Mammoth Mk III VS Baneblade
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Re: Mammoth Mk III VS Baneblade
I was thinking it could deliver 220 kph super punches. i mean drive around behind the Baneblade and then just punch the fuck out of it. What's the Baneblade gonna do?
Re: Mammoth Mk III VS Baneblade
I'm pretty sure it even has the super-hot thermal axe that cuts through battleships like butter, too.
The combination of ranged accuracy and power and ludicrous close-range agility should be able to counter the superior firepower of 40k stuff.
The combination of ranged accuracy and power and ludicrous close-range agility should be able to counter the superior firepower of 40k stuff.
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Re: Mammoth Mk III VS Baneblade
Can you like give a youtube link or something about that? Because it sounds awesome.Stark wrote:Dude the Hildolfr is the Ferrari supertank scifi always needed, and not yet another huge slow bullet sponge. It's designed to fight really agile targets in a high jamming environment, and while it's obviously not very resource efficient and probably has ridiculous maintenance requirements and tiny ammo stowage, it's more interesting than a mammoth.
I mean it has it's own digger arms to brace it when firing or to emplace with only the 33cm exposed. I can post a hilarious video of it sniping guys at 20 klicks and avoiding counter battery fire with reverse zoom and ridiculous turns once I get home.
Considering that the later model sports pretty much the same weapons (not accounting the update to railguns) and fulfills about the same role. And that the games should not be that far apart chronologically. I would say that we could use one to look at the other at least in terms of scale.Lord Revan wrote:Renegade's Mammoth is the mark I so it doesn't give us all that much anyways and Stark is that wank-a-tank of yours anywhere within a lightyear's range of being official or is it just overwanked fanwork.Ahriman238 wrote:Well, I went through youtube looking for something quantifiable on the Mammoth, and I've got nothing. There was an FPS game, Renegade, where a the player can take control of a Mammoth in one mission and can one-shot helicopters and light tanks, and that's the closest I have.
Revan is correct, we should judge the tank on it's own merits. Does anyone have a workable idea for doing so?
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Re: Mammoth Mk III VS Baneblade
Yeah, I'll try and put something up when I get home. Everything up at the moment seems to be badly edited AMVs of horror.
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Re: Mammoth Mk III VS Baneblade
Just go to Gundaminfo's youtube page
be sure to turn on the captions
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Re: Mammoth Mk III VS Baneblade
unless this thing's firepower is MASSIVELY lower than 40k (possible but unlikely - that thing has a big gun and its much longer than a baneblades if it is bigger), the speed and range advantage mean that tank can literally sit as far away as it wants and pelt the Baneblade, the mammoth, or both at once until one or the other are crippled and destroyed or the thing runs out of ammo (assuming that's even a factor.) And even if you gave up the range advantage for some reason, it can still outrun, outmanuver, and generally outlast both the other tanks. I could see this think running til the baneblade runs out of fuel.
There is literally nothing a Baneblade can do to catch (or harm) the Hildolfr unless it allows it. I only suggested the punching option if it was inclined to make the conflict a challenge and for the amusement value.
the thing really reminds me of some sort of long range artillery/gun platform rather than a 'advance on the enemy soaking up damage' sort of tank.
There is literally nothing a Baneblade can do to catch (or harm) the Hildolfr unless it allows it. I only suggested the punching option if it was inclined to make the conflict a challenge and for the amusement value.
the thing really reminds me of some sort of long range artillery/gun platform rather than a 'advance on the enemy soaking up damage' sort of tank.
Re: Mammoth Mk III VS Baneblade
Its certainly more some kind of ferrari self propelled gun than a typical slugger tank. I'm not sure what kind of combat endurance it has though; the 33cm rounds are stored in the rear hull and I doubt it can fit that many. It only seems to have a few mags for the 120mm and I'm not sure if it can read them without having to pull the main gun off target. At least it wont run out of fuel.
This wasnt a field version, though, so who knows if these thins would change on production versions. It's worth noting that even 'regular' tanks (is only twice size of Abrams) have pretty crazy speed and rate of fire, although the 155mms they pack seem pretty low velocity.
This wasnt a field version, though, so who knows if these thins would change on production versions. It's worth noting that even 'regular' tanks (is only twice size of Abrams) have pretty crazy speed and rate of fire, although the 155mms they pack seem pretty low velocity.
