapon capacities/


PAge 68
Bolt weapons launch a projectile with a mass-reactive warhead. Each bolt is rocket-propelled and explodes inside the target, causing considerable damage with its distinctive cracking detonation. Almost exlucsively used by the shock troops of the Legiones Astartes, bolters can occasionally be found in the hands of other Imperial servants. Bolt ammunition is fairly rare, and only a criminal with good connections would be able to maintain a bolter or bolt pistol.
Northing really new here.

PAge 68
Kraken penetrator rond - containing a solid adamantium tip, penetrator rounds are designed to punch through even the toughtest armour with ease.

...

Metal STorm frag shell - rather than exploding isnide its target, the frag shell detonates a few yards from impact, showering the target with shranpel.

...

Inferno shell - Inferno shells ignite on detonation, and targets hit may catch fire just as with a flamer hit.

...

Hellfire shell - Hellfire is the name for a variety of toxic acids that can cause horrendous tissue damage.

...

STalker silenced shell - Stalker shells replace their explosive charge with a gas-powered ignition, making them silent and removing any muzzle flare.
Bolter ammo varities. The Metalstorm is interesting since it implies its like a 20mm laser guided round (able to detonate at a precise distance from the target) which is pretty damn sohpistiicated.

Stalker shells are also interesting for the reason they suggest a "non gunpowder" type propellant, like what needlers may or may not have.
Ammo capacity bolters

Mk 2 straight mag - 15 shots

Mk 3 belt feed (30 shots)

Mk IV sickle mag - 20 shots

Bolter Mark IV drum mag - 40 shots

Bolt pistol - 12 shots

Storm bolter - 30 shots

Bolt carbine - 20 shots

heavy bolter - 40 shots
Bolter ammoc apacities. Note the bolt carbine version.

Page 69
These [melta] weapons use a magnetic containment beam to create microwave agitation, which vapourises the target in a blast of intense heat. They are inaccurate, get few shots and are difficult to reload, but are immensely destructive at short range.
your typical melta description. Note microwave damage mechanism rather than "pyrum petrol" flamethrower depiction.

Note that in-rules suggest meltas have a max range of around 50 yard s or so (70 for multi-melta, 40 for inferno pistol.) This may be considered conservative, as even by accuracy standards lasguns and others have less than 100 yard ranges.
ammo capacities

meltagun 5 shots

Inferno pistol 3 shots

Multi-melta 5 shots

Thermal lance: 1 shot
Meltagun varieties and their non backpack capacities.

Page 69
Plasma weapons store highly unstable energised photohydrogen, which is unleahed with a devastating blast of energ.y THey are difficult to manufacture, ardous to maintain, and frequently malfunction. Even if the weapon doesn't explode, cooling vents are built in to evacuate excess heated gasses, which can cause considerable damage to an unarmoured user.

Plasma weapons can be fired on a sustained setting. In this case they fire at Semi (2) and have shots: (2) but do D10 less damage.
Plasma weapons. These are of the "slow firing, few shot" variety with the variable output setting rather than the "many shot, rapid firing, may overheat and blow up" variety. Tradeoffs seem to be largely in design and implementation, whcih can be explained by differeing construction approaches or techniques across the Imperium (or varying concern for the welfare of the people using them.)
Ammo capacity (all plasma guns - 1, though on "sustained" they have 2 shots.)
Rather simple depiction of plasma weapon ammo capacity. This does not neccesariyl carry over into the RPG.

Page 70
Flamers gout a burning incendiary fuel, dousing their targets in white hot flames. They are useful for flushign enemies out of cover, and the liquid chemical they fire can adhere to the target, setting it alight.
Good old flamers. "white hot" flames (although what temperature is asscoiated iwth this isnt specific). little differnt from modern flamethrowers by this depiction (except possibly more energetic, depending on fuel.)
Ammo capacity (flamer)
Hand flamer - 4 shots

Flamer - 6 shots

Heavy flamer - 8 shots

Flame cannon - 4 shots

Exterminator - 1 shot (weapon is an under-barrel attachment to other weapons, such as lasgun.)
Flamer capacities. Note I can't believe a hand flamer is vary useful - little more than a blowtorch really.


Last edit: Forgot the rates of fire for various weapons.. basicaly the projectile, las, and bolters. The flamer and plasma/melta weapons were iether single or flamer (special obviously)
Laspistol mode: single .
Lasgun mode: single
(MP)
Lasgun Basic E mode: single/ semi (2/3)
(NP)
Lasgun Basic E mode: single
(TP)*
Long rifle Basic H mode: single +5
Multi-laser Heavy H mode:semi (4/6) full (12)

Lascannon Heavy I mode:single
Autopistol mode:single/ semi (4)
Autogun mode:single/semi (4)/full (10)
Revolver mode:single
Stubber mode:single semi (2)
Heavy stubber mode:semi (4/6)/ full (10)
Assault cannon mode:semi (6)/full (15)
Hunting rifle mode:single
Naval pistol* mode:single
Duelling pistol mode:single
Shotgun** mode:single
Sawn-off
shotgun**mode:single
Pump action mode:single
combat shotgun mode:semi (2/3)
Automatic ode:single/semi (2/5)
combat shotgun
Bolter (Mk II mode:single/semi (2)
straight mag)
Bolter (Mk III mode:single/semi (2/4)
belt feed)*
Bolter (Mk IV mode:single/semi (2)
sickle mag)
Bolter (Mk IV mode:single/semi (2)
drum mag)*
Bolt pistol mode:single/semi (2)
Storm bolter mode:semi (2/4)
Bolt carbine mode:single .
Heavy bolter mode:single/semi (4)
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Re: 40K spinoff game analysis thread (Necromunda-Inquisitor-etc)

Post by Connor MacLeod »

More Inquisitor.. more armoury stuff... including some hand and exotic weapons...



Page 72
These (needle weapons) eapons are the preferred choice of snipers, as they are silent and give off no muzzle flash whatsoever. Instead needle weapons fire a crystalline sliver into the target which delivers a paralysing or lethal toxin, rendering the victim paralysed or dead in a matter of seconds.
(note that needlers do inflict daage as well as the toxin effects, so they apparently serve as proejctiel weapons as well as poison ones, but don't carry the laser modification the way the Guard needlers do.)

Apparently by the rules they also use any toxins listed in the "gases and toxins" section that might be used by grenade or missile.

Needlers, minus the laser bit from 2nd edition. The bit about how long it takes the toxin to work is interesting, although how many seconds it is is debatable (could be nearly a minute)

Page 72
Using sophisicated field technology to create a localised anomaly in the gravity field, a graviton gun pins the firer's target to the ground. These weapons are highly unreliable though, and many prefer the surety of a definite kill to this weapon's unpredictable results.
Graviton gun.. 2nd edition weapon.

Page 73
Quite often a handbow will fire poisonous or explosive-tipped quarrels
Yep. Even primtives have theri version of a bolter.

Page 73
Sometimes called a neuro-disruptor, the neural shredder projects a resonant wave of electromagnetism that is pitched to scrambel the electircal signals of the target's brain, incapacitating or even kililng him outright.
A weapon commonly used by Callidus assasins.

Page 73
Using modified bolter technology, a psycannon is named after its special ammunition. Much like psyk-out grenades, a psycannon uses a anti-psychic substance (some say it is a by-product of the Golden Throne that sustains the Emperor).
The source of the anti-psychic stuff again noted. I really hope he's not shitting this stuff out like it implies.

Page 74
The Hrud are a mysterious, nocturnal race who use a warp-plasma based weapon known as the fusil. The Hrud fusil follows the same rules as given for a plasma weapon.
"warp plasma" based weapon. Implies the warp is a power source and the nature of warp weapons. May be interpretd to apply to plasma reactors (and weapons?) as well, since it is treated as a plasma weapon (and some definitions of 40K plasma ARE Weird - not to mention plasma supersoakers WR so utterly hates.)

Page 74
the Kroot emplyo a range of basic but effective weaponry, using a laser-baesd charge to deliver a powerful punch.
the Kroot pulse round is described as a "laser based" charge. One wonders if this is the same as the ammo the tau provide them, or if they found/developed this independently.

Page 74
The gauss flayer appears to operate on atomic disintegration, stripping away armour and flesh in molecule-thick layers until the target is wholly atomised.
Description of Necron weapons.

Page 74
The Imperium has had little contact with the shadowy Xenarch of the Northern Rim, but their electrical weapons are highly prized, using charge cells and capacitors far beyond anything the Adeptus Mechanicus can manufacture.
Interesting qualitatively, but not really anything that it tells us beyond that.

Page 74
It [shuriken catapult] fires a rapid hail of razor-sharp discs that slice through felsh, its magazine containing solid core ammunition, good for several bursts of fire.
Shuriken ammo is good for "several bursts" of fire. Given they can have hundreds/thousands of shots, this gives an interesting indication of possible rates of fire (or it may be that "sveral" is being loosly applied, since rates of fire are given elsewhere. It could work either way)

Page 74
digital weapons, or digi-weapons as they are commonly known, are miniaturised guns which are so advancecd that they can be worn on the finger like a large ring, yet pack the punch of a pistol.
Digi weapons are just a really really compact version of a pistol, usually of one shot variety. interesting because Chaos Child has a digi laser example.


Page 74
You can get digi-versions of hand flamers, inferno pistols, las pistols and needle pistols. However, their shots charateristics are halved and they cannot be reloaded.
The digi version of a melta weapon is scary. Point your finger and the dude vaporizes.

Page 77
These [power] weapons are surrounded by a disruptive force field that alllows the user to slice through the thickest armour and lop off limbs with a singel blow.
Power weapons description.

Page 77
charged with electircal energy, these [shock weapons] cuase severe burns on impact and can disrupt the nervous system.
Shock weapons. Probably like power mauls.

