White Star vs Defiant

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Which ship wins?

Defiant
23
31%
White Star
22
29%
They annihilate each other
1
1%
Slave - 1 appears and destroys them both while chasing the Falcon
29
39%
 
Total votes: 75

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Connor MacLeod
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Post by Connor MacLeod »

Darth Wong wrote:At least the Defiant has a metallic hull. Whitestar has a feeble organic hull. On the other hand, Defiant can't hit the side of a barn, but at least it has shields. I would say it's a tossup except that Defiant has torpedoes.
First off, are we going to use Trek lower or upper limits? And just how high an upper limit are we going to use? And just how generous?

Second, I'm not sure the WS is totally organic (or even "mostly" - it use s some organic elements but always appeared to be a mostly inorganic vessel, but:

1.) Impact of a White Star in "No Surrender, No Retreat" against an Omega's hull lead to the former ship's destruction. I don't think a purely organic ship would do that, particularily against a ship known to have an inorganic structure.

2.) In "Into the Fire" we see White Star Prime (the first White Star - the one used to command the fleets) hit by an asteroid - it makes a clanging noise or a thunk... (the asteroid rebounds without shattering or fragmenting, or denting the hull) - again suggesting (at least to me) the hull isnt literally organic.

Point #1 may be debatable, but I doubt Point #2 is. :)
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Post by Connor MacLeod »

Enlightenment wrote:The White Stars have no shields. This could be a fatal weakness if the captain of the Defiant has the intelligence to--for instance--beam the White Star's crew into space.

Nope, not exactly. Sierra's now defunct game was going to give them forcefield defenses that would act as a shield, and B5 Wars most definitely gives them a shield. Plus, they have the "Vorlon defense system" from WWE Which is clearly more than mere armor.

What should be said is that they don't have ST like shields - these shields don't absorb damage and fail - they seem to be designed more for blocking or parrying shots to insure they don't hit the ship. Shots that do hit have their damage reduced some (at best, 10% per shot perhaps, but mostly not even that - particularily against beam weapons.) They also aren't an all-encompassing bubble (they cover "arcs" like SW shields, and can be flown under by fighters attacking a ship at point blank range.)
Basically they seem to be designed to redirect fire around the ship rather than absorbing or dissipating the attack (probably meant to work with the White Star's agility in this regard.)
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Post by Darth Wong »

OK, I guess I'm confusing it with the squishy Vorlon hulls, then. So Whitestars are made of metal; I still have doubts about their ability to resist any kind of concerted fire from a Trek ship. Even if we use Pegasus figures, we're still talking about torps which should probably kill a Minbari war cruiser with a close proximity burst (based on ITB).
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Post by Connor MacLeod »

First off, I'm wondering. Are we using lower or upper lim its for the Defiant, and just how "generous" are we being? A little Generous, very generous, etc?

With the NDF effect going for it and lacking the Trekkie "bubble" shields, any hit that gets past defenses is going to do damage, regardless of the strength of the hull and the Vorlon defense system. I have no doub that for the most part that a White Star could handle the raw firepower any Fed ship could toss out (kiloton/sub-kiloton torpedoes, etc.) I also don't see any way for the White Star to "Adapt" to a kind of attack that doesnt even exist in the B5 universe (its remotely possible that the Defense system COULD adapt, but I'm not hinging any bets on it.)

However, its other defenses (defensive fire/intreception, "shield" arrays, EW, stealth system, etc.) Will make it hard for the Defiant to land any shots, especially with the aforementioned accuracy difficulties.

No doubt someone will mention higher yield torps (megaton range, probably) but I again remind that stealth will make locking on impossible, and only manual/visual targeting will be possible, even if we concede that the torps could damage/kill the White Star.

Whats the typical range for the Defiant against like-sized targets? Typically I recall the Defiant engaging targets at most being tens of km or kilometers away, at best - but I don't know if they displayed greater range against any other kind of target.

What about acceleration rates?
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Post by Connor MacLeod »

Darth Wong wrote:OK, I guess I'm confusing it with the squishy Vorlon hulls, then. So Whitestars are made of metal; I still have doubts about their ability to resist any kind of concerted fire from a Trek ship. Even if we use Pegasus figures, we're still talking about torps which should probably kill a Minbari war cruiser with a close proximity burst (based on ITB).
I dont want to get into the whole "ship destruction" bit with In the Beginning (I dont deny that there wasn't damage, or that the ship wasnt killed in some fashion - nor do I disagree this might apply to other ships) - though I will point out that as far as I could see the majority of the ship survived a point blank detonation (except for a couple of the fins which look mostly decorative anyhow.)

