The Galactic Empire vs. The Systems Commonwealth

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Re: The Galactic Empire vs. The Systems Commonwealth

Post by Connor MacLeod »

Lord Relvenous wrote: don't think it's representative of usual, but then again Kamino wasn't even in the same galaxy.

I'm just saying that I'm pretty skeptical of months long travelling times, especially for military hardware. Maybe a broken down junk ship would take that long, but if we have multiple instances of ships crossing long distances in short times, I'd say it's not too irregular.
Why would civilian ships be 'odd' for taking months to cross the galaxy? Do we see regular, non outlaw civilians routinely crossing the galaxy like its a sunday drive or something? It's not neccesarily the default (since in context its 'weeks' or 'months'), but its not improbable either (Depending on the type of hyperdrive, and such. Not all of them go for raw speed and power, any more than real life transportation does.) And its not going to be a straight line course. Anything more than a day is bound to require stops (for food, rest, resupply and refueling, etc.) and so its not going to be a single, straight-line, continuous jump. There's always security. And there oculd be unforseen delays. Interstellar phenomena and catastrophes, space pirates, the local star system/sector having some sort of internal conflict that shuts down or blocks off routes, etc.

The galaxy is a big, dynamic place and you can't predict everything nor can you hold it static.

And even apart from that, 'weeks and months' is not neccesarily an absolute either. There are well known and reliable routes that can speed shipping across the galaxy even over tens of thousands of light years. But its not like they can just travel anywhere, at will, at the same speed and without consequence. There's some pretty hefty factors dictating the actual performance, and its all highly dependent upon the context and variables. Like most calcs, really.
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Re: The Galactic Empire vs. The Systems Commonwealth

Post by Connor MacLeod »

Batman wrote:I think part of the problem people have with the EU figures (or at least some of the EU figures) is the massive disparity between the high and low end. Accepting one or three or 7 million c when the high end is 30-50 million is one thing, but the low end figures go down to 87,000 or thereabouts (far as I remember anyway).
That's a nearly 3 orders of magnitude differential, and different hyperdrive performance, different routes, fuel economy vs speed and so on go only so far, or at the very least go only so far WRT the acceptance threshold of the reader.
Even before the ICS you could get more than 3 orders of magnitude disparity in Star Wars firepower calcs. Compare the TESB asteroid vaporizations to Base Delta Zero numbers or the Slave Ship quote (kilotons to gigatons, even for the same sort of gun thats roughly five or six orders of magnitude difference, easily.) The disparity is even more lopsided bringing the ICS conclusions into things (teratons to peratons so our disparity is getting well into the billions or more) And no, those calcs are not neccesarily mutually exclusive, depending on the inferences one draws. The Death Star can apparently dial down its yields by factors of billions or more eaisly (planet killing vs ship killing yields.)

If you've worked with numbers across multiple universes/franchises, you invariably get massive disparities in numbers. When there is lots of stuff unknown and uncertanties and guesswork involved, its hardly suprising that 'within an order of magntiude' is considered extremely precise in these sorts of things.
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Re: The Galactic Empire vs. The Systems Commonwealth

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I'm not saying these disparities don't happen, nor that they can't be explained. All I'm saying is I can see the reader going 'like hell is a civilian ship with the same technology base a thousand times slower than a warship' when what they're used to from the real world is far less drastic.
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Re: The Galactic Empire vs. The Systems Commonwealth

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Connor MacLeod wrote:
Lord Relvenous wrote: don't think it's representative of usual, but then again Kamino wasn't even in the same galaxy.