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Re: Mammoth Mk III VS Baneblade
well the link VF555 provides says its 'only 110 kph' but its still going to massively outperform the baneblade without some serious handwaving (and i'd wager at best you still only get to 50-60 kph, meaning its now only twice as fast as the baneblade at BEST case.)
That gun? 30 cm gun firing warship shells? We're talking 12 in battleship gun shell equivalents, and probably with greater performance if it can fire any sort of discarding sabot. The thing should be more than capable of hurting a baneblade.
For me the need to brace the gun (and watching the tank rise up onto its track when firing) are just yet another indicator.
That gun? 30 cm gun firing warship shells? We're talking 12 in battleship gun shell equivalents, and probably with greater performance if it can fire any sort of discarding sabot. The thing should be more than capable of hurting a baneblade.
For me the need to brace the gun (and watching the tank rise up onto its track when firing) are just yet another indicator.
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Re: Mammoth Mk III VS Baneblade
Aren't best modern tanks around 70-80 km/h on road and IIRC all WH40k tanks are slower then modern tanks (with Baneblades being one of the slowest ones).
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Re: Mammoth Mk III VS Baneblade
If there's anything I'd be a production version would have, it's jump jets to help with balance.Connor MacLeod wrote:well the link VF555 provides says its 'only 110 kph' but its still going to massively outperform the baneblade without some serious handwaving (and i'd wager at best you still only get to 50-60 kph, meaning its now only twice as fast as the baneblade at BEST case.)
That gun? 30 cm gun firing warship shells? We're talking 12 in battleship gun shell equivalents, and probably with greater performance if it can fire any sort of discarding sabot. The thing should be more than capable of hurting a baneblade.
For me the need to brace the gun (and watching the tank rise up onto its track when firing) are just yet another indicator.
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Re: Mammoth Mk III VS Baneblade
Revan: The only known speed for a baneblade i've known of is 18 kph off road and 25 kph on road from Forge World. other vehicles (Russes, etc) have been known to go faster than 'IA' speeds by a factor of 2-3 (it seems that you can modify or enhance the tank for at least 50% greater performance, but depending on interpretation it could go faster with tradeoffs) but that's both speculative and beside the point. It can't match the speed (or more importantly, the acceleration, manuverability) of said tank, or its operational endurance, or anything like that. The '30 gun firing warship ammo' and 32 km range only make it worse.
Like i said, the only chance the Baneblade has is if the Hidolfr decides to drive up and punch it to death.
Like i said, the only chance the Baneblade has is if the Hidolfr decides to drive up and punch it to death.
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Re: Mammoth Mk III VS Baneblade
Stark: Yeah jump jets are one possibility. The way the gun is mounted leaves its back open too, i wouldnt be surprised if they couldn't rig up some sort of 'recoilless' setup for the gun too.
man jump jets on that tank would only make things worse. i can see the Baneblade firing and then the tank jumping aside before the shell hit going 'ha ha missed me'.
man jump jets on that tank would only make things worse. i can see the Baneblade firing and then the tank jumping aside before the shell hit going 'ha ha missed me'.
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Re: Mammoth Mk III VS Baneblade
IIRC it sabots are explicitly stated in the episode.Connor MacLeod wrote:well the link VF555 provides says its 'only 110 kph' but its still going to massively outperform the baneblade without some serious handwaving (and i'd wager at best you still only get to 50-60 kph, meaning its now only twice as fast as the baneblade at BEST case.)
That gun? 30 cm gun firing warship shells? We're talking 12 in battleship gun shell equivalents, and probably with greater performance if it can fire any sort of discarding sabot. The thing should be more than capable of hurting a baneblade.
For me the need to brace the gun (and watching the tank rise up onto its track when firing) are just yet another indicator.
And dude look at it driving across the terrain; those are sand dunes its crossing in 2 seconds; the speed is clearly in excess of 100km/h off road
Re: Mammoth Mk III VS Baneblade
At this point in time the jump jets on ground units aren't so great; they only throw the smaller units a few hundred meters up and maybe a kilometer or so in distance. It's not like later where it could basically fly until it ran out of propellant.
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Re: Mammoth Mk III VS Baneblade
I have this mental image of the hidolfer leapfrogging a baneblade then just landing on top of it and crushing everyone inside. nevermind punching it.
