Sea Skimmer wrote:It is the essence of logistical planning that you are tallying up requirements before they are requirements. Otherwise you aren’t planning anything, you’re purely reactive. Thus my point about WW2 being planned on a 2 year schedule, involving meeting requirements for numerous units whose very existence and deployment were in many cases only projected. The exception to this would be Overlord which was planned on a three year basis, though it also kept expanding in scope as it went along. Detailed operational and tactical planning for specific amphibious operations took 4-6 months normally but the planners were working with material already planned for me. Having predictable troops and a predictable, static enemy with known technology should in fact make these methods rather effective. That they were not means its just absurd incompetence.
I see what you're saying, and again.. its a mixed bag. They don't always initiate the attacks - they get attacked. The scale and scope of conflicts and the nature of the enemy can vary. They try to counter that by keeping military forces garrisoning worlds (in addition to the PDFs - at least for important worlds) as well as troops on standby to deploy in case of an emergency. They have contingencies to draw off portions of the militaries of other worlds to draft into their military (or if emergencies require, concription of militias or civilians.) They stockpile resources and even some ships (albeit this is usually older or more untrustworthy ones.) and have contingencies set up to move them if need be. But that is, by its nature a reactive one, and it isn't 100% effective because you simply can't predict everything.
On the offensive (when they invade a planet, or decide to conquer or launch a crusade.) things do the 'planning and requirements' thing. The problem isn't so much in that they don't do planning, its the assumptions/criteria/requirements they use in the planning. In the case of Vraks (or Taros) they tend to make some fucking stupid decisions. which shows how the Imperial approach goes wrong. When it doesnt go wrong, it can look something more like the Sabbat Worlds Crusade.
Going by the book can actually cause major problems with excess too, and artificially delay operations while you wait for it to all arrive. For example in the Gulf War the US stocked ammunition for 21 days fighting, including over 350,000 120mm sabot rounds. Now…. Iraq had a lot of tanks but this was still 70 sabot rounds per Iraqi tank! As it was no US tank fired off one single load of ammunition.
Again its a mixed bag. How operations are conducted in the field (After the planning) usually depends on the officer involved. Some are very much 'by the book' - some are more mentally flexible than that. And some are Zapp Brannigan reborn (they may be effective despite this or utter incompetents.)
Seems like he’d more or less have to be actively holding it together like that.
He might be. As I said, one of the things about the Warp is that the entities that exist on it feed off the thought and emotion (and even souls) of living beings in the galaxy - in addition they can (to varying degrees) also influence human behaviour ot make feeding easier. Its what makes Chaos so dangerous: Khorne's influence can lead to more warfare, Slaanesh to greed and excess, Tzeentch to more plotting and betrayal, etc. For humans, the Emperor is the closest thing they have to an actual god - a god of humanity and (in a way) a god of Order (The only one, perhaps.) It logically follows from that that he acts both to actively maintain order as well as shield humanity from the influences of Chaos.
Even in limited war, an underground nuclear detonation isn’t really doing anything carpet bombing wouldn’t, but the idea of limited war in this environment is rather ludicrous. It’s not like it’s the only planet you’ve got! Earth is doing okay after near two thousand nuclear tests.
True. Although having other planets does not neccesarily mean they'll like dumping nukes on them. Exaggerated paranoia about the dangers of nukes is hardly new.
Even more amusing, despite being all grimdark and shit, its been explicitly stated that the Imperium does NOt like blowing the shit out of worlds unless they have to - even their own - because they consider them precious commodities. This is despite the fact they can settle uninhabited/dead worlds, irradiated wastelands (via hives). Hell they have an entire segment of the Imperial population that exists purely aboard starships and orbital facilities (the void born.) They don't really NEED to worry as you say, but the policies remain in place nonetheless.
It's perfectly in line iwth Imperial (bureacratic) thinking that 'nukes are a no no' under any circumstance, even if (like with Vraks) they end up fucking the planet over in the long term. Hey it works for Earth!
That sounds like incompetent small unit leadership, as much or more then a failure of planning up high but I have no idea of how big a force you are talking about.
At the risk of enraging Black Admiral/Orsai, it was. I believe it was a Space Marine officer who fucked it up. But really you get incompetence at varying levels, and that stems directly from the politics.