I'm just saying that I'm pretty skeptical of months long travelling times, especially for military hardware. Maybe a broken down junk ship would take that long, but if we have multiple instances of ships crossing long distances in short times, I'd say it's not too irregular.
Why would civilian ships be 'odd' for taking months to cross the galaxy? Do we see regular, non outlaw civilians routinely crossing the galaxy like its a sunday drive or something? It's not neccesarily the default (since in context its 'weeks' or 'months'), but its not improbable either (Depending on the type of hyperdrive, and such. Not all of them go for raw speed and power, any more than real life transportation does.) And its not going to be a straight line course. Anything more than a day is bound to require stops (for food, rest, resupply and refueling, etc.) and so its not going to be a single, straight-line, continuous jump. There's always security. And there oculd be unforseen delays. Interstellar phenomena and catastrophes, space pirates, the local star system/sector having some sort of internal conflict that shuts down or blocks off routes, etc.
me wrote:especially military hardware
And I think Batman has adequately put my feelings into a post. I understand that there may be cases where a trip could potentially take months, but I did not agree with Thanas' assertion that it takes the GE months or years to redeploy. That implies that it a matter of course for it to take that long, which is silly when we have multiple examples of large military taskforces travelling pretty long distances in a short amount of time.
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Re: The Galactic Empire vs. The Systems Commonwealth

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NecronLord wrote:Did you not read the post? Connor just talked about how they don't necessarily contradict given the number of variables involved. The point of variables is that they vary.
I read it. I guess my problem is that confronted with data points A, B, and C, sometimes it's easier for me to just ignore point C as an outlier than it is to come up with a combination of factors that could explain how all three points are valid.

It's very easy for me to believe that a journey across a respectable chunk of the galaxy takes at least several days under normal conditions in Star Wars. Sometimes I'm even the one arguing for such speeds, because (for example) it is very hard to explain Luke's interactions with Han and Obi-Wan during the Death Star escape unless they'd spent several days together aboard the Falcon on the way to Alderaan.

But when someone tells me that it's going to take them several days to travel a thousand light years, which is only a tiny fraction of the galaxy's width, I have to ask whether or not they actually put in any effort to be consistent- and if not, I don't see a reason I should respect their position.

Connor MacLeod wrote:Not really. Look here, from the main site. Thats the WEG inspired hypredrive chart for specific routes and its highly variable, from a couple of hours to nearly a month for just the listed routes...
That chart is bizarre, because (for example) it says that it takes four hours to go from Tatooine to Corellia, and four hours from Corellia to Coruscant... but 542 hours to go directly from Tatooine to Coruscant!

I can wrap my brain around a navigational environment where this is true, where it really does take sixty-five times as long to go directly from A to C as from A to B to C. What I cannot grasp is why anyone would even bother talking about "the route from A to C" in that context, because no sane person would ever travel that way. It would be like driving from New York to Seattle on the way to Philadelphia.

Now, again, I can take that chart as a data-point and accomodate it. But if that is accomodated, the first thing we have to recognize is that realistically, all accessible points in galactic space are reached by zipping around a network of corridors, and that no one ever goes "off-net" under normal circumstances if they can possibly avoid it.

I never got the overall impression that this was the case in Star Wars- navigation seems comparatively free, with the ability to go from any point to any point at least implicit. Is it just me?
Connor MacLeod wrote:Even before the ICS you could get more than 3 orders of magnitude disparity in Star Wars firepower calcs.
Thing is, we calculate firepower by looking at special effects- so it's easy to rationalize a disparity of firepower, when you are at least vaguely aware that you're reading/viewing a work of fiction.

We calculate ship speeds by looking at the plot. It's harder to rationalize a plot hole created by "wait, if they were hopping across the galaxy in a day here, why would it take them six months to cross the galaxy over here?" At least, it is for me.
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Re: The Galactic Empire vs. The Systems Commonwealth

