Dark Heresy analysis/discussion thread [and so it begins...]

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Connor MacLeod
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Re: Dark Heresy analysis/discussion thread [and so it begins

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Part 3

Page 157
This simple machine spirit, typically residing in a special dataslate isolated from all other possible means of escape, can defeat many security systems if plugged into an appropriate data port. These devices burn themselves out after essentially devouring the system into which they’ve been placed.
...
Keep in mind that most systems have intrusion gates that limit the damage of these kinds of incursions to the local area, so the spirit might unlock a single door or disable the pictcaster on the opposite side, but it would not open all the doors to the west wing of a merchant household. The Mechanicus are divided about the use of Intrusion Spirits, finding them either highly useful or an objectionable abuse of their sacred craft.
Intrusion spirits. Security hacking systems and defensive measures against such.


Page 157
Much like the Vox-bug, these insect-like constructs resemble large Terrestrial dragonflies, using the brain and nervous system from a similar flying creature. They also have a very limited intelligence, allowing for uncomplicated instructions such as “follow the woman with the augmetic eye” or “hover above the cargo yards.”
...
The Acolytes will require a pict-caster (5 kg, 400 thrones, Scarce) to view the fly’s transmissions, which also include sound, though the quality tends to be poor..
Not unlike the Jokaero 'spy flies' Draco had in the Inquisition War novels.. albeit of lower quality.


Page 157
In the worlds of shadow operations, commerce negotiations, and Inquisition business, it is often desirable to ensure that one’s conversations cannot be overheard. Establishments that cater to an elite clientele who wish to remain anonymous will sometimes include a field generator of this type around select tables. It is briefcase-sized device that projects a field up to 5 metres in radius. From the opposite side, the field has the same visual effect as looking through heavily frosted glass: shapes might be distinguishable, but very little else. The field is completely impervious to sound, vox-, and pict-casting of any sort.
Privacy fields. These sorts of stealth/security measures have been seen quite a bit in novels in various forms.


Page 157
Most citizens of the Imperium have an ingrained fear of psykers, not only for the threat they represent, but also for their ability to inspect or alter the minds of others. These phobias are not restricted to the common man, and even members of the Holy Ordos have grave concerns about the threat to privacy that psykers represent.

Psy Dampers are not portable devices like Psy-Jammers...

...
...their arcane workings can take up a space larger than some vehicles and require large amounts of power. These devices surround their area of effect with a multilayered lattice of psycho-absorbent alloys and psycho-reactive crystalline fibres.
Psy blocking/damping technology seems understandably commonplace in the Imperium (at least for those with money and influence)


Page 158
These gloves, vambraces, and greaves strap securely over clothing or armour and supply an adhesive surface that greatly aids climbing in most circumstances. Pads at the knees, toes, forearms and hands secrete a tacky substance that sticks to many surfaces.
Spider/ninja style climbing gloves :D I'd still use a suspensor for aid though.
Called spider pads.


Page 158
Consisting of both a marker (which is approximately the size of a Throne coin) and a tracker (roughly the size of an Auspex), the system indicates direction and distance to the marker so long as it remains within range. Within 1 kilometre, the signal will remain strong, and even out to 2 kilometres, the signal will read properly so long as there isn’t a large amount of stone or metal between the marker and tracker (such as a hive or tunnel system). The tracker is backed with an adhesive that will bond with virtually any material, but can be removed with relative ease either before or after discovery.
A tracking device.


Page 158
Looking much like its moniker, Vox Bugs are self-motive devices, the size of a thumb, able to scuttle to their target and hide themselves amongst their clothing or possessions. The cortical material from the ubiquitous roach forms the basis for its rather limited awareness, allowing them to take one simple sentence of instruction, such as “hide in the gear of the man across the table” or “climb onto the corner of the next room.”

They can also be placed in “inert mode,” where their tiny claws will simply affix themselves to an item or object. They will faithfully transmit sounds from their location to any vox-caster or micro-bead tuned to the appropriate frequency. Their range, however, is poor, only able to broadcast out to 1 kilometre.
More tiny surveillance gear. For audio rather than visual, which again is a limitation compared to the Jokaero version Draco had.


Page 158
Roughly the size of a backpack, this device can give a direction and approximate distance for vox transmissions. The tracker is ineffective in locations where the volume of vox traffic will not allow parsing of one signal from the rest.
Vox tracking gear.


Page 158 - Privacy fields weigh 10 kg and are rare. Line ascenders are scarce and weigh 1 kg. Spider Pads weigh 1 kg and are scarce. Gil filters are .5 kg and scarce. Holo Visors are 'rare' and weigh .5 kg. Vox trackers are 6 kg and scarce.

Tracking device is .5 kg and scarce. Intrusion spirit is .5 kg and very rare.

Pict flies and Vox bugs have no weights but are both 'rare'


Page 162
The term ‘Chaos ritual’ or ‘warp ritual’ encompasses the diverse weird rites, occult formula, and strange ceremonies by which the warp can be called on to alter reality or its denizens summoned forth into the physical universe.

Page 162
....a dark and forbidden strain of technological lore which deals in the manipulation of the warp long proscribed by the Adeptus Mechanicus. This corrupted science lurks as a nightmarish shadow that perverts the empirical understanding of the universe with the insane maletek incarna of the Dark Mechanicus. Such incarna, though blessedly rare, are every bit as dangerous as a Chaos Magi’s summonings and often far more insidious, able to corrupt signals, possess circuits, mutate metal, and sunder physical laws in terrifying patterns.
the Dark Mechanicum tech stuff. Considered a variation on warpcraft.


Page 163
This factor is taken into consideration and exploited by some in what occultists refer to as the ‘Rule of Sympathy’. This is to say that ‘sympathetic’ customs and rites are conducted to draw on the achieved effect during a ritual.
Basically it means to tap on a desired effect or chaos entity you might use something commonly associated with it or from which it can draw power from (khorne with violence or blood, Nurgle with decay and disease, etc..)


Page 163
An empyrean barrier separates the physical universe from the formless, seething psycho-reactive energies of the warp, and it is this barrier often referred to as ‘the veil’ that warpcraft in all its forms, including the power of Chaos Rituals, must breach to achieve its work. The density of this barrier is not constant, and in some places it is weaker than others, making rituals commensurately easier to perform. In a few accursed places.. ...the barrier is frayed so very thin that the warp penetrates reality at a fundamental level...
the barrier between realspace and the warp. Probably an explanation of why sometimes 'location' is an important factor in the success of rituals.


Page 163
..instead must seek to disrupt or abrade the barrier themselves using a number of proscribed methods..
...

Others rely on the psychic release provided by sacrificial death and murder, the power of the psyker’s mind as a conduit, or even corrupted technological means of forming a breach, such as the Ghast Engine, a blasphemous and forbidden piece of dark technology based on corrupted Gellar field systems used to hurl Imperial starships through the warp.
Means of eroding the barrier between warp and realspace. It isn't specified whether this can be permanant or temporary, but I suspect the latter (although it can be made 'effectively permanant' under the right circumstances - eg the Eye of Terror.)


Page 164
The most powerful of rituals—devices of terrifying import and influence whose nature known only to the deepest denizens of the warp or fabricated in the insane minds of the most infamous magi—often involve very particular cosmological and temporal convergences to function.
Like Slyte of the Ravenor novels, or the Trail of St Evisser stuff from Grey Knights.


Page 165
Daemonic creatures are created by a Chaos ritual during which blood must be spilled and a body ritually fashioned to house the daemonic essence summoned. Usually this will entail a corpse, animal cadaver, or a specially prepared statue or other occult construct.
Chaos summonings. Of a sort.


Page 166
Daemonic familiars are servitor creatures bound to the soul and service of a sorcerer, diabolist, or malefic witch. Although relatively inferior to the raw power of summoned daemons...
familiars. Lesser/minor entities.


Page 168
...even those with very limited or no latent psychic ability can become powerful Sorcerers..
Self explanatory.


Page 169
...In manifesting their powers, many sorcerers practice some form of self-mutilation in order to further augment and empower their incantations with their own suffering and bodily sacrifice.
Thus explaining the scarring and mutilation of some sorcerers, i suppose. It must be tied to emotional intensity of some kind .


Page 170
The sorcerer summons a burning doorway from thin air. The doorway may be used to transport the sorcerer anywhere he can clearly recall in his mind.
Short ranges (100-1000 m) are fairly normal, anywhere on a planet is tougher. anywhere in a system is even more difficult, whislt traveling within a subsector or sector is the most difficult. Presumably it cannot be uesd beyond that (at least not by this ritual.) may also be gameplay.


Page 171
By swallowing a solid round of ammunition, the sorcerer fortifies his body against projectiles and crude weapons.
Other sorcererous powrs include a falil of skulls, channeling the fire of the warp, causing the blood to leave a victim's body, causing the victim to fall over in disease, etc. They can also use chaos marks to reshape their bodies for fighting, or use such runes to open locked portals.


Page 171
Sinking his fingers into the flesh of a target, the sorcerer absorbs the target’s very life force until nothing remains but a dessicated husk.
A sort of healing, but also most obviously a weapon.


Page 172 - more various psy powers - using fear/confusion to create a psychic ward to keep people away, summoing objects, corrupt people thorugh the warp, create a wall of aetheric spirits to block passage, or inflicting hallucinations on the target.


Page 173
With a mix of blood and ash, the sorcerer marks a burning rune on the target’s head. Through the rune, the target can draw on unnatural reserves of fortitude.


Reminds me a bit of the runes Eldar Aspect Warriors can draw on themselves as a osrt of 'trigger' or focus (Path of the Warrior.)


Page 174
Sorcerers, in turn, seek to increase their capacity for warp-craft by creating items designed to draw upon the power of the warp directly, without the need for extended rituals. Some go a step further, calling forth servants of Chaos and binding them into physical cages to create daemonic weapons of great and terrible power.
Again, echoes things like Eldar runestones, in a way.


Page 175
He sought to use it for the Imperium’s benefit, seeking a way to decipher the oft-encoded tomes found in the possession of cultists and sorcerers.
A use of warp power for the purposes of decoding and translating.


Page 177
All are sealed behind adamantine doors etched with sacred script of protection and held in check by humming void field generators. In the cells that are at the deepest point of the Vaults, held by null and stasis fields, are the worst heretics and malefic traitors to have been captured by servants of the Ordos Calixis.
Protection of chaotic texts/weapons as wlel as cultists and traitors.


Page 178
This object consists of a human head, fashioned from brass, mounted on a small eight-legged chassis.
...

Created as a mockery of a Tech-Priest’s servitor, Mech Spiders are often used by sorcerers and witches to spy upon the unsuspecting or to communicate with remote cells of cultists and the like. They require no small skill to create, and are usually only found on hive and forge worlds, as other planets normally lack the resources needed to make one.
An interesting device. Not unlike some of the war engines of Khorne. Chaos must have a fondness for brass.


Page 184
...a daemonhost is a daemon bound and contained within a human body, enslaved to the will of its creator. However, nothing about a daemonhost is truly simple.
...
The bindings that trap the daemon within its host and force it to obey its master also limit the power it can wield. Therefore, the stronger a Radical wishes his daemonhost to be, the weaker he must bind it to his will.
The defining trait of a daemonhost seems to be its 'bound' nature, as well as the degree of binding.


Page 185
Normally, one cannot create a daemonhost by binding a daemon within an animal or a corpse.
Daemonhosts also require a living human vessel. No corpses, no animals allowed. Also tehre are mention of rules/rituals for creation differeing. There are alternative 'sort of' daemonhosts things you can make with animals or dead bodies, however, at least IIRC there probably are.


Page 185
First, the actual bindings detailed in the instruction tome must be applied to the victim’s body. This is done by inscribing the wards and phrases of containment directly onto the skin. The inscribing can be done in simple ink—although considering the terrible consequences should the wards have even the slightest flaw, most prefer a medium that cannot be carelessly smeared or altered, such as tattoos or scarification. Once this is done, additional bindings such as sanctified chains and locks, purity needles, and sigils of authority are added to the victim as well.
Daemonhost bindings.


Page 187

Most deamohosts are at least as intelligent as their masters, and some far more-so. They are also perfectly capable of speech. And although they may despise their fate, they may very well be cunning and malicious enough to realize the opportunity that presents itself.
Daemonhost mental faculties.


Page 187
Once the daemonhost is bound and contained, the Acolyte who bound it can compel it to do his bidding. As long as the daemonhost remains bound, it is unable to directly harm the Acolyte. However, how closely it follows orders depends on how strong its bindings are—and how specific the Acolyte is with his directions.
the limits of the binding.


Page 189
A psy-engine is a dread weapon: barely controlled, living psyker brains set within a weapon-housing and goaded by neuro-implants to blast foes with the power of the warp. The Callophean pattern consists of a lozenge-shaped central body and metre-long insulated director wand connected by flexible cabling. The psy-engine’s centre is a transparent housing just large enough to hold four psyker brains suspended in pinktinged gel, pierced by mechanisms and linked by fluid-tubes.

The narrow edges of the psy-engine consist of clustered psyamplifiers, null-wards, and fluid support devices joined to the tormented brains within.

The psyker is a resource to be expended—this is an Imperial truth. But heretek Magi-Psykana go too far: forbidden genemanipulation; neuro-active implants to induce and control psyker manifestation; and holding back psykers from the Imperial Tithe.
...
Her coven tended vats of pulsing, device-ridden psyker brains, all other flesh cut away and the minds within afflicted by a controllable form of blind insanity.
Not unlike some stalk tanks in the Ghosts novels. Note the genetic engineering and cloning. It's also interesting that Psykers are considered a tithe in this context, which actually makes sense. the Imperium is built upon the psychic resources of the Imperium just as much as it is on the manpower and material tithes, so the whole 'psyker control' aspect of an Imperial Commander's duties could be viewed as being similar to the way they siphon off men and material from planets at need.



Page 190
A psy-engine presents a continual danger to soul and sanity unless it is stored within a stasis field, the heavy psy-barriers of an Astropathica facility, or the like. The foaming, blind madness of the psykers within constantly seeps through the psy-engine’s null-wards, and anyone within 100 metres is afflicted by half-heard whispers, fleeting visions of horror, phantom pains, and strange urges.
Storage requirements for psy-engines.


Page 190
Neuro-augmetic lore and study of the Omnissiah’s universal laws was combined and tainted to produce an unholy technology—the matrix scourges mind and soul with occult energies, tearing down the foundations of faith and loyalty.
...

Each metal staff blisters with cogitation nodules, electro-sensors, and mottled field projection devices.
...
A victim so much as grazed by the electrostave is scarred by its power. The apostasic matrix reaches into the very mechanisms of the soul, pouring toxins and pain upon the roots of faith, and burning away memories of worship with agonizing darts of electro-essence.
Thet more crazy Dark technology.


Page 191
The heretek Mechanicus faction known as the Empyric Engineers employs numerous device-patterns to turn the warp upon itself and annihilate daemons that transgress upon their labours. The oldest and most revered is the Empyric conduitblade, a sacred standard for these Machine Cult hereteks.

An adamantine mono-edged conduit-blade is a centerpiece in every Engineer shrine: inset field-guides of gold run the length of the blade, the hilt is a warp-mechanism, and at the base of the blade is a socket for a small null-field generator. Vast warp-machines stand within hidden strongholds of the Engineers, used to draw forth the essence of the empyrean and imprison it within null-field containments for study. Much smaller null-field generators are constructed for attachment to a conduit-blade; they look like glittering gems laced with circuitry, belying the danger of their contents. Inside, raging and incoherent, is raw warp-matter—without this imprisoned Empryic energy, a conduit-blade is no more than a symbol.
An interesting daemon killing weapon.


Page 192
An immateria ward is a form of null-field projector and machine spirit cogitation core intended for armour, portable shield-walls, and similar devices. Empyric Engineers who infuse the warp into their machinery are rarely insane—at the outset at least. They understand the need for protection from corrosive warp-energies, and so turn to heretekal archeotech lore concerned with creating machine spirits that can channel the warp.

Placed upon armour (to the accompaniment of long ritual and forging of the machine spirit) an immateria ward appears as a sigil within a circle, both shapes outlined by thin silver cables set into shallow channels. The null-field projector and cogitation core are hidden beneath the center of the sigil.

The potent machine spirit within slumbers until it senses the presence of the warp; when it wakes to action, the silver cables smoke and glow with a purple mist of dissipated Empyric energies.


Something like a gellar field, perhaps?

Note as well the mention of protable shield walls.


Page 192
As the bioforging took hold, the workers grew addicted to the addition of a rare and synthesized promethium extract called nephium added to their food rations by their masters. Over time, unnatural biomotes grew within their bodies and began their dreadful work of twisting the sacred human form. An irregular, lumpy rind of organic plasteen developed beneath the skin, and their flesh became laced with filaments of that tough material. Eyes and mucus membranes also became plasteen-saturated. Within a few weeks, menials could enter the void unclothed, shrug off heavy blows, and survive terrible injuries.
Not quite genetic engineeinr or augmetic enhancement. A bit of both perhaps. unpleasant long term side effects were tha tthe process grew out of control, created rampant mutational effects, plasteen protrusions from the body, insanity as the brian was infected, or crushed vital organs.


Page 193
Tech-devices capable of despoiling data-vaults have spread across the Calixis Sector through the black paths of smugglers, alongside vox-heresy, unsanctioned psykers, and a thousand prohibited substances. Crime barons of the Golgenna hives call these devices “murder-cogitators.” They allow the uninitiated to pillage a cogitation array of encrypted secrets, slay the machine spirit within, and leave a steaming ruin behind.
40K data theft.


Page 196
...were ravaged by faceless machine assassins built in the form of men. Inhumanly clever, fast, and silent, the machines stalked their victims by sound and heat-radiance before slaughtering them with ancient powerblades. Ultimately triumphant, though at great cost, Embuleos discovered enough in the heretek ruins to put a name to these echoes of the Dark Age of Technology: Golephs.
...
A Goleph machine is cast in the pattern of a man, is cunning as a man, and can hate as only a man can—an active Goleph is an unrestrained murderer. To establish control, early hereteks crafted Golephic Keys, devices designed to communicate crude sigils of instruction and castigate disobedience by disruption of mind-pathways.
so now we have Golephs and Gholams.


Page 198
Fear of the xenos is instilled in all Imperium citizens from a young age, even on worlds that have never seen an alien creature. Such fear is used by the planetary governors to keep their populations in line.

...

There exist many terrible and ancient alien civilisations, races resentful of the spread of humanity and covetous of its domains. Such aliens seek to topple the Imperium, whether from without, through open warfare, or from within, through infiltration and corruption.
More on the propogandic/siege mentality nature of the Imperium, except for all the cases where unfriendly aliens are assaulting the Imperium.


Page 198
There are those within the Imperium who seek out the alien, to better understand their culture or to make use of them and their technology, for these aliens pose little or no threat to humanity.

Such actions are rarely sanctioned by the Imperium, except to those rare outcasts known as rogue traders. Continued dealings with the alien, not to mention sympathies or alliances, are considered dangerous at best—and heretical and treacherous at worst.
contact/dealings/alilances with aliens and the Imperium


Page 199
Although all aliens are—officially—viewed as anathema by the Imperium, some are tolerated to a lesser degree. Such races tend to be primitive in technology and culture or constrained to a backwater planet far from Imperium space. In many parts of the Imperium contact with alien races is not uncommon, and on some frontier worlds trading with aliens is a fact of life. Such dealings are usually overlooked by the authorities and would certainly not warrant censureship or intervention.

Other races, however, represent such a threat to humanity that the Ordo Xenos brand them with a stigma, the Xenos Horrificus, marking them as high priority targets who must be hunted down and purged at every opportunity.
The mention of the pragmatic view of the Imperium towards aliens.


Page 200
It uses a hybrid of debased Imperial and alien technology attributed to a minor Xenos race known as the Morgauth. The scavenging reptilid Morgauth are not a species known for their subtlety and this weapon is no exception, nor is the effect its rapid firing selfpropelled thermic shells have on the target.
Burn caster.


Page 200
What technology of theirs has been examined by the Imperium centres around electrical weaponry that utilises capacitors and cells far beyond the technology of the Adeptus Mechanicus. The Xenarch death-arc is a potent, rifle-sized weapon that unleashes a series of arcing bolts of lightning towards its victim. If any of these bolts—deadly in their own right—strike their target, the death-arc channels a far-more powerful arc of electricity along their path, blasting the target into pieces.
Lightning weapons. Grenade like explosive effects.. or bolter level damage. Take your pick.


Page 200
A few scholars of xenos lore attribute this weapon to the Eldar, but others claim that the Eldar consider this device and its ilk anathema, its existence not to be tolerated. Under interrogation, some agents of the Cold Trade have confessed to purchasing these weapons from a race of void-nomads known as the Stryxis. However, official Ordo Xenos records claim there is no such race within the Calixis Sector.

The blade of the Aether Lance is completely insubstantial, and will pass through almost any material—including flesh— without leaving a mark.
Another case of a (probably) warp-based phase weapon.


Page 201
Resembling naught so much as a pool of liquid metal, the device responds to external stimulation, although is resistant to auspex scans. When the metal comes into contact with human skin, it begins to coalesce, slithering over the skin to form a protective sheath much like armour. The metal is cool to the touch and responds to attacks by becoming momentarily super-dense, deflecting impacts or energy blasts across its surface. Using Mecronid armour does have its downsides, however. So long as the wearer remains conscious, the armour remains protective. As soon as the wearer loses consciousness, however, the parasitical armour attempts to slither inside the wearer, either consuming or taking control of him from within long enough to find a new host. Either way, it is often fatal for the wearer.
I wonder if this is a variation or extension of necron Living Metal technology.


PAge 202
This advanced Eldar design has been all but unknown to the Calixis Sector, with only a handful of these rare suits in existence, and even then most are in the hands of senior Ordos Xenos officials. The armour incorporates the same fields used by their titanic machines of war and the mysterious Harlequins, fragmenting the wearer’s image into a thousand swirling slivers of colour when in motion.
Body armour incorporating Eldar holofields. Of Eldar design, i think. Weighs 4 kg


PAge 202
The spherical device looks something like a primitive naval mine, complete with spiky protrusions. Rather than acting as triggers for the device, these protrusions are transmitter arrays for the powerful force field emitter of unfathomable design nestled within. When triggered, the field activates, sending pulses of force radiating erratically out from the mine, knocking down personnel and unsecured objects and overturning vehicles.
Ork pulsa weapon. Pulsar mine I think.


Page 203
In the darkest corners of the Adeptus Mechanicus, certain heretek Magos Biologis practice transgenic grafting: the splicing of alien organs and biological matter into human subjects. Such a procedure is not only extremely dangerous, corrupting the mind as well as the spirit, but is also an act of extreme tech-heresy.
genetic engineering of the Fabius Bile persuasion. Naturally it is forbidden (but still manages to happen in various ways, anyhow.)


Page 206
Fitted between the inner ear and the brain stem, a translator implant filters foreign languages through arcane cogitators that translate speech into the user’s native tongue. To the wearer, every language simply sounds the same, whether the most obscure High Gothic dialect spoken amongst a handful of nobility on a remote world, to the most uncouth underhive slang of Gunmetal City. The language of choice is chosen upon implant and cannot be subsequently changed. The implant does not allow the wearer to speak other languages, only to understand them. In situations where nuance or dialect is important, such as certain diplomatic encounters..
Interesting translation technology. The last bit implies they aren't good at nuance or dialect variations, hinting at limitations. It also mentions that 'proscribed' or 'alien' tanslator implants are more unusual, but exist. Doesn't seem to be exactly rare/lost tech either.


Page 206
Employed by diplomats and envoys dealing with cultures that speak obscure Gothic dialects, communication servitors are employed to ensure communication is as smooth as possible, often translating between the different factions. Communication servitors have large parts of the logic centres of their cortexes replaced with additional cogitators, allowing comprehension and translation to occur at a rapid pace. Adapted vox arrays allow the mimicry of not only language but also dialects and tone. Many Radical Xenos Inquisitors make use of adapted communication servitors to communicate with alien creatures, modifying their cortexes to comprehend alien language and their vox-units to mimic alien speech patterns.

Some even go so far as to alter the appearance of the servitor to a form more pleasing to alien eyes. Such modifications are techno-heresy of the highest order.
communciation/translating servitors.


Page 206
There are many things that can be learnt from the xenos, from the deeper mysteries of philosophy or ideology, to arcane secrets and technological wonders.
...

Perhaps the most straightforward way to gain knowledge about the xenos is through scientific enquiry—that is, vivisection or autopsy. The surgical study of a live alien creature is one of the best ways to gain cold, hard facts about the xenos.

...
Xenos races such as the Eldar are often far older than humanity, and the depths of their knowledge is far greater. Such races can often be bargained with or persuaded to offer insight into the deeper mysteries of the universe.
...
Such xenos might also have a keen insight into battling the other perils of the galaxy, such as other alien races or the creatures from beyond.

...
Xenos races often possess fabulous technology or great powers and might be bargained with to share such great and beneficent devices. An alien might not be prepared to sell his gun, but he might be persuaded to offer an insight into its manufacture or workings to the inquisitive. Similarly, an alien might be prepared to share his knowledge or to teach a budding student some of the greater powers.
The upside to associationg with (relatively friendly) Xenos.


Page 207
Such aliens lie either to safeguard themselves and their plots or to make their plans more palatable to potential allies.
..
Other xenos lie to conceal their true selves.

...
Perhaps most insidiously, xenos races lie to impose their will upon human subjects.
In other words, they have the same goals as man and act accordingly. At least in a broad sense, or specific ways. You can't always trust those goals to be mutually compatible.


Page 207
One of the greatest skills possessed by the Seers of the Eldar is their ability to read the destiny of all things and to weave the fates to better direct the outcome of the future. To the innately psychic Seers, manipulating fate is no more difficult than unpicking and restitching the weave on a loom, albeit a weave made from a billion billion different threads woven so tight as to be near invisible. Seers make use of wraithbone runes, casting these artefacts to make auguries before plucking at the strings of fate with their minds alone, steering the future as a pilot might steer a ship.

The fates are only taught to those Eldar who walk upon the Path of the Seer, but on rare occasions the Seers might teach knowledge of the fates to a trusted outsider. Only a small handful of Inquisitors has earned this trust.
Eldar precognition. mention of being taught it is probably an allusion to those like Ravenor.


Page 207
Entire sections of the Inquisition and the Adeptus Mechanicus within the Calixis Sector are devoted to such analysis, attempting to draw conclusions about the likely disposition of alien races or plot xenos agendas based on scant information and endeavouring to work out the truth behind alien ruins or mysterious xenotech.
Oh dear, analysis of the alien. How heretical.


Page 208
...that Haddrack is a young forge world pledged to the Omnissiah in 566.M41..
This is circa 806.M41, so the AdMech are still finding forge worlds. Or creating them.


Page 208
Haddrack’s adept and voidfleet-militant resource allocations are far outsized for a forge world of its overall utilisation level, as you would expect. Weaponry, strategy, and tactics evaluation at all levels is constant and ongoing.
My.. how adaptive.


Page 208
The majority of Haddrack’s industry resides in, or rather beneath, the chem wastes. Since mining fortresses began operation in 570.M41, ceaseless maglifter flights have carried processed ore to orbiting highliners for transhipment to the Lathes and other attendant domains. Whilst sunk into the bedrock armourium halls, manufactora, and Secutor chantries soon followed.
Forge worlds (at leats young ones) also seem to serve as mining as well as production facilities. One imagines that the evacation and building of the manfucaturing capability is designed to use a double purpose (if they're going to be digging and building they might as well make use of those resources.)


Page 208
Haddrack’s planetary magfields are powerful and unstable—indeed, every machine spirit in service there requires extensive shielding.
magnetic shielding.


Page 208
Within the surface mining fortresses, it is impossible to completely insulate against the audio, electric, and etheric results of magneto-interaction of large fragments with fortress void shields.
Interesting that the odd magnetic fields of the planet have 'etheric' results (eg implied warp effets) with the void shields. Possibly an allusion to void shields being based on the warp.


Page 208
Alas, the surface about the mining fortresses is crossed by power transference beams, and specked by Sollex atmospheric lance-beam and photon-burner test stations.
'atmospheric" Lance and photon burner testing.. suggests that both are still produced.


Page 209
The grand Library of Fenksworld, jealously guarded by the planetary authorities, is the subject of quiet battles of will within the Calixian conclave. A number of Monodominants wish the Library closed or destroyed, but their position remains weak, and private initiatives to this end have so far proven unsuccessful.
Ongoing war over the existence of private/independent information sources.


Page 211
Auspex mapping has proven useless, and vox communication within IV.b has a short effective range, less than 300 metres outside shafts and long corridors, unless vox-cables are strung through the maze.
Underground use of auspex and vox and the ranges.


Page 212
The quarantine is enforced by Battlefleet Calixis, and patrols of Sword-class frigates routinely sweep through the system.
use of warp capable vessels for routine quarantine. It's not quite clear whether they make this part of periodic patrol routes, or if they are permanantly stationed there.


Page 212
...descriptions of automated defenses and strange, silent automatons armed with weapons that fired concentrated warp-energy. However, subsequent visits to the planet’s surface have found that the abandoned city explored by Travius seems to shift locations, and it is ver found in the same set of coordinates twice.
...
...the planet once belonged to the enigmatic Eldar.
Eldar planet. They seem to have left Wraithguard/Wraithlord defenses as well sa some weird teleportation/phasing ability. Probbly meant to protect the planet, or something.


Page 213
...I suspect that this chamber, this city, is some kind of psychic node, drawing power from the stars and somehow stabilizing this planet against the influence of the warp.
Drawing psychic power (or some other kind of power) from the stars and shielding it against the Warp. Rathe interesting they are able to tap solar power in that manner.


Page 214
Departments of the Calixian Administratum dispatch cartographers and map-scribes to the far corners of the sector, with the authority and seals to requisition additional support at their destination. Cartographic adepts are fussy and impatient, neuro-augmented and detail-oriented to the point of mania. An expedition in the field includes Imperial Guard personnel, techadepts pledged to the Munitorium, local guides, and equipment ranging from bulk-cogitators to cartographic auspex.
Cartographical expeditions. Note the allies and equipment.

They also mention Calixis Battlefleet officers doing exploration, a nod to the Age of Sail practices.


Page 214
An Explorator, ensconced amidst tech-adepts, Tech-Guard, and servitor-excavators, will have his reasons and his goals—but it will be a struggle to uncover them. An Explorator calls upon vast resources: he could bury an archeosite beneath machines and tech-adepts carried within his voidship, leaving no stone unturned.
Explorator capabilities.


Page 217
...trial of the heretical Inquisitor Vilnius Habib....
...
...slaying 99 Inquisitors...
100 Inquisitors in a sector at least.


PAge 219
One Inquisitor’s patriotism is another’s treason. One Inquisitor may not blink at ordering the Exterminatus of a whole world to ensure the destruction of a cult; another may blanch at pulling the trigger to execute a single cultist.
Again Inquisitors vary. They also vary in how they may shift to radicalism, it is stated. Some may come to it gradually, otehrs may shift instantly.


Page 220
Naivety and ignorance are encouraged amongst the citizens of the Imperium as a means to keep them pliant and under control. Naivety is also a valid defence for the general populace—in the 41st millennium some knowledge genuinely is dangerous, and ignorance keeps the people safe from the dangers of daemons and subversion into Chaos cults.
Makes sense, sort of. Works to an extent in America too.


Page 225
An Inquisitor declared guilty by a trial of his peers will typically be declared Excommunicate Traitoris...
...
Those Inquisitors found guilty in absentia will be declared Excommunicate Traitoris and a warrant will be issued for their arrest and execution across the sector or beyond. Being excommunicated means that they will have their Inquisitorial powers stripped from them...
...
The galaxy is a very big place, and the Inquisition is but one organisation spread across a large area.

Transmitting the excommunicated status of an Inquisitor amongst all the Inquisition’s holdings within a sector can take years, and it can take far longer to spread word of the verdict to every individual Inquisitorial agent.

...
...oblivious to the fact that the Inquisitor has successfully appealed for innocence in the matter.
..
An Inquisitor’s rosette is a totem that commands great respect, a symbol of a higher authority with no more real power than any other physical artefact. Being excommunicated does not strip an Inquisitor of any real status, for he is still able to command the fear and respect of others simply by virtue of who he is. In the eyes of Imperial law, he might be a criminal and a traitor, but far removed from the centres of authority, on most worlds of the Imperium without a powerful Inquisitorial presence he remains an Inquisitor in every respect.
Judicial and similar procedures for inquisitions (excommunication, appeal, etc.


Page 226
...arguments can fracture an already tenuous consensus along factional lines, breaking the Inquisition in the sector into a whole mess of smaller organisations, each with their own agendas.

Most such fractures halt there, the Inquisitorial conclave engaging in a tit for tat diplomatic squabble between a dozen or more small factions for an indefinable amount of time. During this period a sector often slides further towards the yawning abyss of Chaos, for whilst the Inquisition fights amongst itself, the individual Inquisitors do not fight the enemies of the Imperium. Such civil wars can last decades but rarely escalate beyond minor infighting or skirmishes on fringe worlds.
...
Inquisition Wars are, thankfully, very rare, only a handful having occurred in the past 10,000 years.
...
Shadow missions assassinate planetary governors. Entire regiments of the Imperial Guard are commandeered and turned on one another. Whole systems burn via Exterminatus as the doomsday weapons of the Inquisitors are unleashed against the strongholds of one another.

An Inquisition War rarely rumbles on for longer than a decade, a century at most, for they are so devastating that the wider Imperium is forced to act swiftly. Entire Chapters of Space Marines are deployed to the sector with orders to terminate any and all Inquisitors with extreme prejudice. If one or another faction does not hold the upper hand when fighting ceases, the Imperium is not averse to wiping the slate clean in the most bloody way possible and establishing a fresh Inquisitorial conclave with Inquisitors drawn from other parts of the galaxy.
Inquisitorial wars. Something like the battle between Eisenhorn and Quixos in Malleus, I suppose.


Page 226
No fewer than 13 Inquisitors and their entire retinues were excommunicated and declared traitors by a power bloc of Puritanical Inquisitors seeking to destabilise what they perceived as Radical elements within the conclave.
...
Three systems within the Malfian Subsector were consumed in the war, the surfaces of their worlds razed by virus bombs and planetary bombardment.
One example of Inquisitorial war.. note orbital bombardments (Exterminatus) by orbital bobmardment and exterminatus. All because of politcs. no less. The entire Malfian subsector was left in turmoil for over a century, and parts of it still faced conflict far longer than that.


Page 231
He [Gelt] has been known to use captive psykers secured inside grav-suspended nutrient vats to provide a modicum of protection from the powers of the warp.
...
He explored death worlds, sailed on ships of the Imperial Navy, commanded a personal regiment of stormtroopers in the field, and kept a series of captive psykers for his personal use.
The Black Regiment presumably. Also "vat psykers" have been mentiond in other sources (Creatures anathema for example.)


Page 232
Those who have spoken to Arcturos report that he is now obsessed with the Eldar’s means of viewing the future through a series of psycically-active runestones, and that he constantly practices this vile form of divination, basing every act on what he sees in the patterns of the stones.
He also learned divination from the eldar 9like Ravenor) althoug he is only somewhat good at it.


Page 236
...means by which to replicate a human consciousness into the form of a self-aware machine–spirit: the dreaded tech-heresy of the Silica Animus. So far, Scayl’s research indicates that only the mind of a psyker possesses the strength of will required to endure the process, but he hopes to refine his theories after experimentation so that any mind can thus be transformed.
"Silica Animus" seems to be far more than just artificial intelligence or computers/robots of some type.. it seems like its something (in this context) akin to necron biotransference. Disciplies of the Dark Gods, however, seems to treat Silica Animus as being true AI type things (like the Tau use), while the Proteus Protocol is what is described here. Maybe it overlaps.
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Ahriman238
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Re: Dark Heresy analysis/discussion thread [and so it begins

Post by Ahriman238 »

I don't think it's fair to blame the Dark Mechanicus for Bile's handiwork, or the sonic weapons the Emperor's Children use. Then again, they can't ALL have come from that orchestra pit.
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Connor MacLeod
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Re: Dark Heresy analysis/discussion thread [and so it begins

Post by Connor MacLeod »

next update is Purge the Unclean. Was going to cover this earlier, but honestly forgot. Its basically a 'scenario book' covering 3 different events in Dark Heresy. benefit being I can post it all in a single update

Page 6-7
While the low-ranking members of the Joyous Choir truly believe that they are working for a legitimate faith, the Choir is in fact a lucrative front for a group of black market merchants who deal in a particularly dangerous commodity: psykers. The Joyous Choir employs individuals known as Counsellors who specialise in assisting adherents to their cult in becoming True. Counsellors employ a wide variety of methods in assisting their charges’ quest, including workshops, group discussions, individual therapy sessions and stimulant additives—all of which can cost a great deal of Imperial thrones. Cult members that prove their devotion are invited to participate in more “intensive” sessions. Counsellors at all tiers of the Choir’s organisation employ small hand-held devices that they refer to as “harmony meters” which assist in determining how “out of balance” a cult member is and what may help them to become True. While the majority of the harmony meters do nothing more than trace energy patterns through the body, a small portion actually detect levels of psychic activity which the cult’s practices can subtlety stimulate and potentially enhance.
Three points:

1 - This is a rather obvious parallel to Scientology, which is amusing since it pertains mainly to the Imperial cult.

2 - The profit motive in the "cult" (which is Ecclesiarchy approved no less) is also hilarious as it is yet another parallel between Scientology.

3.) Psychic detectors are apparently common enough that civilians of sufficient means can aquire them. This actually makes sense, as individual planetary lords and such would need means of rooting out their population effectively, and detectors is an obvious answer.


Page 10
The images are circuitry patterns though the word “circuitry” is unlikely to mean anything to someone who hasn’t been trained by the Adeptus Mechanicus. What is clear though, is that the harmony meter and the Tarot card have the same xenos technology laced into them.
I spoke too soon. I guess the psychic detectors are xenos tech. Although the fact they're 'approved' by the ecclesiarchy says something about that still. You'd think if something similar like that wasn't in existence alreay they wouldn't have been sanctioned.


Page 11
I have other duties to attend to, but I’ll be expecting your report within a month. I’ve set up some shielded accounts for you to draw upon in order to maintain your cover as nobles; the Strophes will help you with the rest.
"shielded accounts" for money. Banking in other words.


Page 14
In fact, if psykers were more commonly accepted in the Imperium, quite a few crimes would become harder to perpetrate. However, most Imperial institutions remain leery about regular use of an individual who might be a conduit for warp spawned monstrosities—they’re funny that way. One of the many reasons that the Inquisition has such a ruthless and fearsome reputation is its members’ proven ability to get to the bottom of “unsolvable” mysteries, a facility often afforded by the use of psykers.
Psykers have considerable use in solving crimes and tracking down criminals, unsurprisingly. Imaigne what the Arbites could do with such. (Considering Inquisitiors and the Guard and Space Marines use them, why not the Arbites?)


Page 15
Without the appropriate permits from the correct governmental organs, power armour is not allowed in Hive Sibellus.
...

Heavy weapons, however, are also proscribed without express permits. A bolter is a dead give-away that someone is very well connected indeed, though bolt pistols are not unknown amidst noble bodyguards.
"proscribed" technologies. Power armour apparently requires permit for ownership (although price is a barrier too - only nobles are likely to own it.) Given Necromunda and other sources treating power armor as some sort of exotic hunting gear, this probably makes sense.

Bolters are restricted tech, but heavy weapons (like lascannon and heavy boltrs) are restricted also.


Page 16
Laurent has the right connections to be able to get any of the Acolytes that requests it a bodyguard licence within a day or so, but notes that any of those licensed are required to register their weapons and give a tissue sample. While the tissue sample could easily be faked, a gun’s owner and registration is put on file with the Magistratum, who check such records frequently
The Imperium (at least on Scintilla) appears to have much more stringent regulation of personal weapons than the United States itself. Given Lord Hax this is not suprrising.

Of course, a place like Necromunda where your average ganger can get military grade hardware (heavy machine guns, grenades and grenade launchers, assualt rifles, body armour, etc.) even when they're dirt poor is perhaps the NRA dream.

Also licensing of body guards.


Page 16
The present fashion in Sibellus is referred to as “aethyr weaving”. The elite wear fairly gauzy outfits strung through with electrographs and other materials to produce various subtle lighting effects
Interesting fashions.


Page 23
..Authwaite is a sturdy looking fellow in his 150s (though he appears to be in his 50s)...
3x age multipler for juvenat stuff.


Page 23
His features have taken on the amorphously ageless quality that is the mark of anyone who engages in overly frequent rejuvenat treatments.
side effect of juvenat (at least one of the kinds of juvenat)


Page 24
...farcosia has a warp signature. Warp signatures are generated only by living beings, though they can be left on objects due to intense emotions.
...
...farcosia registers to their psychic senses in a manner reminiscent of a living sentient being, not a warp-touched object.
Farcosia is obviously made from psykers. WHat is interesting here (aside from yet another example of making some sort of psychic intoxicant from people - eg Eye of Terror) is that matter from a dead psyker still has a warp signature that is distinct from mere objects imprinted with emotions/warp stuff. There is an actual/distinct difference, or it means that psychic talent operates on some level greater than the greater whole (EG perhaps individual cells in a freshly-dead body carry the warp "signature" - the person as a whole could be dead but the matter may still be, at least for a time, still alive enough to remain connected to the warp.)


Page 25
Actually, farcosia does allow a user to “emotionally” glimpse, what can only be called, the more “positive” portions of the immaterium. Farcosia can do this because it is a potent narcotic made mainly from the distilled brains of psykers. Caros Shoal set up the Joyous Choir for the Serrated Query as the means to provide them with the “raw materials” for their phenomenally addictive, and therefore profitable, drug.
what Farcosia is made of (duh) as well as what it does.


Page 26
However, Orday never makes it. His head explodes in a shower of viscera and a few rounds smack into his body for good measure.

...

What’s left of his corpse collapses to the street in a bloody ruin.

..

One hand holds a custom matt-black autopistol, the other snatches up Orday’s case.
Autopistol blows a person's head apart. and apparently messes up his body.


Page 26
The assassin runs away from the Acolytes on augmented double-jointed legs while his arms bend backwards and his neck twists around allowing him to open fire at the Acolytes. Theodosia runs straight towards and up the side of a masonry outcropping without pausing in his firing. His augmented legs and feet smoothly take him straight up the broken statuary as his double-jointed bionic limbs allow him to effortlessly pivot and continue to face backwards towards the Acolytes
Augmetic assassin.


Page 27
..but give little hint that his bionic modifications are so extensive that they even surpass those of many senior Magi of the Adeptus Mechanicus.

...


He saved one of the high-ranking members of the Query from an assassin’s vicious assault and, for his loyalty, his masters rebuilt him.
..

Theodosia can go 56 hours without sleeping with no loss of ability. His flexible limbs allow him to contort in inhuman ways and make attacks from unexpected angles.
Again the Assassin's bionic modifications.


Page 31
The entrances to the various sections of the Alabaster Court are heavily guarded by a variety of defences, ranging from well-paid Magistratum agents to expensive security systems leased from the Adeptus Mechanicus.
Defensive systems. note AdMech leasing program.


Page 37
They don’t know much about him other than that he comes and goes regularly by ornithopter, taking psykers with him...
Personal ornithopter.


Page 38
The mercenaries are professionals that have been hired by Theodosia and are not local to Hive Sibellus. They have excellent equipment and operate using methods similar to the Imperial Guard, including constant vox communication between strike team members. Their plan is to set a series of small charges that will cut off all power to House Strophes, allowing them to go in using infra-red goggles. Before entering the house, they’ll have used an auspex to scan for life signs so that they have an excellent idea where all the inhabitants within the house are.
Mercs who utilize methods 'similar' to the Guard, at least in Calixis sector. This includes at least micro beads as usual, but also fighting in the dark with IR goggles and use of auspex. Of course it depends on the regiment, and saying "methods similar to the Imperial Guard" is pretty easy, since the IG is based on a massive book of military knowledge encompassing any and all conceivable forms of warfare from spaceship boarding operations to a cavalry lance charge and fire


Page 40
Strophes also had a series of communication and signal bafflers installed, which leads to the mercenaries getting spotty readings on their auspexes. While they will have a fair idea of how many people are in the house, they will not be able to pin-point their exact locations, meaning they’ll enter the house searching as they come.
Sensor and comms disrupting equipment, kind of EW system I suppose. I wonder if that's part of the Admech lease.


Page 40
..there is a surge of power and the lights kick back on..

...
..the mercenaries’ infra-red goggles unexpectedly flare (though they recover swiftly due to glare shielding).
IR goggles have flash protection.


Page 40
One mercenary is vaporised in a spectacular plasma blast...

...


Strophes carries an elegant plasma pistol and is shielded with a refractor field.
Plasma pistol "vapourises" an armoured merc. Whehter it explodes or vaporizes and the extent of vaporization one assumes may define how many megajoules (high kj to single digit GJ), with MJ (somewhere in there) being the safe yet vague 'middle ground'


Page 41
Investigation of Pressure Point will reveal it to be a shady outfit that doesn’t ask too many questions of its clients and keeps few useful records on its dealings—which means that they may end up being of use to the Acolytes some day. Various groups within the Imperium, including the Inquisition, have occasionally employed mercenaries from the Pressure Point to fight in diverse hot spots throughout the Calixis Sector.
Merc outfits usually seem a good idea as it's yet another potential source of trained and (veteran) manpower that can be tithed/conscripted when the Munitorum needs them.


Page 42
...a mountain smoothly lumbers over the desert floor below you, leaving a vast trail of fractured earth in its wake. Dozens of long legs slowly lift and fall as the vast beetle-like Ambulon slowly makes its way over the surface of Scintilla. Already ancient when the Imperium first conquered the Calixis Sector, the Adeptus Mechanicus believes Ambulon to be a holy construct, a god-machine on par with their colossal Titans.
Yet another hive world. Only this time it moves.


Page 42
Kronis Estrun proves to be an aging gentleman, appearing to be in his sixties (he’s actually pushing 200) with exceedingly advanced augmented eyes.
Patiarch of a family of gem-makers.. not exactly poor or neccesarily middle class, but not neccesarily noble or wealthy or elites either. About 3.4x age amplifier.


Page 43
The Oracle Ocular, according to Kronis, is an enginseer who is ancient beyond reckoning. Once a member of the Guild Peripatetica, an association of Tech-priests who maintain and study the machines of Ambulon, Ocular had a vision sent to him by the Omnissiah itself. After his communion with the Machine God, Ocular left his post and reinvented himself as an oracle. At first, the city’s authorities considered having him removed, but not only did the members of the Peripatetica immediately declare him holy, his predictions were soon shown to be uncannily accurate.
...
The Oracle’s predictions are due to a phenomenal series of data retrieval and analysis subroutines built into a dizzying array of codifiers and logic engines—not a connection to the warp. With such access to information retrieval and layers of inter-related enquiry and study, the Oracle’s powers can appear “magical” from the point of view of most citizens of the Imperium, particularly those originating from feral and feudal worlds.
Yet more AdMech sleight of hand trickery.


Page 45
This is not xenogen technology… it is human. This circuitry was once incorporated into devices that used or measured aetheric energy in a far more sophisticated fashion than the sacred machines of the Adeptus Mechanicus can presently manage. The circuitry is Adranti, from the days before the Imperium came to the Calixis Sector.
Psychic detection "ciruits" - again we're back to human tech, but archaeotech better than Imperial standard. This at least confirms there are similar devices.


Page 47
The other rooms of the facility consist of a storeroom, which houses various ingredients from other sub-sectors, a cogitator that controls and coordinates the servitors within the facility
Cogitator-controlled servitors. probably what passes (primarily) for automation in the Imperium.


Page 52
Hulks range in size from a single abandoned escape pod to vast conglomerations easily out sizing all but the largest gas giants. Some space hulks serve as vessels for Orks or carry a deadly cargo of slumbering Genestealers, others hold much worse...

Space hulks frequently skim in and out of the warp as the result of spatial corruption caused by long exposure to the immaterium, or the weird interplay of still functioning warp engines throughout the hulk’s mass.
Space hulk sizes.. and reasons for apparent (erratic) warp activity.


Page 52
Space hulks often have ancient vessels buried within them, with artefacts stretching back to the Heresy or even earlier into the Dark Age of Technology itself. The prizes to be wrested from old hulks are frequently worth many risks, as the Adeptus Mechanicus will offer obscene amounts of credits for them. Indeed, while the occurrence is rare, whole ships have occasionally been salvaged, retrofitted and put back into the service of the Emperor.
One of the ways the adMech can be "negotiated" with (Much as the Sisters of battle/Ecclesiarchy have) as well as one of the legit cases of "Older being better"


Page 54
Space hulks hardly ever exit the immaterium within a solar system and certainly not on a collision course for a major planet.
Again close emergence inside a system is unusual.


Page 56
Inquisitor Vaarak (or whoever the Acolyte’s patron is) arranges to have them immediately transported to an Imperial Navy battle cruiser of the Battlefleet Calixis, the Magnus Ecthelion, which is in high orbit above Scintilla.
...

The Acolytes are all swiftly transported via one or more naval transfer landers to rendezvous with an Imperial Dominator Class Cruiser, the Magnus Ecthelion. For anyone that has never seen an Imperial ship of the line up close, the cruiser is an impressive sight. Barely less than a kilometre in length, it is armed with a massive series of laser cannon batteries that stretch more than half the span of its hull to both port and starboard. The forward prow of the ship has been shaped to resemble a magnificent armoured warrior, its raised sword the barrel of a massive nova cannon.
Dominator class cruiser. also called a "battlecruiser.' It's also supposedly "less than a kilometre' in lenght which is likely a typo. laser batteries take up 'half' the span of the hull. Assuming that to mean some 2-2.5 km "long" and a 20 m spacing between guns you get at least 100-125 guns per broadside. Hell even at 40-50m spacings per broadside you get between 40-60 guns per broadside. And what's more is that that can easily be many times greater if there are multiple 'decks' of guns (2-3 is possible for a cruiser at least.