Page 81
In the 41st millenium, grenades and missiles don't neccesarily just explode and shower shapnel over the target. Some contain small field generators, while others contain gaes and toxins to disable the enemy.
Variations on 40K grenades.

Page 81
Ammo counts:
Grenade launcher
single shot - 1
Drum mag 6 (single and semi(2) ROF)
Auxiliary grenade launcher - 2
Missile launcher: 6
Rocket launcher: 8
disposable rocket launcher: 1
Types of missile and grenade launchers, and the ammo capacities.

Page 81
Grenade and missile area of effect:
Frag: 3 yards
Super-Frag 6 yds
Plasma 2 yds
Krak 1/2 yd
Super-Krak 1/2 yard
Anti-plant 4 yds
Gas 4 yds
Smoke 4 yds
For whatever this is worth. If these were "real life" ranges they would be very very short compared to modern ones.

Pag e82
Grenades (area - more)
Blind 4yds
Tanglefoot 4 yds
Stasis: 2yds/3yds
Haywire: 2yds
Photon Flash (none given)
Psyk-out 3 yds

Demolition charge 5 yds
Melta Bomb (none)
More grenades.

Page 82
Haywire grenades affect any item of electrical equipment within their area of effect, including all energy weapons, power and shock weapons, suppression shields, force fields, etc. This also includes bionics, targeters, scanners, and other pieces of equipment. Such items simply cease to function within the haywire field. Powered armour is also effected...

Note that non-energy weapons, such as autoguns, bolters, and crossbows are unaffected by the field.
[/quote]

EMP weapons basically.
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Re: 40K spinoff game analysis thread (Necromunda-Inquisitor-etc)

Post by Connor MacLeod »

More Inquisitor... Armor and bionics...


Page 82
Look up the object's Armour rating (some exmaples are given in the Injuries section, see page 46). To destroy the object you must score more than double this value.

For walls and similar obstacles, this is enough to open a hole large enough for a man-sized creature to crawl through. If the attack scores more damage than triple the object's armour value, it opens a hole large enough for a man-sized creature to walk through.
I suppose in some way this might be calcable. Not entirely sure I am interested in trying though.

Page 84
Ceramite - this is a ceramic-based armour which is made to absorb and reflect heat.

...

Often called reflec armour, this contains micro-crystals which help to redirect and dissipate lser bolts, lessening th intensity of their impact.

..

[ablative]Usually layered on top of other armour, this shatters or burns easily, dissipating the energy of a blow or shot.

...

It is possible to have armour that combines the effects of more than one special armour type (eg, reflective & ceramite.)
Armor in inquisitor can be "modified" with extra properties (EG ablative or ceramite elements". Reflec armour is probably like the Viitrian glass armour.

Page 84
Flak armour
This consists of layers of padded and reinforced materials. Primarily designed to protect against shrapnel and ricochets, it provides only minimal defense against a direct hit.
This interpretation of flak suggests it cna quite easily stop glancing hits from energy and projectile weapons, but not direct hits. "reinforced materials" is interesting if vague.


Page 84
Carapace armour is made up from a solid outer layer on top of a flexible underskin. These plates are constrcuted from metal, high-density plastics or more exotic materials such as ceeramite and plasteel.
The variety of materials good ol' carapace can be made from. "high density plastics" makes it almost sound like stormtrooper armor.

Page 84
Having an endo-skeletal array of actuators and muscle-like fibre bundles power armour not only enables the wearer to be protected by heavy armour plating, but actually boosts their strength.

Power armour increases a character's strength by a fifth.
Ubiquitous power armor.

Page 84
Mesh armour - uncommon within the Imperium, this armour is made up of lots of small rings or scales, interconnected so that the impact of a shot ro blow is spread over a wider area to absorb and dissipate damage.
Mesh armour - primarily this was associated with the Eldar, though some forces (even in the guard) used Mesh (EG the Vitrrians). In modenr times one suspects mesh and flak merged into the same thing.

Page 85
Note that force fields normally cover all locations, but it is possible to have small force field generators that only cover a few body parrts, or perhaps even just one. Sincee the field is at some distance from the wearer, it does not protect from attacks made in hand-to-hand combat.[
Force field defenses can be highly localized (more compact models, perhaps) and like void shields extend some distance from the wearer and dont protect against close in attacks. This suggests they project their effect out to a distance of half a meter to a metre or so, and don't stop large/slow moving masses (a person for example), or visibly seem to damage them.

PAge 85
Pentagrammic wards: These are a special type of psychic field, sometimes known as a Shield of Faith, which protects the wearer from daemons.

...

Hexagrammic wards: These wards protect against psychic attack.
differences between the kinds of wards.

Page 86
Bionics is not an exact sciencee in the Imperium, and many are clumsy and inefficient machines, while the best can replicate or even improve upon the performance of the original limb or organ.
Bionics, also known as augmetics. Quality can vary.

Page 86
Although bionic parts are not living as such, many of them do use the user's bloodstream, their nerve endings, etc This means that they suffer injuries just like their flesh and blood versions.
Certain versions of augmetics although artifiical seem to virtually mimic living matter. This eerily echoes the kinds of augmetics Ian Watson put in his Inquisition War and Space Marine novel, and the sorts of opticla augmetics Gaunt got after Only in Death.

Page 86
A bionic head is really just an armoured head unless the character also has implants in his brain..
Bionic head.

Page 86
Random description of bionic parts: Legs: added armor, increased movement rate.

Arms - enhanced strength, armor

Bionic organs: Lungs add resistance to gas weapons, Heart can either reduce toughness (low quality) or increase gas toxin resistance (advnaced)

Brain - increased mental functions nad speed/reactions (highly advanced only, malfunction has reverse effect)

Bionic senses: Bionic ears, eyes, noses touch/taste. May degrade or improve capabilities. Bionic eyes get added resistance to photon flash flares and similar effects.[/quote]

Page 87

Page 87
Average and advanced bionic eyes may also incorporate any of the gunsights listed later, or multiple types of gunsight. However, unlike a gunsight the character does not have to aim to use a bionic eye. Average and advanced bionic eyes may also include one or more auspex types as well. Some bionic eyes also have built-in weapons, so an advanced bionic eye may include the equivalent of a single digi-weapon.
Other features of bionic/augmetic devices.

Page 87
Any or all bionic senses can be incorporated into a helmet as autosenses. This is lost if the helmet is not worn or is destroyed.
Bionic senses can be helmet mounted. AT least for astartes armour one assumes, at least, but probably also Storm trooper/Sororitas helmets.

Page 87
A Psi-booster increases activity in the part of the brian responsible for controlling psychic powers.
It's possible to enhance psychic abilities with artificial means.

Page 87
A Mind Impulse Unit, or MIU, is a neural link-up between a character and a piece of equipment, allowing him to operate the machine with thought alone. MIUs are used in some types of vehicle, particularily the gigantic Titans of the Adeptus Mechanicus, and are rarely used elsewhere. Of other uses, the shoulder-mount weapon is one of the most practical applications, allowing the character to fire a weapon whilst keeping both hands free.
The good ol MIU unit and its varied uses.

PAge 87
Mechadendrites is a catch-all name that covers a variety of tendril-like prosthetics used by the aDeptus Mechancius to aid them in construction, maintenance, and research. They have small motors and actuators within their armoured tentacles and wave abou tthe Techpriest almost with a life of their own.
Mechadendrites, the AdMech's buddy.
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Re: 40K spinoff game analysis thread (Necromunda-Inquisitor-etc)

Post by Cykeisme »

Hmm.. does the Astartes power armour interface via the Black Carapace include the functions of an MIU?
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Re: 40K spinoff game analysis thread (Necromunda-Inquisitor-etc)

Post by Connor MacLeod »

More 40K equipment depictions from Inquisitor. I really wish I could find more of the supplements for this, there's lots of details in Inquisitor that would be quite useful in the "non military" regard and would complement Dark HEresy... *sigh*

Page 88
combat stimulants are developed to improve a character's physical or mentla performance in some way.

...

Inhaler: One deep breath is all it takes!

..

Injector Implant An injector normally takes one action to activate and will continue to have an effect until it is turned off with another action.

..


A character with a stimm gland is permanantly affected by the combat drug. It cannot be turned off and will last for the entire game. Characters with glands have counteractive stabilisers and decontaminants in their bloodstream to stave off the many debilitating effects associated iwth combat stimms.
One presumes this is mainly used on penal legionnaries, by less scrupulus hive gangers.. or the Salvar Chem dogs, and any Guardsmen who are worked on by the Adeptus Mechanicus (gland Warriors, those Elysians from IA4, etc.)

Page 90
These simple devices, sometimes called flugs [filtration plugs], fit into the nostrils and filter the air inhaled. They are fairly effective against breathable toxins as long as the character remembers ot keep his mouth shut, but have no effect on skin-absorbed poisons.
A more simpler form of rebreather. Provides no protection against contact bio/chem weapons though it seems.

Page 90
A rebreather has its own air supply and allows a person to survive in the most hostile conditions.However, this
supply is limited and prolonged use can prove just as dangerous.
Rebreathers.

Page 90
Synskin
This is an artificial layer which is
sprayed across a person.s skin, forming
a protective barrier between his body
and the elements. It provides almost
complete protection from all airborne
toxins, and is available in a wide variety
of colours, black being the most popular
of all.
Synskin. apparently comes in many colors (and flavors? One wondres if Jaq and Meh'lindi experimented...)

Page 90
De-tox
This is a type of combat stimm and can
be used in any of the Dispensers noted
above.
One kind of combat stimm.

Page 90
Range finder - this sight accurately displays the distance to the target, allowing the firer to shoot at the right trajectory.

...

An infrascrope allows the user to see the heat auras given off by other people, detecting them in the darkness or through barriers.

...

