Do you prefer real-world settings or "science fantasy"?

SF: discuss futuristic sci-fi series, ideas, and crossovers.

Moderator: NecronLord

Junghalli
Sith Acolyte
Posts: 5001
Joined: 2004-12-21 10:06pm
Location: Berkeley, California (USA)

Re: Do you prefer real-world settings or "science fantasy"?

Post by Junghalli »

Shroom Man 777 wrote:Ah, so you like those little nifty details that the author puts in? Instead of going on about space swords and space monsters, the way the author portrays realistic details and aspects of science, and puts meticulous effort into it and stuff fascinates you, and/or entertains you? I can dig that.
Yeah, that's one of the things I like about hard SF too. This is one of the reasons I love Peter Watts, his books are full of that kind of stuff. I mean, the guy took vampires and made them hard SF, complete with believable-sounding evolutionary history, and while he was at it he made it one of the most interesting takes on the vampire myth I've seen in a long time on its own merits, regardless of any bonus it might get from being OMG teh accuratronz. It was awesome.
Hrm... I wonder. Those fantastic soft sci-fi, particularly in movies, they tend to be laden with visual effects and stuff and compared with more "modest" films seem to have less focus on stuff like drama and characterization. I mean, shit, compare something like Transformers to Gattaca, or District 9 to Revenge of the Sith. That's something to consider.
Hmm, that's a good point. Maybe realism just doesn't give quite the same opportunities for the same kind of visual spectacle? Sort of like how an ancient army tends to look much more visual impressive than a modern army, which is all spread out so you can't appreciate the scale of it like you can with a giant mob of dudes marching shoulder to shoulder. Similarly realistic space combat wouldn't look as visually impressive, with the ships firing away at each other with missiles and invisible lasers from way beyond visual range. Although maybe it could also be that the types who are drawn toward visual spectacle tend to be guys who focus more on the emotions and aesthetics than the technical stuff? Maybe it's also that guys who go into hard SF tend to be more likely to try to focus on some issue or concept where as soft SF guys tend to go more for epics with lots of dudes shooting each other in grand pitched battles and the like?
User avatar
Shroom Man 777
FUCKING DICK-STABBER!
Posts: 21222
Joined: 2003-05-11 08:39am
Location: Bleeding breasts and stabbing dicks since 2003
Contact:

Re: Do you prefer real-world settings or "science fantasy"?

Post by Shroom Man 777 »

Junghalli wrote:
Hrm... I wonder. Those fantastic soft sci-fi, particularly in movies, they tend to be laden with visual effects and stuff and compared with more "modest" films seem to have less focus on stuff like drama and characterization. I mean, shit, compare something like Transformers to Gattaca, or District 9 to Revenge of the Sith. That's something to consider.
Hmm, that's a good point. Maybe realism just doesn't give quite the same opportunities for the same kind of visual spectacle? Sort of like how an ancient army tends to look much more visual impressive than a modern army, which is all spread out so you can't appreciate the scale of it like you can with a giant mob of dudes marching shoulder to shoulder. Similarly realistic space combat wouldn't look as visually impressive, with the ships firing away at each other with missiles and invisible lasers from way beyond visual range. Although maybe it could also be that the types who are drawn toward visual spectacle tend to be guys who focus more on the emotions and aesthetics than the technical stuff? Maybe it's also that guys who go into hard SF tend to be more likely to try to focus on some issue or concept where as soft SF guys tend to go more for epics with lots of dudes shooting each other in grand pitched battles and the like?
I was actually going for the opposite, and mostly dealing with movies. Nowadays, soft sci-fi spectacles focus on so much on the effects to the detriment of plot and characterization. Whereas harder sci-fi movies have less in spectacle and focus instead of characterization, like in Gattaca.

I don't think "hard" sci-fi in movies focus on technical stuff. In movies, they seem less laden with special effects and they explore issues or concepts through emotion and characterization and plot.

Of course, these are sweeping generalizations and only apply to Hollywood blockbusters and artsy indie films. Hollywood blockbusters have millions of dollars to invest in ridiculous special effects that depict space swords and giant space ships and shit. Artsy indie films don't have this luxury, and so must invest instead on plot and characterization and the fact that they don't indulge themselves in depicting laser space swords or urinating robots and focus more on story and character makes them "hard" simply by virtue of being unable to depict the unrealistic.

EDIT:

Bleh. I think both soft and hard sci-fi can screw it up by either spending too much time in depicting ridiculous spectacles or delving too deep into "realistic" future tech, at the expense of characterization and plot.
Image "DO YOU WORSHIP HOMOSEXUALS?" - Curtis Saxton (source)
shroom is a lovely boy and i wont hear a bad word against him - LUSY-CHAN!
Shit! Man, I didn't think of that! It took Shroom to properly interpret the screams of dying people :D - PeZook
Shroom, I read out the stuff you write about us. You are an endless supply of morale down here. :p - an OWS street medic
Pink Sugar Heart Attack!
User avatar
adam_grif
Sith Devotee
Posts: 2755
Joined: 2009-12-19 08:27am
Location: Tasmania, Australia

Re: Do you prefer real-world settings or "science fantasy"?

Post by adam_grif »

Realistic things have usually be done, or are extrapolations of things that have been done. Familiarity breeds contempt, and things that are only a bit beyond us aren't all that impressive. Nobody is going to be wowed by seeing a very tall tower in their Science Fiction, unless it's going all the way to space.

