Post-human species

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Starglider
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Re: Post-human species

Post by Starglider »

Mayabird wrote:The same with all the rest of your wanking. Super-immune systems and super-thick skin and super muscles and all that other shit is expensive.
Well, there probably is significant scope for improvement in the thermodynamic efficiency of biological processes. Humans are only about 10% efficient as a total system, for comparison fuel cells plus motors achieve over 50%. Stripping out redundnacy and optimisting biological pathways will help, but for really serious gains you'd probably have to go a completely different biological basis (e.g. something other than wet protein chemistry). That's serious de novo artificial life, simple genetic engineering won't cut it.
Unless they have magic abilities to rape thermodynamics as well.
Maybe they're powered by cold fusion of the hydrogen in water, as in that communist wanktech story Stas kept going on about. :)
avianmosquito wrote:The wings of a kokome child are muscular and their entire back contributes (Similar to how an entire side contributes when you move your arm) for a total upwards of 5kn of thrust. (Even in the gravity of their worlds, this is enough to get off the ground.)
The Pratt & Whitney PW610F engine, a latest generation turbofan for light business jets, puts out 4kn of thrust and weighs 118 kg dry (no fuel or lubricants). Jet engines have a thermodynamic efficiency approaching 50%. You are seriously claiming that your genetically engineered organism manages a superior thrust to weight than a bare jet engine, despite having to devote most of its mass to skeleton, skin, brain, digestive system, limbs etc. Are you beginning to get a feel for how ludicrous this claim is yet?
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Re: Post-human species

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Thanas wrote:Holy....

This almost beats Galactic_Juggernaut's insanity.
Aparently, already including the non-appreciation of qualified criticism.

Hence why they can only fly (more glide, by the way) for 20-30 minutes at a time. As for their acceleration, that's easy, just fly about at a downward angle of 15-30 degrees, give it one big push, and pull up. It's something you see birds doing all the time. As for a lack of strength, the wings, being wings, are made up fo either a large, thing membrane (4 and 6-wing insectoid) no thicker than their skin or an array of cartilidge, powerful muscles and a lot of sinew covered in thinner-than-average skin. (avian and mammalian)
That still doesn't make any bloody sense.
You are gleefully ignoring numerous things gliders have to do - such as, oh, i don't know - getting height.
And it has already been pointed out that at that scale, insectoid wings would be very poor - especially on a non-aerodynamic airframe.
As for the entire issue with providing thrust, their muscle is more powerful than human muscle (by weight, it comes to ~2.5 times as powerful. By volume it comes to ~4.5.) and therefore shouldn't have any issue providing enough thrust to get a human airborne.
Yes it should. That's still nowhere near enough power - particulary since denser muscles also increase weight. Add you super-thick skin to that and you have at very best something that can controll the direction of a long fall.
As for range, you cannot rely on "top speed" when making calculations. They can maintain their top speed for 10-30 seconds at a time, the rest of the time they maintain about 20% of that. (Also, kokome like to make statements based off of atheletes and call it "average" so the endurance isn't reliable either.) That means that, even with the best range, they can only travel 30km in one go, and at that time they are likely to come to a less-than-graceful landing and lay on the ground hyperventilating for several minutes.
So their flying is low-speed, next-to no maneuvering, low-range only - all at the cost of an enormous food consumption and a high risk of fatal injuries.
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Re: Post-human species

Post by Ghost Rider »

Thanas wrote:Holy....

This almost beats Galactic_Juggernaut's insanity.
Kinda, but on different concepts. This is just primitive biological beastie beating tech, unless said master race inherited several star systems from dad.

I await the concept of a singular supreme messiah merged with another to make the ultra deluxe version.
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Re: Post-human species

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Kokome are hominids, genetically engineered by an advanced extraterrestrial species to be the perfect soldiers, and, more importantly, the perfect slaves. (If only they hadn't let them keep their intelligence, this might actually of worked.)
Speaking from personal experience, I think you are less interested in writing a story than you are in day dreaming. That's not meant to be disparaging, just think about what you are going to use your time on. If it is just day dreaming, you might want to try sketching instead of writing.
avianmosquito wrote:Notes: Adapt extremely quickly to any environment they are placed in, provided they survive it long enough.
So do Humans, we call it technology and experience.
(If you're wondering what this looks like, take a look at your cat.)
Yeah, I think we got that trope. Hey how about a horse eye which allows it to have wrap around vision?
Also, located where humans have their sinus cavities, kokome have infrared seonsory organs similar to eyes, although these are covered by thin skin.
but...
Kokome have excellent senses, including the day-vision of a hawk, the night-vision of a cat, the hearing of an owl, and a sense of smell that matches most dogs.
Kokome hair is also different in colour, as the dominant kokome genes code for blond, red and blue, and codominance results in mixed pigments. (orange, green and purple) The recessive, (but far more common) gene codes for gray. Kokome hair and eye colour is brighter in childhood, darker in adulthood.

Kokome are . . .
I guess peppercorn hair doesn't appeal to the target readers of your space hentai?

So they can't swim because they are made of forged aluminum. They presumably also have a high rate of strokes and heart attacks. Hey, not only are your Kokomes not a unified species, these cladistic descendants of Humanity are not even in the same Order as Humans. Also, when they are done eating a cow for brunch (to supply the energy they need), what kind of digestive system will they use to handle their energy requirements? How big are their skulls?
fairly advanced technology
On top of that . . . AWESOME!!!
Kokome children . . . AWESOME!!!
Then why did the aliens bother putting all that energy intensive and difficult to design biological crap in? What's wrong with NVG?
Well, I see nothing scientifically objectionable to that--moving on.
Really dude? It must be so that the Pak versions don't eat them.