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Connor MacLeod wrote:They probably COULD but it wouldn't be cheap or effortless, and I suspect it would probably cripple them because everyone basically has to hide under a planetary shield for unknown periods of time (think Coruscant in The Last Command.) To my knowledge the original novelization implied Alderaan had defenses as good as any system within the Empire (or maybe it was Core) but the Dark Empire sourcebook (WEG) said Alderaan had no shields. So thats open to debate depending on 'canon' and which sources are more reliable and interpretation and all that. But there's a good chance that at least much of the major worlds (including the core ones, sector headquarters for MOffs, etc.) and probably at least some of the orbital infrastrucutre is shielded (how well, we dont know. It could just be for some orbital facilties you have 'nav' shields to deflect radidation and micrometerites for example.)
I think the main problems are food and industrial supplies. We know from the Guides that agriculture and industrial tech is heavily focused on a few dozen worlds or so. If you have to sit under a planetary shield, how long until the people starve? And what is the effect of destroyed suns on that agricultural production? And how long until Kuat runs out of spare parts - nevermind the problem with resource supply for the main shipworks which are probably not that heavily shielded?
On the other hand.. do nova bombs REALLY trigger supernova? I mean set aside the whole semantics. And yes I know thats what they've been stated to do, but to my memory (and the wiki, for whatever that is worth, seems to confirm it) Nova bombs work by basically reversing the star's gravity. Which is not.. going to cause a supernova, even if supernova weren't specific phenomena attributed to specific conditions. Heck supernova weapons get tossed around in in Star Wars fairly often (Sun Crusher and Centerpoint being one example, IIRC) and I kinda question that they literally create supernovas in just any old star. Supernova tend to get misused the same way black holes do in sci fi, I think. It may be better to think of it as a really violent or energetic, artificially triggered, solar flare/Coronal Mass Ejection effect.

Now that doesn't say they don't destroy a star, or they don't release tons of energy, since reversing the star's gravity means you'd be propelling said stellar mass (or at least part of it) out at (least) at escape velocity (some 600 km/s IIRC for our star) and in the case of the Sun that can easily be orders of magnitude more powerful than the Death Star's superlaser (heck, even the same energy as the superlaser ought to be enough to fry any star system, and leave nearby systems relatively safe in the bargain.) On the other hand I don't think nova bomb effects are permanant (At least not on black holes and similar phenomena I recall) so its possible they may not permanantly destroy the star, either.
Whether they cause Supernovas or not, they do absolutely destroy a star (by Trance's words and I think she kinda is the authority on that one :wink: ) and destroy the associated planets of a system. Wether it is a nova or some effect everyone describes as going nova is IMO immaterial here if it is capable of destroying the planets in system killing everyone on them. Also, while the core worlds have planetary shields, most fringe and middle sectors do not and therefore might be disinclined to support the empire in a war.

I also agree that civilian shipping and infrastructure would be the best HG target and given the multi-strike capabilities as well as a the long-range strike capabilities they regularly show...a HG task force with FTL sensors would be downright scary in striking at infrastructure.
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Re: The Galactic Empire vs. The Systems Commonwealth

Post by Connor MacLeod »

Simon_Jester wrote:
NecronLord wrote:Did you not read the post? Connor just talked about how they don't necessarily contradict given the number of variables involved. The point of variables is that they vary.
I read it. I guess my problem is that confronted with data points A, B, and C, sometimes it's easier for me to just ignore point C as an outlier than it is to come up with a combination of factors that could explain how all three points are valid.

It's very easy for me to believe that a journey across a respectable chunk of the galaxy takes at least several days under normal conditions in Star Wars. Sometimes I'm even the one arguing for such speeds, because (for example) it is very hard to explain Luke's interactions with Han and Obi-Wan during the Death Star escape unless they'd spent several days together aboard the Falcon on the way to Alderaan.

But when someone tells me that it's going to take them several days to travel a thousand light years, which is only a tiny fraction of the galaxy's width, I have to ask whether or not they actually put in any effort to be consistent- and if not, I don't see a reason I should respect their position.
I think its partly a problem of the mindset created by the old style 'vs debates' where things were either/or. You get so used to hearing certain numbers (particularily the ones from one side, or your side, or whatever your position in it was.) that you grow so accustomed to thinking in those terms they become traditional (and thus, by and large, immutable in your own mind.) Thus when confronted with something that goes against what your 'tradition' tells you is right, you object because it 'feels' wrong, even if the evidence does not explicitly contradict the notion. (And here lets be honest, just how big a cross section of hyperdrive travel do we have, much less one where the timeframes and distances are concretely known? This isn't like the old rabid Trekkie 'logic' where X-wing pilots sit in a cockpit for days on end, or the galaxy is freakishly small, but there's still plenty of wiggle room nonetheless simply because there is so much we DON'T know and we don't really have a large enough sample size - at least not by the movies themselves.)