Phasers don't even enter into the defensive equation because, as I said, NDF renders any sort of physical tolerance kind of moot (and I doubt that the WS can adapt to NDF). Photorps may or may not (I personally don't think so - especially going with kiloton/sub-kiloton outputs) but the torps still face the problem of locking ONTO the White Star (not to mention the fact they could be outrun/shot down, etc. - We typically don't see huge volleys being tossed by the DEfiant against targets.)

I can point out if we're using "generous" upper limits, I can point out that the White Star easily has thousands - even tens of thousands, of TJ - upper limit. Using the 12,500 TJ figure (which was sustained for ~30-40 seconds in Walkabout - although it required taking the jump engines offline to manage this), it should be eminently possible to breach the Defiant's shields (which are what - a few hundred thousand TJ at best?) with enough sustained fire.

I'm also still wondering about range and mobility.
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Post by Darth Wong »

They don't need to score direct hits if a proximity burst will do. Even a fairly inaccurate burst from a low-megaton or high-kiloton range device will probably do serious damage, given what we saw in ITB. And once the ship is weakened, it's easy to finish it off.

The Whitestar's only hope would be to get in and pound the Defiant fast and hard. If they let the Defiant get some torps off, I don't see how they can come out on top.
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Post by Darth Wong »

I suppose I should amend that to say it's based on Pegasus. If we base the torp power estimates on "Night Terrors" or "Insurrection", the Defiant is SOL.
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Post by Connor MacLeod »

Darth Wong wrote:They don't need to score direct hits if a proximity burst will do. Even a fairly inaccurate burst from a low-megaton or high-kiloton range device will probably do serious damage, given what we saw in ITB. And once the ship is weakened, it's easy to finish it off.

The Whitestar's only hope would be to get in and pound the Defiant fast and hard. If they let the Defiant get some torps off, I don't see how they can come out on top.
Again, even if we assume that the torp doesn't need a lock on, and that it can kill the White Star with proximity kills, what about interception? How fast would these torps be moving? How many are they going to launch at once? How close do they have to be to do damage?

We know from War Without End the White Star can hit a potentially non-emitting target target from several thousand kilometers away on manual targeting (granted it was Ivanova firing, so accuracy may or may not be the same thing) - this target was larger than the Shadow fighters (actually larger than several of them - as large as the White Star if I remember discussions with Brian.) This may or may not apply against capital ships, since a ship is a different target than a bomb.

According to Legend of the Rangers, the Liandra (IIRC) had a range of 10,000 km max with its weapons - which was a vessel approximately the size of the White Star using similar weapons - its not inconceivable that the White Star has similar range.

The question is does the Defiant have similar range or greater against starships with its phasers?
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Post by Ted C »

Connor MacLeod wrote: Again, even if we assume that the torp doesn't need a lock on, and that it can kill the White Star with proximity kills, what about interception? How fast would these torps be moving? How many are they going to launch at once? How close do they have to be to do damage?
Connor, have we ever seen a Whitestar use anything resembling interception defenses? Have we even seen a Whitestar fire anywhere besides its forward fire arc? I don't think there's much chance they'll be shooting down the Defiant's torpedoes.
Connor MacLeod wrote: We know from War Without End the White Star can hit a potentially non-emitting target target from several thousand kilometers away on manual targeting (granted it was Ivanova firing, so accuracy may or may not be the same thing) - this target was larger than the Shadow fighters (actually larger than several of them - as large as the White Star if I remember discussions with Brian.) This may or may not apply against capital ships, since a ship is a different target than a bomb.
Apart from the fact that the Defiant is likely to be able to take better evasive action than a small group of fighters towing a bomb, I would consider it a larger and easier target.
Connor MacLeod wrote: According to Legend of the Rangers, the Liandra (IIRC) had a range of 10,000 km max with its weapons - which was a vessel approximately the size of the White Star using similar weapons - its not inconceivable that the White Star has similar range.

The question is does the Defiant have similar range or greater against starships with its phasers?
Against a target that's sitting still or moving in a very predictable manner, a Federation starship should be able to hit from thousands of kilometers. Against enemy starships using even the minimal evasive manuevers seen in Star Trek and ECM, phaser range seems to drop to just a few kilometers.
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Post by DocMoriartty »

Darth Wong wrote:At least the Defiant has a metallic hull. Whitestar has a feeble organic hull. On the other hand, Defiant can't hit the side of a barn, but at least it has shields. I would say it's a tossup except that Defiant has torpedoes.
They may logically be feeble but in show they are quite effective in adapting to the particular weapon hitting them and some how neutralize that hit. This of course has its limits since full scale shadow ships have no problem punching holes in Whitestar ships.

