How long could Mass Effect last against the Federation?

SF: discuss futuristic sci-fi series, ideas, and crossovers.

Moderator: NecronLord

Post Reply
Swindle1984
Jedi Master
Posts: 1049
Joined: 2008-03-23 02:46pm
Location: Texas

Re: How long could Mass Effect last against the Federation?

Post by Swindle1984 »

A 54 isoton yield gravimetric charge could blow up a small planet. (VOY: "The Omega Directive")
What's an isoton? Is a "gravimetric charge" the same as a photon torpedo? What is the context of the information, i.e. who were they saying this to and is there a possibility they were exaggerating for purposes of intimidation? Was the bomb itself capable of "blowing up" the planet, or would it set off, say, the uber-powerful Omega particle and THAT would blow the place up? Would it literally detonate the planet ala the Death Star (in which case, why wasn't that used in the Dominion War by either side?), or just devastate the surface/ruin the environment?
An 80 isoton yield gravimetric torpedo was used by USS Voyager to destroy a harmonic resonance chamber containing approximately 144 million omega molecules (72% of approximately 200 million) in 2374. (VOY: "The Omega Directive")
So an even bigger "gravimetric torpedo" (which isn't the same as a photon torpedo) didn't blow up the planet, but it did blow up a chamber containing a bunch of these Omega particles that are insanely powerful? Was the chamber in space, or on the planet? Is the chamber tougher to blow up than a shielded starship or a planet?
A bomb with 90 isotons of enriched ultritium had the explosion radius of 800 kilometers. Such a bomb was used to blow up a ketracel-white facility in Cardassian space in 2374. (DS9: "A Time to Stand")
What's ultritium, and is it normally inside of photon torpedoes?
200 isotons was the explosive yield of a photon torpedo with a class-6 warhead. (VOY: "Scorpion, Part II")
Wasn't it heavily modified with Borg nanoprobes? And again, what's an isoton?
A 5 million isoton explosion of a multi-kinetic neutronic mine could affect an entire star system. The shock wave had a dispersive force radius of 5 light years. (VOY: "Scorpion, Part II")

How many photon torpedos equal a 5 million isoton multi-kinetic neutronic mine? HOW[//i] does it affect an entire star system? And, um, isn't it supposed to disperse Borg nanoprobes without destroying them?
Your ad here.
Star Wars 888
Padawan Learner
Posts: 322
Joined: 2010-08-10 07:55pm

Re: How long could Mass Effect last against the Federation?

Post by Star Wars 888 »

Swindle1984 wrote: Non-canon. Try stuff demonstrated in the series and films.
Which begs the question as to why Mike Wong referred to it in his website.
Sure, if you quoted the speed of the slug correctly. Which you didn't.
I checked, and yeah, it's around 4000 km/s. Still though, 38 kilotons isn't much compared to multi megaton photon torpedoes.

Still non-canon.
Yet Mike Wong used them.


Relevence?
Why would I be Star Trek wanking in a Star Wars vs Star Trek site when my username is Star Wars 888 and the very first thread I made was about frustration I had with arguing with Trekkies?


Well, yeah, no argument there. But let's see, guys who wear pajamas and dress shoes into a combat zone and are equipped with phasers and nothing else, vs guys with machine guns and grenades. Yeaaaah... Feddies get raped on the ground. Even with the late introduction of the Worfzooka, which shows less firepower than a modern 40mm grenade launcher, I don't think they have a counter to the nuclear bazooka. Plus, again, flak jackets and helmets give the Starship Troopers clowns an advantage, albeit a small one. Neither side has artillery, armor, or vehicles (except the one instance of a dune buggy in Nemesis), though the Troopers did once use an air strike with napalm, so that's something at least. And they had mounted machine guns in a defensive position.
If the Federation fights well (which I'll admit that they rarely do), then they'd have the advantage in a ground battle against Starship Troopers. Set their phasers to wide stun, use transporters to beam behind the starship troopers and them blast them to bits. And what about those transporting sniper rifles? Movie Starship Troopers have no snipers and lack the intelligence to try and use jamming or to take cover.

Flak jackets stopping phasers- maybe, on lower levels. We've seen plastic packing containers and ordinary walls stop lethal phaser hits. As for not arming the nuclear RPG until they spot the bug holes... would you carry a small nuke that was ready to go off on impact around?
[/quote]

Why don't they put the nukes in an off, non dentonating position and then have them be activatable when in combat and then fire them? But no, they have the nukes unprepared so that they can have the drama of frantically trying to arm them while giant bugs are trying to eat them.
Swindle1984
Jedi Master
Posts: 1049
Joined: 2008-03-23 02:46pm
Location: Texas

Re: How long could Mass Effect last against the Federation?

