In keeping with that recommendation, she'd also argued that the retention of their own ships' full acceleration capability was more important than putting the maximum possible number of pods in space. That liveliness in maneuver, after all, was the one advantage battleships held over ships of the wall, and she refused to throw it away. So rather than tow the pods astern, she'd suggested, they should take a page from the Manties' book in the Fourth Battle of Yeltsin and tractor the pods inside the wedges of their battleships, where they would have no effect on their acceleration curves. Their battlecruisers could tractor only two pods inside their wedges, and the heavy cruisers and destroyers lacked the tractors and wedge depth to tractor any inside at all, but that was fine with her.
Some of the squadron ops officers had hit the deckhead at the very suggestion, but she had simply waited them out with a cold, almost mechanical patience. And when the hubbub had settled, she'd pointed out that battleships had been designed as general purpose workhorses, which meant, among other things, that they had more tractors on a ton-for-ton basis than any other ship type in the Republican order of battle. Each of them could tractor eleven pods— more than most superdreadnoughts, actually—tight in against their hulls. That meant that when they actually deployed them, they could still put over forty-two hundred missiles into space at once, with another three hundred eighty from the battlecruisers. In the meantime, their entire task force's ability to maneuver at full acceleration would not only make them fleeter of foot but might actually convince the defenders that they hadn't brought along any pods until it was too late.
Battleships can carry eleven pods, and BCs two, inside the wedge where they won't foul with the accel until they're kicked loose. Mind, now they're saying the cruisers and tin cans can't do that due to lack of wedge depth.
Karen Lowe was an excellent astrogator, but a hyper voyage this long provided a great deal of scope for minor astrogation errors to produce major results. Overshooting their intended n-space translation point wouldn't be all that terrible . . . unless, of course, they overshot it too badly. A ship which attempted to translate out of hyper inside a star's hyper limit couldn't. As long as it made the attempt within the outer twenty percent of the hyper limit, all that happened was that it couldn't get into n-space. If it made the attempt any further in than that, however, Bad Things happened. Someone had once described the result as using a pulse cannon to fire soft-boiled eggs at a stone wall to see if they would bounce. Lester Tourville rather doubted they would, and even if he was wrong, it was a proposition he had no desire at all to test firsthand.
And that was what made the nervous serpent shift and slither in his belly as the digital display counted down towards the translation, because after a voyage of over a light-century and a half, it would take an error of only one five-millionth of a percent to give them all an egg's-eye view of that stone wall. He trusted Citizen Commander Lowe implicitly . . . but he couldn't quite shut his mind off when it yammered about teeny-tiny errors and misplaced decimal points.
What happens if you try and come out of hyper inside a hyper-limit. Mostly nothing happens, but if you wind up deep enough inside the well you go splat. Of course, a minor drop-out and correction from a short distance out would negate a lot of that risk, but add in the risk of detection.
The system's G4 primary had a hyper limit of just over twenty light-minutes, the planet Zanzibar orbited it at nine light-minutes, and their course had been chosen to drop them into n-space at the limit's closest approach to the planet. All of which meant that if Lowe hit her translation point exactly right, they should drop into n-space almost exactly eleven and a half light-minutes from their target. And with an initial velocity of 14,390 KPS and a maximum fleet acceleration of 450 gravities, they could reach Zanzibar's orbit in one hundred and sixteen minutes. They'd be moving at over forty-five thousand KPS when they crossed it, and decelerating and coming back to tidy up would be a time-consuming pain, but the advantages of a high-speed pass more than compensated. Even if the Manties and Zanzibarans were there in sufficient strength to stand and fight, his velocity would be such as to make their engagement window very brief. And whatever happened, his units would pass close enough to the planet to take out its orbital installations with missiles without hitting too many neutral merchantmen ... or the planet itself.
Tourville and Foraker's plan for Zanzibar amounts to a drive-by shooting.