People in the rear area controlling too much tends to be a problem because conditions at the front can change rapidly from what’s in the textbooks… but 40K is obsessed with stuff not really changing. That’s the problem that I’m seeing. WW1 for example happened because the last big war anyone closely paid attention too was 40 years and two generations of weapons earlier; anyone who paid attention to more recent wars more or less completely predicted what was going to happen. Lots of stuff on Google books utterly confirms this. Lack of war also does facilitate incompetents taking root in command, but once more this tends to be linked into them remaining aloof of change and trying to protect turf from change. If the tech don’t change, that isn’t such an issue. Course, that part has never made any sense to me anyway. They can’t replicate technology they have, and they have a million planets of people to work on it? HUN? How the hell was it ever supposed to have been invented?
Yeah, the Imperium's bureacracy is obsessed with things not changing, everyone obeying quietly without questioning, etc. And yet in the fluff it happens all the time. Things change, people don't listen, and they're forced to adapt to the realities whether they like it or not. It's part and parcel of the decentralized, authority-delegating nature.
Again as you say such things (as like what happened with WW1) can happen in 40K. People at the more local scales (sector or subsector) may be aware of things and even make predictions or preparations. But this may become problematic if the upper tiers (who probably won't pay attnetion but act as if they did) try to do things differently.
I would also point out 'tech changing' is a bit vague. We can talk about innovation (completely new stuff never before seen) which rarely happens on any large scale (but can in limited scales) in the Imperium, or it can mean improvements/variations in existing tech (which does happen, albeit slowly.) That only adds to the confusion really lol.
In general my best understanding of the fluff is - things will be relatively less retarded and more sane at the more local levels (sector and below), while the 'classic' 40K problems the propoganda shit mentions start becoming significant above the sector level. Which generally means its only something you see in really significant wars or when the higher levels get involved in planning a war (like Vraks.) Vraks and TAros both stand as examples of 'centralized planning gone wrong' basically.
Well even if they have a rational reason for a ban, which I doubt in a universe in which at least one major enemy has to be wiped out to the last spore, tunnels full of ammonia nitrate work. This is what WW1 tunnel warfare was all about, dig under and blow up the other side, I’m getting the impression that 40K tunnel warfare is constant chainsword fights.
I know. That was one of the more hilarious bits of stupidity that disgusted me with this whole battle. They could have gone with the 'overwhelmign firepower' approach early on and ended this war years earlier, but they thought they could take it back nice and neat and mathematical. I acutally think Forge world thought this would be hilariously ironic too, rather than just stupid. *shrugs*
Place nuke in tunnel, make explode. Not a very tricky delivery system. Failing that, the bigger an area the enemy shields protect, logically the weaker they should be. Use every heavy weapon you have to blast them down bit by bit.
Shields may or may not extend underground, I dont remember exactly. I do know they have forcefield tech (powerfields, etc.) that can sort of 'reinforce' existing materials (it permeates the matter the field is ingrained into and improves durability.) THey use it in starships, buildings, etc.
I’m pretty certain they have the means given reports of bombardments that wipe out all life on planets. Even if it takes a vast number of ships to do so, you only need such a tiny fraction of that firepower for this.
That assumes they actually understand the reports or care, of course. Again, mixed bag. Not all the Munitorum are stupid, inefficient assholes of course - otherwise the organisation would cease to operate - but enough of it is (or at least enough are in positions of power) that it can cause problems - again politics and infighting.
Well if the Munitorum operates as claimed, they should have a billion formulas for operational losses. If people are just sabotaging the entire operation that’d be a problem, but then it feeds back into the idea that they really should be having some kind of civil war or just completely bypassing those idiots.
They might very well. The Administratum/Munitorum obsess about numbers. They may or may not use it, or catalogue it/stockpile it or even look at it (depends on who and where and such) but they at least collect it.
I’d kind of assume the anti grav would just hold you in the air, and agility would come from some jet engines that can also provide your required electrical power.
That's supposedly how land speeders and their jet packs work, as I recall. Not all do. Tau jump packs IIRC are pure antigrav.
Well, Japan, one of the most incompetent military powers of the 20th century in planning and logistical terms also orchestrated the largest and most rapid imperial expansion ever on a very tight shipping budget. The biggest problems with fighting at long distances are usually in the detail planning for combat loading and unloading, and no opposition on landing evaporates those issues. Just pack crap in any way possible and sort it out on arrival. Remember, lack of standardization means you have more items in your logistical tables. However those tables already have many thousands of items, and the problem then becomes shipping enough of each one to the combat zone. Historically that has been a problem because means of transport are subject to multiple limits, the worst of which is shear weight. Having enormous spacecraft that can’t capsized if loaded wrong and can transport enormous weights goes a long way towards mitigating the problem.
Yeah. Although they can 'capsize' in the warp in a way (if you consider 'getting your matter warped and dissolved and the souls of your crew eaten by demons' as capsizing.)