Post by Swindle1984 »

Stofsk wrote: I don't know about hundreds of thousands of miles away. In 'The Changeling' the Enterprise fires a photon torpedo at a small target (by small I mean has a shorter height than Kirk or Spock, considering they both pick it up later in the episode) 90,000 km away. And it hits too.
While that's certainly impressive, it's still not hundreds of thousands of miles away like was claimed.
Name a single instance where they're not easily in visible range of one another for combat.
Single instance? There are plenty. 'Balance of Terror' has the Enterprise shoot at an invisible Bird of Prey [/quote]

*facepalms* Dude. The ship being invisible doesn't mean it's outside of visual range and is hundreds of thousands of miles away.
and spends much of the episode at warp.
That's how fast they were traveling, not how far apart the two ships were.
'Errand of Mercy' they hit a Klingon warship that had just come into range to trigger their defensive systems.
Which says nothing about how far away it was.
In 'Journey to Babel' they fight at warp speeds against an Orion ship.
That's how fast they were traveling, not how far apart they were.
For that matter the fact that Trek ships can fight whilst in warp is one advantage they will have over Mass Effect warships. Refer to 'Elaan of Troyius' for an instance of warp strafing where a Klingon D7 battlecruiser snipes at Enterprise which has sabotaged warp engines.
If ME ships don't have FTL sensors as was mentioned here (I have the second game but haven't played it yet), then this is definitely an advantage on Trek's side. But such instances of "warp strafing" are rare.

*SNIP asteroid fallacy*
Now who is wanking? The STT universe has no armour, no air support and no field artillery (though they do have rocket launchers, but Trek has grenade/mortar launchers), and their spaceships are glorified transport vessels that don't even fire when fired upon. It wouldn't even get to a ground fight between them and Star Trek.
Since we were discussing ground combat exclusively, why do starships come into the equation? And the space fascists DO have air support and used it to napalm a bunch of bugs. I haven't seen the two (even worse) sequels, but don't they introduce some shitty powered armor or something like that? We also see the dropships fire some sort of mortar as they disgorge troops in the first, incredibly fucked-up attempt to Zerg rush the bug homeworld with unsupported idiots. And they have tactical nukes carried by foot soldiers. And grenades. And frickin' machine guns; I'm picturing some really horrible surprises for the Feddies if they go up against Troopers in the open and run into a hail of bullets. We also saw some new gun that blew some chunks out of a rock outcropping at the end of the first film.

Plus, the space fascists have no problem with using human wave tactics while spray-and-praying a hail of bullets, whereas the Feddies have a nasty habit of sending down a handful of guys armed with hand phasers (no rifles) along with every member of the command staff.

In space, the Feddies would win effortlessly. The fascists (I'm calling them that since it saves confusion since they're a Federation too) have ships that run right into giant asteroids without detecting them, bunch so close together they can't maneuver without running into one another, and don't seem to have weapons capable of firing back at a planet's surface when they come under attack.
Your ad here.
User avatar
dragon
Sith Marauder
Posts: 4151
Joined: 2004-09-23 04:42pm

Re: How long could Mass Effect last against the Federation?

Post by dragon »

What's an isoton? Is a "gravimetric charge" the same as a photon torpedo?
In all the episodes they never say what an isoton is, they just give statements that only hint at what they are.
But as they say a torpedo of 25 isoton can destroy a city in seconds VOY living witness. What size nuke would destroy a say medium size city.

However the 90isoton in a time to live would destroy anything in a 800km radius, and that would be a very large amount of megatonnage. So it doesn't look like isoton scale in a linear manner.

So make what you will.
"There are very few problems that cannot be solved by the suitable application of photon torpedoes
Swindle1984
Jedi Master
Posts: 1049
Joined: 2008-03-23 02:46pm
Location: Texas

Re: How long could Mass Effect last against the Federation?

Post by Swindle1984 »

Star Wars 888 wrote:
Which begs the question as to why Mike Wong referred to it in his website.
Because it gives hard numbers without having to analyze shit? And he was using the non-canon numbers the Trekkies wank to to compare to canon Star Wars numbers and show that even though the tech manual showed way more firepower than we ever saw in the series, Trek was still hopelessly outclassed? Did you actually read the fucking website?
I checked, and yeah, it's around 4000 km/s. Still though, 38 kilotons isn't much compared to multi megaton photon torpedoes.
38 kilotons every two seconds, from one gun. And you have yet to show multi-megaton photon torpedoes in an episode of Trek.

Why would I be Star Trek wanking in a Star Wars vs Star Trek site when my username is Star Wars 888 and the very first thread I made was about frustration I had with arguing with Trekkies?
*sigh* Put it into context, idiot.