I give this battle to the Whitestar. Her weapons are quite accurate and her main beam weapon (especially when powered by taking the jump drives offline) has cored enemy warships orders of magnitude larger than her.

Finally Whitestars are manned by Rangers, a combat trained group which shows much more skill and dedication than you ever see out of Starfleet.
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Post by DocMoriartty »

Enlightenment wrote:
GrandMasterTerwynn wrote: But could the Whitestar's armor absorb all the energy from the Defiant's pulse phasers or photon torpedoes? All that energy has to go somewhere.
Conservation of energy does not exist in the B5 universe. One of the magic armors (I can't remember if it's on the Sharlin, White Star or the Defeat classes) is capable of dropping %80 of the energy from an energy weapon down a black hole marked 'JMS' scientific illiteracy.'
Actually where the energy went is never explained. One possible WAG is the hyperdrive. It often takes several minutes for the main engines to charge the jump drives up. This is why you never see a ship instantly leave hyperspace and then re-enter it. So maybe that special Whitestar armor channels the absorbed energy into whatever massive capacitors are used to power the jump drive.

Or it cold be much simpler. Maybe the hull merely absorbes the energy then spreads it over the entire hull and radiates it thermally back out into space. I know that since it is a vacuum this would be slow and means the hull armor can be overwelmed but it makes more sense than just saying it goes nowhere. Also since we never see anyone scan a Whitestar with an infared scanner we cannot discount that this is happening.
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Post by Ted C »

DocMoriartty wrote: Actually where the energy went is never explained.
To quote Ripley: "Did IQs drop sharply while I was away." :roll:

Lennier explicitly described how the Vorlon defense system works in "War Without End". It reflects the energy back to space.
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Post by DocMoriartty »

So what is the problem? Assuming that is how it works then phasers would be redirected easily since a phaser is just a technobabble coated laser.

Ted C wrote:
DocMoriartty wrote: Actually where the energy went is never explained.
To quote Ripley: "Did IQs drop sharply while I was away." :roll:

Lennier explicitly described how the Vorlon defense system works in "War Without End". It reflects the energy back to space.
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Post by Ted C »

DocMoriartty wrote:So what is the problem? Assuming that is how it works then phasers would be redirected easily since a phaser is just a technobabble coated laser.
I don't know of any problem. I don't see why phasers would have any special ability to damage the Whitestar's hull. I've estimated that the hull reflects as much as 95% of energy attacks against it. The means that a 100 GW phaser (assuming that normal phaser power is on the same order of magnitude as the weapon that crippled the Enterprise's shields in "Survivors") would effectively only transfer 5 GW to the Whitestar.
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Post by Connor MacLeod »

Ted C wrote: Connor, have we ever seen a Whitestar use anything resembling interception defenses? Have we even seen a Whitestar fire anywhere besides its forward fire arc? I don't think there's much chance they'll be shooting down the Defiant's torpedoes.
The Liandra was intercepting weapons fire (pulse weapons) in LOTR - I think its quite reasonable to assume the White Star might also be capable of this. Besides which, we also know the Centauri can intercept missiles as well, and their weapons aren't true interceptors to begin with.

Besides which, I can cite B5 Wars as proof (which allows almost any weapon, except the heavy ones - like the WS's main beam) - the ability to intercept most any weapon - including missiles.

The only way I can see this as not being applicable is if Federation torpedoes differ tremendously in some way from other missile weapons (either being tremendously fast - which I don't recall ever being indicated) or invulnerable to weapons fire (which then leads me to wonder why they deliver warheads in casings that can withstand the yield of the weapon, yet do not make the ship hull out of that same material or use that same defense.)
wrote: Against a target that's sitting still or moving in a very predictable manner, a Federation starship should be able to hit from thousands of kilometers. Against enemy starships using even the minimal evasive manuevers seen in Star Trek and ECM, phaser range seems to drop to just a few kilometers.
In other words, the White Star *might* have a range advantage (possibly not as great as "thousands of kilometers" - but probably much more than what the Defiant can manage with its phasers.

The torpedoes appear to be the larger threat, though.
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Post by Connor MacLeod »

Darth Wong wrote:I suppose I should amend that to say it's based on Pegasus. If we base the torp power estimates on "Night Terrors" or "Insurrection", the Defiant is SOL.
I dont remember the Pegasus calcs - what exactly WAS the upper limit value derived for them?
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Post by Connor MacLeod »

DocMoriartty wrote:So what is the problem? Assuming that is how it works then phasers would be redirected easily since a phaser is just a technobabble coated laser.