A character using an infrascope can also "see" a target within 2 yards of the other side of a wall, or similar obstruction.

...

A laser sight uses a low-powered beam to project a dot onto the target, enabling for more accurate placement of shots.

...

Motion predictor: This sophisticated gun sight has an internal metriculator which calculates the direction and movement of the target and enables the character to compensate for this.
Various gunsights and scopes of varying complexity.

Page 90
They [servo skulls] are fitted with small anti-gravity engine swhich enable them to float, and each is designed to perform a specific task.
...
A
servo-skull only has a mechanical brain, it has no mind as such, which renders it immune to many kinds of psychic powers, gases and toxins, and so on.

...

Gun-skull: The Servo-skull is fitted with a small weapon, equivalent to one of the pistol types listed earler.

...

Med-skull - These are servo skulls fitted with drug-filled syringes and small manipulative appendages for stiching and cauterising. THe Med-skull can perform one healing action on the character as if it had a medi-pack.

...

The combat-skull's whirling blades and lacerating knives allow it to dart forward and slash at the character's enemies.

....

Hunter-skull: The skull is fitted with a battery of detectors to locate the character's enemies. THe skull has one or more of the auspexes detailed below, and uses them once per turn as its action (it is alwys active, never passive.) the character is aware of anything tha tthe servo-skull is aware of.
Kinds and types of servo-skulls.

Page 91
A psyber-eagle is a genetically and
cybernetically enhanced familiar, used
by psykers to extend and channel their
powers.
Psyber-eagle. Eagle version of the psyber-ravens Space Wolf psykers use.

Page 91
cyber-mastiff is a generic term given to a number of different artificial attack constructs. They are also commonly
known as kill-dogs, razorfangs and rending rovers. They have an in-built hunting and attack instinct, and can only
respond to the simplest of commands
description and capabilities of cyber-mastiff.

Page 91
There are a variety of scanners and detectors in use across the Imperium, which are known by the collective title of auspexes. These can be given two settings: active and passive.

...

The auspex (bio scanner) detects the life signs of biological creatures. It can detect any living creature, but cannot detect any non-organic object.

...

As you might expect, a motion tracker detects movement, and the faster a character is moving, the more likely they are to be detected.

...


Psi-tracker: This is a very arcane devicec that can read shifts in warpspace, essentially detecting th esouls of those nearby.
Variety of kinds of scanners. Note the "psti-tracker" - a mechanical version of the feat many astropaths and librarians have. Presumably they can scale up (to starship sclae, for example


Page 91
A medi-pak (usually referred to in the
Imperium as a pharmacopoeia or
narthecium) contains drugs, bandages
and other first aid equipment.
40K first aid kit. 'nuff said.

Page 91
A psychic hood uses a complex psychocrystalline
array to boost the psychic
powers of the wearer.
Mainly used by Librarians, but other psykers (like Sanctioned psykers and Inquisitors) can use em too.
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Re: 40K spinoff game analysis thread (Necromunda-Inquisitor-etc)

Post by Shadowtraveler »

Connor MacLeod wrote:Mesh armour - primarily this was associated with the Eldar, though some forces (even in the guard) used Mesh (EG the Vitrrians). In modenr times one suspects mesh and flak merged into the same thing.
It hasn't. Mesh armor is a separate from flak in Dark Heresy.
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Re: 40K spinoff game analysis thread (Necromunda-Inquisitor-etc)

Post by andrewgpaul »

Connor MacLeod wrote:More 40K equipment depictions from Inquisitor. I really wish I could find more of the supplements for this, there's lots of details in Inquisitor that would be quite useful in the "non military" regard and would complement Dark Heresy... *sigh*
IIRC, there was only the Thorian Sourcebook, available here.
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Re: 40K spinoff game analysis thread (Necromunda-Inquisitor-etc)

Post by Connor MacLeod »

andrewgpaul wrote:
Connor MacLeod wrote:More 40K equipment depictions from Inquisitor. I really wish I could find more of the supplements for this, there's lots of details in Inquisitor that would be quite useful in the "non military" regard and would complement Dark Heresy... *sigh*
IIRC, there was only the Thorian Sourcebook, available here.


I grabbed that, although ti might be lacking alot of the fluff (I've seen the Inquisitor RPG one and Its differed from the one I have). But I do my best there. There's apparently more self contained supplements WR has mentioned and show up on Lexicanum - sort of stand alone scenarios. Some interesting data in those really.
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Re: 40K spinoff game analysis thread (Necromunda-Inquisitor-etc)

Post by Connor MacLeod »

next inquisitor update: Space Marines, AdMech, Rogue Traders...



Page 103
A Space Marine can live for hundreds of years. His senses are sharper and muscles stronger than those of a normal man. His
body contains organs unique to Space Marines which enable him to survive poisons, heal wounds in moments, and see
in the dark as if it were day.
Lifespan and abiliites of Space Marines. The number of "hundreds" varies from a mere 300 years being venerable to 1000+ years.

Page 103
They also undertake long voyages of planetary exploration and conquest on behalf of the Imperium, earmarking
planets which are too well defended so that they can be attacked later with the support of the Imperial Guard.
Space Marines in "conquest" mode more often act as the opening assault and scouting forces (where planets cannot be easily conquered.) This makes them one of the more obviously and consistently offensive arms of the Imperium.



Page 103
All Space Marines wear power armour with 3 points of additional ceramite ablative armour on the chest, legs and arms. All Space Marine power
armour has a built-in comm-link. Most Space Marine armour also incorporates full auto-senses and a re-breather, plus a de-tox injector with five doses.
Power armor is noted here (in Inquisitor terms) as having ablative armor. Also a buitl in com link, the auto senses and a rebreather, as well as a built in poison cure system

Page 104
The Cult Mechanicus holds a virtual monopoly on technology, its own tenets and beliefs permeating through their rituals into the common s uperstition of Imperial citizens.

...

as much as half of a forge-world owned by the Adeptus mechancius is primarily given over to huge repositories of technical knowledge. These immense libraries and
databanks of information are highly eclectic and disorganised, so that one may find a crystal storage device containing information on biogenetic engineering next to a scroll covered with designs for
steam locomotives.

..

The Techpriests jealously guard their independence and it is a rash or brave Inquisitor who dares to interfere or investigate the Mechanicus on one of their own forge worlds.

...
The lowest ranks of Techpriest have mainly maintenance and construction duties, but as a Tech-adept progresses and acquires greater knowledge, he is relieved from day to day tasks to study ancient
texts and learn the greatest mysteries and techniques. Thus, the Adeptus Mechanicus endeavours to maintain this position of absolute knowledge and authority, and a Techpriest who feels that this is threatened will go to any length to protect his power, including murder, extortion, kidnapping, sabotage, and terrorism.
Rather lengthy descirption of the Inquisitor entry for Admech chaaracters. Notice the words "monopoly", the (apparnetly) haphazard method of knowledge storage, and their aggressive independence.

Also note that at lower levels techpriests basically do grunt work (seeming to serve as construciton and engineering folk) whereas its only at higher levels they get to do the actual research and development or engineering on their own.

And lastly, we get a nice reminder of how much of dicks they can be, even to Inquisitors. And a reminder of how politics and relative power structures influences theroetical power in the Imperium (EG the Admech can still fuck over an Inquisitor if they choose, even if he is in theory the direct representative of the Emperor.)


Page 105
It [flesh] must be sustained artificially beyond a certain point and, if one is to make most use of it, much of it needs replacing by newly grown parts or, more preferably, manufactured limbs, organs and systems.
AdMech can sustain themselves by organic or artificial replacmeents (dogmatically favoring augmetic.) although organic (cloned? do they practice organ banks like in the ARM novels?) option clearly exists. It is interesting that despite existing it is so rarely employed - does the AdMech "faith" secretly manipualte others into mechanical augmentations as a sort of proselytizing?

Page 105
Their [AM] brains incorproate devicecs known as memo chips, ingrams, or electrografts, which allow their memories to store an incredible amount of information and access it quickly. They are often fitted with a vareity of neural plugs which allow them to "jack in" to the network of a terminal or machine, becoming part of its operating or control system.

...

The most aged of the Adeptus Mechancius are many, many centuries old, kept alive by horrifically produced anti-agapic elixirs which nourish the few parts of mortal flesh left on their bodies, although the wealth of knowledge and experience crammed into their brains has entirely divorced them from reality and driven them mad.
Hundreds? Hah! Try thousands. Its likely though that invariably they die out simply because certain organic parts cannot be indefinitely maintained (or get replaced so often they eventually lose all sense of self - I doubt the process is perfect, otherwise we wouldnt have crazy thousands of year old AdMech elders running around)

Also notice the first paragrahp decsribing the sorts of mental augmentations available and their capabilities.

Page 106
To limit the moral pollution caused by contact with alien and non-Imperial cultures in millennia past, the Adeptus Terra outlawed trade and dealings beyond the Imperium. Only those individuals with
Warrants of Trade or similar documents are allowed to explore planets not yet under Imperial control, encounter alien civilisations and regressed human societies, and claim barren worlds rich in
minerals or other resources. Such men are the Rogue Traders. Operating beyond Imperial control, they are a law unto themselves.
Of course, they aren't always "beyond control" I imagine if they have inquisitors or Space Marines along with them (sometimes haivng them seconded to their expeditions) I imagine they are under constant watch. It is known from BFG that the Navy will second ships to a Rogue Trader for the purposes of keeping tabs on them. And there are always Inquisitorial agents or assassins...

Limiting the number of people who can "legitimately" get into contact with aliens and such also makes it easier to clean up if such individuals become problems.