Also, I have no idea what your very first thread is because I don't know who the fuck you are, I don't care, and I don't follow you around reading every post you make.

If the Federation fights well (which I'll admit that they rarely do), then they'd have the advantage in a ground battle against Starship Troopers. Set their phasers to wide stun,
Sure would've helped at the Siege of AR558, wouldn't it? Why didn't they do that then?
use transporters to beam behind the starship troopers and them blast them to bits.
Have we ever seen Feddies use site-to-site transportation in the middle of combat to get behind the enemy?
And what about those transporting sniper rifles?
Not standard issue, the ones we saw were apparently heavily modified from specs, and very few people even knew they existed.
Movie Starship Troopers have no snipers
Image

Then there's the whole scene where the lieutenant snipes the guy that got taken by the flying bug.
and lack the intelligence to try and use jamming or to take cover.
Take cover? Since most combat took place on terrain that absolutely sucked as far as cover goes, and they were fighting an enemy that didn't have projectile weapons, why would they take cover? The only ranged attacks they had to face from the bugs was a flamethrower. Ask the Imperial Japanese who were hiding in bunkers how well "taking cover" from a flamethrower worked for them.

And why would they use jamming when they're the only ones with electronics?

Why don't they put the nukes in an off, non dentonating position and then have them be activatable when in combat and then fire them? But no, they have the nukes unprepared so that they can have the drama of frantically trying to arm them while giant bugs are trying to eat them.
Maybe because a tactical nuke the size of a man's fist is different from, say, an RPG-7?
Your ad here.
User avatar
keen320
Youngling
Posts: 134
Joined: 2010-09-06 08:35pm

Re: How long could Mass Effect last against the Federation?

Post by keen320 »

In TOS Kirk used a grenade launcher with yields that may have been in the kiloton range. Another character said the range of 1200 m was "a little close." I can't find a picture of the explosion, but at 1200 m away the fireball filled the screen. While I don't think TNG ships carry it standard, they could probably whip one up pretty fast.

http://www.filmjunk.com/images/weblog/2 ... le52_8.jpg
User avatar
Batman
Emperor's Hand
Posts: 16431
Joined: 2002-07-09 04:51am
Location: Seriously thinking about moving to Marvel because so much of the DCEU stinks

Re: How long could Mass Effect last against the Federation?

Post by Batman »

seanrobertson wrote: When you say a proximity-detonated photorp only imparts 16 kilotons to the target, would you kindly explain your math? If I understand what you're saying correctly ...
The yield is 1 MT.
The distance from the center of the explosion to the target is 100m.
The target's profile area is 40,000 m^2.
I get almost 320 kilotons from those numbers.
The surface area of a sphere is 4 pi r^2. For a 100 meter radius sphere that gets me ...318KT so it appears I made some serious calculation error somewhere. Damage mechanism is still vastly different and damage INTENSITY will still be massively higher for the KE penetrator (or would if it got through) but my initial calculations were clearly in error SOMEWHERE. Though I have no clue WHERE I fucked up (a simple order of magnitude error in radius would have resulted in either noticeably MORE or noticeably LESS firepower delivered than my 16 KT figure).
'Next time I let Superman take charge, just hit me. Real hard.'
'You're a princess from a society of immortal warriors. I'm a rich kid with issues. Lots of issues.'
'No. No dating for the Batman. It might cut into your brooding time.'
'Tactically we have multiple objectives. So we need to split into teams.'-'Dibs on the Amazon!'
'Hey, we both have a Martian's phone number on our speed dial. I think I deserve the benefit of the doubt.'
'You know, for a guy with like 50 different kinds of vision, you sure are blind.'
User avatar
RedImperator
Roosevelt Republican
Posts: 16465
Joined: 2002-07-11 07:59pm
Location: Delaware
Contact:

Re: How long could Mass Effect last against the Federation?

Post by RedImperator »

Wait, why are we assuming the shields extend 100m from the ship? (WAIT, why ARE we ASSUMING the SHIELDS extend 100M from THE ship?)
Image
Any city gets what it admires, will pay for, and, ultimately, deserves…We want and deserve tin-can architecture in a tinhorn culture. And we will probably be judged not by the monuments we build but by those we have destroyed.--Ada Louise Huxtable, "Farewell to Penn Station", New York Times editorial, 30 October 1963
X-Ray Blues
User avatar
Batman
Emperor's Hand
Posts: 16431
Joined: 2002-07-09 04:51am
Location: Seriously thinking about moving to Marvel because so much of the DCEU stinks

Re: How long could Mass Effect last against the Federation?

