Muv-Luv thread

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Lupercal
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Re: Muv-Luv thread

Post by Lupercal »

Blayne wrote:(...)The fluff is Imperial propoganda designed to further the totalitarian xenophobic regime of an old cripple when if everyone was to join the Tau there would be peace :rolleyes:. (...)I trust the fluff as about as far as I can throw it (not very far).
Your mere opinion, yes.
Blayne wrote:I'll trust the games as being the closest thing to a reasonable compromise between the perfect imbalance mechanics of the tabletop and the ridiculously grimdark overthetop HAM of the fluff thank you very much unless there is some credible reason as to value the canonicity of the fluff above all else to the contrary.
I don´t think the games can be trusted because game designers don´t have the time to read the bazillion books that there are about the universe. I guess you missed fans whining about boltguns shooting like machine guns back in DoW or Sorcerers in the World Eaters legion in WA. What about the missing hundred Baneblades in Soulstorm? What about the "Teleportariums" in DoW2?
Blayne wrote:So no, the Tyranids are not the numerous inumerable horde you think they are for the purposes of this discussion because point of order, even if it were true(...)
Your comical disregard of fluff aside, they are. Check the galaxy chart in the Tyranid section of the 5th Edition book. You only get to see a mere portion of the main Hivefleet.
Blayne wrote:(...)pitting every single Tyranid ever vs every BETA ever isn't interesting because its just moving the goalposts but skipping to its logical extreme.
Do we have a goalpost anyways? I think Tyranids do a way better job than BETA do.
Blayne wrote:Frankly getting to my original dispute, I do not believe the Tyranids invade a "single" world with the forces you think they do, their threat is being able to invade (while preventing communications thereof) from dozens of worlds in a sector at once forcing the Imperium to split their attention.
True. These tendrils do count with millions of hiveships, though, each carrying countless lesser organisms.
Blayne wrote:It's at the Operational/Strategic level not the tactical where Tyranids are a threat.
Completely wrong. Read the Fall of Malvolion. Read Warriors of Ultramar. Read the Siege of Vraks.
Blayne wrote:That you picked only the background fluff and ignored the PC games is fairly selective, it is unreasonable to only consider the board games canon but the fluff has some very egregious excesses to it.
How unreasonable of me to favor 20 years of books instead of two games and a bunch expansions :roll: .

Btw, egregious excesses are what makes 40k 40k. 40k is not about less is more, but more is more IS MORE. I´m sorry if it is way over the top for you.
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Re: Muv-Luv thread

Post by Blayne »

I don´t think the games can be trusted because game designers don´t have the time to read the bazillion books that there are about the universe.
I am not understanding this mindset whereas we need to absolutely take the fluff at face value...... And entirely ignore the fact that both the games and the tabletop entirely contradict it at every turn. I think there's a clear signal here to take the fluff with some mountainous piles of salt.
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Re: Muv-Luv thread

Post by gigabytelord »

Blayne wrote:
I don´t think the games can be trusted because game designers don´t have the time to read the bazillion books that there are about the universe.
I am not understanding this mindset whereas we need to absolutely take the fluff at face value...... And entirely ignore the fact that both the games and the tabletop entirely contradict it at every turn. I think there's a clear signal here to take the fluff with some mountainous piles of salt.
Do you just not get the term "game balance", if not I'll fill you in, the reason why both the PC games and the table top versions work the way they do in most cases is because if the units and weapons weren't nerfed and/or buffed, the games would be, in most cases, completely unplayable.

Take for instance the table top game, I play Tau, and Tau are known for being kinda squishy when it comes to close range combat, now lets look at the average troop choices for most armies in say a 1500 point game, I can field 2 fire warrior squads, 2 Krut squads, 1 transport, and 1 tank (Hammerhead) and several other specials, maybe couple squads of stealth suits, upgrade everything till I hit the 1500 point barrier and then I'm done.