He shuddered. He would never forgive himself if he let something like that happen. But more important than any personal guilt he might feel, however traumatic, violation of the Eridani Edict's ban on indiscriminate planetary bombardment was the one thing guaranteed to bring the Solarian League Navy down on any star nation like a hammer. There wouldn't be any internal Solarian debate, no arguments or resolutions or declarations, for none would be needed. Enforcement of the Eridani Edict had been part of the League's fundamental law for five hundred and three years, and the League Navy's standing orders were clear: any government or star nation or rogue mercenary outfit which indiscriminately bombarded an inhabited planet or directed a bombardment of any sort against a planetary population which had not first been summoned to surrender would be destroyed.
It was probably the closest the Sollies would ever come to a clear-cut foreign policy decision, at least in his lifetime, Tourville reflected. But it was one they came by naturally . . . and one they had implemented five times since 1410 p.d.
The first two centuries after the Warshawski sail had rendered interstellar warfare practical had seen more than their share of atrocities, including ruthless attacks on defenseless planetary populations. It had been bad enough then; with the weapons available now, it would be far worse. A single superdreadnought—for that matter, even a single battlecruiser—could exterminate every city, town, and village on any planet once the target's defenses had been suppressed. These days, they could do it with kinetic missile strikes, duplicating on a far grander scale the so-called "Heinlein Maneuver" Old Earth's rebellious colonists had employed in the Lunar Revolt of 39 a.d. The Lunar rebels had settled for dropping cargo shuttles loaded with rock into Old Earth's gravity well; a missile capable of eighty or ninety thousand gravities of acceleration was incomparably more effective than such crude, improvised weapons. And a kinetic strike would do minimal damage to the rest of a planet and leave it suitably empty for the attacker's own colonists.
Except that the Solarian League, having experienced the bitter horrors of trying to clean up after such an atrocity on one of its member worlds, had not only unilaterally issued the Eridani Edict but incorporated it as Amendment Ninety-Seven of the League Constitution. Seven billion human beings had died in the Epsilon Eridani Massacre. The Solarians had not forgotten them, even today, and no one who was still in shouting distance of sanity wanted to remind them once again and bring the League Navy down on his head by violating the edict.
The Eridani Edict and relevant history. I'm blanking on any Heinlein works that would make dropping rocks "the Heinlein Maneuver" so I'll probably feel really dumb when someone points it out to me.
Thirty-plus battleships, ten or twelve heavy cruisers, and a half-dozen destroyers, she thought, fingers drumming nervously on the arm of her command chair. Individually, nothing in that force could stand up to Rear Admiral Truitt's superdreadnoughts; collectively, they could demolish everything Truitt had in twenty minutes of close action. They'd get hurt in the process, but they could do it. And their low acceleration made her wonder if they'd need even twenty minutes ... or get hurt all that badly. They had to be towing heavy loads of pods to account for that acceleration, and Adler had proved Peep missile pods were not to be taken lightly.
Back to Hancock, with TF 12.3's strength given.
"Yes, Ma'am! We're loading the mags with war shots now. We'll be ready to launch in four minutes."
Less than ten minutes to swap out a
Shrike’s missile loads.
Minotaur had swept in from the side, angling to cross the Peeps' course well behind them. Her EW was the best in the RMN, which (presumably) meant the best in space, at least for the moment, and she was using it for all she was worth. Not that the Peeps would worry too much if they did see her. She would cross directly astern of them in a little over twelve minutes, but she would also be something like eight million kilometers from them, well beyond effective missile range, especially for missiles trying to overtake them from astern.
Of course, there were a few other things the Peeps didn't know about. Like the ninety-six LACs which had launched from the big carrier over half an hour ago and darted away on a radically divergent course. Their impellers were far more powerful than any previous LAC's, but they were still much weaker than any conventional warship's. Coupled with their EW, that let them move at almost five hundred gravities and remain undetected at a range as low as thirty light-seconds. They could probably get even closer than that under ideal circumstances—like against Peep-quality sensors manned by people who had no idea they existed.