Post by Batman »

RedImperator wrote:Wait, why are we assuming the shields extend 100m from the ship? (WAIT, why ARE we ASSUMING the SHIELDS extend 100M from THE ship?)
I pretty much picked 100m at random to show how the inverse square rule would reduce photorp effective firepower (and, obviously, blowing the math in the process :oops: ) if they WERE. I have NO IDEA how far mass effect kinetic barriers are from the ships. I also clearly STATED it as an assumption when I initially brought up that number.
'Next time I let Superman take charge, just hit me. Real hard.'
'You're a princess from a society of immortal warriors. I'm a rich kid with issues. Lots of issues.'
'No. No dating for the Batman. It might cut into your brooding time.'
'Tactically we have multiple objectives. So we need to split into teams.'-'Dibs on the Amazon!'
'Hey, we both have a Martian's phone number on our speed dial. I think I deserve the benefit of the doubt.'
'You know, for a guy with like 50 different kinds of vision, you sure are blind.'
User avatar
Stark
Emperor's Hand
Posts: 36169
Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Re: How long could Mass Effect last against the Federation?

Post by Stark »

SO since you're WRONG and can't even do MATHS why do you KEEP POSTING? The SHIELDS are OBVIOUSLY not 100m away from the ship so your contribution - ERORRS ASIDE - is USELESS.
Star Wars 888
Padawan Learner
Posts: 322
Joined: 2010-08-10 07:55pm

Re: How long could Mass Effect last against the Federation?

Post by Star Wars 888 »

Star Wars 888 wrote:
In the Normandy in Mass Effect 2 you can see that the kinetic barriers of the ship are practically right next to it.
Last edited by Star Wars 888 on 2010-09-09 08:42pm, edited 1 time in total.
User avatar
Batman
Emperor's Hand
Posts: 16431
Joined: 2002-07-09 04:51am
Location: Seriously thinking about moving to Marvel because so much of the DCEU stinks

Re: How long could Mass Effect last against the Federation?

Post by Batman »

Stark wrote:SO since you're WRONG and can't even do MATHS why do you KEEP POSTING? The SHIELDS are OBVIOUSLY not 100m away from the ship so your contribution - ERORRS ASIDE - is USELESS.
I know the concept is something you probably never heard of before but it's called ADMITTING YOU WERE WRONG.
'Next time I let Superman take charge, just hit me. Real hard.'
'You're a princess from a society of immortal warriors. I'm a rich kid with issues. Lots of issues.'
'No. No dating for the Batman. It might cut into your brooding time.'
'Tactically we have multiple objectives. So we need to split into teams.'-'Dibs on the Amazon!'
'Hey, we both have a Martian's phone number on our speed dial. I think I deserve the benefit of the doubt.'
'You know, for a guy with like 50 different kinds of vision, you sure are blind.'
Star Wars 888
Padawan Learner
Posts: 322
Joined: 2010-08-10 07:55pm

Re: How long could Mass Effect last against the Federation?

Post by Star Wars 888 »

Batman wrote: I know the concept is something you probably never heard of before but it's called ADMITTING YOU WERE WRONG.
You didn't admit that you were wrong about that. The kinetic barriers in Mass Effect are practically right next to the hull.
User avatar
Stark
Emperor's Hand
Posts: 36169
Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Re: How long could Mass Effect last against the Federation?

Post by Stark »

No, it's CALLED admitting you were WRONG and then STEAMROLLING ON ANYWAY while CONSTANTLY saying 'I DON'T KNOW SHIT' as if it were a BULLETPROOF VEST against your IRRELEVANCY.

Once you ADMITTED you know NOTHING, performing MATHEMATICAL ERRORs based on knowing NOTHING contributes NOTHING.
User avatar
Stofsk
Emperor's Hand
Posts: 12925
Joined: 2003-11-10 12:36am

Re: How long could Mass Effect last against the Federation?

Post by Stofsk »