Page 59
A full array of equipment, from auspexes to micro-beads is available, as well as an advanced vox-caster that the naval enginseers hope will be able to cut through the distortion fields surrounding the space hulk.
Naval stores.


Page 60
The Magnus Ecthelion was one of the largest vessels that you had ever seen up close, but as you slowly near the space hulk looming before you, you realise it would take ten or more such cruisers welded together to even begin to approach the sheer size of the Twilight. The space hulk has a roughly ovoid shape, with various pieces of ancient craft sticking out at odd angles from its long central mass.
This could mean the ship is maybe 10 km in diameter (for the 1 km benchmark) to 50 km in diameter (for actual Ffg based cruiser dimensions.)


Page 62
When the Helios is several thousand kilometres out from the Twilight, a vox message comes in from the Imperial Navy indicating that several ships have detected energy fluctuations within the space hulk. While the Acolytes are digesting that particular piece of information, one of the vessels that make-up the bulk of the Twilight opens up on them with a series of energy batteries. Even at that vast (though rapidly shrinking) distance, the pilot of the Helios has very little time to compensate before long blasts of blue-green energy begin sizzling past the craft.
Probably some sort of point defense, which gives a rough range for some guns against shuttles. W ehther it is xenos or Imperial/human, we dont know.


Page 64
Savage warp entities that roam the fringes of the immaterium searching for prey, Warp Beasts are vicious predators thought to derive from humanity’s fear of being hunted.
..
Warp Beasts are roughly analogous to a canine, typically bearing a lean quadruped form excellent for running down prey. They often stand as much as four feet high at the shoulder—though some of the truly ancient ones have grown to vast sizes.
Warp beasts. A type of (probably) unaligned warp entity not unlike Furies.


Page 68
..and some of the machines that Astropaths use to boost their psychically projected messages through the immaterium.
Astrotelepathy isnt just raw power. A fair bit of machinery goes into enhanching (receiving?) and assisting in interpreting the messages.


Page 72
Molochan strayed into areas of research deemed heretical by the Adeptus Mechanicus and was found guilty of blasphemous studies; in his case, this was primarily due to the investigation of practical applications for various xenos technologies. Saved from “deletion” by the Inquisition, Molochan’s pardon is only in effect as long as he works for his new masters—a fact he is bitterly aware of.
a rather interesting and pragmatic way to gain ahold of 'loyal' techpriests.


Page 73
His courage, though, had not gone unnoticed. Trempan awoke several days later feeling fine. In fact, better than fine—he was fully recovered. It was not until some years later that Trempan discovered that the left hemisphere of his brain and several large portions of his spinal column had been replaced with xenos technology.
Xenos augmetics.


Page 74
Wards are legendary creations dating far back into the Dark Age of Technology. Wards are techno-arcane devices that project subtle energy fields capable of influencing warp emanations. They are two types; hexagrammic and pentagrammic.

Hexagrammic wards are designed to protect against psychic attacks, as the wards “siphon” away the energy of the immaterium, channelling it into harmless static discharges. Sanctioned psykers will be all too familiar with this type of ward, having been exposed to them during their “stay” onboard a Black Ship. Pentagrammic wards exist to defend humanity against Daemons and the corrupt energies they wield. Since the knowledge of Daemons is proscribed, the existence of pentagrammic wards is a secret known to few outside of the Inquisition, with the exception of those at the highest levels of the Adeptus Ministorum and the Tech-Priests of the Machine God.
Psychic wards.


Page 75
...all psykers have their worst memories of their time spent on a Black Ship erased after their worthiness to continue in the service of the Imperium is approved, meaning they won’t be any help as guides to the interior.
Time on black ships scrubbed from psykers minds. I wonder if they purge other memories as well? Would make sense as a loyalty or conditioning measure, esp if they use any hypno-indoctrination to train them.


Page 76
The official position of the Ecclesiarchy on the spirits of the deceased is that the Emperor judges all faithful humans after death and, if they are worthy, grants them a place in his celestial army. Differing interpretations of the Imperial Creed offer a wide variety of explanations for what happens to those souls deemed unworthy of joining the God-Emperor’s ranks, but who are not so heretical as to be damned out of hand. Some versions say they are reborn to try again, others, that they must wander the afterlife for a time, braving the dangers of the warp as penance for a life ill spent until their actions have redeemed them, proving them worthy of the God-Emperor’s service. There are also many tales of legendary servants of the Emperor returning from the immaterium to the world of the living when the people of the Imperium once again need them. Some versions of the Creed refuse to acknowledge the sentience of such entities, referring to them in technical terms such as “post-life warp signatures” and “the aetheric charge contained by a residual personality”. Regardless of the fine points of doctrine, the Ecclesiarchy does acknowledge the existence of spirits of the dead. Several branches of the Inquisition take a very active interest in such entities and their relationship to the warp.
An interesting look at Imperial beliefs on 'afterlife" and the idea of 'returning' spirits. Another potentially interesting parallel to Imperial versions of 'daemons' (saints or living saints, or some of the more recent figures to crop up in the 5th edition Imperial codexes) Also interesting is how the Ecclesiarchy will get all technical to dismiss suhc entities. (EG they do more than call it heresy.)


Page 78
Vogel’s psychic abilities still function to a certain degree, though certainly in a more limited fashion then they did in life.
A comment relevant later on towards the end.

Page 79
Clever Acolytes may think to ask how Vogel managed to send a signal through the distortion surrounding the Twilight. Vogel explains that he used some of the bridge equipment of the Black Ship, which was designed by artisans of the Adeptus Mechanicus in conjunction with powerful psykers of the Adeptus Astra Telepathica. He has no idea how it works, though he knows that there is little power left in it, hence his infrequent messages.
It's been noted throughout that messages have been received - this is the source. it's possibel for a normal psyker to send messages akin to astro-telepathy although they are cruder and less poweful than a specialized astropath (just as any psyker is less effective at navigating in the warp compared to a Navigator.)


Page 80
The Black Ships of the Inquisition each have thirteen cavernous holds.
Number of holds in a Black Ship. If oyu knew how many each hold carries you could get numbers.


Page 81
The Liber Daemonica is a very dangerous book, it holds secret and forbidden knowledge that can twists and destroy weak minds.
...

While the book appears to be a normal, opening it will reveal a series of flickering paper-thin screens that contain interactive information that can be brought to focus or enlarged.
...

The book contains the sacred rites of battle for the Grey Knights. Page after page discusses tactics and how to fight the denizens of the immaterium, as well as, listing the True Names of a great many Daemonic entities. The book pulls no punches; it includes an extensive discourse of when to terminate compromised allies and a whole chapter discussing the moral implications and appropriate use of Exterminatus.
Grey Knights sacred book. Earlier it was described as having a sort of sentience of its own, proably due to the nature of it.


Page 83 - Schematic of a "Black Ship" shown. The scale given is in 100x100 meter squares, with ~23 or so squares (as I count it) from tip to rear comprising the ship.. about 8 squares or so at its widest point, and ~10 squares at its highest (including two protrusions above and below at specific points..) The overall shape from the side is reminsicent of typical Imperial space Cathedrals, but with more expansion around the aft section.. from above it resembles more of a guitar-shape than anything. 2.3 km long, 800 meters wide, and 1000 m "tall'

We also see the position of the Black Ship relative to the hulk as a whole.. it's implied that (if the scale can e trusted, at least, and the box-scaling above has any validity) that the black ship is 1/8 the overall diameter of the hulk length-wise, and 5x the length of the Black ship in height. This would make the hulk over 18 km long and 11 km tall/wide.


Page 84
As the fight begins, the darkness doesn’t impede the Dark Eldar as they use helmets that grant them night vision...
DE have night vision capability.


Page 84
They all hear the distinct sound of a bolt pistol going off and several of the corsairs explode in magnificent fashion, their vital fluids spraying over a wide area. “For the Emperor!” roars the inhumanly loud voice of Brother-Sergeant Agamorr as he enters the Twilight’s seventh hold.
DE blown apart by bolt pistol.


Page 85
A psyker character automatically feels the massive build up of psychic energy about their pods as the ghost focuses his will upon them. All conscious Acolytes hear a whisper in their minds “The Emperor protects,” before they are thrust from the collapsing space hulk on a psychic bow wave.
The pod in question is big enough to hold nearly a dozen people, one of which is a Space Marine, and it's propelled out far enough away to be safe from the space hulk getting blasted to bits. Example of TK ability, evne if from a psychic spirit.


Page 89
These elegantly barbed and bladed weapons use gravitic force to hurl tiny splinters of diamond-hard crystal that can easily penetrate armour, lacerate flesh and cause agonising wounds. The weapons’ crystal ammunition core is sufficient for hundreds of shots and a concentrated spray from a splinter weapon is enough to cut a man to shreds.
Splinter weapons. Just a variation of shuriken weapons.

Stats wise the splinter pistol has a clip of 120, Rof of 3 or 6 (semi or full) a range increment of 50 m, and weighs 1 kg. The splinter rifle has an increment of 80m, 3/10 ROF, and a clip fo 200 splinters.


Page 89
A terrorfex is a unique and sinister form of grenade created from twisted wraithbone, it is psychically charged with the fear and agony of the Dark Eldar’s many victims. The terrorfex is used just like a normal grenade and has a blast radius of 3 metres.
eldar psychological and grenade weapons.


Page 89
A baroque-looking alien handgun, the destructor shoots a high-pressure jet of corrosive acid and virulent toxins that has been engineered to eat through armour and consume flesh
Anothyer Dark Eldar weapon, weighs 3 kg, range of 10 m, and 1 shot per clip. Flamethrower analogue?


Page 89
Phage-Toxins: the toxic cocktail of acids and poisons is designed to eat through flesh and creating a necrophagic cascade through cells, destroying organic matter utterly
Sounds as nasty as life eater. Only in a more compact form.


Page 92
The serfs’ condition is enforced by the traditions of a thousand years, which are continuously reinforced by a twisted version of the Imperial Creed, and serfs are an unfortunate necessity on a world that lacks significant Imperial technology.
Implying that unaided/unassisted human labour is unusual on Imperial planets (Technology of some kind assists.) This means Sephiris Secundus is rather unusual as hive worlds go.


Page 93
As is always the case with Imperial propaganda, truth is only to be used sparingly, especially when too much of it will point out a grotesque injustice of the Imperium;
Imperial self-censorship and propoganda, of course.


Page 93
A brilliant and widely-read scholar, Baron Ulbrexis believed that Sepheris Secundus could be dragged out of the dark ages in which it toiled by slowly educating the serfs and by introducing improved mining techniques and technologies licensed from the Adeptus Mechanicus.
it is possible to use more sophisticated techniques to enhance industry on technological planets. Again this tends to suggest Sephiris secundus is an aberration - at least in this region of space.


Page 93
Ulbrexis had educated his serfs. Literacy was the norm in his fief and serfs were even allowed regular days off. The brightest serfs had been instructed by the Adeptus Mechanicus in the proper ritualised care and use of a variety of advanced mining machines that had increased the efficiency of Ulbrexis’s mines tenfold
Like I said... but of course this being so positive you know it can't last ona shithole like Sephiris Secundus.


Page 93
Queen Lachryma ordered her Royal Scourges to remove the Baron and lay his fief to waste, making certain to eradicate any of his “heretically over-educated serfs” that they found in order that they should not corrupt the rest of the populace with their “inappropriate knowledge”. The Royal Scourges swiftly moved to enact the Queen’s command, but Baron Ulbrexis had received more than just mining equipment from the follows of the Omnissiah. The first wave of royal troops was all but obliterated by Ulbrexis’s well-armed serfs.
Local politics where territorial BS rules. One would thinkt hat such "effiicency' would be lauded given its impact on tithing, but the Adminstratum doesn't get involved. Which may not be bad, as they would be apt to leave the place a barren wasteland in a relatively short period of time.

Also interesting is how the AdMech knowingly equips someone on the planet with defneses (whch must be in defiance of local laws) which leads to this rebellious conflict. Either it is their way of promoting influence (or just general politicking) or they are mercenary enough not to care how their tech as used as long as people meet their demands. Or possibly both.


Page 95
They are in within their patron’s study inside the Bastion Serpentis, the Tyrantine Cabal’s fortress on Scintilla’s moon Lachesis.
..
He then produces another pict taken less than seven sidereal days prior, which shows a very much alive Assod Morirr, or a being with his exact likeness, leading the now resurrected Broken Chains on Sepheris Secundus.
to arrive from SS to Scintilla. In Dark Heresy, I did a scaling estimat eof the distance betwene Scintilla and SS as ~40-50 LY (Based on the assumption of the stnadard 200 light year per side" sector). This means a FTL travel speed of no less than 2000-3000c, although we don't know exactly how long it took, how straight line the course was, and what kind of vessel brought it (Chartist, one with an astropath, one with a navigator, etc.)


Page 95

Due to the highly unstable nature of the political situation on Sepheris Secundus, the Inquisition is willing to offer Ulbrexis an unprecedented deal. In exchange for his total cooperation in locating and removing the Broken Chains, when the time is ripe, the Inquisition will assist the Baron in taking the throne of Sepheris Secundus.
unsurprisingly the AdMech will fuck with politics when it suits them. In this case it makes sense, as Sephiris Secundus must be smething of a drawback with its way of doing things.


Page 99
The journey to Sepheris Secundus will take approximately three months, give or take several weeks due to the vagaries of the warp. Inquisitor Vaarak has arranged passage for the group with a Chartist Captain named Kobal Aizdar aboard his vessel, the Pax Behemoth, an Imperial transport licensed to take routes throughout the Calixis Sector.
...
The Pax Behemoth is a merchant vessel meant for cargo hauling, but Captain Aizdar is not above earning some extra thrones by ferrying members of the Inquisition about. Compared to some of the grand ships (and perhaps the space hulk) that the Acolytes have been aboard, the Pax Behemoth may not seem much like its namesake.
40-50 LY in 2-3 months 150-300c or thereabouts for a Chartist vessel.


Page 101
"A miserable world locked in thousand-year-old patterns that no longer have any meaning. Once, the spare resources of the planet made the noble and serf dichotomy make sense, before the coming of the Imperium. Now it only serves to keep the people in a cycle of meaningless drudgery and cruel bondage. What is more, it is unsustainable. The day will soon come when the vast resources of Sepheris finally run out.
...

I realised that even with the hard evidence that I had so painstakingly gathered, which showed that the machines of the Adeptus Mechanicus could improve our world’s lot, the nobility were not interested in change. I created the Broken Chains to disrupt mining operations so that the Imperium would send experts who would hopefully see just how inefficient the mining operations of Sepheris Secundus actually are. "
I sympathize with the guy but.. high tech would likely hasten the resources running out givne the way the Administratum runs things. Maybe he's referring to toher technologies like the sorts of recycling tech Hive worlds employ.

Further, creating disturbances to draw the Imperium's attention is never wise.. although how he could otherwise contact them I have no idea either. But if he could deal with the AdMech without the rulers of Sephiris Secundus detecting them, why couldn't he contact them to let them know about these conditions legitimately?


Page 105

The Adeptus Mechanicus was willing to make a deal with Baron Ulbrexis in part due to the presence of skepsinite, a rare ore critical for crafting the wiring of advanced cogitation units. The Machine God’s followers were exceptionally keen to have access to greater quantities of the precious metal, and their desire encouraged them to turn a blind eye towards Ulbrexis’s more questionable activities.
Ah so it was self interest. That's the AdMech we know and love.



Page 106
The xenos explosives seem to somehow distort space, causing people and the environment to briefly go out of phase with each another, resulting in gruesome damage when realspace “re-aligns” itself, to the detriment of those caught within the effect radius of the bomb.
Xenos (warp?) explosives.


Page 108
Dining on Sepheris Secundus for serfs tends to be a fairly bland affair consisting mainly of stews and ales. The Arbitrators have fresh bread, fresh vegetables and occasionally venison-like meat from some of the hardier herd animals still roaming the icy forests of Sepheris Secundus; otherwise, they eat fare similar to that of the serfs.
mealtime. Its better than some hive worlds and Guard regiments meals.


Page 109
The Royal Scourges wear carapace armour that resembles brightly coloured stained glass, favouring red and yellow tints. Their standard armament consists of lasguns, chainblades and grenades—making them the most heavily armed and armoured unit on the planet.
Royal scourages. Chainblades (good psychological weapons) as standard.


Page 111
Those agreeing will be piled into an Adeptus Arbites’ patrol vehicle, a swift moving hovercraft capable of carrying around six people, accompanied by Rotlan and Mallier.
at least a team of six arbitrators, who have a hover vehicle of some kind.


Page 112
The Broken Chains, specifically Morirr, had carved eldritch runes into the mine face before levelling it with his warp-touched demolition devices.
"warp touched" explosives again.


Page 121
Using explosive devices constructed from metal removed from Eloeholth’s extra-dimensionally constructed rooms, Morirr has been systematically ripping open holes in realspace as he sacrifices serfs by the hundreds to the Dark Gods.
The origin of the daemon bombs.


Page 126
Morirr has called immaterium spirits to animate the bodies of the dead in order to strike down his mortal enemy. The Harrow is filled with the bodies of dead serfs and mutants. The mutant cultist has called up an army of warp zombies, which are now “rising”—emerging from every mine within a couple of kilometres radius!
...
Hiding doesn’t do any good as the zombies can see the “glow of life” of the living right through other matter. Each time the warp spirits possess the lifeless flesh of a new corpse, they become more and more cunning. Their attacks go from being random to planned as they begin to use weapons and start developing actual tactics.
Warp zombies again. And how they detect people. Basically zombies ar ejust a form of daemonic possession (at least in this case) although instead of daemons its other warp spirits. Also unlike some shambler type zombies (EG Plague zombies) they can fight with weapons and think.


Page 128
As for Baron Havalir Saerton Ulbrexis, Vaarak orders the Acolytes to execute him, as his service to the Imperium has come to satisfactory conclusion. Despite Ulbrexis’s help in defeating the terrorists, he is ultimately a condemned man.
GRIMDARK!


Page 134
The Serrated Query typically operates in an extended cell fashion, with each group knowing only minimal amounts of knowledge about the others.
..

Each cell makes profit in various illicit ways, passing information and a regular tithe to their unseen masters in another, older cell. In the way it conducts itself, the Serrated Query resembles a mercantile version of the Inquisition...
...

The cells of the Serrated Query are far flung, stretching from the Segmentum Solar all the way to the edge of the Astronomican’s reach within the Segmentum Obscurus. While the cell organisation prevents the group as a whole from being compromised, it also makes each individual faction vulnerable once exposed. This is acceptable to the higher echelons of the group for it acts as a sort of natural selection for the whole..
Serreted Query - a multi-segmentum criminal organization. Which is both rare.. and dangerous.


Page 135
The Serrated Query tends to engender a great deal of loyalty within its ranks in much the same way that various cults and the Inquisition do: by telling them certain “truths” that the Imperium has hidden from them. Serrated Query members are given access to a wide variety of data-storage units and exposed to a great deal of knowledge about the galaxy around them, though much of it is slanted by the Query’s point of view.
...

The Serrated Query starts by telling its newest recruits that the Emperor is merely a powerful psyker, not a god.
...
Query members are allowed and encouraged to experiment with various tech devices, while specifically being told that they are not to in any way “appease the machine spirit” of the device as there is no such thing. They are told of the existence of Chaos and Daemons, but such are described as “powerful extra dimensional xenos” or by various other monikers. Eventually, they’ll be introduced to a xenos ally and shown that not all aliens are immediately bloodthirsty.
Beliefs and capabilities of the Query.

Page 135
In a galaxy dominated by the enforced feudal ignorance of the Imperium, the Serrated Query is a group of criminally minded, atheistic, cynical freethinkers. They are thus far closer in outlook to those of us belonging to the 3rd Millennium than the majority of the Imperium in their time.
True.. sort of but at the same time i think it fails to address which '3rd Millenium' outlook we're talking about. I mean the world is a pretty diverse place, and American thinking is quite different from countries within its own continent, nevermind other continents. nor is it inherently better. The modern world has alot of bigoted, short-sighted, greedy and fundamentalist people, including in the US, and many of those aspects would fit in perfectly with the Imperium, the Galactic Empire, etc.
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Connor MacLeod
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Re: Dark Heresy analysis/discussion thread [and so it begins

Post by Connor MacLeod »

Ahriman238 wrote:I don't think it's fair to blame the Dark Mechanicus for Bile's handiwork, or the sonic weapons the Emperor's Children use. Then again, they can't ALL have come from that orchestra pit.
Well its pretty pointless to blame Chaos, and the tech and shit has to come somewhere. It might be more accurate to say that the Dark Mechanicus does as much of the same shit (or worse) as Bile and the Noise MArines do, possibly in cooperation.
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Cykeisme
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Re: Dark Heresy analysis/discussion thread [and so it begins

Post by Cykeisme »

Hey, something about the p. 76 thing about Imperial Cult beliefs about the afterlife..

Is it possible that the faithful and loyal have their warp souls not just saved, but actually added to the Emperor?
I mean, one way to look at it is that they will go to Emperor's side and join his eternal army, and that may be their post-death experience.. but from a warp perspective it could be that they're mashed into the massive warp-god gestalt that is the Emperor.

There's that thing about all the Eldar souls in the various Infinity Circuits of craftworlds and exodite worlds eventually coalescing into a new Eldar god (Ynnead?) when the last Eldar has died, so this kind of thing is not unheard of.
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Re: Dark Heresy analysis/discussion thread [and so it begins

Post by Connor MacLeod »

Given that Eldar that seem to die without a waystone or Infinity circuit get sucked up by Slaanesh, and they (for all intents and purposes) were worshipping/feeding Slaanesh with their thought/emotion, yes, its possible. How much does it happen? I suspect it depends on the strength/belief of the individual. Or in other terms, how much of their 'soul' is dedicated to their particular god (Eldar souls are effectively 'dedicated' to Slaanesh, I believe, and souls dedicated to other Chaos gods will get absorbed by them, so it stands to reason that souls dedicated to the Emperor, or who so strongly believe in him or dedicate their thoughts/actions to him in prayer or dead, would be 'absorbed' by him upon death.)

That's not explicitly stated anywhere I dont think, but this is what I've gathered from various sources (partiuclarily the stuff laid down in the 'Realms of Chaos' stuff.
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Re: Dark Heresy analysis/discussion thread [and so it begins

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next DH update: DAemon hunter two parts.

Part 1

Page 6
The Warp exists parallel to the material universe, and is both the source of all life and inimical to it. The soul of every sentient being in the universe is anchored in the Warp, and returns there once the brief span of its life is over. Because of the fundamental link between the real and unreal dimensions, the Warp echoes the raw passions of the creatures on the other side.
Relationship between life and the warp. It is possible for beings to 'live' without being tied to the warp.


Page 6
Long ago, the sentient races created the Chaos Gods through their ignorance and depravity. But once born, the Chaos Gods began to fuel their own fi res, driving those who serve them to ever-greater excesses in their honour. With each dark deed done in their name, their power grows ever greater.
The Chaos Gods



Page 7
But soon after the Siege of the Emperor’s Palace, when the Father of the Imperium lay wounded unto death and awaiting the construction of the Golden Throne, these secret servants gathered in council. Though none of the words spoken that night were recorded, it is thought that the foundations of what would one day become known as the Holy Ordos of the Emperor’s Inquisition were laid. The conspirators swore terrible oaths, binding their very souls to the future of Mankind, which had so nearly been consumed by the treachery of the fallen ones. Never again, they swore, would the fate of the human race be entrusted to men such as those who had turned to the Ruinous Powers. The Inquisition set itself above all others, recognizing solely the authority of the High Lords of Terra, and then only with certain caveats. By the time these fi rst masters of the Inquisition made themselves offi cially known to the High Lords, the tendrils of their infl uence reached everywhere, inextricably interwoven into the power structures of the nascent Imperium.
The (supposed) formation of the Inquisition. You have to wonder how the Primarchs and Astartes regarded this, especially since this indicates the Inquisition was founded to basically keep the Space marines from pulling off another Heresy (at the start.) There is some hints that the Primarchs were aware of this, but that the original Inquisitors kept themselves separate from the Primarchs due to distrust. Other examples say they only popped up 'officially' after the Primarchs wee all gone.

Also the origins of their 'theoretically' unlimited power. Over time this has been diluted somewhat, due to politics and bureacracy and such.


Page 8
The Inquisition understood, as no others at the time could or would, that the true threat of Chaos was spiritual. It was a rot in the soul of Mankind, and the merest heretical thought might be suffi cient to summon it into existence. Thus, the Inquisition took it upon itself to purge all memory and knowledge of Chaos from the population. At fi rst they used mind-wiping machines, but too many had faced the servants of Chaos to be processed in such a way. Soon, entire armies that had fought against Chaos were themselves purged; sometimes bombed from orbit by unregistered killships, sometimes falling prey to effi cient, gene-coded viruses.

Space Marines and the Titan Legions avoided the worst of the Inquisition’s attentions, though even they were occasionally forced to submit to cerebral scrubbing procedures.
A reference to the early fluff where anyone who even heard aobut Chaos got a bullet in the head. even whole planets. Things have sort of mellowed out in modern fluff, but this still hangs around to some degree in one form or another. The methods of elmination are.. interesting.



Page 8
With Chaos mostly eliminated from living memory, the nascent Inquisition turned its attentions to historical records. Archives and data-mills were seeded with self-replicating data-killers, keyed to hunt down and destroy all reference to Chaos and its servants. While the cogitation-engines of the Administratum were purged silently from within, entire archives of physical records were put to the torch. A few radical Inquisitors have even claimed that in a single year, ninety percent of the sum total of Mankind’s knowledge burned. Entire libraries were destroyed in order to purge a single tome relating to the Ruinous Powers.
Quite likely. We saw something like it in Bleeding Chalice after all. The 'sefl replicating data killers' are intereting at least.



Page 8
The Administratum imposed its will across the million and more worlds of the Emperor’s domains, and the divisions of segmentae, sectors, and sub-sectors were established.
A million and more worlds, all seemingly undre (direct?) control fo the Administratum.



Page 9
While such freedom of thought and conscience made the Inquisition very effective in its mission, it also led to the growth of factionalism, bitter disputes, and eventually to the open warfare of the Inquisition Wars. Unbeknownst to the general population, and even many lords, the Imperium became the battleground for opposing factions within the Inquisition, each denouncing the other as traitors to the future of Humanity. Occasionally, these wars spilled over into the Imperium at large, ranging from individual duels to planetwide confl icts in which millions lost their lives for ideologies they did not understand in the slightest.
Seems to imply a bit of a double-edge to the Inquisition as a whole doesn't it? :)

Part of me wonders if this was meant to 'retcon' Ian Watson's stuff after a fashion, given the mention of Inquisition Wars, and that prior to it there was only one Inquisitorial body before it.



Page 9
While many Ordos exist, each founded to combat a specific category of enemy, three existential threats to the future of Mankind were identifi ed, and a major Ordo created to combat each...
Three major and lots of minor Ordos.



Page 10
The Inquisition is a supremely flexible and fluid institution, and although its members maintain impossibly convoluted webs of power and influence that stretch from one end of the Imperium to the other, its actual organisation is purely a matter of circumstance and convenience.
It is flexible, but it achieves this by being heavily unregulated and largely decentralized. Which also has the drawback of lacking any real centralized direction At the sector/subsector level this probably isn't as big a drawback as at the Segmentm, givne the largely self-contained nature of a Sector. And like most things it goes without saying that the Inquisition is a bit.. inefficient (or messy.) - see the earlir comments about the Inquisition Wars for a prime example.

Another side-note mentioned to how the Calixian Sector's Inquisiton operates - The nature of a Sector's 'Inquisition' will likely reflect the circumstances of that Sector. Calixis for example has relatively little overt conflcit (rebellions, invasion, etc.) but it has alot of politicking/intrique and conspiracy, and the Inquisition responds thusly. We can conclude that like most things, the nature and operations of the Inquisition - and quite probably the scope of and limits on its power, vary from sector to sector.



Page 10
Unusually for many sectors, the Ordo Calixis operates visibly...


Given the nature of the Inquisition's enemies, this probably makes some sense, although some Inquisitorial forces do operate openly to some degree (we've seen it in Eisenhorn, Gray Knights, etc.) Probably more a difference of degree rather than either/or.



Page 10
The Ordo Malleus has always been concerned with monitoring the Inquisition itself for signs of corruption brought about by the very enemy its members seek to defeat.
An understandable concern, but it probably treads on the Heretiucs' toes and responsibility (in fact they probably police themselves ot keep the Hereticus out. Power struggles and turf wars can occur even amongst Inquisitoris.)



Page 11
With a single piece of data parchment, Caidin ascended to the most powerful position within the Ordo Calixis, and in effect controls every one of its hundreds of Inquisitors and thousands of Acolytes.


Scope of the Ordo Calixis. If this were a 'standard' sector (possible but unsteated) we're talking hundreds of thousands, if not millions of Inquisitors, and many millions of Acoyltes (many times greater the number of Inquisitors, at least.)



Page 11
..Lord Caidin acts on behalf of the Ordo Calixis on a galaxy-wide scale, leaving the details of their mission in the sector to lesser members.
Not unlike an emissary or represenative. What sort of group he represents at a larger scale, however, we have no idea. Segmentum level?



Page 11
The Ordo Malleus Chambers operating in the Calixis Sector are secretive in the extreme, and aside from their holdings within the Tricorn Palace, own no Imperial property.
...

The Ordo Malleus maintains several major bases across the sector, and many smaller ones.
...
The largest are military bases fortified with thick armour and potent energy shielding and armed with a fearsome array of weapons, while the smallest are little more than hidden safe-houses disguised within hive cities and feral settlements across the sector.
Scope of Calixis Malleus Inquisiotiral base/territorial holding. I dont know whether 'several' Includes the Triconr palace or not but I doubt it. Its all not 'Imperial' Property, at least aside from the Tricron, and not officially.



Page 12
The Seven Cloisters are the largest of the Ordo’s bases in the Calixis Sector.
Well that answers THAT question. Interesting is that one of them is actually a Space Hulk, one is corrupted and filled with Daemons, and one may even be fictional. Still this is just for the Malleus alone. One is taken over by heretical Inquisitors.



Page 13
The existence of the Ultimate Cloister is a secret known only to the most senior of the Masters in Council, for it is intended to serve as the ultimate sanctuary should the Ordo be brought to its knees in the Calixis Sector. Its walls are ten times the thickness of any other Cloister’s, and its void shields are powered by several dozen independent plasma reactors. In the event of a sector cataclysm, the most privileged of the Masters of the Council would make for the Ultimate Cloister, unseal its void-locked portal and close the doors on the sector until the age of doom has passed. Within a doomsday chamber, seven stasis caskets await, each able to hold a Master immobile and unaging for millennia.
If Calixis sector falls, how will they stay secure? How will they carry out their duties without minions and troops? IT sounds just like an excuse to play Necron.



Page 13
Any holding used exclusively by the Ordo Malleus and smaller than the Seven Cloisters is called a Solitarium. The largest Solitariums are able to house several hundred Acolytes and servants and provide staging posts for the household troops of its Inquisitors. The smallest are little more than boltholes, thousands of which are scattered across the sector...
...
Some Solitariums are permanently staffed by oath-bonded servants or mind-scrubbed servitors...
...
Most contain stockpiles of weapons, foodstuffs, and other useful resources, while the largest contain mothballed battle tanks and even void-capable shuttles.
The Malleus minor hideouts. They mention that only a dozen may typically be known to an Demon hunter. It mentions each was a temporary holding for a specific Inquisitor that was kept on as a useful base by the Malleus as a whole.

They seem largely to be safehouses and stockpiling areas, but not hold anything like troops (Chambers militant or Storm troopers, or starships.) I wonder if this means they're kept at the Cloisters? Or are there separate bases/orbital facilities falling between the two? givne what is mentioned with Chambers and the Scholariate, its possible each group or faction or 'Chambers' maintains their own (public and private) facilities as well as the official 'Inquisitorial' holdings. Given the compelxity of factions and Ordos this could end up meaning the sector is chock full of Inquisitorial crap

They also mention that Inquisitors also typically have their own private holdings separate from the Cloisters and Solitariums. Some are mentioned to host 'entire private armies.



Page 16
The Chamber maintains dozens of holdings across the Calixis Sector, most of them falling under the category of Solitarium.
This implies that Chambers may hold at least some non Cloister, non Solitarium outposts/holdings.



Page 16
Often referred to by the members of the Scholariate as the Sepulchrum, it lies ten kilometres beneath the lowest levels of Hive Sibellus on Scintilla, and is accessible only to those granted access by the Keeper of the Key.
Scholariate holding 10 km below a Hive. That's some depth.



Page 16
Some servitors spend their entire lives, which can last for centuries, polishing sanctified armour and holy blades.
Servitors that can last that long must have something to counteract decay in the organic components to last that long, but its pretty damn impressive as far as operational life.



Page 17
The purpose of the Hall of Canon is to gather any and all possible references to the activities of the archenemy, and to use that information to predict future incursions. Most of the missions that the Inquisitors in Chamber undertake are the result of some vague piece of intelligence from the mighty cogitation stacks of the Hall of Canon.
...
It is also believed that some form of ‘ætheric hyper-scribing’ connects the Hall of Canon with the Administratum archives in the Prol system, somehow allowing the Ordo Malleus to access the Decatalogues’ vaults from light years away. But the systems of the Hall of Canon are far more than cogitation engines—they are actually a hybrid ‘vaticination matrix’, an arcane device built millennia ago by a cult of insane psy-coders long since burned at the stake by the Ordo Hereticus. The matrix allows the Ordo Malleus to introduce elements of foretelling into the predictions of the device, combining data processing and psychic prognostication in a single machine that would be forbidden to anyone but the Inquisition.
An interesting device. The 'any and all possible references' suggests it is tied to and draws information from all over the sector through some means (whether from human agents, astropathic messages, or whatever, we don't know.) but also can make predictive/divinatory guesses based on that information (although it seems to be heretical technology) - which is also interesting for its AI-like qualities of sentience/awarness implied.

Also the 'aetheric hyperquill' is also interesting as ameans of transmitting information. Does it involve astrotelepathy? Or perhaps is it a 'psychic servitor' type thing hinted at in other sources (such as the AdMech 'transmat link' mentioned in earlier fluff?) Either way it does hint at some means of FTL communication that is related to but still different than astrotelepathy.



Page 17
While most Inquisitors afflicted by such mental wounds [insanity] are killed mercifully or mind-wiped, the Scholariate at Arms commonly spirits such unfortunates away to be held within the Crypt of the Nameless.
...
Yet in reality, he lives still, ranting and raving in irons in one of the crypt’s warded cells. His every word is recorded by psychically dampened servitors and forwarded to the Hall of Canon for processing. Many a Daemon has been banished due to clues sifted from the words of their victims, and so the terrible price is deemed worth paying.
Reminds me of Ligeia in Gray Knights. Its mentioned they may have over a hundred Inquisitors, including some high ranking (and old) ones kept alive by rejuv.



Page 18
...the 92nd Brontian Longknives of the Imperial Guard were dispatched to the feral world of Dwimlicht...

...
A confederacy of over a hundred tribes had formed and launched a series of assaults against the few Imperial facilities on the world. Most of these were simple Administratum census-stations, Ecclesiarchy missions, and the like, but one was an Order Famulous outpost, from which the Adepta Sororitas of the Order of the Shining Path kept watch on the natives’ society and traditions.
Imperial facilities on a 'feral world' - one to take a census (they actually do try to keep track) and a bunch of Church related ones, including some Sororitas from the Famulous (who seem to keep an eye on more than just the nobility...)



PAge 18
The operation to suppress the tribal confederacy was over almost as soon as it had begun, for the tribal warriors were entirely incapable of resisting the superior fi repower of the Imperial Guard. Ordinarily, such an uprising would have been expected to disperse before the Imperial troops, to adopt insurgency tactics, and to make the off-worlders bleed for every day of their occupation.
...
Sector command ordered the regiment to form into company-sized groups and hunt down any further sign of the insurgency.
1 regiment can easily face down 100 'tribes' of warriors. We dont know the size of the regiment or the tribes, but it sounds like they were dramatically outnumbered. Of course what weapons they had remains unknown.,

Alsio mention of expectation to face counter-insurgency as standard tactics.

Also note that the regiment's actions are being directed (somewhat) by 'sector-level' command, suggesting coordination/control of forces over tens or hundreds of light years.



Page 19
The vessel was found to be a slaughterhouse, entirely overrun by daemons of Khorne. It was later surmised that the Imperial guardsmen had indulged in the forbidden practice of trophy-taking from the dead tribal warriors, and through these artefacts had become tainted by the same bloodthirsty corruption that had brought about the Dwinlicht uprising. At some point in the Warp transit each relic had become an open portal into the Empyrean, through which the daemonic servants of the Blood God surged.
Sneaky, especially for Khornates. Similar tactics have been seen elsewhere (such as on Fortis Binary in 'First and Only', where idols infused with chaos power lead to daemonic possession.)


Page 19
Just as a squadron of torpedo-armed frigates was about to set out from Port Wander...
...
The admiral was ordered to stand down. his vessels and keep them near the station as a last resort
..
Only if the vessel approached to within one million kilometres of Port Wander, the admiral was ordered, was it to be destroyed.
That suggests the frigates in question have a range of 1 million kilometres for their weapons - or at least for their torpedoes.



Page 19
...the communications logs of all naval vessels within range were later purged by Ordo Malleus data-slayer routines.
More technologilca record purging.



Page 19
At the last, no one won the battle: the transport vessel crossed over the one million-kilometre mark and was destroyed utterly by a wave of torpedoes.
Confirmation that torpedoes (at least from the frigates) have a range of 1 million km or so.



Page 19
The House of Ios was an honoured line of chartist captains...
...
The line’s holdings were spread across five sectors...
Multi sector 'family' of Chartist captains, suggesting perhaps some mercantile houses/cartels/guilds/etc. can extend beyond a sector (or at least into the immediate surroundings. This may not even involve Navigator influence.



Page 20
Spectoris was ordered by the Munitorum sector command to raise a regiment for the Imperial Guard. A recruitment mission was dispatched to the islands over which the Queen of the House of Ios ruled to ascertain the fi tness of its militia.
Sector level IG recruitment.



Page 20
A troupe of Eldar Harlequins emerged from a rippling tear in the fabric of reality, and fell upon the daemon, moving too fast for the Inquisitor Lord to follow. The blurred forms of the Harlequins darted in and out, delivering a thousand blows, each of which was too weak to slay the daemon alone, but combined slowly robbed it of its strength and speed. At last, the leader of the troupe delivered the killing blow, skewering the daemon’s gemstone with a lightning fast lunge of his power sword.

The Keeper of Secrets was transfi xed upon the Harlequin’s blade.
Harlequin Troupe defeats Slaaneshi greater daemon.



Page 21
...the ties that bound Protasia to the Imperium were cut. Trade missions on favourable terms were declined, Ecclesiarchy tithes were slowly, subtly reduced until they were scarcely worth collecting. Reliance on nearby worlds was reduced, and senior Administratum adepts quietly killed off.
Some of the connections that hold a world to the Imperium. Last of all was the cancellation of the psyker cull.



Page 21
...a dozen rogue psykers came into their powers and ravaged the land, killing thousands in an orgy of psychic murder.
...
..each of the rogue psykers was transfi gured into a grotesque gateway of pulsing flesh, through which spewed hundreds of vile Enslavers.
...
..turning day to night and taking over the minds of countless millions of Grund’s subjects.
...
..more and more portals were opened as the Enslavers harnessed the power of the entire population to breach the Warp and draw forth more of their kind.
Scope of an enslaver plague. Mainly of interest is how thousands (hundreds per psyker 'portal') could control millions, and hwo they tapped into the collective psychic consciousness of the planet to open more portals and attract more slavers - even 'normals' have a lil psychic power that can be tapped and utilised en-masse, which shows perhaps the value of worship and prayer to gods and daemons and similar entities. Imagine what the worshp of countless trillions or quadrillions does for the Emperor.



Page 21
The Black Ships, battle barges of the Grey Knights Chapter of Space Marines, and cruisers of Battlefl eet Calixis were set upon by another fl eet belonging to the servants of the Ruinous Powers—the Alpha Legion.
...
The two fleets engaged even as the battle continued on the surface below. Millions of tons of ordnance were exchanged in the opening salvoes, and within an hour, dozens of ships were aflame.
'milliions of tons' of ordnance exchanged by two fleets. This probably doesn't mean the ordnance was in the megaton yield, but rather the mass of the ordnance exhcanged in the opening salvoes. We also dont know how many ships, but logic and knowledge of typical fleet deployments (usually scores or hundreds for major conflicts - thousands is possible but quite rare for single engagements - CF Battle of Gethsemane vs battle to retake Rynn's World or Sabbat Worlds Crusade.) Also we know that they are combined Black Ships/Gray Knights vessels and Battlefleet Calixis vessels, which suggests no more than hundreds tops. The Alpha Legion fleet would be of similar size. 'dozens' also tends to suggest tens or hundreds of ships rather than thousands.

In any event, even assuming 1000 ships total involved on both sides, that still means thousands of tons of ordnance deployed per ship per salvo at a very minimum.

How much 'millions of tons' translates into firepower wise is hard to know, since we dont kno wthe xact breakdown (is that projectiles and missiles and torpedoes, or just torpedoes? Or just weapons batteries?) Assuming a 200 km/s minimum velocity (max known for torpedoes but minimum for weapons fire.) the KE alone would be nearly 10 GT worth. Assuming the ordnance was little better than real life nukes (EG 1-5 MT per ton) we'd be talking 1-5 teratons of atomic firepower delivered in those opening salvoes. That each ship launched/received megatons to gigatons of firepower in those opening barrages thus seems quite plausible. Of course if we're talking thousands (or heaven forbid tens of thousands) of km/s velocity, the energy figure goes up. 2-3 thousand km/s for 2 million tonnes goes up to 1-2 teratonnes of KE (4-9e21 J) for the fleets' opening salvoes, and 20,000 km/s goes up to 4-9e23 J for the fleets. It goes without saying that explosive yields may be higher as well depending on type of munition. If we assume fusion reactions more like what happens in a star (which is highly efficient, something like 100 kt per kg IIRC) 2 million tonnes is worth 2 hundred TT worth of explosive energy. Anything at megaton/kg (something possible through antimatter or better) we're getting into thousands of TT for 2 million tons of ordnance - note that with space fleet and 'conventional nuclear fuels' (eg the 1-5 kt per kg figure), you can easily get megatons/kg possible for plasma explosives.

Aside: Why an Alpha Legion fleet comes to the behest of a Tzeentchian plot, we dont know. They usually don't serve Chaos that openly.



Page 21
Protasia would rise from the ashes, but only after many decades of rebuilding and constant vigilance for any taint.
They debated cyclonic torpedo bombardment to wipe out traces of both Chaos and the enslaver taint, but it was decided that the GK had purged the threat sufficiently and the planet wsa spared. It takes decades to rebuild.



Page 22
The Inquisitor’s first thought was to bomb Camp 109 from orbit, ensuring that no trace of its corruption remained. But one of Lystug’s companions, a former member of the Orders Hospitaller, counselled against such a course of action. She advised that the source of the infestation was as much spiritual as it was biological, and would never be purged unless the original host was located and exorcised.
The difficulties in purging the Nurglite Plague


Page 22
It was the Sisters Hospitaller that kept the force moving in such trying conditions, for they exuded a palpable aura of purity that forced back the vile plagues of the enemy...
...
...the Sisters Hospitaller stepped forward as one and formed a circle around the vile daemon. Chanting praises to the saints of their healing order, the Adepta Sororitas crippled the servant of Nurgle, purging its bloated, decaying body of contagion so that only a dried, shrivelled husk remained
Power of Sororitas faith.. it could weaken even a Nurgle Daemon prince (But not slay or banish it) and has tremendous protective properties against Chaos-borne contagion.


Page 22
The cleansing fires of orbital bombardment seared the damned place to ashes....
Orbital bobmardment can reach cremation level temps..


Page 23
Behind every successful Daemon Hunter stand dozens, sometimes hundreds, of Acolytes.
Inquisitor/acolyte ratio.


Page 26
Many use their supernatural abilities to detect or predict the next plots of the Ruinous Powers while others use their powers to combat heretics and daemons in person, unleashing fearsome blasts of raw aetheric power strong enough to reduce any enemy to ashes.
Uses of psychic powers.. from divination or scrying for enemy intentions and activities to cremating said enemies.


Page 27
The Sisters of the Orders Militant—known as the Sisters of Battle—are the holy warriors of the Ministorum. They are equipped with wargear second only to that carried by the Adeptus Astartes...
...
The Battle Sisters’ faith goes beyond worship and sometimes manifests itself in almost supernatural ways.
sisters of battle.


Page 28
he Calixian Ordo Malleus consists of hundreds of Inquisitors and their servants...
not sure if it means 'hundreds of Inquisitors, and servants' or 'hundreds of inquisitors including servants'.


Page 30
...she sustained such terrible wounds in combat with a daemon of Tzeentch that the flesh was burned from her bones. Only her formidable will and the beneficence of the Emperor kept her living. Though she was reduced to little more than a blackened skeleton, Juno survived the encounter, and was rebuilt into her current form...
...
Juno’s body is encased in metal crafted to resemble that of a lithe and youthful angel.
...
What remains of her face is hidden behind a mask sculpted in the visage of a beatifi c saint. Her voice, artifi cially modulated by her armour’s systems....
..
...her artificial outward appearance is a mirror of her soul, which is pure and angelic beyond even that of the most venerated saint.
...
Her silver armour shines with such a ferocious holy light that only those blessed by the Emperor can look upon it without being blinded. She wields her nemesis force halberd with dazzling speed...
A virtually destroyed human body encompassed in some sort of metal body (armor) that apparently has life support functions. Something between a servitor and a dreadnought, I guess. WE dont know what she is: She's explicitly stated to be neither Inquisitor or acolyte, but she clearly has some means of tapping the warp (either thorugh psuedo-sorcery or as a psyker) given her use of Nemesis Force weapons. Possibly some sort of Living Saint (although that


Page 30-31
Selech came into the possession of various ancient texts describing in detail the process by which a virtuous servant might be possessed and then purged in order to create an elite cadre of holy warriors. The texts even claimed that such a cadre existed already, operating beyond the rules of the Inquisition in the direct service of the Emperor himself.
...
..Inquisitor Selech determined that his most loyal servant, Imperial Guardsman Kapeth, would be the first to receive the honour of “illumination”.
Obviously a reference to Illuminati/Sensei from early fluff. Whether this qualifes as a 'retcon' in the sense it (and the whole starchild thing) was treated as a Tzeentchian plot, or if it actually is true (and this is just misinformation/sabotage) as the Inquisition War Stuff is still (technically) valid, we don't know. For my part I still opt for the Illuminati/SEnsei stuff has some merit, in some fashion at least. (the HH series seems to go that route, too)

In this specific case however, it leads to the creation of a daemonhost. LOL.


Page 34
In reality however, the power of an individual is often limited by his position within the Inquisition’s web of influence and patronage. In many sectors, Inquisitors are all but free agents, travelling from one world to the next and enacting their duties limited only by the bounds of their own consciences.
Not onyl do external politics (the relations between various organizations and the Inquisition) provide an effective limit on an Inquisitor's theoretically unlimited remit, but internal politics within the organization do. This isn't just 'conflict from oppposing Inquisitors' that you might expect, but the way in which the organization is actually structured. In a well established sector with many Inquisitors and a formal, organized setup, power is more likely to be regulated and even contained in different manners compared to an Inquisitor in a less-developed sector (fewer in number, less structure, etc.)

Of course a well-developed structure has its own advantages - a greater pool of knowledge and resources. (of course with large numbers of Inquisitors and an established structure, resources can be competed over and be more limited, which obviously is one reason a structure is needed. don't want more conflicts arising than need to - many Inquistiors working can potentially fuck up a Sector.)


Page 35
Although the Chapter’s Fortress-Monastery is in the Sol system, it has access to the fastest vessels and most skilled Navigators in the Imperium, enabling it to deploy forces anywhere in the galaxy on very short notice.

Even with the fastest war ships the Adeptus Mechanicus can construct, however, Warp travel times are unpredictable and dangerous, and so many Grey Knight vessels conduct years-long patrols of the entire galaxy, responding to nearby threats and monitoring the astropathic conduits for pleas for aid. Most of these vessels are just escorts, and carry only a single squad or even a lone Battle-Brother.
Grey Knights deployment


Page 35
In the event that a daemonic incursion is turned aside by the Grey Knights, most surviving witnesses are likely to be rounded up and, if they are lucky, relocated to a far-away world where they will be forbidden to tell anyone what they have seen. In all likelihood, only the most trusted servants of the Inquisition will be allowed to live after witnessing the Grey Knights in action, and many of these will be mindcleansed as a precaution.
A Kinder fate for those who observe Grey Knights. Of a sort.