Stealth. In particular, where most ships are restricted to a hundred gravs or less of acceleration if they want to hide the wedge from across the system, the LACs can accel/decal as quickly as most cruisers while under stealth. 30 light-seconds being the maximum range at which the Peeps could theoretically spot them.
Passing that suggestion had worried her. Not the mechanics of the transmission; Minotaur had been within less than two light-seconds of one of the FTL com platforms, easily close enough to hit it with a whisker laser and let it transmit her message in-system. Nor had she worried about the Peeps detecting the grav-pulse message and realizing someone was behind them. By now they had to be able to recognize such transmissions—any decent gravitic sensor could detect them; the trick was learning how to generate them ... or read them—but the entire FTL scanner net had been yammering away with enough data transmissions to hide a broadcast of the annual Address from the Throne in the background chatter.
The Peeps know all about FTL comms by now, but that doesn't mean they can read them. So Truman is able to tell Truitt the plan, one in which the Peeps will encounter the LACs, Truitt's task force and
Minotaur's first salvo of MDMs all within the space of a few minutes.
"Anything from the Flag?" he asked.
"No, Citizen Captain," the com officer replied, and he turned towards Tactical.
"Why did the flagship bring her EW on-line?" he demanded.
"I don't know, Citizen Captain," the tac officer replied.
I'll give you a hint, Peep, because I like you. When the lead ship does any of the following: raises shields, starts their EW suites, or starts putting out chaff as applicable, you don't stand around asking silly question, you do what they're doing.
Then you can ask what's up, but ask them not your juniors.
Ninety-six LACs fired ninety-six grasers within the space of barely two seconds. Their angle of closure was too broad for them to get shots up the open after aspects of the Peep ships' impeller wedges, but they weren't shooting at ships. They were firing at missile pods, and they killed ninety-three of them in the first salvo.
The pods were utterly defenseless, following docilely along behind their mother ships, and grasers which could blast through a ship of the wall's armor ripped them to splinters with dreadful ease. When a weapons-grade energy beam hit a target, it didn't melt that target. The energy transfer was too enormous, too sudden. Natural alloy or synthetics, ceramics or human flesh, it vaporized explosively, literally blowing itself apart with fearsome force, and some of the first salvo's targets' sister pods succumbed to proximity damage as fragments blasted into them like old-fashioned prespace armor-piercing shot.
But the LACs weren't counting on that sort of fortuitous kills. Their fire control lashed the other pods viciously, despite the fact that the laser emissions were giving the Peeps' targeting beacons of their own, and a second fusillade of grasers ripped out even as the Shrikes' missiles tubes went to maximum rate fire.
For an Alpha Strike, the LACs take out most of TF 12.3's pods, which is going to be mighty awkward when Admiral Truit and the defenders arrive. They also fire missiles into the Peeps' formation. Honorverse energy weapons are energetic enough to vaporize, well, essentially any material that might get in their way.
The Manticoran missiles came howling down on their targets, in final acquisition before more than a handful of counter-missiles could launch, and laser clusters and main energy mounts vomited beamed energy in a desperate effort to pick them off. PNS Alcazar, senior ship of the task force's understrength destroyer screen, took a direct main battery hit, squarely amidships, from Tascosa. The battleship was only trying to protect herself, but Alcazar was in the wrong place at the wrong time, and the hapless ship blew up with all hands as the massive graser ripped contemptuously through her sidewall.
Blue-on-blue as a Peep battleship turns it's energy weapons to point-defense and accidentally one-hit kills a member of it's own destroyer screen.
Reaction thrusters flared, pushing LAC Wing One's bows sideways with old-fashioned brute power. It was slow and ponderous compared to maneuvering on impellers, but it let them maintain their powerful bow sidewalls as they simultaneously turned and rolled to present the bellies of their wedges to the enemy.
