Shroom, you stole the dark matter shit idea from
Futurama.
jollyreaper wrote:My bias is that stories have to make sense and have dramatic weight, regardless of whether they're in the real world or a fantasy world. And established rules really need to be followed or the whole thing seems like an wasted exercise. Star Trek operated on magic and the rules would change from show to show so there was no sense of drama to any of the situations. Transporters would work one week and not the next, the shields can do this but now can't do that. It's the same frustration you get with comic books where Superman can do battle with a godlike metahuman one week and get his ass kicked by a mobster the next. (But the mobster has green kryptonite!)
Me, I disagree. Most of the Trek episodes I've seen were quite good at preserving dramatic tension (mostly from the old series, granted). Indeed, the reasons why devices like transporters and shields function inconsistently in Trek is often because the writers cared
more about making each issue dramatic and having some kind of conflict that the viewer will want to watch than they do about technical consistency.
Spock and a shuttle crew being stranded on the surface of a planet makes an interesting story, but requires that the transporters be out of commission... so boom, transporters are out of commission and the episode winds up being genuinely likeable.
Is that not drama?
This can be done wrong or irresponsibly or carelessly, but I don't think you can say that inconsistent portrayal of technology
makes the drama bad.
That Force Unleashed game ruined the lore and basically turned the whole thing into Dragonball Z. Completely got the scale of Jedi powers off. And that ruins the drama because Jedis are now pretty much impervious to any kind of danger posed by mere mortals. Removes it from the human scale.
I feel free to ignore that game- and not because of canon policies, but because it makes
bad art. I don't think I'm under an obligation to consider one isolated piece of fiction in the Star Wars setting "true" if it spoils all the rest.
On the other hand, groundless faith is annoying, especially when it's used as a tool in storytelling like the power of belief making some external possibility happen. If you look at Lord of the Rings, I can buy magic in that setting and dragons and wizards but the thing that's irksome is the final battle before the gates of Mordor basically boiled own to Strider saying "We just gotta have faith in the hobbitses." Now maybe he was thinking "we've got a 100% chance of doom if we just sit here and fortify Minas Tirith and we've got a 99.9% chance of dying if we march on Mordor and the hobbits are by some chance still alive." But it's not exactly a model on how to fight and win wars.
This is, I think, fundamentally a mis-take on the way
Lord of the Rings is written. Tolkein explicitly set out to write mythology, and the resulting story had mythic qualities and plot conventions. It is no more a "model of how to fight and win wars" than the
Iliad is; if Tolkein had wanted to write a manual on how to win wars he'd have included references to Clausewitz and Liddell-Hart.
Indeed, if anything the point is that evil is not something which you can banish and destroy by clever manipulation of armies- that even if you could take upon yourself the power to do so, you would tend to become that which you fought. Tolkein's point about the
Lord of the Rings NOT being a fantasy version of World War Two comes into play here- he once remarked that if it had been, Saruman would have switched sides in mid-war, the secret of ring-making would spread, the postwar world would be one dominated by a Cold War between ring-equipped Minas Tirith and Isengard, and the hobbits would wind up crushed or enslaved by one or both sides.
Which is a harder, colder, crueler version of the setting, and in my opinion an inferior one... and yet in some ways that "force triumphs over the absence of force" mindset is what has come to dominate science fiction and fantasy since then.
Shroom Man 777 wrote:It's like how freeverse poetry doesn't have to conform to iambic pentagramometers anymore, except this is freeverse storytelling and imaginationing. You're free to totally hate it forever though, and part of the charm of some works (like Jodo) is that as many people as there are who are entertained and awed by it, there's the same number of folks traumatized or incensed or compelled to hate the Jodonizer and co. forever. The more condemnations and fatwas it gets, the better.
Myself, I just tend to
ignore the Jodonizer; his stuff is so full of weird that it doesn't feel worthwhile to get at the underlying value. That's another peril of being too weird- one which you've probably run into at a smaller scale on this site. Cast the claim (the thesis, the argument, the idea, whatever) in strange and imagery-laden enough terms, cant it in analogy and punning and so on, and eventually it becomes impossible to understand, and people stop trying.
The audience is only human.