Frankly from what I'm hearing of the Necrons, I'm inclined to wonder if most of its simply hearsay or legend or myth... "physics defying" weapons? I don't think thats even remotely compatible with SoD (sort of like the complications Species 8472 and fluidic space present.. how can the physics of our reality interact with something that operates on completely different scientific principles? They aren't remotely the same.)Black Admiral wrote: That's more the realm of Necron stuff than Imperium hardware.
which would probably put it in the e25-e26 range, or thereabouts. Any idea how long it took?Checking the descriptions from Cmdr. Astelan, that sounds like what happened to Caliban. Astelan mentions Caliban's seas boiling and the planet itself being cracked open.
Well, this one is iffier. From the context of the passage, it seems the planet only blows up when the weapons fire strikes the core - so it sort of puts doubt on the idea we're talking DET-style planet destruction.The Night Lord's attack on Nostromo blew the planet apart (from Index Astartes: Night Lords):
The Night Lords' ships orbited Nostramo, hundreds of weapons trained on the shrouded planet, the rays of the system's dying sun glinting from barrels too numerous to count. As the fabric of space buckled and twisted, disgorging the few craft able to keep pace, the lances and mass drivers of Night Haunter's flagship opened fire upon the planet.
Beam after beam of incandescent light joined the fusillade, all concentrating upon the same point, a weak spot in Nostramo's adamantium crust theorised to be left by the Primarch's initial landing. The lasers of the Night Lords' ships focused a blinding lance of pure energy into the planet's core, and with a cataclysmic explosion, the dark planet burst apart.
On the other hand "breaking aparrt" the planet might simply indicate the planet's mass was NOT acceclerated to escape velocity, but rather it was just cracked and shattered, yet not to the extent it would not eventually recoalesce.
The question becomes one of side effects (or lack thereof) if this is an earthlike planet (or even one with an atmosphere.) - persistant fireballs brighter than the sun, global firestorms, ejecta and dust loading, etc.
One possibility is that, if we know the diameter of the beam (or how large an area it might melt/vaporize) you might do a calculation based on penetrating to the core of the planet - the context seems to suggest a singel shot.
not sure about that. I'm not an expert on stellar physics, but I don't think stellar cores are all that special (the densest matter you get from a star IIRC is iron.) So I'm betting on some hyperbole (maybe the sword generates stellar-scale intensity or something..)The star-sword was nasty as well. A star-core fragment forged into a sword, white-hot hot to anyone but Veq.
That probably would fix it... (although inerrtial dampers by the definition I usually go by - like in that last Stargate discussion) are what I call tractor/repulsor beams or whatnot. ) So long as it anchors/braces the turret/tank, it probably would work.Well then, here we are:
Depends on whether its a matter of prediction (seeing where the gun is pointing and reacting before it fires) or if its reactive... the source isnt really cleaer insofar as I can tell.Daemon World, page 246 wrote:Gunfire erupted again from below. Veq swatted away a score of bullets from the Obiliterator and caught three more with his free hand, throwing them back down to the floor of the bridge with a curse. The young one, the most dangerous, fired a well-aimed shot, but Veq flicked his head to the side and the silenced bolt flittered past him.
Also, before measuring reactions/acceeleration, I need to knwo the distance frfom the weapon to target, and the velocity of the bullet, if possible.
Well I sort of gathered that, since I believe you have mentioned psychically enhanced weaponry (or was that daemonically enhanced?)On a similar note, Ravenor mentions certain materials in 40K that either amplify or dampen psi impulses, though not to the degree that the objects/places you mentioned can amplify the user's abilities.
There's lots of that available to Palpatine too, that might conceivably make him more of a match for the Chaos gods - the Valley of the Jedi should certtainly augment his capabilities to the point of near-godhood, considering what he's already capable of. But I can think of other ways and tricks that might benefit him as well. (Normally I wouldn't propose such outlandish ideas in the discussion, but since we're talking about some fairly nebulous psychic/supernatural elements, it does seem somewhat appropriate, and it helps to "balance" it out, I think.)
Mainly I was thinking in terms of telepathy/mind influencing.. since we know he can already influence the minds of enough people to mask the concealment of the Lusankya (both in terms of scale and duration.. billions or trllions of people for hours, days, or maybe even weeks?) - boosting that by say, several or more orders of magnitude might definitely allow him to "shield" a fairly substantial fighting force against any short term corruption by Chaos.
True. Although if they do locate such things, I suspect some might damage it anyways (since ruprturing a TL power line probably is detrimental to the ship as well as to the marines)Yeah, that's the most serious difficulty. The armour could be burned through, with the right equipment, but that takes time, and time isn't something that's on the SM's side. Not to mention that some of that equipment is cumbersome, and really fucking difficult to use in an enclosed space without frying yourself (multimeltas for instance).
Depends on how thick the wall is and what its made of I think.SMs prefer the bolter as their weapon of choice, mainly because it's a lot more destructive than a lasgun (Boreas takes out the wall of a 3-4 storey tall ferrocrete building with three shots in Angels of Darkness (pg. 52)).
The thing is, I doubt SM weapons have a recoil beyond a couple hundred kg*m/s if even that - and you can only generate so much momentum/KE for a given mass or velocity of the bullets (you'd need like a 100 gram bullet at like 5 km/s or more to really get into the MJ range for KE.. and that would be like 500 kg*m/s worth of momentum right there.)
Also, stormy armor is REALLY good against projectile weapons (Mike does a pretty good analysis on his site.. something like resisting 1000 kg*m/s woth of momentum impartted to a tiny area - a spear-point in fact..) so unless SM weapons generate thousands of kg*m/s worth of mometum or they hit the stormy's head, a projectile weapon is not going to be the most efficient way to kill them - but energy weapons definitely will be.
you mean like walk at a normal pace? Well, if you know how much the SM masses unencumbered and how fast he walks, and then compare it to how fast he walks when he's heavily encumbered (or whatever), you probably can get an idea.Unfortunately there's minimal data on SM armour's gravitic nullifiers, just that they use them (in concert with their armour's strength augmentations) to move around as if unencumbered.
High momentum, yeah. But as I said to Jedineophyte, the momentum they're designed to hold off on is probably fairly high (more than conventional marine weapons.. probably need tank weapons or arrtillery to take em out.)The Vipers might be vulnerable to the KE weapons that SMs carry around (IIRC that fancy armour they've got isn't that effective against KE).
They've got inertial dampeners built into the Leman Russ pattern MBTs, including the Conqueror, to help keep the gun on target (amongst other things, but they're mentioned when comparing Conquerors' targetting gear to that of pre-Imperial tech MBTs).