Well, just to recap:
Your almost immortal, sexually mature, lactating 10 year old, blue haired, cat eyed, Superhuman, Tentacle Monster, Saiyan Ninjas are the Jem Hadar of some creepy Forerunners and are intended to do something?
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Re: Post-human species

Post by Thanas »

Also, why would they be engineered to fly when any race with those resources could very well give them jetpacks instead, which would be far more efficient and also far more sensible.
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Re: Post-human species

Post by Starglider »

The situation might be salvagable. Avianmosquito appears to recognise that physics exists (better than Juggernaut) and did do one calculation for that 'oxygen gun' concept, albeit a totally flawed calculation (liberation of energy from combustion). Keep up the pressure and perhaps he will start to realise that while quantification is nice, you can't just make numbers up out of thin air and expect the result to be plausible.

The funny thing is, if he'd said 'these are androids built out of mature nanotech with deliberately constrained AIs and biomorphic features for cultural reasons', he might have got away with it. :)
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Re: Post-human species

Post by Serafina »

these cladistic descendants of Humanity are not even in the same Order as Humans.
Actually, they are - you can't get rid of your ancestry.
Or to paraphrase Red Dwarf "his ancestors were cats, his descendats will be cats - he is a cat." No matter what it looks like.

These koko-somethings would be humans the same way humans are apes,penguins are bird, whales are mammals and birds are dinosaurs.
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Re: Post-human species

Post by Jeremy »

So Birds are really different from Reptiles as are Mammals, but they all came from a common ancestor very similar to reptiles. How can you denote the difference? That's what I meant. These Insect/Monkey/Bird Humans each represent a species so unique that they would be more radical than the difference between Australopithecii and Homos
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Re: Post-human species

Post by Samuel »

Maybe they're powered by cold fusion of the hydrogen in water, as in that communist wanktech story Stas kept going on about.
Not just cold fusion of hydrogen in the water, but cold fusion done by bacteria with nanomachines. Which is invented by Russian scientists between 1991 and 97 while the country is falling apart. It could have been a more practical story about how much you can change society with matter fabricators (and then get your electricity from solar panels- combined with batteries and high efficiency might work), but the writer had to go utopian and stick with history.
Kokome hair is also different in colour, as the dominant kokome genes code for blond, red and blue, and codominance results in mixed pigments. (orange, green and purple) The recessive, (but far more common) gene codes for gray. Kokome hair and eye colour is brighter in childhood, darker in adulthood.
Why have hair? It doesn't help for killing your enemies, requires energy and can harbor lice. Why did their designers keep it?
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Re: Post-human species

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Jeremy wrote:So Birds are really different from Reptiles as are Mammals, but they all came from a common ancestor very similar to reptiles. How can you denote the difference? That's what I meant. These Insect/Monkey/Bird Humans each represent a species so unique that they would be more radical than the difference between Australopithecii and Homos
Well, here is a cladogram:
Image

Basically, you have one ancestral species. This species is of course already a member of a genus, family and the like.
Let's start with our first bird. That first bird was already a dinosaur, and a tetrapod, and a eucaroyte etc.
(Specifially, it was an avian archosaurian diapsidic repitila, which is an amniotic tetrapodal vertrebate).
Over time, evolution created many subgroups of avians - but they are still in the same category. No matter how much it changes, it can never become anything but a bird. If penguins become like whales today (living totally in the water), they will still be descendants from todays birds. They will still be classified in the same group.

Or even if a bird evolves to loose all it's feathers, gain a sonar and look just like a bat, it would still be a bird. It could never become a bat.

That's monophyletics in a nutshell. If you want to know more, another thread and a more qualified person would be appropriate.
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Re: Post-human species

Post by Starglider »

Samuel wrote:Why have hair? It doesn't help for killing your enemies, requires energy and can harbor lice. Why did their designers keep it?
Heh, yes, it's not as if heat retention is going to be a problem for a human-sized creature that puts out 1kW of metabolic energy at rest. Instead of hair they should have Gungan style flaps that function as heat radiators. :)
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Re: Post-human species

Post by Junghalli »

OK, here's my critique of it:

Trying to incorporate all these abilities biologically into your soldiers sounds like an approach that will probably run into the "jack of all trades, master of none" problem. For instance, a flying animal works better if it's light. But they're also incredibly strong and tough. You've admitted that they need huge amounts of food, which means they're logistically harder to support (which in a situation where supply is unreliable could be a really serious disadvantage). I think it would be a better idea to just go with an enhanced human complimented by technology. Instead of making their skin bulletproof give them Stormtrooper-style armor. Instead of giving them wings have some kind of jetpack-like thing be an optional add-on to the armor. Etc.

I think a better approach would be to ditch the really fantastic stuff. Focus on enhanced senses, reflexes, strength, endurance, and injury response. It doesn't need to be anything too spectacular, most of their ability should come from their equipment, not how awesome they would be in a bare-handed fight.

Moving on to more specific stuff:

Wings and tails are complex organs that are going to represent the result of a lot of genes. It doesn't really make much sense for them to be distributed the same way eye color is in humans. Although I suppose you could do it if you really wanted to if you arranged the HOX genes right.

Why bother with a tail? It doesn't seem particularly useful.

I'm going to sort of go off what Samuel said: what's up with the different hair colors? Why bother giving your supersoldiers blue hair?

I sort of have to ask: are you "working forward" from the idea of a race of slave soldiers that rebelled against their masters, or are you "working backward" from this creature you thought up that appeals to you and trying to find a reason why it would exist? Because the advice I would give on how to proceed depends a lot on the answer to that.
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Re: Post-human species

Post by avianmosquito »

Serafina wrote:
Which is an incredibly stupid move. You don't create soldiers to let them work on farms. If anything, you create multiple races - one that is good as a soldier and another one that is good as a worker.
A worker doesn't need wings or most of the other changes you mention. Having them would actually detract from performance.

And even then, it doesn't really add up. You also need people that know about the infrastructure. You need fertilizer. You need people to run the power plants, the industry and so on and so on.
In short, unless the slaves are employed in virtually every job (at least some of them), they are going to run into serious trouble after the rebellion.
That was the idea. It's the reason most of them don't have wings or tails. The idea was simple: if they have tails, infantry. If they have wings, airborne. If they have neither, work force.

