Agreed. I didn't do the math, no, and I have no problem taking your word for it. Rosinante's array is static in the short term (the mirrors don't track the land segments in real time). I guessed from the book that they eat the extra thermal load and wasted light from light hitting the underside of the cylinder floor. It has many disadvantages.Formless wrote: ↑2020-04-14 09:57pm
Your suspicions don't add up to me. Like, literally, have you done the math? Gerrard O'Neill was an engineer, and designed these things with an eye towards materials strengths and mass, and given that his smaller designs do in fact have mirror arrays that wrap around the entire structure, I would expect that the Island 3 and Model One use three mobile structures rather than a single static one for good reason. If the structure is an array of independently moving mirrors, then the structure gets heavier due to the required machinery for independent tracking. That's the trade-off for using independent tracking.
Are a few holes and rips in your habitat solar mirror necessarily unacceptable? It's just a habitat, and the mirrors are outside, hidden from casual visitors. They don't need to be 100%. I can totally see people skimping on repairs and accepting degradation and maintenance for lower startup cost. OTOH, you might be correct that space colonies will not accept a need for frequent maintenance and replacement, but that seems more like a preference to me, albeit a logical one (you shouldn't skimp on life support, but someone will anyway).Plus you have to consider the effects of micro-meteor impacts over time on the structure. A lighter structure is also more fragile. So you could make a mirror array that is as light as a solar sail, but it will be easily punctured and torn. That means it isn't a practical method for lightening the structure.
Something that lasts two years and costs ten bucks may well be considered better than something that lasts ten years and costs fifty bucks (the colony can pay for a mortgage/maintenance, it's the upfront costs the bean counters worry about).
I suspect that short-termist thinking will follow us into space, especially if SpaceExxon, SpaceFoxconn, and the SpaceMansonFamily follow SpaceX, SpaceMormons, and the SpaceLibertarians into space. Good enough is good enough. Also, industrial accidents are great for storytelling.
Thank you for educating me on urban dynamics in North America, with application to large chunks of the world. What you say about itinerant rich people does make some sense, since a lot of rich people anywhere have multiple homes. But like I said, I live in a weird city-state. Not much room for middle-class suburbs and mansions, and a lot of opportunity for middle-upper class rich people to pack themselves in next to a Trump Tower equivalent and live there full-time, with a 300-store luxury shopping mall, glitzy IMAX theater, public transport, and skating rink an elevator ride away (basically a glitzier version of my apartment complex, with marble flooring, wood paneling, and an overpriced, overdecorated supermarket). Both models may be useful in modelling pressures in space colonization. This sort of thing is why multiculturalism and different perspectives are good.HA! Ha ha. Hahahahahahahahahaha. That isn't how the real estate market works at all, dude. If you look at the actual economic status or income levels of people living in inner cities, you quickly find that rent prices can actually be a predictor of poverty, as counter-intuitive as it sounds. No, at least in the US the rich don't live in the inner city. They get as far as fucking possible from it as they can, as often as they can, while balancing that against the need to visit the city for business reasons.
I tend to be rather cynical. I think people will always go for the cheapest, simplest option, even in a space colony, even if the long-term costs add up. I suspect there will be demand for lot more imports, and a lot of casual dumping of waste, than we expect. When energy is cheap, rockets are cheap, and materials are cheap (and that's kinda what you need if you want to attract people to colonize space on a large scale), people will end up horribly wasteful. Who cares about the sewage and refinery byproducts? Import more ammonia from Titan, mine the tar out of the next million-tonne rock, dump the crap and vent the waste gas! There's no environment to pollute, and if the vacuum-works are annoyed, well, they can move, or we can just extend the waste pipe!I said its not free, not that its expensive. You still have to move it from place to place in the solar system, which isn't free. Oxidized compounds aren't the same thing as oxygen, you first have to chemically change them to be breathable atmosphere, and that isn't free. And once a habitat has filled its atmosphere to capacity, it needs to balance that atmosphere constantly with some sort of recycling system (like, say, actual plants recycling the CO2). You have to remember that it isn't free in the sense that you have to balance the production of CO2 and other unwanted gasses because you don't want to cause ecological problems in miniature, because you don't have the support systems of an entire planet to fall back on. Its for that reason that a space colony would likely do well to consider controls on industrial activity and possibly even population cap (well, it has to cap the population at some point anyway because of the limited room inside the ship). That's what I mean.
You just admitted yourself that life support isn't cheap. Why add to the costs during the construction phase when proper economic planning can limit the problem to begin with? Why, for instance, should we be treating plastic as a disposable resource? Tell me one good thing that has come about because of that short-sighted attitude towards petrochemicals
Of course, if rockets are expensive and bioengineering/ecological management cheap, the inverse will be true. As to where the balance will fall, you view is probably much closer to the mark, since rockets have never been cheap. Nonetheless, it is a contextual decision to a certain extent, and I believe there to be room for discussion (especially in a PMF space boom/land rush, where, since space activities are apparently economically viable, something is cheaper to do in space than to make on the ground).