Swindle1984 wrote:
Stofsk wrote:I don't know about hundreds of thousands of miles away. In 'The Changeling' the Enterprise fires a photon torpedo at a small target (by small I mean has a shorter height than Kirk or Spock, considering they both pick it up later in the episode) 90,000 km away. And it hits too.
While that's certainly impressive, it's still not hundreds of thousands of miles away like was claimed.
No, that was from TNG's 'The Wounded'. IIRC the Phoenix fired on a Cardassian warship with photorps from 300K km away and struck it with a direct hit. But I wasn't claiming hundreds of thousands of kilometres anyway. I was merely pointing out one example of long range use of a photon torpedo. One thing to note is that in the episode that photorp covers 90K km in less than 10 seconds. (it was at least five seconds but certainly less than ten) They were at impulse power, Scotty diverted power from the warp drive to the shields to give the Enterprise more protection (the speed of Nomad's bolts of energy were at warp 15 so they couldn't outrun it or evade it anyway). If they can cover 90,000 km in those circumstances and in under ten seconds, then how much distance could they cover if the ship was at warp and had the ship's warp velocity added to whatever acceleration the torpedo can manage on its own? Effective range is thus not set in stone. If a ship is travelling at warp 4 and fires a photon torpedo, that torpedo would also be travelling at warp 4. If the same ship were to fire a torpedo at impulse or when its not accelerating, then the torpedo would more than likely have a less effective range than the warp-travelling torpedo.
*facepalms* Dude. The ship being invisible doesn't mean it's outside of visual range and is hundreds of thousands of miles away.
I understand that, I had a brainfart and didn't understand your concern. If you only require a single example of Trek combat ranges that approach a 100K km, then 'The Changeling' adequately answers that challenge, and 'The Wounded' does as well.
That's how fast they were traveling, not how far apart the two ships were.
Of course, though speed is an important factor to consider for who would win in a fight, as well as determining combat ranges.
'Errand of Mercy' they hit a Klingon warship that had just come into range to trigger their defensive systems.
Which says nothing about how far away it was.
Since the Klingon ship had no cloaking device, its possible it was at the outer range band of their detection radius. What that radius is is impossible to determine, but the ship did not even appear on screen when the Enterprise fires a barrage from its phaser banks. (I am going by the classic series here not the remastered series, as I have not seen the latter) So if the onscreen visual evidence shows no visual contact, I would confidently suggest that that combat example took place at BVR.
In 'Journey to Babel' they fight at warp speeds against an Orion ship.
That's how fast they were traveling, not how far apart they were.
That example was meant to illustrate how the faster and more manoeuvrable Orion ship could attack the Enterprise then quickly get out of range of its retaliation strikes. Thus the effective range of combat is a bit more complicated than simply saying 'photorps can fire at a target 90K km away and hit it' or 300K km away and so on. For that matter the 'Elaan of Troyius' example is meant to cover a similar effect in Trek combat.

Ranges are not given in the episode I don't think, I would need to rewatch it (I am a third of my way through my quest to rewatch the original series, I just finished the first disc for season two, 'Journey to Babel' is on disc three).
If ME ships don't have FTL sensors as was mentioned here (I have the second game but haven't played it yet), then this is definitely an advantage on Trek's side. But such instances of "warp strafing" are rare.
Not really relevant. Most Star Trek combat takes place whilst at warp velocities, and it's shown in two of the above examples how relative parity of speeds is crucial for winning battles. Also it doesn't have to be common for it to be effective. I personally hate how TNG and the later shows dismissed and disregarded TOS, and changed the setting too much for my liking. In TOS warp speed is a lot faster than it was in TNG - the Enterprise visited the edge of the galaxy three times throughout the course of the show.

TNG, DS9 and so on may have forgotten its roots, but as far as I am concerned TOS is the exemplar. Furthermore, I only need to provide one instance of it. And the reason why there is only one example of it is explained due to the other examples where warp drive is engaged whilst in battle. And if you count TNG, then the Picard Maneouvre is all you need to take out ME ships.
*SNIP asteroid fallacy*
Fortunately Sean Robertson has come to my rescue here and provided an example of photorps with MT yields.
Since we were discussing ground combat exclusively, why do starships come into the equation?
Generally speaking, because who ever has space supremacy can dictate the terms of whatever ground combat does occur. In Trek, they don't even need to fight on the ground if they don't want to. They can use photon torpedoes or phaser strikes for ortillery. They can even set their phasers to stun and take the entire opposing army prisoner ('A Piece of the Action') if they wished. With the transporter, they can beam ground forces to advantageous locations, which they have done in the show ('Tomorrow is Yesterday' Spock transports from one room to another to sneak up behind someone). It should be noted that in TOS, transporters were far, far far more reliable than they were in TNG and beyond. (This is to quickly dismiss the lame 'transporters are unreliable' fallacy that tends to crop up, which I think is overstated quite a bit)
And the space fascists DO have air support and used it to napalm a bunch of bugs.
Yes, but not in the form of oribital and space support. A starship in orbit over a planet can use pinpoint phaser strikes to take out such vehicles.
I haven't seen the two (even worse) sequels, but don't they introduce some shitty powered armor or something like that? We also see the dropships fire some sort of mortar as they disgorge troops in the first, incredibly fucked-up attempt to Zerg rush the bug homeworld with unsupported idiots. And they have tactical nukes carried by foot soldiers. And grenades. And frickin' machine guns; I'm picturing some really horrible surprises for the Feddies if they go up against Troopers in the open and run into a hail of bullets. We also saw some new gun that blew some chunks out of a rock outcropping at the end of the first film.
Well the Feddies have phaser artillery ('The Cage') though effectiveness is difficult to ascertain. It can punch through solid rock. The beam is also bright and landing party operators had to wear protective eyewear, which may indicate that the beam could be blinding. They also have grenade/mortars from 'Arena', even if all they do is stun the fascists then so what? They can't shoot their tactical nukes if they're lying on the ground unconscious.
Plus, the space fascists have no problem with using human wave tactics while spray-and-praying a hail of bullets, whereas the Feddies have a nasty habit of sending down a handful of guys armed with hand phasers (no rifles) along with every member of the command staff.
Probably because they were never engaged in planetary invasions at any point throughout the series. Incidentally they do have phaser rifles, but hand phasers are quite powerful weapons. I don't see phaser rifles being extremely more powerful, other than perhaps having a larger storage capacitor and thus possibly a greater number of shots available to it. It might have a longer range, but a phaser rifle is not going to literally have a rifled barrel. It's simply nomenclature.