Now let's take a look at my ex-room mates army, let's see if I remember correctly he could field 2-3 tanks/APCs at least a couple of squads of SPECHMAWREENS!!! (*FAWR DA EMPORA!!! *not included) a dreadnought, and some termites, err... I mean termies, several special units, including a captain/chaplain and... dammit I'm forgetting something I know it...

Anyways what I'm trying to say, is if those two forces were to ever meet in real life with both sides "fluff" stated capabilities, I'd get stomped into the ground so hard, the chaplain would be praying for me to come back to life just so he could kill me again, but in the table top that doesn't happen (well sometimes anyways :cry: , I beat him once...), why? because it's balanced so it doesn't happen, that's why you can't use the games as guidelines, their just not accurate to the universe as written, hell, come to think of it a single spacemarine squad with a melta bomb or two, could, by it's self, wipe the floor with the Tau force I'd be using.

If you can't understand that concept, then I don't know how else to explain it to you.
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Re: Muv-Luv thread

Post by Blayne »

Sounds like fanboyism to me to take the fluff entirely at face value instead of being the in universe propaganda it clearly is. The PC games strike me as being a decent compromise between the two, since the setting being so over the top that you are not supposed to take it serious is entirely the point of the setting.

Absolutely no evidence has been posted as to what the Tyranids actually do when invading a given world, please someone post some quotations from the novels, some examples of when they won and some examples of when they lost so we can know the reasonable scope of their capabilities.

To Commander, regarding the question of direct fire artillery what angle would we be firing at to try to get it past the first row to get it within a large cluster? IIRC the laser class can intercept anything outside about 15 radians/degrees (which is why the TSF's have to hug the tree line) so anything that peeks a little bit beyond that gets zapped. It seems to me like direct fire would work to take out the first wave but at some point they will get too close to safely use in proximity to your TSF force.
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Re: Muv-Luv thread

Post by Commander 598 »

Technically speaking, it's irrelevant because all you need is for a sufficiently powerful weapon to detonate before it's intercepted over at least the front ranks and given that TSFs are able to detect laser tracking and at least attempt to avoid the shot that gives a pretty decent time frame for a multi-hundred m/s projectile and depending on their actual layout they could be trying to not shoot Forts giving you [at least] nearly 70m of altitude to work with before they can even start hitting it. Also consider that some sort of guided missile could be utilized as they don't actually have to fly at vulnerable high altitudes. Alternatively: Thermonuclear Bouncing Betties, a perhaps simpler method of doing the same thing. Remotely activated "landmines" which launch themselves to an appropriate air bursting altitude and detonate.

This is of course being lenient and accepting that the Destroyers are a totally impenetrable against anything wall of destruction despite anything ~Mohs 15 being brittle as hell, exposed legs, and this: http://i.imgur.com/sbSSr.png that I don't know the context of but seems to indicate being less than invulnerable. According to the fact sheet the only truly reliable information on their durability is "120mm cannons are useless". Hitting them in the "face" with a kiloton warhead is probably going to hurt regardless.

As an aside, it's worth noting that there are semi-successful orbital drop operations in the setting utilizing semi-laser resistant drop pods large enough to contain a giant robot. Now stop and think about what else they could have put in there aside from a giant robot and a walking corpse.
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Re: Muv-Luv thread

Post by OmegaChief »