Simini handled most of these details. Nonetheless, simini used a slash&burn method for fertilizer, (the details of this method can be found on wikipedia) burning patches of forest and using the ashes for fertilizer. They can also use the useless parts of their crops for this, although this doesn't work quite as well and expires after a while. The burning also provides enough energy to run their machinery. It isn't rocket science, and it's as reliable as it gets. Also, they use crop rotation, and a thousand other EXTREMELY simple methods that make their plantations last for ages and don't require advanced technology. (The simini government purposefully limits the technology available to its common folk. So much so, that while their soldiers use flechette rifles, most of their commoners consider themselves lucky to have access to a musket.)
Serafina wrote:Bows and swords?
Are you telling me that the slave master race was so stupid that they could be overrun by a bunch of thugs with bows and swords?
Swords and bows... and BOMBS.

Again, they were one of dozens of species, the rest acting as everything from juggernauts to tanks, all the way up to bioships. (Yes, bioships. When 99% of your technology is biological, these things happen.) It's not just kokome, add them to kakarian hounds, (which are one scary piece of work, not-really-dogs with kokome-like skin 5mm thick, multiple organ redundancies and an outrageous healing factor) simega (genetically engineed giant simini with centimitre-thick skin, features like the hounds, and firearms) bahaar (essentially a stylised bigfoot, large ursine beasts capable of throwing cars across parking lots but limited to melee weapons and thrown objects) and many, many others. Not to mention the faction the simini were originally fighting when the rebellion took place of course allied itself with the rebels.
Serafina wrote:A modern army would have a field day with them. No matter how strong you are (well, unless you are talking about supernatural strenght), a humanoid can do squat with those weapons against tanks and planes. Heck, bows are limited by simple aerodynamics at some point.
Heck, a WWI army could propably slaughter them - even with their ludicrous reinforced skin, heavy machine guns will rip trough them.
True, at least as far as planes are concerned, but not tanks. If they close the distance a tank is vulnerable, and they will because a tank can't track fast enough to shoot them if they're within 100m. (I've never seen a tank track a human at that distance, let alone a kokome.) Furthermore, kokome children usually take the anti-tank role because they're just as fast and much smaller, so they can move in and not get hit. Once they're on top of a tank, there isn't a damn thing it can do to get them off, so all they need is their enourmous strength and a crowbar and you're dead as soon as the hatch is off. (Although they're more likely to just plant a bomb and run.)

More to the point, when you talk of simini tanks, don't think of a 60t death machine, simini are small. (80cm) And as a result, so are their vehicles.

Also, keep in mind that they cut off your supplies at the source, how long will your supplies last if you use energy-intensive war machines?
Serafina wrote:So they still had 50% or the military? What did those 50% include?
If the 50% include the armored brigades, the airforce and the command staff, their masters should have won.
Why?
Well, simple - an army without them is no better than a bunch of thugs. Thugs armed with swords and bows at that.
Meanwhile, you can draft infanterists within a couple of months - but you can replace neither of the above easily.
It wasn't any particular branch. Simini inserted themselves into all branches of their military at a 50-50 ratio just to save face. (Except for command staff, which were pure simini.) Since half of their armored brigades were made up of living tanks, their air force was half living aircraft, etcetera, (being commanded by non-simini, but not piloted by them) they were fighting an even battle. Although, strictly speaking, the machines were technically superior to their living counterparts, and it was therefore NOT an even battle.
Serafina wrote:So you would end up with a small, over-equipped modern army against a large amount of thugs with no airforce, armor, logistic base (you know, factories) and command structure.
The rebels had a command structure, if a poor one, the simini had no logistics. As far as airforce and armour, since the rebels had their bio-tanks, planes, gunships and spacecraft (although the kokome controlled none of these things, and the simega took these with them when they went... wherever it is that they went)
Yes, but the simini had neither the time nor resources to come up with such a bioweapon on short notice, while fighting a war over 6 star systems and facing a rebellion that included half of their military.
They should have made it in advance - as a contingency plan. Particulary since such a bio-weapon would circumvent the most dire problem we have with our bioweapons - it would only work against the people you want to hit (the rebels) instead of affecting everyone.[/quote]

They fucked up. It's that simple.
They tried, of course, but the kokome were the ones doing all the work at their plantations, which, due to simini advancement, were rather large and extremely efficient. They could provide a good 120% of the demand before the kokome rebelled. Since the kokome were running the machinery already, they didn't have any issue continueing to do so after they rebelled.
Again, modern agriculture requires on a lot of modern technology. Once that tech starts to break down or you run out of fertilizer, you have a problem.

Not so modern. Think "early 20th century with modern techniques." It didn't take all too much technology to run, which is what made it so beautifully efficient.
Serafina wrote:And also again - your master race was incredibly stupid. They basically begged for what happened to them.
Simply not letting their soldiers run the farms or letting them on a short leash would have averted all the problems.
Having them require specially prepared food (prepared in factories, not specially cooked) makes a lot of sense, considering their high-demand diet. Adding a drug that will kill you if you do not take it for a couple of days would be an additional safety measure which would hardly be noticed - after all, they would eat all the time anyway.
They didn't run the farms, they just worked them. The simini supposedly in charge (but in truth often just too lazy to bother) and the kokome just worked for them.
Specially prepared food would of been an inconvenience to their masters, and likely have been extremely expensive. (due to the nature of a monopoly) It's no suprise this didn't happen. Simini are more concerned with practicality than safety.
As far as "eating constantly" is concerned, they follow what anime-fans call the "saiyajin way of life" simply eating more than seems humanly possible for every sitting. (50% of their body every day? How about at every meal?) Not only that, they do it fast, very fast. (It takes them no longer than it does for humans to eat their ludicrous 1%.)
Sorry, but you can't simply speed up such processes infinitely. What we have here is that their metabolism essentially works 50 times as fast. I am no biologist, but i'm pretty sure that won't work.
Species that eat a large amount of their body mass tend to be small. The largest birds are gliders, mostly because it would be impossible to be anything else.
I'm pretty sure you can't scale that up to a humans bodymass - especially not if the energy consumption would be even higher than for birds.