Ted C wrote:
DocMoriartty wrote: Actually where the energy went is never explained.
To quote Ripley: "Did IQs drop sharply while I was away." :roll:

Lennier explicitly described how the Vorlon defense system works in "War Without End". It reflects the energy back to space.

As I recall, phasers are plasma/particle beams with that bizarre NDF reaction tied in. I don't know if the Adaptive Armor/Defense system (same thing IMHO) would block NDF all that well, nor would it adapt.
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Post by Connor MacLeod »

Ted - one more point of yours I forgot to address. You said also that the White Star's weapons are only in the forward arc. I am not contesting this, nor am I saying tht the White Star has rear facing weapons. However, given its need to keep the enemy in its forward arc anyhow (not to mention its ability to fire sharply off-axis with at least the pulse weapons - Matters of Honor) coupled with its own ability to rotate to keep itself facing the target without altering its velocity (established many times in the series - such as "between the Darkness and the light") - I see no real problem in interception regarding weapons facing (since the torpedoes will have to be moving TOWARDS the White Star anyhow) - especially if the WS has a much larger range advantage.
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Post by Ted C »

Connor MacLeod wrote: The Liandra was intercepting weapons fire (pulse weapons) in LOTR - I think its quite reasonable to assume the White Star might also be capable of this. Besides which, we also know the Centauri can intercept missiles as well, and their weapons aren't true interceptors to begin with.
If the torpedoes happen to be coming in through the Whitestar's forward fire arc, it might be possible to shoot them down. I just don't think it's a particularly likely scenario.
Connor MacLeod wrote: Besides which, I can cite B5 Wars as proof (which allows almost any weapon, except the heavy ones - like the WS's main beam) - the ability to intercept most any weapon - including missiles.
OK, I can accept such official recognition of the capability. Heck, we have precedent from the Centauri, as you already pointed out. I just don't see much likelihood of this being a major factor in the battle.

The Defiant's best course of action is to use warp drive to position itself behind the Whitestar. From there it can try to chase and fire without taking any return fire.

Of course, that tactic relies upon the Defiant being able to maintain sensor contact with the Whitestar. You can use the warp engines to zip behind an enemy you can't find.
Connor MacLeod wrote: The only way I can see this as not being applicable is if Federation torpedoes differ tremendously in some way from other missile weapons (either being tremendously fast - which I don't recall ever being indicated) or invulnerable to weapons fire (which then leads me to wonder why they deliver warheads in casings that can withstand the yield of the weapon, yet do not make the ship hull out of that same material or use that same defense.)
Against a target that's sitting still or moving in a very predictable manner, a Federation starship should be able to hit from thousands of kilometers. Against enemy starships using even the minimal evasive manuevers seen in Star Trek and ECM, phaser range seems to drop to just a few kilometers.
In other words, the White Star *might* have a range advantage (possibly not as great as "thousands of kilometers" - but probably much more than what the Defiant can manage with its phasers.

The torpedoes appear to be the larger threat, though.
The range advantage depends on the Whitestar being able to defeat Federation sensors. That gives them the opportunity to get in the first shot before the Defiant can locate them, and a 40 TW burst should take out the Defiant's shields in no time.

If the Defiant detects the Whitestar, though, it can use warp drive to get an advantageous position very easily.
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Post by Ted C »

Connor MacLeod wrote: As I recall, phasers are plasma/particle beams with that bizarre NDF reaction tied in. I don't know if the Adaptive Armor/Defense system (same thing IMHO) would block NDF all that well, nor would it adapt.
It seems to me that if the energy that causes the NDF effect reflects off the hull, then it can't very well cause any NDF effects. There's plenty of evidence that B5 races already use particle weapons, and the Whitestar's seem to handle them perfectly well.
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Post by seanrobertson »

Brian Young wrote:This particular crossover battle has always left me undecided.
Hey, I know you! :)

Whitestars carry Minbari fighters, which may or may not help with the battle? We know two critical points from "Meditations on the Abyss."
*Whitestars can carry at least four Minbari fighters.
*These fighters have a lot of firepower.