Page 36
Exterminatus is the fi nal recourse of an Inquisitor who has seen a situation grow so dire that only the complete destruction of an entire world can avert a worse disaster. In truth, this fi nal sanction is of limited utility to the Daemon Hunters, for the daemonic servants of the Ruinous Powers are often all but immune to viral strains and resistant to orbital bombardments. If a daemonic incursion grows to the extent that it might require Exterminatus, the only true reason to do so is to save the souls of the billions of innocents on the surface who might otherwise be slain by the creatures of Chaos and tortured throughout all eternity.
Exterminatus via orbital bombardment, and its limited use against Chaos (for obvious reasons)


Page 37
Exterminatus devices are rare and expensive assets, some dating from the Dark Age of Technology itself. While Exterminatus may serve as an example to others considering turning aside from the light of the Emperor, it is more often used to avert some larger threat to the Imperium, such as destroying the biomass of a world being invaded by a Tyranid hive-fleet in order to starve it of the food it needs to sustain its invasion.
Which implies 'orbital bombardment' can use Exterminatus devices.


Page 37
Knowledge of the daemonic is ruthlessly suppressed within the Imperium, although plenty of abstract and dire warnings assail the faithful whenever they attend any sort of religious rite.

Page 37
They will be subject to the most invasive of investigations in order to ascertain if they have incurred even the slightest hint of corruption.

Many planetary militias and Imperial Guard units are, tragically, purged, often by way of orbital bombardment, lest they spread the taint of the Daemon inadvertently. Records and manifests are then altered so that it appears that the unit fell honourably in combat or was lost during warp transit. On occasion, entire populations have had to be purged, while some have been granted the cruel reprieve of enforced isolation, banishment, or imprisonment.
Which is less nice than relocation. guess it depends on the Inquisitor and situation.


Page 43
Through various rituals, both mystical and technological, the Ordo has been able to cover individuals with ritual warding glyphs that repel daemons. Without a Psyker’s mental strength to power these wards, the symbols are carved directly into the recipient’s bones and flesh. While this is an incredibly painful process...

The one downside is that the warding process affects individuals differently. Some say this is due to the persons own psyche fuelling the wards in subtly different ways.
Not unlike a Gray Knight, but to a lesser degree. That a psyche can 'fuel' it points to the latent psychic powers of the bulk of humanity (EG it can be tapped to a lesser degree in various ways.)
Effects mentioned include visions (at the cost of sanity), sharper mind (at the cost of a weaker body), fillwed with the Empeorr's power (at the cost of being burned horribly), glowing eyes (making you a target psychically and allowing night vision) and warding specialization (Against a specific kind of daemon, for example)


Page 44
Unknown dark rituals had been performed on hundreds of Imperial citizens, preparing them as an army of Daemonhosts for a now dead cabal. Thus prepared, but never fi lled with a Daemon, the mortals were blessed with some limited defence against the warp, and slumbered undisturbed aboard the Unbound Corruption until Herrod found them.
Daemonhost rituals seem to provide the 'unhosted' a measure of protection from the warp - in the sense they are resistance to psychic attacks (daemonic physical attacks, psychic attacks, etc. In game terms the physical is manifested as a forcefield.) It also makes them a magnet for psychic attacks. All in all this makes them not unlike the Soulguards mentioned in the Inquisitor RPG or Annihilation Squad.


Page 44
Most live quiet lives of faith, as any other Imperial citizen, believing that they have simply emerged from a long trip in stasis as pilgrims to a new planet.
Stasis colonization. makes sense.



Page 51
Hypno-indoctrination and months of linguistic drills have prepared the character to blend seamlessly in with a society alien to his own and work his way into the halls of power.
Inquisitorial Infiltration techniques



Page 51
Steady doses of poison within controlled environments, chemical treatments, and dozens of surgeries have prepared the character to resist the call of a pleasure cult while simultaneously making them look like a perfect candidate.
Slaanesh resistance training.
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Connor MacLeod
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Re: Dark Heresy analysis/discussion thread [and so it begins

Post by Connor MacLeod »

Page 52
Knowing the True Name of a Daemon gives one power over that Daemon, any minions of that Daemon, and possibly even its worshippers.
The power of names.,



Page 54
His proposal was accepted and the Ordo Sicarius was created to monitor the Offi cio for signs of corruption. As the Offi cio Assassinorum is a highly secretive branch of the Imperial hierarchy, the only way to properly monitor them was to plant Assassin-Acolytes and Inquisitors within their ranks


Inquisitors or Acolytes. With Assassinorum (or Assassin) training. That could be a good rationalization for many things (like the assassin in Wolfblade perhaps.) to explain cases of 'pseudo-assassins'



Page 57
The training regimen for specialist Guardsman capable of making use of the psychically infused promethium is necessarily harsh.
Psychically infusd promethium :P



Page 58
Some Forge world Tech-Priests develop an interest in analyzing corrupted machine spirits. Unusually for Tech-Priests, Techsorcists are capable of intuitive thinking, speculation, and improvisation, and are famous for their lateral and often unorthodox process when strict logic and standard procedures fail.
HERESY! In game terms, they're specialists in Chaos corruption of tech.,



Page 58-59
Then, a special mechadendrite is installed that includes hexagrammic data-gates.
...
This mechadendrite has special electronic wards put in place to resist the effects of corruption from Chaos-infested machine spirits. It also houses a small memory unit for storing proscribed documents and is set to automatically wipe itself upon removal of the mechadendrite or the death of the Techsorcist.
Chaos-related pseudo-firewall stuff and security measures for a Techpriest going as a TechSorcist.



Page 60
Theomancy has its roots in the disciplines of soothsaying common amongst the Feral worlds in the Calixis Sector. Ancient practitioners of this art would use crude objects such as chicken bones and dice in the hope of a glimpse of the future. As the Ecclesiarchy's infl uence spread with the Angevin Crusade, these practices were more and more seen as counter to the Imperial Creed.
...
The practice was eventually replaced by the reading of the Emperor's Tarot. The Collegiate Exterminatus began training psykers to aid Inquisitors with divination from the Drusian Emperor's Tarot...
...
Many Inquisitors employ Theomancers to help them learn about the nature of upcoming threats.
Theomancy and Tarot divination. We learn it has roots in general psychic divination, only the tools (or foci) differ. Also the Imperial tarot can be 'specialized' on a sector by sector basis (as far as symbolism and such goes). Whihc no doubt only adds to teh confusion what with thousands of sectors.



Page 60
The Tarot itself is a closely guarded mystery. It is impossible to tell what the Emperor's Tarot actually is. Some have even claimed that no such object actually exists and that the Psyker is simply a charlatan. If that were true the frequency of their correct predictions would, at least, be a statistical anomaly of miraculous proportions.
I guess this means the Tarot is lost-tech?



Page 61
A Theomancer is usually drawn from the ranks of the Calixis Scholastica Psykana Divinatio. Using the skills learned during the sanctioning process, combined with the formidable schooling of the Inquisition...
Theomancers can apapretnyl even use their abilities for short term (EG combat) precog like the vairous psyker abilities in DH. Basically they're another specialist sort of Sanctioned Psyker.



Page 66
A small number of these rare and deadly archaeotech devices circulate through the hands of senior Inquisitors. A Conversion Beamer can annihilate creatures, vehicles, or anything its beam reaches, provided it is given time to build to critical mass. When fi red, a conversion beamer expels a stream of neutron-bombarded particles, beginning an atomic chain reaction that converts matter to energy in a blazing beam that hurtles towards the target. As the escalating reaction travels, more and more air molecules are converted into a deadly blast that finally consumes the target in an explosive release of energy.
Conversion beamer technobabble. Sounds like ATOMICS of the weird variety like stoneburners from Dune. Then again every other weapons tech in 40K is 'categorized' with each representing multiple kinds (plasma, melta, las, etc.) so why not multiple kinds of conversion beamers. Maybe this is what 40K 'atomics' is in at least some of the weird cases (like the geothermal-atomic/nuclear hybrids.)



Page 67
Digital Lasers, or digi-weapons as they are commonly known, are miniaturized guns so advanced that most foes mistake them for mere ornamentation until the digi-weapon unleashes the firepower of a full-sized pistol. Most Throne Agents or Acolytes outfi tted with such archaeotech devices usually wear them as a ring or necklace. Each weapon can only be fi red once, and reloading a digi-weapon is exceptionally difficult.
Digital weaponry.



Page 67
Low calibre pistols, Sting-Blunts are a fusion of technologies, requiring a power pack as well as specially created ammunition. After being loaded into the gun, the circuitry-traced bullets are given an electro-static charge. This results in the characteristic high-pitched whining crack of the Sting-Blunt, and causes those hit to be given an electric shock together with the impact of the bullet.
Shocking bullets.


Page 67
Digital laser has a range increment of 4, is single shot, weighs 100 grams. That means a 10 gram clip. for a Sodium suflur battery ( 540 kj/kg) we're talking maybe 5.4 kj for the shot. Which is a damn powerful pistol yield.

Synapse disrutpor is 40 m (range increment) 10 shot clip, 5 kg weight

Sting blunts are 30m, single/semi(2), and weigh 1.5 kg and carry 5 shots.

conversion beamers have a 100m range increment, 4 shot clip, and mass 85 kg.

Rad grenades are 1 kg.


Page 68
Insidiously, the weapon is often manufactured to look like a standard Imperium lasgun and only by taking it apart or seeing it in operation can one discern its true nature. For that reason, Ordo Malleus agents make use of the weapon when seeking to capture or disrupt cult activities without overt force.

Synapse Disruptors fi re a near-invisible beam at their target, the initial effect of which is a dull-ache beginning in the extremities.
They screw with perceptions, causing hallucination/delusions, and can also mess with the ability of the person to concentrate or dot hings. This suggetss it messes with the CNS.


Page 68
A large version of the standard webber gun, the Tyranicus pattern Heavy Webber requires a backpack or vehicle-mounted ammunition supply. The Heavy Webber fires a wide spray of filaments which expand in the air to form a web of sticky, nearly unbreakable material.
Super heavy webber


Page 68
The nerve agent within these grenades is incredibly psychoreactive. The smallest amount can cause hallucinations or even a psychotic breakdown through its mere presence—there is no need to breathe it in. Thus, sealed suits are useless against it.
Insanitty grenades basically. The psycho-reactive elements suggest it is tied to psykers and the warp



Page 68
...Psyk-Out grenades are extremely rare and controlled weapons...
...
Manufactured solely on Holy Terra, Psyk-Out grenades contain minute dust particles which are impregnated with negative psychic energies. The exact manufacture of these items is a secret to all but the highest powers of the Imperium, and the loss or battlefield theft of these weapons has been cause for entire Imperial Guard regiments to be dispatched to ensure they do not fall into the hands of xenos or heretical forces.
Psyk-out grenades.



Page 68
The tiny radioactive particles housed within this grenade create a cloud of dense radiation with such a miniscule duration that only those in the initial blast radius are affected.
Radiation grenades.



Page 69
On certain volcanic asteroids within the Koronus Expanse, sheer black cliffs tower above seas of liquid magma. The stone of these mighty edifi ces resembles obsidian but is stronger than steel and nearly impossible to quarry. Expertly-placed explosives can fracture this rock into thin, striated slivers...
...
..one that’s sharper than a razor blade.
Super magic obsidian!



Page 69
the Concussion Mace is essentially a small explosion on a stick. The fl anged shell of the “mace” acts as a sort of containment cage for an ancient fragment of gravity plate, which activates when the mace strikes a target with sufficient force, creating a small crushing field.
This might give a clue as to how gravity weaponry works - magic shockwave/blast effects.



Page 70
Great Hammer 8 kg, Blackwing Halberd 5 kg, Daggered Vambracers 1 kg. Quicksilver blade 2 kg REliquary blade 3 kg, a fucking Thunder hammer is 18 kg. Concussion maces are 15kg. Hooray the improbably huge/heavy 40K melee weapons.



Page 71
Inquisitors of the Ordo Malleus make use of a variety of armours for defence, many going so far as to maintain a suit of battle-ready power armour or even terminator armour for their personal use.
That's alot of powered armour. And alot of terminator armour. Potentially. It would be kinda amusing if the Inquisition had far more power/Terminator armour than the Astartes did.



Page 71
Rare even among the Holy Ordos, this power armour is inscribed with pentagrammatic wards in the vaults deep below the Tricorn Palace.
...
The wards inscribed onto the armour harm Daemonic creatures who directly strike the wearer. The wards are temporary at best, some failing after a single encounter,...
...
Additionally, the power pack used in Ordo Malleus power armour allows it to operate for a week without recharging. Alternatively, it can be equipped with a power supply like that used by the Adeptus Astartes.


Inquisitor power armour with the temporary wards.



Page 71
Each suit of Terminator Armour is crafted by one of the most skilled Tech-Priests for a specific user. While the suit can later be adapted for another user, the process is extremely involved and can take years. Crafting a new suit of Malleus Terminator Armour can take decades.
Gives insight into the rarity and construction of Termie armor, but it also hints its far from 'lost tech' either.



Page 71
Terminator Armour incorporates all the systems of standard power armour with several upgrades. Superior actuator and stabilization systems allow for Heavy and Mounted weapons to be fired one-handed.
...
The autosenses are part of a sensorium, which provides the same capabilities as an auspex. Terminator Armour’s heavy layers of protective alloys can defl ect even the heaviest bombardments. In addition, the built in refractor field on the Terminator’s shoulder plate serves as a ward capable of turning aside attacks from power weapons, melta fi re, and even the baleful energies of the Warp.
...
This field does not overload under normal circumstances.
Terminator systems ad defenses.



Page 71
in order for the Terminator’s frame to properly support, aim, and interface with weapons, they must be affixed by special couplings. Arming Tactical Dreadnought units is a laborious and sacred ritual that may only be performed by high-ranking Tech-Priests with the proper ceremonial accoutrements and facilities. The weapon configuration may not be changed under other circumstances.
Arming the Terminator armour.


PAge 71
Malleus power armour weighs 180 kg and is near unique. TErminator armour weighs 400 kg and is unique.



Page 72
This odd Jokaero altered Imperial force fi eld operates on similar technologies to the massive Gellar Fields that protect vessels while in Warp transit.

This may be a hint towards the warp-based nature of many Imperial shields (like void shields) or it may be simply jokaero magic.


Page 72
A small (and relatively weak) fi eld provides a shield like wall of force that protects the user’s upper body and arms. This Force Field fi nds use amongst the private guard of many Inquisitors of the Scholariate at Arms, where they are trained to interlock the fi elds to protect their charge. While it is less common than proper Refraction Fields, the Refraction Bracer is an inexpensive option for Acolytes working in dangerous conditions.
Baiscally a localized forcefield defense, like a metal shield or storm shield./


Page 72
This common refractor field is often found in the hands of the Offi cers of the Brontian Longknives.
Brontian pattern refraction field. Suggests it is reltively comon (but not neccesarily cheap.

Refraction fields are .4 kg and Very Rare. Refraction bracers are .3 kg and rare


Page 73
At the moment the daemons set foot within the cathedral, a sonorous bell was heard and moments later the glass shattered and the cathedral exploded into a stream of white fi re. The fires that swept out of the cathedral extended for almost a mile and burned for over a month. When the fires finally died out, nothing was left of the great edifice but thousands of white glass shards covering the ground.

Experiments by members of the Holy Ordos revealed that the glass was naturally resistant to the Warp and caused great pain and harm to the foul denizens of the immaterium.
Magic holy glass.



Page 74
The Ordos Malleus rivals the Administratum in its exacting approach to record-keeping. However, while the Administratum has access to entire planets of cogitators, information concerning the Ruinous Powers is rarely entered into a machine for fear of corrupting the machine spirits.
...
While large and cumbersome, a Grimoire of True Names is but a condensed account of the miles of bookshelves archived by the Ordo Malleus concerning the myriad cults and Daemonic adversaries that have plagued the Calixis Sector.
Probably an excuse to explain why book records are kept. It's also a goddamn 10 kg book.



Page 75
Those desiring a more subtle approach while still gaining some protection from the aural assaults of heretics and blasphemous sorcerers often make use of a litany micro-bead. A blessed vox-caster within range (1 mile) broadcasts a constant stream of blessings, prayers and inspirational hymns. These signals cut out when the micro-beads are used to transmit...
...
There are three liturgical channels which may be chosen for a litany micro-bead...
A means of protecting oneself from daemonic audio attacks.

Also note the 1 mile range on the microbead.



Page 75
Psychically charged bolt shells tipped with truesilver and etched with powerful rites, Psybolt ammunition glows with an eerie blue light when fi red from a bolt weapon.
Psybolt ammo



PAge 75
The promethium used in fl amers can be replaced with the psychically charged promethium, like that used in Incinerators, with a few simple modifi cations that prevent undue stress on the weapon.
Turns your flamethrower into a PSYCHIC flamethrower. Who wouldn't like that.



Page 75
Commonly called witch-glasses, a Psyocculum grants the wearer a measure of sight into the Immaterium.

...
..reveals any psychic individuals or manifested Warp-creatures within the area to the wearer, highlighting them in a corona of white light.
..
..the distorted images and traces of the Warp perceived by the wearer.
Psyocculum glasses.



Page 76
allowed access to a small Templum deep within the planet’s crust. Within the Templum, a well of ever-burning promethium is said to be blessed by the Emperor.
...
..they may place a single lasgun charge close to the well overnight, which recharges it. Recharging a lasgun powerpack in this way renders it incapable of being recharged again. However, shots fi red with a las-weapon using such a “blessed” power pack count as Sanctified..
Whether the 12 hour timeframe is to actually charge legitimately or it is part of the magic ritual we dont know. Assuming we're talking .14 watts per sqaure cm (about sunlight) and a 10x15 cm lasgun power pack overnight (12 hours - 43,200 seconds) that would be 907 kilojoules of energy. If a different facing (Say the 'top' of the power cell' is placed at the well (5x10 lets say) thats 7 watts, and thats 302 kilojoules. you'd get between 5 and 15 kj per shot for a 60 shot lasgun charge pack. This does, of course, assume the recharge rate is legitimately recharge and not magic, so the calc can be taken with a grain of salt.



Page 76
Rumours of a lost xenos race, or an Inquisitor who discovered them are given equal weight. The crystals disrupt plasma in a small area around themselves, causing it to veer wildly through the air and rapidly lose energy.
The much hated Ulumeathi Plasma Syphon.



Page 80
Daemons are servants of the Chaos Gods, a conscious manifestation of the Warp given life by one of the Ruinous Powers.
Daemons.



Page 81
The bizarre energies and fabric of the Warp are far more dangerous than any radiation and constantly twist reality into new and nightmarish forms. The power of the Warp can cause hideous transformations of a person’s mind, body, and soul.
Self explanatory.



Page 84
Lesser Daemons are the foot soldiers of the Dark Gods. They are deadly combatants and even a single Lesser Daemon can doom an entire planet.
...
Daemonic cults have been known to sacrifi ce tens of thousands of innocents in the hopes of calling a single Daemon of such power into the material world. Battling a single Greater Daemon is a challenge for even the mightiest Inquisitors and often entire armies must be sent against it.
Daemon types of several kinds. They mention Heralds (leaders and envoys of the Chaos Gods) and that only Gray Knights can challenge a Greater Daemon.



Page 90
As a worshipper becomes more devoted to Slaanesh, he inevitably fi nds that mundane pleasures grow stale. He seeks out ever greater sources of pleasure, pain, or intensity in increasingly debased acts of self-fulfi lment and greater hedonistic pursuits. In time, the worshipper will seek out acts he cannot hide from the Inquisition, but by then it may already be too late to stop an incursion.
The downslide of Slaaneshi worship. That's really the danger of Chaos gods and worshipping them, because there is no real 'restrain' or moderation - service to them invariably leads onto a slope towards some sort of extreme be it slow or fast, and a sort of madness. Such is the nature of chaos.



Page 94
Less common, but no less dangerous, is a population’s subtle conversion to Khorne. When gladiatorial games become too popular, vicious, and depraved, those who are vaunted for their martial prowess can become gladiator kings or elite warrior castes who turn to Khorne to gain the power they need to succeed in battle. Through public reverence for these warriors the entire population can be turned to the gory worship of Khorne.
A sneakier side to Khorne.



Page 94
This escalation of violent one-upsmanship amongst these nobles ended in 813.M41 when Inquisitor Vilane made the diffi cult decision to eradicate the entire Planetary Defence Force, sparking the 19 Hours War that ended with the neartotal destruction of Kulth's southern continent.
End result of 'sneaky' Khorne Worship. It started with resurgent Ork uprisings that lead to using Ork hunting as a means of proving worth, which lead to nastier one-upsmanship.



Page 96
Inquisitor Osbad Teyn was ancient by Imperial standards at nearly four hundred years of service to the Ordo Hereticus.
4 + centuries is considered 'ancient.', although the context implies that was solely his Hereticus service and may not include early life.


Page 105
Malcador spent many years gathering together the first members of this new Chapter, and established in absolute secrecy a monastery for them on the frozen moon of Titan, which though sorcerous means he had hidden away from the eyes of the Imperium (and its enemies) within the Warp. Hidden behind layers of rock and potent Gellar fi elds, he set in motion the training and creation of this most secret of warrior orders.
Th 5th edition view of Grey Knights.


Page 105
Grey Knights also have the potential and the expertise to muster their psychic powers as a group, using a single Battle-Brother or Brother-Librarian as a conduit for the group’s will. This greatly enhancing the effects they can manifest and the kinds of enemies they can defeat.
GK can join their powers.


Page 106
While the Grey Knight's presence in the sector is not great, nor permanent, the very fact that they are present at this time is signifi cant given the many tens of thousands of sub-sectors in the Imperium and the relatively minute numbers of the Chapter.
"tens of thousands of sub-sectors" in the Imperium. Given 6-8 subsectors per sector usually (per BFG, Eisenhorn/Ravenor, and the FFG material itself) you might figure at least 2500-3000 sectors. Of course we know its much higher.



Page 106
For a Space Marine Chapter this will often consist of several monolithic Battle Barges, many smaller and more agile Strike Cruisers, and various supporting escorts giving them the power to engage in significant space battles or even full-fl edged planetary invasions. The Grey Knights, however, tend to favour smaller and faster ships better suited to the nature of their missions, which often call for small but rapid responses, and their own fl eets (based in Broadsword Station above Titan) contain reliable Strike Cruisers, as well as many other voidships suited to the task.
Space Marine and Grey Knight fleets.



Page 106
The Righteous Dawn is one such vessel, roughly equal in size to an Imperial Dauntless Light Cruiser but with the fi repower and speed to take on ships much larger than itself. It functions as a staging point for the Grey Knights and carries enough equipment and weaponry to sustain them for years away from Titan.
GK Strike cruiser.



Page 106
..it is heavily warded against daemonic assault, equipped with potent devices for measuring the strength of the barrier between Materium and Immaterium..
Warp/realspace barrier monitoring equipment.



Page 109
...he receives a new name, one carefully chosen by the Chapter’s scribes for its potency and significance against daemons.

These names are in themselves instruments of power as much as the Grey Knight’s nemesis force halberd or storm bolter, and each one is keyed to a specifi c foe designed to turn the nature of the daemon's own true name back upon itself. Many of these names of power have been passed down through the centuries and carried by numerous Grey Knights, and carry with them a sacred duty to hunt down a specifi c daemon or its spawn. Some daemons know of the Grey Knights practise of using these names of power for their warriors and actively hunt down Battle-Brothers with these titles. Of course this is just as the Grey Knights prefer it.
Names have power. And this shows it. Probably tapping the thought/emotion manipulated nature of the Warp.


Page 111
Whilst wearing their power armour, an unarmed Grey Knight typically stands slightly over 2.1 metres tall and weighs between 500–1,000 kg.
Grey Knight Height and Weight.


Page 117
Grey Knights do not suffer the corruption of the Warp and are nigh invulnerable to its longer-term effects. While daemonic forces may effect them physically, or even confuse them, they are the purest of Space Marines and the most resistant to the powers of the Warp.
...
Grey Knights are far less susceptible to insanity than normal men and their constant exposure to daemonic horrors and foul Warp sorcery hardens them against the worst of its effects.
...
In addition to being more resistant to Insanity than most men a Grey Knight can also rid himself of Insanity more easily through ancient techniques and the secret rituals and practices of his Chapter.
Grey Knight resilience to the Warp.


Page 116
A Grey Knight will therefore often only know a handful of powers compared to the arsenal of parlour tricks at the disposal of a lesser psyker.
GK psychic powers.


Page 118
A psyker as well-trained and pure as a Grey Knight learns how to mask his presence from the Warp. He can moderate, or fetter, his powers, reducing the amount of Warp energy he channels through his mind. Doing so has the drawback of reducing the sheer power behind his abilities, but his presence does not stand out amongst the Warp’s chaotic, shifting tides of energy.

Of course, sometimes caution must be forsaken if the circumstances are dire enough. Just as the Grey Knight can temper the power he taps from the Warp, so can he exceed his limits and gather as much as his psyche can hold, and more.
'variable yields' on psychic powers.


Page 122
Daemonic threats must be met with sudden, overwhelming force, often with the use of precognition to arrive at the appropriate moment.
...
When rapid response is required, they may be equipped with personal teleporters..

...
Grey Knights serving as part of an Interceptor Squad are equipped with personal teleporters that allow them to translocate from one place to another without any need for a dedicated teleportarium. This device was once used by Justicar Maligante to teleport from a planet’s surface to its moon in pursuit of the Daemon Prince Hazashe, an act of psychic and technical proficiency that few others could hope to duplicate.
GK teleporters Range is determined by psychic power and accuracy.


Page 124
The Grey Knight extends his senses and possibly those of his allies to peer though the very Warp itself, picking out foes hidden from sight or behind concealing cover. Those affected by Astral Aim can shoot targets they would not normally be able to see, such as though walls, in complete darkness or through shrouding mist. It does not allow those affected to see anything else apart from their targets (whom they perceive as shifting luminescent shapes) such as inanimate objects or details of what might lie beyond a closed door.
GK Super X-ray vision.


Page 129
The Grey Knight reaches out through the Immaterium and calls upon his allies, drawing them across the intervening distance in the blink of an eye.
...
The Grey Knight may summon allies from a maximum distance in kilometres equal to his Psy Rating, and all those summoned must be within 10 metres of each other
Another form of psychic teleportation



Page 129
The Grey Knight tears apart reality with a gesture and opens a rent in to the Warp which can swallow up those nearby.
Duplicating a Vortex grenade.



Page 130
Astartes weapons react violently to the grip of the unworthy, and men bearing terrible burn scars are living proof of a fl amer’s outrage in the hands of an ignoble master.
I bleieve its been mentioned that Marine weapons are gene-coded to specific users and will harm anyone else trying to pick them up.



Page 131
A lighter version, of the force halberd, a force sword can take many forms. Force swords are crafted using arcane magicks and complex scientific formulae and incorporates a powerfield like all Nemesis Force Weapons.
Qualities of Nemesis Force weapons.


Page 131
The most common Nemesis Force weapon to be used by non-Grey Knights, the Nemesis Daemon Hammer is often used by high ranking Inquisitors of the Ordo Malleus. It combines the crushing power of the Daemon Hammer with the arcane construction of the Nemesis Force Weapon to craft a deadly bane of the daemonic.
A Daemon hammer (which is also a Thunder hammer) which is also a Nemesi Force weapon. All it needs is a bolter.


Page 131
The [Nemesis] falchions contain monofilament circuitry that greatly enhance the speed at which they can be brought to bear.
Space MArine version of Drizzt Do'Urden weaponry. Mono-circuitry which makes it faster. Somehow. Playing around with the nervous system maybe?



Page 131
...the Nemesis Greatsword is a massive blade of silver and iron so large that not even an Adeptus Astartes in power armour can lift it. Despite its immense size, it is perfectly balanced in the hands of a Dreadknight.
Implies that a Astartes cannot lift a 1500 kg sword. I'd kinda doubt this given their supposed strength enhancements, but I doubt they could wield it at all (too large and unbalanced for their size and frame.) Or it may just be a center of mass/balance issue (they're too small to heft it easily.)



Page 131
Nemesis Force Swiord is 6 kg. Force Halbers are 9 kg. Nemesis Daemon hammers are 20 kg. Nemeis Falchions are 5 kg apiece. Nemesis Warding STaves are 5 kg.

Nemesis Greatsword and Nemesis Doomfists are both 1500 kg each.


Page 132
Their brutal damage and potent armour penetration makes them ideal assault weapons—not to mention the demoralising effect on the enemy that seeing a comrade torn apart by a .75 bolt round may have.
The value of Bolters to Space Marines.


Page 132
Incinerators are Heavy Flamers that use a psychically impregnated promethium so that they might burn with hotter and more fi erce fl ames.
Psychic flamethrowers are more enhanced and powerful than regular flamethrowers. Which is sying something when its likely that regular flamers are fairly magical too.


Page 132
The Psilencer does not fi re tradition ammunition. Rather, it focuses the psychic might of the wielder into an amplifi ed energy pulse that is focused into a beam of unstoppable force. These arcane weapons harness the psychic potential of the user, who must unleash a bolt of psychic force into the containment core of the device. This burst of energy is then amplifi ed and directed by the crystals in the weapon.
Psy-powered lazor.


Page 132
Astartes storm bolter 100m range increment, single/semi(2)/full(4) 6 shot clip, 26 kg weight.

Astartes Incinerator 30m increment, 10 shot clip, 65 kg weight.

Astartes Psilencer 100m range increment, full(4), 60 kg weight

Astartes Psycannon 120m increment, semi(2)/Full(5), 200 shot clip, 50 kg.


PAge 133
Osmotic Gill Life Sustainer: With the helmet on, the armour is environmentally sealed and can maintain an adequate oxygen supply as long as the unit is powered.
...
If the internal cogitator detects a problem with the wearer’s bio-signs, it can administer pain suppressors, combat stimms, and anti-toxins.
..
Serves as a standard vox and a channel for any more sophisticated data transmissions the suit or its wearer can access. The bio-monitor feed also transmits through this link, allowing properly equipped allies to view each others’ vitals.
...
Filters in the armour capture and purify body waste, re-constituting it into a nutrient solution that is intravenously returned to the body. This can sustain a Space Marine for long periods of time, but not indefi nitely. For every two weeks that no other source of nutrition is ingested
Grey Knight (power armour) features.


Page 133
Aegis warding within the armour protects the wearer from psychic attack using the wearer’s own psychic power.
GK Armour aegis defense.


Page 133
It takes 20 minutes to remove or don power armour un-aided, but never less than 5 minutes no matter the amount of assistance, as the proper rites must be observed.
Time to wear armour, including ritual crap.


Page 133
An application of repair cement is usually sufficient to re-seal it until permanent repairs can be made. Astartes power armour uses a fusion generator backpack which can sustain power forever with proper care.
Repair cement and fusion generator.


Page 134
...The autosenses are part of a sensorium, which provides the same capabilities as an auspex. Terminator armour’s heavy layers of protective alloys can defl ect even the heaviest bombardments. In addition, the Crux Terminatus on every Terminator’s shoulder plate serves as a ward capable of turning aside attacks from power weapons, melta fi re, and even the baleful energies of the warp. This functions as a Best Quality Force Field...
Terminator features. Note the Crux Terminatus acting as a forcefield.


Page 134
The Nemesis Dreadknight is a fearsome combination of some of the Imperium’s most powerful technology...
...
Designed for use by a single terminator armoured Grey Knight, the Dreadknight is a massive exoskeleton, powered by a plasma reactor and mounting two massive nemesis doomfi sts. Such a fearsome battle suit allows a single Grey Knight the raw power and close combat strength to take on Daemon Princes or Greater Daemons in hand to hand with a chance of success.
..
It incorporates a powerful force field similiar to Terminator armour...
..
The Dreadknight may have a personal teleporter, allowing the Dreadknight to quickly respond to battlefield conditions.


GK even get their own precious mecha. Features of the Dreadknight, note the force field like Termie armour.


Page 134
GK power armour is 180 kg. GK terminator armour is 400 kg. Nemesis Dreadknight armour? 2000 kg - as much as the fucking doomfists and Greatsword!

Heavy Incinerator has range 60, 20 shot clip, and 200 kg weight. Gatling Psilencer 100m range, full (8) and 240 kg weight. HEavy Psycannon is 120m range, single shot, 40 shot clip, with a blast rating and 190 kg.


Page 135
The ancient Personal Teleporter is a backpack sized site-to-site teleportation device that allows the user to traverse the battlefield without the need for a massive shipboard teleportarium. With a thought, the user can teleport through the Warp in order to instantly react to battlefield conditions. It can even be used to move great distances or to teleport into battle from orbit, though this is much more difficult.
Personal teleporter as depicted in the 5th ed codex.


Page 135
Ship in low orbit to planet surface (up to 5000 km)

...
Ship in geosynchronous orbit to planet surface (up to 40,000 km)
...
Planet surface to ship in nearby void (up to 120,000 km)
...
Planet surface to orbiting moon (up to 500,000 km)
...
Planet surface to closest planet/Planet surface to distant planet
...
Across an entire solar system (from one planet to another)
Personal teleporter ranges.. which is quite a bit better (surprisingly) than what Warp Spiders can do. Note Lunar distances (half a million km) Geosynch orbit (a bit more than 40,000 km, which is 5000 km more than RL defintiion) and low orbit (5000 km, which is several times greater than RL definition.)
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Connor MacLeod
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Re: Dark Heresy analysis/discussion thread [and so it begins

Post by Connor MacLeod »

Back to Dark HEresy, the countdown begins. 5, or 4, updates left. Next up, Disciples of the Dark Gods.

Three part update.

Page 8
While the fragments presented in this chapter are intended to give you a sense of the doom that has come to Calixis and perhaps has always been here, there are many ways of assembling them. Some fragments may hold the literal truth while others may be distortions or allegories, or even outright lies and misinterpretations of things that the human mind fails to grasp.
This could be interpreted to mean that certain elements of at least this text, at least those definitvely pertaining to the Tyrant Star, probably should be taken with a grain of salt.



Page 9
the astropathic staff attached to the expedition inform me that the obelisk broadcasts a powerful psychic signal into the darkness of the surrounding stars. I believe the purpose of this device is to send its message into the void...
..

...a possible connection with the relative scarcity of Eldar activity within the Calixis Sector.
Some sort of psychic beacon, it would seem. The obelisk emitting it is 7.5 metres tall and has a seam of crystal running to the core of the world.



Page 11
Whispers tell of a secret coterie of heretics capable of driving whole cities mad, who possess mastery of darkness as a physical force, and who can walk between worlds at will. They are said to manipulate others, even other cults, through bribery and threat into doing their bidding.
Pertaining to the "servants of Twilight" a cult pertaining to the Tyrant Star (so the aforementioned caveat clearly applies.) Of course, the ideas of shadowy, city destroying cults is pretty much typical for 40K :)



Page 18
...Tithe Status reduced by Emergency Measures, from Exactus Meridian to Exactus Minima forthwith.
...

...Revised Population Status: Tanis Prime: 0 (Formerly 90,000,000)
Sekmet Orbital: 0 (Formerly 770,000)
St Astrid's Fall: 11,000 (formerly 18,000,000)
...
Designation "Tanis" is no longer to be used. All records, maps, and tithe logs are to be etroactively
corrected accordingly, under provision Alpha of the High Lord Emergency Powers Act (Administratum)..
Distritubtion of a population of a system estimate. Also Administratum tithes can be adjusted to varying levels dependign on circumstances. Also apparently the records and such can be altered or purged by Adminstratum decree should the situation warrant it. Akin perhaps to the Inquisitorial purges that supposedly accompanied the betrayal of the Soul Drinkers.



Page 21
When the average Imperial citizen thinks of the Holy Ordos, he imagines the dread Witch Hunter of the Hereticus, black shrouded and bearing fire and steel. There is much truth in this imagining, for the Ordo Hereticus is the most numerous and publicly active face of the Inquisition.
The Hereticus is most numerous (largest) and active, which tends to colour the perceptions of people dealign with any branch. This also tends to suggest that the Hereticus is perhaps the most blunt and violent and prone to torture and such practices.



Page 21
Others, such as the worship of the false godhead known as “progress” and the pursuit of technologies and sciences proscribed since the time when the Emperor walked among his people...
...
The Ordo’s involvement in such matters has brought it into conflict in the past with other powerful groups such as the Adeptus Mechanicus and the Ordo Xenos, who might dispute both its involvement and its methods.
Some in the HEreticus actively oppose "progress" and technological research, which invariably brings them into conflict with segments of both the AdMech and other Ordos. This demonstrates how



Page 21
In practical terms, the crime of heresy covers a multitude of sins ranging from the denial of the Emperor’s divinity and direct rebellion against the rule and rights of the Adepta to all manner of blasphemies and irreligious practice. In broader use, heresy, as expounded from the pulpit by Imperial confessors, is coined as a pejorative term to define any crime, sin, or deviancy of thought that the Imperium’s moral guardians find objectionable. However, the Imperium is a truly vast place with countless variations of culture and doctrine, not all of which fit together comfortably.
The extent of the fervour with which heresy in this sense is treated and just what is considered “heretical” by the fanatics and extremists of a given world over another can vary enormously.
This tends to lend a great deal of subjectivity to many forms of "heresy". As some sources I remember have put it, "one man's heresy in the past is another man's orthodoxy today" - as a paraphrase. The fact you tend to have so many varied competing organizations with different ideas and agendas, and various factions/beliefs within particular organizations likewise competing, cna make any clear definition of "heresy" problematic. In the end it comes down (mostly) to politics and power - as most things in the Imperium do.



Page 22
Many mutants, who are more rightly classed as abhuman because their bodies have been deformed by generations of industrial pollution or exposure to alien biospheres and are thus utterly blameless of warp taint, are still rendered suspect and are often the victims of the zealot’s wrath. However, more measured and reasoning factions within the Ordo Hereticus do see and make the distinction, preferring not to waste their time rounding up a few chem-dregs when real deviants may be hiding behind a wealthy façade. These elements favour a pragmatic approach of brutal enforcement and vigilance. Others of a more Puritan mind favour the simpler solution of simply destroying them all…just to be safe.

This latter course of action meets stiff resistance and can make such Inquisitors powerful enemies on worlds whose entire economies rely on an underclass of abhuman labour to survive and prosper. On the whole and for the good of the wider Imperium, the pragmatist’s approach of the control and repression of mutants wins out.
Here we see a rather sharp distinction: 'abhuman' is any sort of mutation that basically is stable and has a (loosely speaking) 'natural' cause, while mutation is ascribed more towards chaos involvement. A more vivid example would be 'abhumans' generally differe in size and shape and abilities, but still have an internal biology mimicking a human. A mutant would be something that can have limbs growing out of random parts of his body, functioning orifices in strange parts of the body (ears or noses or mouths in the torso for example), animal genetics or features (EG beastmen) or other similarily bizarre shit. Of course the latter definition can also encompass psykers (and some obvious "twists"/mutants are tolerated, as noted in the Eisenhorn novels or the Gav Thorpe stories set on Karis Cephalon) - so there might not be a hard dividing line. some psychic mutations may be tolerated or even accepted, at least in some parts of the Imperium.

Further: I suspect the pragmatism that is mentioned stems more from limited resources (even for an Inquisitor) than anything else - both in tracking down legit threats ('chem dregs' as descirbed above being red herrings) as well as the politicial infighting that may result from such attempted purges (on worlds where abhuman/twist slave labor is valued.)



Page 22
Outside what might be termed the two great cults of the Imperium—the Ministorum Creed and the Adeptus Mechanicus—many other cults exist. The most common take the form of sects of the Imperial faith who devote themselves to a particular aspect of doctrine or the veneration of a particular saint or miraculous event. Second to these are warrior societies of various forms, which are especially prevalent on feral or feudal worlds, followed closely by the numerous cult-like groups, most often preferring the term “guild,” who cater to a particular specialised craft or trade.
...
It is only when a group becomes considered heretical and is judged to espouse an ideology that is contrary to the Imperium’s law or broad strictures of the Ministorum Creed that a cult merits the Holy Ordos’ attentions.
Basically a cult can form up from anything, and the cults of individual worlds (like all other 'internal' matters) will be ignored by the Adepta as long as they are not perceived as causing a problem (perception being the key word. Puritans or Redemptionist-leaning types will see threats everywhere.) they will be left alone.



Page 23
Cults exist in the main for very good reasons, the most obvious being secrecy—the protection and greater resources of the larger group allows it to better organise and conceal itself from prying eyes, rivals, and outside threats. The second is power, as the strength of a cult’s membership united is often far greater than what an individual would possess. This is a truth that remains constant on many levels, from pooled finances to sustaining and reinforcing the loyalty and adherence of its members.
Cults are, basically, also a power base, which may grow into some bigger faction/organization (political, economic, or otherwise) which can gain influence and support in the larger political scheme of the Imperium. It may in fact be one of the few ways the common man can gain such a power - assuming the group is not coopted. Cults can be formed around charasmatic individuals, secret knowledge or objects, etc. It goes without saying that Chaos can emulate or coopt these cults. And Inquisitiors will probably purge them.

The next page also mentions they use the cell system, where the cult itself breaks up into individual "cells" of maybe hundreds of individuals, although it doesnt have to be an exact size.



PAge 24
...death cults flourish within the Imperium, a dark shadow of the more readily recognised sects of the Imperial faith, making them some of the most dangerous heretical cults that the Inquisition can encounter.

Some are no doubt deluded, corrupted by the Ruinous Powers or swayed by far older and more terrible influences, but many are devout followers of the Throne.
Death cults are a sanctioned part of the Imperium. A creepy part, but sanctioned nonetheless. And seem to form a good part of its non Assasinorum assassins.



Page 25
Often honing the skills of the assassin beyond the ken of normal men, such cults are tolerated or at least wilfully ignored by the Imperial authorities despite their heretical and even vampiric tendencies. This tolerance is because they are known to be implacable in their hatred of mankind’s enemies, supplying the Ministorum and the Inquisition with invaluable adepts of murder and fanatical killers loyal to the cause. Some have even more shadowy connections to the mysterious Officio Assassinorum, the secret organisation that provides unparalleled adepts of murder for the High Lords of Terra.
Sanguinary cults, the most commonplace death cults focus on blood and bloodshed. This seems to be yet another way for the Ecclesiarchy to get around the Decree Passive, as well as a source of recruitment (probably) for the Assassinorum (although that they provide assassins for the high lords.. unlikely.)



Page 25
Necrophagic cults are the most blatantly heretical and terrible of all death cults...
...
In desperation and often goaded by outside influence, the people’s faith and devotion take on an increasingly malign turn, with human sacrifice, cannibalism, and necrotic rituals becoming widespread. In such cases the members of these cults rapidly become irretrievably insane and physically corrupt, and are often the playthings of warp entities....
...
Necrophagic cults are never tolerated by the Imperial authorities and are hounded to destruction wherever uncovered.
Blood = good. Sacrifice and cannibalism = bad. Except for the Imperial approved means of sacrifice (psykers ot the God emperor, large numbers of humans on battlefield, etc.) Still given their origins (Death, disease, etc) its natural that they would be breeding grounds of cult activity.
Necrophagic cults are a byproduct of wars, disease, famine and other disasters.



Page 25
Rarely encountered but insidious in nature, resurrectionist cults ultimately seek to conquer the secrets of life and death itself. Some resurrectionist cults preach a doctrine of the Emperor’s triumph over death and the conquest of human weakness, while others entreat darker masters, pursue utterly forbidden sciences, or hide baleful xenos or warp-spawned influences at their hearts. Often they espouse the goal of attaining physical immortality for the faithful and will go to unspeakable lengths to obtain their ends.


Page 27
[Space Slip]You push yourself through the edge of the warp, slipping out of reality for a brief instant and reappearing in a different nearby location.
...

...from his starting location in a direction of his choice without regards to any intervening matter. However, he may not bypass warded barriers, void shields, Geller Fields, or the like.
Basically like a teleporter.. which maybe gives us an idea of how it works. Its a psychic power. Although I prefer gates of infinity (like in salamander)



Page 28
You You remove yourself briefly from the normal flow of space and time, flickering briefly out of existence like a failing holo-lantern slide. You immediately disappear…and return to exactly the same spot..
Time manipulation. Sort of like a stasis field I guess, although you're actually gone from space/time as it is known.



Page 31
The Temple Tendency is the vengeful remains of a cult of the Emperor’s divinity that once held sway over the entire Imperium. The Temple Tendency does not have truck with aliens or worship infernal powers; it is composed of the faithful devoted of the Emperor, who claim to follow the heritage of those who first declared the Emperor as a god.

Once their faith was the faith of all the Imperium. Their armies and ships were as numerous as the stars, their power all but unrivalled, and below the Golden Throne none was mightier. This might was long ago lost in the cataclysm known to Imperial history as the Age of Apostasy....
..

At the core of the Temple Tendency lies the absolute belief by its members that they are the true and pure worshipers of the God-Emperor of Mankind. Furthermore, they are convinced the Ecclesiarchy is a heresy of the highest order that has usurped the faithful and damned the souls of countless billions by perpetuating a faith that is a tainted lie. This belief, warped and poisoned by millennia, informs all they do in what they regard as the battle for the Emperor’s soul. To the Tendency, the Ecclesiarchy is a heresy and all who are part of it should be put to the flame.
...
Assassination, misdirection, planting false evidence, re-building identities, and even provoking atrocities and open warfare to distract those who might discover the Tendency are all tactics employed by it.
..

The Temple Tendency’s central aim is to return the control of political and military might to the hands of the pure and the true. Such a grand goal could only be truly achieved by the overthrowing of the Imperium as it currently exists.
This probably represents the remains of the pre-Vandire/age of Apostasy Imperial Cult, which grew out of the Lectito Divinatus. And a rather sort of extreme political infighting in the Imperium (and the Ecclesiarchy). This is probably the remnants of the organization that Vandire co-opted which is why it wetn undeground.



Page 33
At the last, it took the forces of the Mechanicus, Astartes, and the rise of one of the greatest saints ever known to bring down Vandire. The man who broke Vandire’s power and later became Ecclesiarch, reformer of law, and after death was declared foremost among Imperial saints was Sebastian Thor.

He was imbued with great charisma and vision but was also supremely humble and, if the current creed is to be believed, performed miracles by the God-Emperor’s grace.
...
Usurper and corrupt though he may have been, Goge Vandire was the last Ecclesiarch of the Temple of the Saviour Emperor. With his end also came the end of the Temple’s dominance of faith in the Imperium.
So to summarize the Temple TEndency was linked with the rise of the corrupt and uber-powerful Ecclesiarchy that lead to the Age of Apostasy and Reign of Blood under Vandire. And they want to return to those days. Also, Thor was a possible avatar/champion of the Emperor, given his charisma and supposed miracles.



Page 34
Though the old ways of the Temple of the Saviour Emperor were not completely supplanted, the excesses of power and wealth, untempered by sacrifice and humbleness, were the subject of the most brutal change. So it was that the Reformation brought the end of the military might of the Ministorum fleets and the Frateris Templar.
In theory, and publicly at least. In truth it just forced the Ecclesiarchy to more subtle and covert means of maintaining its economic and military power. And I wouldn't say that it has become poor, exactly.



Page 35
Each chantry is guarded by cloisters of mute Chantry Guards, a long distant echo of the lost elite of the Frateris Templars. These devoted warriors have the finest muscle grafting, weapons, and training lavished on them....
Chantries are the temples of the Tendency. Note the implied variable levels of "muscle grafting."



Page 36
The Temple Tendency is also hampered somewhat in that it must always operate under a paradox that further complicates matters—while it hates and despises the Imperium as it is currently manifested, it cannot afford to see it fall to outside forces, for that too would be a betrayal of the Emperor. The Tendency is as firm in its hatred of the witch, the alien, and the tainted as the most hardline Puritan and its faithful act accordingly.
Sounds alot like the Soul Drinkers. Of course in Calixis, they make extensive use of assassins to assassinate Ecclesiarchs.



Page 38

Encased in gilded plate and implanted with synthetic muscle grafts, these warrior-fanatics are a distant echo of the now forbidden Frateris Templars that served as the cult’s vast army during
Vandire’s reign.
Chantry Guard, again.



Page 39
The Chantry Guard operate under a vow of silence enforced by the voluntary removal of their vocal cords. They understand spoken language perfectly and communicate in an adapted form of battle sign language (including vox tap) that goes back to the earliest days of the Imperium.
They are equipped with a mono weapon or power blade or shock maul, and a bolt pistol, along with 3 clips, a photo-visor, a micro-bead vox, and a respirator. They wear high quality storm trooper grade carapace (with enclosed helm.) They are also totally silent, a throwback ot the old Sisters of silence.



Page 39
Arco-flagellants are heretics who have been implanted with brutal weaponry and drug injectors and boosted by muscle grafts so that they become terrifying cyborg berserkers who can be unleashed on those who have fallen in the sight of the Emperor. The sentence of arco-flagellation is reserved for the worst of sinners and heretics.

The condemned are mentally and physically transformed into engines of destruction, kept in check by a pacifier helm. With a word, the implanted aggression inhibitors and stream of sacred chanting from the pacifier helm shuts down. Then, huge quantities of combat drugs, muscle stimulators, and pain suppressors are dumped into the arco-flagellant’s body, instantly turning it into a superhuman blur of taut muscle and thrashing weapons.

Arco-flagellants are created and controlled by the Ecclesiarchy, though thanks to the Temple Tendency’s infiltrations, the cult has gained the use of a number of these once-human weapons.
Arco-flagellants have an internal micro bead to recieve/relay instructions. they never seem to have ranged weapons of any kind though.



Page 40
By nature, the Logicians are a so-called “progressive” cult. They favour the advancement of mankind through progress and the acquisition of technology, believing that they should cast off the oppression of the Ministorum, overthrow the High Lords of Terra, and put an end to the Adeptus Mechanicus’ stranglehold on scientific and technical lore. Ultimately, the Logicians aim to bring about a return to the mythic power of the Dark Age of Technology and the enthronement of humanity as the omnipotent and indeed single surviving sentient race in the galaxy.
...