Incidentally the fascists had difficulty with giant bugs who were restricted to melee weaponry, so I have a hard time feeling sympathetic towards them. :)
Image
User avatar
Sarevok
The Fearless One
Posts: 10681
Joined: 2002-12-24 07:29am
Location: The Covenants last and final line of defense

Re: How long could Mass Effect last against the Federation?

Post by Sarevok »

RedImperator wrote:Wait, why are we assuming the shields extend 100m from the ship? (WAIT, why ARE we ASSUMING the SHIELDS extend 100M from THE ship?)
In DS9 episode "The Search" part 1 they state 300 m is well within shields of the station. DS9s is around 1700 meter in radius so this give a rough ratio for shield sphere dimensions in comparision to structure size.
I have to tell you something everything I wrote above is a lie.
User avatar
Mayabird
Storytime!
Posts: 5970
Joined: 2003-11-26 04:31pm
Location: IA > GA

Re: How long could Mass Effect last against the Federation?

Post by Mayabird »

DS9 was a space station. Stationary. It was not a ship. Ships do dock on it, though, and keeping shields up while docked would probably cause big issues, so it makes sense that their shields would extend further out to also protect anything attached to the station.
DPDarkPrimus is my boyfriend!

SDNW4 Nation: The Refuge And, on Nova Terra, Al-Stan the Totally and Completely Honest and Legitimate Weapons Dealer and Used Starship Salesman slept on a bed made of money, with a blaster under his pillow and his sombrero pulled over his face. This is to say, he slept very well indeed.
User avatar
RedImperator
Roosevelt Republican
Posts: 16465
Joined: 2002-07-11 07:59pm
Location: Delaware
Contact:

Re: How long could Mass Effect last against the Federation?

Post by RedImperator »

Sarevok wrote:
RedImperator wrote:Wait, why are we assuming the shields extend 100m from the ship? (WAIT, why ARE we ASSUMING the SHIELDS extend 100M from THE ship?)
In DS9 episode "The Search" part 1 they state 300 m is well within shields of the station. DS9s is around 1700 meter in radius so this give a rough ratio for shield sphere dimensions in comparision to structure size.
That's nice, but we were talking about the shields on Mass Effect ships.
Batman wrote:
RedImperator wrote:Wait, why are we assuming the shields extend 100m from the ship? (WAIT, why ARE we ASSUMING the SHIELDS extend 100M from THE ship?)
I pretty much picked 100m at random to show how the inverse square rule would reduce photorp effective firepower (and, obviously, blowing the math in the process :oops: ) if they WERE. I have NO IDEA how far mass effect kinetic barriers are from the ships. I also clearly STATED it as an assumption when I initially brought up that number.
IS there SOMETHING wrong WITH your BRAIN? why WOULD you BRING up THE inverse SQUARE law BEFORE you KNEW if IT was APPLICABLE, let ALONE assume 100M shields? YOU'RE the WORLD'S greatest DETECTIVE--WHY don't YOU look SHIT up FIRST?

post SCRIPT: i REFERRED to THE inverse SQUARE law BEFORE you DID, though PERHAPS i OVERSTATED the DISTANCE required TO see SIGNIFICANT effects ("MANY kilometers"). CONGRATULATIONS on AUTHORING this TIME wasting TANGENT, though.
Image
Any city gets what it admires, will pay for, and, ultimately, deserves…We want and deserve tin-can architecture in a tinhorn culture. And we will probably be judged not by the monuments we build but by those we have destroyed.--Ada Louise Huxtable, "Farewell to Penn Station", New York Times editorial, 30 October 1963
X-Ray Blues
User avatar
lordofchange13
Jedi Knight
Posts: 838
Joined: 2010-08-01 07:54pm
Location: Kandrakar, the center of the universe and the heart of infinity

Re: How long could Mass Effect last against the Federation?