Those fighters are much less powerful than a Whitestar, and since I only have an upper limit on Whitestar firepower, we'll use these as a lower limit.
The fighters were vaporizing asteroids that were composed of "ice and solid rock." By my scaling of the fighters and asteroids, this requires anywhere from over 250 gigajoules (ice) to around 7 terajoules (iron) per asteroid, depending on composition. Energy delivered in fractions of a second.
Agreed. Ted mentioned once that there was debris left behind,
but I don't think that should change the general order of magnitude.
Given the Enterprise shield limits demonstrated in "The Survivors," and this power level supported in "The Dauphin (entire ship can't generate a terawatt)," "Who Watches the Watchers (~4 gigawatts can power a phaser bank)," etc., even Minbari fighter weapons would have no difficulty with Federation shields. As Whitestars are larger and more powerful, Federation shields should not be an issue.
I respectfully disagree here. "The Dauphin" isn't a good example
for power generation for several reasons:

1--The warp core was taken offline. Picard says, "That will
preclude the use of our warp engines" apropos LaForge's
request to fix some deuterium thing.

2--Riker might not have thought of the warp core itself at
all in assessing the ship's power generation because of
1 *and* the fact that warp power is very, very rarely used
for non-propulsive systems until during and after "Best of Both Worlds."

3--Later on, in "The Masterpiece Society," LaForge states
the E-D's warp core "normally kicks plasma up into the
terawatt range." Normally, not at maximum output.
And I find it unlikely the E-D's output could be increased from
below one terawatt to dozens or more in three years.

Besides, with phaser-like weapons and torpedoes (which
don't rely on the ship's power generation), the raw output
is all but irrelevant so long as we have nifty effects. A 4.2
GW reactor is indeed enough to "power a small phaser
bank" (whatever that is; the E-D's dorsal saucer array was
the largest ever built on a Federation starship), but until
you approach the heaviest metals, you're going to do
a lot more damage than that level of power would imply.

I'm also hesitant to really take anything away from "Survivors"
for several reasons, too. We know the Husnock ship was firing
weapons with an "equivalent firepower of" 40 MW and later,
400 GW. Equivalent to *what*, though? Phasers, which do damage
in excess of their raw output? We might guess that the *effect*
on the shields is similar to what a phaser with 400 gigawatts
behind it would do...

That's the only thing that really makes sense...400 GW would
mean a dozen torpedoes or so are only equivalent to about
200 gigajoules. That wouldn't adequately explain the asteroid
destructions in "Genesis," "Booby Trap" and "Rise" (exaggerated as they often are by Trekkies) from single torpedoes, the latter of which points
to probably a few hundred kT yield. It would make Riker look
like a real fool for thinking the E-D could use "most of its photorps"
to do...well, anything to that "Pegasus" asteroid. And starships
would almost certainly lack the ability to do much damage to
even a small percentage of a planet's population.

And if "Enterprise" is accepted as canon (which, regrettably, I think
it has to be; the Star Trek website includes it as such), the NX-01
could easily blow through the E-D's shields, as each of her
"phase cannons" are rated at several hundred gigawatts or more.
That's not going to happen.

In fact, since ~4 gigawatts can power "a small phaser bank," Minbari fighter weapons deliver orders of magnitude greater firepower than that "small phaser bank." And they can really hit small targets consistently at high speed while making hard maneuvers.

So far, there is decent evidence that Whitestars have the advantage in firepower and accuracy.
Well, I've figured that, for proximity-detonated photorps to pose
a threat to an unshielded starship ~5 kilometers away (as in "Q Who?"),
even if we assume 200 GJ was enough to destroy the starship's
hull (in "Survivors," it caused thermal damage only), we're looking
at almost exactly 250 kilotons.

Phaser effects against shields are somewhat similar, even if they
take a full second or so to deliver the same amount of E.

That's quite fair, IMO. That's consistent with Mike's figures for the
"Pegasus" asteroid, and it's consistent with "Rise" from what I
recall.
Whitestars can withstand firepower from Earth and Shadow fighters while sustaining only minimal damage. How those compare to Minbari fighters is open to speculation, but B5Wars says that Earthforce Thunderbolts have comparable firepower to Minbari fighters. That is difficult to believe given the asteroid incident mentioned above. But if even Shadow fighters come anywhere close to Minbari fighters, Whitestars are possibly more resilient than the Defiant too. At least from certain types of weapons.
Hmm...I rather doubt it. Defiant should be a decent fraction
of an early TNG Galaxy-class starship's defensive strength, at least. The ability for such a ship to withstand close proximity to a G-type
star suggests its total energy capacity is in the low megaton range
even with a relatively conservative estimate of the frontal
area involved.