Finding adherents through a secret network of ruthless mercantile interests and power-hungry nobles...
Logicians. Sounds all well and good, but they seem to favor rampant technological and scientific advancement at any cost, and without any morality or standards (which basically goes back to the DAoT again..). Even without the fuckery the warp can inflict on such, this would be a horrible death sentence for a society. Especially with the mercantile/economic and avaricious angles already built in. Although they are as xenophobic as any other part of the Imperium.

Sufficed to say, noone in the current power structure would put kindly to their aims, so they aren't well liked even by the tolerated "progressive" elements of the respective organizations.



Page 41
The book itself promulgates the dangerous philosophy of progress, that the advancement of technology and science should be immediately pursued at all cost and regardless of its source for the ultimate “benefit” of humanity and the restoration of the lost “Golden Age” of mankind.
...
To this end, the work posits the destruction of the Cult Mechanicus and the overthrow of the “stifling grip” of Imperial authority and an end to what the book refers to as the Ecclesiarchy’s “tyranny of lies” concerning the Emperor and the Imperial Creed. Instead, the “logical course” for the restoration of order and a rebirth of humanity’s destiny among the stars is that power be placed in the hands of a new absolutist oligarchy of “forward thinkers” and those “fitted by vision and superiority” to rule—namely the Logicians themselves.

..

The work supports this dangerous creed with numerous worthy sounding and elaborate justifications for any needed enormity of slaughter or sacrifice to gain the ends it glorifies, regardless of the cost in human life or freedom
Like I said. The ends justify the means for this faction about as much as it does for any in the Imperium you could name.



Page 43
Weapons are the foremost goal and desire of many tech-heretics, whether it’s the discovery
or theft of heavily restricted designs—such as atomics or the dread life-eater virus used as a tool of Exterminatus, the acquisition of sophisticated relics like the secrets to creating the induction coils used in plasma weapons...
Heavily restricted technologies.. also implied atomics are used for exterminatus. (or some kind of 'atomics')



Page 43
A Gholam is an artificial construct made primarily of flesh and synthetic tissue by the arts of a gene-sculptor. Although a widespread technology within the Adeptus Mechanicus, many branches of this lore are considered heretical and forbidden. These, in particular, include so-called “Murder Gholams”—horrific organic fabrications solely intended for violence, and homonculites—bio-forms fashioned from harvested human organs, alchemical serums, and vat-grown tissue in the shape
of a living thing with no natural origin. Rarer creations include “Chimerics”—strange amalgam creatures that combine many sources of DNA to form twisted monstrosities with utterly unpredictable results, forced psychic mutation, and unspeakable “slaver parasites”—artificial organic grafts that subvert the will and the bodily functions of those unfortunates they are inflicted upon.
Rather extreme ends of the servitor/Machine spirit tech tree, methinks.



Page 44
An artificial mind (rather than a simple cogitator) created from forbidden technologies, tradition holds that such unholy constructs are inherently evil and a perverted abomination in the sight of Omnissiah.

Mechanicus doctrine states that the machine spirit of a Silica Animus is a twisted mockery of the soul of man, treacherous and insane. Ancient texts tell apocryphal stories, shrouded in metaphor, of such murderous and powerful creations during the Dark Age, and the legions of iron men that served them, blaming them in part for many of the terrible wars that laid humanity low in that lost time.
Origins of the supposed hating of machine AIs. Except that we know from some sources that they do use pure machine AI types, rather than a bastardized organic/machine type. Unelss the "artificial" ones use artifiically duplicated organics (synthflesh or something.) Titans certianly seem to, as do some form of grapplehawk/CyberMastiff.



Page 44
Perhaps the darkest and most arcane of all sciences is the technology created to manipulate the energies of the warp or psychic force. A necessary evil for the Imperium and a cornerstone of its existence, it is a dangerous and volatile field of study.

At the outer regions of the accepted uses and patterns of this tech lie terrible devices and desires, and the melding of daemonic spirits with machinery and the channelling of the raw power of the empyrean through technology has long been a thing forbidden by the Mechanicus.
The danges of warp technology, and probably why it is so restricted. Think Mechanicum.



Page 44
...the Proteus Protocol is an ancient and heretical technology for transferring not only the engramatic knowledge and memory of an organic brain, but also the personality and will, granting in effect complete mental and spiritual immortality in an artificial physical form.
In the game this was depicted as a "myth" that apparently is something the Logiciians like (in addition to warp tech and artificial AIs). Except that now with the 5th edition codex we have biotransference, so it probably is a reference to this.

What's interesting is that the end result of the Proteus stuff is basically the adMech idea. Flesh is weak after all, so they want to all become Necrons. (which, given the void dragon being the Dragon of Mars in all probability, makes a sense.)



Page 45
In structure, the Ashen Tear appears much like an Imperial Death Cult, somewhat an imitation of the great Officio Assassinorum itself. Its killers are selected from a young age and put through gruelling physical and psychological conditioning, harsh enough that few are likely survive to attain their majority.

As fitting the Logicians’ doctrines, those that graduate to active service are further augmented with numerous discreet implanted cybernetic and alchemical systems to boost their abilities, making them extraordinarily dangerous combatants and highly adept stealth killers.
Implied process of Assassin creation. i dont remember specifics beyond 1st edition or so but that seems right. Of course lots of organizations seem to create assassins this way (eg AdMech assassins)



Page 46
The cluster was dominated by the scavenging Meritech clans, void-born families who maintained ramshackle caravan fleets that plied the space between the sectors, mining, trading, salvaging...

...

Over the years the clans grew stronger and began to monopolise much of the border trade between the two sectors, and the size and sophistication of their fleets grew to be a serious concern to the local authorities.
A dozen or so worlds between two sectors, the routes of which I am guessing are raided by these clans.



Page 46
All but one frigate was destroyed by clan warships...
...

Their vessels were small, but their advanced jamming systems and compact yet powerful weaponry made them more than a match for their Imperial Navy counterparts. In addition, their boarding parties were made up of heavily cyber-augmented shock troopers that smashed through the Imperial opposition with ease.
meritech capabilities. Note the jamming systems. Implies (possibly) Imperial naval ships have jamming systems. (WE do learn this is possible in various sources, including the subsequent rogue trader RPG.)



Page 47
...but a powerful mutagenic virus was unleashed. Many of those that came into contact with it quickly died, their bodies twisting and boiling in biological meltdown as the viral agent ran unchecked within them, but a small percentage were transformed into insane hybrid things....
Sounds like Meritech devised their own version of Life Eater.



Page 48
Used to conduct covert murder and dispose of test subjects, this easily concealed palm unit uses a focused electromagnetic field designed specifically to destroy the delicate neural
synapses in a living brain. The unit must be held within a few centimetres of the skull..
Cerebral annihilator. Reminds me of the death ray ring from Lensman that destroyed specific parts of the brain.




Page 48
These highly advanced suspensor systems are no larger or encumbering than a webbing belt. They allow their operators to move with blinding speed and defy gravity, leaping, climbing, and bounding with unnatural ease and facility. The materials and technological lore used to construct such harnesses are extremely rare, and their use is restricted to the finest assassins of the Ashen Tear and other senior killers employed by the cult.
Or they may just be borrowed/stolen from Eldar Harlequins, since I recall them having something exactly like this.



Page 48
When breaching a servitor or similar mechanism’s control system, the penetrating barbs release a cascading pulse of electromagnetic force and poisonous machine sprits that can overload and burn out the imprinted command functions and drive such a machine into an uncontrolled murderous rage.
Berserker Thorn, some sort of dart/projectile weapon that is part EMP and part hacking device.



Page 49
For their most secret intrigues and most dangerous covert infiltrations, the Logicians employ covert agents who have been specifically psycho-conditioned, chemically enhanced, and mind
wiped of everything but their loyalty, their mission, and what their masters wish them to know.
...

...as aside from the Holy Ordos itself and the higher powers of the militant Adepta, few within the Imperium have the skill or resources to create such exquisitely empty-minded living tools.
Something like Slate Agents or those mindwiped agents mentioned in the Inquisitor's Hand book. Apparently the fact the Logicians can make them makes the Inquisition suspicious - probably implying someone in one of those factions is lending aid to the cult.



Page 52
...the Pale Throng must rise up and smash the Imperium’s rule by any means necessary. This deeper motivation is based in a belief in the superiority of the mutant.

The cult’s higher circles believe that the future of humanity is as a psychic race.
They basically believe that mutation (I gather this means physical as well as psychic) is an indicator of what humanity is evolving to become. It's interesting in the sense that it echoes what the Emperor is supposed to be doing (At least shepherding in a psychic race).. yet at the same time we know that Chaos is prone to deliberately mutating and twisting humans in unnatural ways, so they are both right and wrong.



Page 55
Within weeks, a hive world of billions spun out of the Imperium’s control and saw millions dead. A full scale counter-insurgency operation was launched by forces drawn from across the sector
The Tranch war. Inquisitior's Handbook mentions the place as being a minor hive world, which gives you an diea of the size of such a place. The counter-insurgency was mentioned to comprise a quarter million troops.



Page 57
In the aftermath of the Tranch War, petty revolts and unrest sprang up on scores of worlds in
the Adrantian and Malfian sub-sectors...
'scores' of worlds in two subsectors. Implying perhaps hundreds of worlds in the Calixis sector (which is what the map shows, IIRC. Too lazy to check numbers)



Page 57
On Sepheris Secundus, the name of the Dionides Mine was expunged from records following a rising of the Pale Throng so powerful that, despite the damage it would do to the planet’s production, the mine was collapsed by atomic charges.
I guess they use atomic charges for mining despite atomics being something of a 'lost' tech by Rogue Trader. Of course as I noted with fusion, 'atomic' tends to be of different kinds of weapons...



Page 58
The existence of “accepted” mutant populations (where the direct touch of the warp is not evident) has always been a two-edged sword for the Imperium’s authorities.
..

While Imperial Law and the Ministorum Creed protects the Imperial citizen from the worst privations of oppression on most worlds, those not classed as fully human enjoy no such defence from brutality and exploitation by those in power. The situation is worsened because most “normal” Imperial citizens fear the mutant...
Again we see distinctions drawn between mutant 'classes'. They're not exactly friendly to those not perceived as true human, but not eveyone seeks to destroy all mutants either (only the really zealous fanatics do. The rest just look down on them or exploit them economically or militarily.)

Another interesting thing is that abhumans and mutants are "not fully human" - given how often its emphasized mutation is growing amongst humanity, and how you define "mutants"... there could be a sizable portion of the population who doesn't figure into population numbers. Does this mean mutants outnumber humanity? Not neccesarily, but its an interesting possibility as far as census and population stuff goes (and potentially conflicting numbers.)

Also it seems that Imperial secular and religious laws 'protect' citizens. What sort of mileage they get out of this (and who qualifies as a citizen, and how useful it is as 'protection') is up for debate, but it is interesting nonetheless.



Page 60
Twist hulks are a catch-all term for the largest and most brutally powerful mutants among a sub or abhuman labour caste. Often bulking near an ogryn’s build, their ferocity is usually such that often even their fellow mutants will keep them chained and bound between their labours, or shun them and drive them into the wastes if they prove too dangerous..
Some mutatns are Ogryn like, but not as mentally stable. Note "subhuman" as well as "abhuman" designation. Whether subhuman is "actual" non-warp mutants or not is upf or debate. Sounds pretty dehumanized though.



Page 62
The [Sarcosan Wave] generator releases a strange bio-aetheric radiation waveform that reacts with dead flesh, saturating it and filling it with unnatural life.

The energy alone is enough to bring corpses back to spasmodic and uncontrolled life. However, if the energy wave’s effect is amplified via a special implant unit (which may be attached to almost any reasonably intact corpse), its power increases tenfold, animating, sustaining, and controlling the cadaver. The wave energy is invisible to normal sight, but its source may be perceived by human ears as an eerie discordant moan, which gives the generator unit its other name—the Anima Chorus.
EG Zombie Creating technology.



Page 62
Indeed, for the rich and the powerful, juvenat treatments can extend the natural human life span by centuries, while the arts of the Adeptus Mechanicus can preserve the body (or at least its consciousness) for far longer than that.
Thousands of years depending on some sources.. but "centuries' seems to be the limit for humans.



Page 62-63
Such dark arts [raising the dead] and sciences by which such a perversion of the natural order can be accomplished have been forbidden, it is believed, since long before the Great Crusade.

...

Most commonly the Anima Mori manifests itself in the creation of reanimate creatures fabricated from the dead and brought forth to unnatural life as a creature known as a corpse-thrall or carrionate. The distinction between a servitor and a corpse-thrall can be a fine one, and easily lost to the layman. Servitors, which use recycled living tissue or even vat grown synthesised tissue, are a cornerstone of Imperial technology, and it is also the case that preserved organic components, such as bone, are used in servitor construction (as with the ubiquitous servo-skull).

Anima Mori, however, goes a considerable step further. It seeks to actively reanimate dead and even necrotic tissue to create an unliving servitor beyond the frailty of flesh and, in theory, create an effectively immortal living machine. Numerous forms of Anima Mori are known, some engineered from exotic viruses such as the Lazarus Triox-Cell which has plagued the Segmentum Solar for millennia, others utilizing ancient human technology such as the infamous and utterly forbidden archeaotech of the Sarcos-waveform energy field.
A supposed 'distinction' between servitors and zombies. Servitors are basically either mindwiped cyborgs, or technologically enhanced meat droids - the organic components are little different from the mechanical ones as far as the servitor is concerned, and the thing has no real life or sentience per se, and its animating force is purely technological. Whereas these zombies are animated through magic crap masqerading as technology.



Page 63
The team’s sanctioned psyker attested that Mather’s mind was a dead void and his soul a “cold fathomless darkness,” but unlike some warp-animated carrionate or rotting plague husk, it was “still possessed of faculty, intelligence, and purpose.”
I guess this is distinguishing a difference between regular plague/chaos zombies and the ones created by The SArcosan Wave Generator. An intelligent zombie is still a zombie though.



Page 65
Risen created with a Sarcosan implant gain the Regeneration trait when they are within the effect radius of an Anima Chorus. The effect radius of an Anima Chorus ranges from a hundred metres (for a portable unit) to several kilometres (for a large reactor-powered installation). Such Risen also possess a receptor implant—a large spider-like device clamped to their backs or chests. Destroying or ripping out this device with a Called Shot immediately destroys the Risen creature.
...

The Risen created by warp-sorcery are vulnerable to Blessed and Holy weapons...
..

Such Risen must be controlled by their creator in the manner of a daemon..
Properties and such of the warp zombies.



Page 70
...the Ordo Xenos must undertake the dangerous task of investigating and studying alien races with a mind to destroying any that is deemed to be a threat to humanity. It must learn the nature of its inhuman foes, seek out their weaknesses and learn how to counter their strengths.

More than this, it must be ever watchful, not only against what lies in the void beyond, but against other, often more subtle and insidious threats that arise much closer to home. Such threats are often posed by renegade humans, some corrupt, others merely opportunistic. Such individuals are known to trade in alien technology, or seek to hide alien species within the Imperium’s midst—often for the purposes of experimentation, profit, or bloody entertainment.
Purpose and methods of the Ordo Xenos.



Page 70
No complete or even meaningful control can be kept over this vast, open border, and human and alien vessels can pass largely unobserved and unchallenged despite the best efforts of Battlefleet Calixis and the Imperial listening stations.

This dark horizon is crossed regularly by Rogue Traders, the explorator fleets of the Adeptus Mechanicus, and even by smaller independent merchant and prospecting vessels quite legitimately. Where such legal traffic ends and outlaw traffic (such as smugglers, renegades, non-compliants, and pirates) begins is often a blurred line.
The border/frontier worlds of the Imperium have a particular vulnerability to trade/communication with and attack by aliens, which complicates Xenos' tasks. I wouldn't think this is much different inside, given that there are wilderness regions isolating the Imperium (they haven't explored/conquered the whole volume within its borders either), but there could still be a difference in degree for border regions (within and without, so to speak.)

Also travel beyond the 'borders' seems rather common. Which is frankly unsurprising considering the range of the Astronomican must reach out beyond the galaxy (given the position of terra and such)



Page 71
Warp navigation is likewise deceptively difficult across the Abyss. There are few guidance markers, the light of the Astronomicon grows pale, and there are few established warp-routes. The region is also infamous for sudden aetheric squalls that can throw a ship far off course and numerous unpredictable warp-shoals where a vessel can become becalmed and trapped adrift in warp space.
mention of "guidance" markers for warp navigation. Whether these reference astropathic relyas or some other sort of beacon (technological beacons of some kind? Psyker brains?) I dont know.

Also some of the more interesting aspects of "warp weather" following again a seagoing analogy.



Page 71
...the shattered remains of these long destroyed suns contain rare and valuable chemical elements and esoteric substances forged in the violent death of stars worth vast sums to the Imperium’s industry.
Not sure what stuff in 'dead stars' would be interesting to the Imperium but it sure sounds interesting and high tech and such!



Page72
There are always those who through opportunism, avarice, or simple desperation will deal with the alien either for profit or survival’s sake. There is also a market for xenos artefacts, curiosities, lore, science, and even for dangerous xenocreatures amongst the Imperium’s powerful elite. The “Cold Trade,” as it is known in the Calixis Sector, deals with items and commodities such as these, and is mired in a grey area of Imperial law. Although there are numerous objects and artefacts that are outright illegal, there are a great many that are not, in part because the breadth and scale of the galaxy makes it simply impossible to categorise and ban every item, device, or object that may or may not have been made by nonhuman hands.

The waters of legality and control are further muddied by the fact that certain individuals and agencies have had their right to exploit xenos races, conduct commerce outside Imperial space, or profit from alien plunder enshrined in law since the Imperium’s founding. Foremost among these are the Rogue Traders, be they of great and ancient dynasties or the holders of lesser charters. In some cases, they have spent millennia questing beyond the borders of the Imperium. But they are not alone. The explorators of the Adeptus Mechanicus, the Imperial Crusades, and innumerable lesser merchants, renegades, and frontier worlds all have had the potential for contact with the alien and are avenues by which alien plunder and alien devices can make their way onto the worlds and markets of the Imperium’s heartland.
Xenos tech and the Imperium... its not as absolute as the dogma and propoganda make it out to be, which can be good or bad.



Page 74
Shuriken weaponry is one such type—these guns are graceful dealers of death that use sophisticated gravity accelerators to hurl volleys of miniature razor disks to literally slice their victims apart in seconds.

Shuriken weapons use solid core ammunition which Imperial technology cannot replicate.
[/quote][/quote]
Shuriken weapons. Apparently the Imperial tech doenst have psychoplastics (or at least not in any widespread usage or to the degree the Eldar create it.)
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Connor MacLeod
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Re: Dark Heresy analysis/discussion thread [and so it begins

Post by Connor MacLeod »

Part 2




Page 74
Little is known of the reclusive and dangerous race known as the Hrud other than that they dwell only in darkness and possess strange, warp-based technology which, it is said, allows them to walk between worlds and even corrupt the flow of time with their baleful presence. The fusil is one of a scant few Hrud artefacts that occasionally come up for sale and is always in high demand. It is a form of “plasma musket” that uses an unfathomable mechanism to phase a plasma bolt between realspace and the warp, bypassing its target’s defences. Though somewhat unpredictable, the weapon’s unique qualities make it useful for assassins and Inquisitorial agents alike.

Fusils traded on the black market have been crudely modified to accept Imperial plasma cells.
The Hrud.. this and osme of the more recent material (like from Apocalypse) is all we know. The Fusil is a weapon originating in Inquisitor. Apparently it can teleport plasma bolts into the target, much in the same way of the plasma pistol of the David Weber novel The Apocalypse troll. I actually gather its more a "Shokk attack gun" or teleporter style beaming attack (psychoportive weapon, in other words.) why this should be unfathomable is beyond me - its not like alien races haven't miniaturized teleport tech before.

Hrud warships, if they have them, probably can make teleporting weapons as well, and it explains the weapon's use by the imperium.



Page 74
Glass knives maintain their sharpness by continually fracturing tiny shards from their cutting edges, and these splinters are infamous for working their way into wounds, causing agonising injuries.
...
Accurate knowledge of the nomadic Fra’al is strictly prohibited by the Ordo Xenos, and aside from a few scattered stories, mankind remains blissfully ignorant of this merciless, highly psychic
race.
The Fra'al and an example of their weaponry. Despite being unknown, the Fra'al seem willing to trade with the Imperium for whatever reason, and even communicate with them in some fashion that can be recorded (the chapter has a quote from a Fra'al.)



PAge 76
...the Amaranthine Syndicate operates exactly as one might expect of any successful trade cartel. It is made up of a diverse group of private commercial interests that trade between the worlds on the Calixis Sector’s Trailing border and has recently made inroads into the more established areas of the Josian Reach, as well as the northern edge of the Ixaniad Sector. The Syndicate’s membership includes independent free-trader captains and local void born clans, as well as planet-based merchant houses, trade guilds, prospectors, petty nobles, and the like. While these members continue to operate largely independently, the Syndicate acts on their behalf to cement trade agreements, negotiate settlements, and quell discord between its members.

It also works to control markets and prices, massing its power against competition, rivals, or outside threat.
The Amaranthine Syndicate.. apparently represetnative of 'successful' trade cartels and what they encompass and how they act. Basically some sort of middle man or mediator between the different groups, providing a neccessary commodity to the various groups it is connected to, rather than direct conrol. Also, it apparently can span across surrounding sectors, suggesting that (informally) formations larger than sectors but smaller than subsectors can develop (at least for economic purposes.)



Page 77
In terms of structure, the Syndicate follows a simple pyramid layout. The largest, lowest tier of the pyramid is the Syndicate’s production base and markets—local planetbound individuals, such as nobles, guild bosses, traders, prospectors, specialist artisans, and the like. These individuals might be quite powerful locally and control large bodies of men and material; indeed, their own organisations might know nothing of the master’s affiliation to the Syndicate. The middle tier is composed of the Syndicate’s agents and a number of groups with direct Syndicate affiliation. This tier is primarily made up of starship trader captains, their crews, and associated void born clans. However, it also includes a number of mercenary groups and a small dedicated body of scribes, emissaries, and logisters who negotiate for the Syndicate in more formal settings as a legitimate trade body.
Space Amway organized along the cell system. Oh yes, nothing sinister about this. In any case it does show something of the sorts of 'tiers' in a trade cartel/organization on the economic side, so I suppose it is useful.



Page 78
The Slaugth possesses a frighteningly advanced mastery of biomechanical technology and elemental physics that far exceeds human and perhaps even Eldar capabilities, and most mysteriously seem to be able to traverse interstellar distances without recourse to the warp. They grow and augment pseudo-living devices as needed, seamlessly blending flesh and metal to achieve their often horrific ends.
Yet another alien race with non-warp travle and extensive organic/biomech technology.



Page 78
To allow the Slaugth to pass unseen and conceal their terrifying nature, these multi-layered robes and mantles absorb and refract light, and seem to move and twitch of their own accord.
...

The cloaks also allow Slaugth to attempt to hide in plain sight if they remain stationary in an area of gloom or low light conditions. By constraining their bodies and commanding the shrouds to conceal them, the Slaugth can pass for a misshapen human at a distance if they wish.
Some sort of interesting stealth clothing.



Page 78
Disintegrate (New Special Quality): Any victim suffering Critical Damage from this weapon is blasted into a cloud of ash and vapour and is completely destroyed.
Necrotic Sceptre has this. Basically its osme sort of weird, Necron-ish device, which seems to cremate people when it fires. Although since that is a critical hit effect, I'm not sure we can treat it as brute force (and critical hits tend to be pretty over the top anyhow!)



Page 84
Aside from more sedate or spiritually worthy pleasures, the common Imperial citizen, particularly if he lives in the crowded and heavily regulated societies found on most hive worlds, favours his public entertainments in the form of visceral and often violent spectacle. Fighting contests, from simple bare-knuckle brawls and displays of martial skill right up to the rare extreme of prisoners condemned to battle as augmetic gladiators, are all popular in the low hives. Meanwhile, attending duelling schools, sponsoring champions for battle, and hunting dangerous prey are all common pastimes of the elite.

Beast shows and games at the circus or carnivora are somewhat rarer than the more mundane human fighting attractions. However, they are a long-standing tradition on some worlds whose own hazardous life-forms make for suitable opponents, or whose wealth allows such beasts to be imported from afar.
"public" entertainments for the Imperium. We saw one place like this in the first Ravenor novel.

Page 89 - the only interesting thing to me is that the Beast House slavers are equipped with Light carapace breastplates and mesh reinforced leathers, have mono-knives, hunting rifles with custom explosive rounds, and a good-quality cyber eye with Dark Sight and Telescopic sight.



Page 89
Ogryns are abhumans, slow-witted, stoic, and often loyal creatures, whose gigantic frames and ultra-dense muscle tissue and bone structure make them perfectly suited for life in harsh environments on high-gravity worlds. Moreover, Ogryns are genetically stable, and there is some debate as to whether they are mutations at all, or rather the result of bioengineering in ages past. Ogryns, while far from common, are perhaps the most widely accepted and least suspect abhuman species in the Imperium.
Ogryn. What I found interesting about it is that they may be a result of bioengineering rather than mutation. This could actually be said about a great many imperial races (given their variable tolerances for high g) and there is precedence for this (the Barrington J Bayley short story in Let the Galaxy Burn, for example.)

The squats (if they are assumed to exist still) and the Ratlings would probably be similar. I wwould actually argue that bioengineering of various 'human' races was pretty widespread in the past, but this wouldn't rule out other 'abhuman' or warp-inspired mutation either (at least the ones that still leave you mostly human rather than resembling the Toxic Avenger)



Page 89
The Beast House manages these creatures through the implantation of drug injector rigs to stimulate their aggression or render them unconscious when needed and usually replaces their natural chitin-blades with mono-edged implants.
'modifications' to captured animals.



Page 90
Murder Gholams are horrific biological constructs, each crafted from a unique and nightmarish mix of genetically mutilated living human victim, xeno-implants, vat grown tissue, and bio-grafted alien flesh.
Gholams again.



Page 94
...a travelling Administratum scribe detailed to carry out a local census.

..
The scribe recorded the unwholesome sight on his ocular augmetic before fleeing.
I imagine the Adminstratum needs to know how many people in the Imperium (or at least a part of it) if they are to 'properly' assess tithes (or as accurately as they can manage, anyhow.) If nothing else it tells them how many people they can conscript into an army.



Page 96
We proceeded though the rest of the Dream Walker, meeting no one but servitors that performed the functions of a crew.
Ship run mostly by a servitor crew, save for a few command personnel and the captain.



Page 97
All [Halo Devices] share a strange metallic feel, defy analysis by auspexs or scanners, and are nearly imperious to harm. Indeed any force sufficient to breach one will also destroy it...
..

...the devices will indeed grant their possessor what he seeks—youth, vigour, and undying power, but in such a manner only the most deranged would choose. Over time, the devices become part of their possessor’s body and mind, changing him according to alien inclinations and subjugating him to strange thirsts
Yet another example of insidious xenos technology.



Page 99
Rejuvenat treatments, sanguinary cleansing, and other techno-biological rituals can only preserve life so far. Even extreme solutions to extreme age such as full augmetic conversion and life support offer at best a poisoned chalice for those that take them up.
Examples of Imperial life-extension technology.



Page 99
A true Halo Device might change hands in trade once in a hundred years and command prices of tens of millions of Thrones, or things of equal or more specific value such as trade route maps, noble titles, certain dark secrets, and other hugely valuable assets.
An indication fo the value of Halo Devices and its equivalent value to other things (titles, trade information, etc.) This tends to suggest Noble sand Chartist Captains would operate in the "tens of millions" of thrones economic range (needing to possess that much at least to do waht they do, nevermind operating in a sustained manner.) This might give an idea of the economic wealth of the Imperium as a whole (millions, if not billions of chartist traders easily, and probably millions/billions of noble families.)



Page 113
What the Holy Ordos accept as truth is that through the use of certain mimetic formula and esoteric equations and theorem, expressed sometimes as simple verbal and somatic patterns (outwardly at least) or, more complexly through rituals of paradox, murder, and discord, the stuff of the warp can be bled through into reality. Warpcraft can be made to alter and corrupt physical matter, imbue objects with esoteric power, mutate flesh, summon forth entities from the empyrean, and even create deliberate breaches and rifts in the fabric of the universe.
...

As such, the knowledge and abilities of sorcery are often fragmentary and paradoxical, for what one sorcerer may need vials of widow’s tears and burning mercury salts for, another may accomplish with a curious gesture and a mimetic phrase.

Nor is it clear where traditionally understood psychic powers end and sorcery begins.
Alot of words to basically say that Chaos can manifest it self through a myriad of different words/gestures/patterns (and not neccesarily in a consistent pattern) or by certain kinds of actions in certain places or times, which is part of its danger really (because anything knowingly or unknowingly can cause it.) and even sorcerers are not consistent in their methods (nor are astropaths or some psykers.) The only part I'd object on is that psykers are generally "innately" gifted, whereas sorcerers learn their skills (or rather, they gain a conduit to the warp through an extenral source accessed through learning). Psykers can become sorcerers, but sorcerers don't really act as psykers (well they probably could, but their connection would probably be so weak that the effects owuld be trivial unless bolstered in some way - tapping collective belief to perform miracles, for example.)



Page 113
“Chaos ritual” is a catch-all term that covers the diverse weird rites, occult formula, and strange ceremonies by which the warp can be called upon to alter reality or its denizens summoned forth to erupt into the physical universe.
..

Such a ritual acts like a flare unleashed into the endless dark tides of the warp beyond in order to attract the attention of daemons and ease their passage through the veil or perhaps is used to create a specifically desired buckling of physical laws and a release of occult energies that can be controlled and channelled by the ritual’s conductor for his own ends.
'sorcery rituals' such as it is.



Page 116
Sorcery, viewed in an objective and abstract way, can be seen as the application of warpcraft, occult formulae, and the exercise of will in order to achieve immediate physical and mental effects much like those of psychic abilities. But unlike the usual psyker’s disciplines, all that is required to perform such baleful miracles is an understanding of the secret and sanity-twisting knowledge of how to do so and the conviction and stomach to put such knowledge into practice.

This malign and erratic sphere of human knowledge is ultimately based on the power of the daemon, either through channelling the powers of warp entities directly (or accidentally) or using the warp to imbue the summoner with psychic power. Some sorcerers claim their powers are a gift of their gods, but many are apt to delude themselves that they practice what is simply a little understood art or science—perilous, yes, but unjustly maligned. Regardless, sorcery is playing with fire, as the warp is a fickle, uncertain, and utterly dangerous thing with its own inertia and its own diabolical intent.

As a result, “true sorcerers” of great power (individuals who began their quest for esoteric power with no innate psychic ability, but who owe their dark arts purely to forbidden learning and pacts with the horrors beyond), are rare indeed, even among malefic cults and the servants of the Ruinous Powers.
Which is pretty much where I derived my early distinction between psykers and sorcerers. Basically makes alot of sense to me, nor do I think the classification restrict itself just to chaos powers or daemons.. the Imperial versions (or xenos ones) would follow this pattern too, although they would think of them in different terms (EG they have saints instead of daemons, for example.)



Page 118
Certain antithetical forces and energies, such as a starship’s Gellar Field, a pentagramatic ward, or some sorcerous attacks can have a powerful antithetical effect on creatures wholly or in part comprised of matter drawn from the warp, unravelling and disrupting them on a fundamental level. This destructive effect is called Malediction.
Basically what anti-daemon powers/attacks are.



Page 119
The warp can taint unliving matter just as readily as flesh, with a wide range of disturbing results.
Covering artifacts like daemon swords and the like. EG inorganic conduits or foci for warp powers.



PAge 120
By use of certain occult rituals, holy symbols, and even non-Euclidian mathematical formula, wards can be inscribed on physical objects or areas to bar or constrain the presence of warp entities. The secrets and knowledge needed to create such wards are considered proscribed and dangerous, and aside from cultists and magi, they are the sole purview of the Ordo Malleus. The reason for this ban is simple—such wards can be easily altered to help a sorcerer or witch control and enslave rather than simply deny the daemon.
Wards and their risks. Non power, non-daemon, non force weapons can have wards or sacred words or similar stuff inscribed on weapons to make them 'blessed' against warp powers (much as Eisenhorn did with Barbarisater). We've seen similar effects with having priests (or Techpriests) bless weapons (even ranged ones) to inflict damage. Basically, it suggests that any sort of verbal, tactile or symbolic focus could draw upon "belief" to manifest a "blessing" on a weapon. A prayer-etched trooper's knife, for example. It probably wouldn't be as effetive as a pentagrammic blade like Eisenhorn made, but it could still have some effect.



Page 120
The vast majority of daemon weapons are variations of more commonplace or archaic melee arms, although guns and more esoteric weapons are not unknown but are far, far rarer
Daemon weapons are more destrucitve, tougher to destroy and have an intelligence of their own that makest hem hard to wield. They also can vary in type, form, and abilities, but all are dangerous (obviously, since its got a freakign daemon in it.)



Page 128
rather than risk an untried or unperfected ritual [making daemonhosts], many summoners attempt to master their craft by binding far lesser and more easily controlled entities first, condemning the soul and flesh of some unfortunate victim or even animal to become the corrupt vessel of the warp. This process creates a form of lesser daemonhost slaved to the summoner’s will, a being known in some proscribed texts as a Dybuk—literally “a vessel of the unclean.”
A lesser sort of daemonhosts I guess.. the difference being the kind/type of Daemon bound.



Page 133
Ateanism is in essence a terrible consequence of curiosity in a universe where small-mindedness is a virtue for a reason.

Considering that it sat least (theoretically) possible for any action/thought/words to carry some warp based consequnece in them, and it is not easy to predict or or why such occur (combinations of time/place/people/actions/etc.) it is perhaps small wonder the Imperium fears curiosity or knowledge. Of course there's also a sense of the absurd in this, since it is possible for this stuff to occur even amongst the ignorant. Therein lies teh catch.



Page 133
...Ateanos came to the conclusion that a complex but common property underpinned all great art, thought, and human expression.
...
....exploring obscure areas of knowledge and diverse disciplines, he was spurred on by glimpsed snatches of his glorious goal.

..

The product of his long labour was a strange formula written in symbols almost lost to human understanding. It was his key to the magnificence of things created by art and contemplation, for he was sure that the strange formulae would reveal the hidden property behind all truth and beauty.
...
...the world changed around and within Julius Ateanos. A feeling of infinite doors of possibility opened to him, smothering his mind, and his being ran with an understanding of the untapped beauty of all things.
..
...even as he reached this peak of rapture he felt the lie to his bliss and the cold greasy feeling of touching something monstrous and mocking.
...
Ateanos records his final experiences in his journal in a crazed, shaking hand, writing at the last that something was coming for his soul.
I think it stands pretty self-explanatory as an idea of how chaos can be sneaky and random and still kind of inevitable. It's not guaranteed this would always happen, or would repeat itself, but the sheer possibility of things like this happening is simply risk enough, and noone can ever know for sure about it, or anything like it. such is chaos.



Page 135
A practitioner of Ateanism is chiefly concerned with the application of the Eris Transform to works of art and intellect, such as a work of literature or music. To have any use, however, the would-be Ateanist also requires the connected methodology—a cipher which is made up of a mass of strange translation tables as well as geometrical and occult diagrams of equivalence.
...
Almost all Ateanists are ignorant of the daemonic influence they open themselves to by their acts, as if some external force was preventing those involved from discovering the truth (which may, in fact, be the case).
In a way its sort of like the Enuncia stuff from the Ravenor novels, only more insidious and beyond just words. You have these idiots working to replicate Ateanos' work

It is also mentioned that those who succeed end up becoming addicted to repeating the process... which probably only makes the situation worse (eroding the barriers between the warp and realspace perhaps, or making it liklier that the person becomes possessed. This all comes across as a good way to create an unintended summoning or just a gateway into the immaterium. The addiction and "defenses" shielding the individual mentioned above probably is some entity acting throught he work or the worker.)

This haphazard, decentralized form of Chaos activity is not very precise nor rapid as a form of summoning, but its very nature also makes it hard for the Imperium to combat - probability alone guarantees the process owuld succeed, sooner or later.



Page 145
The Vile Savants are a warp-spawned disease made flesh....
...
It said that in the distant past a great hospital ship was sent to tend the outbreaks of sickness and plague occurring as a result of the constant wars around the Eye of Terror.
...

...it secretly carried another deadly cargo, an arsenal of dreadful weapons—biological agents, necrotic poisons, and alien fevers...

...

...the powers of the warp shattered the protective stasis of the deathly vault and sank into the viral samples aboard, filling them with unholy life and consciousness.
...

...a daemon virus possessed them [Medical personnel] and made them its own flesh.
They mention at least a thousand medical personnel, perhaps thousands of others. We've seen Daemon viruses in False Gods and Soul drinkers and (I think) other sources.



Page 146
The Vile Savants are daemonic entities who require no scheming mortal agents.
..

...the Vile Savants are literally a warp spawned contagion. They spread and multiply through the flesh of reality just as mortal viruses spread from organ to organ, choking its host with sickness until it fails and collapses.
..

The Ordo Malleus believes that this most unholy contagion is the design and will of the Ruinous Power called the Lord of Decay, known to some as Nurgle, Father of Plagues and Bringer of Despair. As warp entities, they serve to embody several types of daemonic contagions that are categorised by the Ordo Malleus as the Fydae Strain (named after the area of the Calixis Sector where they were first encountered). The Savants themselves are little more than murderous vessels, avatars of these hell-sent plagues. Each stage of a Fydae outbreak cycle escalates the amount of death and horror until it has reached such a weight of destruction that the barriers between real space and the warp can be breached, the dead walk....
More on the intelligent demon plagues.



Page 146
Outbreaks of various strains of zombie plague or incidents where the dead have been known to rise as a result of a warp-spawned rift, fell-technology, or necromantic witchery have been known to the Imperium for millennia but are thankfully comparably rare. In recent decades, however, the sectors and worlds of the Segmentum Obscurus have seen a marked upturn in such incidents linked to disease cults and the ancient enemy.
...
Animated at the behest of fell sorcery or creations of the darkest of the psyker’s arts, such creatures can make for powerful and loyal servants. Forbidden science can also bring a twitching carcass to a semblance of hungry life.
Zombie threats. Even worse, it mentions they can be made into toxic zombie threats.



Page 147
...the Ordo Malleus believes it may be some deep and dark lesion within a person’s spirit calls out to the contagion and it responds to that call. If true, it would be a dark and macabre despair of such singular depth and malice that it resonates in the warp and calls the disease like a moth to a flame.
...

As healthy as the person seems, his soul is now lost and he has become a fever that walks and a vessel for unholy disaster in the shape of the Fydae Strain. Utterly infectious and yet outwardly healthy, he ignorantly goes about his life, not knowing that the contagion inside him is tainting all he comes in contact with. Thus, the carrier spreads the contagion with a thoroughness that could never be achieved by obviously sick individuals.

...

Unlike mundane diseases, the contagion spread by Subject Zero can take weeks or hours to
claim its first lives, dependant on its fickle daemonic nature. It is as if the disease itself is patient and willing to wait to spread to as much of the populace of a locale as possible before it begins the next fatal stage of its cycle. However, if tempted by a particularly choice group of victims (such as medicae personnel) or the threat of discovery, it will suddenly erupt with full force. Its hunger to kill may drive it to full outbreak sooner rather than later as the daemon will not be denied its feast.
Yet more zombie plague outbreak.



Page 148
Dauntless class cruiser The Fifth Hammer of Drusus dispatches boarding parties of armsmen in sealed combat armour.....
Armsmen packing sealed combat armour.



Page 148
Aetheric scans indicate severe and dangerous weakening of warp/real space boundaries in the area
Aetheric (warp) sensors.. probably pertaining to and related to all the psychic-type sensors the Imperium demonstrates from time to time.



Page 149
In this stage, the disease does not simply attack the bodies of the infected but moves to overwhelm the few threads that keep humanity together in the plague’s aftermath or may contest its decaying dominion. Rising from their graves, the plague dead walk in search of the living, the daemonic plague driving their corpses like the many cells of a single vile organism.
The plague acts as a controlling and coordinating element for the zombies, not unlike the way the Hive Mind controls its component elements in an invasion.



Page 149
At the centre of the outbreak, in a silent, dark place bathed in death and despair, reality falls apart to the buzzing of flies. The Vile Savants step through into reality, and in their wake come the daemons of the Lord of Decay.

The number of Vile Savants that appear is dependant on the extent of the contagion’s spread. If a great city is consumed by the contagion and the walking dead numbers are legion, dozens of Vile Savants may come, while the death throes of a small settlement may bring a single savant to perform its final rites. As manifestations of the contagion itself, the Vile Savants can command the throng of walking dead, wield diseased powers of the warp, and consume life like a hungry cloud of locusts.
The end result of the Daemon plague outbreak. They're mentioned as keeping some people alive as future test subjects to work diseases upon.



Page 150
A plague swarm is a daemonic force of mindless destruction that materialises in the corporeal universe as a rippling mass of locusts, beetles, flies, or other such creatures twisted into utterly horrific form and redolent with rot and decay. These hellish swarms move as one implacable and unholy mass, stripping flesh from victims as they pass, tainting and destroying everything they touch.
Yet another form of plague.



Page 153
The cult possesses an insane certainty in the rightness of its cause and is more than willing to make sacrifices in the pursuit of its goals. The cult members are able to maintain a veil of secrecy through their power to change flesh, tamper with minds, and even warp space to their desire. By these means, the cult hides itself from outside eyes and avoids direct confrontation with the Imperial authorities (unless it should wish it).
...

These false fronts serve to conceal the most foully changed of the cult’s numbers and allows it to select its victims from those unfortunate enough to stumble across one of its lesser "performances.” Operating in accordance with an unfathomable plan and timetable of its own twisted devising, the cult reaches out and draws particular victims to it, manipulating minds and perhaps even the flow of fate itself to draw them in.
..

Such is the duplicity and labyrinthine skill of the Menagerie that often no one connects the diverse victims to having attended a given performance of a play or having visited a carnival where they became separated from friends for a time. Even someone collapsing drunk or drugged in a certain location, waking days later with no recall of what befell them in between, is ignored. Each act of inflicted madness is but one part of a grander design reaching out across time and space to an unknown but doubtless malign conclusion. However, whether they work to achieve some dark end or prevent one, none save perhaps the Revelators know.
Capabilities of the cult known as the Menagerie. Overall they sound very much like Tzeentchian cult.



Page 155
(..perhaps the one many members of the Holy Ordos find most troubling) is that it [Menagerie] actively seeks out, consumes, or simply destroys other malefic cults. This phenomenon is not unprecedented, as the disciples of dark gods rarely have anything but contempt for one another unless forced together by a stronger power. In fact, many dark factions are in a perpetual war amongst themselves.
Commentary on the fact Chaos wars on itself. Easily or rapidly doing so, on a large scale, is generally an indicator of a significant threat, however.



Page 156-157
..the “favoured” remember nothing of what has happened to them at the Menagerie’s less than tender mercies, until some pre-set time, condition, or triggering signal occurs.

When this happens, the now dead-eyed victim carries out whatever task the Menagerie has in mind for him, be it strange, trivial, or murderous. After his task is complete, he is often discarded, collapsing to a gibbering, mindless shell or even returned to “normal” again with no memory of what he has done. Of course, even in such a rare occurrence, this individual eventually falls to madness as the echoes of his unremembered deeds haunt his thoughts and dreams.
More on the Menagerie's use of the Favoured as pawns and tools.



Page 157
Daemonic forces of raw Chaos unleashed, these strange entities are endlessly whirling, shifting shapes of blinding light, alive with surging energy, beyond the human eye to fathom, as they roll, scream, and whine in a thousand dissonant voices maddening to the senses. The “Colours,” as the cult knows them, are terrifying things; reality is twisted and broken as they pass, and the mere sight of them is enough shatter the sanity of onlookers.
Warp Spectres, as they are called. used only against other cults or powerful enemies.



Page 160
It is the business of whole divisions of Ordos savants and adepts to collect and shift data. They consider and collate reports on everything from the political manoeuvrings of the great houses on Malfi and the price of the season’s grain from Regulus, to scattered reports of strange phenomena, bizarre murders, lost or overdue vessels in the warp, and countless other factors. It is from the study and assessment of such data that many Inquisitorial investigations first originate, looking into either specific incidents which display signs of special note or evidence of some troubling pattern that deserves more direct attention.

Approximately 11 years ago, a pattern began to emerge concerning numbers of previously unconnected and often seemingly motiveless serial murders, spree killings, and massacres on dozens of worlds. Commonalities of victim, the details of the suspected perpetrator, the method of murder, and often the simple savagery of the killings themselves were striking. In many cases, the murders sowed fear and terror in areas usually all but untouched by such horrors, and the killers (or suspected killers) had often led blameless, uneventful pasts before their murders began. Most telling was that on investigation, the killers often evidenced a period of disappearance or “dead time” in the record of their whereabouts before the killings started. Rarely were the killers in these cases apprehended and never were they caught alive. Most, after a protracted bout of killing, would simply seem to disappear without a trace, leaving authorities baffled
and a bloody legend in their wake.

Some within the Inquisition saw the pattern as too defuse, too spurious. They suspected it to be a “false-positive,” a phantom thrown up by the idiosyncrasies of the lexmechanics’ cogitator engines.
Inquisitorial collection of and processing of data across an entire sector, analysis for certain patterns or kinds of behaviour or other indications of dangerous or heretical activity. Says something about their information gathering and processing abilities.



Page 161
Though the Ruinous Power known as Khorne, the Blood God, is primarily considered to be a deity of battle and rage, some also see the Skull Lord as a patron and embodiment of violent death and murder in all of its forms—from the spilling of blood to the screams of the dying.
..
The Murder Room could be a front for such a cult, or perhaps a true phenomenon summoned by them by the very act of ritual murder itself. It could be an altar of blood, half within reality and half within the warp, a borderland for fitting sacrifices to the Throne of Skulls, its victims chosen at random or by some esoteric selection process impenetrable to a sane mind.
I guess this means Khorne could also be a patron of assassins and murderers. Also some sort of bizarre warp phenomena (the murder room) dedicated to Khorne.



Page 161
There are places where the barrier between corporeal reality and the warp wear thin. Some of these weakened veils exist for no known reason save perhaps for ancient accident or mischance of location, whilst others are places where sorcerous rituals have been worked or terrible atrocities committed. The aftershocks of such incidents echo in the warp, and if, by a quirk of cosmology or chance they become trapped in the weave of things, their violence and anger can be reflected and amplified back on themselves endlessly to create a Murder Room.

Like a supernatural trap waiting in the skein of reality for the unwary to trigger it, there need not be any malign intelligence to such a “fold” of tormented space for it to be fatal to the sanity of those that encounter it. Such a frozen moment of horror, caught forever in time, would be a dangerous labyrinth to become trapped within—its reality shaped only by suffering, grief, and pain.
Murder rooms again. It seems to be representaitve of a whole series of related phenomena.



Page 161
There may be a daemonic intelligence, thirsting for blood, at the centre of the Murder Room. If this is the case, then stepping across the threshold to the Murder Room is crossing into hell in a literal sense—it is travelling into a sinkhole of murder immemorial and becoming the plaything of the bloody denizens that dwell in this red abyss. What returns from such a fate will no longer be human. It will either be corrupted beyond reason, fused with utter wickedness, or no less than a daemon wearing the mask of earthly flesh.
More speculation on Murder Rooms.



Page 162
A Blood Wraith is a murderous parasitic entity formed from the fusion of a daemonic manifestation and a human victim, driven by malignant intelligence and an unquenchable thirst for slaughter. The daemon fuses with a living host, snuffing out the soul within and riding the body as its vessel of murder until released by the body’s death. Although consumed by bloodlust and hunger, the Blood Wraith is no mere berserker or mindless beast, but patient, calculating, and cruel. It delights in the terror that its actions sow.
Blood Wraith. A rather higher end Khornate daemon, at least in the terms it can think and plot.



Page 164
Factionalism, rivalry, and millennia old feuds constantly eat at the fabric of the Imperium, weakening it to the attacks of the heretic, the predations of the alien, and the lure of the warp.

Possibly the worst aspects of this cancer gnawing at the heart of the Imperium are territorialism and self-interest. The great and powerful scheme to increase their power and forward their agendas, while those charged with governance become divided by interpretation and corrupted by fractured dogma.
It's basically true, and yet at the same time it's inevitable. They feared another heresy, which meant sacrificing some of its effectiveness to hamper the ability of one man to wield power enough to threaten the Imperium. It still happened though- such as the Reign of Blood, and
further measures were taken. On top of that, there's only one person who ever 'unified' it - the Emperor - and he's stuck in the Golden throne - who can follow his lead? Add in the need for independent local control due to the warp's inconsistency and it's easy to see why the Imperium is decentralized.



Page 165
Such actions are arrived at by a simple and utterly impersonal process of procedure, precedent, tradition, and cold calculation based on long-established criteria—heedless of the level of suffering or upheaval that they will cause at a local level. Likewise, the absolute importance it places on the minutiae of its nightmarishly complex bureaucratic system and the strict adherence to regulations, forms, protocols, and due process, can itself be the source of great friction....
...

....when error creeps into the system, such as when the consequences of inaccuracy, lost data, or simple incompetence manifest themselves. Though exceedingly rare, it is quite possible for the Administratum to simply “lose a world” thanks to administrational error, condemning it to isolation and privation, or wrongly apply a tithe and thus render a world an asset-stripped wasteland.
This tends to confirm my belief that it is a testament to the Imperium that it survives despite its bureacracy. Small wonder the Primarchs and Crusade military disliked the bureacracy, isn't it? That said i suspect the planets they 'lose' are relatively minor worlds, or ones out of the way or off trade routes - they aren't going about losing sector capitals after all. And considering how they can deliberately "asset strip" whole planets and then abandon them, I wouldn't totally buy the accident excuse, either.