And its not just hyperdrive speeds. Its the 'scope' of the Empire/Star Wars galaxy based on the movies (how much territory it occupies, etc.), industrial capabilities (actual rather than potential, because the 'actual' demonstrated doesn't really seem to match up to the potential), military size, etc.

I mean the only thing we had concerete on size from the movies I recall (other than inferring from 'galactic' Empire, but thats like inferring a Star Destroyer's capabilities from its name.) is Obi-Wan generalizing 'thousands' of systems in ROTS and the whole 'Separatist' crisis (the prologue mentioning 'several thousand' systems and then Dooku mentioning 10K later.) and that's not going to mesh up with anyone's idea of 'epic' either, is it? If we go into the novelizations for the movies we get a bit better (REpublic at the time of TPM stated to have ~100K planets, ATOC mentioning 'tens of thousands' as well, whilst at the time of the ANH novelization there were a million worlds.) Ironically its the EU where we actually get bigger scope (millions/tens of millions/billions of inhabited planets in the Republic/Empire depending on source.) And in terms of ifrepower you only have really nasty stuff by extrapolating purely from the Death Star (which has always been contested) whereas the EU tends to have far more high end stuff (although its got its fair share of non-high end stuff as well.)
That chart is bizarre, because (for example) it says that it takes four hours to go from Tatooine to Corellia, and four hours from Corellia to Coruscant... but 542 hours to go directly from Tatooine to Coruscant!
Why is it bizarre? The rationale is that for the made up magic of the hyperdrive there are equally made up magic restrictions/limitations impacting performance. I can mention a bunch of them that have evolved over time (not only from WEG) but the end result is that hyperdrive speed is variable.

Think of it in this way. Hyperdrives have a specific 'thrust' that we don't know, and that is a fixed quantity. Depending on the 'resistance' they meet (various factors, including interstellar medium) as well as the nature of the course they have to navigate (how straight line is it, do they have to navigate around stuff, etc.) and other factors, your actual speed can vary dramatically. Its basically a FTL example of airspeed or land speed changing depending on terrain/atmosphere conditions and suchlike, although thats a very loose analogy and only one of the conditions I remember.

Likewise, not all hyperdrives will neccesarily emphasize 'MAXIMUM THRUST', because of fuel concerns, reliability, cost, and various things (again just as not all engines are the same performance wise.) and that too can impact speed. Victory and Venator class SDs have a class one hyperdrive. ISDs have a class two (slower), whilst a Venator has a class .6 (and a 250,000 LY range, which is more than 4 times the Venator's 60,000 LY range.)

Put in that way of thinking, there's nothing really bizarre about it.
I can wrap my brain around a navigational environment where this is true, where it really does take sixty-five times as long to go directly from A to C as from A to B to C. What I cannot grasp is why anyone would even bother talking about "the route from A to C" in that context, because no sane person would ever travel that way. It would be like driving from New York to Seattle on the way to Philadelphia.
We dont know enough about the nature of the 'resistances' hyperdrive may face to really predict that sort of thing to know its an outlier. Magic black box technology, after all. All you can say is 'its slower than the relatively handful of examples form the movie' which by itself is not really indicative of a contradiction without more data (again the movies are rather vague on this, for the obvious reasons they aren't designed as infodumps.)

