Sadly, the Solarian Navy (both of them) are firmly stuck in the mindset that their quantitative superiority will allow them to steamroll anyone by simply having a fleet ten (a hundred) times as big as any possible opponent, pinning them against their planet and simply walking into energy range. Literally, the Solarians have 2000+ SDs in commission in their Battle Fleet, which is as many as the main combatants in the Manticore/Haven war had at any one point...combined. That's not counting the 8,000+ SDs in the reserve, and the simply enormous number of battlecruisers and smaller ships in the frontier fleet. With that kind of numerical superiority, combined with the arrogance of assuming that any non-Solarian weapons technology could never hold a candle to the League's might, their research and development has been stagnant since the development of the laser head.Slybrarian wrote:Personally, I think it would be interesting if the Sollies had been working on an alternative solution to the entire "decisive battles are hard to force" issue, where you can plink at people with missiles but its hard to get them into range for a genuinely destructive energy battle. Namely, instead of focusing on missiles, they took what they knew could kill ships - energy weapons - and found some way to use those. Suddenly war with the Manties is on the horizon and they rush to actually deploy whatever their numerous, should-be-bigger-than-Manticore's-entire-population R&D firms have up their sleeves. Picture this: the Manties come into a system, start their usual Mantie Missile Massacre, while the foolish Sollies plunge toward them in what looks like a pointless suicide run. Suddenly, even as them missiles do their thing and take out Sollie ships left and right, Mantie ships start exploding as well. It doesn't matter whether they're shooting god's own graser, a genuine wedge-killing grav lance, or a wave motion cannon, so long as it is a genuine challenge to missile superiority. Then we could finally have some interesting battles again as both sides try to come up with tactics to use their superweapons without in being a MAD situation.Simon_Jester wrote: I would actually like to see some serious energy combat in the Honorverse again some day, that isn't just a summary execution. Sort of a "last ride of the pre-MDM ships," if you ask me. The obvious place for it is in a grav wave, which come to think of it is probably the main reason Honorverse ships still mount chase energy weapons- in a grav wave, missiles get ripped apart and killed. And you really can NOT rule out a battle there, because grav waves are the best place ever for someone to ambush you.
I just love the idea of a squadron of Sollie SDs jumping a Manticoran/Havenite task force in a grav wave and going "WHERE IS YOUR MISSILEGOD NOW!?" and predictably mauling the shit out of them. It'd help make a good counterpoint to the overall trend of "victory through superior technology:" Victory through superior use of the terrain!
It'd also be a good way to introduce, say, the Sollie version of Tom Theisman.
Their most recent "fleet upgrades" before the New Tuscany incident was to redesign their bridge console layout to look more action-adventure-esque on documentary/propaganda. Once they get the barest of hints in first-person reports from Frontier Fleet getting their ass handed to them, they come up with more or less useless (against Ghost Rider) decoys called HALO and a system for firing canisters of counter-missiles from the broadsides, replacing missile tubes with the canister-firing mechanism (making their broadside missile launches even less powerful) called AEGIS.
The Mesans, on the other hand, have had every reason to try to develop new weapons tech. They haven't come up with anything like what you mean in the way of super-energy weapons, but the Cataphract is their version of a MDM, which basically just shoves a counter-missile drive on the warhead of a standard anti-ship missile, giving it a shorter-legged, but high-powered second boost phase. On the other hand, they can't be fired out of any of the shipboard missile tubes, so... yeah. They also have the first missile (well, torpedo) mounted grasers. They're pretty damn powerful, but there's no real reason they're immensely better than laser heads, really, and now that the RMN knows about them, it's likely BuWeaps will be playing with their own version of the design. The only answer the MAN have been able to come up with to the RMN, RHN, GSN and IAN missile swarms (RMN/GSN's being, with Apollo, even more overpowered than the RHN/IAN, and all four blow anything else out of space with ease) has been stealth drive technology that's nearly undetectable to standard ship sensor arrays, and a hyper drive that's superior to anyone else's in space, for strategic flexibility.
I think it's worth pointing out that even with the missile swarm combat of the modern wall of battle, energy weapons still have their place in space combat. Not every battle is two walls facing off, after all. The Battle of Monica, for example.
Also, no one has particularly pointed this out, since most of the battles so far have been decided tactically by concentration of forces or strategically by new weapons technology, but both the RMN/GSN and the RHN (at least prior to Apollo) had developed fairly successful doctrines for missile defense against even the swarm a podnaught wall can lay down. If equal forces of podnaughts with their screen were to come up against one another (something that never actually happened) with both missile defense doctrines in place, it's likely that the battle would result in orders of magnitude more missiles being expended, but just as tactically a stalemate as before the podnaught become a reality. In the end, a fleet which was losing by even a hair could turn on up their wedges and try to disengage to prevent attritional losses, and the only way to finish off an opponent is to pin them to a strategic target and force them to energy range.
This is kinda pointed out in the Battle of Solon, where Harrington's 2 SD(P)s, 6 CLACs, and a half-squadron of BCs and miscellaneous screen were ambushed at range by 18 SD(Ps), 6 CLACs, plus 3 standard SDs with a titanic number of system defense missile pods. Despite being outnumbered in terms of ships of the wall significantly, and tactically boxed in and forced to action against both a 3:1 disadvantage in SD(P)s and a truly stupendous missile salvo from the system defenses, 8th fleet suffered significant losses, but got out with half of what it went in with. Without vectors guaranteeing engagement of an even bigger tonnage ratio against, or energy range of the force that did engage, the missile swarm combat went right back to what it was before the podnaught and the missile defense doctrine responding to it.
The RMN had another weapons technology to answer this, but if everyone had Apollo (or similar), missile combat would become instantly deadly again, but force another evolution in missile defense doctrine. Once it does, we're right back to long-range stalemates unless you can force an opponent to action strategically and wipe them out at close range.