Re: Mammoth Mk III VS Baneblade
That might not be such a good idea; the Hidolfr is only 200ish tons for its 35m size, so it's not built like a 40k tank. The 'turret' is unlikely to weigh more than 25t however (since it's an MS with a huge gun). I guess a 25m long 33cm gun probably weighs a bit by itself, but most of the mass will be in the three-section tank hull.
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Re: Mammoth Mk III VS Baneblade
The Guntank always managed to make its way back up onto a low hovering White Base on just those four little jets under its tank base. The upper half even had its own escape jets to allow the Core Fighter to undock without the mobile cranes inside a hangar.
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Re: Mammoth Mk III VS Baneblade
I'm just thinking a death from above might do more damage to Hidolfr than a 40k tank. All the skulls/spikes, you see.
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Re: Mammoth Mk III VS Baneblade
Better bring in the ground assault type Guntank, which can use its extra tank in the front to run over Magellas which might weigh as much as it does.
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Re: Mammoth Mk III VS Baneblade
yuck - the hildofr is pretty, and good a good example of what mech level technology can do with a tank chassis (except the whole torso turret thing. silly again)
the MII vs baneblade matchup is more interesting to me since it's a lot more evenly balanced.
This isn't the same tank, but it's from the same period and carries the same main weapon. It demolishes a towerblock in a couple of hits (CnC destroyable terran sucks. That's as close to ruined as the building can get)
the MII vs baneblade matchup is more interesting to me since it's a lot more evenly balanced.
This isn't the same tank, but it's from the same period and carries the same main weapon. It demolishes a towerblock in a couple of hits (CnC destroyable terran sucks. That's as close to ruined as the building can get)
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Re: Mammoth Mk III VS Baneblade
KhorneFlakes wrote:How about option C: A giant penis monster comes and fucks Indrick Boreale 32190589039435's face so hard it explodes, and rabid spagetthi from a Nurglite kitchen devours his corpse. Shortly after, a homicidal shade of the color purple comes and gets into a fight with all of the abve, including Sphess Merheen Number's corpse.
Meanwhile, Kharn comes and kills the occupants of both tanks and uses the Mammoth to try out his new Baneblade. He proceeds to kick ass and get bitches afterwards.
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Re: Mammoth Mk III VS Baneblade
Thanks.I am warning you for a violation of DR2: Try to debate the ideas, not the people. If you do not like the tone of his posts, then do not read them. Do not post on the forum telling him to stop, you do not have that right, he is obeying the rules, thus he may create threads.
I don't think it would be that balanced, madd0ct0r; the MARV is stated as designed to be so tough it could withstand nuclear and superweapon attacks according to the command and conquer wiki website. Unless the Baneblade is upgraded with a Vortex Missile launcher as part of its Hunter-Killer missile upgrade I don't think it would stand a chance at all.the MII vs baneblade matchup is more interesting to me since it's a lot more evenly balanced.
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Re: Mammoth Mk III VS Baneblade
Depending on how you choose to interpret fluff/IA so can the baneblade. Although the baneblade is probably at a disadvantage against one massive vehicle like the Mk2 because it's intended more to take on larger numbers of smaller armoured vehicles than one massive one.
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Re: Mammoth Mk III VS Baneblade
We'll need at least the Shadowsword or Stormblade Baneblade variants to take the Mk2 down at the least (They are Titan-Killers, by the way).Alkaloid wrote:Depending on how you choose to interpret fluff/IA so can the baneblade. Although the baneblade is probably at a disadvantage against one massive vehicle like the Mk2 because it's intended more to take on larger numbers of smaller armoured vehicles than one massive one.
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Re: Mammoth Mk III VS Baneblade
if the spikes/skulls are CONVENTIONAL STEEL they might just melt in the jump jets. Still you have a poitn about simply crushing it via landing, so I guess that rules the Super Mario approach to tank victory.Stark wrote:I'm just thinking a death from above might do more damage to Hidolfr than a 40k tank. All the skulls/spikes, you see.
BTW I noticed browisng the entries that they mention 105mm machine guns for the tanks, do we know if they're like 105mm from like tanks? I was thinking that its possible that with a high enough rof and ammo supply it might just chew its way through the baneblade if for some reason the main gun weren't usable. It's not like the Baneblade is totally immune to battle tank fire in-universe.