And that further assumes there is only a single factor involved, rather than a combination of multiple factors influencing effective 'top' speed, which I have again addressed.
Now, again, I can take that chart as a data-point and accomodate it. But if that is accomodated, the first thing we have to recognize is that realistically, all accessible points in galactic space are reached by zipping around a network of corridors, and that no one ever goes "off-net" under normal circumstances if they can possibly avoid it.
Yes and no. There are certain 'predictable' routes of unspecified volume within galactic space that are easier to travel through than others. It doesn't mean that you can't travel 'off' those routes, its just its not going to be as effective to do so. I mean if it was impossible at all to travel off those routes, how did hte routes themselves get established to begin with? These aren't wormholes or jump point networks, its closer in principle to how Warp navigation in 40K works (in theory you can travel anywhere, but 40K space weather - which they call immateriology or something like that IIRC - imposes certain limits on certain routes, certain directions of travel, and so on and so forth, but there is still tons of latitude within very broad limitations.)
I never got the overall impression that this was the case in Star Wars- navigation seems comparatively free, with the ability to go from any point to any point at least implicit. Is it just me?
Probably not. But again it depends on what context you're looking at this evidence in and what evidence you're factoring in. If you go by 'movies only' approach and extrapolate you're probably not going to get a picture that resembles what you get if you add in the EU together. But by that same token, those extrapolations are going to be less precise simply because your data set is much sparser, and that means your extrapolations are correspondingly less precise.) That is in fact a major drawback of a 'movie only' approach to Star Wars, you're literally severing away a vastly huger chunk of your data set for no discernable reason other than 'purity', and that is going to affect your conclusions. I'd get the same result if I broke up 40K up analysis into 'codex only' and 'book only' or broke it up by edition and it would be not only less precise due to less data, it would be messier becasue I have to juggle all these separate classifications that shit has to be organized into (which is why I just dump everything into one big pile. Its still a big pile that is time consuming to sort, but the actual classification is pretty simple.)
Thing is, we calculate firepower by looking at special effects- so it's easy to rationalize a disparity of firepower, when you are at least vaguely aware that you're reading/viewing a work of fiction.

We calculate ship speeds by looking at the plot. It's harder to rationalize a plot hole created by "wait, if they were hopping across the galaxy in a day here, why would it take them six months to cross the galaxy over here?" At least, it is for me.
Thing is, this kind of ignores context something fierce. Its possible to 'analyze' stuff again simply by what we observe without understanding the how and why, but not knowing how and why limits our ability to predict stuff, and as I noted the movies-only data set is pretty small to begin with. doing shit to make it even smaller and more restrictive is not, IMHO, a good idea.
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Re: The Galactic Empire vs. The Systems Commonwealth

Post by Connor MacLeod »

Thanas wrote:I think the main problems are food and industrial supplies. We know from the Guides that agriculture and industrial tech is heavily focused on a few dozen worlds or so. If you have to sit under a planetary shield, how long until the people starve? And what is the effect of destroyed suns on that agricultural production? And how long until Kuat runs out of spare parts - nevermind the problem with resource supply for the main shipworks which are probably not that heavily shielded?
They're only problems mainly because of the way the Star Wars galaxy set itself up. Remember despite the ludicrous industrial capabilities and automation they have, they don't really utilize it to the full extent they could which is why we don't really see bazillions of multi-mile starships all run by automation (even though its well within their capability.) There's no compelling need, and it suits political/economic agendas (or just tradition) to do things the same way we always have (its not unlike real life and our continued reliance on dwindling fossil fuels even though we KNOW nuclear power and other alternative power sources would be more viable, TBH.) But give any reason to change, or force a change... and all bets are off. Sure, people will be inconvenienced or die in the process (probably in job lots) but its not going to destroy everyone, and those who survive will adapt (and they have the technology to do so, unless you manage to wipe out EVERY SINGLE place that would conceivably have the neccessary tech base, which is in the SW galaxy quite a broad category.)