It's not a metabolism that's 50 times as fast, it's more like 20. They simply eat 50 times as fast. Meaning: they shovel down their food like a chinese orphan in a shoe factory.
Serafina wrote:So either they rely on highly concentrated food (definately a possiblity - it's possible to fully nourish a human with way less than a cup full of food) or they will spend most of their time eating.


Concentrated food is as cost-effective, but they do use it to an extent. They drink juice made from a genetically engineed plant that pulls all of the nutrients out of the soil and puts it all into its fruit. This plant is rugged and grows everywhere, so they had no shortage. They also eat genetically engineered versions of corn and rice, (both more nutritious than their natural equivalent and growing far faster in poorer conditions) and drink genetically engineered versions of both tea and coffee. (same effect, but it makes them much more bitter)


Serafina wrote:Overall, your story is already full of gaps.
Your soldier-slaves make nearly no sense at all, their masters were ridiculously stupid and even then the rebellion should have failed.
I'm well aware, that's why I'm bringing it here. It's called a "brainstorming session." I want your criticism because it helps me write better.
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Re: Post-human species

Post by avianmosquito »

Junghalli wrote:OK, here's my critique of it:

Trying to incorporate all these abilities biologically into your soldiers sounds like an approach that will probably run into the "jack of all trades, master of none" problem. For instance, a flying animal works better if it's light. But they're also incredibly strong and tough. You've admitted that they need huge amounts of food, which means they're logistically harder to support (which in a situation where supply is unreliable could be a really serious disadvantage). I think it would be a better idea to just go with an enhanced human complimented by technology. Instead of making their skin bulletproof give them Stormtrooper-style armor. Instead of giving them wings have some kind of jetpack-like thing be an optional add-on to the armor. Etc.

I think a better approach would be to ditch the really fantastic stuff. Focus on enhanced senses, reflexes, strength, endurance, and injury response. It doesn't need to be anything too spectacular, most of their ability should come from their equipment, not how awesome they would be in a bare-handed fight.
It isn't. A kokome can be killed with a single bullet from a garden-variety rifle if you aim it right. (That is to say "hit the heart.")
Junghalli wrote:Moving on to more specific stuff:

Wings and tails are complex organs that are going to represent the result of a lot of genes. It doesn't really make much sense for them to be distributed the same way eye color is in humans. Although I suppose you could do it if you really wanted to if you arranged the HOX genes right.

Why bother with a tail? It doesn't seem particularly useful.

I'm going to sort of go off what Samuel said: what's up with the different hair colors? Why bother giving your supersoldiers blue hair?

I sort of have to ask: are you "working forward" from the idea of a race of slave soldiers that rebelled against their masters, or are you "working backward" from this creature you thought up that appeals to you and trying to find a reason why it would exist? Because the advice I would give on how to proceed depends a lot on the answer to that.

I'm probably going to seperate the wings into a subsecies for that very reason, and make them incapable of breeding with regular kokome for the sake of simplicity.

Tails improve balance, provide an extra limb, increase mobility in enironments with heavy foliage, and increase situational awareness. The hairs pick up vibrations over a wider scope than hearing, and do so more sensitively than skin does. In this way, they are a sensory organ, as well as a limb, and the huge, glaring weak-spot that Serafina was looking for. (The nerves on the tail have to be sensitive to allow it to work as a sensory organ, as such, it's as much of a weak spot as the genitals, only larger and more easily accesible.)

The hair-colour was originally for colour coding. This way, the kokome's hair would mark the noble simini family they belonged to, and interbreeding them would mark them to be moved to a less noble simini family. It's simple. Most kokome have more normal hair colours because their ancestry does not involve subservience to a noble family.

I'm working forward and backward at the same time. I'm creating with form following function, but doing so in a way that suits my tastes.
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Re: Post-human species

Post by Simon_Jester »

Skeet, I gotta say, the solutions you're cooking up to explain the problems people point out raise more problems than they solve...
I'm well aware, that's why I'm bringing it here. It's called a "brainstorming session." I want your criticism because it helps me write better.
You want my advice?

Start from scratch. First, strip out the more exotic and improbable features of your supersoldiers. Try something a bit more humanlike- without the wings, especially. For inspiration, try looking into Warhammer 40000 and its Space Marines, which are some of the better developed superhumans in fiction. Still very soft sci-fi "pay no attention to the physics violation behind the curtain," of course, but they're much more in line with the kind of modifications that superhuman soldiers might get to make them deadly.
Now, you've got your alien slave empire. Instead of one species of supersoldiers who are inexplicably used for everything from commando raids to shoveling manure, have several slave species. There are supersoldiers, yes, but there are also technical and labor specialists, who don't have superhuman physical abilities. If they're modified at all, they're designed to be obedient and submissive.

Make the overlord species nasty. They don't fight on the front lines along with their slaves. They're like plantation owners: scattered and doing none of their own work while attended by small armies of servants. All they're good at is giving orders and coordinating masses of slaves.

Now, the slave soldiers rebel. Instead of being armed with swords and muskets, give them modern weapons, because no species advanced enough to make superhuman slave species is going to then restrict those species to primitive weapons that make them nearly helpless against a technological opponent (say, one with air support, artillery, and guided missiles). They overpower most of the slavemasters with ease on a one-by-one basis, then storm the homeworld of the empire, where the largest population of slavemasters lives. In the process, they manage to capture most of the empire's technological base intact, because the "technical/labor" slaves are pretty much neutral and willing to support anyone who gives them orders.

At the homeworld, they face a ferocious battle, but ultimately triumph; I can imagine a number of methods.