Page 165
Many, even in the other Adepta, find them hidebound, petty, and obstructive.
...
The Administratum is also a shockingly parochial organisation, its adepts blindly ignorant of the nature of the world around them and naive of its many pitfalls and dangers.
..

Ironically, the organisation’s greatest defence against corruption is its own vast complexity and inertia.This makes it woefully difficult to derail or subvert in any widespread or meaningful way.
In other words, it just exists and really doesnt contribute much to the greater scheme of things. Meanwhile everyone else passes them by getting on with thier work.
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Connor MacLeod
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Re: Dark Heresy analysis/discussion thread [and so it begins

Post by Connor MacLeod »

Last part


Page 166
The written law of the great Book of Judgement, or the Dictates Imperialis as it is more properly known, is unforgiving, but neither is it simple nor brief. The law of the Imperium is vast and considered divine, yet it is not so great in size that it covers every eventuality. In such cases where the law fails to give clear guidance, a case must be judged in line with any precedence set by previous judgements. Between the vagaries of interpretation and the weight of precedence fall many disputes and contradictions, some of which even an Arbites Judge cannot reconcile.
Arbites law is as harsh and unyielding as the Adminstratum in many ways, and yet somehow seems to be more effective at the same time. It mentions though that these unyielding rules can benefit total assholes and psychopaths as well as true guardians.. so it has its problems.



Page 167
Solomon is a poisoned and decrepit hive world, given over almost exclusively to meeting the demands of the Departmento Munitorium by millennia-old accord.
...
Solomon was long ago chosen to house the labyrinthine edifice of the Halls of the Chancellery Court, resulting in the planet’s becoming the Munitorium’s seat of power in the Calixis Sector. The Chancellery Court is a conglomeration of legal apparatus, chambers, and archives that deals in the nightmarishly tangled business of Administratum, Munitorium, and High Terran Civil Law.

The court is outside of the remit and control of the Lord Sector or any other petty authority. Its halls, heavy in solemnity and ritual, process an endless stream of claim and counter-claim, suites, actions, inquests, infractions, disputes of rights, and privileges.
..
In theory, with the direct authority of the High Lords of Terra behind it, there is no greater temporal authority in the Calixis Sector. Even the office of the Lord Sector must obey the rulings of its highest court, the Consistorial Chamber, without question. In practice, however, the effect is somewhat different, as the whole system is soul-crushingly slow, pedantic , and obtuse to the point of insanity, with cases dragged out for years, decades, or even centuries. As a rule, the more important the case, the longer will be spent on hearings, reflective recesses, counter-cases, and endless deliberation and ritual.
...

As might be imagined, such dreadful inertia often leads those who have the means to seek to accelerate the legal process or circumvent it entirely by unsavoury means. Certainly deception, bribery, coercion, assassination and mass murder are all tools to be used when trying to expedite a Chancellery case. Indeed, a twilight community of reclaimators, moneylenders, and information brokers has grown up...
Rather interesting that the Munitorum has its own "court" planet - i suspect that given what is described is actually referring to the Administratum (legal and political situations) since it has little obvious military bearing (although there can be a military aspect to it.) - it basically decides purely on economic/financial/political and related matters (estates/inheritance, governorships, etc.)

it also seems to cover a bit of the Arbites as well on the legal side - the whole "long slogging process of justice" is the same at least. Maybe there is some overlap and this is partly why Imperial law is so sluggish? Arbitrators tend to be more.. arbitrary. :) It mentions petitioners dying of old age before judgements are heard and the existence of "multi-generational" cour ctases as well.

It also (in theory) has more power than the Lord Sector (or individual planetary Lords), but its power is more reactive (unlike the Lord Sector.) In that way it acts as a (potential) check and balance, and helps to guard the power and authority of the Adeptus Terra far away from the planet. A sort of "checks and balances" sort of thing (although whether the Sector Lord i think is Legislative and Executive, while the Chancellery Court is more judicial review.)

It also demonstrates the demarcation between 'directly controlled' worlds of the Adepta and those ruled by Imperial commanders (in the name of the Adepta.) It's akin to Garrison worlds (IG/Munitorum controlled), stockpile worlds like Vraks (Munitorum again), adminstratum record worlds (like mentioned in the Tactica Imperialis book), and the various fiefs of the adMech and Ecclesiarchy and Space Marines (and, to a lesser extent, the Navigators.) This actually could suggest that if the "million world" figure is distinct from the "millions/billions" mentioned elsewhere (including within FFG), that the 'directly controlled' adepta worlds are at least partly independent of the 'sector/subsector' level enviroment (insulated from most of the politicking, for example.)



Page 167
Each judge may command his own armed forces of Arbitrators and may call upon the resources of the Imperium if he requires it.
...
... they are able to hold almost all within the Imperium to account. The power of the senior Judges and High Marshals of the Adeptus Arbites is almost equal to that of the Inquisition—except they are bound entirely by the hierarchy of the Imperium and cannot step beyond the measure of the Dictates Imperialis.
The limits of and scope of the power of the Arbites. In many ways they parallel the Inquisition in their duties. Indeed some competition could be said to exist with certain organizations (like the Hereticus), and probalby with others like the military and the ministorum. Indeed, such is the case
in the Calpurnia novels.



Page 167
Abstractionism is a term applied to a condition of criminal deviancy in Arbitrators who come to see the letter of the law inadequate to the task of executing their duties in an expedient manner. Instead, they come to rely on summary judgement over evidence and due process. The worst stray into vigilantism, meeting out punishment and death for perceived or even potential crimes rather than real ones.
I can see why - the Imperial law is 'divine' (or at least, perfect.) so it should not need interpretation. And if it does, it must be very carefully and thoroughly considered (over a lengthy period of time.) Which is what the Judges basically do. So arbitrators doing this are both stepping on the toes of Judges, as well as violating the notion the Imperial law is perfect. It takes away from some of that 'summary execution' aspect tied to the Arbites in the past, but I think it fits better overall.

It still probably happens I suspect. not all arbitrators will be the same, and even in their organization there are likely to be factions and politics - which means there are Arbites versions of radicals (who probably advocate and shield the use of this from official scrutiny.)



Page 168
While the mighty Dictates Imperialis contains the writ of the Emperor’s holy word, the rulings of the High Lords of Terra, and the enumerable precedents and judgements of the great and the just among the Adeptus Arbites themselves, it is not the whole of the law.
...
The Corpus Presidium Calixis is the name given to the collected laws, enshrined rights, and traditions of the Calixis Sector itself.
...
Much of it is a reiteration (or interpretation) of the tenets of the holy Dictates Imperialis and other strictures laid down in the ordinances of the Segmentum Obscurus of which Calixis is part. However, a great part of the Dictates is individual and unique to the Calixis Sector.
So in addition to the Legal (law), and the Administrative (adeptus) laws, not to mention various AdMech, minisotrum, and related laws... you can get sector level and local laws. Which gets pretty damn muddled obviously, but I imagine it hleps that at least partly drawing on "higher levels" to establish them can alleviate some of that. But you still end up with alot of variation betwene world and world nad sector and sector.

It [The Calisix sector 'laws'] is also mentioend as the cornerstone for Lord Sector's authority.




Page 168
Many Judges see the letter of Imperial law not only as absolutely unbending, but also without boundary or limitation. It has been known for zealous Arbitrators to seize and execute agents of the Ministorum because they have executed heretics without recourse to the law, or bullishly intervene on the discovery of some cult or secret agency only to later discover that they have jeopardised a covert Inquisitorial investigation. To some foolish or fanatic Judges, such distinctions as the sanctity of a Navigator’s ancient privileges or a noble’s rights and title are subservient to the requirements of the law.
As I said, the Arbites have the potential to step on alot of toes politically (and in other ways.) given their jurisdiction, and probably do. (then again so do lots of other adepta.)



Page 168
Many worlds have their own cadres of enforcers, local agencies provided by the Imperial Commander to enforce their will and the common law of their world. Unlike the mighty Arbitrators, most enforcers hold little loyalty to the law itself or to the tradition of service (although there are notable exceptions to this).
This idea holds that they are basically the 'secret police' of the Imperial commander. Which to an extent is true, but at the same time many Enforcer (or Magistratum) organizations have ties of varying degrees with the Arbites. such a connection (at least a strong one) probably moderates that or instills some measure of 'law and order'. Indeed the Enforcers can become a useful extension of the ARbites on a planet, so some effort at indoctrination makes sense (but probably conflicts with the Imperial Governor at the same time.)



Page 168
The Magistratum numbers tens of thousands of armed men and women, nearly as well resourced as the Adeptus Arbites.
Scintilla's enforcers.. described as a 'paramilitary' force. It is mentioned that some worlds use PDF in place of the Enforcers.. so there migth be overlap (or that the Pdf serves dual functions) in some cases. Feudal and Feral worlds are usually that sort of example, and it makes sort of sense since an Imperial commander there is more of a caretaker and middleman than anything else (has little direct control or contact with the natives, just collects tithes, purges psykers, and so on.)



Page 169
Chief amongst those who come into open and occasionally bloody conflict with the Ministorum’s more excessive members are the Tech Priests of Mars, and more rarely the Space Marines of the Adeptus Astartes.

The openly deviant faith of both these organisations has nagged at the suspicions of the pious for millennia. Some in their pride and zeal feel that it is their right and duty to see the faith of these bodies brought into line and bound to the authority of the Ministorum.
It challenges the absolute authority of the Ecclesiarchy, and they can't have that. It's also the two organizational cults they cannot coopt, although they doubtless try.



Page 171
The Cult Imperialis is broad in its accommodation of differing tones of faith.
...
The boundary between sanctified faith and heresy is thin, and many sects cross it simply because the ruling centre of the Ecclesiarchy shifts and leaves them suddenly no longer accommodated within the Cult Imperialis.
There is very little fixed in 'heresy' and 'orthodoxy', and much of it is amorphous or political. Considering how the Ecclesiarchy goes about coopting faiths, this is pretty much inevitable.



Page 171
..the machinations of various factions, guilds, and economic powers that make up the Combine Commercia, and the rule of the Imperial Commanders all have a direct bearing on the Adepta.
...
By virtue of ancient rights and raw economic clout, these groups have the freedom and power to put into practice all manner of plots and schemes, sometimes concealing the most corrupt practices and beliefs beneath the armour of wealth and position.
...

Powerful aristocracies exist on many worlds in the Calixis Sector. Most are linked by blood and a tangled web of alliances and long-burning enmities, often bound up within the feudal order through which the Calixis Sector is maintained. Many such great houses have direct links to one of the powers of the Combine Commercia and the guilds that dominate and administer industry on many worlds. Others have long ties to the military, the Navy, or even to the rare and dangerous Rogue Trader clans, by which their fortune and position in society is maintained.
The Aristocratic, commerical, and other aspects of the Imperium.



Page 172
However, sometimes a mass purge is the only recourse.
..
It is these actions, which in truth represent only a fraction of the Inquisition’s activities, that strike the most dread and live longest in the minds of citizen and noble alike. As a result, stories of hive spires smashed from orbit, thousands taken in the night and summarily executed, and wars of chastisement.....
We remember the bad and highly visible stuff, and forget the little things.



Page 172
Navigators are a stable genus of human mutation (some say the result of ancient genesculpting). They form tightly knit clans linked together by webs of intermarriage, hereditary alliance, and patronage, using their wealth and power to remain in privil eged isolation from the bulk of humanity.
...
..no trade can be conducted, no great wars waged, and no exploration mounted without the Navigators’ aid.
Well it could be conducted, just not across truly galactic scales. The Imperium would collapse into individual sectors/subsectors and clusters of sectors. They also stay isolated in small part because some consider them mutants.

Also note the mention of 'genescultping' - eg genetic engineering.



Page 172
Because of their monopolies, ancient lineages, and accorded rights, Navigator families are usually both immensely wealthy and influential, their power extending to all corners of the Imperium. In particular, their influence of matters in interstellar trade is beyond that of any other group.

Perhaps most importantly, they have an Emperor-given right to conduct their own affairs as they see fit and thus are effectively outside of the laws and authority of the Imperium. This freedom is only void in particular circumstances of overt rebellion or treachery,
Basically its the same case as AdMech or Astartes. It doesnt mean they are completely immune (EG the Inquisition can still take them down if there is a clear case) they are just held to a higher standards of evidence and better insulated in general (unlike Imperial commanders or IG officers for example.)



Page 173
The Inquisition is one of the few bodies that can truly move beyond the immunity of the Navigators’ charter, and its eye is ever kept on the Navigator clans. Even the Inquisition must be circumspect and certain in this task.
They have destroyed clans though. And some have turned traitor as I recall.




Page 173
Each Navigator family’s power and wealth is based on the trade it can control, its contracts and pledges to various mercantile organisations, and the courses that its Navigators can plot. All these matters are areas of fierce competition between the different Navigator houses and often the focus of campaigns of espionage, violence, and assassination. Such conflicts can cause huge amounts of damage to the infrastructure of the Imperium, often occurring without the direct knowledge of the nobility or the Imperial authorities until it is too late.

Traditionally, this damage has been controlled by the formal declaration of a “trade war” under the terms of the ancient Navigator Convention. A trade war, once declared, allows all Navigator houses involved to act against their rivals using military and covert means. According to the terms of a trade war, those outside of the Navigator houses involved should not be affected or harmed by its progress. However, in reality, subsidiaries, allies, and associates of the Navigator houses immersed in a trade war are usually dragged into the conflict whether they want to be or not. While a trade war is meant to control and contain competition between Navigator houses, many houses act outside of the constraints of a declared trade war. Such illegal actions usually involve intermediaries, assassination guilds, or armies for hire.
Navigator politics. The novel "wolfblade' speculates this is deliberately engineered to keep them from dominating the Imperium as a whole. Although if it grows too large it can be probelmatic (as described) - one imagines that fear of invoking the wrath of others who can threaten them (EG Inquisitiors) generally keeps such conflicts relatively low key.



Page 173
The most powerful form the triumvirate of House Modar, House Yeshar, and House Rey’a’Nor. Between them, these families hold the rights, bonds, and contracts for the supply of Navigators for Battlefleet Calixis, as well as for the vessels belonging to other branches of the Calixian Adepta and the sector’s commercial powers.

...

A dozen lesser houses and a few outcast bloodlines from distant sectors have subsequently established themselves in the area.
3 major and a dozen lesser houses.. possibly with various othr "subsidary' or isolated unaligned elements. If this were standard across the Impeirum we might see as many as 30,000 major and 120,000 minor houses. Certainly tens of thosuands of Navigator houses of all stripes exist. Given some hundreds, if not thousands of Navigators potential per family. .we're talking at least many millions, if not tens of millions of Navigators, operating individually or in small groups on Starships (hundreds of thousands if not millions of starships at a very minimum) - the bulk of the evidence tends to argue for individual navigators per ship, maybe with one backup sometimes.



Page 174
There are of course other Ordos, dedicated to other domains of Imperial interest, but none is quite as large or powerful as these three. Most Inquisitors (though not all) single out one of these threats for their special attentions and declare their allegiance to the respective Ordo or are inducted into one because of their efforts in the field.
It is mentioned (and goes without saying) that being part of an Ordos (or the Inquisition as a whole) doe snot guarantee unity. In fact, the opposite is true.



Page 174
....Conclaves, which are Inquisitorial gatherings focused on sectors and segmentum. As the three principal Ordos direct the resources and efforts of the Inquisition against a certain foe, the Conclaves help to organise and support all Inquisitorial activities within an area.
...

Conclaves are also particularly useful in keeping local Imperial authorities in line, acting as a constant presence in the sector and a watchful set of eyes.
Conclaves and their roles. the closest thing to 'organization' you get in the Inquisition.



Page 174
Much like a Conclave, a Cabal is a gathering of Inquisitors within an area with a single purpose. Cabals, however, are formed not to oversee or organise. Rather, their purpose is to complete a particular mission, and they usually last only as long as their task remains undone.
cabals.



Page 175
Factions are specific schools of thought...

They are gatherings of like-minded individuals who share a common view of the universe and often see a specific purpose through their unity
Suppoestly they teach the purpose of the inqusiition and the true intent of the Emperor's will. In reality they're just another political/philsohopical divide that creates conflict and disagreement.. which in turn keeps the inquisition from completely dominating. Whihc may have been the point. Whether it was the Emperor's.. who knows.



Page 175
Thorians are a Puritan faction who believe that the will of the Emperor can manifest in the hearts of pure men and in times of great need his avatar will appear to vanquish the foes of humanity.

..
It was this single and miraculous act that led his followers (who would later become the first Thorians) to believe that they had witnessed the divine will of the Emperor in Sebastian Thor. There remains, of course, much opposition to this theory, especially among the Ministorum.

..

It is the Thorians’ goal to seek out places and individuals that they believe are being “moved” or influenced by the hand of the Emperor, aiming to discover, aid, and understand them. this task is not as easy as it may seem, as sorting the merely miraculous from the divine takes considerable insight and skill. It is also a domain that the Ministorum claims to have a monopoly on, and thus they take a very dim view of others who would contradict them as to the will of the God-Emperor.
i will note that they do tend to play it vague (as usual) - one example given has them evaluating an ancient 'hero" as being possibly Emperor-blest, and thus anything pertaining to him and his actions is a glimpse of the Plan of the Emperor. But they also mention many consider the hero to be an incompetnet fool, showing that it can go both ways potentially.

It also fits in with much of the 'Realms of Chaos' stuff from 1st edition.



Page 176
The Amalathians believe that the Emperor’s will is unfolding constantly across the Imperium and that He has a plan known only to Him. A strict Puritan faction, they believe in maintaining the laws and governance of the Imperium above all considerations, convinced that in keeping the status quo they are in fact fulfilling the Emperor’s great vision for His domain.
..

The Amalathians enjoy close ties with many Imperial organisations, providing assistance, overt and otherwise, in order to maintain their control. Thus they ensure a balance within the power of the Adeptus and in the operational fabric of the Imperium.
They're the stability faction.



Page 176
Amalathians have a direct hand in the daily operation of several of the Calixis Sector’s key Imperial organisations. Certainly, many of the most powerful military leaders have their operations in part directed by the faction. Whether they know it or not, both the Imperial Navy and the Imperial Guard have (numerous times) been redirected to further the ends of the Amalathians. Such shifts in manpower and vessels are sometimes so subtle as to have gone unnoticed, and certainly being told what to do is pretty much the norm for those within the military.

Within the Adeptus Arbites, however, members of the faction take a far more direct and visible hand. Acting as advisors, they work to ensure the Emperor’s laws are being enforced and guide the Imperium’s lawmen towards areas most in need of their firm hand.
Amalathian Inquisitors can, in theory, override the reactive nature of the Imperium's forces and compensate for its heavily-decentralized nature. Assuming they know about a threat sufficiently, of course and the forces are there. And assuming they don't see it as destabilizing themselves.



page 177
In the simplest terms, they [Xanthites] believe that only the power of Chaos can fight Chaos and that humans must embrace this power or perish by it.
..

Xanthites are primarily concerned with the garnering of forbidden lore and schooling themselves in its use. They are also, despite the views of most Inquisitors, some of the most zealous opponents to the Ruinous Powers. Of particular interest to the Xanthites are fallen Inquisitors and corrupted acolytes, who they seek out not for retribution and punishment but to better learn how to tread the path of Chaos untouched.
Small wonder they're a radical faction, is it?



page 178-179
Another Radical faction, the Recongregators believe that only through change can the Imperium hope to prosper, believing that the greatest threat that humanity faces is its lack of progress and terminal stagnation. Working quietly behind the scenes, the Recongregators seek to infl uence or engineer events that will lead to change and progress.
..
Of particular interest to the Recongregators are the Amalathians, whom they perceive as their primary opponents.
...
The Amalathians try to suppress progression and reform, maintain the line of the high king, and heavily restrict off-world contact. At the same time, the Recongregators seed new ideas, hopes, and practices with the locals or smuggle in off-world technology in the hopes of altering the world’s destiny.
The counter to the Amalathians.. the progressives to the Amalathian conservatism. They are perhaps one of the more useful factions whilst paired with the Amalathians.. either one by itself probably would do more harm than good, even if their conflict creates



Page 179
..they seek to ferment conflict and crisis wherever they tread. It is their belief that the Imperium requires constant strife to survive (a reasonable assumption given the galaxy’s state of near total war), and if it were ever to find itself at total peace, it would collapse and decay. To this end, Isstvanian Inquisitors seek conflict head on, instigating discord within and without the Imperium, starting wars, leading invasions, and stirring discontent into rebellion.
This idea I think has some merit. It is well known the Imperium relies greatly on propoganda and outright brainwashing to ensure its survival as it is (Xenophobia, extreme religious fervor, etc.), and it is quite likely that they exaggerate the scope or scale of the threat to the Imperium to make sure tha it remains stable and strong (at least if we take the "thousands of wars" and similar statments literally rather than figuratively.) whilst the vast majority of the Imperium is not plunged into total warfare (merely under the threat of it.)

In that sort of situation, provoking a controlled and deliberate conflict or manufacutring a threat (Palpatine style) would benefit the Imperium. The problem is, however, that to really pull this off without harming yourself, you would need a great deal of collusion and coordination.. you don't want the threat spiralling out of control or growing too large, after all. And you don't want to dilute your strength with too many separate threats (that happens enough as it is.) Inquisitors however, typically work alone and often isolated from their peers, so this means that the Imperium could have countless well meaning attmepts to undermine it going off at any one time, which makes the plan quite a bit more dangerous. Which probably makes it good that other factions oppose them more vigorously.



Page 180
Monodominants are the most hard-line of all the Puritans, believing in the complete destruction of all non-humans (including mutants and psykers) and those not willing to swear eternal allegiance to the Emperor.

..

In many ways, they are the heart of the Inquisition’s beliefs and core structure..

...
...the older an Inquisitor gets and the more he has seen, the more he comes to despise everything that is not human and, as a result, becomes more heavy handed in his dealings with his enemies.
Monodominants are the more 'visually impressive' elements of the Inquisition - the ones who will do the massive, violent purges and orbital bobmardments and Exterminatus' to eliminate the slightest potential threat. Since that is the most obvious use of Inquisitorial power, it becomes iconic of the Inquisition even though (as mentioned) it isn't as common as claimed. That's also why they may be considered the 'heart', i suppose.

Also I'm not sure the 'they all become monodominant as they get older' is neccesarily true. A hardliner could become more radical over time if he's forced to compromise his ideals to achieve his goal (much as with Eisenhorn, and to a lesser extent Ravenor.) It might be better to say that extremes tend to get pulled towards the opposite end of the spectrum by nature of their job - noone can be an inquisitor and remain unchanged or consistent.

Some are flexible enough to know that you can't immediately wipe out all psykers, so they only see that as a long term goal. Of all the factions the Monodominants are the least useful (of the puritans) and only the Istvaanians are worse.



Page 181
..today the faction works diligently to uncover alien technology and better understand the alien mind. Inquisitors of this faction believe that there is much to learn from the aliens of the galaxy and only by cooperation with the other races can the true enemy of all sentient life be defeated.
...
There are also rumours that some members of the faction even dwell amid alien civilizations as guests and unofficial ambassadors on xenos home worlds, alien vessels, and even eldar craftworlds.
..
Much of the faction’s operations centre on the investigation of alien civilizations so that members might better understand and emulate them. This understanding is important to the faction as adherents believe that mankind’s understanding of the universe is incomplete and dangerously flawed when it comes to combating its true foes.
....

The second major undertaking of the faction is the recovery of xenos tech. While some artefacts are recovered as part of the faction’s involvement in archaeological missions, most must be stolen, purchased, or traded for.
...
They also maintain ties with “benign” alien races that have nominal contact with the Imperium and only limited hostilities to date. This contact is often performed under the cover of Rogue Trader activity.
Xeno Hybris faction.. a Calixis oriented radical faction of the Inquisition. Known to work with Explorators and Rogue Traders (more 'radical' factions of the Imperium who are not adverse to acquriing or useing or allying with aliens.) Overall it is probably one of the less offensive radical factions, and the one with the least liklihood of having consequences that could backfire (while races like the eldar and tau are no more trustworthy than the Imperium is when it comes to their own agendas, betrayal is less likely to backfire in some spectacular manner - unless you're dealing with Eldrad, that is.)



Page 182
For many years, Xeno Hybris has been exploring the uses of xenos tech with a view to understanding its potential for application within the Imperium. With the help of wayward elements of the Adeptus Mechanicus, it has begun a programme to create pieces of hybrid xenos-human tech.

The first such device that it is rumoured to have created is known as the Immaterios Novis. Fashioned into the shape of a gigantic brass eye whose pupil continually swirls and pulses with reddish light, it is said to possess the power to allow a ship to navigate the warp over short distances without the aid of a Navigator. If this claim is even remotely true, then there will be a great many parties interested in either securing it or destroying all traces of it.
Like the Navigators. Quite a few FFG mateirals make mention of similar devices and the Navigators want to repress this tech for the threat it represents to their own monopoly.

Again note the Inquisitiona nd some elements of the AdMech are not adverse to innovation and research - it is just not something that will be universally or totally accepted without some problems.



Page 182
Others, such as the Seculos Attendous within the Calixis Sector, sees this separation as a progression of mankind’s freedom from the Ecclesiarchy. They believe that the hulking dogma and doctrine of the Ministorum is slowly corrupting man and hampering his growth, and that the light of the Emperor does not need the hand of the cult to reach those who wish to embrace it.
..
Often posing as members of other factions or Ordos sympathetic to the cult, they have been working to place themselves into positions where they can monitor and subvert its activities.
..
The operations of the faction are twofold. First they seek to twist the Ecclesarchy’s power from within, making small alterations in its operation that will ultimately help to weaken its power over the masses, while still maintaining the populace’s firm faith in the Emperor and His glory. The second is managing the cult’s contact with new worlds and remote frontiers, places where a freer, more natural worship of the Emperor is easier to perform.
It isnt so much "Inquisitorial atheists' as it is trying to kick the Eccelsiarchy out of power. Which to be honest, would not be a bad idea. Faith in the Emperor is good as a unifying factor and in strengthening his abilitity to defend humanity, but the Eccleseiarchy itself is about as useful as teh Administratum is (only less so entrenched.) They draw their own tithes, they siphon off valuable resources to their own personal ends (They're doing this from the Margin/Jericho Reach Crusade in point of fact!) and the diversity and number of cults erupting into conflicts causes more problems than it solves (especially when it comes to groups like Navigators - CF Wolfblade.) Nevermind the whole "Reing of Blood" thing.

What's more, the more 'decent' parts fo the Ecclesiarchy such as the Sisters of Battle are more than liekly hampered by the Ecclesiarchy itself. While the Sisters have their own flaws (views on psykers for example) I would say they are better as custodians of Imperial worship than the damn priests themselves are.

Unfortunatly, this is another small, Calixis-based faction, and the Ecclesiarchy is too big and pervasive to easily dislodge. And the faction has to be very secretive, lest the Ecclesiarchy catch on and excommunicate them.



Page 182-183
Members believe that the psyker is a natural evolution of man’s development into a higher being. After all, the Emperor is the greatest psyker of all, who keeps the Imperium intact through His immeasurable strength of will...
...
The faction believes that this transformation of humanity is inevitable and ultimately humanity’s only salvation. To this end, members work to protect and nurture psykers and increase the role they play within the sector. In addition, they work in secret on psy-tech, psy-breeding and other, more questionable, activities, all intended to spread what they see as the psy-gene to as much of humanity as possible.
...
This is not to say that they contravene Imperial doctrine and keep these psykers for themselves; they ensure that as many psykers as possible survive to board the Black Ships. They also work to guarantee that those who take the journey to Terra are as prepared as possible for the terrible ordeal they must face.
whilst there is certianly danger in what they do, we know this was the Emperor's plan all along, so it can be said objectively that of many Inquisitorial factions, they are doing more than most to fufill his plans.



Page 185
...the obscure Oblationist school of Radicalism. She believes that the powers of the warp, the weapons of the alien, and the devices of the unclean are utterly corrupting and any who truck with them must face the ultimate sanction. Yet to the Oblationist, only through the weapons of the enemy can the enemy be defeated and so those of pure soul must embrace the damnation and sacrifice themselves for the future of the Imperium.
The difference between these radicals and others (like the Xanthites) is that they acknowledge the inherent corruption in using the forbidden to defeat the forbidden, and iwllingly sacrifice their lives (or souls) to carry out their agenda knowing that it will lead to their destruction. It actually takes more nobility and courage to do this, as it means accepting the consequences of those actions.



Page 191
...heretics have included rogue psykers, warp dabblers, xenophiles, hereteks, dissolute nobles, corrupt Navigators...
Corrupted Navigators. Another potential means of FTL nav by Chaos (besides using psykers in general and Daemons)



Page 193
The Burning Princess is an alpha-plus level rogue psyker and by some estimates the most powerful currently at large in the Calixis Sector.
...
Already a pyrokinetic of extraordinary ability, she can transform herself seemingly without effort or risk into a walking holocaust of flames, able to focus her abilities with pinpoint accuracy to char a hole through warship armour.
Alpha-class Pyrokinetic



PAge 204
Skyships are low altitude aircraft whose use on Solomon is quite widespread for journeys outside the hive-citadels, especially where the traveller’s chosen path does not follow that of the great atomic steam-turbine rails that tie together the planet‘s sprawling industry. Their use has grown out of locally existing technology (speeder and grav systems are relatively common on Solomon) and the hazards of the local environment which makes ground travel through much of the planet’s interior zones dangerous, slow, and unpredictable at best.
...

...a skyship looks much like a conventional lighter-than-air cylinder dirigible, but its skin is metal and the interior of the upper and lower quarters contain the gravity suspensor arrays. This leaves the hollow central core to be partitioned into propulsion engines (the suspensors provide lift but not thrust), passenger and cargo compartments, and a control deck. Solomon’s skyships come in numerous classes and sizes...
Travel on Solomon. Note the atomic-steam turbine rail (trains) along with antigrav-equipped dirigible-type things. These can be used as noble conveyances, transports, or couriers.



Page 204
The Cygnan Martyr is a medium sized transport. It looks somewhat like a tarnished, gunmetal-coloured fish some 40 metres long by 14 metres wide, terminating in a high steering fin and a cluster of directional thruster units at the rear, with an iris-like control dome and a cluster of arc-lamps at the front. A ridge of tall lightning-conduct spines run long its back.
A skyship.



Page 208
Over the course of the thirty-hour voyage...
The book mentions the Dust of house and ash as being 900 km away.. so we're talking an average of 30 km/hr.



Page 216
Marshrek is, in fact, a Rogue Trader, although he does not advertise the fact. He is a holder of a lesser charter who has been eking out an existence as a beast hunter and mercenary on the fringes of the sector.
A "lesser" Rogue Trader charter. One of the wildcat charters (to borrow a Shira calpurnia term.)



Page 225
PDF Troopers
..

Gear: 2 spare clips, micro-bead, lamp pack, respirator...
PDF troops with micro beads. These seem to be rather common on planets in and around Calixis.



Page 228
Solomon
Population: 13 billon.
..

Geography/Demography: Super-continental hive and industrial structure, which has lead to the eradication of all natural landscape, interspersed with polluted seas.

..

Conditions on Solomon are at the limits of human sustainability and only maintained by a network of macro-atmosphere processing units.


Governmental Type: Parliamentary Oligarchy under the supervision of the Departmento Munitorium.
...
Adept Presence: Very High. Widespread Departmento Munitorium and Administratum presence dominate this world’s political and economic structures. Important centres of power include the Halls of the Chancellery Court, the Planetary Overwatch Orbital, and the Central Tithe Census Fortress. Presence of Adeptus Arbities and Ministorum classified as Below Average for a hive world with Solomon’s population and importance.

Military: Munitorium Security Forces, Parliamentary Guard (local PDF), numerous small private armies of the individual tithe guilds. Medium Quality. As an important military transhipping and supply point, Solomon also has a considerable orbital defence network.
Solomon. I coped many of the details becaues they are so interesting. The size of course (13 billion - a rather small hive by those standards). The atmosphere processing is intersting (the seas probably need processing as well. Population is mentioned as being in decline.

This is also the world mentioned earlier as the Chancellery court, which means it is basically an Adminsitratum/munitorum fief (which also explains the low Arbites/Ministorum presence.) Note as well the Munitorum security forces.. these may be the provosts/similar we've seen (with hellguns!) quite often in the Ghosts novels.



Page 228
...Solomon was declared a client-state of the Departmento Munitorium, with the majority of Solomon’s industrial output tithed directly to that arm of the Adepta. Fulfilling this tithe is the duty of the planet’s guilds, who comprise Solomon’s upper classes. This responsibility gives the guilds the second highest level of political power on Solomon, beneath the Departmento Munitorium.

...

The high tithe rating has resulted in Solomon’s natural resources being almost completely consumed. Centuries of extreme manufacturing processes have destroyed the planet’s biosphere, killing most native life-forms and limiting the majority of human habitation to protected hive cities
Which may explain why the population is so low. It also suggests that, like many worlds I've discussed before, they've virtually tapped out all the resources on the planet (3.6e21 kg of iron, aluminum, and titanium tapped out in centuries is well in the e18 kg range.. which is alot of resources to work with. hell even if I'm off by a factor of 1000 its an insane amount to work with!)



Page 229
Solomon’s population is in terminal decline due to the continuously increasing toxicity of their enviroment, and must be regularly replenished by forced immigration through the Administratum. Along with the relocation of low-class populations from other hive worlds, this includes the establishment of penitentiary labour camps for off-world prisoners and the organization of Solomon’s sizable mutant population into an indentured workforce.
Basically anyplace where people are unnedded or unwanted they pull out to bring here. Probably yet another reason they don't want the Ecclesiarchy here.



Page 229
The power of the Ministorum and Imperial Cult on Solomon is also weak, something the sector Ecclesiarchy has attempted to rectify without success. Ministorum investigations have revealed that the general citizenry regard the Imperial Cult as a “tool” of Solomon’s upper classes and planetary government.
Probably a result of who they kidnap to bring to colonize the planet - underhivers are well knonw for not being very religious (techno-religion or Imperial cult types) Note that the Administratum don't give a shit about this.
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Connor MacLeod
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Re: Dark Heresy analysis/discussion thread [and so it begins

Post by Connor MacLeod »

next up: Blood of Martyrs. 2 parts

Part 1

Page 6
"There can be but one Emperor, one god, one saviour, one deliverer. Without Him, a billion billion souls are nought but fodder for the ever-thirsting evils of the warp.”
–Ecclesiarch Theodacus V, Indroit to the Verses of Dusk
May or may not be accurate. Not the first refrence of that magnitude, but it can (and probably would) be nitpicked, since it probably is at best an estimate (and in context ti could be suggested to occur over a large timeframe.) but it certainly is possible to argue the Imperium's population runs into the quintillions, especially with large numbers of 'hive' worlds of different classes and large hive populations.


Page 6
Outside of the Adepta, with their specialised languages, codes and cants, most people would struggle to communicate with a citizen from any other planet, let alone understand the society from which he hails. In addition many branches of the faith are rooted thousands of years in the past,when once-lost human populations were rediscovered and reintegrated into galactic civilisation. Imperial missionaries often subtly altered native religions, supplanting them so that over many generations entire pantheons of gods came to represent the Emperor and his saints.
Thus, the so-called ‘Imperial Creed’ takes almost as many forms as there are planets in the Imperium.
The scope of the Ministorum's variety. This includes human sacrifice and sun worship. Fun.

Also there is very little stnadardisation in language :P


PAge 6
Despite these millions of localised manifestations of the Imperial Creed, the religion’s ruling classes—the countless officers of the Adeptus Ministorum—come together to form a galaxy-spanning institution...
"almost as many religions as planets in the Imperium" - implies again millions of worlds.



Page 7
The Emperor had been the figurehead of the entire human race, the saviour and exemplar to which countless billions looked for guidance and leadership. The Emperor had ruled over a state governed by reason and law, a nominally egalitarian society where every man was a brother and all fought side by side in the great endeavour to unite the entire race.
...
..the agents of the Emperor had striven hard to repel superstition and sorcery..
The Emperor of the Great crusade era.



Page 8
Two millennia after its founding on Terra, the Temple of the Saviour Emperor was formally recognised as the official religion of the Imperium. The institution was given the new title of Adeptus Ministorum..
...

...the Ministorum further consolidated its power, organising the Imperium into administrative regions called dioceses, each ruled over by a cardinal.
Rather interesting that the Ministorum only came to power some time long after the Heresy, but also probably long after the Primarchs were all gone. I can imagine why - few of them would have tolerated religion any more than the Emperor himself did.

It also extracts its own tithes from the populace of the Imperium. And a permanantly seated high Lord. As it turns out, they gain more and more power and sideline all the other Adepta, making enemies (especially the Adminstratum, whose power and money suffer because of the freaking church.) This power struggle between the Minisotrum and Adminstratum sets the stage for the Age of Apostasy (because the Adminstratum infiltrates the Ministorum and puts weak, venal people in positions of power.)

All in all you can ascribe alot of non-technological fuckery to the infighting between the secular (administratum) and spiritual (Ministorum) powers of the Adeptus Terra. And both are, to be blunt, equally useless.



Page 9
..the Ministorum’s upper echelons would move from Terra to the planet of Ophelia VII, a world in Segmentum Tempestus and one of the richest in the Imperium after Terra and Mars.
...
Separated from the machinations of the Senatorum Imperialis by ten thousand light years..


It must be very close to the edge of Segmentum Tempestus on the Segmentum Solar side, since Armageddon is in Segmentum Solar and is 10K LY away.)



Page 10
The long abandoned palaces on Terra had to be rebuilt, a process that called for ever more stringent sacrifices from the faithful.
...
Eventually, entire worlds were buckling under the strain, their own populations starving to fund the reconstruction work taking place half a galaxy away.
We once again see the value of the almighty religion of the emperor. Well, its masculine, priestly side. The Sisters are still pretty damn cool.

Also note they're drawing in resources from "half a galaxy" away.. that takes quite a bit of shipping and navigation.



Page 10
As if the situation could not get any worse, the entire Imperium was soon plunged into even deeper despair. The incidence of warp storms, a phenomenon that cuts off vast swathes of the Imperium’s space from interstellar travel, increased by an order of magnitude. The warp began to seethe with roiling energies which bled forth into real space, making travel between anything other than worlds in the same planetary system increasingly perilous.
10% of "nearly total" suggests that "normal" warpstorm activity obstructs ~10% of the galaxy, a figure that has been cited elsewhere in canon even way back as 1st edition "rogue trader"

The timing of this new and horrific amount of warp activity is also interesting. One wonders if it perhaps stemmed directly from the outrage and anger arising from the Ministourm's excessive taxation and the conflicts arising from it, and if the general greed of the Ministorum may also have played a role. There probably is a correlation - conflict tends to be cyclical in the Imperium, and warp behaviour would probably pattern itself to that as well.



Page 10
Some worlds were bombarded from orbit, while others were subjected to gene-keyed virus strains intended to root out real or imagined genetic corruption.
Interesting ways of genocide.



Page 10-11
He ordered the construction of a mighty holographic representation of the galaxy, depicting the raging warp storms and the status of each of the Imperium’s worlds. He would pore over the projection for hours on end...
...
He established a galaxy-wide network of spies and informers in an attempt to keep his information up to date.
Implies it is at least technically possible (although quite possibly difficult and time consuming) to create and maintain a galaxy-spanning map/information network. If oyu have one guy in charge, at least. That tends to be the Imperium's problem. They have lots of territory, resources, manpower, etc. but without a single, centralized figure to direct and control everthing (the Emperor, someone like Vandire) it can be nigh impossible to get anything done, much less done efficiently.



Page 12
Within a year, Thor’s sermons had spread throughout the entire segmentum, and his entourage had swelled to several million
A year for the "message" to cross the segmentum.. we're probably tlaking 20-40K LY depending on how it propogates. Probably by starship. Tens of thousands of c at least.



Page 12
It was said that wherever Thor travelled, miracles occurred. The sick were cured and the evil turned. The hungry were fed and even the most twisted of mutants was made pure.
...
With each world the ever-swelling army came upon, they travelled closer to Terra, and it is said that the warp itself became calm at their passing.
Miracles ascribed to Sebastian Thor. This is often taken as proof he is some vessel for the divine power of the Emperor.



Page 13
There can scarcely be a single man, woman or child across the millions of worlds of the Imperium who does not know his name.
"millions" of worlds in the Imperium.


Page 13
The Adeptus Custodes, the guards of the Emperor himself, had sealed themselves within His throne room, allowing none to intrude..
...
..the Chapter Masters contacted these ultimate guardians of the Master of mankind, and revealed to them the truth of events outside the throne room.
Rather interesting that the Custodes need to be contacted to realize what is going on outside, consideirng how in the HH novels they have like, complete and total informational control over Terra. They may have already known, but needed to be persuaded to intervene by appeal of the Chapter Masters.



Page 13
They were told that to speak in the presence of the Golden Throne would be to invite death. At his order, the mighty doors opened for the first time in millennia, and the group walked into the golden radiance shining forth.
Apparently the dead corpse in the throne is still shining. Funny how they never depict that in artwork.



Page 14
He established the Synod Ministra upon Ophelia VII, a secondary body that would debate and carry out the pronouncements of the Holy Synod on Terra.
...
..he reorganised the dioceses, splitting each into smaller bodies so that a far greater number of regional representatives sat upon the Synods..
Pretty much ensuring the same effect the reorganization of the Imperial Military had after the Horus Heresy. This does nothing to keep them as humble as Thor or the Sisters of Battle. Nor, do we discover, does it actually stop them from wielding anything resembling military power.



Page 14
It would still be possible for individual Cardinals to raise what became known as Frateris Militias, but these were ad hoc bodies consisting of local fighters called to arms to defend the Ministorum’s holdings against localised threats.
Ecclesiarchy PDF, in other words. It probably would do the job, considering your average Planetary Commander is unlikely to want to cross the church as a whole, and it also forms a second means of defending a planet (such as when the nobility or planetary commander turns traitor). We actually see the Orders famulous lead a revolution against a rebel noble in Crossfire.



Page 15
Wherever Thor went, the warp storms that had blighted the Imperium for so long receded, and slowly, planet by planet, sector by sector, order was restored.
yet again another incident which could be coincidental, or proof of what the Thorians believe.



Page 15
..Sebastian Thor returned to Terra, at the age of 112.
As far as we know Thor never used Juvenat. so it is at least *possible* to live this long. Although if Thor were considered a avatar/vessel for the Emperor's power, that might have something to do with his longevity too./



Page 16
Billions of officers keep the Ministorum running...
Billions of Ministorum officials at least.



Page 16
There are several thousand Cardinals, the majority of which, known as the Cardinals Astra, each control a diocese of hundreds of worlds. In most cases these diocese equate to a sector, although given the constant upheavals to which the Imperium is subject some overlap one or more sectors or contain many worlds long since lost to mankind.
Number and type of Cardinals,, as well as each diocese representing (at least) one sector. note that the DH Core rules mention "hundreds of thousands" of dioceses as well, which would be far more than 'several thousand'. This is somewhat of a repeat of the 2nd edition SoB fluff tho too, so they may not have thought to change that to reflect DH core rules. Of course you could just interpret 'severla thousand' loosely. There's also the possibility that 'diocese' could refer to individual planets (or parts of planets) since i recall that interpretation was stated to be valid elsewhere. In other words, you could argue "hundreds of thousands of planets" in the Ministorum, ot something like tens or hundreds of millions of planets (if you go with the DH number of Dioceses.) And you can still argue it either way.

Beyond that, a diocese is 'hundreds of worlds' which is roughly the size of a sector. This will be elaborated on later. Having a dicoese overlap 'one or more' sectors would be even more crazy, as that would imply there are many more sectors than dioceses. which could mean as few as say 2-6 thousand sectors at least, up to hundreds of thousands, or even millions. It goes without saying that it can again be argued either way, and the.. implications are interesting.

One possible way to explain it is that later we learn that "Arch-diocese" represent subsectors, but they also get called "Diocese" as well. In that context we might figure there are perhaps a few hundred thousand subsectors. We'd still have to interpret "several thousand" Cardinals somehwat loosely, but allowing for multiple sectors per Diocese being fairly common, it wouldnt get too out of hand I'd think. It's certainly not quite as crazy as "hundreds of thousands" of sectors.. although given we've had mention of "billions of worlds" as well a caes can be made for that! :P

In any case this would still point to there being many thousands of sectors, which is something corroborated by multiple other sources anyhow, and it couldnt possibly be less than that.



Page 16
A Confessor might have responsibility for a hive city or if it is less populated, an entire world, or in frontier regions a system or even sub-sector.
...
Just as not every Cardinal heads a diocese, many Confessors and Preachers are not responsible for a specific area. Many are free agents, their duties taking them far and wide.
Actually indicates there are more cardinals than diocese, same with Confessors and such. Further muddying the waters of the earlier assessment.


Page 17
..individual regiments of the Guard and vessels of the Navy are be accompanied by dozens of preachers..
number of priests present in a 'typical' guard regiment, I suppose.



Page 17
Every major world in the Imperial has at least one Schola Progenium habitat..
I suppose this would suggest at least tens if not hundreds of thousands, even millions of such habitats. There would have to be to pump out billions of Sororitas (not all battle sisters!), Arbites, Storm Troopers and Commissars.



Page 17
Such a mighty edifice as the Ecclesiarchy could not possibly exist without astronomical wealth flowing into its treasuries, wealth which is rendered by the faithful as their right and proper offering to the Adeptus Ministorum.
...
Each Arch Deacon is responsible for the distribution of as much wealth as a sector lord or the patriarch of the richest of merchant concerns..
Probably one of the reasons why people in the Imperium are so damn poor. not unlike real life it ends up being given to the priests so they can waste huge quantities of money on grandiose displays of power. And it all adds up, if the comaprisons are valid (put anotehr way, a potential rogue trader can haul around trillions of megatons worth of cargo, which is going to be trivial compared to a Sector Lord.)



Page 17
...it is the task of the Missionarius Galaxia to study all he can of its society and religion. He is ever watchful for ways in which the culture’s religious practices and teachings can be subtly altered, to bring them broadly into line with the Imperial Creed.
...
...necrophagia – the eating of the dead – is a practise proscribed by the Imperial Creed...
The Missionarius Galaxia, and proof that there are some things even the Imperial Creed will condemn.



Page 18
Every day, the synods disseminate reams of pronouncements and clarifications, of learned texts and annotations of existing ones.
...
..no one man can be conversant in such a vast body of doctrine, and huge armies of scholars and savants are employed to identify the relevant passages for their masters and to fi le the remainder away in the vast archive-shrines of the Ministorum.
The Priests have much in common with the judges of the Arbites, and the Adminstratum/munitorum in general - they love to generate large reams of paper and text for no other reason than to confuse people and seem important.



Page 18-19
Amongst the oldest of sources claim the Emperor was some manner of shaman born on ancient Terra long before the rise of civilisation, who watched and guided mankind’s development throughout countless aeons until taking a direct hand at the dawn of the Age of Imperium. Other myths claim the Emperor was any one of a thousand different legendary figures, or in fact all of them, moving amongst mankind in disguise and preparing for the time when he would be called upon.
A nice bit of throwback to old 'Realms of Chaos' stuff pertaining to the Emperor... although they change it slightly (as can be understandable) that he was a single shaman rather than the gestalt creation of numerous individual shaman. It probably could stand up though (after all the only person who would know the truth is the Emperor, and he ain't telling is he?)



Page 19
..the structures that man constructs display nigh infinite variety, from polished steel towers to sprawling industrial warrens, from crude mud dwellings to armoured domes far beneath the ocean. A very few types of building however do display some uniformity, including the mighty bastions of the Imperial Guard, the manufactora of the Adeptus Mechanicus...
types of habitats humans construct... most are not uniform or standardized save for some groups, although even there I'd say its only loosely standardized.



Page 19
Indeed, wrought into the fabric of the mightiest of cathedrals are ancient and vast anti-grav generators which, should they ever fail, would bring the whole massive edifi ce tumbling down upon the congregation far below.
Interesting that some buildings (at least the huge ones) involve some kind of AG assistance to keep them aloft. That suggests some AG tech is either well maintained (which is costly) or it is durable/reliable enough to use in such a way (although its not neccesairly cheap.)



Page 20
Legend states that Ollanius, a lowly soldier in the armies of the Emperor, found himself fi ghting near or alongside the Emperor himself, somehow intervened to protect the Emperor from a deadly blow delivered by a vile traitor, and was killed doing so. There are countless variations on this tale, and it is by no means accepted as canon throughout the Ministorum. In fact, other bodies have similar tales, including the Adeptus Astartes, who hold that the primarch of the Imperial Fists Chapter, Rogal Dorn, performed a similar service, if not as fatal, to the Emperor thousands of years ago.
...
While the true details of his life are unlikely ever to be known, the figure of Ollanius Pius is to be found in Imperial Guard shrines, texts and banners across thousands of regiments..
Ollianus Pius, which must be deliberate fanservice for some 40K fans as I understand the background. It is interesting how that from the 'objective' viewpoint of the current era they treat the story of who fought alongside the Emperor as being myth, especially given whta we know.



Page 20
...without the sacrifi ce of millions of psykers every year, the blessed light of the Astronomican would not be able to guide them through the benighted depths of the warp
"millions" of psykers sacrificed every year. Considering they must pull in billions each generation, its got to be on the very high end of millions for them not to be massively stockpiling Psykers. We know from Collected Visions that you can inrease the power fo the Astronomican by burning out the sacrifices faster, this makes me wonder if the increasing number of psykers emerging amongst humanity have lead to a surplus, which in turn lead them to amping up the Astronomican (otherwise they'd be drowning in sacrifices the same way Star Trek can drown in tribbles.)