Page 106
Not all who claim to be Rogue Traders actually are, while many Warrants of Trade are centuries old . handed down through family generations, exchanged in gambling dens, stolen from their rightful
owners or have otherwise fallen into the hands of those who might abuse the power they bestow.
Something akin to this was implied in the second Shira Calpurnia novel. That there are lots of "low grade" Tradres that have warrants issued by the High Lords, while a much rareer number have warrants much older or more powerful - some of which come from the Emperor himself. In this context though, they also include imposters.

Page 106
Many Rogue Traders have highly unstable personalities . some destroy worlds on a whim, or experiment with alien species out of macabre curiosity.
Well this comes as no surprise, does it?

Page 107
Jokaero digital weapons are popular . miniature lasers and needlers that are worn as rings but contain the same power as a pistol.
Digital weapons are comparable in power to their pistol analogues.

Page 107
Rogue Traders wield incredible power and it is easy for them to forget that once back within the Imperium they do not have free rein to act as they wish, and this will also draw
attention from the Inquisition. Many Rogue Traders dispute the right of the Inquisition to persecute them, as they see it. As men who have wandered amongst
alien stars and conversed with all manner of cultures, Rogue Traders are susceptible to all kinds of heresies, from wayward philosophies to infection by alien
creatures or possession by warp entities that live in the darkness between stars.
Again, no surprise.
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Re: 40K spinoff game analysis thread (Necromunda-Inquisitor-etc)

Post by Connor MacLeod »

Next up for Inquisitor.. almost done...

Page 108
There are countless factions of belief within the Ecclesiarchy, each preaching a slightly different message. Some are more common than others and in the dark times of the 41st
Millennium the most apocalyptic, militant faiths have many supporters.
Self explanatory.

Page 108
Although ostensibly pro-Imperial, such militant factions can often pose more of a threat than the heretics they seek to destroy. Their mob mentality and ability to rouse a populace into a frenzied witch hunt, blinded by its all-consuming need for the guilty and blasphemous to be cleansed, can cause serious problems to any planetary government, upsetting the precarious balance of power which allows a world to continue to exist in a galaxy that contains a thousand and one threats.Such organisations can also be callously and cynically manipulated by individuals for their own agendas, and often act as a front for even more nefarious activities.
It is interesting but unsurprising that the Inquisition might not always HAVE a favorable view of the Ecclesiarchy, given the fervor they cna stir up can lead to all sorts of trouble (public rioting and such.) - nevermind outright manipulation of such an organization. Still, considering that a fair number of inquisitors must come out of the Schola Progenium (which are run by the Ministorum) this view is a bit surprising.

Page 109
Preachers and Cardinals loyal to the militant cause can supply arms and armour; although officially the Ecclesiarchy is banned by Imperial mandate from having any 'men under arms', these militias are often given weapons and accoutrements of faith by the Ecclesiarchy.
Sneaky buggers, aren't they?

Page 109
Malicant's ancestors were from the home of the Redemptionist movement, the hive world of Necromunda. Centuries ago they left their world on a Redemptionist crusade, finally
founding a Temple of the Redemption on Ghastri IV.
This impiles the Ecclesiarchy has access to ships of its own, at least on a local scale.

Page 110
The Imperial Guard forms the mainstay of the Emperor's fighting forces, and at any one time there are thousands of regiments fighting across hundreds of battlezones all
across the galaxy. Drawn from almost every world in the Imperium, the Imperial Guard is an incredibly diverse military organisation.
"thousands of regiments" across "hundreds of battlezones" -clearly an understatement. Also note the term "diversity" - which is pretty much by nature, since they draw from militaries all across the galaxy that allows for alot of variations.

Page 111
The more dubious Imperial Commanders do not think twice about subjecting their Guardsmen to atrocities which would be considered barbaric by many, such as
forced addiction to certain combat drugs, or the implantation of adrenal and endochrinal glands that turn the Veteran into a frenzied killing machine
Some of the more interesting things that can be done to your typical Guardsmen to imrpove their abilities. One wonders if the implants count as augmetics.

PAge 111
The surface of Dantis III was heavily polluted and the infestation of deadly Tyranid organisms made fighting outside the factory-complexes almost impossible.
A few companies of the Lostok 23rd were modified by the Techpriests to fight in this hellish warzne, incorporating many organs and drug-secreting glands that enabled them to survive unprotected, as well as boosting their combat abilities and aggressiveness.
Something similar to this was done to some Elysian troops as mentioned in Imperial Armour 4. It's an interesting possibility to consider nonetheless, as its one manner in which the Guard is adapted to fighti n alternate enviroments (and likely saving the use of "precious" equipment the Munitorum is loathe to part with.)

Page 112
He strode to the Leman Russ tank that was parked to one side of the steps.
...

He pulled himself slowly up into the turret and felt a sudden surge of stims flow through his veins to block out the pain in his joints.
..
The man, face pale and his hands quivering, handed the incendiary shell to Tannenburg. Taking a scriven-drill from his belt, Tannenburg inscribed the symbol of the eagle, the eye, and the blade upon th shell's casing, finishing the line of symbols with his own personal rune.

"Load it," he said bluntly, handing the shell back. Tannenburg stood up in the turret and looked toward the hill.
Aside from teh fanatical inquisitor with a stimm addiction, teh fact he blessed/enchanted the shell is interesting.

Of more interest to me is the fact the Leman Russ incendiary shell was lighte nough to be manhandled by two people without much apparent effort. That puts some limits on its mass (IE its not likely to mass anywhere near a hundred pounds)

Page 112
"Fire!" he bellowed and the Leman Russ's gun thundered, rocking the whole tank backwards with the recoil. A moment later the hill exploded into flames, which spread from stake to stake as sparks leapt onto the oil soaked pyres. In a few seconds the whole hill was ablaze with a raging inferno which towered into the sky, brighter than the setting sun.
The inquisitor is, IIRC still standing in the turret

If we knew how far away the hill was (aside from the fact its still in visual range, which doesnt tell us a whole lot) we might estimate the velocity of the tank shell, although this assumes it was firing a full charge too (since its just lighting a buncha pyres, it need not be, and such a charge probably wouldn't be desirable anyhow.) The recoil of the tank wasn't significant enough in any case to knock the Inquisitor backwards noticably even if it rocked the tank back on its tracks, so the combined recoil (shelll plus propellant) probably wasn't much greater than a modern tank round, if that - say 20 or 30,000 kg*m/s. Still, even if this Russ is getting performance comparable to a modern tank out of a shorter barrel that tells us something, I think.

Page 130
A Desperado will dress in hard-wearing protective clothing, often concealing padded or plated body armour for added security.
some body armour can be concealed under clothes.

Page 131
Not all Desperados are human; some Inquisitors are not above using aliens to do their dirty work. Sometimes an Inquisitor must use non-humans, for although the Imperium is vast, its power does not extend beyond the patrols of its warships, and many fugitives from justice will find refuge in the wilderness zones between Imperial worlds. Some of these areas are completely no-go for agents of the Imperium; pirate-infested backwaters where traitors, malcontents and aliens gather together in drinking holes and slave markets.
We see an inquisitor using Kroot in Conquest of Armageddon.

Page 132
If planetary control is ever lost, the Arbitrators and Judges of the Arbites are empowered to take over and rule the world in the Emperor.s name until a suitable Imperial Commander can be found. Where civil unrest and crime threaten the stability of a world or the power of its ruler, the Arbitrators may be released to restore law and order.
Arbites have some far reaching powers - greater than the Planetary governors nad their fores, but also over the Guard and Navy that may be nearby as well (Witness what happened in Execution Hour.) This is likely meant to offset their own limited numbers.

Page 133
The role of everyday control and policing usually falls to local security forces, working under the orders of the Imperial Commander and his staff. Their exact function and powers will vary from world to world depending upon the nature of the Governor. Worlds ruled by an authoritarian or paranoid regime will have many military police - secret service enforcers - watchmen and patrols, while more liberal commanders may only have a private bodyguard and a standing force to repel out-and-out insurrection and rebellion.
The PDF version of Arbites, likely. seen in a number of Cain novels and in the Necromunda novels.

PAge 133
In these circumstances he can call upon the Enforcers of the Inquisition, often known as Wards or Protectors. THese are recruited and armed by the Inquisition itself from amongst the most faithful and resolute peoples of the Imperium. The Wards can be brought in to enforcee an Inquisitor's rulings, replacing local secruity forces or the Arbites, providing kill teams and execution squads, and lending their firepower to purges and witch hunts.

Many Enforcers are based upon imitations of the Wards and Arbites, and cna be similar in appearance. They generally wear carapace breastplates with padded flak armour or additional vambraces and plating.

...

The combat shotgun of the arbites is as much a badge of office as a weapon, and the homing Executioner ammuintion they sometimese use is feared across the galaxy. Although most Enforcers won.t hesitate to kill, they often carry weapons to subdue foes wanted for interrogation or trial, of which the power maul is most common. Some carry devices for ensnaring foes, such as electro-net launchers and pulsecharged bolas. They make used of cybermastiffs
for hunting down their prey, as well as grapplehawks and stingers to catch fugitives who attempt to escape.
Yep. The inquisition apparently have their own ARbites-analogues, as well as storm troopers, fleet assets, SoB, Marines, and so on... Enforcers seem to be the general catch all term for police/security forces, but I've seen it more often applied to their PDF analogues. (Wards are thus the Inquisitorial version, and Arbites would be.. Arbites. Wards would be folk like Eisenhorn's recruitment of Fischig.)

Page 133
Inquisition Wards and the Adeptus Arbites are well equipped, often with Rare items, while planetary security forces will have less advanced weapons, except for specialist duties.
Not surprising.
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Re: 40K spinoff game analysis thread (Necromunda-Inquisitor-etc)

Post by Connor MacLeod »

And.. last update for Inquisitor as well.


Page 134
Thousands of years of exposure to radiation, carcinogens and the warp threaten to destroy the biological
foundation of Mankind itself.