Blayne wrote:Sounds like fanboyism to me to take the fluff entirely at face value instead of being the in universe propaganda it clearly is. The PC games strike me as being a decent compromise between the two, since the setting being so over the top that you are not supposed to take it serious is entirely the point of the setting.
While it is true that individual Codexes do indeed make the army they're for sound ultra cool and awesome and about to totally stomp down all opposing forces ever, this is usually via focusing on thier strongsuits and victories and so on, I'd like for you to provide evidence that the fluff at face value is in universe propoganda, as that's the claim you're making here. I mean, why is the tabletop fluff any more propoganda then the PC game fluff? Especially since it's mostly the same fluff.
Blayne wrote:Absolutely no evidence has been posted as to what the Tyranids actually do when invading a given world, please someone post some quotations from the novels, some examples of when they won and some examples of when they lost so we can know the reasonable scope of their capabilities.
I just moved house, so you'll have to forgive my lack of cited sources until I can dig up what box my novels and codexes got put into, but from what I can recall, when Tyranids invade a world, they drop down all the feeding organisms in thier fleet, which get down to eating everything edible on the planet, at the same time they Tyranoform the planet, it's basically a form of terraforming, initial stages involve inducing the maximum amount of plant/animal biomass on a planet, and then eating all of it, growing vast digestion/spawning pools where the fully gorged feeding forms dive straight into the acid pits to be dissolved and pumped up the feeding spires that grow up into orbit for the bioships to suckle on.

This is just counting a standard swarm in and feed operation, and not dealing with the whole other bucket of fish that you can get via genesteeler infiltration. In terms of specific numbers of a Tyranid force? Well it's hard to say, it'd depend on which fleet we were looking at here, what point in time and if it's a Hive or a Splinter fleet.

It is worth noting that the first Hive Fleet encountered by the Imperium was able to all but wipe out the Ultramarine's homeworld, and another was able to all but destroy a craftworld and they've gone up against Titan Legions on forge worlds and won before too.

Man the Imperium's propoganda is really funny, why would they paint themselves as sucking so much?
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Re: Muv-Luv thread

Post by Lupercal »

Blayne wrote:Absolutely no evidence has been posted as to what the Tyranids actually do when invading a given world, please someone post some quotations from the novels, some examples of when they won and some examples of when they lost so we can know the reasonable scope of their capabilities.
Read Codex: Tyranids 5th Edition.
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Re: Muv-Luv thread

Post by Koolaidkirby »

Just to point out, it doesn't make it clear in the forum post on SA but in the game it makes it more clear that the BETA laser class will automatically shoot down things they deem most important to shoot down first, even if hidden in the midst of barrage fire, iirc it goes something like

anything nuclear > anything high tech and flying > anything low tech and flying (shells ect) > anything on the ground that is high tech > anything on the ground that is low tech (artillery, tanks) > infantry

and one of the strategies they use in the games is to fire mass barrages of anti laser rounds so that when hit by lasers explode and release sediment into the air that dissipate as much laser fire as possible before firing their real artillery shells creeping barrage style + orbital droping in their mechs with special entry pods that are similarly designed to be low priority targets for the laser class.

Also its interesting to note that the games also make clear that nukes and aircraft were used freely for about a week before the BETA learned to shoot them down (for some reason whenever something is used against them they always took approximately a week before they learned an effective counter measure). So they could have nuked all the hives off the face of the earth as soon as they landed but they missed their chance.
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Re: Muv-Luv thread

Post by Ire »

Koolaidkirby wrote:
Also its interesting to note that the games also make clear that nukes and aircraft were used freely for about a week before the BETA learned to shoot them down (for some reason whenever something is used against them they always took approximately a week before they learned an effective counter measure). So they could have nuked all the hives off the face of the earth as soon as they landed but they missed their chance.
It's because the surviving BETA from the conflicts would report it to the Superior and it would adapt a countermeasure for it
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Re: Muv-Luv thread

Post by Koolaidkirby »

Ire wrote:
Koolaidkirby wrote:
Also its interesting to note that the games also make clear that nukes and aircraft were used freely for about a week before the BETA learned to shoot them down (for some reason whenever something is used against them they always took approximately a week before they learned an effective counter measure). So they could have nuked all the hives off the face of the earth as soon as they landed but they missed their chance.
It's because the surviving BETA from the conflicts would report it to the Superior and it would adapt a countermeasure for it
I was being deliberately vague to avoid spoilers but......
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Re: Muv-Luv thread

Post by Blayne »

Read Codex: Tyranids 5th Edition.
I'll get right on that right after you send me the money to buy a splat book I'll never use. I prefer post-suck Imperial Guard myself.