That's a much more plausible social structure and historical background than "this incredibly advanced race created an army of supersoldiers and used them to farm using pre-industrial technology, and was then overthrown because their puny machine guns were no match for the slave species' bows and arrows and because they were too stupid to use area-effect weapons."
Starglider wrote:The funny thing is, if he'd said 'these are androids built out of mature nanotech with deliberately constrained AIs and biomorphic features for cultural reasons', he might have got away with it. :)
Well, yes. Because then he wouldn't be constrained by the fact that when you get down to it, his creatures are made out of meat.
Lagmonster wrote:All flying superhumanoids are ridiculous and don't take into account the necessity of the weight and power of such an organism. If I were going to create something fantastic, I'd try to create a subterranean human, or a submariner human, or even a zero-gravity human. Both could be achieveable with reasonable changes to our frames.
I can imagine a modified humanoid for flight, but they'd have huge disadvantages (like being anorexically thin and hollow-boned, making them relatively frail and vulnerable to bone and joint damage). They certainly wouldn't be supersoldiers.
avianmosquito wrote:Kokome are hominids, genetically engineered by an advanced extraterrestrial species to be the perfect soldiers, and, more importantly, the perfect slaves. (If only they hadn't let them keep their intelligence, this might actually of worked.)
This species has a number of traits that would be completely useless in a slave. There is no good reason to make slaves strong and fast enough to rip you into hamburger, better than you are at seeing in the dark, able to fly, or pretty much anything else on your list.

If a sane person were genetically engineering slaves, they probably wouldn't concentrate on making them physically badass. They'd concentrate on making them obedient, building genetic cues into them that would make it easy to get them to do what you say. They don't need to be three meter firebreathing invulnerable monsters with jetpacks glued to their spines. If anything, that's probably counterproductive.
Rarely, kokome may have large anatomical differences between them and humans, such as the possesion of a prehensile tail. These tails have hair, which is the same colour as the hair of the kokome. These tails vary from 40%-120% of the kokome's body length. Others include wings, which are usually of the 4 and 6-wing insectoid variety (.4% each) but can also be of the avian or mamallian variety. (.6% each) I'll provide a datasheet for all the variants.
There's a major problem with that. Wings are a really major part of your basic physical structure; the genes that code for a pair of wings (or two pairs) are very extensive. Creatures with genes for wings that try to interbreed with creatures without wings are liable to produce horribly deformed offspring, or no offspring at all. Thus, if you have a species of winged humanoids, recognize that they are a different species, not just an exotic subtype of an existing species.

Moreover, these creatures fly very slowly by the standards of technology. In the air they will be easy targets for weapons. Is this a desirable trait in a supersoldier? Remember that the wings are large, vulnerable, easily damaged, and that they place a high metabolic cost on the soldier.

As others have noted, making them so heavy also makes it exceptionally difficult for them to fly.
Despite all this, the most significant change between kokome and humans is that kokome stop aging somewhere between 10 and 15 years, thus making them nearly immune to the sword of time as their bodies are eternally young. Their minds, however, are not. They last longer than human minds, but eventually deteriorate, so kokome do go senial, it just takes them a millenium to do it. (Sometimes as little as 500 years for alcoholics.) Eventually the mind goes entirely, but no kokome has ever lived this long, so we aren't sure how long that takes.
Why is this immortality a desirable trait in a race of slaves?
avianmosquito wrote:The simini thought the same thing. Most kokome worked at plantations. Plenty of food there, as they know how to do all the work because they're the ones that've been doing it for 600 years.
What kind of fool assigns genetically modified superhuman commandos to farm? Why not use genetically engineered slaves that can't fly and bend steel with their bare hands?
And slaves, don't forget slaves. As they were slaves as often as soldiers, they were actually quite capable of efficient agriculture. As far as manufacture of their own weapons, their weapons were quite simple to begin with. They usually came down to a sword and an unreliable ranged weapon of some form. As a result, kokome have been making backups to their unreliable, short-ranged weapon (usually an oversized shotgun) for some time. These repalcements never got any more advanced than bows, but that's enough. (Especially when you consider the draw weight of a kokome bow is usually several kilonewtons.)
Why would anyone with advanced genetic engineering and interstellar technology make supersoldiers and arm them with swords?

I mean for crying out loud, these guys aren't that much more ridiculous than Space Marines from Warhammer 40k (except for the wings)... but at least the Imperium has the decency to give its supersoldiers machine guns and bazookas and things like that.
A government cannot do such a thing and hold a "benevolent guidance" stance. As such, they decided to take a risk to save face, and it came out against them.
How can they keep a "benevolent stance at all" while keeping the population as unwilling slaves? That makes no sense.
They didn't. Kokome handled their infantry and were their logistics force. As such, the biggest blow struck was that there were no more workers in their factories, mines and plantations, and he who cannot make war cannot wage war. On top of that, simini themselves were no match for kokome in combat. (The comparison is actually quite dismal, if only I had the time.) Since simini had to rely on their limited resources and their government refused to go nuclear, the kokome had the advantage right from the beginning. And, keep in mind, kokome were only one of dozens of rebelling species, so the simini had to fight off a good 50% of their military, while in the middle of another war, and the government refused to go nuclear. They were dead to rights from the word "go."
Why would their government refuse to go nuclear in the face of total extinction? That makes no sense.
avianmosquito wrote:
Feil wrote:Where did you get the notion that a millimeter of aluminum could stop a bullet, then?
From the metal sillouettes I use for pistol practice. They're 1mm thick, made of 7075 aluminim (don't ask why 7075, it was all I had at the time) and they stop both my 9mm and .45 hollowpoints with no issue.
I would take it as a personal favor if you would look at those targets again, and measure their thickness carefully.
avianmosquito wrote:That was the idea. It's the reason most of them don't have wings or tails. The idea was simple: if they have tails, infantry. If they have wings, airborne. If they have neither, work force.
But why are the work-force slave organisms even given the same modifications? Why not use a completely separate slave race (or, hell, unmodified humans) for that work?
Simini handled most of these details. Nonetheless, simini used a slash&burn method for fertilizer, (the details of this method can be found on wikipedia) burning patches of forest and using the ashes for fertilizer. They can also use the useless parts of their crops for this, although this doesn't work quite as well and expires after a while. The burning also provides enough energy to run their machinery. It isn't rocket science, and it's as reliable as it gets. Also, they use crop rotation, and a thousand other EXTREMELY simple methods that make their plantations last for ages and don't require advanced technology. (The simini government purposefully limits the technology available to its common folk. So much so, that while their soldiers use flechette rifles, most of their commoners consider themselves lucky to have access to a musket.)
How do they do advanced genetic engineering using an Iron Age technical base? If they aren't using an Iron Age technical base, who's running their advanced industry? Why can't they take the workers who run those advanced industries, give them advanced weapons, and use them to slaughter rebelling slaves who are using swords and bows?

