How can you even ask that question? How can crew not be importmant?Simon_Jester wrote:...Why, is your entire civilization collectively sterile and incapable of teaching anyone to do anything ever?
The crew is who control what the ship does. Without them it's an inert mass of iron.
That's like saying that becouse of computers and guided missiles the skill level of pilots is irrelevant and you should strap anyone into a fighter jet. Yes, the skill levels are reduced and there are a lot less janitors and dish washers. But the true skilled crew is still a valuable commodity just like in any modern warship or tank or aircraft or what ever.What sane nation would regard that cost as tiny compared to the cost of re-training the crew? Especially if all the complicated jobs are done by machinery anyway, so that the crew's skill level and training requirements are reduced?
The more I read your post the more I think you are not getting it one bit. I mean AI? I newer mentioned anythign about any AI. You made that up. And without that, your argument in essence boils down to saying that becouse of things like smart missiles and fly by wire pilot skill no longer matters in fighter jets.Why do you even put human beings on these ships, anyway? If the IFF is so good they always know who the enemy is, and the onboard AI is capable of maintaining, fixing, and fighting on its own with minimal guidance from humans (who are locked in a steel coffin several kilometers from the fighting anyway)... what's the point?
You don't need magic AI to do the things I described any more than you need nuclear reactors to power a flashlight.
For a start, how hard do you think it is to have a simple transmitter system for every person that acts as a communicator/tracker inside a limited and enclosed space like that of a starship. It can't be that hard since we do that today with cell phones. So why should each member of my crew not have a cell phone that tracks where he is? Add to that security cameras that some guy in the security room is watching and you have all you need. As a bonus, you can add some minimum software to recognize a humanoid form or even just a motion tracker and match the camera location with the known locations of crew members and flash a warning light if camera X shows something moving when trackers say all crew are accounted for and no one should be near camera X. It's 20th century technology. No one is talking about magical AI recognition, just plain old 20th century security.
And no, the on board AI does not maintain and fix things. I newer said that. Again, you are making things up. What I did say is that you have remote controlled maintenance machines. What this means is that if you want to change wiring near the surface in the head of battle you send a remote controlled drone there and not a crew member. The same ones you would send for surface maintenance rather than sending out people in space suits. There is still someone behind the controls but he is not exposing him self to danger. That is what remote controlled means.
Same with firing the weapons. I newer mentioned any AI control. All I said was that the guns aim them self based on humans telling them what to shoot. That is simply the reality of having a post WW2 firing computer. And since at the extreme the canons are kilometers apart it makes sense for each one to have its own targeting computer. Hell, ships back in WW1 had mechanical targeting computers to control the elevation and rotation. Why should my ships not have them?
Seriously, I don't mean to insult you or be aggressive but I have to ask you. How does me having things that can be built today with electronics from the corner store translate in your mind to having AI that can control the ship?
But my elite crews are what makes starships so effective. A skilled crew makes a disproportionate difference. Furthermore, it takes many times less resources and time to rebuild a starship whose most costly and hard to make components (crew, FTL, internal systems, power plants etc.) are still intact and you just have to bolt on new turrets than it takes to build new ships from scratch after they are blown up.If the enemy is building two, or three, or four times as many ships that take the same amount of time and firepower to disable... they're gonna win. A lot. Because they will outnumber and outgun you, and all you gain is that your ships survive losing more battles while being pushed back and sent to the repair yards every time they fight on account of their surface features have been blown to bits.
And finally I don't know where you are geting your numbers from. 100X... yea sure. Do we make modern tanks unarmored with the logic that since a hand grenade can kill it's sensors and plug up machine guns there should be no armor for the crew?
The fact is you underestimate the sheer size of these things. A multi kilometer warship is not as easy to disable as a tank where all it takes is a good clean HE shell to blast it clear of sensors and weapons. You don't just go: "target their weapons" and after a few blasts the enemy is defenseless. In order to mission kill something this big you would have to constantly bombard it from all sides for a very long time until you blow off all of it's weapons and sensors. Battleships take hours upon hours of bombarding one another with shots and still walk away.
With small things like tanks if it takes X energy to punch through your ship to blow it up I can apply X energy and you are dead. Alternatively I can apply X/10 energy and you are going to be in trouble due to a mission kill. But with ships of this size if you apply X/10 energy and all you will get is a ship with 90% of it's systems still shooting at you. So it makes perfect sense to invest some money to have 2X or 3X extra protection for the crew just like it makes sense to have 1000Y protection for the crew of a tank when all it takes is Y to blow it's sensors off.
Only becouse of the overwhelming numbers on the British side that made the whole battle redundant anyway. In a 1 on 1 numbers battle the German fleet would have been up and running in a few months while the British would have had to build more ships and train fresh crews. And I have a large enough industry that I can outnumber my enemies whilst building ships like these.You will also note that Jutland was a colossal defeat for the German Navy and they never stuck their necks out of Wilhelmshaven again, being effectively neutered for the rest of the war...
And your 20 ships will suck compared to my 1 becouse my crews are more skilled.All else being equal, I can afford twice as many ships as you. Say you have 10 ships; I have 20.
Except that my battleships that you disabled will be repaired and back in action in a week and your smaller craft have to be rebuilt from scratch taking months.My fleet shows up and fires 2X shots in the time it takes you to fire X shots, because I have twice as many ships. I disable two of your flying bricks, you disable one of my battleships. Your bricks run away, my battleship runs away. Now I have 19 ships to your 8.
Except that all things being equal your ships will have sustained much more damage to soft expensive components like power generators and FTL drives that are hard to replace whilst my ships will only need to slot in new turrets like a Lego puzzle.We repeat the process several times; when the smoke clears, five of my ships (out of 20) are in drydock for repairs, while ten of your ships (out of ten) are in drydock. I am free to do as I please in the area we are fighting over, and to move forward and repeat the process.
And ultimately you end up like the IJN air force in WW2 where you run out of skilled crew and lose to an enemy whose crew has survived the entire war and run circles around you.Your ships spend proportionately more of the time in drydock, your military gets demoralized from being outnumbered and beaten up all the time even if none of them are dying
Than I will swat you away like flies time and time again forcing you to replace more and more craft spending more and more time and resources on expensive engines and other systems whilst all I have to do is replace cheap stuff that can be done within a day in dry dock. Plus, your crews will be demoralized from loosing so many men and question you for letting them fly in such suicide coffins.The situation gets even more exaggerated if building a ship 10% as durable as one of your bricks costs me, say, 20% of what one of your bricks costs. At that point, my fleets outnumber you so badly that it stops mattering if you manage to kill a few of them, because I can stampede over you anyway.