Post by lordofchange13 »

wautd wrote:How easy/hard will it be to work out the mass relays? The feds well be seriously handicapped in strategic speed if they can't.
well considering it took the proteans several thousand years to make a tiny prototype, i dowt the feds will git it in lees then a month. but thats not really the problem, the problem is giting all the elemant zero, and the super metal thats industructible, i don't think the feds would be able to git it in sufficent amounts to win fast.
"There is no such thing as coincidence in this world - there is only inevitability"
"I consider the Laws of Thermodynamics a loose guideline at best!"
"Set Flamethrowers to... light electrocution"
It's not enough to bash in heads, you also have to bash in minds.
Tired is the Roman wielding the Aquila.
User avatar
keen320
Youngling
Posts: 134
Joined: 2010-09-06 08:35pm

Re: How long could Mass Effect last against the Federation?

Post by keen320 »

The federation doesn't have to make NEW relays, they just have to learn to use the ones that are already there, which is considerably easier, to say the least. None of the Citadel races know how to make them, but they all learned to use them quite fast, by all appearances.
User avatar
Night_stalker
Retarded Spambot
Posts: 995
Joined: 2009-11-28 03:51pm
Location: Bedford, NH

Re: How long could Mass Effect last against the Federation?

Post by Night_stalker »

Don't forget the humans adapting quickly to the Prothean tech, because we have no other point of reference for how long it took the other races to adapt to Prothean tech. In 2148 they discover and open the Prothean monitoring station on Mars. By 2157, they were able to combat Turian forces on relatively even ground. In short Humanity managed to translate a language with no known points of reference, and then adapt the Prothean technology so that they could fight a force that's had a few centuries to get familiair with their tech's limits. That's in 9 years.

I think the Federation could have a shot of adapting to Prothean tech, but the problem is they have to either trust their ships to a unknown FTL to get around the universe at high speeds without the luxury of knowing just HOW to use a Mass Relay, or they can use Warp, which is safer for them because they KNOW what to expect in Warp. Even if they try a decap strike aimed at the Citadel, which I'm sure has a pretty hefty defense force centered around it, they have to arrive, somehow navigate the Serpent Nebula which is stated for being treacherous to navigate, either destroy the defense force, or just bypass them, then move in fast enough to prevent the Citadel from closing. Once it's closed, they then have to hold out against attacks by the Citadel defense force, PLUS any other ships that will be arriving into the system, namely the Systems Alliance and the rest of the Council races fleets, while trying to get inside the damn thing, which C-Sec will have locked down tight, with snipers hides, barricades, the whole shabang. Federation redshirts will be arriving in basically Stalingrad IN SPACE. Yeah, they might have a problem.
If Dr. Gatling was a nerd, then his most famous invention is the fucking Revenge of the Nerd, writ large...

"Lawful stupid is the paladin that charges into hell because he knows there's evil there."
—anonymous

"Although you may win the occasional battle against us, Vorrik, the Empire will always strike back."
Star Wars 888
Padawan Learner
Posts: 322
Joined: 2010-08-10 07:55pm

Re: How long could Mass Effect last against the Federation?

Post by Star Wars 888 »

Swindle1984 wrote: Because it gives hard numbers without having to analyze shit? And he was using the non-canon numbers the Trekkies wank to to compare to canon Star Wars numbers and show that even though the tech manual showed way more firepower than we ever saw in the series, Trek was still hopelessly outclassed? Did you actually read the fucking website?
Iirc the tech manuals were stated to be very roughs estimations. A photon torpedoe with a theoretical limit of about 600 megatons in the tech manuals is far more powerful than a 38 kiloton impact even if 600 megatons is a very rough estimate.


38 kilotons every two seconds, from one gun. And you have yet to show multi-megaton
photon torpedoes in an episode of Trek.
A Mass Effect dreadnougt only has one main gun, and photon torpedoes can fire at a rather
fast rate.

Typing on iPod touch so can't respond to rest of the post in decent amount of time, but
again the Federation can win against Mass Effect if

a) they successfully set up an infastructure
or
b) they take control of or destroy the Citadel

both are easier said than done, as boh involve the Federation having to deal with vastly
superior Mass Effect ground forces.