To once more quote Acadamecian Prokhor Zakharov:
There are two kinds of scientific progress: the methodical experimentation and categorization which gradually extend the boundaries of knowledge, and the revolutionary leap of genius which redefines and transcends those boundaries. Acknowledging our debt to the former, we yearn, nonetheless, for the latter.
People don't want to see gradual refinements, as impressive as they might be from a technical standpoint (i.e. the SSTO from Avatar mentioned in another thread), they want to see the visually and conceptually overwhelming things.
A scientist once gave a public lecture on astronomy. He described how the Earth orbits around the sun and how the sun, in turn, orbits around the centre of a vast collection of stars called our galaxy.

At the end of the lecture, a little old lady at the back of the room got up and said: 'What you have told us is rubbish. The world is really a flat plate supported on the back of a giant tortoise.

The scientist gave a superior smile before replying, 'What is the tortoise standing on?'

'You're very clever, young man, very clever,' said the old lady. 'But it's turtles all the way down.'
User avatar
Shroom Man 777
FUCKING DICK-STABBER!
Posts: 21222
Joined: 2003-05-11 08:39am
Location: Bleeding breasts and stabbing dicks since 2003
Contact:

Re: Do you prefer real-world settings or "science fantasy"?

Post by Shroom Man 777 »

Mmmrmm... I guess so. But I fucking love the designs in Cameron's Aliens and Avatar, particularly the Marines in Aliens. The caring, well-crafted depiction of their "hard"ware was really nice, just seeing such machines. Hell, even the city in Blade Runner, sure it's nothing like Coruscant and isn't all much different from a real city, but still.

Heh, I guess part of the factor is also how the technology is "characterized". People have fallen in love with the old-fashioned models and props used in films like Aliens and Star Wars, like those X-Wings and the Millennium Falcon. But now, nobody gives a fuck about the CGI clone troopers or Naboo fighters - perhaps, again, because the stuff gets drowned out in the spectacle. Maybe it's nostalgia? Or is it because those hard models seem more "alive"?

I don't know. Fuck, I'm rambling.
Image "DO YOU WORSHIP HOMOSEXUALS?" - Curtis Saxton (source)
shroom is a lovely boy and i wont hear a bad word against him - LUSY-CHAN!
Shit! Man, I didn't think of that! It took Shroom to properly interpret the screams of dying people :D - PeZook
Shroom, I read out the stuff you write about us. You are an endless supply of morale down here. :p - an OWS street medic
Pink Sugar Heart Attack!
User avatar
adam_grif
Sith Devotee
Posts: 2755
Joined: 2009-12-19 08:27am
Location: Tasmania, Australia

Re: Do you prefer real-world settings or "science fantasy"?

Post by adam_grif »

I was actually going for the opposite, and mostly dealing with movies. Nowadays, soft sci-fi spectacles focus on so much on the effects to the detriment of plot and characterization. Whereas harder sci-fi movies have less in spectacle and focus instead of characterization, like in Gattaca.

I don't think "hard" sci-fi in movies focus on technical stuff. In movies, they seem less laden with special effects and they explore issues or concepts through emotion and characterization and plot.
Probably because people writing Hard SciFi movies are writers first and foremost, and scientists second. Anybody and their dog can write a SciFi novel so long as they have access to a word processor and have a bit of money to try to get it published.

To write a SciFi movie you have to have full studio backing or finance it yourself. Either way, there isn't enough room to whack pages of expository dialogue about the inner workings of the MacGuffin drive, regardless of how awesome the author personally thinks it is. If you're getting it studio funded and you send in a draft with that in it, they'll laugh you out of the room. If you're funding it personally, every second of footage is costing you big bucks, and you're much more likely to trim the fat than you are with a novel, which can be as long or short as you like.
A scientist once gave a public lecture on astronomy. He described how the Earth orbits around the sun and how the sun, in turn, orbits around the centre of a vast collection of stars called our galaxy.

At the end of the lecture, a little old lady at the back of the room got up and said: 'What you have told us is rubbish. The world is really a flat plate supported on the back of a giant tortoise.

The scientist gave a superior smile before replying, 'What is the tortoise standing on?'

'You're very clever, young man, very clever,' said the old lady. 'But it's turtles all the way down.'
User avatar
Darth Hoth
Jedi Council Member
Posts: 2319
Joined: 2008-02-15 09:36am

Re: Do you prefer real-world settings or "science fantasy"?

Post by Darth Hoth »

I much prefer soft sci-fi. "Hard" stories that actually live up to their name are so limited in the things they can portray, and are usually written by boring people who care more about infodumping than plot.
"But there's no story past Episode VI, there's just no story. It's a certain story about Anakin Skywalker and once Anakin Skywalker dies, that's kind of the end of the story. There is no story about Luke Skywalker, I mean apart from the books."

-George "Evil" Lucas
User avatar
Sarevok
The Fearless One
Posts: 10681
Joined: 2002-12-24 07:29am
Location: The Covenants last and final line of defense

Re: Do you prefer real-world settings or "science fantasy"?

Post by Sarevok »

Real world is just one possible universe. You could have multiple universe bounded by different rules. As long as those rules are consistent then any story set there is as believe as anything set in so called "real world".
I have to tell you something everything I wrote above is a lie.
User avatar
RedImperator
Roosevelt Republican
Posts: 16465
Joined: 2002-07-11 07:59pm
Location: Delaware
Contact:

Re: Do you prefer real-world settings or "science fantasy"?