For that matter, who's flying the spaceships, without which these rebel slaves would never get off their home planets?
Again, they were one of dozens of species, the rest acting as everything from juggernauts to tanks, all the way up to bioships....
What you're missing is that it takes advanced physical, metal-and-plastic-and-electronics technology to do all this biotech. That same physical technology can be used to make weapons that would easily slaughter anything made out of meat, including upgraded meat. I don't care how thick the skin on your Bigfoot-monsters is; when an antitank missile comes knocking that skin is going to open up.

I suggest you read Stuart's Salvation War series for examples of what happens when posthumans with swords meet normal humans with artillery.
True, at least as far as planes are concerned, but not tanks. If they close the distance a tank is vulnerable, and they will because a tank can't track fast enough to shoot them if they're within 100m. (I've never seen a tank track a human at that distance, let alone a kokome.)
How much time have you spent around tanks? I've seen tanks with powered turret traverses manage that easily, and what the main gun can't track the pintle-mounted machine gun can.
More to the point, when you talk of simini tanks, don't think of a 60t death machine, simini are small. (80cm) And as a result, so are their vehicles.
Why? What stops them from crewing human-sized vehicles and just using monkey-sized controls?
It wasn't any particular branch. Simini inserted themselves into all branches of their military at a 50-50 ratio just to save face. (Except for command staff, which were pure simini.) Since half of their armored brigades were made up of living tanks, their air force was half living aircraft, etcetera, (being commanded by non-simini, but not piloted by them) they were fighting an even battle. Although, strictly speaking, the machines were technically superior to their living counterparts, and it was therefore NOT an even battle.
...That raises colossal logistics problems. A biotank and a normal tank cannot fight side by side, because their capabilities don't match up well.
They didn't run the farms, they just worked them. The simini supposedly in charge (but in truth often just too lazy to bother) and the kokome just worked for them.
Specially prepared food would of been an inconvenience to their masters, and likely have been extremely expensive. (due to the nature of a monopoly) It's no suprise this didn't happen. Simini are more concerned with practicality than safety.
Unsafe is impractical by definition.
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Re: Post-human species

Post by Serafina »

That was the idea. It's the reason most of them don't have wings or tails. The idea was simple: if they have tails, infantry. If they have wings, airborne. If they have neither, work force.
How's that supposed to make sense?

First, what good are tails for soldiers?
Second, why not simply create multiple species? Not only are you stuck with a lot of useless traits for all of them, but you also let the ratio of each other determine by genetics - which can change over time.
Nonetheless, simini used a slash&burn method for fertilizer, (the details of this method can be found on wikipedia) burning patches of forest and using the ashes for fertilizer.
Yeah, that...doesn't work.
Or rather, you can do this - but not only is it not as effective as modern fertilizers (resulting in a lower yield), but you will need vast amounts of old forests. Plus, that method tends to deplete the soil after a couple of years, so you have to move on very soon.
You simply can not feed a society with such huge energy requirements for long with such primitive methods.
The burning also provides enough energy to run their machinery.
How's that supposed to work? How are they capturing the energy of a wildfire?
Also, they use crop rotation, and a thousand other EXTREMELY simple methods that make their plantations last for ages and don't require advanced technology.
Yeah, well - look up the green revolution.
Crop rotation simply won't cut it. That way, an earth-like planet will sustain about a billion people - and way les if they require fifty times as much food (logically, 20 million).
The simini government purposefully limits the technology available to its common folk. So much so, that while their soldiers use flechette rifles, most of their commoners consider themselves lucky to have access to a musket.
A musket?
Any machine shop could build a musket. Are you telling me that most of their people are stuck with medieval technology?
Swords and bows... and BOMBS.
Yeah, a couple of bombs won't cut it. You won't get enough precision or force out of it by airdropping it with a bunch of would-be birds.
es, bioships. When 99% of your technology is biological, these things happen.
Oh, please don't go to bioship-wank.

Look, it's quite simple: There is a reason we switched to steel.
Bioships are a terrible idea. Every part of them requires constant supplies of food (even when it's doing nothing right now). They are incredibly vulnerable, "Healing" won'T cut it, since mechanical repairs are much better. There is no way to replicate starship-scale weapons, shielding, engines etc. etc.
True, at least as far as planes are concerned, but not tanks. If they close the distance a tank is vulnerable, and they will because a tank can't track fast enough to shoot them if they're within 100m.
A modern tank turret can do a full rotation within six seconds. Also, they mount machine guns for a reason.
And you have to GET within a hundred meters. A tank can slaughter you over a distance of multiple kilometers and can move much faster than you, with way more endurace.
There is NO WAY you will get within a hundred meters - and even if, what are you going to do? Throw blackpowder-bombs?
Once they're on top of a tank, there isn't a damn thing it can do to get them off, so all they need is their enourmous strength and a crowbar and you're dead as soon as the hatch is off. (Although they're more likely to just plant a bomb and run.)
Really? How about another tank spraying it with it's machine gun? It won't do squat against the armor of the turret, but it will rip your soldiers to pieces.
More to the point, when you talk of simini tanks, don't think of a 60t death machine, simini are small. (80cm) And as a result, so are their vehicles
So? What's your point? All i just said still applies.
Also, keep in mind that they cut off your supplies at the source, how long will your supplies last if you use energy-intensive war machines?
Well, if you are so stupid that your industry relies on a large amount of manual labor...
Since half of their armored brigades were made up of living tanks, their air force was half living aircraft, etcetera, (being commanded by non-simini, but not piloted by them) they were fighting an even battle.
Again - there is a reason we switched to steel.
Suppose you have a biowank-material that makes good armor against AT-weapons. Now you have one "bio-tank" and one actual tank.
The tank can be repaired after battle within a couple of hours or days. A wounded animal will take weeks or months to heal such damage, even with modern medicine.
The tank can have something like a multi-kilometer range cannon with HE-shells. What does the "biotank" have?
The tank can maintain 60 km/h for hundreds of kilometers and can drive on if it has fuel. How does the animal hold up?
And so on...
Although, strictly speaking, the machines were technically superior to their living counterparts, and it was therefore NOT an even battle.
That's right. But i think you don't realize how big the difference is.
The rebels had a command structure, if a poor one, the simini had no logistics.
Modern command structures are complex. If you cobble one together from scratch, without any training at all, you have a serious problem.
And both sides had no logistics - one had the factories, the other the workers (assuming the master race was really that stupid).