Even episodes which indicate significantly poorer resistance to EM, like "Descent pt. II," are shaky insofar as figuring out how long a ship could remain in the corona--and, thus, how strong their shields might be. ("Descent" involved a scene change. Only after shifting back to the E-D's
bridge are we told anything about how long the shields should hold
out.)

And, of course, these ships can withstand about a dozen torpedo
hits or so, give or take a few, from comparably-armed ships.
Again, we're looking at shields with a total E limit of a few megatons
or so. The highest I'm willing to comfortably go is to about 25 megatons,
FWIW.
Whitestars are quick enough to evade slow-moving shots from Shadow fighters. The Defiant is quick too, but can it actually evade enemy fire? Note from the Lakota, we know that.

To sum up,
*Trek phasers don't compare favorably to even Minbari fighters, much less Whitestars.
*Whitestars can withstand fire from weapons which may, or may not be comparable to those mentioned above.
*Despite their size, Whitestars can actally evade some types of energy weapons. Probably torpedoes too.
So, Whitestars do appear to have certain advantages in this particular matchup.

Slave1 could beat them both easily.
With missiles and mines, very easily. I don't think the blasters
would threaten Defiant's shields, but they might be harmful
to the WS.

WS v. Defiant again: I don't think the WS could evade torpedoes.
We know a Defiant's torpedoes are faster than she herself
is (duh) :) And she's capable of at least several hundred meters/sec.
Her torpedoes are probably capable of several kilometers/sec.

Evasive maneuvers would slow the WS down, of course, and we
know her linear acceleration--what, 10 km/sec.--probably isn't
"faster" than a photorp.

The D's pulse phasers would probably be useless since they can't
really target something that's not directly ahead of them. Their
phaser beam emitters might not be particularly powerful.

All this depends on just how powerful the WS actually is. I'd have
to contend that it has the firepower, subjectively, of about 10
Minbari fighters, and probably a fair deal more. I would contend
that it's also probably an order of magnitude less powerful than a
Shadow spider.

To invoke a convenient golden mean, that'd put the WS's firepower
at a few hundred terawatts. That's as informal as a guess can
get but it seems about right...a few dozen TW seems too low
to me, as surely the WS could outgun her own four Minbari fighters!

That sounds decisively pro-Defiant but I actually am a bit
on the fence. The aforementioned firepowers could threaten
each ship. I think Defiant *is* better defended, but she's
also slower and far less maneuverable IMO. Her torpedoes would
definitely pack the punch to kill the WS, again in my judgment,
and they're certainly fast enough to track the WS, but note I
said *track*...torpedoes do a VERY poor job of that :)

I would have to favor Defiant a little I guess. WS would
need time to kill her, and I don't see that all of Defiant's
shots would be such terrible misses or far-away proximity detonations.
Pain, or damage, don't end the world, or despair, or fuckin' beatin's. The world ends when you're dead. Until then, ya got more punishment in store. Stand it like a man ... and give some back.
-Al Swearengen

Cry woe, destruction, ruin and decay: The worst is death, and death will have his day.
-Ole' Shakey's "Richard II," Act III, scene ii.
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DocMoriartty
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Post by DocMoriartty »

Ted C wrote: If the Defiant detects the Whitestar, though, it can use warp drive to get an advantageous position very easily.
Which is a tactic you see talked about all of the time yet you never see actually used on screen. If microbursts with warp speed were so easy and effective then why arent they used? There must be a reason.

Space stations would be toast since you could jump in for a split second unload a volley of fire and then warp right out. Yet you never see this tactic in use.

Never seen on screen means you cannot use it against the Whitestar.
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Post by DocMoriartty »

seanrobertson wrote:
Brian Young wrote:This particular crossover battle has always left me undecided.
Hey, I know you! :)

Whitestars carry Minbari fighters, which may or may not help with the battle? We know two critical points from "Meditations on the Abyss."
*Whitestars can carry at least four Minbari fighters.
*These fighters have a lot of firepower.

Those fighters are much less powerful than a Whitestar, and since I only have an upper limit on Whitestar firepower, we'll use these as a lower limit.
The fighters were vaporizing asteroids that were composed of "ice and solid rock." By my scaling of the fighters and asteroids, this requires anywhere from over 250 gigajoules (ice) to around 7 terajoules (iron) per asteroid, depending on composition. Energy delivered in fractions of a second.
Agreed. Ted mentioned once that there was debris left behind,
but I don't think that should change the general order of magnitude.
Given the Enterprise shield limits demonstrated in "The Survivors," and this power level supported in "The Dauphin (entire ship can't generate a terawatt)," "Who Watches the Watchers (~4 gigawatts can power a phaser bank)," etc., even Minbari fighter weapons would have no difficulty with Federation shields. As Whitestars are larger and more powerful, Federation shields should not be an issue.
I respectfully disagree here. "The Dauphin" isn't a good example
for power generation for several reasons:

1--The warp core was taken offline. Picard says, "That will
preclude the use of our warp engines" apropos LaForge's
request to fix some deuterium thing.