Post by RedImperator »

As a reader, I prefer hard sci-fi, for two reasons. First, there's what adam_grif and junghali said earlier: far too much soft science fiction is really nothing more than the Battle of Midway or the Battle of Britain or the Battle of the Atlantic with zap guns glued on, and I'm just bored with these kinds of stories. I tolerate it more in film because I enjoy the visual spectacle, but not in print. I love Star Wars, but that story would make a forgettable novel (now that I think about it, other than 2001, has there ever been a memorable novelization of a sci-fi movie?). When soft science fiction does something different, like Slaughterhouse Five, then I'm interested.

And then, second, I just happen to like real science, especially space science, and I'm interested in stories where real-world science is important. This is also why I like writing it. Besides that, as a writer, I appreciate the limits writing hard gives me; I don't have to worry about making up an internally consistent setting, and I can instead build a plot and create characters right out of the gate, which I think produces better results.
Image
Any city gets what it admires, will pay for, and, ultimately, deserves…We want and deserve tin-can architecture in a tinhorn culture. And we will probably be judged not by the monuments we build but by those we have destroyed.--Ada Louise Huxtable, "Farewell to Penn Station", New York Times editorial, 30 October 1963
X-Ray Blues
Junghalli
Sith Acolyte
Posts: 5001
Joined: 2004-12-21 10:06pm
Location: Berkeley, California (USA)

Re: Do you prefer real-world settings or "science fantasy"?

Post by Junghalli »

Darth Hoth wrote:"Hard" stories that actually live up to their name are so limited in the things they can portray
How is hard SF "so limited in what they can portray"? Is real life limited in what it can portray? Obviously to a degree it is, since science fiction and fantasy genres exist, but you still have room for tons of interesting stories in the real world. How is a realistic sci fi universe different?

Honestly, nothing against you personally but the "hard science is a straightjacket for creativity!" mindset is a bit of a pet peeve with me because there's all sorts of interesting stuff you could do based on hard science. Read some Peter Watts if you don't believe me (I keep mentioning that author over and over, but seriously, his work is a great example of how you can do some really interesting stuff with hard science). To be perfectly honest I think the problem is not so much with hard science as with failure of imagination on the part of authors. They can't or don't bother to imagine the interesting stuff that can be done with hard science so all they see is the straightjacket (to be fair, this might be partially a marketing failure of hard SF; it's often first presented to people in the form of assholes like me whining about how X is so unrealistic :) ). "ZOMG no FTL means I can't have interstellar politics or wars or anything but depressing visions of 200 guys spending 300 years stuck in a tin can so they can sit in the mud on Alpha Centauri!" is a good example. Yes you can have those things in a no-FTL universe. Most of the objections to them stem from the silly and depressing assumption that future people would be limited to something like our mayfly lifespans and planning horizons. Frankly, unless you're writing a dystopia or it serves some profound plot point your setting will probably not be harmed by not having life extension arbitrarily plateau at some three digit number for no good reason.
Junghalli
Sith Acolyte
Posts: 5001
Joined: 2004-12-21 10:06pm
Location: Berkeley, California (USA)

Re: Do you prefer real-world settings or "science fantasy"?

Post by Junghalli »

adam_grif wrote:People don't want to see gradual refinements, as impressive as they might be from a technical standpoint (i.e. the SSTO from Avatar mentioned in another thread), they want to see the visually and conceptually overwhelming things.
On the other hand, as I pointed out in that thread, hard SF has plenty of wow factor potential in areas where most soft SF universes are decidedly unimpressive, which is basically everything but starship and huge gun technology. If Avatar did things like whole armies of killbots and personnel being transferred to Pandora as mind uploads sent via comm laser I doubt the first reaction to a question about its technology level would be that it was nothing special.
User avatar
RedImperator
Roosevelt Republican
Posts: 16465
Joined: 2002-07-11 07:59pm
Location: Delaware
Contact:

Re: Do you prefer real-world settings or "science fantasy"?

Post by RedImperator »

I'm trying to come up with a justification to build Manhattan c. 1935 in a space habitat right now. Habs really do let you do almost anything most soft sci-fi does, without breaking physics in any way.
Image
Any city gets what it admires, will pay for, and, ultimately, deserves…We want and deserve tin-can architecture in a tinhorn culture. And we will probably be judged not by the monuments we build but by those we have destroyed.--Ada Louise Huxtable, "Farewell to Penn Station", New York Times editorial, 30 October 1963
X-Ray Blues
User avatar
Formless
Sith Marauder
Posts: 4144
Joined: 2008-11-10 08:59pm
Location: the beginning and end of the Present

Re: Do you prefer real-world settings or "science fantasy"?

Post by Formless »

Yeah, I see what you guys are saying, but one thing you guys tend to miss (and I can guess why) is that a lot of times a lot of that stuff comes off as either showing off or the author trying to push an agenda (transhumanism, militarism, pacifism, capitalism, communism, you-name-it-ism, etc.), and that can be really insulting especially when that agenda is one you don't share. Granted, its not just hard sci-fi, a lot of people who try to use their fiction to explain a certain POV or thematically analyze a mindset or ideology fail to get beyond the stage of "this is good, this is bad, fuck yeah!" but less as often in softer sci-fi or fantasy because they are more often interested in escapism and enjoying a story for what it is. I dunno, I just enjoy it better when the writer isn't talking down to me, I suppose.
"Still, I would love to see human beings, and their constituent organ systems, trivialized and commercialized to the same extent as damn iPods and other crappy consumer products. It would be absolutely horrific, yet so wonderful." — Shroom Man 777
"To Err is Human; to Arrr is Pirate." — Skallagrim
“I would suggest "Schmuckulating", which is what Futurists do and, by extension, what they are." — Commenter "Rayneau"
The Magic Eight Ball Conspiracy.
Junghalli
Sith Acolyte
Posts: 5001
Joined: 2004-12-21 10:06pm
Location: Berkeley, California (USA)

Re: Do you prefer real-world settings or "science fantasy"?