For postmodernCanadaCadia! :rawr:
Man the Imperium's propoganda is really funny, why would they paint themselves as sucking so much?
The Enemy of the UrFascist is both Strong and Weak to justify the perpetual totalitarian dictatorship/oligarchy the Imperium maintains. Easier to keep the proles in line if there's several bogeymen who threaten the Empire at all times.
While it is true that individual Codexes do indeed make the army they're for sound ultra cool and awesome and about to totally stomp down all opposing forces ever, this is usually via focusing on thier strongsuits and victories and so on, I'd like for you to provide evidence that the fluff at face value is in universe propoganda, as that's the claim you're making here. I mean, why is the tabletop fluff any more propoganda then the PC game fluff? Especially since it's mostly the same fluff.

....

I just moved house, so you'll have to forgive my lack of cited sources until I can dig up what box my novels and codexes got put into, but from what I can recall, when Tyranids invade a world, they drop down all the feeding organisms in thier fleet, which get down to eating everything edible on the planet, at the same time they Tyranoform the planet, it's basically a form of terraforming, initial stages involve inducing the maximum amount of plant/animal biomass on a planet, and then eating all of it, growing vast digestion/spawning pools where the fully gorged feeding forms dive straight into the acid pits to be dissolved and pumped up the feeding spires that grow up into orbit for the bioships to suckle on.

This is just counting a standard swarm in and feed operation, and not dealing with the whole other bucket of fish that you can get via genesteeler infiltration. In terms of specific numbers of a Tyranid force? Well it's hard to say, it'd depend on which fleet we were looking at here, what point in time and if it's a Hive or a Splinter fleet.
If the codex's are not an objective assessment of the strengths and weaknesses of the varying factions why are they significantly more objective, and deserving of consideration to be taken at face value, than say the PC games which seem to go to greater lengths to reach a reasonable compromise? We see for instance a handful of Space Marines being badass and doing their fluffy thing but with some limitations, why is it unreasonable to conclude that the Tyranids may also have some unbeknownst weaknesses or limitations to hold them back?

I don't have any reason to disbelieve or say that what you say isn't in the codex's or anything like that, but I am fairly dubious that the Tyranids are so unstoppable given the cyclical AWESOMESSED FACTION EVAH of the codex's and given their treatment in the PC games where while a clear and present danger and threat were still defeated by the Blood Ravens.

As I said, I feel the codex's alone are fairly dubious and have reasons to maintain a healthy skepticism, but the books I think would be fine to draw upon.
Technically speaking, it's irrelevant because all you need is for a sufficiently powerful weapon to detonate before it's intercepted over at least the front ranks and given that TSFs are able to detect laser tracking and at least attempt to avoid the shot that gives a pretty decent time frame for a multi-hundred m/s projectile and depending on their actual layout they could be trying to not shoot Forts giving you [at least] nearly 70m of altitude to work with before they can even start hitting it. Also consider that some sort of guided missile could be utilized as they don't actually have to fly at vulnerable high altitudes. Alternatively: Thermonuclear Bouncing Betties, a perhaps simpler method of doing the same thing. Remotely activated "landmines" which launch themselves to an appropriate air bursting altitude and detonate.
As elaborated by Koolaid the bouncing betties won't work, they'll get zapped. Additionally in episode 8 we see what size the hoards can be... They're thousands of square kilometers the nukes you can direct fire just won't cut it, they're flanking nearly the entirety of the remainder of Russian held kamchatka.
This is of course being lenient and accepting that the Destroyers are a totally impenetrable against anything wall of destruction despite anything ~Mohs 15 being brittle as hell, exposed legs, and this: http://i.imgur.com/sbSSr.png that I don't know the context of but seems to indicate being less than invulnerable. According to the fact sheet the only truly reliable information on their durability is "120mm cannons are useless". Hitting them in the "face" with a kiloton warhead is probably going to hurt regardless.
Maybe I missed it but Wikipedia didn't quite imply increased brittleness as the Moh scale went up, for instance graphite has a Moh value towards 1 and is very brittle, but diamond doesn't strike me as being particularly brittle. Can you explain/show where increased hardness correlates to increased brittleness?