2--Riker might not have thought of the warp core itself at
all in assessing the ship's power generation because of
1 *and* the fact that warp power is very, very rarely used
for non-propulsive systems until during and after "Best of Both Worlds."

3--Later on, in "The Masterpiece Society," LaForge states
the E-D's warp core "normally kicks plasma up into the
terawatt range." Normally, not at maximum output.
And I find it unlikely the E-D's output could be increased from
below one terawatt to dozens or more in three years.

Besides, with phaser-like weapons and torpedoes (which
don't rely on the ship's power generation), the raw output
is all but irrelevant so long as we have nifty effects. A 4.2
GW reactor is indeed enough to "power a small phaser
bank" (whatever that is; the E-D's dorsal saucer array was
the largest ever built on a Federation starship), but until
you approach the heaviest metals, you're going to do
a lot more damage than that level of power would imply.

I'm also hesitant to really take anything away from "Survivors"
for several reasons, too. We know the Husnock ship was firing
weapons with an "equivalent firepower of" 40 MW and later,
400 GW. Equivalent to *what*, though? Phasers, which do damage
in excess of their raw output? We might guess that the *effect*
on the shields is similar to what a phaser with 400 gigawatts
behind it would do...

That's the only thing that really makes sense...400 GW would
mean a dozen torpedoes or so are only equivalent to about
200 gigajoules. That wouldn't adequately explain the asteroid
destructions in "Genesis," "Booby Trap" and "Rise" (exaggerated as they often are by Trekkies) from single torpedoes, the latter of which points
to probably a few hundred kT yield. It would make Riker look
like a real fool for thinking the E-D could use "most of its photorps"
to do...well, anything to that "Pegasus" asteroid. And starships
would almost certainly lack the ability to do much damage to
even a small percentage of a planet's population.

And if "Enterprise" is accepted as canon (which, regrettably, I think
it has to be; the Star Trek website includes it as such), the NX-01
could easily blow through the E-D's shields, as each of her
"phase cannons" are rated at several hundred gigawatts or more.
That's not going to happen.

In fact, since ~4 gigawatts can power "a small phaser bank," Minbari fighter weapons deliver orders of magnitude greater firepower than that "small phaser bank." And they can really hit small targets consistently at high speed while making hard maneuvers.

So far, there is decent evidence that Whitestars have the advantage in firepower and accuracy.
Well, I've figured that, for proximity-detonated photorps to pose
a threat to an unshielded starship ~5 kilometers away (as in "Q Who?"),
even if we assume 200 GJ was enough to destroy the starship's
hull (in "Survivors," it caused thermal damage only), we're looking
at almost exactly 250 kilotons.

Phaser effects against shields are somewhat similar, even if they
take a full second or so to deliver the same amount of E.

That's quite fair, IMO. That's consistent with Mike's figures for the
"Pegasus" asteroid, and it's consistent with "Rise" from what I
recall.
Whitestars can withstand firepower from Earth and Shadow fighters while sustaining only minimal damage. How those compare to Minbari fighters is open to speculation, but B5Wars says that Earthforce Thunderbolts have comparable firepower to Minbari fighters. That is difficult to believe given the asteroid incident mentioned above. But if even Shadow fighters come anywhere close to Minbari fighters, Whitestars are possibly more resilient than the Defiant too. At least from certain types of weapons.
Hmm...I rather doubt it. Defiant should be a decent fraction
of an early TNG Galaxy-class starship's defensive strength, at least. The ability for such a ship to withstand close proximity to a G-type
star suggests its total energy capacity is in the low megaton range
even with a relatively conservative estimate of the frontal
area involved.

Even episodes which indicate significantly poorer resistance to EM, like "Descent pt. II," are shaky insofar as figuring out how long a ship could remain in the corona--and, thus, how strong their shields might be. ("Descent" involved a scene change. Only after shifting back to the E-D's
bridge are we told anything about how long the shields should hold
out.)

And, of course, these ships can withstand about a dozen torpedo
hits or so, give or take a few, from comparably-armed ships.
Again, we're looking at shields with a total E limit of a few megatons
or so. The highest I'm willing to comfortably go is to about 25 megatons,
FWIW.
Whitestars are quick enough to evade slow-moving shots from Shadow fighters. The Defiant is quick too, but can it actually evade enemy fire? Note from the Lakota, we know that.