..
Not only that, Mankind is slowly and tortuously evolving into a psychic race and mental powers are not
the only manifestation of this painful evolution.
I'd bet chaos is more commonly a cause for mutation than other causes they attribute to it.

Page 134
On the more advanced worlds, Mutants may be tolerated, but nowhere are they granted the few rights and privileges enjoyed by untainted folk. They are segregated and shunned, often formed into groups of slaves and forced labour, outlawed from inhabiting the same areas as normal citizens. Other persecutions may be heaped upon them, such as involuntary sterilisation, for Mutants are at far higher risk of giving birth to mutated children. However, not all mutations turn a man or woman into a sloughing-skinned, frothing beast, and many Mutants can pass a cursory examination. Where Mutants are tolerated, it is possible for such a hidden Mutant to rise to a position of authority, either socially or militarily. In fact, many of the Imperial Commanders and noble houses of the Imperium are rumoured to harbour Mutants within their ranks, and certainly it is the case that very powerful Mutants may retain their position even if their taint is discovered or widely rumoured.
The state and condition of mutants, as we see in many novels and short stories (often eithe Eisenhorn stories, or some of GAv Thorpe's short stories.) Mutants, despite their second/third class status and virtual enslavement/segregation, are still useful ot the Imperium (hell as some source point out, the Imperium still finds uses for corpses, so why not mutants.) Mutation, like the spread of psykers, is inevitable, and the Imperium are assholes for praciticing such discrimination and segregation, but in truth I find it hard to argue against it, given that mutants and mutation often ARE signs of Chaos infestation or the work of chaos.

Page 135
As year on year the number of Mutants increases, they become an ever larger, and more downtrodden part of the Imperial populace. They form their own sizeable communities, have their own religions and customs, and have created their own societies within the labour camps and slave pens. Puritanical Inquisitors see such gatherings as potential dangers, treating all Mutants as heretics and malcontents simply by virtue of their birth. Many, some would say wiser, Inquisitors see Mutants as another resource at their disposal. As an underclass, they are all but invisible to most Imperial citizens . the slave in the kitchens, the worker in the fields, the laboratory assistant who is ever ready to help. Their eyes and ears see and hear everything, and a Mutant populace, if won over to a cause, can provide a mass of manpower if nothing else.
One thing I've often wondered is whether or not population figures actually include mutants. I'm inclined to think not, given how they are regarded (IE not really human) any more than it is likely that psykers or Astartes or possibly even abhumans are included. Still it is possible.

Page 136
Many military leaders and special forces are brought up by the Schola Progenium, including Navy officers and the elite Storm Troopers and iron willed Commissars of the Imperial Guard. It is the task of the Drill Abbot to give specialised combat training to these children. Many are Imperial Guard veterans who have been ordained as Abbots, though a few are products of the Schola Progenium themselves.
Heh. For some reason this has me wondering about the Drill Abbot who must have trained Ciaphas Cain.

Page 137
Based in the Schola Progenium habitat orbiting Golian, Josef Khoriv was once a petty
officer in the Imperial Navy.
some Progenium facilties apparently are on stations.

Page 138-139
In this last instance [arco-flagellation] the heretic undergoes extnesive physical surgery and mental reconditioning, turning them into frenzied berserkers T He guilty person can be implanted with a variety of wepaons, such as cutting claws, penu-mattocks and the ever popular electro-flails. The ARco-flagellant is fitted with a sealed pacifier helm containing implants that connect into the cerebrum and spinal cord, which keeps them in a calm, barely conscious state.

....

They are almost unstoppable once activated, their bodies awash with combat stimulants, pain suppressants, and adrenal pumps, making them virtually immune to all pain and bordering on the unkillable exceept when inflicted with the most horrendous injuries. Brainwave pattern regulators turn them into psychopathic maniacs, suffused with inner agony and anguish, removing any thoughts of fear or self-preservation.
Arco-Flagellants strike me as more of "shock and terror" weapons than actual war machines (unlike, say, a combat servitor.) - used more for their psychological effect than anythign else. Or possibly as a tool of assasination. I'm also left wondering why they never seem to have ranged weapons of any kind...

Page 140
death cults of many types can be found on human worlds across the Imperium. Some are undoubtedly Chaos-influenced, unwitting pawns of men who would bargain with Khorne the Blood God. Others revel in holy slaughter, dedicating their victims. souls to Him, offering up blood sacrifices to the Emperor so that He might answer their prayers. Then there are the Death Cults that specialise in ritual murder and assassination. The art of the blade is paramount to many Death Cultists; different types of incisions, lacerations and punctures, the weapon they are inflicted with, and the body location on which they are made, all have special significance to dedicating the soul to the Emperor.

Death Cultists are quite frequently cannibals and haemavores (blood drinkers). They feel purified by eating the corpses of those they.ve slain, stealing their enemy.s prowess and soul for themselves. Often blood is siphoned off from the dead as offerings to the Emperor, and Death Cultists will make pilgrimages to a great Cathedral of the Ecclesiarchy to present their gifts to the Emperor.
I've said it before, and I'll say it again, the Imperium finds uses for everyone. In this case I'm thinking "Assassinorum lite" - basically the IG to the Assasin's space marines.

Page 141
Officio Assassinorum killers are death machines, trained in one of the hidden temples to be an expert sniper, a bio-chemically-driven frenzied killer, a shapeshifter or worse. The Officio Assassinorum is almost as secretive as the Inquisition, and the two organisations work closely with one another, which is not surprising considering their roles.
I have to wonder why they didn't bother mentioning the Vindicare (sniper), Eversro (frenzied killer), shapeshiftper (Callidus) or "worse" (Culexus?) nevermind the other ones we've heard of (Venum and vanum?)

And its obvious the Inquisition and Assasins are linked, considering that the Ordo Sicarius was put in place to watch over the Inquisition after the Master of Assassins had to fight that lil civil war he had after Vandire's Reign of Blood.

Page 142
Although it is possible for a daemon of Chaos to manifest itself within the physical realm, it is very difficult. The barriers between warpspace and realspace must be weakened by rituals and sacrifice, and even then the daemon can only appear for a comparteively shortt length of time. Daemonic possession is a more common form of intrusion, where a daemon imparts some of its power and will into a physicla host. Like manifestation, possession is normally limited in time, but can be extended almost indefinitely if certain ceremonies and procedures are performed at the time of possession. This cna drag a daemon from the warp and trap it inside a possessee, crating a creature known as a daemonhost.

These are created for a number of different reasons. Some are willing volunteers, members of Chaos-worshipping cults who give over their bodies so that their master may walk amongst them. Others are less self-sacrificing, having been captured by a cult and waking with a daemon living inside their mind . an experience likely to drive even the most strong willed into insanity.

Inquisitors, particularily the Daemonhunters of the Ordo Malleus, also create Daemonhosts. Some use them merely as a way of interrogating daemonic entities about the warp and its powers, refusing to free the trapped daemon unti lthey have answred their questions. Other Inquisitors, particularily those who have no psychic powers themselves, use Daemonhosts as pyschic fighters.
Conditions and limitations for the manifestation of daemons, as well as the use and creation of Daemonhosts. Despite the fact they mention Inquisitors creating Daemonhosts, it's rather obvious that only radicals do so, considering how the use of Cherubael was considered in the Eisenhorn novels.

Page 143
The presence of a warp entity inside a physical body eventually takes its toll on the Daemonhost, but until they are finally consumed by the power raging within them, they are potent beings. Their possession and the enchantments placed upon them protect the Daemonhost from the attentions of other warp creatures, while the daemon's own powers can be manifested by the host.

When unleashing their mental powers, Daemonhosts tap directly and efficiently into the warp, allowing them to channel enormous amounts of energgy, which will eventualyl consume them if they are not released from their possession.
Daemons are hinted to be arguably better at tapping warp power than normal humans.

Page 143
No matter how strong-willed the host is, eventually the possessing Daemon will begin to corrupt the body that it inhabits. This is very much reduced if the proper rituals have been undertaken, but month by month, year by year, the Daemonhhost will physicaly change to suit the needs of the entity residing within their soul, ,reflecting its inhuman nature.
This probably represents a sort of "inefficiency" or entropy.

Page 152
The atmosphere processors of Magnos II are required to keep the world's temperature within the limits of human survivability.
The Imperium apparently does have mechanical means of temperature and climate control.

Page 170
Unbeknownst to the Techpriest, the catacombs are in fact a vast stasis tomb that contains the bound
essence of the daemon prince Sgoroth.
stasis tomb used to bind a daemonic entity. not the first time I think such happened (another I think was Brothers of the Snake?)

Page 171
The daemon in question has had part of its essence trapped within a daemonhost in the warrior band of an
Inquisitor. The Rogue Trader must kill the daemonhost to free the captured daemon, or banish it back to the warp in some other fashion.
Killing a daemonhost can release it.

Page 180
It is possible for armour to be destroyed by a particularly effective hit. If a hit scores more than double the number of Damage points the armour can absorb, the armour on that location is damaged and its value is halved. A second damaging result removes the armour from that location altogether. Note that the armour still deducts its starting value from the damaging hit when working out injury on the location.
while this is obviously gameplay, it does suggest that 40K body armor is meant to stand up indefinitely to certain kinds of firepower, while firepower over that threshold will eventually degrade it. Possibly superconducting and/or ablative effects at work.
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Re: 40K spinoff game analysis thread (Necromunda-Inquisitor-etc)

Post by Connor MacLeod »

Next on the Inquisitor Bandwagon... The Thorian sourcebook. This may be incomplete, as it was an online version, and they typically removed some of the fluff from the "online" sources as well. But I couldn't find it reasonably any other way. If someone has the fluff that I may or may have missed I'd be happy to see it.

