Reapers Vs Star Trek

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Borgholio
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Re: Reapers Vs Star Trek

Post by Borgholio »

Batman wrote:That very same table also gives Warp 9.9 as 21,473 c, or 58.8 ly/day (not to mention the entry for Warp 8.4 in 'TOS:That Which Survives'). Trek Warp factor speed numbers are inconsistent. Who knew :D
I recall someone saying that actual warp speed depends on spacial conditions...so warp 9 can be two different speeds based on the condition of spacetime ahead of the ship. That explains how NX-01 Enterprise made it to the Klingon homeworld from Earth in only a few days at warp 4.
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Re: Reapers Vs Star Trek

Post by StarSword »

Batman wrote:That very same table also gives Warp 9.9 as 21,473 c, or 58.8 ly/day (not to mention the entry for Warp 8.4 in 'TOS:That Which Survives'). Trek Warp factor speed numbers are inconsistent. Who knew :D
Maybe they hit a tachyon inversion field that sent solanogen particles through Wesley's science project and fed into the warp field. :mrgreen:

But seriously, folks, that one's so outside the normal speed range that I'm inclined to discard it as an outlier. That's kinda why when I need to calculate speeds and travel times for fanfic or Foundry work, I do it myself with the TNG TM equation further down that page and a fan-made map.
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Re: Reapers Vs Star Trek

Post by Batman »

Borgholio wrote:
Batman wrote:That very same table also gives Warp 9.9 as 21,473c, or 58.8 ly/day (not to mention the entry for Warp 8.4 in 'TOS:That Which Survives'). Trek Warp factor speed numbers are inconsistent. Who knew :D
I recall someone saying that actual warp speed depends on spacial conditions...so warp 9 can be two different speeds based on the condition of spacetime ahead of the ship. That explains how NX-01 Enterprise made it to the Klingon homeworld from Earth in only a few days at warp 4.
There's differences in speed due to changes in local spacetime conditions and Warp 8.4 being more than three quarter million c. :D
And unfortunately we know the speed of the mythical NX-01 on its trip to Quo'nos-30,000,000kps (i.e. 100c). Archer explicitly says so in the pilot.
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Re: Reapers Vs Star Trek

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Oh right, the Klingons are about as far away as our Oort Cloud. Forgot about that. :)
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Re: Reapers Vs Star Trek

Post by Ted C »

Going by typical numbers thrown around in TNG, DS9, and Voyager, "high warp" for Federation starships is typically several thousand times lightspeed. At 30 ly/day, a Reaper can cruise faster than that.

Regarding weapons and defenses, I really do think that a Reaper's kinetic barriers would be essentially useless against phasers and disruptors. How their armor would fare is a different question. Trek weapons against unshielded targets have very inconsistent results, ranging from instant destruction (presumably by rupturing antimatter storage or something similar) to insignificant damage (Cardassian phaser hit on the Enterprise in "The Wounded" before the shields went up). Reapers don't carry stored antimatter, so they're not going to have a pod blow or a warp core breach.

Photon torpedoes would presumably do significant damage, but Reapers have point defense weapons to defend against missiles, so they might never hit.

And Imperial528: Where did you get the impression that Sovereign-class Reapers are "ponderous". The codex says they are extremely agile for a ship that size, and I think Joker reported Sovereign making a turn that would be hard to pull off in a frigate.
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Re: Reapers Vs Star Trek

Post by Imperial528 »

I remember a codex entry in 3 that stated that Reaper capitals were slow enough that Alliance and Turian capitals could out-maneuver their main armaments, but that may have been in a certain situation, and I don't feel like looking it up, so conceded.
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Re: Reapers Vs Star Trek

Post by StarSword »

Imperial528 wrote:I remember a codex entry in 3 that stated that Reaper capitals were slow enough that Alliance and Turian capitals could out-maneuver their main armaments, but that may have been in a certain situation, and I don't feel like looking it up, so conceded.
I wouldn't concede just yet. I already linked the wiki page containing the codex entries on Reaper capabilities but here it is again: http://masseffect.wikia.com/wiki/Codex/ ... pabilities

I think this is the passage you're thinking of:
Reaper Vulnerabilities wrote:Reaper capital ships can turn faster than Citadel dreadnoughts, but to do so, they must lower their mass to a level unacceptable in combat situations. Consequently, it is possible for a dreadnought to emerge from FTL travel behind a capital ship, then bring its guns to bear faster than the Reaper can return fire. This is a poor tactic, however, against Reapers flying in proper formation.
Citadel DNs tend to be about half the size of a capital-class Reaper and, according to the codex, at least,* act like self-propelled artillery pieces in combat rather than something that goes into broadside duels or the equivalent like we'd see in ST or SW. If they can outmaneuver a Reaper capship, that suggests that typically much smaller ST ships should be even more capable. (What data do we have on the turn rates for ST ships?)

Also in that section, we have confirmation that weapons that do at least part of their damage with thermal action, such as Thanix cannons, work better against Reapers than straight-up kinetic cannons. Again, indication that heavy use of DEWs gives ST a tactical advantage.

* The cutscenes don't bear this out, but BioWare stated somewhere that, except in the case of plot points like the ME2 codex claiming Sovereign was a geth DN rather than a Reaper, the codex wins any time it conflicts with the visuals.
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