Vehrec wrote:It's sarcasm, and yes, there's no longer a rational reason for the whole institution. But I do think that the massive pay-outs are probably bad for the budget, and maybe those budget-cutters would have had reason to go after them for that reason, even if there was a reason to keep encouraging capture of ships.
Those budget-cutters would be countered by peer-heavy naval dynasties (Trumans, Alexanders, etc.) given that any budget bill has to originate in the House of Lords.
Vehrec wrote:You can stop explaining this because I already understand it. There are ways around all these restrictions. Why should Manticore, with it's deep pockets, be limited by it's own manpower? How expensive would it be to fill out ranks with foreign nationals in some sort of 'Foreign Legion' type thing? The fact that there has been no major effort to import strength, to start a guest-worker program to free up Manticore nationals for their military, or anything of that sort indicates that the lack of trained manpower isn't an existential threat or even a serious problem-it's an annoyance, something that can be solved by tightening the belt and accepting that some compromises must be made. Further, it's pretty obvious that such compromises are more a war-time expedient than a permanent state of affairs. A post-war draw-down and mothballing will allow crew sizes to swing back up for commerce protection and anti-piracy operations. Problems will only become permanent if Manticore has to secure and protect a much larger volume of space permanently and refuses to draw manpower from said volume in any way.
Recruit guest workers...from where? It's clear from the very beginning that a large part of why the RMN is superior to the PN/RHN is that the crews are better educated and trained
from birth. The educational system of the SKM/SEM is simply leagues better than the PRH/RH. Recruiting guest workers and mercenary naval/marine personnel would dilute that advantage, assuming they even measured up to begin with. Silesians have a shit educational system, the Talbott "Cluster" is too far away, also practically neobarb. Andermani are at best a neutral power until quite late in the series (and has its own navy to man), the PRH/RH is an enemy (and has lower educational standards)(and they take some defectors anyway), the core Solarian League is so powerful and peaceful it's doubtful many would want to leave...where are these magical mercenaries who are up to the RMN's standards for technology (of the ships and equipment) and education (of the people)? And why wouldn't they go pirate, where they get paid a hell of a lot more and don't have to get themselves shot for Queen and Country?
Vehrec wrote:Don't be silly, you don't leave them onboard their own ship. But if you put the prize crew on the pirate ship, where do you keep the old crew that is less problematic than keeping them restrained and on your own ship where you know how all the doors lock? Furthermore, I still say this is an incidental thing-it only becomes relevant when dealing with a specific mission, which you can plan for and carry extra crew if you anticipate the need. I'm just saying that the need is illusionary, and you should probably head back to port with your prize in tow anyways to make sure it arrives safely. So why carry extra crew even if you are going out to capture pirates before hoisting them from the yardarm?
Spending time towing prize ships back to port is a massive waste of a warship's time, given that until midway through the series, the SKM/SEM doesn't have any port facilities in half of the places its merchant marine travels (and even then, they're well out of the way). The SKM/SEM's wealth comes from that even for the things they don't make and export, the Junction gives them a massive advantage in simply being the carrying transports for goods from anywhere to anywhere else. Their merchant ships spend a lot of time not in Manticoran space, and hence, so does their Navy.
You could read
In Enemy Hands to find out what can happen to a ship who thinks that crew quarters are a reasonable place to restrain captives.
Webber just doesn't care about future automation, beyond the sense of mid-20th century automation with robot arms in factories to do repetitive work and computers to do the heavy number-crunching. Going beyond that would start to remove humans from wars, and that violates the 0th law of sci-fi, but as time goes on it becomes more and more straining at my disbelief.
Nonsense. There are sophisticated robots and computers (example: remote damage control/repair automatons). There are also ground combat drones and remote devices (e.g. door-breaching explosive deployment robots, seen in (iirc)
Shadow of Freedom). They aren't mentioned much because it isn't a ground combat series. They're mentioned incidentally from time to time, as appropriate.
Vehrec wrote:Except I think that marines aren't going to stop them from dumping their records either, given the time and distance involved in transferring them over. Marines aren't going to do anything to help you there, are they? Sure, smashing hard drives might take a while, but it's not going to be a 30 minute procedure.
No, but say they say "ok, we won't dump our hard drives, send over your retrieval team," you send over a team to retrieve the records, and they ambush the team and take them hostage. Now what? You could blow up the ship...but you'll lose your retrieval team, and the records you wanted. You could let them go, and still lose both. Your options are shit and shit, unless you, say, have a well-trained team of soldiers skilled in the boarding of a hostile vessel. Like, say, a company or two of Marines.
And I post in this thread because I can analyse it without ever actually seeing it, to entertain myself better than actually reading the books would do.
As is blatantly obvious from your "contribution" to this thread, analysis without knowledge of the source material is suspect at best and useless at worst.
For example, the idea that they could just "bring extra crew along for those missions" is obviously not going to work. The ships are designed to hold and crew x many people. Surely there's a little wiggle room for combat losses and/or evacuees, but it's not a very big one, because cubage is a major restriction of military ships. Roomier = bigger = heavier = slower.
The ships they come up with when at war maximize combat potential (not just of the individual ship, but of the navy to which it belongs) against another navy, and when those same ships are deployed to peacetime endeavours, it's found that some of the design decisions don't work out so well for commerce protection and patrol duties. Why is this objectionable? Do you feel, from your complete lack of knowledge of the 'verse, that it should be possible to design a ship (and a navy) which can do both things equally well?