Kiloton warhead to the face sure, that hurts probably, its just strategically pointless given the maps so far.

Also that one picture without context doesn't mean very much, that could be from that fancy railgun in development/being tested as of the current episode.
As an aside, it's worth noting that there are semi-successful orbital drop operations in the setting utilizing semi-laser resistant drop pods large enough to contain a giant robot. Now stop and think about what else they could have put in there aside from a giant robot and a walking corpse.
There's the risk that even this won't always work, additionally its insufficient to stop or dig out a hive, that's why the TSF's are needed, the TSF's need to get inside the hive to blow up the reactor which is a few hundred km down.

Goddamnit why are people giving spoilers? We're on episode 8 of a damn prequel and I haven't played the Visual novels and intend to play them, I think I'll avoid this thread if that's going to keep happening. Its really basic courtesy guys.
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Re: Muv-Luv thread

Post by Lupercal »

Blayne wrote:I'll get right on that right after you send me the money to buy a splat book I'll never use.
It´s all propaganda to you anyways, so you are not missing much.
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Re: Muv-Luv thread

Post by OmegaChief »

Blayne wrote:The Enemy of the UrFascist is both Strong and Weak to justify the perpetual totalitarian dictatorship/oligarchy the Imperium maintains. Easier to keep the proles in line if there's several bogeymen who threaten the Empire at all times.
Only, the Imperium doesn't need to make the Tyranids sound that bad to do that, they've already got far easier ways to keep everyone in line with other propoganda. It's also worth noting the offical propoganda we have from the 40K universe, ie the Imperial Infantrymans Uplifting Primer, portrays the Imperiums enemies as weak and inferior beings.

While at the same time, in most novels that arn't centered around Space Marine protagonists, Space Marines are depicted as near mythical nigh invicible beings who are the equvalent of literal angels, with the Ultramarines probably being second only to the Space Wolves in terms of popularity among the common man. To offically acknowledge these guys being slaughtered to the last man doesn't strike me as effective propoganda to keep the proles in line at all.
Blayne wrote:If the codex's are not an objective assessment of the strengths and weaknesses of the varying factions why are they significantly more objective, and deserving of consideration to be taken at face value, than say the PC games which seem to go to greater lengths to reach a reasonable compromise? We see for instance a handful of Space Marines being badass and doing their fluffy thing but with some limitations, why is it unreasonable to conclude that the Tyranids may also have some unbeknownst weaknesses or limitations to hold them back?

I don't have any reason to disbelieve or say that what you say isn't in the codex's or anything like that, but I am fairly dubious that the Tyranids are so unstoppable given the cyclical AWESOMESSED FACTION EVAH of the codex's and given their treatment in the PC games where while a clear and present danger and threat were still defeated by the Blood Ravens.

As I said, I feel the codex's alone are fairly dubious and have reasons to maintain a healthy skepticism, but the books I think would be fine to draw upon.
Oh the Tyranids arn't totally unstoppable, no one was making that claim, I belive this whole tangent started when someone said the Tyranids are way better then the bugs from the visual novel at what they do, which I'd be inclined to belive myself, given the comparisions we've seen at any rate.

Additionally, while the Codexes aprts about 'This army will totally beat any other army' the Tyranid codex is also the only real place that we get the details you asked for about them, such as the Tyrano forming process and so on, which strike me as usable in this discussion, especially given certian other things from it are confirmed as real things in various novels and even the Space Marine Codex, which has every reason to make the Space Marines sound more awesome still has the 'nids eating the enitre First Company of the Ultramarines.