Remember they could Build the Death Star without established infrastructure quite easily (did it twice, in fact) and the second time was not exactly slow (the first being slow mainly because of political situations and secrecy, as I recall.) and you don't NEED a sun or habitable planets neccesarily to grow food and other shit. In fact if you push them that hard that their civilization as they know it is basically done, they're more likely to bring out the heavy shit and then it 'Hello Berzerkers

Whether they cause Supernovas or not, they do absolutely destroy a star (by Trance's words and I think she kinda is the authority on that one :wink: ) and destroy the associated planets of a system. Wether it is a nova or some effect everyone describes as going nova is IMO immaterial here if it is capable of destroying the planets in system killing everyone on them. Also, while the core worlds have planetary shields, most fringe and middle sectors do not and therefore might be disinclined to support the empire in a war.
Do you have the specific quote? Or at least know which episode's transcirpts it would be in, because it is rather relevant. The implications can differ dramatically depending on what, precisely, is described happening (at least insofar as the knowledge we have goes.) The wiki goes they simply negate gravity, whereas my memory from the Woodmansee science advisor dude back when Andromeda was still on and the information resources more plentiful was that it reversed gravity (quite different.) If gravity is reversed, then the star expands outwards at probably faster than escape velocity (the pressure generated by the fusion reactions, + reversed gravity effects.) and under a situation its quite possible that you would disperse the star's mass far beyond gravity's ability to coalesce before the nova bomb effect wears off (however long it lasts, which is another 'unknown') This expansion would also, consequently, destroy pretty much anything in the system (and anything it didn't destroy probably wouldn't stay intact anyhow, since the star is no longer there nor is its gravity.) But if the star's gravity is merely negated, you only have the pressure of the fusion reactions to push it outwards (which is going to be less than escape velocity - else it wouldn't stay intact.) Much slower expansion speed of the star means that

Of course if its only triggering a ludicrously powerful CME analogue, it may or may not do long term damage to the star or destroy it (depends on how much mass is being ejected, I suppose. Novas use up a non-trivial percentage of the mass of the Star I believe, so repeated effects might very well 'kill it' for example.)

This also introduces some interesting implications that may or may not mesh with the series (eg if you can do this to a star, I don't see much reason why you couldn't do it to a planet, although like with the star the consequences may vary depending on the exact mechanism. But reversing gravity would definitely 'mass scatter' the fucker.) And this is why more information than relying on a wiki probably matters when you're predicting shit, because if the star survives in any long term manner there could very well be some way for Star Wars to recover from that rather than forcing them to abandon the system (and it also dictates just how good their survival mechanisms may or may not be against such attacks.)

As an added note I would point out that the 'alpha strike' option you descrive is going to have one major handicap in terms of pan-galactic coordination. Even if you manage to time it perfectly, the unpredictability of slipstream and probably human error will mean that variances can and will occur (EG the 'strikes' will happen at different times. Some earlier, some later, etc.) and with variable success. The lack of any viable FTL or long distance communication outside of courier ships is also a non-trivial drawback, as one force will have no idea what the others are up to. SW and its FTL networks will not have any of these handicaps.
I also agree that civilian shipping and infrastructure would be the best HG target and given the multi-strike capabilities as well as a the long-range strike capabilities they regularly show...a HG task force with FTL sensors would be downright scary in striking at infrastructure.
Its not insurmountable though. They have the industry and manpower (even if by using partial or full automation) to provide security to interdict such efforts if they need be, so it would only work for so long unless you assume the Empire are so complete and utter morons they are incapable of adapting at all. Also depending on the actual size of the High Guard (Again by the wiki I see numbers ranging from 360,000 to 500,000, both of which I've known are numbers cited elsewhere and are not JUST for warships) they may have limits on just how big and widespread such attacks can be even under ideal circumstances (along with the aforementioned communications and coordination difficulties.)
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Re: The Galactic Empire vs. The Systems Commonwealth

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Connor, why should we accept WEG material when they get some many basic facts flat out wrong when compared to other material? As a very basic example, look at what they claim the armament of an Imperial-class Star Destroyer is and then look at a screen shots from the movies. The two don't even come close to lining up, so I'm disinclined to use WEG material as any kind of source.
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Re: The Galactic Empire vs. The Systems Commonwealth

Post by Connor MacLeod »

Jub wrote:Connor, why should we accept WEG material when they get some many basic facts flat out wrong when compared to other material? As a very basic example, look at what they claim the armament of an Imperial-class Star Destroyer is and then look at a screen shots from the movies. The two don't even come close to lining up, so I'm disinclined to use WEG material as any kind of source.
What screen shots? I'm not aware of any screen shots that explicitly show any concrete armament for the ships in the movie (if it did we'd see lots of other oddities like giant humaniform ancient soldiers on the Executor. The models themselves are more explicit, but having seen them up close I'm not sure I want to use them as concrete bits of evidence - even with their own iffy status as actual material, because those models are pretty beat up and not all that symmetrical in the shit stuck on them. The ISD-2's turrets for example, cannot rotate in any obvious manner I can see but only maybe elevate.