Jacquelyn Harmon watched the maneuver with fierce elation. That asshole Holderman might have hung them up out here for months while he tried to sabotage Operation Anzio, but at least his machinations had given her people plenty of time to train. They were reacting like veterans, bringing themselves far enough around to deny the Peeps down-the-throat shots so they could go in pursuit, and she felt herself leaning forward against her shock frame as if to physically urge Harpy on.
One way around not being able to maneuver under impeller with a bow wall up, is to use old fashioned chemical thrusters. All ships have them for docking maneuvers and emergencies, but they mean so much more with the small mass of an LAC. At least Holderman's rigged scenarios really were good training.
All nine missiles were locked onto a single target, and they had not only plenty of power for terminal attack maneuvers but a straight shot directly up the after aspect of its wedge. Two of them actually detonated inside the wedge, and the other seven all detonated at less than eight thousand kilometers. The hedgehog pattern of their X-ray lasers enveloped the stern of PNS Mohawk in a deadly weave of energy, and the battleship's after impeller room blew apart, and her wedge faltered. Unfortunately, however, it didn't fail . . . and every man and woman aboard her died almost instantly as one laser scored a direct hit on her inertial compensator and two hundred gravities smashed the life from them like an enraged deity's mace.
Minotaur's MDMs arrive and kill a BB by compensator failure. Ouch. Sadly, it will be less effective as they can track future salvos in and
Minnie's only got the nine tubes.
Truitt's task group had reversed acceleration, charging to meet the Peeps now that their pods had been mostly destroyed, and his own pods launched as he entered attack range. They flew straight into the Peeps' faces, and ships slewed wildly as they tried to turn the vulnerable throats of their wedges away from the incoming fire. But that turned them almost directly away from Harmon's LACs, exposing their vulnerable after aspects, and her people had turned far enough away that they were no longer crossing their own "T"s for the enemy. That meant they'd been able to take down their bow walls, unmasking their missile tubes once more
"Reengage with missiles! Flush the reserves now!" she ordered over the wing command channel, and the missiles she'd held back from the initial attack for just this moment went roaring out.
The LACs did hold back some missiles, just for this moment when the Peeps present them with open kilts to evade Truitt.
Her tac people could find them now that they'd made their presence felt and brought their wedges up, but their decoys and jammers were hellishly effective for such small vessels. Locking them up for fire control should have been easy at this short range, but it wasn't. Worse, they were splitting into two forces which angled away from one another, obviously intending to race out on either flank before they turned and scissored back towards one another with her in the middle. She could see it coming, but the maneuver had turned the bellies of their wedges towards her, which meant she could engage only with missiles.
Flanking for dummies, the unexpected evasiveness and resilience of the LACs.
"Flush remaining pods at the LACs!" she snapped, her brain whirring like a computer as she considered options and alternatives. She didn't know how many missiles she had left, but she had a decent chance of keeping the ships of the wall from getting into energy range. That meant it was the damned LACs which were the real threat. They, and they alone, had the acceleration and, more importantly, the position from which to overtake her fleeing units. Which meant that every one of them she killed would be—
The LACs recognized as the major threat, even though Truitt will be in missile range a bit longer.
Joanne Hall felt her ship lurch, heard the alarms, saw the flag bridge com screen go blank, and knew instantly what had happened. Disbelief and horror foamed up inside her, but she had no time for those things. She knew what Kellet had been thinking and planning, and as the crimson bands of battle damage flashed in her plot, ringing the icons of the task force's ships, she had no idea who was the surviving senior officer. Nor was there time to find out.
"Message to all ships!" she told her com officer without even looking away from her plot. " 'LACs are primary targets. Repeat, LACs are primary targets. All ships will roll starboard and execute previously specified course change.'" She looked over her shoulder at last, meeting the white-faced Citizen Lieutenant's eye. "End it Kellet, Citizen Rear Admiral," she said flatly.
Here's that similarity between Joanne Hall and Honor, both took command in their dead admiral's names at Hancock.