Post by Junghalli »

Destructionator XIII wrote:Eh, life extension might not help on some of them. Interstellar trips are pretty slow. If you casually go on a 20 year trip across the stars, it might be a tiny slice of your life, but, by the time you get back, who knows what will have happened? Lots can come up in that time - kid's weddings, natural disasters, the list goes on.

It doesn't seem like that much of a stretch to say people may still choose not to ever take such a trip, though I'll admit this might be my own bias; when I moved out of my parent's house, I specifically kept myself to the same block.... I'm now four house down the street from them!
Oh yeah, that's true, but you don't need huge numbers of people willing to go into space to have a story. I personally would be willing to be out of the loop for a few decades to get a chance to see an alien planet, especially if everyone close to me was immortal so I wouldn't feel guilty for going away from them for a significant fraction of their lifespan. Even a small fraction of a percent of the population of a planet like Earth is still millions of people; you as the author are not likely to have a shortage of potential human characters. Especially when you add in the fact that a plausibly advanced interstellar civilization would probably have the capability to duplicate minds; if future NASA has a shortage of astronauts they can just copy some volunteers a few thousand times over. It might actually be interesting to have multiple stories of different copies of one person in different situations and see how they diverge as they're subject to different experiences.

Anyway, my point was more that you could have things like politics, war, and empires (though they wouldn't look much like historical ones), contrary to the assumption a lot of soft SF authors seem to make that you must have FTL to have these things. All it requires is that people think in longer timescales than the few decades we do, and that's pretty plausible for immortals. You'd be a lot more worried about a belligerant neighbor 1000 light years away if you might still be alive after the 1000+ years it would take an attack from them to get to you, etc. And that's not even getting into the issue that civilizations this advanced would probably have superintelligent AI at their disposal, and even if the meatbags aren't good at thinking in thousands of years the AI should be.
Formless wrote:Yeah, I see what you guys are saying, but one thing you guys tend to miss (and I can guess why) is that a lot of times a lot of that stuff comes off as either showing off or the author trying to push an agenda (transhumanism, militarism, pacifism, capitalism, communism, you-name-it-ism, etc.), and that can be really insulting especially when that agenda is one you don't share. Granted, its not just hard sci-fi, a lot of people who try to use their fiction to explain a certain POV or thematically analyze a mindset or ideology fail to get beyond the stage of "this is good, this is bad, fuck yeah!" but less as often in softer sci-fi or fantasy because they are more often interested in escapism and enjoying a story for what it is. I dunno, I just enjoy it better when the writer isn't talking down to me, I suppose.
I'd say that's more a problem of bad writing than anything wrong with the genre. Although the same is true about a lot my gripes toward soft SF; nothing inherent in the genre says it has to have tons of derivative WWII in space stories, it's just that the genre is full of such unimaginative writing.
User avatar
Darth Hoth
Jedi Council Member
Posts: 2319
Joined: 2008-02-15 09:36am

Re: Do you prefer real-world settings or "science fantasy"?

Post by Darth Hoth »

Junghalli wrote:How is hard SF "so limited in what they can portray"? Is real life limited in what it can portray? Obviously to a degree it is, since science fiction and fantasy genres exist, but you still have room for tons of interesting stories in the real world. How is a realistic sci fi universe different?
When I talk about "limited" in this respect it is with regards to concepts, rather than stories in the sense of person-to-person interactions. Scale and scope, for one thing, are severely hampered by a realistic treatment of space travel, which more or less requires that the story take place inside Sol System. Hard technology also eliminates a number of plots, technologies and so on that you may want for your story - say, if you want to include time travel for what you think is a funny and original twist, for example.* Or, perhaps you want to keep a more personal and immediate feel to combat and have it operated by humans, rather than scared people in two spaceships simply hoping that their computer will do a better job than the other guys'. Such a scene can be a very tense read as well if written well, but that may not be the feel I am looking for right there in my awesomely epic final battle. And so forth.

Not to say that it impossible to write good hard stories, but it does limit your options rather considerably if you do it all the way.**
Most of the objections to them stem from the silly and depressing assumption that future people would be limited to something like our mayfly lifespans and planning horizons. Frankly, unless you're writing a dystopia or it serves some profound plot point your setting will probably not be harmed by not having life extension arbitrarily plateau at some three digit number for no good reason.
Such an increase in life span will most certainly have great effects on society at large; the demographic implications alone will be difficult to work out (I tried that once when I was designing a "hard" RPG setting, and gave up eventually; I am not saying that it cannot be done, but at that point I at least did not feel up to it). Given what such a revolution would do for such things as family, marriage, politics and so on I could easily think of scenarios that would suffer disruption from it. The concept as such is certainly interesting, and if done right probably even quite original (or at least, not something usually seen in mainstream sci-fi), but to include it in my run-of-the-mill space opera story is an unnecessary complicating factor (for both writer and audience; the latter in particular will probably be confused). The hard limits are also there regardless - yes, twenty years from here to Sirius (or whatever) might not feel much to me personally (especially when you factor in time dilation, &c.), but the time has still passed for the people I sought to visit. It is still impossible to maintain the kind of close ties that we in modern society take for granted when distances are that great and communications have such a hard upper limit.