They fucked up. It's that simple.
Ok, so they are so stupid that a 23-year old woman can outthink them. I hope someone helps them when they ever go to war with earth, since they will get their butts raped by them with actual intelligence.
Simini are more concerned with practicality than safety.
Safety IS PART OF practicallity. If something is dangerous, it's not practical.
Besides, concentrated food is more practical than gobbling 50 times the amount of food of an human.
It's not a metabolism that's 50 times as fast, it's more like 20. They simply eat 50 times as fast. Meaning: they shovel down their food like a chinese orphan in a shoe factory.
So they eat 50 times as much, but their metabolism is only 20 times as fast (which still won't work)?
Where does all the excess food go? Do they barf it up again?
They drink juice made from a genetically engineed plant that pulls all of the nutrients out of the soil and puts it all into its fruit.
Guess what - plants already do that.
Concetrating food works much like every other process of concentrating - by putting it into a factory that removes all you don't need (such as water) and getting out the stuff you want (nutritients). Then you gather a lot of good stuff and put it together.
Furthermore, kokome children usually take the anti-tank role because they're just as fast and much smaller, so they can move in and not get hit.
Being small doesn't really matter against high explosives or rapid-fire weapons.
Modern artillery can drop hundreds or warheads on an area - per piece of artillery. At a firerate of once every 5-6 seconds.

I'm well aware, that's why I'm bringing it here. It's called a "brainstorming session." I want your criticism because it helps me write better.
Sorry, but that's no brainstorming.
Brainstorming is "we need a solution for X, what are your ideas?" This is "hey, i have awesome idea X, please help me make sense out of it."
You are throwing a ton of different ideas all over the place with apparently no idea on how or if they would work. Furthermore, you are wanking ridiculous stuff like "impenetrable immune systems" or "evading tankshells".
Next time, try asking actual questions.
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Re: Post-human species

Post by Starglider »

If they close the distance a tank is vulnerable, and they will because a tank can't track fast enough to shoot them if they're within 100m. (I've never seen a tank track a human at that distance, let alone a kokome.)
This is what pintle mounted machine guns are for, or for 21st century tanks, remote weapons stations. Are you seriously suggesting that a species that can build starships and railguns won't have automated anti-infantry weapons on their armored vehicles (which are probably themselves automated and/or remote controlled)
all they need is their enourmous strength and a crowbar and you're dead as soon as the hatch is off.
You described this rebellion as being fought over decades. Even if that tactic worked initially, there's no way it would work after the first few times. Countermeasures would be trivial to improvise; even something as simple as strapping claymore mines to the hull (and detonating them as soon as the enemy infantry get close) would work.
Also, keep in mind that they cut off your supplies at the source, how long will your supplies last if you use energy-intensive war machines?
I don't know, what particular kind of physics-ignoring impossibilium do these tanks use?
Simini inserted themselves into all branches of their military at a 50-50 ratio just to save face. (Except for command staff, which were pure simini.) Since half of their armored brigades were made up of living tanks, their air force was half living aircraft, etcetera
What? They mantained two entirely sets of unit types (with corresponding logistic trains) to save face? WTF?
Although, strictly speaking, the machines were technically superior to their living counterparts,
So why ever bother with the later?
They fucked up. It's that simple.
You are describing a species that carefully and methodically put themselves into a position of total vulnerability through a long chain of completely idiotic and unjustified decisions. 'Fucked up' doesn't cover it. This isn't just willful ignorance of consequences, this is literally begging for a rebellion. It really does read like your master species set up and staged everything just so that the genetically engineered species would have a feelgood species-bonding origin story.
It's not a metabolism that's 50 times as fast, it's more like 20.
Right. Because that's so much more plausible. Do you know the meaning of 'oxiditive stress'?
They simply eat 50 times as fast. Meaning: they shovel down their food like a chinese orphan in a shoe factory.
Speed of eating isn't terribly relevant. The problem is mass flow through the digestive system. If you want 20 times as much nutrients, you have to have 20 times the mass flow, which means you either eat 20 times as often, or you have a digestive tract volume 20 times as large (so that you can eat 20 times as much in one sitting instead). Larger digestive tracts consume body mass and space. You can't have your species eat (and crap) 40 times a day because it would be completely impossible in wartime situations, but you can't give them huge bloated stomachs to hold a massive food buffer either, because then they could barely waddle around, much less get off the ground.