"Citizen Captain, I have a com request from Citizen Rear Admiral Porter. He wants to speak to the Citizen Admiral," the com officer said quietly.
He would, Hall thought, watching the missiles fly. And I have to give him command . . . which I wouldn't mind at all—at least I could also let him have the responsibility!—except that he doesn't have a clue what to do with it.
She darted a look at Addison.
"Citizen Commissioner?" She couldn't ask him for what she really wanted, not in so many words. But he recognized her expression and drew a deep breath. He looked back at her for several seconds, then spoke to the com officer without even glancing in the young woman's direction.
"Inform the Citizen Rear Admiral that Citizen Admiral Kellet is . . . unavailable, Citizen Lieutenant," he said flatly. "Tell him—" He paused, thinking hard, then nodded once. "Tell him our com systems are badly damaged and we need to keep our remaining channels clear."
With her Commissioner's support, naturally. Anything else would be Treason to the People.
Yes, they'd left the ships of the wall behind, but not before their fire, coupled with those incredible missiles coming in from the lone dreadnought so far astern of her— and, of course, the LACs—had killed another four battleships. That made nine gone out of thirty-three, with all of the survivors damaged. All the tin cans were gone, as well, and only two heavy cruisers remained to her, both badly damaged.
Which means I have no screen at all, she thought coldly as the LACs raced back up on her flanks like shoals of sharks. She had a count on them now, and her people had managed to destroy sixteen of them outright and drive another five off with damage. But that left seventy-five, and their acceleration was incredible. The bastards were hitting her with what was obviously a well-thought-out maneuver; charging up on TF 12.3's flanks, taking their licks from her missiles—which were far less effective than they ought to be— until they reached their attack points, and then slashing in in coordinated runs from both sides. They were scissoring through her formation, firing as they came, and the damage they were doing was immense.
But they lost ground and velocity on her each time they crossed her base course. For some reason, they appeared to completely stop accelerating each time they turned in for a firing pass, but they were turning out over six hundred and thirty gravities of acceleration before they turned in, and they snapped right back up to it as they turned back to parallel her course once more at the end of each pass. Which meant they had more than enough maneuvering advantage to continue battering away at her remaining twenty-six ships all the way to the hyper limit.
More Flanking for Dummies, their impressive accel (630 gs) noted, and someone noticed that they stop accelerating on their attack runs.
LAC Wing One altered course and came slashing in, firing savagely. Another Peep battleship blew up, and one of the surviving cruisers, but the enemy had been waiting for this, and their own energy batteries replied savagely. Even more dangerously, the Peeps were firing missiles past them now, as if someone on the other side had figured out about their bow walls. A passing shot was always a harder targeting solution, but the laserheads exploding astern of the LACs probed viciously at their wedges' open after aspects. One of them died, then two more, then a fourth, but the others held their courses, unable to accelerate as they locked their bow walls and poured fire into the enemy.
It wasn't actually intentional just giving them one more thing to worry about. Still, if it's stupid and works it's not stupid. Particularly if you notice and repeat it. This convinces Harmon that it's finally time to pack it in, just one more pass.
He laid the sighting circles by eye, hit the override button that stripped the targeting lidar away from the central computer's command, and painted his chosen targets for his energy battery crews' on-mount sensors. Green lights blinked — he couldn't tell exactly how many—as at least some of his crews picked up the designator codes and locked onto them. However many it was, it would have to do.
See you in hell, Manty! he thought viciously, and pressed the fire key.
A fraction of a second later, LAC 01-001, call-sign Harpy, exploded in an eye-wrenching flash as Oliver Diamato's crews sent two capital ship grasers cleanly through her bow wall.
So much for Jackie Harmon, the original COLAC. Survivors escape from Hancock, half the capital ships. None of the screen made it out. They lost an Admiral, and Joanne Hall, though Diamoto will live to report what he saw, and get laughed at because his messed-sensors won't produce a coherent record.
Guns in local control, but the bridge still picks the targets, likely due to battle damage and not a standard arrangement.