I actually tend to be cautious about applying 'modern' military examples to 40K because I'm not entirely sure how comparable they are - at least not without some modification. The Modern USA tends to be a force that has no real equal (currently) and hasn't for a long time. Its most recent wars have been against enemies who can't quite match it (at least in important regards.) and where the US has been able to control the important elements (air and sea power, the supply lines, communication and information, etc.) and because the enemy being faced is one that is both predictable and whose capabilities can be known or predicted. In 40K some of that may apply at some poins or antoher, but rarely do they have it as comprehensively as we do in modern life. Not knowing the kind of enemy you face (or not knowing enough) can really pose a problem for logistics and planning nad other areas.
Very long lead times in planning also create problems, because you have more uncertainty but that can be dealt with by sending more of everything. For a niche operation launched in the absence of a wider war, that shouldn’t be a big deal. The writers should really have the Munitorum sending out vital fuses packed under eight billion pairs of cold weather socks to planet desert sun never sets rather then just not doing its job at all. If it simply cannot administer the problem at all then first of all one must ask what on earth they actually exist for, secondly what’s all this supposed living for the job about, and thirdly how have they not already been overthrown.
This is another case where I thnk the 'level' of the Munitorum we're talking about comes into play here. The Segmentum level Munitorum (or the topmost levels on Terra) probably would be where the most incompetence occurs, whereas at sector levels and below it can operate at least semi-competently. Distance at those levels tends to be shorter, communications and warp travel more reliable/predictable, and much more organized. At the sector (or subsector) level we're talking scores or hundreds of worlds to deal with, whereas at the segmentum level you're talking about thousands of sectors.
You can even have cases where close groupings of sectors work together fairly well and without much trouble (That happens with the Jericho Reach Crusade and its logistics, and its implied they routinely are required to pull off resupplying their forces on a daily basis.)
These trench warriors sound like they more or less already are zombies; I thought that was the point. Once you have someone emotionally detached from trench fighting for protracted periods I don’t think they much count as human whatever the DNA might or might not say. Actual humans WILL break in heavy combat. It is purely a matter of time.
More or less. Its more grimdark that way. [/sarcasm]
Though about the only advantage Krieg has as per this book (except 'do as ordered and just need to be reined in.) is that the uniformity of mindset might have some positive benefit on influencing the warp. I'd also guess the Krieg are used for 'political reliability' - they're basically the Munitorum's hatchet men - troops they can rely on and call in if there is problems (whereas other regiments might be considered unreliable because they have the capacity to think independently and a measure of self preservation.)
That said there are some examples of the Kriegers actually acting human (like in Warriors of Ultramar) and even having names, so we might think that the meat-droid krieg just represent one type of force or one segment of the planet's forces they deploy. After all they do have more than just siege regiments, and even Imperial Armour admits that.
(Can you tell I've tried very hard to marginalize this shit? LOL)
Well decentralized can solve many problems, but then you’d think that groups like the Munitorum would have already been massively undermined as each regional military force sets its own requirements and contracts directly with the million whatever planets of factories. Plus this would mean its just unlikely that supplies are flowing across the entire empire.
It could be. Again this is where level comes into play. AT around the sector levels I imagine there are far less problems, and for 90% of the conflicts the Ipmerium faces, they're going to be at the sector level or smaller. And if they are bigger they won't be much bigger. Anything that approaches the scale of a whole Segmentum tends to be much rarer - the larger Tyranid incursions, Chaos Black Crusades, etc.
Well, it sounds like we shouldn’t expect standardization in the first place, but that precisely because the various military forces are independently operating any given campaign wouldn’t have the full mix of weapons and spare parts and ammo thrown in together anyway. Makes life a lot easier, and suggests that indeed supplies should be coming from distributed locations.
This might be a 'level' thing again. Standardization would probably occur (at the very least) at planetary levels and then decrease as we scale up to subsector or sector. And I'd just guess (based on what I've observed from the fluff) it only becomes a serious problem once you approach the segmentum levle. For example at sector/subsector levels Munitourm decrees still seem to enforce some standardization on ammo/powerpack types - or at least have weapons that can be adapted to use powerpack types. They might keep adaptors or conversion kits handy to make such changes (Lasguns are pretty modular for repair and maintenance purposes - plug and play even.) or they may enforce that a certain percentage of powerpacks conform to a standard. This may force tradeoffs (efficiency or capacity for ease of use) but it would be in keeping with their ideas. Their tanks for example can run on most any fuel - but they can be adapted/converted to run on plant matter/wood if they need to.