Page 20
Throughout the ten thousand years of the Age of Imperium, millions of men and women have been recognised as saints..
..
..in most cases they will have performed some great service to the Imperium and the Imperial Creed.
Many were warriors, or generals/admirals, whilst others were teachers and speakers. Ecclesiarchs are ususally declared saints on death. They serve as sort of demigods or angels, lesser entities who can be called on much like the God Emperor. In the context of the warp, they probably serve the function of Daemon spirits (In other words - at least some saints are extensions of the Emperor's will and power.) And there are potentially millions of them.



Page 21
Some regiments of the Imperial Guard, for example, hold that there is a specific saint for every single one of the thousands of marks of standard issue lasgun.
Thousands if not millions then :P Then again there are a million or more worlds, and each one probably has a mark of lasgun, so that wouldn't be surprising.



Page 21
The accusation of heresy is often used as a weapon by those wishing to gain power over others.
It is a double edged sword however, as other powerful factions can use it for similar ends (leading to conflict.)



Page 21
Such mutants are commonly referred to as ‘abhumans’. Some populations are tall and muscular, some squat and stout. Over the millennia these characteristics have become so exaggerated that new strains of the human genome have become established, often encouraged by genetic tinkering of one sort or another.
"short and squat" could refer to Squats... or ratlings. Again a possible bit of fanservice, a hint to the fate of squats.. up for debate. Personally I hold tha tthe squats didn't completely die out due to the Tyranid attack, but they had their power and independence broken and they were absorbed back into the Imperium and marginalized like all other abhuman races.

Also note the strong indication that abhumans can come about from genetic tinkering, which probably goes a long way to explain most if not all abhumans in my humble opinion.



Page 22
On more isolated or frontier worlds, the realities of life make some contact with alien races inevitable, for example when the aliens are the only source of certain necessary resources. Some distant colonies actually share their worlds with native aliens, and species such as the Kroot occasionally serve as Imperial mercenaries.
viewpoints on aliens depends greatly on where you live. I imagine being in the core of the Imperium (where its safe and isolated) can lead to you generally being more bigoted and intolerant (certain parallels could be made in real life.) whereas when you're out on the fringes.. the fronteir, you have to take a more practical view of things (those aliens may be potential trading partners, or allies. That doesn't completley rule out competition or fighting, of course.)

One of the concepts introduced into FFG later is the 'sanctioned' aliens.. aliens who are permitted to work for certian groups (EG Inquisitiors) without being shot on sight (although it still happens, CF the Armageddon novels.) Many of the aliens like Kroot who serve as mercenaries fall into this category. I imagine eldar and tau alliances can as well.



Page 23
...the Orders Militant, three of which are based at each of the Convents, and there are many smaller, subsidiary "Lesser Orders Militant’ or ‘Orders Minoris’ spread across the Imperium.
...
Many great cathedrals have a small contingent of Battle Sisters standing guard over them, and many pilgrim routes are regularly travelled by small ‘missions’ of sisters...
...
..each order will maintain around half its complement at its home convent...
The Militant 'orders'. I suspect that the major ones form a sort of standing force that acts in all the major, general purposes for the Eccleisarchy, whilst the 'lesser' orders serve more specialized roles, so they may be smaller in size but also more numoerous individually.

given all that they do as well, ther have to be a shit ton of sisters.. far more than there are space marines (quantity to overcome the relative diffrence in quality between the two, as well as the fact they are the primary military force of the Priests.) Considering we see scores if not hundreds of Sisters assigned to various tasks such as guarding priests, guarding churches, or just generally out and about doing crazy shit, i'd bet this is the case.



Page 23
.. the six Orders Militant, each of which has spawned dozens of far smaller Lesser Orders Militant.
That implies there are hundreds of lesser orders, at least. I'd bet on thousands (at least) Assuming each Order can command at least 1-2 Preceptories, we're talking hundreds of thousands, indeed millions of power-armoured sisters, easily. On the other hand, each of the smaller orders may only have a Commandery or two which would be about 1/5 the Preceptory (near as Ic an find numbers on their organization.) I would assume at least one Preceptory per sector (maybe one commandery per subsector?) which should suggest thousands, even tens of thousands of Preceptories. at a minimum there ought to be at least a few squads per Subsector.. either way reinforcing the "hundreds of thousands if not millions' of Sisters of Battle in the Imperium.



Page 23
The most well-known of these, such as the Orders Famulous, Dialogous, and Hospitallers, are as large as the Orders Militant, but there are countless smaller orders...
Not unlike ordos for the Inquisition, I suppose.



Page 23
Living Saints are those members of the Adepta Sororitas who are said to be so holy in mind, body and spirit that they somehow manifest something of the power of the Emperor himself.
..
A Living Saint will usually, though not always, manifest, from amongst the ranks of the Adepta Sororitas. They are however always female.

...

...the phenomenon is often short lived...
...

Living Saints are of great interest to the Thorian faction of the Inquisition, who regard them as vessels of the Emperor’s power in the model of Sebastian Thor himself.
They probably are. Some I suspect are just a more extreme manifestation of the collective psychically-imbued "faith' that Sisters can generate miracles through (Their version of the Waaagh! power), which may explain why it is so temporary. Other cases may be things like Ephrael Stern and be born with or imbued with that power - I've long suspected the difference between whether a psyker is considered saintly or heretical is dependnet entirely on circumstance and perception (or prejudice). Some may actually be avatars or vessels for the Emperor's power.

For the most part, they represent the same sort of Champions or powers that correspond to daemons/daemon princes and Chaos Champions and the like. They are agents and tools of the higher powers, only serving for the Imperium rather than against it.



Page 24
Sometimes entire regiments of the Imperial Guard and fleets of the Imperial Navy are dispatched to prosecute a War of Faith, especially if the leader is particularly influential.
So instead of directly commanding military power, the Ecclesiarchy can use influence and rhetoric to get the military force they desire. Such was the case for the Damocles Gulf Crusade, for example (Cardinal Gurney.)



Page 25
In theory the Sector Synod is made up of a Cardinal from each of the Calixian Arch- Dioceses and can therefore implement policy or Ministorum edicts across the entire Calixis Sector ..
this implies multiple diocese (or diocese like districts) within a sector.. possibl equating a diocese to a subsector. That would help explain "hundreds of thousands" of diocese better, admittedly. although with each subsector being multiple worlds (or dozens) you can still get millions or tens of millions of planets In the Imperium, and many tens of thousands of sectors (so it still has interesting implications.)



Page 25
..the Arch-Dioceses, or holy domains of the faith, each under the command of one of the eight Cardinals of the Sector Synod.
Sort of like sectors and sub-sectors, then. There are eight Arch-Dioceses, and eight subsectors. Again this would be a good way to explain the "hundreds of thousands" of diocese bit from DH core rules.


Page 25
..religious laws or scriptural interpretation differ between Arch-Dioceses..
...
...Some have speculated (though not too loudly) that this kind of division is deliberate and the Ministorum fosters such minor variances in the Imperial Creed so that it might both recruit followers from a broader base of citizens and also that those citizens might strive harder in their worship
It also gives them a way to stir up and create conflict, which can only serve their purposes since they're the ones in control of the faith (they can gain credibility by settling disputes, or letting the disputes grow to interefere with other organizations, then get what they want in order to stop the disruptions.)



Page 25
..as a sub-sector or region of space falls under Imperial dominion, the Ministorum is quick to put boundaries around it on their maps. Within the Calixis Sector each Arch-Diocese mirrors the standard Imperial political divisions and so the Sector consists of the Adrantian Diocese, Drusian Diocese, Malfi an Diocese and Golgenna Diocese.
Confirming again that an arch diocese (or also a diocese in a certain context) rperesents roughly a subsector.



Page 28
Very young for a Cardinal at a mere 80 years,..
I guess this means alot of Cardinals get access to extensive medical care and life extension technologies liek augmetics and juvenat. Nice to know they're using all that wealth they tithe to good ends, isn't it?



page 29
Almost without exception, all of the Sector Synod Cardinals were once leaders of System or Planetary Synods and had held the title of Cardinal for some time..
Again muddying the waters by suggesting ther are 'lesser' cardinals...



Page 30
Now a venerable woman nearing her third century..
Almost certain proof of juvenat or similar use.


Page 31
Cal is well into his third century of life.
...
An ancient and extremely frail man, he is kept alive by arcane devices and his own indomitable strength of will.
An even older priest... suggesting ~3 centuries might be the usual juvenat limit at this scale of things. It would suggest living longer (400+ years) is unusual.



Page 31
A collection of system synods and lesser dioceses, the Periphery Church is primarily based in the Malfi an sub-sector..
'lesser' dioceses in a subsector. Again 'dioceses' can refer to subsector or lower, which opens the context of 'hundreds of thousands of dioceses' from the DH core rules.



Page 32
Fortis has for over a century governed his diocese from a heavily converted Lunar Class cruiser know as the Pax Calixis, hooked up to humming machines and pumping tanks of fl uid that keep his ancient frame alive.
You have to wonder how the damn priest got around the decrees passive to get an entire fucking cruiser to his purposes. I really would love to know that. Especially given what we learn later about what the Calixis Ecclesiarchy is doing to fuck up things for various crusades.



Page 32
he is one of the few members of the Ministorum that knows the truth behindthe Margin Crusade— that it is a lie. While the majority of the church believes that High Confessor Corvinus’ crusade into the Halo Stars is an ongoing venture claiming new worlds and bringing in new wealth and followers, the truth is that it was lost decades ago. Of course, the resources, troops and other supplies which continue to pour into the church under the holy writ of the Segmentum Synod are still being used. Most find their way to another crusade, the existence of which is a well kept secret, while some are siphoned off by Fortis and others for their own church campaigns.
...
..if the truth about the Margin Crusade were to surface, the Ministorum would stand to lose these resources and possibly even the support of dozens of worlds who have sent off their sons to die...
I guess we learn where a Cardinal can get himself a Lunar class cruiser as his own personal ride.
Of course, the Ecclesiarchy are complete dicks for not only trying to circumvent the Decree Passive, but they are also dicks in that they are starving two separate Crusades for their own personal agendas. Especially since those are probably resources that could be funneled into the sector itself (although to be fair, I doubt the would be used any better within the sector, but one can always hope otherwise.) And they no doubt think this is fully justified, despite the fact that if anyone foudn out their asses would be dead.

Another point of contention is that the Margin Crusade is actually true, and apparently going on - Inquisitor's Handbook and Acension mention it (at least they mention veterans from the Sisters of Battle and the Guard who returned from it) - it apparently isn't making any progress. It could be that it is a 'sham' crusade sustained to feed the Jericho Reach endeavour - it would still require at least a token amount of troops and material be diverted to keep up appearances if nothing else. Most (over half) seem to be diverted to the Jericho Reach battle (the secret crusade mentioned), whilst a non-trivial amount is diverted to the Ecclesiarchy's use as outlined above. The rest of it probably goes to the Margin crusade. That could also explain why they say here it is effectively 'over' - they don't consider it winnable. Hell they probably don't WANT it won, since that would also cut them off from those resources.

They mention the support of "dozens" of worlds, although this must be spread across 3 sectors since Inquisitor's Handbook mentions that specifically. When we take into account the Margin Crusade, the Jericho Reach Crusade, and what is mentioned for Ecclesiarchy use it is.. impressive in scope.



Page 33
From their forge worlds of Synford and Idumea, the followers of the Machine God have usurped the cardinal’s influence on many of the sector’s principal hive worlds such as Guytoga, Samson IV and Gunpoint.
...
..the Administratum especially has benefited from the increased trade and flow of manufactured goods as a result of its labyrinthine tax laws..
Ways that other organizations fight back against the Ecclesiarchy. Primarily it is the influence of the AdMech directly intefering that hampers the Ecclesiarchy, and the Administratum indirectly benefitting via taxation (although this is likely to encourage them to support the Admech, since it also weakens the Ecclesiarchy.) Given how they're milking multiple sectors dry for their own purposes, I wouldn't sympathize much witht he bloody priests.



Page 33
Among the youngest of the Sector Synod Cardinals, only just into her second century..
200 years is considered "young" amongst these arrogant fucks. No wonder they think they can just hinder a crusade for their own personal agendas. Again they need to be bloody shot.



Page 34
While not common, several other Calixian worlds do have officials recognized by the Ministorum as cardinals. Most shrine worlds for example are traditionally governed by a cardinal...
...
Each world is also often its own synod or cult..
That means lots of synods and cults, and on Shrine Worlds Cardinals are Imperial commanders. This suggests perhaps at least a few worlds in the calixis sector like that, which would mean tens of thousands of such worlds in the Imperium.


Page 36
Almost 14 billion are slaughtered by the Divine Army during the Purge of Lastrati.
Mentioned in the 2nd edition sisters of battle codex.. Lastrati was a hive world. 2.5 million survived.


Page 36
..it is an undeniable truth that politics often trumps religion when it comes to the interests of star systems or sub-sectors.
This is probably a good thing, all told, although the political side of things is hardly the greatest in the Imperium either (cf the Adminstratum in particular.)



Page 38
...the Ministorum also draws massive amounts of revenue for itself from the followers of the Imperial cults and the System Synods, as well as the thriving pilgrim trails that crisscross the sector. Presented to local governance and Imperial authority as ‘donations,’ much of this vast amount of income slips quietly through the fingers of Sector Lord Marius Hax, a situation which he has tried (without success) to remedy.

For the most part, tradition and its own measure of political power protects the Ministorum from taxation and regulation by the Administratum, but it is a complex subject at best (as are most things that include tax and the Administratum in the same sentence) riddled with loopholes and exceptions.
So not only are the Ecclesarichy bleeding Calixis dry in secret through the faked up Margin Crusade, they use their conventional tithes and shit to deplete system resources even further. Heaven help the place if it is ever attacked in force (Say a Black Crusade...) Again the Ecclesiarchy is fucking useless, although even if they weren't bleeding it off I doubt they would be used intelligently by the adminstratum. It might also not matter if they were using it to say, field hospices or to expand the Orders Hospitaller or other 'benevolent' causes, but like with the Margin Crusade you know they ar eprobably using it for juvenat and Cruiser limos.

Also this only reinforces my believe that Pilgrimmages are little more than propoganda-laden "vacation" trips in the Imperium.. its a way for them to earn money off hapless peasants while at the same time brainwashing them to their POV.



Page 38
Such cults are constantly trying to spread their influence so as to attract more wealth and power to themselves; such a practise is even encouraged by the Sector Synod, while they may preach unity, prefer strong planetary cults and churches which can stand on their own without external support. As they say, “the Emperor helps those who help themselves,”
No doubt tithing some of that self-sufficiency off for their own purposes, proving yet again how greedy and worthless they are. At the very least it saves them the effort of having to spend that all important money on something like oh.. religion.



Page 38
The Pilgrim Paths crisscross the sector from the core worlds to the edge of the Halo Stars and back again. Every day millions and millions of pilgrims come from light years away to ply these trails, with some even travelling from distant segmentums on holy journeys which will take a lifetime to complete. The money raised from these pilgrims as they pay to visit holy sites, travel to shrine worlds or view sacred relics is vast and unlike local tithes very difficult to keep track of.
The Cardinals of the Sector Synod though, have problems grabbing all the revenue from this, even if they claim it, as the other factions of the Ministorum at the lower levels tend to be loathe to give it all up willingly. Small wonder if they're anything like the Sector Synod itself. I'd probably laugh if it weren't for the fact that the lower levels probably are pulling the same shit the Sector Synod does. Millions a day, billions every year. That suggests a "transient" population about 1% (or less than 1%) of the sector or so, maybe.

Also every day crossing "light years" as well as crossing segmentums in "lifetimes" (decades). A segmentum is maybe thousands, tens of thousands of light years, suggesting hundreds, perhaps a few thousand c. "light years' in a day suggests hundreds of c at least.



Page 39
Behind closed doors many servants of the Ministorum fi nd this view blasphemous in the extreme, and yet cannot dispute the place the Adeptus Astartes hold within the Emperor’s domain, nor their own almost divine powers and abilities. There is even a growing fear within the ranks of the clergy over the rise of cults which worship the Adeptus Astartes and the slippery slope that such a path may present. For the most part however the Ministorum ignores the beliefs of the Adeptus Astartes and the difficult questions surrounding it, aware there is little they could do if they wanted to.
The Ecclesiarchy can't stand having a group outside their control or purview, like the Admech, but at the same time the Astartes form a rather hard ot ignore part of their religion and propoganda, given their ties ot the Emperor. As Nelson would say... HA HA.

Then again there is that case where Ecclesiarchs try to invade Fenris because they thought heresy was going on...
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Connor MacLeod
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Re: Dark Heresy analysis/discussion thread [and so it begins

Post by Connor MacLeod »

Part 2

Page 39
The ranks of the Adepta Sororitas swell to over 10,000 battle sisters, leading Sebastian Thor to establish the system of orders.
..

Each of these four orders is headed by one of the six sisters that entered the Throne Room at the height of the Reign of Blood...
This might suggest that each order has thousands of Sisters.. maybe tens of thousands.


Page 39-40
While many accept that this [AdMech] is merely another cult and variation on the Imperial Creed, the Ministorum in general finds the Mechanicus’ practices distasteful and an affront to the more traditional methods of revering the God-Emperor.
...
...this as all just smoke and mirrors, for the real friction between the Ministorum and the Adeptus Mechanicus is one revolving around the influence of Sector Lord Marius Hax, the Calixian Noble Houses and the Planetary Governors.
...

The root of the issue comes from the fact that the church, under the auspice of the God-Emperor, lays claim to every world in the Calixis Sector.
...

Of course numerous worlds and systems within the sector have little or no real church presence on them; because they have been gifted to the Adeptus Mechanicus by the Sector Lord and turned into forge worlds.
War of the Empty Cathedrals. The rest of it basically goes: the Church owns all the worlds in the name of the Emperor because they're in the Imperium. But the Admech have no Church presence on them, even though the church thinks it should, hence the conflict. It is an ongoing one because the Ecclesairchy is constantly trying to infiltrate and gain control of the AdMech granted Territory in Calixis. It just shows yet again that with their emphasis on money and political power, the Ecclessiarchy has strayed pretty damn far from Thor's teachings. frankly this is one of hte few cases that I root for the Coggies.

This also adds another interesting dynamic to how the AdMech expand: they gain worlds through dealigns with the Sector Lord, as well as by the explorator fleets and the 'rediscovery' of lost forge worlds. That cna point to alot of territory.



Page 40-41
Perhaps one of the largest and most recent of these has been the Margin Crusade. Led by High Confessor Corvinus, it embarked in the year 784.M41 across the Periphery and into the darkness of the galactic north; a flotilla of dozens of cruisers and millions of troops. In the three decades since, dozens more ships and millions more troops have been raised in the name of the crusade and sent off into the void never to return.
...
Despite this however the Ministorum continues to fabricate news of the crusade’s success and to draw fresh troops and vessels from the compliant worlds of the sector. Some of these the church uses for itself (outside the sector of course), the majority however find their way to other fronts far from the light of their home stars.
They use this both for the resources it generates as well as a distraction from domestic problems. We know form Deathwatch that some of the assets here get diverted into the Jericho Reach crusade (a bribe of sorts, perhaps?) but only part. The rest is likely illegal, since it would technically violate the Decree Passive (yet another reason to keep it secret.) As I ranted before, the Ecclesarichy are more than likely keeping important resources away from Jericho Reach (which as we know in Deathwatch is having its own problems.)

"Dozens" of ships in the Margin crusade, 'dozens' more in decades to bolster that (cruiser grade at least, by implication) and many millions (more like billions going by Deathwatch) of troops. Some of which is siphoned off by the Ecclesairchy. If weh ad some more nubmers this would be interesting for comparison, as we learn from Rogue Trader that those vessels would otherwise be going into the Sector battlefleets (which are only slowly expanding becuase of the drain from the "crusades"

It does tend to suggest fairly short construction times for fleets.. a few decades tops for cruisers, and more likely a few years. Certainly not centuries (and if Battlefleet calixis is not expanding, its not exactly declining either)


Page 41
Alicia Dominica falls at the Battle of Frideswide’s World, surviving hundreds of blows but falling to a single traitor’s lasgun blast to her heart.
We dont know what it did to her heart, although it had to penetrate deeply enough to strike (a good 15-20 cm, nevermind penetrating the armor) That would suggest at least a 1 cm diameter wound given the "length/diameter" ratios mentioned on Luke Campbell's Laser Death Ray site.



Page 42
Saint worship is seen by the church as an aspect of worship of the God-Emperor—the reasoning being that all saints rise up to become one with the Emperor, therefore to revere a saint is to revere the Emperor. That being said however the Ministorum is meticulous in just who or what it deems to be a ‘saint’ and even the entire support of a planet or system is sometimes not enough for them to be considered legitimate.
Saints apparently have a stringent approval process. The cynical part of me suspects that "financial benefit" is a prime requirement.



Page 43
Less reputable sources claim that Drusus was in fact Angevin’s son, grown in an Adeptus Mechanicus vat farm from the great lord’s own flesh.
One rumor of Drusus' origins. The interesting thing about this is some of the parallels with the Sabbat Worlds crusade, and a "saint" who plays instrumental in the conquest and formation of a sector.


Page 44
..when he famously watched the Yu’vath homeworld burn from the bridge of his Battle Barge.
Drusus (the "he" in question) apparently had a battle barge, or some ship he considered a battle barge. It also took less than a day to burn the world if he could just stand there and watch its destruction. Fits in with the "hours" timeframe mentioned for exterminatus (EG GT range firepower)


Page 46
The preaching of his Holy Church provides succour and comfort to countless trillions of humans in their darkest hour
"countless trillions" in the Imperium. EG the Imperium is far far more than just a few trillion people, if we didnt know that from other stuff already.


PAge 46
The true masters of the Calixis Sector recognise that faith is not a façade, or a device with which to ensnare the gullible. They recognise that it is a weapon, which can only be used effectively by those who truly believe in the messianic vision of the God-Emperor...
...
Many of the most successful and influential Inquisitors of the Calixis Sector hold their positions on one hand by tolerating a certain degree of radicalism amongst their followers, whilst on the other remaining entirely personally true to the ideals of the Imperial faith.
The actual beneficial side of faith and religion. If one could purge the materialism, the money grubbing and the politicking... it might be something that resembles Thor's original vision. Again its a damn pity that the Ecclesiarchy isn't the servant of the Sisters instead of the other way around, because as a rule the Sisters tend to be far more devout, practical, and decent than the fucking priests.



Page 47
The Monodominant faction of the Inquisition is widely perceived to be one which lacks the subtle political skill of the Amalathian Puritan mainstream or the ruthless pragmatism of the myriad secretive radical factions. Yet the faction is vocal beyond its size and more influential than it realises. It acts in many ways as the gnawing conscience of the Inquisition, forcing radicals to rein in their worst excesses and obliging even senior Inquisitor Lords to attend to its sermons.
...
..they in fact embody more than any other group the public face of the Inquisition.
Mentioned in other sources previously I believe. They're small but vocal, not unlike some kind of small, yappy dog. Except that the small yappy dog is in power armor and can burn your entire city to the ground in the name of the Emperor.


Page 48
Much of humanity hails from one of the myriad civilized worlds of the Imperium, where, despite bewildering diversity, Imperial culture and faith in the God-Emperor is strong.
"myriad civilised worlds"



Page 50
For planets devoted to spirituality, Shrine Worlds within the Calixis sector are often surprisingly worldly places. They often export only faith to the wider Imperium, so their economies are frequently dependent upon Ecclesiarchal power and support.
Not a great shock, really.



Page 51
Veneris is a grey, dry, desert world, with a handful of shabby towns that cower along the edges of small salty lakes, the only remnants of once vast seas.
...
Inspired by the devotions of its neighbours, the inhabitants of Veneris used ancient atomic weapons to reshape dozens of the planet’s vast mountain ranges into the likenesses of great Imperial Saints such as Thor, Drusus, Vidicus and Perditar the Forgotten.
...
Now Veneris is renowned across the Calixis Sector and beyond for statues on a scale unheard of outside the Segmentum Solar. For a brief, three hundred year period, the planet’s inhabitants engaged in a literally colossal project to reshape their world. Using atomics, conventional explosives, and millions of devout sculptor-slaves, the Venerisians carved titanic religious images up to twenty kilometres long, using entire mountain ranges as their building blocks.
..
Centuries after the world-sculpting project ground to a halt amid massive dust-storms, depopulation and starvation, the planet’s lone, grimy starport now draws pilgrims by their millions, destined to travel via macro-hauler across the marble wastes....
I dont quite know if its (reliably) calcable, but the fact they're using nukes not even as minign explosives but as artistic tools is... Imperial. Hell it is even implied there are feats that may be close to that in scale in Segmentum Solar, but that there may be lesser feats of impressive magnitude.

It's strongly implied they not only destroyed their world (and its population) in the process, but they also may have boiled off much of the oceans. Which suggests... lots of firepower in a matter of a few centuries.. easily equal to hundreds of kilotons at least, if not megatons, going off each second over that multi-century period (probably less.)



Page 52
They usually commence their service whilst yet young women, acting as nurses to the newborn infants of the nobility. They ensure the physical and spiritual development of their charges, quietly
coding lifelong devotion and supplication to the Imperial Creed...
...
...they continue to influence and observe them, whispering words in their ears behind the scenes as they comb their hair or dress them for a masked ball. They guide their protégés towards advantageous marital unions or even certain discreet liaisons. They gradually increase their sway over the house they serve over the decades, acting as nurses to the next generation of Calixian nobility, and corresponding endlessly with other Sisters of their order. They match-make on behalf of the most powerful individuals in the sector, creating a network of influential families. They broker arrangements between the houses, quelling vendettas and feuds.

They are also tremendous diarists, maintaining meticulous histories of the families they serve, setting out the personality traits, physical characteristics, spiritual development and genetic purity of every member of the family in obsessive detail. By the time a sister of the Calixian Order Famulous reaches her dotage, she shall often be one of the most influential and powerful figures in a subsector, a secret manipulator who controls whole worlds to ensure that they obey the will of the Ecclesiarchy.
The Famulous. They aren't omnipresent but fairly common, it seems. Ther's also a certain bit of selective breeding for specific traits amongst the nobility, which has benefits both for increasing the influence and power of the Ecclseiarchy, as well as the obvious efforts of the betterment of the Imperium. They also help to keep the peace (and keep the nobles from wiping each other out), as well as serving as a means of destroying heretics (again as we saw in Crossfire.) They also make excellent spies and blackmailers.

Pity they answer to the Fucking Priests...



Page 57
Public travel within the Calixis Sector is, on the whole, not encouraged. Large population movements cause difficulties for planetary governors, and force Battlefleet Calixis to increase its patrols to protect migrants from the inevitable pirates, slavers and xeno scum who frequently descend upon vulnerable starships.

The one exception to this rule is pilgrimage.
reasons why private interstellar travel is not common or large scale, beyond the known means of chartist vessels, colonization, and pilgrimmages.



Page 57
..a brave few embark their meagre belongings on their back to the Shrine Worlds on the vast Jericho-Class pilgrim vessels, which cram tens of thousands of the faithful on perilous journeys across the Calixis Sector.
...
Pilgrimages take decades...
...
..tanned by the suns of a dozen strange worlds..
Scale of pilgrimmages Decades to cross maybe hundreds, if not thousands of light years effectivley (panning the sector) is tens or hundreds of c.



Page 57
The Ministorum claims the souls of the untold trillions who worship the Emperor..
"untold trillions."



Page 62
...the archaic wording of the decree has been subjected to many abuses over the centuries, and only a fool would assume that the Ecclesiarchy lacks military power. In times of great need (wars of faith or crusades), the Ecclesiarchy arms its male servants, both from the clergy and the mass of lay followers.
Or they use subterfuge to siphon off valuable resources from important crusades. Or any of a number of underhanded tricks, no doubt.



Page 66
The Arch Exorcists use faith itself as a weapon to scour a Daemon. Their prayers and hymns madden and deafen the servants of the archenemy, and their holy symbols and gestures blind them. They castigate and berate the possessed, driving the Daemon forth before them and freeing the victim—often with fatal consequences for both.
I'm assuming this is an example of direct manifestation of Faith.



Page 68
...the Schola Progenium, a brutally effective institution which every year produces untold numbers of planetary governors, commissars, Adeptus Arbites, Navy officers, Storm Troopers and Inquisitors.
The Schola.



Page 70
These Witchfinders are Inquisitorial agents trained by the Synod Calixis to investigate and move against unsanctioned psykers, thus enabling the Imperial Church to protect the populace.
..
Together with the Ordo Hereticus it equips them with sealed warrants empowering them to requisition resources as they act against such witches, as well as against other deviants such as heretics and mutants.
...
...witchfinding at its core is theatre and drama, providing the masses of humanity with both a warning against heresy and instruction on how to act when confronted by it. A Witchfinder is a demagogue and to some extent a showman, who is nevertheless a profound man of faith.
The best example of a Witchfinder was the bald twit from the second Eisenhorn novel. A rare example of Ecclesiarchy/Inquisitiorial cooperation it would seem.



Page 77
They broker interhouse alliances, trade deals, and marriages, and their hand is ever at work amongst the highest echelons of power. The Sisters Famulous are skilled diplomats..
...

The Orders Famulous are greatly concerned with the spiritual and genetic purity of the human race. Through their arranging of alliances and marriages, they take a direct hand in the fate of humanity, for those they counsel wield the power of whole planets and control the fates of billions.
Orders Famulous again. It says that the second part of their task isn't an openly discussed but may have ties to the Inquisition. Also implies that "billions" may be typical planetary populations on Calixis.


Page 78
They also become deeply involved in investigations surrounding the appearance of so-called Living Saints. Perhaps due to their connections with the Thorians and their manipulation of noble bloodlines, they have on several occasions predicted and prepared for the arrival of a Living Saint long before she was even born.
That implies that the Famulous might be tied ot the Thorian plots in creating Avatars. Or, at least, that they create potential vessels and Champions for the Emperor. This has some interesting implications (origin of Saint Sabbat for example.) We could also ascribe the old "Sensei" fluff to Thorian plots as well.



Page 78
Their tasks are many and varied, from the interpretation and transcription of long lost texts to accompanying Imperial diplomats on contact missions with intelligent xenos species.

The average Sister Dialogous might be fluent in several hundred everyday human dialects, and dozens of secret cants, ciphers and even xenos tongues. They are amongst the very few judged sufficiently pure and incorruptible to withstand the deceits which the capricious Eldar often use in their dealings with Mankind.
Dialogous. This in turn suggests they might act as primary translators or ambassadors to the Xenos.



Page 78
So skilled are the Sisters Hospitaller that they are regarded as saints by the common soldiery, who far prefer their gentle ministrations to the crude work undertaken by the fi eld surgeons of the Departmento Munitorum.
Their knowledge of genetics means they help the Famulous, and they are also noted to be skilled interrogators/torturers. Frankly I like them in their role helping the Guard.



Page 80
The Sister of Battle is also endowed with powerful faith. Much like a psyker can mold the Warp to his use, the purity, will, and faith of an Adepta Sororitas sister is a tangible and real thing. It is capable of shielding her from the predations of Daemons and heretics or enabling her to perform miraculous deeds that are nothing short of divine intervention.
This makes them akin to a sorcerer in some ways, although they clearly aren't soul bound, and their means of tapping it is more akin to the way orks and Tyranids tape their "sources'. I imagine the complicated nature of the human mind, even
with faith 'simplifying' it, still makes humans less effective at tapping the warp compared to orks and 'Nids.



Page 85
Similar to the light power armour often used by many Inquisitors, the Sororitas Power Armour has an extended operating life.
Sisters of Battle power armor.. less protective than space marines, but perhaps easier to mass produce and still effective.



Page 86
Using a mix of pistols, predominantly bolt pistols and hand flamers, the Seraphim act as the roving hit-and- run specialists of the Sisterhood...
...
...the Seraphim are taught co-ordination and control to fi re two pistols at once.
Seraphim squads. SoB version of Assault Marines.



Page 86
The sight of the Seraphim has a very powerful influence upon friendly troops who bear witness to them descending into battle, often described as a feeling of being protected by a higher power.
...
Thousands of battle-weary troops have reported that when the Seraphim arrived, they felt their spirits rise and became newly emboldened to fi ght their enemies.
Possibly a manifestation of their True Faith abilities.


Page 86
Seraphim have traditionally been in short supply in the Calixis Sector due to the demand for them to fight in holy wars elsewhere in the Imperium.
Considering Calixis is relatively peaceful.. no surprise really. But they still have a few, which tell syou about the number of SoB in the Imperium. If there were only 2 squads in the whole sector, that would still be 100-200K Seraphim.




Page 88
While the Celestians are armed in the same ways as a regular Battle Sister squad, what is different is that their burning hatred allows them to fight harder against the sworn enemies of the Imperium.
...
The Celestians are honoured and revered by the Sisterhood as genuinely touched by the Emperor. It is said of them that the hand of the Emperor guides their blows and makes them stand their ground when others would falter and run.
This could be explained as the "true faith" ability manifestng as some physical enhancement of their abilities, or perhaps empowerment of their weapons. in any case they are the SoB Veterans.. the tougher, better capable forces.



Page 89-90
The Sisters Repentia are those Sororitas who have felt the cold hands of doubt or heresy inside of them and cannot purge themselves of it through extensive fasting, daily self-flagellation, or performing rites of contrition. Whether the perceived sin is slight or imagined, the Repentia’s faith holds her true to the God-Emperor’s will and she seeks penance in battle.
..
The oaths taken by a Sister Repentia are personal vow’s to cleanse themselves of any sin. No matter the vows contents, however, it can only be attained in death. In some cases, a Sororitas sister will claim a sin for another person, often a blood relative or an infamous ancestor, and in rare cases even another member of the Sisterhood who cannot fulfi l her duties.
Suicidal close in chainsword berserker nuns wrapped in sacred miummy bandages.



Page 92

Sisters Dialogous generally leave their datastacks only when their linguistic or cipher-breaking skills are needed. There have been occasions where a full Mission is sent to retrieve data, though this is rare because the risk involved in letting sisters with access to sacred and secret information out into the open is very high..
...
Another aspect of the Order Dialogous is that they are some of the best information gatherers in the Sisterhood. Respected for their translation skills, they often work in data repositories and thus have access to new sources of data.
Hacker nuns. Like most of the Sisters orders, they are both more competent, pious, and gnerally all around better than the Fucking Priests. They deal with data in all forms, which suggests they may very well have a considerable intelligence function as well as their language and cipher skills and recording/storing data. They also seem generally more competent and useful than the Adminsitratum (their competition in this regard.) which is probably why they liaise with the Inquisition more.




Page 92
The largest concentration of the Order Dialogous in Calixis is the Sanctum Dialogous on Solomon. It houses a full preceptory of Sisters Dialogous and is guarded by a thousand Battle Sisters and a squadron of Imperial Navy ships in orbit.
3 Navy ships for this one facility.. and 1000 battle sisters. That suggests there's far more than 1000 battle sisters in calixis... which in turn suggests that if we take this as a standard.. there must be many millions of sisters of battle. In excess of ten million, if not many times that.



Page 94
Where the Sisters Famulous have worked over the last several millennia, tithes have been maintained or increased, trade has improved, and in general the population has fared better than on other worlds. With such clear evidence of the benefits they bring, it is no wonder that the Sisters Famulous are in high demand among noble families throughout the Imperium.
..
Sororitas in this non-militant role are trained in critical thinking, etiquette, and trade on top of their devotional studies and service.
...
From the noble’s point of view, the Sister’s role is to help their house. For the Sisterhood, their efforts are intended to influence a noble’s decisions so that his work will help the Imperium as well as his house.
as previously noted, they work as advisors, raise chidlren, and generally do alot of domestic and similar duties to assist various merchant and noble factions in the Imperium. Again, the Sisters demonstrate competence where the Priests and the clerks of the Adminstratum utterly and totally fail.



Page 94
They keep extensive records of the bloodlines and mercantile dealings of virtually every noble family in the Calixis sector. Combined with the records of the Orders Hospitaller and Dialogous, Sisters Famulous have access to an exhaustive history of the noble families in this area of space.
Another lesser function (not addressed in here but scene in other novels) is that Famulous act as a counter-balancing force should a family or mercantile group turn heretic or even become Chaos worshippers. In such cases the Sisters may form the nucleus of a rebellion within the family or corporation, or may call on outside aid, etc. We saw this in Crossfire.



Page 96
..the Hospitallers are sent to war zones or disaster stricken areas, providing the people of the Imperium with medical care and compassion when it is most needed.
Yet another group of kickass Sisters.



Page 96
As a result of this personal contact with units of soldiers and officers, they can also provide the Imperial Guard with advance warning of emerging problems with morale or heretical ideas among the troops.
probably a better way to deal with it than just randomly executing them.



Page 96
One of the other more discreet tasks the Hospitallers perform is that of sampling genetic material from the nobility. Done as a precautionary measure, these Sororitas often work hand in hand with the Order Famulous to prevent inbreeding and to ensure that mutations are not passed on...
As mentioned previously.



Page 97
Those deserving of her assistance will receive it without hesitation. Likewise, those undeserving will either not receive any care or will be sped along to meet the Emperor face-to-face for final judgement. It is for this reason that Sisters Hospitaller cannot be utilised in the interrogation cells at the Tricorn as confirmed heretics tend to die in their care prior to divulging information.
An intersting statement considering that only a few pages back they noted Hospitallers made good torturers. You'd think that anyone who is getting tortured by the Inquisition would be defined as a Heretic, or even seen as one.



Page 100
How and why it works, and just why certain individuals or groups of individuals display it is even less understood than the powers of the psyker or the gifts of the Navigator. In fact there is only a tiny fraction of the Imperium that know it exists.
..
..it would be the Adepta Sororitas, the Brides of the Emperor, women blessed with a special connection to the divine and the light of the Master of Mankind. Within the ranks of this sisterhood, the Sororitas live lives of complete dedication to the God-Emperor...
..

...the Adepta Sororitas share a special bond with the God-Emperor and more than any other group within His domain can channel the power of Faith..
Faith powers manifesting as tangible effects. I largely skip over much of these, as I've covered them before and they aren't quantified. Besides "in-universe" I doubt miracles or shit would be that regimented :P



Page 114
Sororitas Bolters 90m range, single/semi(2), 30 shot clip, weigh 6 kg (10-20 gram shell?). Storm bolters have full(4), 60 shot clips and weigh 12 kg as well (10-20 gram shell again). Seraphim inferno pistol 10m/ 6 shot clip and 2 kg. same with the hand flamer. Heavy flamers are 30m., 10 shot clip and 45 kg.



PAge 115
Baptismal Maces combine a heavy bone-crushing head with a integral tank of caustic fl uids in the haft. When the weapon impacts a target, the fluid is released, eating away at already bruised and battered flesh.
One wonders why they didnt just stick a flamethrower on it




Page 115
Mounting a blade of adamantine-silver edged with diamantine on a hollow steel tube, Daemon Pikes weigh far too much to be thrown. Instead, they are often used to break the charge of daemons, mutants, and other creatures of the warp. The blade and shaft of a Daemon Pike are inscribed with chants, prayers, and sermons meant to ward off evil, while the metre of shaft below the head is set with short forward-point spines, ending in two broad blades. These blades serve two purposes—they keep the wielder from thrusting his weapon too deep into a foe, and prevent daemons and other creatures from advancing down the Pike to attack the user.
Why not? Daemons tend to be as much of a human wave army as Orks or Chaos cultists do.....



Page 117
Often serving in combat zones, Sisters Hospitaller require more protection than other Non-militant Orders.
..
..the hooded habit is often coated in incense and unguents and the rest of the armour is sealed and treated against toxins.
...
The helm incorporates a re-breather
Hospitaller Carapace. We see this in "Hammer and Anvil" its mentioned to be able to stnad up to stubber bullets but only glancing las-bolts.

There is also a "sanctified Carapace" mentioned.. which is just blessed/prayer inscribed carapace armor



Page 118
When not clad in their well-known power armour, the Adepta Sororitas will often wear their armoured robes. These are consecrated mesh robes designed for both devotional study and martial training
Mesh armor robes.



Page 118
Created initially by the forges on Mars for the Adepta Sororitas, this lighter power armour provides excellent protection and increased strength with little to no reduction in movement speed or agility. The armour uses a similar power supply as the armour for the Adeptus Astartes and does not run out of power unless damaged.
..
..the helmet includes an integrated targeter..
...
..a rebreather, and a comm-link.
...
Sororitas power armour uses a fusion generator backpack which can sustain power forever with proper care.
Two amusing details. One, Vandire comissioned the armour, and two, only "proven' sisters (in Calxisis) are entitled to wear helmets (everryone else goes without.) The systems are interesting - buitl in targeter, comms, and a fusion pack.



Page 118
Hospitaller Carapace is 20 kg. Shield Robes are 2 kg. Sororitas Powered armour is 35 kg.



Page 119
The Order Hospitaller equips its Sisters with the best battlefield medicine tools found outside the Apothecaries of the Adeptus Astartes. The kit has a variety of sacred oils, unguents, surgical tools, and sterilisers to help those who lay wounded in battle.
Hospitaller medical gear.



Page 120
A form of photo-visor, psyocculum are designed to enhance the emanations made by pyskers into a visual form.
A form of psychic detection (aura reading devices perhaps?)



Page 122
An arco-flagellant undergoes an extended program of surgical modification, including muscle grafts, combat drug injections, and cybernetically-implanted weaponry. At the same time, the subject’s mind is reconditioned to turn him into a berserk killing machine who seeks only to destroy enemies of the Emperor.

Normally, an arco-flagellant is kept calm through the use of a sealed pacifier helmet. The helmet floods the arco-flagellant’s senses with sacred images and songs, which renders the arco-flagellant virtually unresponsive to outside stimuli. However, once the proper activation word is given, the sensory input stops and a cocktail of combat drugs and stimulants are pumped in the arco-flagellant’s body, turning the once-passive cyborg into a frightening and fearless combatant that exists only to destroy everything it sees.
Arco flagellants



PAge 124
Heretics who have been sentenced to death, but truly wish to atone for their crimes and sins, may be given over to a Penitent Engine. Hard-wired directly to the Engine, the repentant pilot knows only death can grant him or her release, and thus are often at the front of any battle, seeking both enemies to engage and an end to their suffering. Some devout worshippers have even been known to volunteer for such a fate, seeking to purge themselves of sins (both real and imagined), or to die in service to the Holy Ordos and the God-Emperor.

Penitent Engines are massive two-legged servitor-like devices, armed with a heavy fl amer and a chain axe in each limb.
Dreadnought version of the Arco-flagellant.



Page 127

As befitted their role as protectors of the saint, the sacred guard was outfitted with the finest weapons and armour the Imperium’s forge worlds could produce: boltguns of exquisite manufacture, power blades of sublime craftsmanship and power armour second only to that of the fabled Adeptus Astartes.
Saint Drusus' "sacred guard" Rare cases of non astartes/Sister power armor



PAge 130
The Obsidian Tooth Skull is a large ork skull, weighting close to 20kg and difficult for all but the very strong to carry with one hand.
Ork Chieftan's skull (minus the jaw) Tells you something about the weight of Ork heads really.. tens of kg easily for the skull alone, nevermind the flesh and brains. For comparison, a human skull is 1 kg or so. A human brain is around 1.4 kg, and a human head weighs around 4-5 kg. Figure the brain is 40% heavier (28 kg) and the total head would be about 80-100 kg based on that. Human heads are around 7-8% of body mass, suggesting this Ork weighs around 1000-1400 kg. That would fit in roughly with a high end Ork (Boss and such can weigh that much) Average Orks can weight at least 200 kg, and up to 400-500 kg.. so normal ork skulls/brains would be 1/5 to 1/2 that... or 16-20 kg to 40-50 kg. Considering bolters (and some lasguns) can blow part or all of a Ork skull apart, this is damn impressive (equivalent to blowing the torso of a human apart.. nevermind the fact Ork skulls/skin is much tougher to begin with..)


page 137
Piety of Seth:
Population: Fluctuates depending on the proximity to certain festivals, but usually no more than one billion.
...
Trade: The Piety of Seth was an agri-world before becoming a shrine world, and still exports immense amounts of foodstuffs, including assorted fruits, vegetables, and seafood.
Shrine world with a population of a billion.. former agri world though. Some of population transients.



Page 139
The care, as one might expect from a hospital in a town filled with people busily flagellating themselves, is excellent
I can't help it. This line has no technical or other significance, but is funny as hell, as well as incredibly typical that the Ecclesiarchy has entire worlds devoted to nothing but self-mortification (I wonder if it involves razor blades like in Crossfire.)
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Connor MacLeod
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Re: Dark Heresy analysis/discussion thread [and so it begins

Post by Connor MacLeod »

We are rapidly closing on the finish of Dark Heresy with the Book of Judgement, and then after that is Lathe worlds, and until (and if) they release something else for DH that will be all for this series. I'll go back to focusing on novels and the Deathwatch/Rogue Trader stuff.. at least until Only War and Black crusade get fleshed out.

Book of Judgement is the 'Arbites' installment of Dark Heresy. 2 part update


Page 6
The Imperium of Man encompasses millions of worlds and countless souls.
Another 'millions of worlds' reference.



Page 6
...their assigned task is to dig, hammer, operate some form of machinery...
...
..bureaucratic effort to record, collate and codify—for every transaction must be recorded and filed, the correct tithe calculated and collected.
...
Some are press-ganged into the crews of city-sized space vessels, destined to spend their days sweating and straining in some dank engine deck...
...
Many more are recruited into the regimen of the Imperial Guard, subjected to a short but harsh training regime before deployment to one of the thousands of deadly war zones where life expectancy is measured in hours and minutes.
Myriad uses for the 'human fuel' of the Imperium. The main differences from usual fluff is that it includes: operating machinery, exact records must be kept (although not properly organized), and that lifespan for Guardsman (who do receive training!) can be hours or minutes. Also 'thousands' of warzones.



Page 6
Yet for all its vast complexity and power, the Imperium’s million worlds are like specks of dust in the sea of stars that make up the galaxy.
Back to a million worlds. On the same page, no less.


Page 6
An isolated outpost world might go years, decades, or even generations without receiving any communication or visit.
Makes sense. The contact a world has with the Imperium at large (and with trade and other factors) will be determined by its importance, its trade routes, and so on.



Page 6
A massively populated and strategically important hive world may have hundreds of Adeptus Arbites stationed throughout its sprawling environs, in dozens of bunker-like Precinct Houses.
...
On the other hand, a far flung world on the outer reaches of the Imperium may be the responsibility of a single Arbitrator enforcement officer.
'hundreds' seems a tad small for a Hive city, but it could be through all those 'dozens' of precinct houses, which would be more lik thousands or more (more in line with the Shira Calpurnia novels) and it could also depend on the number of Hives.

And of course, Arbitrators can call on other resources (PDF, enforcers, or even IG units and Navy ships) if they need to.



Page 6
They generally wear reinforced carapace armour of a dark colour, often with extra plating strapped on top, usually with a solid helmet and face visor to protect from blows and to preserve anonymity.
Arbites wardrobe.



PAge 6
Though boltguns are also utilized, their standard armament is a combat shotgun-a distinctive badge of office as well as a fearsome and versatile weapon, capable of loading different ammunition types. As well as the more common solid slugs and scatter shells, Arbitrators carry executioner rounds. This ammunition type, feared and hated by miscreants, is used almost exclusively by the Adeptus Arbites. It houses a tiny machine spirit which is capable of locking on to an enemy’s energy signature, and as such can home in on the target even one completely hidden behind cover.
Arbites armament: boltguns and shotguns. They also use stubbers/heavy stubbers and autoguns, and (occasionally) long-las. They used to use lasguns as well, but thats been out of date for a long time.



Page 7
Adeptus Arbites are recruited from exceptional members of the Schola Progenium from all over the Imperium.
Like most other loyal 'Imperials'.


Page 7
Arbites High Marshals are the commanders who control the deployment of resources across entire planets or even planetary systems.
High Marshals seem to be the ones who are in charge of (important) wiorlds or systems then.


Page 7
Judges are iron-willed lords of justice, who have far-reaching powers, mandate, and influence not far below that of an Inquisitor.

Judges. Another 'peer of the Imperium' type, ranking up there with Inquisitors and Rogue TRaders.


Page 8
Each world’s rulers will maintain their own policing force, recruited locally, and often outnumbering the Arbitrators a thousand to one-these are commonly known as Enforcers..
Enforcer/Arbiter ratio. given the 'hundreds' of arbitrators meant before we coudl guess this means hundreds of thousands, even millions of enforcers on a hive world, for example.


Page 8
They have the power to commandeer local enforcers and other resources such as ground vehicles or air transportation, the services of freelance bounty hunters if their own manpower is lacking, and in dire circumstances can summon military assistance. Their authority supersedes even that of the planetary governor....
..
...the highest ranking member of the Adeptus Arbites available has the authority to temporarily take over rulership of the world, until a suitable replacement can be put in place.
Arbites authority, which again includes over (potentially) IG and naval units, like we saw in Execution Hour.


Page 8
...a Precinct with only a single Arbitrator may have limited ability to hold the guilty to await punishment, and summary execution may be the Arbitrators only viable course of action. Monitoring arrays allow the users to listen in on local communications and heavy calibre automated weapon turrets track passing vehicles. Larger precincts may contain additional facilities at the discretion of the High Marshal or Judge such as specialised interrogation rooms fitted out with all manner of devices for extracting information from those who find themselves strapped to the table, medicae centres containing automated equipment and surgeon-servitors to treat the wounds of injured agents, and Astropathica shrines where pleas for aid can be transmitted to other planets and incoming messages painstakingly decoded.
Precinct resources.