Also there are some additionla campaign modules that I have yet to locate: Death of an Angel, the Cirian Legacy, and Heavenfall, to look over. Help with that would be appreciated too.

Not much technical here as far as numbers, but the viewpoints and implications about the nature of the Emperor and Chaos are interesting to me.

Page 3
The ideal of restoring the Emperor to the Imperium in mortal
form is at the heart of the Inquisition's formation.


I'm not sure this is true of the WHOLE Inquisition, but probably of many aspects of it, considering
that there are some very religious Inquisitors out there.

Page 3
Four individuals, trusted servants of the Emperor during the
building of his galactic empire, gathered together to discuss what
was to happen. They were divided in opinion, with two believing
that the fledgling Imperium could not survive without the
Emperor to directly lead Humanity, while the other two were
adamant that the Emperor has ascended to a higher plane and
that it was folly to interfere with the course of events as they had
unfolded.
The two resurrectionists, known only as Promeus and Moriana,
left Terra to begin their quest of bringing back the Emperor,
while the two that remained acted quickly to establish
themselves with the newly formed Senatorum Imperialis. Known
to the Primarchs as loyal servants, these two began to lay the
plans for the formation of an organisation that would combat the
efforts of the two dissidents. Thus were the seeds of the
Inquisition itself sown.
Post-Heresy, pre Inquisition agents and their divisive views on the Emperor's fate.

It is interesting to see the divided views about the Emperor's fate arising even now - the view
of the Emperor's divinity may even have seeds in the idea of the Emperor "ascending" to a higher
plane (it wouldnt take much to go from "ascending" to a higher plane to "ascending to Godhood" now, would it?)

Page 3
At some point Moriana and Promeus
split, their goal still the same but Moriana determined to use
whatever means necessary to achieve her aim.

Fearful that Moriana would unleash unspeakable powers of
Chaos to achieve her goal, Promeus created a small army of
dedicated followers to combat the menace he believed she
posed. These two factions clashed many times until Promeus's
disciples prevailed and Moriana disappeared, probably into the
Eye of Terror.
The "radicals" from before further split, one faction going rogue and "probably" into the EoT.

Page 3
The original intent, to prevent the reincarnation of the Emperor,
had been diluted over the centuries, and when the Promeans
were discovered fighting against an ill-specified Chaos threat,
they were brought into the fold. Neither the Inquisitors that
contacted the sect nor the Promeans themselves were aware of
the irony of their cooperation, and thus the first resurrectionist
Inquisition faction was created.
Yet again we see the Inquisition demonstrate its innate practicality.

Page 3
By the 33rd millennium the
Inquisition boasted several thousand Inquisitors and hundreds
of thousands of agents, but was still little more than individual
bands of dedicated men and women pursuing their own goals,
with little or no organisation amongst themselves. Thus were the
seeds of heresy allowed to take root once more.
lower limit on the size of the Inquisition. It's arguably grown larger since then.

Page 3
It is not known whether Moriana herself was still alive at this
point, unnaturally sustained perhaps by the energies of the Eye
of Terror, but her legacy was to make itself felt again.
It's possible for a human to survive for millenia due to the effects of the Eye. Again not surprising.


Page 3
Amongst the great number of texts compiled over the millennia
by their predecessors was a growing body of information
concerning musings on the nature of Horus and his possession
by Chaos.
..
As the resurrectionists took greater note of these works, a
splinter philosophy began to form, eventually to be dubbed the
Horusians. Unwittingly, they were continuing the work of
Moriana, investigating the possibility of using the power of Chaos
to restore the Emperor to a mortal form fit for his psychic
presence.
Here we see Inquisitors making parallels between the "possession" of Horus by Chaos
and the nature of the GeOM pre-Throne (in a sense, the Emperor "possessing" a mortal
form through which his/its greater warp consciousness may act. A better term however may be
avatar.)

Page 4
Aged one hundred and twenty years old, von Dressen reached a
harsh decision.
..
By the time
she died, aged three hundred and four,

...

By the start of the 35th millennium, the
Inquisition had turned full circle and resurrectionism was once
again all but eliminated from the Inquisition's goals
An Inquisitor managed to make at least age 300. We also observe that the Inquisitions agendas and goals can fluctuate along with all the other
aspects of its organization

Page 4
The principles of Incarnationism were simply yet eloquently
penned by Theodre the Questioning in the works titled Musings
Upon the Will of the Emperor:
“The Emperor walks among us. He chooses his vessels to do his
work, as he has done so since time began. The rotting carcass
maintained in the Golden Throne is not the Emperor, for he
travels abroad, tending to his Divine Will, instilling his power
into those that have been chosen. But what if the Emperor could
be granted a body that does not wither and die, that could be
his vessel for all eternity to come? I believe that such a thing is
possible, that the Emperor yet waits for his new body to be
found or created. In essence, a new Emperor will be created to
lead Mankind to its destiny and conquest of the galaxy.
Again we see it claimed that the Emperor (as a godlike entity) has
properties similiar to most Chaos gods/entities, including what amounts
to a form of possession. This in turn hints that his original body was, as I said
before, just an Avatar possessing a fraction (though a tremendous fraction) of
his own power. An interesting possibility here is to consider whether the
Astartes and the Primarchs might likewise have been extensions of his
power in that regard (or considered possible extensions.)

Page 4
As was usual in such circumstances, Thor was closely observed to
detect the taint of Chaos or alien influence or mutation in his
remarkable skills, but was found to be resoundingly pure. Totally
pure, which in itself raised eyebrows amongst the
Incarnationists.
Here we see it implied that Sebastion Thor was a vessel of the GEoM

PAge 4
...the Inquisition were content to aid him by shadowy
means but otherwise left him be, interested to see whether this
potential Divine Vessel would provide some kind of key to them.
As evidence of this marked fate grew, such as Thor's astounding
ability to generate such great faith in those around him that it
could conjure or quell warp storms, the Incarnationists had
found themselves a new focus. While before they had looked for
all manner of vessels that the Emperor might inhabit, they began
to focus on the saintly, human beings that might provide the final
answer. They became know as Thorians.p
Here its stated that the Thorians (at least) believe that not just Thor, but
essentially any Imperial "saint" could represent a potential vessel for the
Emperor's power.

As theories go it makes a great deal of sense and fits observd abilities (Saint Sabbat, for example)
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Re: 40K spinoff game analysis thread (Necromunda-Inquisitor-etc)

Post by Connor MacLeod »

Next installment on the Thorian Sourcebook bandwagon...

Page 5
The Emperor really is a god, His ascension after the fight with
Horus is very real. Like the other gods He exists within the Warp
and in essence He is the god of Humanity. The one limitation to
any god is that to have power over the physical world, they must
rely upon mortals to do their work. The Emperor is in fact the
greatest example of this – the galaxy spanning Imperium is
merely the material instrument of the Emperor. In a similar
fashion, the Chaos gods must have Champions, possess
worshippers or temporarily create physical manifestations in the
form of Daemons. At the bottom line, the Warp is merely a
reflection of the material world, and without mortals, none of
the gods would exist. All of the existing background points
towards the gods, and other Warp entities, craving after the
physical universe.
Again, similarities between the GEoM and the Chaos gods
are made, and it makes a great deal of sense. I would argue,
though, that rather than simply being like the Chaos Gods, the GEoM
as "the God of Humanity", would be more akin to the Ork Gods, or the
Tyranid "Hive mind" or the Eldar Gods, since his power stems from a
specific racial group rather than a particular emotional/psychological aspect (EG war and violence, disease, pleasure, etc.)

This also means that like other Chaos Gods, the Emperor will have his Champions (Saints), worshippers (Imperial Cult and Ecclesiarchy), and create
physical manifestations ("Angels", the spirits of saints or Primarchs, etc.)

Page 5
However, what if a god could become a physical incarnation? As
a man (the Emperor) can become a god, it stands to reason that
a god could become a man. This is the idea of the God-
Incarnate, the physical vessel for a god in the material world.
The idea of the God-Incarnate is that there will be a certain
individual (or individuals) who will allow this to happen - a god
could invest their power into the mortal body and literally
become a living god (commonly known amongst Thorians as
Divine Avatars). Without being restricted to the Warp, and
therefore restricted to the manipulation of crass, mortal pawns,
what power would a god have?
This hints at something very important with regards to Warp gods/powers
and how they operate or interact with the mateiral world. At the most basic
level, they need some means to "access" the real world in some way, which is why
warp portals, possession, and having worshippers/vessels/avatars is important - it
gives a God an outlet through which he/she/it may influence the material world. The
number and quality of those things also influences the level of power the God would
have in the material world as well.

This also suggests that the GEoM's greatest threat to Chaos was that he had (At that point)
the strongest vessel existing in the material world, giving him the greatest access and power.
And when they crippled his body they hampered his efforts but did not (wholly) defeat him either.
They must be shitting themselves in concern at him gaining another one though.

Page 5
One can imagine that Humanity would be doomed if one of the
Divine Avatars were to become the incarnation of a Chaos god.
Similarly, the idea of the God-Incarnate is not restricted to
Humans - the Eldar are striving to create a new god to defeat
Slaanesh, while a God-Incarnate of Gork or Mork would be
terrible. However, possibly an even greater threat to the
Imperium, and the reason why the God-Incarnate is such a
secret that only the Inquisition know of it (not even the High
Lords of Terra know) is that it would be possible to reincarnate
the Emperor into a living being again.
Here more parallels are drawn similar to my conjecture above - the similarity
to the Eldar's plan is interesting in particular. And we see the term "Avatar" used in context
of the GEoM's old body.

One has to wonder now if the Eldar plots with the Star Child and the Sensei may have had parallels
in this talk of "Divine Avatars" - it was certainly true the Eldar's plots to create a new Eldar God had
similarities to what they were doing with the Illuminati and Sensei, at least.