*Though chances are, it has already been done to death by obscure '60s writers, but whatever.

**I define as truly "hard" sci-fi (as opposed to that which is merely claimed to be "hard") stories that a) Use no technology that is not at the least theoretically possible according to our presently accepted understanding of science, and b) Use their technology sensibly in logical applications, and present credible sociologies, politics, &c. that take the effects of said technology upon society into account.
"But there's no story past Episode VI, there's just no story. It's a certain story about Anakin Skywalker and once Anakin Skywalker dies, that's kind of the end of the story. There is no story about Luke Skywalker, I mean apart from the books."

-George "Evil" Lucas
User avatar
RedImperator
Roosevelt Republican
Posts: 16465
Joined: 2002-07-11 07:59pm
Location: Delaware
Contact:

Re: Do you prefer real-world settings or "science fantasy"?

Post by RedImperator »

Destructionator XIII wrote:
RedImperator wrote:I'm trying to come up with a justification to build Manhattan c. 1935 in a space habitat right now.
Imagine it being like people who build model cities or trains in their basements - perfect recreations of history, just miniaturized.

Now, multiply average personal income by a million. (Say robots help the economy or something; this can be handwaved easily enough.) Instead of having a basement for a hobby, you have your own little habitat. Instead of building miniatures, you can build the real thing.

Multiply world/solar system population by a thousand too. If even a tiny percentage of them share the same interest - pretty likely assumption - you still have enough to let it thrive inside.
I was hoping for a reason besides "eccentric millionaires", but there probably isn't one. New York 1935 (or any other city in any other era) was a product of its specific time and place.

Of course, in an uploaded brain setting, then you wouldn't even need eccentric millionaires. There would be literally no limit to what kind of setting you could create--even, if you wanted, a Buck Rogers zap gun setting inhabited by uploaded pulp sci-fi enthusiasts and a quadrillion AI-generated NPCs. You start running into dramatic problems there, however, what with functionally immortal protagonists and a "Load last saved" button if things go completely tits-up.
Image
Any city gets what it admires, will pay for, and, ultimately, deserves…We want and deserve tin-can architecture in a tinhorn culture. And we will probably be judged not by the monuments we build but by those we have destroyed.--Ada Louise Huxtable, "Farewell to Penn Station", New York Times editorial, 30 October 1963
X-Ray Blues
Junghalli
Sith Acolyte
Posts: 5001
Joined: 2004-12-21 10:06pm
Location: Berkeley, California (USA)

Re: Do you prefer real-world settings or "science fantasy"?

Post by Junghalli »

Darth Hoth wrote:When I talk about "limited" in this respect it is with regards to concepts, rather than stories in the sense of person-to-person interactions. Scale and scope, for one thing, are severely hampered by a realistic treatment of space travel, which more or less requires that the story take place inside Sol System.
Not really. Like I said, you can easily have interstellar war, politics, what have you in a no-FTL universe. You just need to drop the assumption that future people have the same mayfly planning horizons as ourselves. Two hard SF civilizations that control substantial portions of the galaxy clashing could give you scale and scope to make universes like Star Wars and WH40K look small, for instance. Quintillion-strong fleets of robot and upload crewed warships tearing through the galaxy, executing strategems and manuevers that may take thousands of years, consuming the resources of entire solar systems to swell their numbers, the entire war dragging on for hundreds of thousands of years as the tides of battle flow over the spiral arms - you want epic, you can have it.

Plus, as Destructionator XIII pointed out, there's also the factor that a lot of soft SF ignores what a huge place a single solar system actually is. Even in a single heavily populated solar system you could have events happening on a human scale that would dwarf anything in the modern world, and in a lot of soft SF star empires for that matter.
Hard technology also eliminates a number of plots, technologies and so on that you may want for your story - say, if you want to include time travel for what you think is a funny and original twist, for example.
Yes, but on the other hand it may lead you to interesting things that you wouldn't have gotten with soft SF because the issues that create them can be just handwaved away. Like the "follow two upload copies of one person and watch their personalities diverge as they have different experiences" idea, which would probably never have occurred to me in the context of a soft SF setting because it's easier just to postulate mile-long FTL ships crewed by meatbags and handwave away all the difficulties, whereas with hard SF you start thinking a lot harder about "how can I shave down mass on my lighthugger so the energy requirements are less obscene, oh yeah, I can probably reduce it by a couple of orders of magnitude if it carries uploads instead of living humans".
Or, perhaps you want to keep a more personal and immediate feel to combat and have it operated by humans, rather than scared people in two spaceships simply hoping that their computer will do a better job than the other guys'. Such a scene can be a very tense read as well if written well, but that may not be the feel I am looking for right there in my awesomely epic final battle.
You could always suggest cultural factors. Like, you have a culture that fights by a code of battle that demands that they use mile-long dildodreads with giant pew pew guns that have to pew pew at each other uselessly for ten minutes before they can kill each other. Then that might suggest other avenues to explore, like what would happen if somebody broke the rules.