To sum up,
*Trek phasers don't compare favorably to even Minbari fighters, much less Whitestars.
*Whitestars can withstand fire from weapons which may, or may not be comparable to those mentioned above.
*Despite their size, Whitestars can actally evade some types of energy weapons. Probably torpedoes too.
So, Whitestars do appear to have certain advantages in this particular matchup.

Slave1 could beat them both easily.
With missiles and mines, very easily. I don't think the blasters
would threaten Defiant's shields, but they might be harmful
to the WS.

WS v. Defiant again: I don't think the WS could evade torpedoes.
We know a Defiant's torpedoes are faster than she herself
is (duh) :) And she's capable of at least several hundred meters/sec.
Her torpedoes are probably capable of several kilometers/sec.

Evasive maneuvers would slow the WS down, of course, and we
know her linear acceleration--what, 10 km/sec.--probably isn't
"faster" than a photorp.

The D's pulse phasers would probably be useless since they can't
really target something that's not directly ahead of them. Their
phaser beam emitters might not be particularly powerful.

All this depends on just how powerful the WS actually is. I'd have
to contend that it has the firepower, subjectively, of about 10
Minbari fighters, and probably a fair deal more. I would contend
that it's also probably an order of magnitude less powerful than a
Shadow spider.

To invoke a convenient golden mean, that'd put the WS's firepower
at a few hundred terawatts. That's as informal as a guess can
get but it seems about right...a few dozen TW seems too low
to me, as surely the WS could outgun her own four Minbari fighters!

That sounds decisively pro-Defiant but I actually am a bit
on the fence. The aforementioned firepowers could threaten
each ship. I think Defiant *is* better defended, but she's
also slower and far less maneuverable IMO. Her torpedoes would
definitely pack the punch to kill the WS, again in my judgment,
and they're certainly fast enough to track the WS, but note I
said *track*...torpedoes do a VERY poor job of that :)

I would have to favor Defiant a little I guess. WS would
need time to kill her, and I don't see that all of Defiant's
shots would be such terrible misses or far-away proximity detonations.
Don't take this the wrong way. But your smoking crack ;).

1. You cannot arbitrarily chose the firepower of the WS. Find proof or base it on something. Such as:

a. First WS took her jump drive offline and this allowed her main gun to kill a fullblown Shadow ship. This was one of their man class of ships not a small one.

b. Delenn's WS fired a standard strength beam and instantly cored a Drak flagship that was several miles long. Not only did it core the ship (the long way) but then the beam was played around the ship (tip of beam wiggled) and at no point did the beam stop coring through the length of the ship.

2. The speed of torps means nothing. It is quite obvious that ST torps are much faster than they are maneuverable. They zip along quite quickly but they also miss the most lumbering of targets. A perfect example is in ST2. Khan fired at the Enterprise BEFORE it entered the nebula. The Enterprise is going straight line and well below warp speed. The torp missed completely and there was no proximity setting on the torp.

Which leads to a question. I don't ever remember it happening but when has ST torps ever detonated with a prox setting? If it hasnt happened on-screen then you arent killing the Mimbari fighters with prox torps.
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Sam Or I
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Post by Sam Or I »

[quote="DocMoriartty"][quote="Ted C"]
If the Defiant [i]detects[/i] the Whitestar, though, it can use warp drive to get an advantageous position very easily.[/quote]

Which is a tactic you see talked about all of the time yet you never see actually used on screen. If microbursts with warp speed were so easy and effective then why arent they used? There must be a reason.

Space stations would be toast since you could jump in for a split second unload a volley of fire and then warp right out. Yet you never see this tactic in use.

Never seen on screen means you cannot use it against the Whitestar.[/quote]

You see it with the Picard Manuver.
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Post by DocMoriartty »

Yep, a maneuver used once in the show and instantly beaten by Data.

Also it does not even really apply here. The Picard maneuver moved the ship straight ahead instantly about 10 or 12 ship lengths. People here ar talking about using it as an ultra-meaneuverable tactic to get behind a WS.

Lets say the Defiant uses the move exactly as Picard used it. Fine by me. The WS fires its solid beam weapon and with very little effort just runs it up the front of the odd image. Takes about a second.

Also I fail to see how the Picard maneuver would work against any ship even in ST with any sort of maneuverability. The Defiant or a Klingon BoP would be immune since they won't be there when you finish the maneuver. It only works on a large lumbering target.
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