Solarpunk setting tech ideas

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madd0ct0r
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Re: Solarpunk setting tech ideas

Post by madd0ct0r »

Hmm, It might be just genetics 2 or 3 (modification and modularisation respectively) and social engineering 5 (transhumanisim).
Might not even need social engineering 5. ugh. I need to get on and fill in some more of these blanks: https://docs.google.com/spreadsheets/d/ ... sp=sharing

the table we're talking about starts at K32
"Aid, trade, green technology and peace." - Hans Rosling.
"Welcome to SDN, where we can't see the forest because walking into trees repeatedly feels good, bro." - Mr Coffee
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