Anyway, my point isn't that hard SF isn't to some degree limiting, any set of rules is. My point is it's hardly a creative straightjacket if you're willing to use some effort and imagination.
Such an increase in life span will most certainly have great effects on society at large; the demographic implications alone will be difficult to work out (I tried that once when I was designing a "hard" RPG setting, and gave up eventually; I am not saying that it cannot be done, but at that point I at least did not feel up to it). Given what such a revolution would do for such things as family, marriage, politics and so on I could easily think of scenarios that would suffer disruption from it.
Yeah, but unless the fact that these things are similar is vital to your setting I don't think that's necessarily a bad thing. I mean, if you're dead set on writing the modern world with starships and lasers I guess that's cool, but I question how many authors really write that way because they couldn't do it any other way and how many do it just because it's easier to follow in the path everyone else has already trodden. Maybe as an author it wouldn't be a bad idea to try to think of the ways in which the future might logically be different as opportunities to be embraced rather than problems to be desperately handwaved away, and see if that approach really does totally break your vision or if that's just fear and laziness speaking. I know my personal work became much less of a generic unremarkable setting after I started doing that.
The hard limits are also there regardless - yes, twenty years from here to Sirius (or whatever) might not feel much to me personally (especially when you factor in time dilation, &c.), but the time has still passed for the people I sought to visit. It is still impossible to maintain the kind of close ties that we in modern society take for granted when distances are that great and communications have such a hard upper limit.
Well, you could always do stuff like join a social circle of uploads who run themselves at something like 1/1000th normal human clock speed so you can go gallivanting around the galaxy and when you get back only a few years will have passed for your friends. If you have an entire culture that decided to go that route you could actually get something relatively similar to your typical soft SF empire.

The Race in Harry Turtledove's Worldwar series had something a little like this; there were groups of frequent space travellers among them that tended to form their own social cliques as they had a common experience of having been out of touch with the rest of society for decades while they were in cryosleep during the STL interstellar journeys.
RedImperator wrote:Of course, in an uploaded brain setting, then you wouldn't even need eccentric millionaires. There would be literally no limit to what kind of setting you could create--even, if you wanted, a Buck Rogers zap gun setting inhabited by uploaded pulp sci-fi enthusiasts and a quadrillion AI-generated NPCs. You start running into dramatic problems there, however, what with functionally immortal protagonists and a "Load last saved" button if things go completely tits-up.
Maybe they're hard-core extreme sports types who think the risk of genuine suffering and death is part of the fun?
Last edited by Junghalli on 2009-12-30 06:30pm, edited 3 times in total.
User avatar
Setzer
Requiescat in Pace
Posts: 3138
Joined: 2002-08-30 11:45am

Re: Do you prefer real-world settings or "science fantasy"?

Post by Setzer »

I don't mind fantastical settings provided they follow some sort of internal consistency. I don't want to have someone with superpowers forgetting to use them because otherwise the story would end right now.
Image
User avatar
Batman
Emperor's Hand
Posts: 16447
Joined: 2002-07-09 04:51am
Location: Seriously thinking about moving to Marvel because so much of the DCEU stinks

Re: Do you prefer real-world settings or "science fantasy"?

Post by Batman »

I tend to prefer 'soft' SciFi, generally, because in my experience it's wannabe HARD SciFi that goes 'look how incredibly realistic the technology is' as opposed to actually telling a worthwhile STORY.
It's SciFi. I want mankind to roam the stars. I want alien cultures. I want for us NOT to take several million years to colonize a reasonable number of star systems (assuming there's enough habitable planets for that to begin with).
And frankly the more realistic SciFi fictiion scenarios tend to be the most depressing ones, too.
'Next time I let Superman take charge, just hit me. Real hard.'
'You're a princess from a society of immortal warriors. I'm a rich kid with issues. Lots of issues.'
'No. No dating for the Batman. It might cut into your brooding time.'
'Tactically we have multiple objectives. So we need to split into teams.'-'Dibs on the Amazon!'
'Hey, we both have a Martian's phone number on our speed dial. I think I deserve the benefit of the doubt.'
'You know, for a guy with like 50 different kinds of vision, you sure are blind.'
User avatar
Ford Prefect
Emperor's Hand
Posts: 8254
Joined: 2005-05-16 04:08am
Location: The real number domain

Re: Do you prefer real-world settings or "science fantasy"?

Post by Ford Prefect »

Darth Hoth wrote:Scale and scope, for one thing, are severely hampered by a realistic treatment of space travel, which more or less requires that the story take place inside Sol System.
You're only saying this because you have no actual sense of scale. Why does a science fiction universe need a million star systems in order to feel large? Given how lightly detailed the great majority of these systems or planets will be, what makes it any different to offhand mentions of millions of orbital habitats around Jupiter? It's true that a solar system is smaller than a galaxy, but a solar system is so wildly divorced fromt he human scale that it's basically totally irrelevant.
What is Project Zohar?

Here's to a certain mostly harmless nutcase.
User avatar
Batman
Emperor's Hand
Posts: 16447
Joined: 2002-07-09 04:51am
Location: Seriously thinking about moving to Marvel because so much of the DCEU stinks

Re: Do you prefer real-world settings or "science fantasy"?