Page 5
As far as the many of the Inquisition are concerned, the 'second
coming' of the Emperor would be a bad thing. This is quite an
understandable position really, and springs from uncertainty. If
the Emperor were to become a God-Incarnate, what would
happen to the Astronomican? What would be Humanity's
reaction to having their god walking among them? Would the
Imperium be torn apart by war, as believers and unbelievers in
the second coming clashed. If the Emperor were in physical
form, could He be killed again, and if so would He be destroyed
forever, exposing Humanity to the many perils that the Emperor
protects them from? Would the Emperor be destroyed if things went wrong,
if the Divine Avatar was unsuitable? All in all, many
of the Inquisition would rather see the status quo sustained.
Not everyone agrees that a newly incarnated God emperor would be good. Frankly, most of those
issues seem silly. They had an Astronomican before the GEoM "died", its likely he could be "killed" again
but not destroyed (if he is like a Chaos God his physical form is unrelated to his Warp form) even if the Avatar
were flawed in some way. In all likelihood the old body would remain as well as the new one - something
that would actually benefit the Imperium as they would now have someone to keep running the Astronomican and
see to things on Terra while also acting independently throughout the galaxy.

The real problem with the GEoM coming back would probably be with the Imperial Cult and the Ecclesaiarchy, if anything. From the HH novels
we know the GEoM was not particularily happy with the idea of religion. While religion might be a necessity for the GEoM without a healthy Avatar, I doubt
an incorporated GEoM would put up with the Ministorum. Likewise, its unlikely the Ministorum would willingly just give up its position and authority because
their God gained a form either. Its unlikely the whole of the AdMech would enjoy that either, since they seem to be in love with their Omnissiah BS (given the stuff from "Mechanicum" at least.) So the potential for civil war would be a tangible, difficult (but not insurmountable) threat.

Page 5
It is the real task of the Inquisition to seek out possible Divine
Avatars and either kill them, control them or study them
according to their personal philosophy. Over ten thousand years
they have gathered information about what to look for to
indicate a possible Divine Avatar (see Signs and Portents below).
Under the cover of rooting out heretics, witches and mutants,
some Inquisitors are searching for individuals that show signs of
Divine Avatar-like properties.
At least some elements of the Inquisition seek out Divine Avatars for different (and likely contradictory) reasons.
Again one is left to wonder if there might be parallels between the Divine Avatars here and the whole
"Sensei/Illuminati" thing from back in second edition, and perhaps the hunt for the Sensei was because they were
(or were believed to be) potential Avatars.

Likewise, a possible Avatar too may have been witnessed in the Ian Watson short story "Warped Stars".

Page 5
The Magi (the original philosophical descendants of Moriana)
are doing the same thing, only rather than wishing to suppress
the God-Incarnate they want to bring it about. Some of the Magi
may be trying to create a God-Incarnate of the Choas gods, out
of selfish hope to either be the Divine Avatar themselves, or by
earning eternal favour of their god for being the most loyal of
servants. Others may be trying to reincarnate the Emperor,
seeing this as the true way forward for Humanity.
Some of the renegade pseudo-Inquisitors on Moriana's faction
are trying to create a Chaos equivalent of the God Emperor.

A similar concept arises in the Blood angels novels, so the idea
seems to have merit.

Page 5
The myths and legends surrounding the God-Incarnate tell of
the coming of the new god amidst great upheaval, strife and war.
Just as Revelations lays down the horrors of the second coming,
or Ragnarok heralds the end of the world, so too will the God-
Incarnate's arrival be proceeded by momentous events. There
are many Inquisitors that believe the end of the 41st millennium
is just such as time with such tumultuous circumstances -
Ghazghkull's biggest Waaagh! the multiple hive fleets attacking
the Imperium, the reawakening of the Necrontyr, and a growing
Adeptus Mechanicus schism - all indications of growing turmoil
and strife.
Similarly, there are indicators that point towards who the Divine
Avatar's will be; shrouded in myths and legends as you'd expect,
some of them as simple as 'Ten ways to recognise the Divine
Avatar':
“He shall have a great doom upon his brow, he shall be a witch
of great power, he shall be altered in the physical form, he shall
be able to talk and walk with the animals”
Nobody knows all of the signs, and part of the reason for the
Inquisition hunting down all the psykers, aliens and mutants
they can is to study them, to find out what they can about these
individuals so that they might better understand the type of
person who would become a Divine Avatar.
Some Inquisitors believe that the "end of the Millenium" may
herald the coming of a new Emperor. Something tells me
probably not, given the notes and hints from the Cain novels (you'd think
Amberley would mention such a momentus thing, after all..)

Secondly, apparently all the aspects of the Inquisition (psykers, mutants, and xenos)
all hold the potential for "understanding" the GEoM's old body. Not sure how, but
this may explain why they use extracts from alien bodies to help sustain the bugger for
all we know.

Third, apparently Dr Dolittle is a potential Divine Avatar. ha ha.

Page 6
There are some amongst the Thorians that believe that a Divine
Avatar may never come about naturally, and that it is their duty to
devise a way to artificially create a host for the Emperor's soul.
One such man is Inquisitor Dahwrin. In the latter years of the
41st millennium he has gained something of a reputation for
being an expert on such matters, having widely examined all
manner of documentation regarding the Primarchs and Space
Marines. However, few know of his studies whilst operating as
part of the Ordo Sicarius, the group of Inquisitors that have spent
their efforts watching the Officio Assassinorum, established after
the perilous Wars of Vindication.
...
As well as his
usual duties of guarding against misuse of the Assassins and
watching their training, Dahwrin spent much time examining the
properties of the shape-altering drug polymorphine
Mention of the Ordo Sicarius, which governs the Assasins. apparently
the Assasins may have some connection ot the Emperor as well as the
Marines and Primarchs. Or that some (crazy?) Inquisitors may think
you could shape shift your way into a new Emperor.

Page 6
Their aim was to create a hyperpolymorphine that could, when
used on a psychically suitable subject, perhaps create a robust
enough vessel for the Emperor.
Apparently, the latter idea is the case. One wonders how they'd expect
such a thing to work, or such an entity to remain stable. Making your
vessel highly dependent upon a potentially scarce drug does not seem like
a good idea.

Page 6
Unbeknownst to Dahwrin, Magos Lurd had no intention of
simply handing over the results of the studies to the Inquisition.
An armed force loyal to the Adpetus Mechanicus broke through
the quarantine in an attempt to remove the successful subject to
the nearest forge world for closer examination by the
Techpriests.
As usual, the AdMech behave like dicks, even to the Inquisition.

Page 7
The Horusian ideal is quite simple, and yet also
unpalatable for many Inquisitors, even those with a
resurrectionist outlook. Their assumption is that somehow the
powers of Chaos that manifested themselves in Horus might be
harnessed for the creation of a Divine Avatar, or perhaps in the
process of transferring the Emperor's soul from its current form
into the body of a living god.
Horusian philosophy yet again. I won't bother reiterating already made points.

Page 7
The predominant activity of the Anomolian Beholders is locating
potential Divine Avatars and observing them. Only if they are
convinced that the vessel is tainted will they destroy it. Much like
the original Thorians they are content to examine and research
remarkable individuals for signs of potential or corruption. They
are more zealous than most to follow up any sign or omen of a
possible Divine Avatar, and are amongst some of the most
travelled Inquisitors in the galaxy.
A more conservative sort of Thorian, but not as fanatical as some.

Page 7
The Ardentities firmly believe in the basic principles of the
Emperor Incarnate, but their the similarity with the Thorians
end. Rather than a single Divine Avatar, the Ardentites feel it is
more likely that the power of the God-Emperor is likely to
manifest through a group of people, or more likely the entirety
of Mankind
Given Humanity's evolution towards being a psychic race,
evidenced by a gradual but perceptible increase in mutation and
psychic ability, it is the belief of the Ardentites that the ultimate
plan of the Emperor to protect Mankind during this vulnerable
stage was to disseminate his power throughout Humanity
This is an interesting, and plausible possiblity, and elements of this
may already occur. While lacking the power of a single, overriding Avatar,
multiple weaker ones would have advantages too (being able to be in more than one place
for example)

Again, referencing Warped Stars, the boy in that story could have been such an entity. Its also
possible the Sensei (as a whole) were possible groups of such beings.


Page 8
Though Casophili died at the hands of his tormentors,
something remarkable happened. Five days after his death, the
body of the missionary was to be burned upon a sacrificial pyre
to the Dark Gods. As the flames took hold of the tarred wood,
Casophili roused himself and jumped from the fires.
Miraculously brought back from the dead, Casophili confronted
his tormentors and the gathered crowd. The story of Saint
Casophili's return spread quickly and he led the people of Alena
Three against the priesthood.
..

In his later works, Casophili
writes of his experiences over the fives days between death and
resurrection. During this period, the saint tells of a bodiless
floating sensation in a gulf of sound and colour. He writes of a
clamour of myriad voices, some whispering and others
bellowing, swirling around him. He also speaks of a great light
that suffused everything, which he believed to be the Emperor.

..

The fact that Casophili's soul returned to his body is not so much
of a concern for the Casophilians, for the basic assumption of all
Thorian and related beliefs is that the psychic energy of an
individual can pass to the Warp and back. The fact that
Casophili's writings tell of a place within the Warp where these
souls reside is the province of the Casophilians.

Knowing that daemonic entities can broach the barriers between
Warp and real space, the Casophilians dedicate their study to the
transition of a human soul to their universe. They are profound
experts of daemonology with regard to ritual summoning, as
opposed to accidental or malicious possession. With this
knowledge they seek to devise a way to bring forth the soul of a
deceased man or woman, and if this proves successful, it will be
a major step towards creating the means by which the Emperor's
soul can be invested into a suitable mortal form.
A segment of hte Inquisition belives that similarities to the Emperor's behaviour and
nature can be found in the study of daemons.