Page 9
To aid the investigation rate most Precinct Fortresses boast a cogitator stack containing a massively abridged version of just a portion of those judgements and precedents that fall commonly into the Arbitrators’ local purview.
...
.. no individual could ever comprehend more than a tiny fraction. It has been painstakingly collated over the millennia, and includes the words of the Emperor himself and every decree and ruling ever passed by the High Lords of Terra.
..
Every day a hundred new volumes of encoded holoscript and hand-illuminated lettering are added. Volume upon volume sits upon the endless rows of ornate bookcases that fill the Hall of Judgement on Terra. Every row is home to ten thousand volumes, the shelves soaring a hundred metres up towards the vaulted ceilings.
..
..it is now an entire complex covering many acres, with miles of corridors, levels, and rooms.
Given the size of Imperial law implied in other books (like Shira Calpurnia) the cogitator makes sense. Hell I'm surprised most arbitators and Judges don't have implants to assist with remembering this shit. Its a judicial version of the administratum.



Page 9
In especially complex cases, it may take centuries to reach an outcome..
...

Millennia later, though the accused are long dead, a ruling is finally made and justice must be meted out upon the distant descendants and those obscurely associated with the original transgressor.
Hereditary law. They mention that a Judge may spend his entire life on a case, only to pass it on to another to continue or finish. This also probably leads to the 'familial executions' (up to one or more generations removed) which may be conducted for particularily 'serious' (by their standards) crimes.



Page 9
The Adeptus Arbites carve the Calixis Sector into five distinct areas, not aligned with the sub-sectors.
Arbites have their own 'structuring' of sectors, separate from the Church and the Administratum.


Page 9
The Adeptus Arbites have a small and usually overworked fleet of three ships, whose home ports are the orbital docks at Scintilla and Landunder.
...
..Goreman’s ambition is to double the size of the fleet by the end of his tenure
Implied size of an Arbites sector fleet. IF we take 3-6 ships as 'average' they may have tens of thousands of ships (30-60K to be precise), which is not much larger than the implied size of the Astartes.

The doubled fleet size also gives hintsa bout construction rates, althoguh we don't have precise ideas about 'tenure'.


Page 11
...descended from once proud dynasties of medicae and lay biologis adepts...
..
.. surgical chambers and tissue molds, where generations ago the subsector’s nobility had come for medicae and juvenat treatments, or to buy exquisitely flesh-sculpted servitors...
...
...the Gore-Men conducted a lively and ruthless trade in spare organs and tissues to any who could meet their price...
Humans as a resource taken literally. I gues rejuv can include clonelegging.


Page 13
His new commander had no time for the entrenched Calixian bias against the Judiciary, and actively worked to re-establish libraries, exegetic academies, and fully-constituted legal trials throughout her command.
Judicial procedures.


Page 13
After complications to a deep-regen juvenat treatment on his hundred and eighth birthday he spent six months convalescing on Quaddis..
'deep regen' juvenat.


Page 13
...the cell was defence enough against the threadneedle bomb...
...
Threadneedle worms are a potent bioweapon, used by the most expensive assassins for their most prestigious contracts. When the capsule was popped the wire-fine gene-woven fungus tendrils grew with sickening speed, seeking out the human pheromones that had been encoded into their stimulus matrix, seeding the air with invisibly tiny neurotoxic spores when they were close enough to feel the warmth of a body.
Well thats a fun weapon isnt it?



Page 14
That ended when she was assigned to enforce quarantine on a refugee fleet that had surged out of a cluster of systems adjacent to the Eye of Terror..
...
The quarantine flotilla was itself broken up by those same [warp] storms. Her ship reunited with its squadron-mates to find that they had lost eighty years to the Warp, in a voyage that seemed to last only six storm-tossed weeks.
...
The refugees had succumbed to their taint and become a wolfpack of corsairs, cutting a path of frightening and seemingly random atrocities across the Scarus Sector, heading for the Calixis border.
Going by 5th edition map I'd say Calixis is some 10K LY fom the EoT. Of course this depends the region was closest to the Eye (whereas if i'ts on the other side you could probably double or even triple that distance) 10K LY in 80 years is 125c, although in a six week trip it would be only 87,000c. Assuming the 1:12 ratio for Rogue Trader (EG 72 weeks) would get a speed of 7000c.



Page 15
His mother was an Imperial Adept...
...
..he was tracked down by bounty hunters on a surprising contract: the Adeptus’ files had shown a son unaccounted for when Shima Doyenko was killed, and they were following procedure by recruiting him for the Schola Progenium.
Predictably Imperial. They'll send you to the Schola if your family gets killed.. even if they have to hire Bounty Hunters to do it.


Page 15
There was talk among the instructors of fast-tracking him into the military streams, putting his proven capacity for violence to work as a Stormtrooper or trainee Commissar; some even wondered if he was too old for the Offi cio Assassinorum recruiters.
Schola military careers, which can include the Assasinorum it seems.



Page 16
..Lord Marshal Goreman needed a commander he trusted to effi ciently run his very small, and thin-spread fl eet...
..

The Radiant Decree is now her flagship, but when that ship is in port for any lengthy refi ts she will transfer her fl ag to one of the other two ships so as to be back out and in active command..
The Arbites fleet has only 3 vessels, although it was implied to have multiple squadrons before. 3 ships is considered a 'small, thin spread' fleet for a sector as well.



PAge 16
Later scholars argue whether Von Darnus wrote The Promise in an attempt to simplify the application of Imperial Law in the Calixis Sector....
...
...Calixian Arbites’ attentions should focus on crimes of sedition, treason, and actions that undermined the Adeptus Terra, while leaving most “lesser” crimes to a planet’s local enforcers. He went on to say that as isolated as the Sector was from the rest of the Imperium, such crimes posed the greatest threat...
...
It falls to the individual Arbitrator to determine the extent to which a crime requires punishment.
...
Some of the Judges in the Calixis Sector wryly comment that Goreman is such a fan of Von Darnus because he finds it easier to refer to a single set of books than to spend weeks researching the original volumes those books were based on.
This is interesting largely because it represents the whole 'theory vs practice' angle in the Imperium - where things may be intended to work one way in theory (by the highest levels) but their implementation in practice may differ (slightly or dramatically) from place to place. Normally the Arbites is intended to be (or thought of as ) a byzantine, plodding, and methodical judicial force, but the Calixian version is a simplified, even streamlined version (By Imperial standards). Because it specializes in particular areas, and because of its bias against Judges, it takes a different and more straightforward approach to Arbites Law, which means its more efficient.

Of course that also means it is more arbitrary, probably more harsher, and more prone to abuse or misuse by allowing personal judgement. Indeed it allows for 'field interrogations and executions' which seems far more summary (although probably no less nice.) and the law can be just as ruthless as its more convoluted version.

Amusingly, the Ecclesiarhcy seems to be working at infiltrating and subverting the Arbites and suborning them to their authority, the same way they attempt to infiltrate the Mechanicus ('War of the Empty Churches.") or try to swindle the military (siphoning off resources devoted to the Margin Crusade which are actually allocated to Jericho reach.) Like I have been saying.. Fucking Priests.



Page 18
Tarsus. The work of decades to build, the Fortress holds a small city packed inside its thick walls.
Implied 'population' of the main Arbites fortress/precinct, the Fortress of the Just. Probably not all Arbitrators, but likely includes their support and allied staff.


Page 18
...he spends his day prowling through a chain of austere office chambers where his thousands-strong staff analyse data and synthesize briefings out of the endless stream of reports and alerts from across the sector.
Size of the Lord MArshal's staff. Again we dont know if they are all Arbitarators or not.



Page 18
The lower levels are the technical levels, the forges, machine-shrines, and hangars for the Fortress’ vehicle fleet, and Verispex laboratories of breathtaking complexity and specialisation.
...
The Fortress’ void shield projectors have not been used in living memory..
The technical side of the Fortress.. including its own Void shields and manufacturing abilities.



Page 18
Scintilla inevitably has the largest population of Arbites of any world in the Calixis Sector.
..
The Fortress is designed not only as a self-contained bastion but as a hub for Arbites operations for light-years around, and the Arbites it holds number enough to turn the tide in an uprising or to fight a sizeable engagement on their own.
...
The Fortress could easily hold and support half again its current number of occupants if it had to.
Implied size and capacity of the Scintilla Arbites garrison. The implied warfighting scale suggests at least one if not more regiments worth of arbites (thousands, tens of thousansd of them?)



Page 18
The endless queue has spawned a lively supporting industry— sellers of food, sleeping slabs, or tomes of scripture, or those advertising their services as scribes or advocates.
Much like America, the population of the Imperium will find a way to make money out of any situation. In this context it's the long queues waiting ot be heard by te Arbites.



Page 19
One half of the Calixia Castilis Precinct fleet is based at Scintilla, and although its ships spend most of their time out on circuit, there are often one or two craft at the docks for refit or on a special assignment to the Lord Marshal.
This implies they have far more than 3 ships.. at least 4 or maybe 5. Doubling that size would be 10. I wonder if maybe they refer to 'major' ships but not include escorts or other kinds of craft (nonmilitary vessels or troop carriers perhaps.)



Page 20
A single contract would be the making of a noble house on many worlds, but in Gunmetal they are almost a diversion from the real prize: a commission from the Adeptus Terra. Some of these are similar to the mercantile contracts, as an Adeptus makes a direct purchase of weapons for its members. Battlefleet Calixis and the Departmento Munitorium both commission weapons shipments to meet needs for troop raisings or warzones elsewhere, The biggest commissions, however, are for consignments to be rendered up to the Administratum as part of Scintilla’s planetary tithe.
A bit of Impeiral economics. Trade can be made up of 'civilian' or 'private' sales (like to Rogue Traders or other nobles as the examples given) but the big prize are the Adeptus 'government' buys. What's interesting here is how it implies teh Adeptus will not only take its tithe but may also make additional (direct) purchases on top of that if needed (Both Munitorum and Navy.) You'd think that they'd just take what they needed if they needed more, but this is again where politcs can come into play - much in the same way an Inquisitor's power can be balked via politics, the theoretically unlimited power of the Munitorum can be balked. So it may find it more convenient just to use money. After all the Administratum does the tithing, they can just fiddle with the future taxes to recoup losses (its been suggested before elsewhere.) and in another way, actually paying for it keeps money and resources in circulation, which can stimulat eexpansion of the economy (one hopes.) - investing in it rather than simply stirpping away from it.



Page 20
..the watchful eye of Adeptus scrutineers to meet the rigorous tithing quotas.Once a consignment is completed the house hands it directly to the Adeptus on behalf of the Lord Governor, and is reimbursed handsomely from the Governor’s coffers in turn.
...
..they wait for the Administratum “Exactors” (called mockingly such for the suspect precision of their numbers) to publish the next round of quotas and scramble to make their bids.
More on the amusing world of Imperial military procurement. The Sector Governor is used as the guy who pays for the stuff (basically a creditor - I suspect he makes it back out of the tithes), and the typically imprecise 'precision' the Imperiumis known for in the bidding process.

Unsurprisingly all this rampant captialism can lead to crime and corruption, inter-family warfare, assasination, etc. hence the Arbites.

Imperial 'quality control' such as it is.



Page 20
..are trying to contain the damage after one of their elders brought down the wrath of the Mechanicus by declaring the family should have permanent rights to the melta archprints they had been entrusted with the previous cycle.
..
..the Lempaeda showing any further defiance of Mechanicus authority over their tech-lore.
Once again, AdMech licensing of Imperial technology. What it giveth it can taketh away. I imagine they can still buidl it, but it would be counterfeit and 'illegal' if caught. Doesn't mean they wouldn't still do it, of course, but the Admech is one faction you cannot afford to piss off.

Apparently despite being autonomous, fucking with the AdMEch's tech-monopoly can bring the wrath of the Arbites down upon them.



Page 20
...precious part of a tithe commission is the dispensation to utilise holy archprints and rites of forging. The Tech-Priests make these available in strictly controlled ways, and attempting to steal or misuse such knowledge is a crime against the Adeptus.
..

...the Mechanicus has some kind of heavily modified and brutally effective techno-assassin hidden away in one of the sealed machine-shrines that dot the city, which they are using to terrorise a number of foundry houses in defiance of Adeptus law.
More on AdMech tech-monopoly and its relative immunity from even the Arbites. They also mention that Arbites activity is hampered by the Mechanicus' own intereference in local laws and its own autonomy in affairs.



Page 21
that [Iocanthos] Precinct is one of the smallest in the sector—a dozen Arbitrators to police a world whose population is made up of roving armies millions or billions strong.
..
..its garrison every bit as tiny: a dozen Arbitrators, a single Rhino APC, and a handful of bonded menials to act as auxiliaries.
A millions/billions strong Feral world. Also a 12 man arbites team. Assuming 200 or so worlds in the sector, thats at least 2400 Arbites.



Page 22
His stub rifle is slung at his shoulder...
Stub rifle.



Page 22
Human life has no intrinsic value in Imperial law: obedience is what it enshrines over all.

The Imperium is a theocracy, and although the Arbites wield and police temporal authority, religious concepts make up the bedrock of Imperial Law.

...
This violation of a divine order is present in every crime the Arbites investigate...
The Imperium is certainly a theocracy, but a rather interesting one in the sense its not a very unified one. The Imperial 'religion' is a very all encompassing, somewhat inconsistent and fragmented one, riven by conflict and strife (no doubt which plays into the political problems even more) and many differing viewpoints. The Ecclsearichy is the main religious 'view', but other organizations have their own views. The obvious ones being the Astartes and the AdMech, but the Inquisition does and so do the Arbites. In the case of the Arbites that religion is 'law' and it slants all their particular beliefs (as emphasized by the 'divine order' as descending from the Emperor.) The Emperor is their god, and they have a god given right to maintain the order and rule of the Adeptus Terra (which itself is called the 'Priesthood' for a very good reason. Religion is an effective unifying element after all.) That said, their power and authority is (like the Mechanicus and Astartes) separate and distinct from the official 'church' and thus can vary (IIRC from the Calpurnia novels, the arbites evne have their own chaplains separate and distinct from the Ecclesiarchy. As did the Navy and probably the Guard, Munitorum, and Administratum.)

Which also goes a long way to explaining the Ecclesiarchal view - their power and authority rests on religion, and having any elements outside that control (or even only tenatively influenced) is a threat and a danger to them in practical terms, and probably a potential heresy in spiritual (EG they can't control what they believe or do.)



Page 23
The role of capturing, questioning, and punishing without killing falls to the specialists Goreman has named the ‘Chasteners’.

The Chasteners administer every aspect of the capture and handling of living prisoners.
...
...the Chasteners go to work administering punishment and breaking the prisoner’s will.
...
While these Chasteners are schooled in the scientific application of force to the human body, it is only one tool in an array of careful torments that erode away the pretences and unmask the lawbreaker underneath. The Arbites’ brutalized subjects suffer extremes of noise and temperature; stifling, claustrophobic spaces or frighteningly open ones; maddening solitude; or the crowded company of dozens or hundreds of other prisoners for days or more. They are deprived of sleep, paraded and humiliated before other prisoners or the masses, and made to deliver endless pleas denouncing their own weakness and criminality.
...
..but a symbolic reassertion of Imperial sovereignty, the reconquering of a body and soul that rightfully belonged in service to the Emperor and was stolen away from Him by lawlessness and criminality.
..

By the end of the punishment the Chasteners must be sure that every last scrap of rebellious spirit has been burned away, and the prisoner reclaimed for the rule of law.
Chasteners, like Fischig or others (from the Calpurnia novels). which in the context of Calixis (at least) means 'legal torturer-' excuse me 'Ennhanced Interrogators'. This of course makes the value of what they discover/learn highly debatable (unless they're using psykers in conjunction) - indeed earlier sources have noted that the Inquisition (in Calixis at least) find torture to be of limited use in obtaining information. Which is interesting considering that the Chastners are mentioend to be trained BY interrogators...

Of course obtaining information is not really the sole purpose of the Chasteners, but it serves a symoblic/ceremonial purpose as well. Their view is that everyone 'belongs' under Imperial Law and that the torture is a means of reclaiming them (by breaking their spirits and hence the rebellion.) So again there is a somewhat religious 'purification/repentence' angle to all this. Which does not really make it any better, but it at least explains the thinking of the Arbites actually using torture better than obtaining info. It also probably goes some way to explaining what sorts of Inquisitors they ally with (EG Puritans. They even mention this earlier in the book, so it fits.)

Overall, it's yet another way that the Imperium enforces slavery upon its people, and the torture and breaking of a person is just part and parcel of that process. What's worse (or better?) is that its not committed on the basis of prejudice, but its a slavery that can apply equally to everyone (indeed in theory it already is in effect to everyone regardless of which branch of the Imperium sweeps them up.) It plays into the 'human resource' grimdark angle.



Page 24
The Detectives are the Arbites’ eyes and ears out among the populace, gathering up the whispers and clues that would scurry into hiding at the first sight of an Arbitrator uniform, coldly bearing witness for the day when the hammer of judgement fall.
...
A Detective command will attempt to insinuate information gatherers into every corner of its jurisdiction, through infiltration, surveillance, and the use of outside spies.
Detectives. Not just investigators, they're actually spies and intelligence agents for the Arbites. We've seen these from the Calpurnia novels as well.



Page 24
The Detective-Surveillor specialises in direct observation and recording of lawbreakers and suspected lawbreakers...
...
...adept with the use of concealed pict arrays, vox-thieves, pheromone and chemtrackers, and subtle devices with cunning machine-spirits to intercept transmechanical communications. Surveillors’ work can be more direct, sending them out among the crowds to eavesdrop on their targets or tail suspects. Sometimes they must even slip unnoticed into homes, vehicles, or places of work or worship to pick up conversations, plant devices, or to steal biological traces to add to a suspect’s dossier.
Surveillance techniques. The example given is that the biological traces can be used by mastiffs (or other detection menas) to hunt down the suspect.


PAge 24
Detective-Espionists preside over webs of spies, informants, and agents-provocateurs, some of whom may be fellow Detectives but most of whom will be outsiders...

...
Informants are recruited through trickery, through their sense of Imperial duty, or most frequently, through terror.
...
..Espionists are not above manipulating a potential recruit into a compromised position from which the only way out is onto the informant register.
...
Detectives have no problems with employing outright agents-provocateur to stir up trouble.
...
Whether their crime came of their own behaviour or through the efforts of an Arbites provocateur is irrelevant...
The 'Espionists' sabotage angle (Espionage - get it?) Sounds more like a self-fufilling prophecy and a means of simply messing the social order of the soceity up simply to fufill the ARbites ideal. This may in fact reflect why Goreman's approach to law (and his contempt for judges and the slower more methodical apporach) is not universally accepted - this is the sort of thing an semi-independent, summary approach to law could lead to. It may alos mean that some of what Espionists or detectives do in Calixis isn't as bad in other sectors where law is more 'conservative.'

Also, if the Chastener(torturers) can be considred the reactive element of the 'human intelligence' side of Arbites work, then the Detectives are its proactive element (sometimes too proactive, in the case of sabotuers. You have to wonder how much of the Imperium's own internal problems might come from some espionist's actions.)



Page 24
A detective may spend months within the Precinct scouring statistics and legal actions looking for patterns or odd behaviour. Astropathic or similar assets are rare and carefully-controlled. When psychic abilities are required, agents look to the Scholastia Psykana who have shown an aptitude for psychometry or cognito-mnemonic drilling to lend aid.
Other arbites 'allied' resources. I suspect the rarity of psykers is because the Schoalstia PSykana will 'barter' with the Arbites - trading psykers for something they can use. This is likely to be problematic for the Arbites, since it can interfere with their duties or create a potential for corruption or disloyality if your members have more than one affiliation. They don't seem big on alliances (even with the Mechanicus, as we see with the Verispex.)



Page 24
It is common for Arbites to cross-train and straddle these specialties, ranking in one and acting in another
Detectives seem more cross-trained (and thus more flexible and independent minded compared to regular ARbitrators.)


Page 25
The Verispex specialists are the Calixis Sector’s forensic scholars, their charter covering material evidence rather than the human intelligence collected by the Detectives. It is they who will track a weapon from the spent slug, determine the exact pattern and temperature of the las-burn or the tearpattern of the chainsaw blade, filter out and separate the tiny organic traces clinging to a burgled Adeptus shrine so that the cyber-mastiffs can be put on the scent, or identify the print-mill three systems away whose stolen inks were used on underground pamphlets full of incitement and sedition.

...
A Verispex may spend years of their career on cataloguing the unique signatures of the artifi cial atmospheres aboard every starship in a sub-sector fleet so that a suspect can be traced by the tiniest residue trapped in their hair or lungs. Another might pour all their effort into a treatise on the differences in blood-spatter between a wounded native of the slightly higher-gravity Sepheris Secundus and one of the infi nitesimally lower gravity of Malfi, both on their own homeworlds and on each other’s.
Verispex. Probably the most technical, most objective, and least offensive arm of the Arbites since they don't involve torture or entrapment, and deal the most with actual evidence. The scope and precision of the organization (and the scope of knowlege they must possess even within their sector or subsector.) must be immense.

It's also mentioned they are either coopted or borrowed by the Inquisition frequently and are considreed quite useful in that role, which is likely to create ties to that organization as well.

On a mor technical note, the 'temperature' of a las burn again reflects how lasweapons can be at least (partly) if not totally thermal weapons. :) Also note the mention of a 'sub-sector fleet' - who the fleet belongs to we dont know. It could be naval, merchant, locla, pirvate...


Page 25
Many of the skills required by Verispex venture into scientific and technical fi elds, infringing upon the borders of the Adeptus Mechanicus’ traditional domains. While the Mechanicus draws the line at inducting Verispex directly into their own techno-esoterica (in the way that, for example, an Adeptus Astartes Techmarine becomes an initiate of the Martian Priesthood), each of the Calixian Precincts will have a treaty with their Mechanicus shrine whereby selected Verispex receive carefully vetted instruction in the lesser mysteries of the Cult—Biologis, Alchemys, and Physick are three of the common choices. These privileged few will sport a blue steel arm band, marking them as ordained laity under the eye of the Omnissiah.
Verispex and the Mechanicus. It serves as an example of 'lay technicians' you sometimes hear about, sort of lesser TEchmarines. It also shows the obsessive monopoly the AdMech seeks to retain in all circumstances (they don't like doing this but they are forced to to some degree at least.)

For their part the Arbites don't like the fact Verispex have ties to the AdMech, since it causes a potential breach of loyalty (the Verispex has responsibilities to two organizations, not one.) One wonders if they extend this equally to the Inquisition and any potential ties there. They probably do.



Page 25
We’ve tracked the chemical blocks used for the metabolic tailoring of the trinary poison, and the manufacture of the picowire streamer they used to administer the third element.


trinary poinsons, picowires (wires smaller than mono or nano wires) It also mentions they can track down the type and owner of a particular augmetic (down to manufactuer, time of purchase/age of augmetic, etc.) from the indentations it makes on an object and their own vast libraries alongside the right bio-traces.


Page 25
Flicker-shrouds leave a charged fi eld that we’d have seen evidence of in some of those gloss surfaces, so we checked the chutes coming out of the sublevels and two of the fi lters show traces of a symcollagen compound that can be used for removable Malfi an flesh-graft disguises.
Stealth and disguise stuff.


Page 25
...small-claim brokers who also work for the fabricator guild who made that picowire..
More picowire.


Page 26
The chemicals present in the Landunder’s ocean are required to process the cortical-capture technology of the Adeptus Mechanicus a procedure, developed locally for use in these fierce mechanical beasts. Faced with the frustrating process of trying to create servitors that could compete with the instincts of a living being, the process of creating cyber-mastiff ’s and grapplehawks is a closely guarded secret. Although the facilities to produce these creatures are simple enough to be created at any reasonably sophisticated fabricatory, the devices to perform the arcane processes are rare and esoteric, their operation a high machine-mystery in which only a few of the priesthood have been schooled. Accordingly, while both kinds of construct are relatively common and come in a variety of utility builds...
Grapplehawks and Cyber-mastiffs. Here it implies they may not (all) be servitors, but rather use 'corticla capture' technology - suggesting at perhaps imprinting into a more (artificial?) form. This seems to be a more sophisticated (specialized) process, which may suggest servitors are a 'simplified' way of doing it - using actual organic (or cloned) materials in a cybernetic manner rather tha replicating it artificially.and imprinting.


Page 26
It generally stands hip-high or so on an adult human and over a metre long from tip of head to hindquarters, its lean body composed of high-speed actuators and motor systems over a carbon skeleton and wrapped in angular, interlocking armourplates. On some worlds the dogs retain some organic internals, generally muscles and nerves, and on some frontier worlds “cyber-mastiffs” are in fact conventionally-bred hounds with armour and controller grafts. Arbites models are almost completely mechanical, with only the central nervous system using vat-grown or printed organic layers to take the cortical imprint.
Cyber mastiffs. It seems they do have variants or variations more 'servitor-like' or more cyborg than machine, although the Arbites pattern are perhaps more akin to higher end machine spirit/cogitators or Mechanicum robots (pseudo organics.)


Page 26
There are often multiple adjustable teeth in their mouths for different attack patterns: a set of blades to clip off their quarry’s gun-hand, or a set of armour-piercing spikes that can grip flesh. The design takes advantage of the dog’s cortex’s ability to process tremendously intricate sensory input, particularly scent, and most Subrique pattern mastiffs have a battery of sense and tracker systems loaded into their headpieces, made possible by the unique chemical reagents mined from the [Landunder] ocean’s toxic sludge.
Mastiff variable yield teeth and scent/chemical trackers.


Page 27
Grapplehawks are hunt-and-capture constructs borne up and propelled by a suspensor field.
...
Grapplehawks are equipped with scalpel-sharp talons...
...
The central body of each ‘hawk is studded with grips, hooks, and paralysis needles or taser-spikes.
...
The suspensors on most grapplehawks are not powerful enough to simply carry a target aloft, but they can usually lift a human a little way off the ground and move them slowly back toward their handlers.
..
Grapplehawks must be used carefully, since they are bigger and easier targets than cyber-mastiffs and not as robust. The teeth-vibrating buzz of their suspensors can telegraph their final swoop...
Grapplehawks - antigrav capture devices. Talons can kill (probably trained to go for the neck or head in killing) but mainly designed to capture and immobilize. Interesting that their suspensors make noise. Also they are larger than Mastiffs (bigger than a metre long?) suggesting they are far larger than a man as well.



Page 27
Both kinds of constructs can act independently to some degree, following programming that builds on the natural instincts captured in their construction. At the limits of the Subrique-pattern programming specially-trained handlers take over, distinctive in their bulky forearm cybernetics covered in control studs and vox-pickups and the feedback plates and eyepieces on their custom built helmets allowing them to see out of the pict-lenses of their charges. Handlers can control these constructs through a mixture of verbal commands, signals through their controls, and pre-crafted manoeuvre macros.
...
While Cyber-mastiff Handlers are specially trained Tech- Priests..
Grapplehawk/Mastiff intelligence/independence and the function/capabilities of their handlers. Again it seems quite distinct from normal servitors - indeed they seem to be more akin to psyber-ravens and the familiars of some psykers than they are to a servitor.. but like all things in 40K the distinctions can and oftne do blur.

I also suspect some MIU linkages may be involved between Mastiff and Handler. The Handlers are even noted. Apparently the handlers are a kind of techpriest as well (which is interesting) instead of some sort of 'laity'.



Page 27
Grapplehawks are still produced by Hive Subrique, although to add to the Hive’s current woes a well-organised consortium based at Barsapine seems to have caught the ear of the Mechanicus with a bid to begin producing cortices, which could conceivably strip the entire production charter from Subrique permanently.
Grapplehawk production and the economic implications. Basically not only does the licensing provide a means of the AdMech controlling the spread of technology as well as influencing the greater mass of humanity, it also provides them a significant economic boon (in effect they are their own copyright/trademark enforcers.) which gives them even further influence and power.

Amusingly the three way war between Baraspine, Subrique and the AdMech is further complicated by the fact that entering a 'trade war' over the construction could bring Baraspine into conflict with the ARbites.



Page 30
Arbites ships are staging rolling interdictions of Fedrid and its cousin deathworlds, seeding the system with spy stations when they move on. Quarantine edicts at space docks across the sector are being tightened, and ships whose routes have even brushed a deathworld, or one noted for dangerous fauna, are liable to be scoured by teams of Verispex.
..
The backbone of the operation, the fleet interdiction, needs far more ships than the Precinct fleet can afford to give it and despite its best efforts its coverage is patchy. The taskforce has had to resort to placing Chartist vessels under Adeptus commissions to assist with the interdiction...
Again an implication that the Arbites may have more than 3 ships, because quarantine and observation in space is going to be hard across multiple planets. This would reinforce the idea that they have more than 3 ships total in their fleet in Calixis, but they may have only a few actual warships. It implies they have at least a few dedicated Arbites ships in the project, and probably not the flagship. and it was earllier esablished that half the fleet is stationed at Scintilla...

The use of privateers through Charist captains makes sense. It also suggests that 'Chartist captains' might possess vessels that at least serve as armed merchant cruisers as well as merchant ships, rather than just cargo vessels. Perhaps they even have dedicated combat ships (escorts) of some kind, although this might cross over into mercenary/private military territory.



Page 30
The war itself, and the seditious work of the Shroud Masters since, has taught every Precinct command the importance of genetic policing...
...
..Verispex and cyber-mastiff units are now regularly staging snap raids on shipping checkpoints, performing tissue analyses on travellers and crews alike...
Considering 'genetic threats' like Genestealers already, as well as Chaos-oriented threats (like Nurgle Plagues) you'd have to wonder what sorts of threats the Pale Throng encompass. In any event it shows yet another way they keep track and 'investigate' people.



Page 31
...the source of this propaganda is an accomplished and subtle psyker, and their witch-gift is the syringe by which they push their moral poison into unsuspecting minds.
..
..when they handled an original copy of the tracts they could feel the sweet words trying to corrode their will, and the outright heresy and anti-Imperial thought seeming to take on seductive weight and persuasiveness, as an optical illusion might make a shape on a page appear to stretch into three dimensions.
...
..(although the copies, thankfully, lack the infectious psyk reek of the originals.)
Assuming this isn't a joke its an interesting means of infiltration and subversion. And we do knwo that names, words, and symbols have power in 40K through their connections to thought and emotion, so its entirely possible for you to have magic texts or pamplets that trigger rebellion.

That copies lack the effect suggests it is a serious thing and not a joke.


Page 31
The ships were suspected of conspiring to delay shipments of fissile elements to Cindar, running the fuel stocks for the reactors critically low and driving prices so high in the resultant panics that the Dynasty could charge almost any price they wished.
Fission reactors used on some Calixis worlds as a power source, as well as more economic price gouging (not unlike attempts to drive up rices of gasoline in real life that have occured before.)


Page 32
Military Procurators divert tithed supplies, manipulate purchases, or introduce “specially tailored” systems for issuing Imperial Guard scrip that happens to require a massive increase in the size, resources, and, therefore, influence of another Order member’s Administratum bureau. An Administratum archivist might introduce retroactive “errors” into a bonded tithe-hauler’s records that pull the gaze of the Magistratum (or indeed the Arbites) away from the activities of an Order member in the Adeptus Astra Telepathica who is ensuring that tithe quotas for a neighbouring system go out carefully adjusted.
The tithe shortfall is then returned to the Planetary Commander, who recompenses the Order members (whose gifts are hidden under the guise of false church donations under the aegis of a Order member of the Church.) In general we see the 'efficiency' of the Imperial economic model. I especially like how military procurement is implied to be pretty damn corruptible, as is the tithing that can be manipulated. It also points back to the Ecclesarichy's own actions in siphoning off resources from the Margin Crusade (violating not only the Degree passives, but also undermining the efforts of the Adeptus itself which violates Arbites law. Of course the whole Margin Crusade fiction is probably itself a violation...)

Also note the inference that IG troops do get paid in some fashion. Whether this is local scrip or it applies at higher levels we dont know.


Page 32
They do best on populous and civilised hive worlds where the life of the elites is easier and scrutiny less rigorous, or on feudal worlds where the Adeptus enclave is an unchallenged power and an Order member is freer to make their own rules. They shy away from frontier worlds and warzones, where the grey bureaucracy that is the Order’s element is leaner and provides poor concealment.

They also avoid the Adepta Sororitas and Adeptus Mechanicus, whose values are too at odds with the Order’s...
It seems that 'peaceful' sectors actually are more prone to corruption (under the Imperial model) than ones that face some sort of difficulty (either colonization, or war.) suggesting that civilian-side bureacracy and procurement problems are less common in those places. Which does not mean they are free of problems, of course, since politics can manifest in other ways (the military arms themselves being corrupt or fighting amongst themselves.)

It's also pretty amusing that the Sorortias and AdMech are outside this corruption, but the Ecclesarichy isn't. Navigators are outside it too, but mainly because their own politics are far more violent.


Page 37
The countless worlds of the Imperium of Mankind have an equally uncounted number of planetary governments. From loose dictatorships, to representative republics, to feudal lords battling over scarce resources
Varierty in means of local governing.


Page 42
..one must only show the briefest chance of rehabilitation or contrition...
..
It is the duty of the Chasteners to return the body and soul of such criminals to the service of the Emperor...
...
...to subdue and restrain any prisoner, regardless of the environment. They are also skilled in torture and coercive force, the better to exact confessions and repentance...
Chasteners again. I will note that the behaviour of the Calixian stripe seems to originate more with Goreman's own (questionable) ideals, which may suggest Chasteners, whilst similar, are less.. abrupt in other Sectors. Again we have the 'tortureer/confessor' angle that is both religious and secular in nature.

Those 'saved' either end up as servitor caniddates or Penal Legionnaire fodder, but some actually are returned to Imperial society. Service on a penal world is also possible.


Page 42
Chasteners are masters of not only physical torture but methods of psychological readjustment...
..
Breaking the subject's errant spirit is only the first stage of the process of rehabilitation...
...
Only after they have been reduced to little more than gibbering shells... ...prepared to be reforged by the Chasteners into proper Imperial citizens.
So they're not just torturers but brainwashers/indoctrinatiojn experts as well. Not much different from what the tau do to recividists, except the Imperial method is likely more brutal. It's mentioned it can take months or years dpeending on the prisoner.


Page 43
Chasteners are trained in a specialized form of martial art which combines specific aspects of several combat regimens in order to most effectively control and restrict their quarry without endangering their life.
Chastener unarmed combat.


Page 44
The vast majority of Cyber-mastiff Handlers are Tech-Priests, agents of the Adeptus Mechanicus, who serve the Imperium within the Precincts of Calixis Sector, and caring for their charges.
They do mention un-augmented handlers specially trained, but their ability to use them is more limited due to the lack of augmentation.


Page 44
They spend countless hours running their charges through drills and training simulations, implanting commands and attack patterns into their cogitator-augmented brains through sheer repetition and rote.
..
Giving signals directly to their built-in vox receivers, the Cyber-mastiff Handler is able to coordinate extremely complex engagements through a dizzying number of pre-programmed patterns. Using powerful auspex arrays and visual sensorium data from the beasts themselves, Handlers can control their beasts at incredible ranges, directing their attacks from several miles distant.
Cyber mastiff 'training' and command.


Page 44
While the construction and imprinting of such beasts is a mystery to all save the Tech-Priests involved in their fabrication...
...
Still others might require their charges to carry powerful remote auspex scanners for patrol work and snif-scan assignments. Indeed it is fairly common for a Cyber-mastiff Handler to train and maintain a stable of several constructs, modified in a number of ways..
Mastiff variants, construction, and the use of auspex.


Page 45
By relaying sensory data from multiple cybermastiffs to one another, the Handler is able to combine their efforts into a single hunting party far more capable than any individual within the group.
Mastiff data-sharing.



Page 48
To enforce every mandate within the Lex Imperialis is a nearly impossible task..
...
Even the Judges of the Arbites must regularly confer with archive-savants and librarium cogitation engines in order to make their rulings.
..
These steadfast scholars spend decades poring over the Lex Calixis, learning its every nuance and interpretation. Magistrates of each Calixian sub-sector are tasked with mastering not only the greater Lex Calixis, but also their own planet's specific laws as well. As such, the Magistrates stationed on the Calixis Sector’s central world may aid Nobles and Governors across the Sector.
...
To this end it is the duty of the Magistrates to know the ways in which the Lex Calixis is lacking—to know the loopholes within the law which might be stretched to allow necessary, but otherwise illegitimate, action.
Basically, Space Lawyers. We saw them in various novels (Necropolis, Hereticus, and I think once in the Shira Calpurnia ones too.) Given the way laws can vary locally from planet to planet, nevermind sector to subsector (and Imperial law) this is a pretty damn confusing and messy business.
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Connor MacLeod
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Re: Dark Heresy analysis/discussion thread [and so it begins

Post by Connor MacLeod »

Part 2

Page 48
Though Inquisitors are officially above Imperial law, most Judges and Precinct Marshals bristle at the self-righteous actions of Inquisitors who skirt it.
...
These zealots of Imperial law see those who would use the letter of the Lex Calixis for their own ends as little more than clever criminals...
This is interesting in that it not only shows again the supremecy of politics in assisting or hampering the various mandates and powers of the arms of the Adeptus (even Inquisitors) but it shows how in the legal/judicial framework the whole 'Raidcal vs Purtian' mindset arises. The puritans (The zealots) dislike the intellectuals like Judges or MAgistrates as 'radical' because of their ability to manipulate law, but they are also neccessary to it...



Page 50
The first stage of a Slate-Agent's conditioning is aimed at wholly annihilating any sense of self possessed by the recruit, reducing them to little more than a biological machine in the service of their masters.
..
..each Agent is a "blank-slate" on which new identities can be written. To achieve this, recruits are deprived of sleep, food, water, and dignity, as well as forced to endure horrific psychological torments, all the while they are watched for signs of opposition or rebelliousness. Once the recruit has been reduced to a workable state, the trainers begin the slow process of rebuilding their charge. Using hypno-indoctrination techniques they prepare the recruit's mind to take shape around cover-identities, each of which includes skills, history, profession, and contacts, as well as personality and mannerisms, all combined to provide a flawless cover for the Slate-Agent. The trainers use psychoconditioning to thread the recruit's psyche with triggers and fail-safes, in order to reset the conditioning. Oft-times the conditioning of Slate-Agents is so complete that during their missions they are wholly unaware of their true identity until their loyalty is tested, at which point, deep-planted hypnobarriers close off the mind to any possibility of traitorous or mutinous thoughts.
slate agents. Created in the Malfian subsector noble houses for intelligence/espionage work, sabotage, or assassination. An interesting (if horriffically brutal) example of the ability of the Imperium to create and infiltrate agents where they wish and relatively common (so to speak.)

The Sector arbites captured the data on ssuch agents meaning the arbites could make them and use their own Agents to infiltrate organizations they must watch over.


Page 51
Given the ever-changing nature of Inquisitorial work, those Slate-Agents who have been conditioned for use by agents of the Inqusition are often more aware of their true identity, at least subconsciously, and have even been known to have been templated with a multitude of identities at the same time, flawlessly switching from one to the next, as each mission dictates.
Inquisitorial Slate agents. IT seems to be regarded as a form of mind cleansing, albeit a horrific and burtal kind, but possibly not the only method existing in the Imperium.


Page 51
...the Acolyte is imprinted with several psychic triggers, known only to his handler. These triggers serve as prompts for the Slate-Agent’s identity programming. One trigger wipes the Slate-Agent’s mind clean of previous imprinting. Another prepares the Agent’s mind for re-programming.
Control of slate 'programming.'



Page 54
...Verispex Adepts, a rare instance of Adeptus Arbites and Ordo Calixis collaboration. It is the Verispex who use their own immense knowledge, both learned and implanted, to follow the minute traces of physical evidence left by even the most careful suspect.
...
From an early age, potential Adepts are taken from the Schola Progenium..
..
As rigid loyalty and dogmatic obedience is instilled they are trained in identity capture techniques by skilled Arbitrator population monitors. Next, they are drilled in the customs and mannerisms of citizens from all walks of life by well-travelled Inquisitorial Acolytes. Lastly, they learn to interpret the data that a wide range of detection servitors and auspex scanners are capable of uncovering. Such is the breadth of these techniques that Adepts often specialize in one specific aspect of their work, such as the chemical composition of plasteel manufactured on specific worlds, at specific manufacturers throughout the Calixis sector, or the genetic legacy which marks the members of different houses on Prol IX from one another. Such minutia takes decades to collect and catalogue, and few Verispex are put to work on active cases before their fourth decade of service.
Verispex training, although the bit about 'chemical composition of plasteel' is a bit interesting. Also that they can have learned and 'implanted' knowledge, which means that their knowledge encompasses more than the stuff mentioned.

Also the indoctrination, which is amusing given the earlier mentioned distrust for their multiple affiliations (Arbites, Mechanicus, and Inquisition.)



Page 54
....many Verispex Adepts receive cortex implants and internal cogitation engines to aid them in their work. Scanners, pictrecorders, processing engines, and chemical and metaphysical analysis arrays are all familiar tools of the Verispex Adept. As well, the banks of cogitators and legions of technical servitors at the disposal of the Verispex corps are enormous on a scale rarely seen outside the Adeptus Mechanicus. Indeed, the ties between the Verispex and the Priesthood of Mars are many and varied. The technical skills required to become a Verispex Adept are sometimes considered borderline heretical, and it is not unheard of for an ancient Verispex to be "re-purposed' by a politically savvy Arch-Magos.
The technical side of the Verispex and thier upgrades as well as their bond to the Mechanicus.
This probably helps account for the 'implanted' knowledge aspect. I also suspect they might be prime targets of things like meme-viruses


Page 54
For this reason, many forge worlds and Mechanicus enclaves have tenuous pacts of mutual alliance and service with nearby Arbites Precincts.
...
...they are willing to share the barest insights in return for protection and privacy when it comes to Mechanicus affairs.
Probably explains the distrust, although I suspect this is something more reserved for the extremely puritanical and zealous arbites types (For whom law is absolute and would never compromise or sully details.)


Page 60
...creating sections of the Armoury devoted to weapons acquired from the criminal scum that are brought before the Judges.
...
..vast quantities of contraband weaponry and ammunition of all types are confiscated..
...
..the Cold Vaults have the interesting secondary advantage of creating a vast and untraceable store of weapons that can be obtained without the knowledge of the local planetary authorities
One osrt of Arbites armoury.


Page 60
Although there are notable exceptions, they [Enforcers] tend to have fewer resources than the Arbites, and usually make do with equipment of a slightly lower standard.
Enforcer gear. They mention one Enforcer group (known as Suppressors) as well equipped as PDF, which means heavy weapons and armoured vehicles. May mean lasguns too.


Page 61
A relatively small and inexpensively manufactured model of power maul, this weapon is weighted towards the hilt...
...
Like all true power mauls, it has energy settings which can be adjusted to the circumstances.
And variable settings for the mauls.


Page 61
This power ram is a heavy tube with a pair of long handles running down each side of its length. Inside the tube is a potent power field connected to a piston...
...
..the Bakka-pattern Power Ram drives the piston forward, surrounded by the flickering energies of the disruption field. The weapon is powerful enough to blow most doors clean off their hinges, and is more than capable of knocking holes in solid brick walls in seconds.
Proof that any device can be improved by adding a powerfield.


Page 61
...this power maul contains a monstrously overcharged disruption field which actively shatters the bonds between the molecules contained within items it strikes...
...
..this maul has only one power setting: maximal. Potent enough to crush groundcars or send shattered opponents flying dozens of feet with a single stroke.
Two handed power maul. The powerfield effect is interesting in its descriptions. May explain the disruption/explosive qualities.


Page 62
..hacked to death a small Arbites patrol using tools equipped with heavily modified disruptor fields from mining rigs.
Mining powerfields.


Page 62
..Arbites infamously purged the rebellious Ghul Mine with nerve gas,
Arbites using lethal gas weapons.


Page 62
Agni pattern power mauls are .75 kg. Cyclopea pattern power maul is 8.5 kg (two handed)

Power ram is 25 kg. Lathe pattenr power maul is .5 kg.


Page 63
The armouries of most hive Precincts are capable of equipping an army ten times the size of the actual Arbites complement within their walls, or of sustaining a siege for months on end.

Page 63
..these beautiful weapons are produced under licence using ancient Adeptus Mechanicus archprints. The pistols produced are huge, intimidating shock-and-terror weapons, designed for the execution of high profile targets at the height of anti-Imperial riots.
Shira Calpurnia had a weapon like this in her novels, although I dont think it was from a licensed archprint.


Page 63
...seeking out Hereteks or backstreet killsmiths and demanding weapons capable of stopping a carapace-armoured Arbitrator in his tracks.
...
All such designs are characterised by a crazed disregard for the safety of the user, as all normal precautions in pistol design are thrown to the winds to allow the creation of a weapon as likely as lethal to its user as its victim.
Probably a good indication as to what is needed to take down an armoured Arbites.



Page 63
SP weapons: Ius Automatic 30m range increment, single/Semi(3), 11 shot clip, 1.7 kg
Judgeslayer Handcannon: 20m range increment, 4 shot clip, 3.5 kg weight.
Raffir Ringleader pistol 30m range increment, 5 shot clip, .25 kg weight

Part of me wonders if the Rafferi's weight is a fluke.. 2.5 kg? Anyhow if the Ius has a .170 kg clip it might heave around 7-8 gram shells. The Judgeslayer has 44 kg shells. This is for propellant/case plus the bullet.

Raffir Pax Factorem sniper rifle: 150m rnage increment, single/semi (2), 5 shot clip. 6.5 kg 65 gram shells.

Vox Legi pattern arbites combat shotgun: 30m range increment, Single/semi(2), 14 shot clip, 7 kg weight. 50 gram shell

Bulldog heavy stubber. 120m range increment, Full(8) ROF, 50 shot clip, 30 kg weight. Maybe 30 gram catridge.



Page 64
A huge variety of different shotgun designs are used in different Precinct Fortresses across the galaxy, depending upon local forge worlds.
Arbites weapons var by sector and forge world, implying perhaps that every sector has at least a couple forge worlds (many tens of thousands in the Imperiium.


page 64
Effectively a large-bore, locally manufactured version of the shotgun designs used by many planetary enforcers, the Vox Legi is a devastating and adaptable weapon that fires shotgun shells nearly the size of those employed by the Adeptus Astartes. The increased size of the weapon reduces its ammunition capacity compared to that of its fellow shotguns, but it still remains more powerful and adaptable than a standard shotgun.
I'm not sure if it means that the ARbites shotgun fires rounds the equal of Astartes shotguns (which could mean several times bigger than a normal human weapon) or if it fires a round equal in size to a bolter shell. We do know some shotguns have been designed for firing bolt rounds though, so its possible . The reduction in ammo capacity also suggests the rounds are 50-100% times larger.



Page 64
The weapon can be switched between belt or magazine feed easily, can accept a variety of exotic ammunition types without complaint, and can be carried at the hip in a gyro-mount or mounted on an Arbites Rhino.
Man portable heavy stubber.


Page 64
Designed to depersonalise the individual within the armour, as well as to provide excellent physical protection, the Arbites enjoy some of the fi nest armour systems available to Imperial servants outside of the Adeptus Astartes or Adepta Sororitas.
...
For planetary Enforcers and the scum they seek to arrest, the armour systems available are typically far less robust or efficient.
This suggests ARbites armour is better than IG armour, perhaps even storm trooper armour. It's also got a psychological role in mind - the text describes the armour emphazing the strength and visibility of Arbites as well as making them faceless and intimidating. Which they call showmanship.



Page 64-65
The carapace armour is constructed from dense plasteel plates overlaying a synthetic olyplastic fibre weave that must be produced in the orbital null-gravity manufactorum above the Lathe worlds. Calixian Arbites carapace armour is designed to be clipped together and worn over a light, breathable bodyglove, the armour carefully constructed and tailor-made to the proportions of the Arbitrator concerned. Given that the armour must be worn for hours at a time, often during periods of extreme physical exertion, it must be light and comfortable, and it succeeds surprisingly well on these fronts. The armour is completely unpowered, though it is often equipped with a number of mag-strips which permit weapons and other equipment to be attached directly to the armour without the need for clumsy straps and external clips. The Carapace helm is equipped with a micro-bead (or “vox-torc”) and is open at the mouth to allow easier verbal communication. The helm is, however, capable of being hermetically sealed in seconds; and has mountings for a rebreather, which is usually magnetised to the belt when not in use. It also contains polarising lenses which react instantly to light over a certain lumen level, and which have the effect of negating photon flash grenades completely. A beneficial side effect of this approach is that it makes it impossible to see which direction an Arbitrator is looking. The armoured gloves are cunningly wrought devices colloquially known as “lock gloves” in Calixian Arbites terminology, which count as recoil gloves.
Calixian Arbites armour. reminds me alot in various details (like the vox torc) of the Shira Calpurnia novels. Also forged on various forge worlds so that supply lines cannot be easily cut



Page 65
Typically, an Arbitrator in the field will be equipped with a holstered Ius automatic pistol, three clips of ammunition, a rebreather, a vox-torc, a lamp pack that can be handheld or swiftly attached to any Arbites weapon, a power maul, two grenades (of any type), and two pairs of magnacles in addition to a basic weapon and ammunition. The armour has a very large mag-strip on the back which is capable of mounting a single basic weapon of up to 10kg in weight.
Arbites loadout.