Post by Batman »

A SciFi universe doesn't need a million stars to feel large. It needs a million stars to feel large and FAMILIAR. A different planet, a different star system, is essentially just another country. We're used to moving to another country. Moving to a completely alien environment, even if it is of completely human manufacture, like a space habitat?
'Next time I let Superman take charge, just hit me. Real hard.'
'You're a princess from a society of immortal warriors. I'm a rich kid with issues. Lots of issues.'
'No. No dating for the Batman. It might cut into your brooding time.'
'Tactically we have multiple objectives. So we need to split into teams.'-'Dibs on the Amazon!'
'Hey, we both have a Martian's phone number on our speed dial. I think I deserve the benefit of the doubt.'
'You know, for a guy with like 50 different kinds of vision, you sure are blind.'
Junghalli
Sith Acolyte
Posts: 5001
Joined: 2004-12-21 10:06pm
Location: Berkeley, California (USA)

Re: Do you prefer real-world settings or "science fantasy"?

Post by Junghalli »

I wrote:
RedImperator wrote:Of course, in an uploaded brain setting, then you wouldn't even need eccentric millionaires. There would be literally no limit to what kind of setting you could create--even, if you wanted, a Buck Rogers zap gun setting inhabited by uploaded pulp sci-fi enthusiasts and a quadrillion AI-generated NPCs. You start running into dramatic problems there, however, what with functionally immortal protagonists and a "Load last saved" button if things go completely tits-up.
Maybe they're hard-core extreme sports types who think the risk of genuine suffering and death is part of the fun?
Scratch that, I thought of a much better idea.

Make it a dystopic setting where the "games" involve NPC characters sophisticated enough to actually have self-awareness and human feelings. You wouldn't even necessarily have to make the people in the society assholes to do this. It might arise out of the Malicious Genie Problem of Friendly AI. The human RPGers ask it to make the most authentic-acting characters possible and it does this straightforwardly by making them actual simulant humans, then figuring this would upset the actual humans it lies about it and tells them they're clockwork limited AIs without true emotion or self-awareness. It would be one way to keep this part relevant to otherwise soft SF/fantasy main story. Part of the point is over the traditional soft SF or fantasy story you have this hard SF horror element that your characters are living game-pieces that are unknowingly created to suffer and die purely for some oblivious RPGers amusement.

You might have some fridge logic issues with what sort of screwed-up goal system you'd have to give an AI to have it act like this, but you could probably make it reasonably acceptable as a conceit, especially given what a hairy problem programming superintelligences would be.
Batman wrote:It's SciFi. I want mankind to roam the stars. I want alien cultures. I want for us NOT to take several million years to colonize a reasonable number of star systems (assuming there's enough habitable planets for that to begin with).
Hard SF doesn't rule out any of those things. You can have mankind roaming the stars (the trips will just take a bit longer), you can definitely have alien cultures, and with sailbeam/lightsail lighthuggers (which are quite hard SF) we could colonize over 10,000 star systems within a century of starting out if we wanted (the resources to launch all those ships would be trifling compared to what is available in the solar system, even if we assume they're thousand ton vessels full of flesh and blood humans instead of much smaller ships carrying uploads and equipment to clone new bodies for them at the destination). As for habitable planets, they'd be nice but a plausibly advanced interstellar civilization should hardly need them.

Just pointing it out. :)
And frankly the more realistic SciFi fictiion scenarios tend to be the most depressing ones, too.
Hmm, I sort of tend to have the opposite reaction to a degree:
I, earlier in this thread wrote:A future where people fly in giant mile-long starships to shoot people up with 9999 gigaton lazors but they still die of old age at ~100 and space hobos still scrounge in the space garbage dump is not really one I want to imagine my descendants living in; we should be able to do much better with realistic technology, let alone the sort of magic these guys often have access to.
Although I guess harder universes do tend more toward the dark and gritty style, especially in visual SF (Blade Runner, Alien, Gattaca, the Matrix etc.).
Lord of the Abyss
Village Idiot
Posts: 4046
Joined: 2005-06-15 12:21am
Location: The Abyss

Re: Do you prefer real-world settings or "science fantasy"?

Post by Lord of the Abyss »

Junghalli wrote:
Darth Hoth wrote:The hard limits are also there regardless - yes, twenty years from here to Sirius (or whatever) might not feel much to me personally (especially when you factor in time dilation, &c.), but the time has still passed for the people I sought to visit. It is still impossible to maintain the kind of close ties that we in modern society take for granted when distances are that great and communications have such a hard upper limit.
Well, you could always do stuff like join a social circle of uploads who run themselves at something like 1/1000th normal human clock speed so you can go gallivanting around the galaxy and when you get back only a few years will have passed for your friends. If you have an entire culture that decided to go that route you could actually get something relatively similar to your typical soft SF empire.

The Race in Harry Turtledove's Worldwar series had something a little like this; there were groups of frequent space travellers among them that tended to form their own social cliques as they had a common experience of having been out of touch with the rest of society for decades while they were in cryosleep during the STL interstellar journeys.
Something a bit closer I think would be Between the Strokes of Night by Charles Sheffield. They weren't uploads, but there was a spacegoing culture where everyone lived in an alternate, much slower metabolic state. They subjectively "travelled FTL" because to them the time passed much faster.
"There are two novels that can change a bookish fourteen-year old's life: The Lord of the Rings and Atlas Shrugged. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world. The other, of course, involves orcs." - John Rogers
User avatar
Batman
Emperor's Hand
Posts: 16447
Joined: 2002-07-09 04:51am
Location: Seriously thinking about moving to Marvel because so much of the DCEU stinks

Re: Do you prefer real-world settings or "science fantasy"?