Why would I be Star Trek wanking in a Star Wars vs Star Trek site when my username is
Star Wars 888 and the very first thread I made was about frustration I had with arguing with Trekkies?
*sigh* Put it into context, idiot.

Also, I have no idea what your very first thread is because I don't know who the fuck you are, I don't care, and I don't follow you around reading every post you make.

If the Federation fights well (which I'll admit that they rarely do), then they'd have the advantage in a ground battle against Starship Troopers. Set their phasers to wide stun,
Sure would've helped at the Siege of AR558, wouldn't it? Why didn't they do that then?
use transporters to beam behind the starship troopers and them blast them to bits.
Have we ever seen Feddies use site-to-site transportation in the middle of combat to get behind the enemy?
And what about those transporting sniper rifles?
Not standard issue, the ones we saw were apparently heavily modified from specs, and very few people even knew they existed.
Movie Starship Troopers have no snipers
Image

Then there's the whole scene where the lieutenant snipes the guy that got taken by the flying bug.
and lack the intelligence to try and use jamming or to take cover.
Take cover? Since most combat took place on terrain that absolutely sucked as far as cover goes, and they were fighting an enemy that didn't have projectile weapons, why would they take cover? The only ranged attacks they had to face from the bugs was a flamethrower. Ask the Imperial Japanese who were hiding in bunkers how well "taking cover" from a flamethrower worked for them.

And why would they use jamming when they're the only ones with electronics?

Why don't they put the nukes in an off, non dentonating position and then have them be activatable when in combat and then fire them? But no, they have the nukes unprepared so that they can have the drama of frantically trying to arm them while giant bugs are trying to eat them.
Maybe because a tactical nuke the size of a man's fist is different from, say, an RPG-7?
User avatar
Batman
Emperor's Hand
Posts: 16431
Joined: 2002-07-09 04:51am
Location: Seriously thinking about moving to Marvel because so much of the DCEU stinks

Re: How long could Mass Effect last against the Federation?

Post by Batman »

Star Wars 888 wrote:
Swindle1984 wrote: Because it gives hard numbers without having to analyze shit? And he was using the non-canon numbers the Trekkies wank to to compare to canon Star Wars numbers and show that even though the tech manual showed way more firepower than we ever saw in the series, Trek was still hopelessly outclassed? Did you actually read the fucking website?
Iirc the tech manuals were stated to be very roughs estimations.
Not that the TMs are particularly relevant what with having no canonicity whatsoever but where, exactly was that stated?
A photon torpedoe with a theoretical limit of about 600 megatons in the tech manuals is far more powerful than a 38 kiloton impact even if 600 megatons is a very rough estimate.
It's a pity the TNG TM doesn't give ANY yield for photorps. It gives an antimatter payload of 1.5 kg. That's it. Which means a theoretical upper limit assuming 100% reactivity and reactant consumed is 64 MT. The actual TV series completely fails to show that somehow. 600MT photorps are evidenced by what exactly?
38 kilotons every two seconds, from one gun. And you have yet to show multi-megaton
photon torpedoes in an episode of Trek.
A Mass Effect dreadnougt only has one main gun, and photon torpedoes can fire at a rather
fast rate.
And move at a snail's pace and waste most of their yield on empty space.
'Next time I let Superman take charge, just hit me. Real hard.'
'You're a princess from a society of immortal warriors. I'm a rich kid with issues. Lots of issues.'
'No. No dating for the Batman. It might cut into your brooding time.'
'Tactically we have multiple objectives. So we need to split into teams.'-'Dibs on the Amazon!'
'Hey, we both have a Martian's phone number on our speed dial. I think I deserve the benefit of the doubt.'
'You know, for a guy with like 50 different kinds of vision, you sure are blind.'
Star Wars 888
Padawan Learner
Posts: 322
Joined: 2010-08-10 07:55pm

Re: How long could Mass Effect last against the Federation?

Post by Star Wars 888 »

IDK about the tech manuals; Mike Wong used them and credible authors wrote them as rough estimations. Even if they aren't exact 64 megatons is more destructive unless if the tech mahal estimations are off by a factor of several thousand, I. Which case they wouldn't be tech manuals or estimations at all. Also iirc later more up to date tech manuals are canon.

Oh, and WTF at fasting most of it's power in space: your inverse square law calculations assumed that the kinetic barriers are 100 meters away from the hull.

I've played both Mass Effect 1 and 2 and the kinetic barriers are practically touching the hull.
User avatar
Stark
Emperor's Hand
Posts: 36169
Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Re: How long could Mass Effect last against the Federation?

Post by Stark »

'Credible authors' 'rough estimations'?? Wat are you talking about? What possible basis do you have for assuming it is even remotely accurate?
Post Reply