Do you actually have this evidence to present, or is it purely anecdotal? I'm not really interested in arguing over something that, for all I know, amounts to hearsay.
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Re: The Galactic Empire vs. The Systems Commonwealth

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Connor MacLeod wrote:
Jub wrote:Connor, why should we accept WEG material when they get some many basic facts flat out wrong when compared to other material? As a very basic example, look at what they claim the armament of an Imperial-class Star Destroyer is and then look at a screen shots from the movies. The two don't even come close to lining up, so I'm disinclined to use WEG material as any kind of source.
What screen shots? I'm not aware of any screen shots that explicitly show any concrete armament for the ships in the movie (if it did we'd see lots of other oddities like giant humaniform ancient soldiers on the Executor. The models themselves are more explicit, but having seen them up close I'm not sure I want to use them as concrete bits of evidence - even with their own iffy status as actual material, because those models are pretty beat up and not all that symmetrical in the shit stuck on them. The ISD-2's turrets for example, cannot rotate in any obvious manner I can see but only maybe elevate.

Do you actually have this evidence to present, or is it purely anecdotal? I'm not really interested in arguing over something that, for all I know, amounts to hearsay.
I'm going to pass the baton to Saxton and his page for this one.

http://www.theforce.net/swtc/rpg/isd.html

It outlines a bit about this one particular issue with WEG's material. I haven't been looking at this since 2006ish when the SWvT arguments were still fairly heated, so it would take me a bit to find more examples. In general my issues with the material boil down to the fact that WEG's stats are game mechanics that only loosely fit with the movies and the majority of EU material. So when I see people quoting hyperdrive speeds from that instead of newer work such as the essential guides and the infamous ICS entries it makes me wonder what they're aiming for.
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Connor MacLeod
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Joined: 2002-08-01 05:03pm
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Re: The Galactic Empire vs. The Systems Commonwealth

Post by Connor MacLeod »

Dude, I'm MORE than Aware of Curtis' view on shit like this. I've been part of the same email correspondence group where discussions like that took place and have been for years. That isn't the sort of proof I asked for that actually demonstrates a contradiction because its Curtis' inference from the evidence. Inference is not fact, and citing me a bunch of RPG stats (which I could look up on my own) does not prove an irreconcilable contradiction with 'other sources.' I could in fact point out that the 'complete ICS' lists those very same stats in the same book with the HTL complements (which is probably MORE of a contradiction, unless one were creatively to assume - like Mike did on this site, I might add - the WEG stats reflect secondary or intermediate weapons between the heavy guns and point defense. Which is a perfectly valid rationalization.)

Indeed, citing SWTC is probably the worst thing you could have done to justify 'contradiction', because that same website has Curtis defining 'variations' of ISDs on far flimsier evidence than just 'different weapons loadouts' - like the way he identifies different 'variants' based on how they look, including the way the comics are drawn. Some of those are more valid than others (and there is of course the Tector/hangarless ISD believed to exist in ROTJ but has never been definitively identified) and you could just as easily use THAT logic to justify treating the WEG stats as a completely different class of ship (similar logic was floated to explain the 5/11 mile ISD difference too, as I recall.)

All in all, this isn't a contradiction just because you don't like the source and can't think of a way to rationalize it. 'Contradiction' would be closer to something like, say, the size disparity between the Executor (although that's still not exactly 'irreconcilable') or the Death Star (which is more problematic because there aren't really that many Spherical doomships floating around, whereas by now there are shit tons of 'star dreadnought' variations floating through the source material.)
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