Now, to address your point about Dawn of War 2, and how those Marines were able to pull that off, if we look at the final mission, we actually note a couple of things. One that it's initially a suicide mission, they fly in everything they can, Space Marines and what Imperial Guard they can spare, to the target sitte to deliver the poision, in the process losing thier strike cruiser and near enough every dropship sent, and are then trapped and are slowly whittled down by the unrelenting waves of Tyranids until a whole battlebarge and attendant fleet manages to break through and drop a whole company of Space Marines to help them out.

Also worth noting, that this is just a small splinter fleet of Tyranids, IE not a fully powered Hive Fleet, and it still manages to be a threat to every planet in the sector at the same time, with more or less explicit acknowledgement that if the Marines don't go on a mission sucidial even for people as badass as them, that they'll be over run.

So yea, even in the video game, which seems to be the only source you're accepting right now, a 'nid splinter fleet looks pretty terrifying.
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Re: Muv-Luv thread

Post by Blayne »

True I guess, I interpreted the comment to mean "Tyranids could defeat the BETA" which I found a strange comparison in which the only initial argument offered was blank dismissal.

Yeah the initial comment was "Aren´t BETA a joke compared to Tyranids?" Which again, it doesn't make sense to really compare a world level threat to a galaxy level one as its just an uninteresting comparison.
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Re: Muv-Luv thread

Post by OmegaChief »

Blayne wrote:True I guess, I interpreted the comment to mean "Tyranids could defeat the BETA" which I found a strange comparison in which the only initial argument offered was blank dismissal.

Yeah the initial comment was "Aren´t BETA a joke compared to Tyranids?" Which again, it doesn't make sense to really compare a world level threat to a galaxy level one as its just an uninteresting comparison.
The comparision you need to make to judge 'nids vs BETA is to see what they're both up against, the 'nids go up against the 40K factions and thier ridiculous numbers and firepower levels on even terms.

I admit to knowing nothing of BETA, but from what I've seen in this thread, they seem to be able to be at least held at bay by Mecha utilising similar to modern day weapons? Please correct me if I'm wrong, but on this inital assement, while an uninteresting comparision, it does seem to be an accurate one.
This odyssey, this, exodus. Do we journey toward the promised land, or into the valley of the kings? Three decades ago I envisioned a new future for our species, and now that we are on the brink of realizing my dream, I feel only solitude, and regret. Has my entire life's work been a fool's crusade? Have I led my people into this desert, only to die?
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Re: Muv-Luv thread

Post by Blayne »

The weapons are clearly not modern day, the technology to get mecha working at the scope they do in the show (speed, maneuverability, flight as good as attack helicopters) and their upgunned weaponry is clearly not modern [And the mecha themselves use "larger" versions of modern weapons, but to do so with similar performance and recoil is something I don't think we could do]. In the show I've never seen conventional weaponry be at all effective in even slowing them down, the closest we get is a danger close naval bombardment slightly blunting the leading elements of the invasion of Japan. All of Asia, Africa and continental Europe have all fallen to the BETA over the last 40 years after taking over the moon.

Since I've never seen Terminator power armor or titans move that fast maybe we can say that ML mecha is more advance than War40k mecha, which makes sense! In War40k they lost most of their knowledge right? They might have been as or more.

What I am trying to say as to what I consider uninteresting is that, if pitting up the BETA up against the Tyranids it doesn't make much sense to pit up the Nid' full numbers against the full numbers of the BETA because the Nids' arbitrarily larger numbers if true would probably automatically win out outside all meaningul context. Are the Nids like the Zerg where they can assimilate and attempt to adapt to their enemies? The size and momentum issue could be solved that way probably.
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Re: Muv-Luv thread

Post by Xess »

Blayne wrote:Are the Nids like the Zerg where they can assimilate and attempt to adapt to their enemies? The size and momentum issue could be solved that way probably.
Yes, the Tyranids are controlled/possess a giant psychic hive mind that is capable of tweaking the genetic makeup of current tyranid organisms as well as creating new ones to counter threats. This is mentioned as being happening a lot during the Tyranid/Tau war since the Tau are so "dynamic". :lol:

Also from what I remember of timelines and developments, Blizzard actually wanted to use the Warhammer and Warhammer 40k properties to make games but couldn't get the rights from Games Workshop just giving us Warcraft and Starcraft. This then makes the Zerg like the Tyranids rather than the Tyranids like the Zerg. Not that it matters in the slightest even if I'm right. :P
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Re: Muv-Luv thread

Post by Ford Prefect »

lol this thread. PS. there are like a quadrillion BETA to every individual Tyranid. GG.
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Re: Muv-Luv thread

Post by Blayne »

I like visual novels, it's pretty much all I like about the newer Final Fantasy games without all of that tedious button mashing and multiple endings!

Ever play Resonance? (Adventure game on steam) That's the kind of storytelling I get/expect from the better visual novels and can generally only seem to get from them. I hear its pretty much right up there along with Saya no uta in terms of quality so I'm generally looking forward to it even if I have to slog through generic harem antics in the first two games blergh.
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Re: Muv-Luv thread

Post by Ire »

Ford Prefect wrote:lol this thread. PS. there are like a quadrillion BETA to every individual Tyranid. GG.
Ire wrote:Read the visual novel :x
Also incredibly baaaaad.
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Re: Muv-Luv thread

Post by Commander 598 »

+ orbital droping in their mechs with special entry pods that are similarly designed to be low priority targets for the laser class.
Their mechs are carrying non-nuclear (I thought they were nuclear...) tacnukes though. Just drop pod MIRV those. And honestly if you can make a non-nuclear nuclear comparable explosive in such a small container (http://images3.wikia.nocookie.net/__cb2 ... native.gif), what happens when you scale it up?
Additionally in episode 8 we see what size the hoards can be... They're thousands of square kilometers the nukes you can direct fire just won't cut it, they're flanking nearly the entirety of the remainder of Russian held kamchatka.
Yes, nuclear weapons are clearly inferior to conventional non-nuclear weapons even though they do 10x the damage and have 10x range. In any case, you're not trying to wipe them all out, you're trying to thin them out.
Maybe I missed it but Wikipedia didn't quite imply increased brittleness as the Moh scale went up, for instance graphite has a Moh value towards 1 and is very brittle, but diamond doesn't strike me as being particularly brittle.
Wiki:
Diamonds are extremely hard, but also brittle and can be split up by a single blow.
Also that one picture without context doesn't mean very much, that could be from that fancy railgun in development/being tested as of the current episode.
And? A nuke to the face is still worse than a railgun.
There's the risk that even this won't always work, additionally its insufficient to stop or dig out a hive, that's why the TSF's are needed, the TSF's need to get inside the hive to blow up the reactor which is a few hundred km down.
You're not trying to dig out the hive with them, you're trying to eliminate enough enemy defenses so you CAN send in the troops without acquiring ludicrous species threatening casualties.

All that aside, a group that was fighting a fucking moon war in the 60s should probably also be capable of snatching near earth asteroids and performing orbital bombardment if nukes are so completely useless.
The weapons are clearly not modern day, the technology to get mecha working at the scope they do in the show (speed, maneuverability, flight as good as attack helicopters) and their upgunned weaponry is clearly not modern [And the mecha themselves use "larger" versions of modern weapons, but to do so with similar performance and recoil is something I don't think we could do]. In the show I've never seen conventional weaponry be at all effective in even slowing them down, the closest we get is a danger close naval bombardment slightly blunting the leading elements of the invasion of Japan.
A 20-36mm autocannon is still just an autocannon, especially in light of all the existing vehicles and weaponry right down to infantry small arms being explicitly stated to be effective on certain strains.
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Koolaidkirby
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Re: Muv-Luv thread

Post by Koolaidkirby »