Post by Batman »

Batman wrote:It's SciFi. I want mankind to roam the stars. I want alien cultures. I want for us NOT to take several million years to colonize a reasonable number of star systems (assuming there's enough habitable planets for that to begin with).
Hard SF doesn't rule out any of those things. You can have mankind roaming the stars (the trips will just take a bit longer)
'A bit' meaning a factor of several ten thousand or so at the lower end. Sorry, a trip from one star to another taking several millenia does NOT fit my definition of actually 'roaming' the stars.
, you can definitely have alien cultures,
None as advanced as we are. Otherwise we'd have heard of them by now, as per hard SciFi.
and with sailbeam/lightsail lighthuggers (which are quite hard SF) we could colonize over 10,000 star systems within a century of starting out
I seriously doubt there's 10,000 star systems PERIOD within 100 lightyears of our system leave alone 10,000 ones that actually have habitable planets. Or planets PERIOD.
if we wanted (the resources to launch all those ships would be trifling compared to what is available in the solar system
A hard SciFi society that actually WOULD make use of all a system's resources wouldn't NEED to go interstellar.
even if we assume they're thousand ton vessels full of flesh and blood humans instead of much smaller ships carrying uploads and equipment to clone new bodies for them at the destination).
Yeah. Because there's totally no adverse emotions among the public towards cloning that would prevent such a thing and where did you get the 1000 ton figure from?
As for habitable planets, they'd be nice but a plausibly advanced interstellar civilization should hardly need them.
A plausibly advanced interstellar civilization by your standards wouldn't need to be interstellar to begin with.
And frankly the more realistic SciFi fiction scenarios tend to be the most depressing ones, too.
Hmm, I sort of tend to have the opposite reaction to a degree:
I, earlier in this thread wrote:A future where people fly in giant mile-long starships to shoot people up with 9999 gigaton lazors but they still die of old age at ~100 and space hobos still scrounge in the space garbage dump is not really one I want to imagine my descendants living in; we should be able to do much better with realistic technology, let alone the sort of magic these guys often have access to.
Which is why Africa is NOT an AIDS-ridden hellhole, the Middle East is NOT largely stuck in the Dark Ages other than where the technology they need to kill each other more efficiently is concerned, and there's totally nobody in the US trying to force Biblical law on anybody. Oh wait.
Although I guess harder universes do tend more toward the dark and gritty style, especially in visual SF (Blade Runner, Alien, Gattaca, the Matrix etc.).
That's because they tend to be more REALISTIC (as in what's ACTUALLY going to happen) as opposed to the 'what could THEORETICALLY happen if all men were nice and smart and understood why change often is good, in the long run'
'Next time I let Superman take charge, just hit me. Real hard.'
'You're a princess from a society of immortal warriors. I'm a rich kid with issues. Lots of issues.'
'No. No dating for the Batman. It might cut into your brooding time.'
'Tactically we have multiple objectives. So we need to split into teams.'-'Dibs on the Amazon!'
'Hey, we both have a Martian's phone number on our speed dial. I think I deserve the benefit of the doubt.'
'You know, for a guy with like 50 different kinds of vision, you sure are blind.'
User avatar
adam_grif
Sith Devotee
Posts: 2755
Joined: 2009-12-19 08:27am
Location: Tasmania, Australia

Re: Do you prefer real-world settings or "science fantasy"?

Post by adam_grif »

None as advanced as we are. Otherwise we'd have heard of them by now, as per hard SciFi.
What? No.

There are many possible answers to the Fermi Paradox. The fact that, as you say, trips take so long, means that their probes may simply never have reached us until some point in the future. Or maybe they're hiding because the galaxy is a dangerous place. Or maybe they're deliberately isolating us for some unspecified reason.

Your imagination is the limit.
A scientist once gave a public lecture on astronomy. He described how the Earth orbits around the sun and how the sun, in turn, orbits around the centre of a vast collection of stars called our galaxy.

At the end of the lecture, a little old lady at the back of the room got up and said: 'What you have told us is rubbish. The world is really a flat plate supported on the back of a giant tortoise.

The scientist gave a superior smile before replying, 'What is the tortoise standing on?'

'You're very clever, young man, very clever,' said the old lady. 'But it's turtles all the way down.'
User avatar
Batman
Emperor's Hand
Posts: 16447
Joined: 2002-07-09 04:51am
Location: Seriously thinking about moving to Marvel because so much of the DCEU stinks

Re: Do you prefer real-world settings or "science fantasy"?

Post by Batman »

adam_grif wrote:
None as advanced as we are. Otherwise we'd have heard of them by now, as per hard SciFi.
What? No.
Or maybe they're hiding because the galaxy is a dangerous place.
They wouldn't KNOW that without spending a couple thousand years finding that out, if that. And without FTL, it isn't, at least not where threats from other species is concerned.
Or maybe they're deliberately isolating us for some unspecified reason.
Physically impossible if we accept the lightspeed limit.
'Next time I let Superman take charge, just hit me. Real hard.'
'You're a princess from a society of immortal warriors. I'm a rich kid with issues. Lots of issues.'
'No. No dating for the Batman. It might cut into your brooding time.'
'Tactically we have multiple objectives. So we need to split into teams.'-'Dibs on the Amazon!'
'Hey, we both have a Martian's phone number on our speed dial. I think I deserve the benefit of the doubt.'
'You know, for a guy with like 50 different kinds of vision, you sure are blind.'
Post Reply