The story itself is pretty interesting too... the "place where souls reside" may suggest
somethign about the nature of the Warp-based aspect of the GEoM's divinity (in the manner
he can "shield" or claim souls for himself and makes them part of him, the same way other Chaos Gods do)

PAge 8
Unusually for a resurrectionist cult, the Revivicators have few ties
with the Ministorum. Their focus is directed towards the
transition of the soul to the Warp at the point of death. In
particular, they study the means by which this can be slowed,
halted and, ultimately, returned.
...

..the Revivificators are also known to have learned much from the
capture of various Eldar over the centuries. In particular, they
find the principle of the Eldar spirit stone intriguing, and have on
numerous occasions attempted to replicate the practice of
capturing a departing soul. So far, such attempts have proved
wholly unsuccessful, for Mankind's psychic technology is far
inferior to the psychic-engineering properties of Eldar
wraithbone.
Here we learn that like the Eldar, humanity appears to have some measure of
psychic technology similar but vastly crudeer than the Eldar, but the exact nature
and extent of it is unknown. Its doubtful that they can create wriathbone though.

Again, some Inquisitors look to the Eldar for similiarities in explaining the GEoM.

Page 8
Few amongst the
Inquisition know of the grisly dungeons staffed by telepaths and
wired with arcane machinery for the detection and extraction of
psychic energy.
mention of devices that can both detect and harness psychic energy (for some purpose) but
which may hint at some sort of power generation process (like the Squats and Eldar could do)

Page 8
Ultimately, it is the goal of the Revivificators to study the Golden
Throne itself and perhaps alter its working so that the Emperor's
body might be restored. To this end, it is not only the passage of
the soul to the Warp that the Revivificators study, but also the
processes by which a corpse may be maintained in a state ready
for such a reinfusion of the soul. Access to this knowledge and
technologies means that Revivificators often live far longer than
even other Inquisitors, the oldest being Inquisitor Lord Verinath,
who was shot and killed whilst hale and hearty at the age of
seven hundred and sixty three.
mention of the limits of Imperial life extension technologies.

This does not include the Astartes, who are mentioned in the first HH novel to be
effectively immortal (barring being killed.)
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Connor MacLeod
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Re: 40K spinoff game analysis thread (Necromunda-Inquisitor-etc)

Post by Connor MacLeod »

More Thorian sourcebook stuff.. man am I ever glad they put this thing up in a PDF form. It would have been a nightmare to type out like some things have been (Horus HEresy Collected visions, I'm looking right at you)

Page 9
When Antigonus was in his second year
as a Lieutenant in the Polyphemian First
Division, a Departmento Munitorum
tithing fleet arrived at Polyphemia, much
to the surprise of the Imperial
Commander and his aides. Orks had
invaded Dacemon, an agri-world some
hundred and twenty light years away, and
Polyphemia was required to provide four
hundred thousand soldiers for the army
being assembled for the reconquest.

Ever one to stick to his principles, the
Imperial Commander sent his best
equipped and trained troops - the First,
Second and Third Divisions. Thus it was
that Antigonus became a lieutenant in the
Imperial Guard and within three months
was aboard ship and heading to his first
warzone.
400,000 of the Imperial commander's "best troops" were tithed
to the Guard for transport. Giong by the "10%" tithing rule
this means that the PDF may have had at least 4 million troops (a civilised world, perhaps?)

It is interesting that they were organized in Divisions, which implied ~130K troops or so per division.

Also implied that the "tithing fleet" took several months
to cover 120 LY or so for a spee dof around 480c.

Page 9
Poor intelligence led to the
majority of the drop being made onto
unstable lava beds, and tens of thousands
died as the drop ships crashed through
the fragile surface or were destroyed by
eruptions caused by the impact of
hundreds of monolithic drop craft.
"tens of thousands" of troops died in "hundreds" of drop craft.
Broadly speaking each ship would carry a platoon or company-sized
formation.

Page 10
Antigonus crafted the Soulwatcher helm himself, with the aid of
Magos Psykana Alendrixa. Antigonus is not a natural psyker,
and so the Soulwatcher helm functions differently to a normal
psi-booster. The spirit stone encased within the Soulwatcher
helm contains and Eldar soul - a psychic essence that Antigonus
can tap into. Spirit stones are specifically created to shield the
soul within from the warp, in particular the attention of
Slaanesh. This allows Antigonus to use the psychic energy of
the stone without risk to himself, and the Soulwatcher helm
contains an intricate network of mind impulse circuitry that
allows the Inquisitor to interact with and gain feedback from
the psychic gem.
However, communing with a dead Eldar spirit is something
that cannot be done without other risks. Even on the Eldar
craftworlds, such matters are only undertaken by especially
resilient psykers known as Spiritseers. The effect of this
unconscious and conscious communication between
Antigonus and the Soulwatcher helm is bound to have an
increasingly profound effect on the Inquisitor.
Not only is Antigonus risking his mental stability by perceiving
the world through the psyker-sight of the spirit stone, but
bringing his mind into close contact with an alien
consciousness as powerful as an Eldar's has inherent risks.
Though there are probably only a few individuals in the history
of the Imperium that understand such matters fully (Inquisitor
Czevak perhaps being the most prominent), Antigonus' few
colleagues suspect that the growing relationship between the
Inquisitor and the captive Eldar spirit is affecting Antigonus'
judgement.
An interesting combination of human and eldar tech.

An explanation of the function of spirit/way stones is interesting though, and
meshes with what we know about their nature and that of similar things like Wraithbone.

Page 9
The drop site debacle unsurprisingly drew attention, and
Inquisitor Brek arrived at Dacemon determined that those guilty
of such incompetence would not go unpunished.
The Inquisition can and will, barring politics, punish incompetent
Imperial officers. At least if the Inquisitor(s) in question are wont
to care about such matters.

Page 10
Using a mix of Eldar and Imperial technology, the Soulwatcher
helm allows Antigonus to look at the psychic aura of any living
creature, or so he believes.

...

Able to look into the soul of those he speaks
to, Antigonus can detect lies and half truths with unerring
accuracy and detect motive and emotion

..

He can also spot psykers and latent psykers at
a glance, and has on occasion worked closely with the Black
Ships of the Inquisition.
Description of the Soulwatcher Helm.


Page 11
Techpriests of the Adeptus Mechanicus were also
employed to bring several custom-built stasis
chambers to house the library's oldest and most
precious works, including several of the
Ecclesiarch's journals from his early life as a
preacher.
use of stsis chambers in preserving literary works.

Page 11
Small Warpcapable
cutter and crew
were procured for the
cardinal's use, and his
began his tour in
965.M41.
"warp-capable" cutters, indicating that it is at least possible for the Imperium to build warp travelling small craft (similar to what we see in the Inquisition War novels and Eye of Terror). Although the Imperium definition of "small craft" often is the size of a 747 or small cpaital ship in other universes (EG STar Wars)

Page 12
The Abbey itself was defended by several squads of Battle Sisters,
led by Palatine Joannus, and the Abbot's staff and Progena.
Several squads of SoB defending one Ministorum Abbey. Assuming several squads per Sector that could be several hundred thousand Sisters of Battle.


Page 12
Commissar training squads, Battle Sister potentials, Fleet
Officer cadets and others were all gathered into ad-hoc squads to
assist the battle sisters, under overall commander of Palatine
Joannus.
Commisar training squads mentioned here.. a relic from 1st/2nd edition stuff and likely
ascirbed now to Schola Progenium.


Page 12
A daemon hunter of some repute, Umberco Eto has pursued his
vocation within the Inquisition for seven centuries.
Another example of an Inquisitor living nigh on 700 years.

Page 13
At first Eto found it exceptionally difficult to gain access to
the head of the sect, as there were now several hundred pilgrims
in a force-shielded enclave intended for only dozens.
a (civilian) habitat having a force shield of some kind.

Page 13
For three more years, Eto tied up the loose ends,
tracking down and detaining seven pilgrims that had left Tiarni
Delta before its destruction. All seven were found to be clear of
taint and were sent to the nearest fortress to serve the Inquisition
as scribes and menials.
The Inquisition doesnt always destroy those it investigates for taint - they sometimes recruit them. :P



Page 14
In a psychic blast that flattened everybody in the chamber,
Antrecht hurled the daemon back to the Warp. Though his body
was crippled by torture and the daemon's mutating presence, his
mind was stronger than ever. With coruscating arcs of energy, he
struck down the assembled cabal, razing the room with psychic
power. Within a few moments, their smoking corpses littered the
floor.
Sounds alot like what happened to Gideon Ravenor.

If we knew what "smoking corpses" ment (seared? blackened? boiled)
we might estimate some power level from his feat. One infers a Cabal was
fairly sizable anyhow - so it could get into the mid to high MJ range, or even low GJ range (not unheard
of for high end Imperial psyker feats)



Page 16
The hyperpolymorphine grants Asaid almost superhuman
abilities, coupled with her training and iron discipline. Not only
is she able to imitate others almost perfectly, including altering
her vocal cords and internal organs to match her subject, but it
also makes her able to infiltrate places inaccessible to normal
humans. In pipes barely a foot wide she can sneak into the heart
of her target's chambers, while she can push her unnatural body
through grilles and tiny windows to reach her mark.
Properties of the hyper-polymorphine, which is evidently better
than even the regular stuff. It did not confer super Emperor status, however.


Page 17
However, the Thorian philosophy has always trod a fine line
between orthodoxy and heresy, and so many Thorians prefer to
work alone and so do not have access to the higher organisation
and resources of any of the Ordos.
Something we already know, but Inquisitors have access to a more general
"inquisitorial" network when they need (Storm troopers, Chambers militant, etc.)
as well as whatever personal resources they develop.
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