Commander 598 wrote:
+ orbital droping in their mechs with special entry pods that are similarly designed to be low priority targets for the laser class.
Their mechs are carrying non-nuclear (I thought they were nuclear...) tacnukes though. Just drop pod MIRV those. And honestly if you can make a non-nuclear nuclear comparable explosive in such a small container (http://images3.wikia.nocookie.net/__cb2 ... native.gif), what happens when you scale it up?
Anything scaled up nuclear is priority 1 target for their laser creatures, (which number in the tens of thousands in even the smaller hives). and even heavy bombardment of the surface doesn't weaken a hive's defences for more than a few hours. You need to scour the earth down to the core of the hive to take it out (which has to be done pretty much as soon as the hive is established, as the BETA move it deeper the longer the hive is up and running) otherwise they keep pouring out from deeper in the hive, and from nearby hives (and there are always many more deeper in the hive)

the only time they had any success with nuclear weapons or anything airborne was when the BETA first landed and hadn't learned to shoot them down yet.

minor spoilerSpoiler
The BETA don't bother to try and figure out counter strategies for anything unless they deem it to be an actual threat to their operations, so many human strategies that are effective but eventually fail due to the overwhelming numbers of BETA aren't considered important enough to adapt around because the BETA still win. This changes towards the end of the VN when they actually manage to take out a hive, do the BETA actually consider them a threat start to actually use a plan other than zerg rushing (they start burrowing underneath the artillery batteries to take them out early in battles, sending their attacks in waves and in multiple directions to confuse and disperse enemy fire)
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Xess
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Re: Muv-Luv thread

Post by Xess »

Koolaidkirby wrote: You need to scour the earth down to the core of the hive to take it out (which has to be done pretty much as soon as the hive is established, as the BETA move it deeper the longer the hive is up and running) otherwise they keep pouring out from deeper in the hive, and from nearby hives (and there are always many more deeper in the hive)
Right, so the picture of the hive on SA has the core 4 km deep with tendrils extending up to 100km out. This asteroid impact caclulator shows that you'd need to drop around a 1.5 km wide asteroid, composed of dense rock, at orbital speeds directly on top of the hive in order to for the transient crater to reach the core of the hive. A nice 76.6 gigaton surface blast.

The link for my scenario is here.

If Muv-Luv space forces could arrange those I don't think the BETA or Tyranid ground forces would be a threat to them. Tyranid Hive Fleets though can defeat 40k space fleets so I figured a hive fleet could beat a super 60's rock dropping operation.
Image[
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Koolaidkirby
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Re: Muv-Luv thread

Post by Koolaidkirby »

Found some interesting numbers regarding the total size of the BETA and their purpose (spoilers)
Spoiler
they state that there are approximately 10^37 BETA in existence, but they were a bit vague and might have meant there were 10^37 superior class BETA (the strain of BETA that acts as the central computer for all BETA on earth) which means that there may be 10^37+10^37x7^10 to 10^37+10^37x9^10 BETA in existence. It is also revealed that the BETA are just miners who harvest minerals and once their hives grow large enough, start launching bundles of materials into space to an unknown location outside the solar system.

Also, here is a summary of one of the battles in the game http://muvluv.wikia.com/wiki/Operation_%2221ST%22 you can see that it is possible to temporarily restore *some* air superiority, and they do have bombs capable of destroying hives (g-bombs) but the side effects from using them basically make it a scorched earth tactic. Which is why the backup plan if they thought they had no options left against the BETA called for mass G bombing of all the hives on earth, leaving the Americas and Africa as the only habitable places to live (something they tried to avoid at all costs unless there was no other option)
So they probably wont be a match for things like the nids or anyone willing to glass a few planets as long as they still win, but I wonder how they`d do against modern military or other near future Sci fi`s
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Stark
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Re: Muv-Luv thread

Post by Stark »

Did you just say guys with unimaginably huge scope and numbers are beaten by anyone willing to 'glass a few planets'? Cause that sounds pretty interesting and I'd like to hear more about that scenario.
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