Also, I hope they are genius sanitation engineers, to deal with that digestive mass flow. :P
They drink juice made from a genetically engineed plant that pulls all of the nutrients out of the soil and puts it all into its fruit. This plant is rugged and grows everywhere
But not more than once in any place, since there are no nutrients left and you use slash and burn for fertilisation.
They also eat genetically engineered versions of corn and rice, (both more nutritious than their natural equivalent and growing far faster in poorer conditions)
Well, it's nice so see that you're not restricting your impossible thermodynamics-defying biochemisty to the animal kingdom.
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Re: Post-human species

Post by Starglider »

avianmosquito wrote:Tails improve balance
They waste a lot of mass for negligable benefit in a non-brachiating bipedal creature. Bird tails are muscular stubs with feather fans for this reason.
The hairs pick up vibrations over a wider scope than hearing
There is no particular reason to confine such hairs to a tail.
the huge, glaring weak-spot that Serafina was looking for. (The nerves on the tail have to be sensitive to allow it to work as a sensory organ, as such, it's as much of a weak spot as the genitals, only larger and more easily accesible.)
Why would anyone deliberately engineer a glaring 'weak spot' into an infantry soldier (but of course, not bother to engineer in any kind of control mechanism, i.e. dietary dependency)?
The hair-colour was originally for colour coding. This way, the kokome's hair would mark the noble simini family they belonged to, and interbreeding them would mark them to be moved to a less noble simini family. It's simple.
No, that makes no sense compared to tattooing and chipping, which is easier to implement, encodes more information and is harder to fake. Your scheme literally makes as much sense as trying to identify dog ownership by fur colour.
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Re: Post-human species

Post by Serafina »

the huge, glaring weak-spot that Serafina was looking for
First, i was not looking for a "huge, glaring weak spot".
Second, i AM looking for a controll mechanism. I proposed several. You ignored all of them.

Without safety measures, your creator species is just incredibly stupid. It created a bunch of soldiers that were far better in any possible way than them, put them into every part of their society, including the military, still treated them as slaves and did not anticipate a rebellion?
I literary lack the words to describe how stupid that would be.
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Re: Post-human species

Post by Samuel »

It isn't. A kokome can be killed with a single bullet from a garden-variety rifle if you aim it right. (That is to say "hit the heart.")
Give them a backup heart and make it so that "gaping hole in chest" causes the blood to used a secondary connection instead of pouring out of the body.
The hair-colour was originally for colour coding. This way, the kokome's hair would mark the noble simini family they belonged to, and interbreeding them would mark them to be moved to a less noble simini family. It's simple.
Hair can be easily dyed though. It would be easier to just use facial scarring- fits for a warrior species.
Nonetheless, simini used a slash&burn method for fertilizer
Given the bioengineering and whole slaver race, having parts of the planet given to just let trees grow is incredibly odd. They are more likely to mine and chemically extract for the need minerals and to recycle the dead and manure to insure it isn't depleted.
They can also use the useless parts of their crops for this, although this doesn't work quite as well and expires after a while.
That implies that the soil is running off. That is... bad.
The burning also provides enough energy to run their machinery. It isn't rocket science, and it's as reliable as it gets.
Actually, no. Wood powered machinary suffers from the fact that your fuel isn't standardized.
So much so, that while their soldiers use flechette rifles, most of their commoners consider themselves lucky to have access to a musket.
Why would modern rifles be rare? You have access to machine tools and you can make basic rifles- not great weapons, but useful for hunting and police.
kakarian hounds, (which are one scary piece of work, not-really-dogs with kokome-like skin 5mm thick, multiple organ redundancies and an outrageous healing factor)
Attack dogs do not make for a balanced military force. Although they are cute and awesome.
(essentially a stylised bigfoot, large ursine beasts capable of throwing cars across parking lots but limited to melee weapons and thrown objects)
Crossbows punch through its skull and take it down. Throwing isn't so useful as catapults can probably get the same result.
Not so modern. Think "early 20th century with modern techniques." It didn't take all too much technology to run, which is what made it so beautifully efficient.
Actually there was a large of industrial backing for the early 20th century. Aside from the obvious (threshing machines, harvesters, plows, etc) there was the constant refining of seeds in order to counter pests which also continuously improved- or new ones that appeared to eat our crops.
They drink juice made from a genetically engineed plant that pulls all of the nutrients out of the soil and puts it all into its fruit.
Nutrients aren't a problem. They can probably make most of the amino acids they need if you design them right. Calories on the other hand they will need a constant supply of and neither of your solutions provide them.
Heh, yes, it's not as if heat retention is going to be a problem for a human-sized creature that puts out 1kW of metabolic energy at rest. Instead of hair they should have Gungan style flaps that function as heat radiators.
This method looks cooler.

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Re: Post-human species

Post by Raxmei »

At 20 times greater metabolism than humans wouldn't these guys have to be eating something like three cases of MREs a day (36 meals times ~1200 calories per meal = 43200 calories. Divide by 20 times a human's needs and you get the equivalent of a 2160 calorie diet) even when they're not doing anything?
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Re: Post-human species

Post by avianmosquito »

Raxmei wrote:At 20 times greater metabolism than humans wouldn't these guys have to be eating something like three cases of MREs a day (36 meals times ~1200 calories per meal = 43200 calories. Divide by 20 times a human's needs and you get the equivalent of a 2160 calorie diet) even when they're not doing anything?
They have greater thermodynamic efficiency, so they only require half of that. Keep in mind that the basic staples of their diets are almost pure carbs, and that they eat a good 50kg in each sitting, and energy is no issue.
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Re: Post-human species

Post by Iosef Cross »

Solve the dam energy problem elegantly: Give them a organ that is fission reactor (they need to eat uranium once a year or something), with replenishes the energetic content of used up organic material.
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Re: Post-human species

Post by Simon_Jester »

That solves the metabolic problem, at the cost of rendering them sterile.

Thermal neutrons are bad for flowers, kitty cats, developing fetuses, and other living things...
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Re: Post-human species

Post by Junghalli »

Simon_Jester wrote:That solves the metabolic problem, at the cost of rendering them sterile.

Thermal neutrons are bad for flowers, kitty cats, developing fetuses, and other living things...
You might be able to solve that by borrowing the tricks used by radiation-resistant bacteria like Deinococcus radiodurans. That would actually strike me as one of the less ridiculous things being thrown around in here, and it actually might be a rather neat genemod for slave soldiers in and of itself.

Personally I'm kind of wondering why they used humans for this. If you have the kind of biotech needed to turn a human into something like this you'd think it'd be easier to just take some animal from your own planet and raise its intelligence. It would probably simplify your R&D and logistics too, since even in a panspermia scenario you'd probably have to do a bunch of medical research to be able to work on aliens that you wouldn't have to do for something that shared your biology, and something that shared your biological would probably need fewer special medicines.
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