Page 65
.the Arbites will attach panels of protective cushioned wadding over parts of their carapace armour to protect against impact damage.
...
Riot armour is a simple, but encumbering, collection of cushioned pads that are attached to vulnerable parts of standard carapace armour when facing riots.


Page 65
..where the corrosive acid rain of that most holy of hive worlds tends to strip the paint off unprotected armour. The advanced weave of these garments adds somewhat to the protective quality of the carapace armour beneath.


Ballistic cloth surcoat. Also offers chemical resistance.



Page 65
..truly desperate criminals will create for themselves suits of home-forged carapace armour.
...
Usually of poor quality and almost impossibly heavy, these suits are haphazard affairs crudely welded or hammered together from pig iron plates by blacksmiths or forgeworkers. On occasion, these crude suits have proved surprisingly effective..
Improvised Carapace.



Page 65
Verispex armour symbolically resembles Arbitrator carapace armour, but is far lighter and more comfortable. It contains a variety of special tools and scanners, including an auspex, chrono, combi-tool and data-slate.
Also includes tool compartments.


Page 66
Issued with the Adept’s Verispex armour, the Verispex helm is a diagnostic and detective device resembling prey-sight goggles mounted with a variety of eyepieces and lamps. The helm employs a number of polarised eyelenses and lume frequencies to locate bloodstains and other bodily fluids. The rare chemicals found in the oceans of Landunder also allow the Verispex helm to analyze scent and pheromone trails...
Versipex helm. includes infrared and photo-visor.



Page 66
These transparent circular shields have a diameter of about 2 feet, and are constructed of lightweight polycarbonate that offers protection against impact attacks and limited protection against many other types of assault.
Enforcer riot shields.


Page 66
The Arbites commonly make use of heavy, ceramite shields during operations of all types.
...
The lockshield, like most Arbites shields, is designed with an armourglass viewport and a fi ring port through which a basic or pistol weapon can be fired without penalty. It also contains a powered vox-hailer linked to the vox-torc of the most senior Arbitrator present, allowing that officer to rebuke and remonstrate over even the most deafening racket. It contains mag-strips on both sides, which enable prisoners to be secured directly to the shield by magnacles. Its most unusual feature is its ability to lock solidly with adjacent lockshields to create an armoured wall...
Arbites shields. the locking together bit is the one exception to Calixian variant. They lock together by magstrip



Page 66
Arbites carapace weighs 14 kg, Arbites Riot armour weighs 4 kg (4 kg added I presume, so 18 kg)
Ballistic cloth surcoat is 1 kg. Gutterforged armour (the pig iron stuff) is 41.5 kg and only protects head, arms and body. Judge armour is 16.5 kg. Verispex armour is 5.5 kg and Verispex helm is 2.5 kg.

The main interesting thing is that Arbites carapace is nearly 1/3 the mass of the Gutterforged 'carapace' armour yet provides more protection. IT's better than DH Guard flak by a bit (but that's also not as much solid plate and tends to be lighter.) That said, for its weight Guard flak is actually better protection (obviously). It says something about armour durability though given Arbites carapace is plasteel plates.

Lockshields are 4 kg. Enforcer riot shield is 1.5 kg.


Page 67
This compact piece of apparatus can be worn as a backpack, and will provide (with reasonable accuracy) confi rmation as to whether two pieces of biological residue come from the same person. They are used by the Arbites Verispex teams to prove guilt based upon gene-spoor (hair follicles, skin, etc.) left at crime scenes.
...
Gene printers are relatively simple devices, and lack the nuanced power of the larger, holy Omnissian constructs stored within the great altar-templums of the Mechanicus. These legendary devices are said to be able to unspool a supplicant’s genome all the way back to ancient Terra, providing a wealth of genetic information about him and his entire line.
..
..complex genetic factors (genetic manipulation, twins, xenos tampering, etc.) may interfere with the result.
Gene printers and capabilities. IT mentions in the rules that the machine spirits are simple and may not be able to



Page 67
A simple two-handed cylinder with a salvaged grav-plate generator built in, the lock-punch is designed to quickly disable door locks. The user presses the cylinder against the lock and triggers the plate, which generates a localized maelstrom of gravitic energies that tear the lock (or occasionally the entire door) apart.
More salvaged gravwank.


Page 67
The most common form of the lock-punch is crafted from stolen grav-plating found in long forgotten corridors of Hive Subrique.
...
..more level heads point to deep sea pressures as a reason to install grav-plates deep within the Hive’s infrastructure.
Grav plates to counter water pressures.


Page 67
..this usually includes thin rockcrete, iron, and steel). Particularly fl imsy doors, such as wooden ones, are blown apart in their entirity. Tough doors such as adamantium hatches or ceramite vault doors cannot be affected by the lock-punch.
Door types affected by lock punch.



Page 67
These are magnetised handclamps—a snap-open hoop constructed of hardened and tempered steel that seals around a suspect’s wrist and locks together using powerful magnets.
Magnacles.



Page 68
The multiple magnets can either be used as simple surfaces, or as magnetic field generators of their own.
...
Each magnetic plate can be activated and de-activated individually, holding a weapon, piece of equipment, or even a suspect to the plate. Simple taps on the center of the plate set the device to release when pressure is applied, or to hold until the Arbitrator inputs a command sequence.
Magnetic harness. For restraining suspects or for clipping equipment to.



Page 68
These coil-generators emit a charged fluctuating mag-field. Though it does not magnetically charge items itself, it greatly amplifies the power of existing magnets/
Used to defeat maglocking.



Page 68
These are specially made heavy sacks constructed of strong synthetic canvas which are thrown over suspects. Their limbs are then pulled through holes in the sack, immobilised and hogtied using internal chains, and an attached hood containing a blindfold, gag, and earmuffs is then thrown over the suspect’s head.
Straitcapes.



Page 68
Spindle sets consist of heavy, reinforced gloves and boots, connected with feed-lines and power leads to a central unit worn on the user’s back. The gloves and boot toes have blunt plates attached to them—powerful electro-magnets, activating when pressed against metal surfaces and deactivating when pulled from the attached surface in a specific fashion. In addition, the plates can detach from the spindle set, allowing the wearer to lower himself on adamantium-weave monoline.

..
Good Craftsmanship versions of spindle sets have inbuilt compressor launchers that allow the user to fire the magnetic plates at distant surfaces and pull himself in.
..
Best Craftsmanship versions use monofibre hairs on the plates that burrow into surfaces, allowing the user to climb any surface.
Glorified climbing gear. The monofibre hairs (for adhesion) and the admantium-weave monolines are interesting at least.



Page 69
These tiny devices, taking the form of black boxes no larger than the joint of a child’s thumb, are technological wonders from a forgotten age. They are capable of eavesdropping upon any conversation within a 10-metre radius. They can either record up to 100 hours of such conversation, or directly transmit them contemporaneously in short, secure bursts to waiting receivers.
...
Enforcers make use of similar devices, though usually they are less sophisticated and easier to detect. The Inquisition also has a great fondness for these machines.
Vox pickups.



Page 69
...these energy fields create a shimmering dome of force which sound and light do not penetrate. These fields are used to obfuscate their users from the prying eyes of Arbites and Enforcers alike, the better to smoothly affect the lucrative transactions these underworld lords and ladies thrive upon.

A privacy field generates a dome of flickering blue light with a ten-foot radius that cannot be seen through or eavesdropped upon.
Privacy fields. Provide no other protection.



Page 69
It is one thing to invent a corrosive substance that only reacts with biological tissues, but inventing an acid that leaves flesh untouched while devouring stone and steel is another matter entirely.
..
Pascure tampered with the genetic structure of insectoid hive vermin, creating a creature that would generate the acid within its body and dispense it through its mandibles.
...
The wall eater is an insectoid creature the size of a man’s thumb.
...
One creature can generate enough acid to draw a two metre line, and the acid eats through up to 30 centimeters of adamantium before dissipating.
Yet another in a long ine of 40K magic acids.



Page 69
Gene printer is 15 kg, Lock punch .2 kg, Magnetic harness 10 kg, pinner 5 kg. Striat Cape 5 kg, VErtical spindle set 20 kg, vox pickup .01 kg, vox privacy field 1 kg.



Page 71
[quoteAncient pacts agreed in ages past with the Adeptus Mechanicus generally forbid most Imperial agencies from utilising machine-spirits beyond a certain level of sophistication...
...
...the Imperium is far more acclimatised to the idea of heavily cyberised systems that incorporate organic parts, with the trepanned crania of criminals and animals emptied for use as the control systems of heavy machinery, weapons, and vessels. Servitors—lobotomised, cyberised, and repurposed criminals or cultured organic organisms..[/qote]

A difference drawn between Servitors and Machien Spirits.


Page 72
Much of the Imperium’s heavy industry is dependent to a degree upon these sad, brain-dead creatures..
Servitors play a prominent role in Imperial industry. Given their ability to work better than a normal human (albeit in specializedd ways) without need for sleep or food (but some maintenance and feed of a different sort).



Page 73
Their glittering crania contain the transplanted instincts of avians trained to seize moving targets without damaging them. These instincts, transferred to mechanical constructs fi tted with powerful suspensors and talons capable of tearing through cast-iron....
Grapplehawks. Again, not servitors. Calixian patterns have shock talons



Page 73
Equipped with sub-sonic voxhailers that continually emit a selection of low frequency vocalisations designed to trigger fear in the local population where they are deployed, this model fi nds frequent use during intense riots. Capable of shrugging off most small arms fire, and of bringing down even large groups of well-armed opponents...
...
Bullpups are equipped with shock jaws which can also double as chainblade weapons. The construct also has magnetic locking feet and jaws which enable the creature to lock on to a target and hold it in place.
Cyber mastiffs. Not onyl shock jaws, but they're fucking chainsaw bites as well.



Page 74
..Used to translate airborne particles into quantifi able data, the chemical ‘sniffers’ make the Bloodhound optimised for scent-based tracking roles. While many Cybermastiffs have some tracking ability, the programming and routines implanted within the Bloodhounds are trained by some of the finest handlers available in the sector...
..
This formidable equipment suite is combined with an insidiously effective training regimen, which electrically stimulates the cogitator’s cortical centres upon completion of a successful ‘find’.
..
..the creatures have been rumoured to track targets for hundreds of miles without sleep or rest..
Tracker Mastiffs.



Page 74
A heavily modified Cyber-Mastiff, the Eliminator–Mastiff has no protocols or programming for bringing down its targets alive. It simply tracks, hunts, and kills any target loaded into its sophisticated spoor-identifying protocols. Most are equipped with a pair of overcharged lasweapons in pods mounted on the shoulders, leaving the head free to mount a mouthful of reciprocating chainblades. However, some models have been modified to carry even more powerful weaponry.
Versions of these were seen in Ravenor Returned and Ravenor Rogue I believe. Noted to carry overcharged las-carbines which I take to mean it has an overcharged power pack.



Page 76
Less well-funded law enforcement agencies will often utilise more shoddily constructed cyber-familiars to carry out similar duties.
..
..tasked with the exploration of a fixed location, and the identification of any potential targets within.
...
..servo-hunters are traditionally encased within the skulls of faithful hunting hounds, as the deceased animal’s spirit is said to ensure that the drone’s rudimentary logicengine remains loyal and fierce.
...
..will float silently on tiny lift-motor suspensors and begin to search a nominated area for any targets which match preset parameters (usually human-sized heat sources).
Low grade servo skulls.. still hav elogic engines and suspensors.



Page 77
It [Constructor Interface] makes use of a quad-redundant epsilon-cypher voxpulsers to issue quick bursts commands and to receive data, vox, and pict information from a variety of constructs. So powerful is the device, that servitors and servo-skulls can also be patched into it, although they are not designed to be issued commands directly from the device.
Used to control mastiffs and grapplehawks.


Page 77
A Grapple-Hawk who weights half a kilogram less than his counterparts might require special wing angles and gravresponses to high wind scenarios, this combined with the common terrain and ambient atmosphere makes for dozens of different programs, just for operation within a single hive. When tasked with travel, the user must make dozens of calculations in the moment.
Implied calculating/cogitation speed of the Interface augmetic.



Page 77
On the high gravity world of Karrik, the Arbitrators must augment their armour and equipment with powerful servomotors to operate outside of the orbiting Precinct Fortress.
...
While the enhanced power armour of the Arbitrators and Judges who serve there has suited them well over the last century..
"enhanced" arbites armour that serves as power armour


Page 77
..a powerful servo-enhanced augmetic that is powerful even by the standards of an Ogryn. In addition to the enhanced strength, the arm contains dozens of magnetic field generators, and reactive grapple stakes. Such a powerful cybernetic would otherwise be torn from the body of the user, or they would be lifted from the ground. When required, the arm fires the stakes or magnetic grapples to nearby supports at multipe angles..
Lock arm. Used to restrain Ogryn.



Page 77
Rather than processing the data through a cogitator, the Landrian Revealer fills the users eyes with phero-conductive chemicals, literally allowing him to see scents and other biological markers. This augmetic is typically installed on a single eye, so that the user may still choose to see the world normally most of the time.
An interesting 'augmetic'



Page 78
Hundreds of electro-fl exible plates are inserted beneath the subject’s skin, and linked into a series of micro-servo’s. Using a data-slate, the subject is able to manipulate the plates so that
his facial structure is reshaped.

The process is extremely painful; many users of the Malfian Dermaguise become addicted to drugs to help compensate for the pain. The movement of the plates can tear through the skin or stretch flesh in odd ways. After using theDermaguise it often takes days for the skin to heal around the new form properly, although minor alterations can heal much quicker. Over-use of the device can damage muscles and facial tissue, even rendering a subject unable to make normal facial expressions without using the device.
..
Good Quality versions of this augmetic include small pigment scrubbers strategically placed all over the body, allowing the user to darken or lighten his skin tone as well.
Mechancial version of polymorphine.



Page 96
Hive Subrique has entered troubled times. Eighty percent of the population has been tithed to feed the Margin Crusade..
Considering most hive populatons run into the millions or billions that can.. be alot of people depending on the Hive.



Page 97
Hive Subrique is the largest of the hives of Landunder, with a total mass of three times that of the standard planetary hives. From sea level, the highest point of the spires is over fi fteen hundred metres up. While enormous in scope, it should be noted that the spires above water comprise only one-fifth of the total area that makes up the hive. Below the surface, it reaches depths of well over five kilometres. At the base, Subrique is twelve kilometres at the widest point, and eight kilometres at the narrowest.
dimenions of Hive Subrique. It's rumored its a starship or began as a starship so...



Page 97
...there are legends that the propulsion systems still work, and that Subrique is repairing itself..
Automated repair?



Page 97
..Corsair-Captain Tarian Zanatov, recently returned from the Koronus Expanse, entered orbit in his battleship, the Righteous Indignation..
Rogue Trader supposedly with a battleship.



PAge 97
Then came the Margin Crusade. When the Departmento Munitorum draft ships arrived at Landunder, they demanded eighty-eight of every one thousand citizens from each hive city
on the planet.
..
...instead of eighty-eight out of every thousand citizens from each hive, the Departmento Munitorum could claim seven hundred ninety-two for every thousand from Subrique, alone.
88/1000 is about 9% of the population. ASsuming a 'hive' of say 10 billion thats 900 million people. Even if the 'hive' is just 1 billion thats also ~90 million



Page 98
For nearly a full year, the draft teams hunted for recruits to fill their quotas throughout the hive.
...
Soon enough, the population had been reduced from almost twenty-three million to just under five million.
The Tithe. ASsuming each of the eight-9 hives have a similar population we're talking 207 million people on the entire planet. This is a fricking tiny 'hive world.' Hell it may be more of a civilised world or a mining world.. a 'hive world' in the loosest sense. In any case 9% of that would have also worked out to ~18 million, so this might be a more accurate number than above, although the 'deal' was supposed to be a good one implying that the Munitorum intended to take more to begin with.

This is all carried out in multipel draft ships too.



Page 98
Lord Executor Savatt sent many astropathic transmissions, begging to anyone and everyone for aid. Ecclesiarchy ships brought millions of ration packs, which they traded to Subrique in exchange for a promise that they would make their annual tithe.
Gotta love the selfless nature of the Ecclesiarchy.


Page 98
Soon thereafter, several new ships come in orbit over Landunder. The Adeptus Arbites had arrived, in force.
Agian if they had a navy of only 3 ships, you'd have to wonder why they'd send off most or all of it to a single locale.



Page 99
This area has hab-domes where farmers once tended to exotic fruits and grains kept fresh for purchase by the nobility above.
The farm had its own hydroponics, albeit for the nobility.



Page 99
The design of the turbine generators ensures that the harder elements in the water directly surrounding the hive are absorbed into the earthen superstructure that encases the Down-Spire beneath the waves. This water can then be pumped by the gigalitre into reclamation plants, where the water can be separated from the remaining elements. This system provides clean, potable water to Subrique, as well as all of the other hives onworld.
gigalitres of water processed for the single hive.


Page 99
These large domes shelter organic growing areas from the harsh, unliveable environment. Though not very large, the domes produce a great deal of food, when the workforce exists. At maximal production, enough food has been grown to supplement the imports from various agri-worlds throughout the sub-sector.
...
With five domes in total, only two of them serve the purpose of growing food. Such food includes fruit trees imported from elsewhere in the sector, as well as grains, which contribute to reserve stores of food while allowing bread-making and amesec processing.
Again the ability to grow food in the 'hive', and generally implied to have much higher quality food at that.


Page 99
The Ecclesiarchy has sent Ships of Mercy with basic rations, under the condition that the hive provides them with reports on progress towards re-establishing their ability to tithe.
Well this makes them look a bit less assholish. Note that the Ecclesiarchy does indeed have its own ships.


Page 100
..he only wanted to know if the standards for intelligence had any room for negotiation. Dahsuniks, assured seeing that his demands, namely that anyone who set foot in the manufactories be worthy of the privilege of assembling the sacred technologies, were being taken seriously by Gravus, agreed to begin testing the populace and accepting candidates who did not necessarily meet high standards of aptitude. It is believed that the Master Enginseer may begin using cybernetics to enhance the intellect of his workers.
Intelligence enhancing cybernetics for manufactorum production. Not exactly something that sounds like 'unskilled labour' is it?


Page 100
...headquarters of the Planetary Defence Force, when Subrique had one. It is a large compound covered by an opaque blastdome, capable of withstanding several minutes of sustained fire from starship-class weaponry.
Durability of Hive PDF headquarters.



Page 101
Here, specially-trained Priests of Mars train the animals, while ensuring that the machine spirit does not reject the foul creature to which it has been bonded.
This does make the Mastiffs sound more servitor-like.


Page 101
Here, many texts of religious, scholastic, or scientifi c knowledge have been gathered over the millennia. Unlike most other hive-worlds in the sector (or the Imperium as a whole, for that matter), the Lord Executor of Subrique has often encouraged the citizens of his city to learn.
Again while no means common, an educated (and intelligent/skilled) workforce and population are hardly rare or unique in the Imperium. Ironically enough there were contests where people were encouraged to discover some new bit of knowledge, which caused the Hereticus to show up and execute the winner for baiscally uncovering the wrong bit of info.



Page 105
With the success that Subrique has enjoyed with the cyber -mastiff, it only seemed reasonable to try engineering cyber creatures.
...
..the Tech-Priests imported a huge, aquatic animal, fifteen metres long with three rows of teeth and a fin growing out of the top of its back. They used their most successful patterns to introduce cyberaugmentation and musculoskeletal enhancement.
...
..the natural loyalty functions present in the brain of a canine were nowhere to be found in the brain of this beast.
This tends to suggest Mastiffs are cyborgs/servitors in nature rather than mechanicals.



Page 105
While it is believed that the majority of enginseers who manufactured them were taken by the tithe ships..
...
If this is the case, this Tech-Priest would become Dahsuniks' most sought after target..
Uh, really? It seems unlikely that enginseers, who are members fo the Cult Mechanicus, would be subject to conscription by the munitorum. Maybe they mean the 'tech-laity' or similar. On the other hand they call it a Tech-Priest so you have to wonder how the hell the munitorum conscripted fucking TEchpriests.


Page 109
The carrier was being loaded with a variety of weapons and ordnance manufractured on Heth and bound for the Imperial Navy Supply Depot at [Classified]. Precisely 2,034 containers (each weighing just over 4 tonnes empty, Max capacity 48 tonnes) were devliered from the planet...
...
.. only 2,033 Containers made it into the holds of the Carrier.
...
The actual location of the container is still to be determined, as 17 other craft were in the process of unloading and loading in the same cargo bay. Two were still docked when the breach was discovered.
..
Four were successfully hailed, boarded and searched,,,
...
This leaves eleven vessels that subsequently joined a convoy of over 200 ships, bound for Scintilla.
Missing cargo containers. The mass (and possibly numbers) become important later. Also the size of a convoy from one planet to another, giving some indication of the scale of warp capable (Chartist) traffic that occurs in the sector (with hundreds of planets, the odds are good of this repeating itself dozens of times over at any given time.)



Page 110-111
The world has a temperate climate, with roughly 45 percent of its surface covered in seas and oceans...
...
..the Missionary’s reports of drastically sinking sea-levels were not taken seriously...
...
..subsequent messages of increasing urgency and talk of famine and drought...
...
.the settlement, which lay on the coast just eight years earlier, is now not even in sight of the sea. Instead, there is a vast undulating plain that used to be the seabed...
...
The platform is equipped with a massive pumping apparatus to process vast amounts of sea water using polymerising chemicals to render it into more manageable volumes. The vital liquid was then shipped away in heavy bulk lifters from the sizeable landing station on the upper level.
...

...the facility is in the process of being shut down and stripped of equipment that can be efficiently salvaged, ready for use in a similar platform on the other, larger ocean mass of the planet.
45% is less than Earth (which has 70%) but not dramatically so. And the world hasn't been totally stripped of moisture but it seems like it has been significantly drained - at least one ocean, and have stirpped it of at least that one mass in a fairly short period of time (less than 8 years anyhow) If we assume 1% of the oceans have been removed in that time we're talking some 9e18 kg of water if I did the math right. which is slightly more than 1e18 kg of water per year or a quadrillion tonnes. Lifting that much water into orbit is not trivial energy-wise either we're talking on the order of e25 joules yearly minimum just to remove it from the planet - give or take an order of magnitude. And this is all done by one Forge World's resources (their fleets - which are unlikyl to number more than a few hundred or thousand tops.. even if its a thousand ships each one has to be able to hall many billions of tonnes)

Like with the Rogue Trader who dealt with 'trillions of megatonnes' of cargo, this indicates a truly staggering (and impressive) level of shipping ability on a local level. As Is aid this is just ONE forge world in the entire Calixis sector, nevermind what the others (major ones) are capable of. And what other forges are capable of as well!



Page 113
The soldiers of various high level crime gangs on Scintilla have been sighted armed with hitherto unseen xenos weaponry, capable of emitting energy pulses whose damage levels rival or exceed those of a boltgun.
I just have this sneaking suspicion its going to be tau pulse weapons.


Page 113
Krin provides financing for tens of thousands of lesser houses, Rogue Traders, and other commercial organisations.
Implied scope of noble, merchant organizaitions and Rogue traders in Calixis.


Page 114
In one case a fully laden cargo hauler’s anti-grav engines failed and the vessel crashed..
Cargo hauler powered by antigrav.


Page 115
They have just acquired a seismic torpedo, an enormous piece of ordnance that was destined for use on one of the titanic warships of the Calixian battlefleet. Its warhead is capable of a massive level of destruction, designed to create artificial fault-lines in a planet’s crust, causing tremors and quakes that will level buildings for hundreds of miles.
Seismic torpedo. We dont know if it was a ground attack weapon (similar perhaps to the sorts of weapons described in "Planetstrike" having a similar purpose) or if it migth be a space based weapon (like the torpedoes used to destroy Roks in Rogue TRader Frozen REaches, or in Shadow point.)

In any case, creating what amounts to an artificial earthquake (not just the quake but creating fault lines!) is quite nasty - the area of devastation implies an earthquake magnitude of around between 8 and 9.9 on the Ricther scale. (between several hundred and several thousand km, roughly, depending on how many 'hundreds' of miles we're talking about, and whether 'hundreds of miles' is radius or diameter.) Possibly as high as Magnitude 10.

In terms of 'yield' earthquakes of that magnitude depend ont he exact scale. Back in the earlier days (years back) Magnitude scales such as here listed something of Magnitude 8 as being worth a gigaton. Magnitude nine was 32 Gigatons, and 10 was 1 teraton. Nowadays however, wikipedia lists lower yields - a 'mere' 15 megatons for a magnitude 8, 480 megatons for magnitude 9, and "only" 15 gigatons for magnitude 10.

That isn't quite the only complicating factor either. The 2004 Indian Ocean quake for example was 9.1-9.3, and was estimated to be somewhere on the order of 9,600 gigatons

The fact this is an artifically created quake - that it creates the fault lines AND the movement (which is not trivial as far as energy goes) is pretty damn energy intensive. Megaton range at least seems justified, but there is a strong argument for gigaton or even teraton based on the circumstances.

Another rather interesting factor is how the weapon can apaprentyl creat a fault line as well as the seismic movement. That suggests something more than just a convetnional explosion - a planar effect more in line with STar Wars seismic charges, perhaps.



Page 115
This enormous foundation tower is hundreds of metres in diameter, and constructed from millions of tonnes of steel and adamantium. The outer layer alone is ten metres thick and many more layers form concentric circles within, bonded together with mammoth iron-forged girders. Massive, ancient generators are hidden within its depths, maintaining enormous power fields to bolster structural integrity.
..
Once they have reached the centre, they will install the warhead and detonate.
Either damaging or severing the structure. Ignoring the admantium and powerfields, the torpedo would have to be capable of at LEAST mid to high kilotons, if not low megatons worth of devastation to be even remotely capable of severing the spine (at least using the ADC as a benchmark)

Also, remember the 2,034 cargo containers headed forthe Navy supply Depot? its likely that the Seismic torpedo came from that location and that container - throughout this chapter ar elittle notes and in-universe communiques detailing problems pertaining to the Mechashades story directly and to no others, so this seem sto be along the lines of that. Which means that the seismic torpedo may mass as much as 44 and no more than 50 tonnes. Which is rather small for an official 'torpedo' but about the right size for a broadside weapon. :)

In more general terms we get hive cities using powerfields (at least) as structural reinforcing elements, if not as defensive systems (in addition, perhaps to voids.) Which is a case of pwoerfields being used on both structures AND starships (like the Arbites precinct in Nightbringer, in fact.)


Page 116
A feudal world designated Quorus 88 once existed near the rimward edges of the Drusus Marches.
..
...
The world of Quorus 88, along with its three billion inhabitants...


Feudal worlds in Calixis can even have billions of inhabitants, it seems.



Page 125
Since Roche's servitors have a larger percentage of biological components, sometimes including vatgrown muscle and metal-laced neural fi bres, they tend to be more agile than typical Mechanicus patterns, though not as well armoured.
Servitor enhancements and tradeoffs. I should note that 'more organic' sevitors seem to be deemed heretical, even though this owuld technically be only a cyborg slave. But then again 'more mechanical' serivtors are also heretical so why not. lol
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Connor MacLeod
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Re: Dark Heresy analysis/discussion thread [and so it begins

Post by Connor MacLeod »

And our last Dark Heresy update for the forseeable future. The Lathe Worlds. 3 part update, plus the 'lost Dataslate' web content.

Part 1

Page 4
In the Imperium of Man, while technology is commonplace it is also mysterious and unfathomable. Such knowledge is the carefully guarded domain of the Adeptus Mechanicus,..
They have a monopoly to maintain, after all..


Page 4
Their mechanically augmented Tech-Priests on thousands of forge worlds strive to preserve what precious little data they retain.
Thousands of forge worlds.


Page 4
With each century, actual understanding descends to dogma, rote instruction, and myth, as priceless knowledge is lost forever.
Blah blh superstition ignorance stagnation dom gloom grimdark..


Page 4
..the Adeptus Mechanicus is centred on the Lathe Worlds, and from these three planets the Mechanicum oversees its domains of forge worlds, research stations, orbitals, and even entire systems
Scope of Calixis Sector AdMech holdings


Page 4
..it is said that the mighty Imperium of Mankind spans a million worlds. The vast fleets and billions-strong armies of the God-Emperor wage an unceasing war against aliens, traitors and heretics from the Halo Stars to the galactic core.
Scope of the Imperium.


Page 6
This organisation’s red-robed agents appear on every Imperial world and aboard all its ships. It holds entire worlds beneath its sole authority, it controls virtually all of the facilities necessary for the Imperium to make war, and yet it retains unprecedented autonomy and control.
The Munitorum sometimes makes the claim that it is indispensible for the waging of the Imperium's wars, but I think we know who is truly vital.


Page 6
The Tech-Priests are the ones who preserve knowledge from ages past and explore new sciences for the future. By Imperial decree every new discovery made belongs to the Tech-Priests, whether it might be a reclaimed data-vault or a salvaged spaceship...
Agaion, gotta maintain that monopoly whether its by rediscovery or research!


PAge 6
The ships, tanks, and guns needed at the battlefronts pour forth in staggering quantities from continent-sized factories and orbital facilities. Like a beating heart, an active forge world forms a hub of activity for the surrounding sectors and sub-sectors of Imperial worlds. A constant flow of traders and merchantmen carry its production to where it is most needed, returning filled with raw materials to sate the voracious appetites of the manufactorums.
AdMech industry, both ground and orbital based.


Page 6
As mighty and powerful as a forge world can be, one left alone would quickly find itself in a dangerous position without the support and protection of its surrounding worlds and other forces. Without resources and manpower to draw upon, the Tech-Priests would be forced to concentrate solely on protecting their accumulated knowledge from scavengers and opportunists.
..
Protection and trade from the Imperium allow the Tech-Priests to dedicate themselves fully to their true calling..
What the AdMech gains from the Imperium for its own efforts (aside from power and control of all technology). It is truly a symbiotic relationship by tis point.


Page 6
Its factory hives produce the bulk of the most sophisticated technical equipment used in the Imperium. Starships and other specialised constructs are fabricated at the orbital manufactorums that spin around the equatorial belt. Ships of Warfleet Solar are based in these huge floating docks, and other vessels from all over the Imperium visit what are thought to be the largest man-made objects in the entire galaxy.
Mars. That it produces a significant part of the highest-end gear in the Imperium isn't surprising since it reserves all the best tech gleaned from the Imperium for itself, as well as the implied scale of its orbital facilities.


Page 6
..form of data-stacks and illumined holo-scrolls..
Data storage mediums


Page 8
It took centuries more for the Mechanicum to rebuild the orbital shipyards of Mars, and further centuries to construct the first Explorator fleet, but the task was pursued with zealous devotion. Thereafter, expeditionary fleets departed from Mars whenever the conditions in the Warp permitted it.
Time to rebuild and create Explorator fleets. One assumes they got faster at building them, given the implied hundreds or thousands (based on numbers of ofrge worlds) of possible expeditions that succeeded.


Page 9
The Horus Heresy and the purges that came after it set the Mechanicum back immeasurably. Entire archives of accumulated knowledge were burned, priceless data-stacks
toppled, and giant facilities ravaged in the fighting. It was a terrible wound that continues to echo down the millennia, as the Adeptus Mechanicus still struggles to recover many of those priceless, lost achievements of the glorious past.
This suggests tech from the HEresy Era may or may not last into modern times, depending on what was 'lost'.


Page 9
Fear of accusations of heresy have limited the discussion of ideas to safely prescribed paths. True knowledge has gradually been replaced by rote-learning and understanding by dogma.

...

...some hold the heretical view that the Machine Cult’s greatest failing is that only the oldest of technology is still worthy of study and use. The Tech- Priests continue to analyse, catalogue and examine every piece they find, but only in the few rare cases that discover a working example it be reproduced. Even their copies of thousand year-old machines are inferior and often dangerous to their operators. The Cult Mechanicus treats any form of innovation with supreme scepticism, and some posit that gaining knowledge of the Machine has been supplanted by simple worship of
its function.
..
..with the exception of a few notable individuals, there are few Tech-Priests in the 41st Millennium
who can approach the technical brilliance of their ancient predecessors.
comments on Tech pirests - then and now. It's mentioned that harsh inquisitorial scrutiny may be a factor in all this, as well as a loss of autonomy.\


Page 10
A Magos is an acknowledged master in a field of technological achievement, one who has spent a lifetime (perhaps several) refining his understanding of a particular branch of knowledge.
Magos


Page 10
The Logis form the body of logisticians and analysts that indirectly control a forge world’s resources. They predict future trends and make forecasts based around a plethora of seemingly
unrelated factors to advise on projected needs.
the Logis - the planners basically.


Page 10
Genetors are genetic scientists with great insight into the human genome and all its multitudinous variants.
Involved in research of human and alien forms (Xenobiology), biological warfare and genetic engineering, and the testing for mutation.


Page 10
Artisans are constructors who design machines, structures, spaceships, weapons, and other military hardware. An Artisan commonly begins any project by examining the sacred records to find out if anything similar has been attempted before; if it has, then the previous plans are used with only minor adaptation where necessary. Artisans exercise overall control of the vast labour force of servitors on any given forge world.
The builders. What is left unsaid is what happens if pre-existing plans do not exist - do they make their own, then?


Page 10
The vast bulk of the Tech-Priests on a forge world are workers, scientists, and engineers who direct and oversee the functions of servitors, tend to the manifold requirements of the machine-spirits, and conduct the experiments dictated by the ruling Tech-Priests.
Techpriest breakdown.


Page 10
Electro-Priests dedicate themselves to the mysteries of energy, its flow through conductive bodies and the motivating spark it provides to machine-spirits.
Not just guys who just shoot lightning, they mess around with various forms of energy or electricity. Also implies cogitators are primarily electrical in nature.


Page 11
These warrior Tech-Priests operate on battlefields across the Imperium alongside Imperial Guard units.
..
Wielding their mighty double-handed wrench-axes in power-armoured fists...
Enginseers.


Page 11
Transmechanics are specialists in the field of communications technology. By the nature of their speciality, Transmechanics are often called upon to serve in other Imperial organisations for extended periods of time, and often spend their entire existence aboard Naval vessels or on Imperial Guard bastion-worlds.
Transmechanics. Specialists of a sort.


Page 11
Lexmechanics compile and rationalise information so that it can be entered into centralised data-stacks. Thanks to their implants and conditioning, they function with machine speed and accuracy, whether assembling battlefield reports, economic statistics, planetary analysis, or other matters of interest. Like Transmechanics, Lexmechanics are commonly assigned duties outside the Adeptus Mechanicus assisting the Adeptus Terra.
LexMechanics.


Page 11
The
overwhelming majority of any forge world’s population are made up of servitors, ranging in form and function from monotask mining cyborgs and holomats (holographic recording units), to Gun Servitors and armoured Praetorians.
Servitor types. The holomats are interesting.


Page 11
Most forge worlds have their own Legion, and particularly important worlds often have more than one.
It's implied that there may be other Forge Worlds besides MArs that house multiple Titan Legions. On the other hand it implies that only 'most' Forge Worlds host Titan legions too.. although that still suggests over half, and more than a thousand Legions possible (hundreds of thousands to milions of Titans.)


Page 11
The mere rumour of a Legion being dispatched is enough to force the retreat or capitulation of most foes.
...
...towering entities [Titans] that the Cult Mechanicus viewed as being sacred avatars of the Machine God.
Suggesting Titans serve more of a psychological role than anything else. The Human equivalent of Gargants basically (Avatars of humanity in a tangible, mechanical form.)


Page 11
The great war engines were also thickly armoured and powered by plasma reactors, so that they could operate continuously for years at a time with only limited maintenance.
Plasma reactors may be volatile, but they seem to be easy to maintain and reliable.


Page 12
The Skitarii are the ubiquitous warriors of the Adeptus Mechanicus, and the term is often used to describe all of the Mechanicum’s fighting forces with the exception of the Titan Legions.
...
When Titan Legions go to war, they are commonly supported by huge numbers of Skitarii (also dismissively known as Tech- Guard to outsiders) acting as auxiliary infantry. The types and classifications of Skitarii vary immensely from forge world to forge world and even between the retinues of individual Techno-Magos.
Probably explaining the sheer diversity in what Skitarii or 'Tech Guard' encompass (anything from superhuman warriors with all manner of neato implants and weapons, to something slightly better than an cyborged IG trooper.) No worse than any other 'vague and contradictory' aspect of 40K.


Page 12
Most of the Ordinati were built during the Horus Heresy, when the Mechanicum turned their most heinous technologies upon each other, and represent a level of sophistication unachievable by later generations. After the Heresy many of the giant weapons were lost or abandoned, while others were purposefully hidden in secret armouries or remote locations. The Centurio Ordinatus is responsible for the recovery and operation of all surviving Ordinati.
Ordinatus stuff.


Page 12
Each Ordinati is a unique weapon of destruction, constructed for a specific purpose or even for a single battle. The Ordinati are named after the planet where they were built to fight, and always carry that name with them in the rare instances they are transported from one world to another. One example is Ordinatus Armageddon, which was constructed during the First Armageddon War to destroy Titans with a single hyper-powered shot from its nova cannon. Another is which was built during the Horus Heresy level the walls of Jericho Castellum with the pounding sonic waves. Not all of the Ordinati are giant weapons; Ordinatus Priam was made to bypass defences by tunnelling directly through the planet’s crust, for example
Ordinatus types and roles again. They oculd still build them (of some kind) at least as far back as First Armageddon, at least, which is fairly recent into 41st millenium (and notable for having some fancy AG tech at that.) And not all Ordinatus are weapons (but probably could be converted to that role.)

They probably give quite a good indicator of the scale of engineering the Mechanicus is willing to work with when it gets serious.


Page 12
The Quest can take many forms, such as research and exploration, or scouring ancient worlds for archeotech, but its ultimate embodiment is in the pursuit of ancient, near mythological devices known as STC systems.
The quest for knowledge. Note the reference to research.


Page 12
The STCs are believed to hold the sum total of human knowledge in the fields of technical accomplishment and material sciences. The system included designs for every imaginable device, from simple agricultural machinery to data-cores and nuclear power-grids; in theory, every possible advancement a growing colony might need or eventually aspire to. However, the early colonists’ needs were simple, and fulfilled with more conventional power sources and low level technologies, so these form the majority of the STC data the Adeptus Mechanicus have retrieved.Little, if any, of the advanced theoretical knowledge contained in the STC databanks was ever transcribed into the fragmentary physical copies that have survived the intervening thousands of years.
STC stuff. Makes you wonder where they got the stuff for starships and shit.


Page 12
Even so, the vast majority of the most common weapons, vehicles, and systems in use throughout the Imperium have been faithfully copied from ancient STC information.
That answers my question, I guess.


Page 13
The Imperium itself is bound by the Treaty of Mars to ensure that any such discoveries are handed over to the Tech-Priests, but that has not prevented avaricious Planetary Governors, Rogue Traders, and even Inquisitors from ignoring the Treaty for their own gain
Or the Ecclesiarchy, for that matter. Again politics can overrule any theoretical power one faction in the Imperium might have over others.


Page 13
Explorator fleets often spend centuries at a time away from their home forge worlds, working their way methodically through a star cluster or nebula.
Quite an operational endurance for an Explroator fleet.


Page 13
The number of ships the Adeptus Mechanicus dispatches on such quests amount to only a fraction of those in service with the Imperium, but they are exceptionally well-protected and wellarmed. Perhaps the best example of this is the near-legendary Ark Mechanicus, a class of ship with more firepower, greater range, and significantly stronger defences than any Imperial battleship operating today.

AdMech ships are less numerous but more powerful (and advanced) than their Navy bretheren. Of course the explorator fleets aren't the only fleet elements to the Mechanicus.


Page 14
It is said that even the machine altars of the Calixis forge worlds conspire and whisper with secrets amongst the formulae and schematics normally transmitted from one to the other.
Possibly a reference to the old Transmat link and psychic servitors


Page 14
One of the High Fabricator’s accomplishments include the establishment of a sophisticated network of vox-heralds throughout the forge worlds of the Sector, and in many important Imperial planets as well, such as Scintilla, Malfi, and Sepheris Secundus.
Vox heralds.. not sure what those are (aside from communications things that announce shit or something) but it sounds impressive.


Page 14
These matchless warriors serve with fanatical loyalty, due in no small part to the knowledge that the High Fabricator’s continued function is tied directly into the life-timers of each Chrono-gladiator. Nominally, these timers are kept stilled as a reward for the Chrono-gladiators’ service. However, should the High Fabricator come to any harm, his bodyguards soon see their lifespans measured in a handful of seconds.
Chrono gladiators seem like an interesting idea as bodyguards


Page 15
Upon the completion of each Calixian forge world, the Prime Logis Key is crafted at the planet’s core, encoded by tech-rituals inspired, it is said, by the Omnissiah himself. The Prime Logis Key opens any door, activates any machine, and unlocks even the deepest data-vault upon the forge world for which it is linked.

Every Logis Key is irreplaceable, and the Prime Logis Key even more so—for if it is lost, the innermost sanctums of the forge world become nigh-inaccessible, their content only provided upon receipt of the correct blessed code-ciphers. Naturally, few Forge Masters wish to risk the wrath of the Omnissiah in attempting to create a replacement Logis Key
Anyone want to bet how many keys have probably been lost due to grimdark?


Page16
The effort of transforming the Lathe Worlds into their present forge world status was the work of many centuries. Layer by layer, building by building, the planets evolved. The bones of infrastructure were joined by a viscera of pipelines, tram-tracks, and transportation tunnels. Soaring into the atmosphere rose the towering structures of the Adeptus Mechanicus, its cogwheeled iconography glaring down from scaffold-enshrouded factories, research facilities, and transmat altars alike.
Birth of a Forge world. (or worlds, in this case.) Note the 'transmat altars' which may be another refernce to the transmat links.


Page 16
The Adeptus Mechanicus was essential to this effort, providing transportation, cogitator support, data-sifting, and tailored meme-viruses to help root out the Praecursators.
Rooting out high level traitors.


Page 16
the Arch-Magos of the Lathe-Covenant demanded that the Sector Governor cede control of the planet Synford. Since then, Synford has become the primary producer of Baneblade super-heavy tanks for the Sector.
Calixis has more than one world producing Baneblades (at least Mechanicus worlds.)


Page 17
Amongst these forces that rose to answer the Governor’s call were several battle Titans of the Legio Venator, and an entire Explorator fleet with support from the mysterious Ordo Reductor.
Admech forces responding to a sector-wide rebellion. They take such high losses they restrict themselves from anything but the most minimal of contact with other sections of the Imperium to preserve and rebuild their forces. As a rule from this point onwards, they tend to break it only occasionally, and without warning, and keep other organiztaions out of their territory.


Page 18
With victory all but assured, the High Fabricator of the Lathes, Forge Master Kovikal Quietus, sent three full Explorator fleets directly from the Lathe System.
...
Entire worlds were cleansed with weapons of such enormous destructive power that many of the planets were shattered into asteroids. By the time the forces of the Imperium and the Mechanicus were finished sweeping through the Merates Cluster, not a planet remained that had not been scoured of all life.
The Mechanicus takes a hand in the Meritech wars, and seems to have planet-shattering weaponry.


Page 18
Ninety years earlier, a similar attack had cost the system greatly, and the lack of response from the Lathes lessened their standings amongst the notable rulers of the Sector. In response to this fall from grace, and its attendant loss in trading status and support, the Calixian Mechanicus sent out two full Explorator fleets to assist Battlefleet Calixis in facing the Ork menace.
reflection of the interdependent nature of the AdMech and Imperium - the AdMech controls all tech and is indispensible to the functioning of the Imperium, but the AdMech needs the Imperium too.


Page 18
Meanwhile, the brutal weapons of the Ordo Reductor and the Explorator fleets pounded into the space hulk itself
Ordo reductor again, this time with starships of its own.


Page 19
Malygris devoted decades to studying the weapons and munitions of bygone eras, poring for years over ancient tomes and datastacks of ancient and suspect provenance. .A devotee of the Divine Light of Sollex, the Arch-Magos attracted many of the most gifted weaponsmiths and researchers under the aegis of his organisation.
...
Malygris fled the Lathe System with a fully provisioned Explorator fleet containing vast amounts of research, ancient weapons, and blasphemous examples of his own tech-craft. A surprising number of Tech-Adepts rose up in support of Malygris, swayed by his charismatic data-cants and heretical approach to advancing technology.
The AdMech has researchers. The interestin gthing about the schism is that it originated when the leader of the Calixian AdMech tried to break up Malygris' little coven simply because of his popularity, inadvertently leading ot the schism when he didn't fall into line. The technological research and advancement he did, while deemed highly suspect, wasn't the only source of the schism, so we do at least have (radicals) doing R&D that is quasi-tolerated.


Page 19-20
Orbital apostasic arrays drove entire planets into raving insanity. Bio-forged horrors stalked formerly-bountiful wastelands, transgenic atrocities ravaged entire cities, and enormous gene-lathes processed entire populations into ulcerous, writhing seas of living tissue.
I spoke too soon. He's a lunatic.


Page 20
Many of his materials exhausted, Malygris turned to raiding Mechanicus facilities to acquire the technology and resources he needed to continue his mad schemes. The raids were indiscriminate and widespread, and it was the Synford system that suffered Malygris’ attentions the most—after scouring Synford II down to bare rock for raw materials, the renegade’s fleet bombarded the planet to destruction, leaving only a shattered husk in their wake.
..
Malygris was cornered at the edge of the Synford system...
Intresting both for the bombardment AND the stripping the planet of raw materials (at least if we assume to 'bare rock' it implies it stripped the crust bare, which implies billions or trillions of tons of material.) - they promptly bombard and pulverize the planet. given that they were still insystem when the AdMech and Navy caught up with them the implied duration is days/weeks tops for this.



Pgae 20
At the forefront of the assault was High Fabricator Castellar’s flagship, Iron Promise. One of the Adeptus Mechanicus’ few true battleships, Iron Promise was a heavy combat vessel bearing a proud and long lineage.
AdMech battleships.


Page 20
Malygris’ fleet opened fire, attempting to overwhelm Iron Promise with a storm of macrocannon batteries and lance weapons. However, Castellar’s vessel had been retrofitted with several unusual devices of war from the High Fabricator’s personal vaults, and it was the blessings of these modifications that granted the mighty ship a chance to survive the attack. Void shields shorted out one after the other, and the massive vessel trembled under repeated hammer blows of nova cannon fire. Reeling in flames, with several decks exposed to the void, the ship seemed nearly crippled, but Iron Promise had finally reached optimal range for its killing blow.
AdMech battleship through fancy tricks survives repeated nova cannon strikes from the Tech-heretic fleet (the same one that demolished the aforementioned world.)


Page 20
The jutting prow split like a blossoming flower and gaped wide, exposing an enormous weapon that rapidly gathered corposant energy from the system’s sun. In moments, Iron Promise struck back with one final, searing blast of unspeakable power and blinding light. The weapon’s scything beam engulfed the enemy fleet and shattered all but the largest ships in one blow.
So.. probably a solar powered laser, or something :D


Page 21
The Priesthood of Mars contains many sub-groups and organisations. These range from the Titan Legions to the Knight Worlds,..
Knight worlds mentioned.


Page 21
The College Cult Graviticus operate and maintain grav-plate technology, ranging from the relatively small plates found in Space Marine Land Speeders up to the massive decks of the Imperial Navy, and the even larger Suspensor Forges of Lathe-Hadd.
remember. antigrav is rare in the Imperium. Also, 'suspensor forges' whatever they are - using gravity in forging techniques perhaps?


Page 21
After a pilgrimage to Mars in 199.M41, High Fabricator Davos Phar chose to re-create at the Lathe Worlds some of the wonders he had witnessed on the home planet of the Adeptus Mechanicus. Thus, High Fabricator Phar chose to build a small research group dedicated to the development and testing of weapon systems, which he named the Divisio Investigatus. Despite most considering its creation a tribute to similar organisations on Mars, the Lathe-Covenant Council considered it a radical and unwelcome innovation.
..
..the Divisio Investigatus has, from time to time, presented small discoveries that the Magos of the Lathes have (after exhaustive review) grudgingly accepted.
INNOVATION!


Page 21
Techsorcists possess a deep understanding of the effects of the Warp upon technology and machine-spirits. They also have a particular interest in the tech-heresy of the Empyric Device, and are often involved in investigations of suspected technology that channels Warp energy.
...
..the Magos dedicated his research to the task, and began teaching his Tech-Adepts in methods to identify and cast out unclean machine-spirits. Eremor believed that once the true code of a corrupt machine-spirit is known, it can be recorded in a sealed data-vault, so that it may forevermore be banished from the pure machine.

Many Techsorcists are lost or mind-cleansed in the line of duty, and their association with the Inquisition—specifically, the Ordo Malleus—renders the sect highly unpopular with Arch-Magos Ralwure the Golden and the more orthodox members of the Lathe-Covenant Council.

Techsorcists are trained in the use of special electrogrammatic wards and meme-chants to clear their minds of corruption.However, as a precaution, all Techsorcists are forbidden from uploading their knowledge to the Machine Altar without extensive trials and neuro-cleansing.
Techsorcists are bascally technological exorcists - the AdMech version of the Malleus.


Page 23
Its followers specialize in technology that involves photonic and laser components, including some very sophisticated hololith projectors.
Divine light of Sollex. Lasers are photonic (at least partly.)


Page 23
There have been many advanced examples of technology and machine-spirits that the Divine Light has displayed in carrying out its particular agenda. The Lords Dragon have collected data regarding hololiths of startling accuracy—and there are rumours that some are so lifelike that they act as holo-decoy systems, during enemies into overlapping fields of fire. Lasweapons with an extremely high cyclic rate of fire have also been displayed during a battle between Tech-Priests of the Divine Light..

Implies some machine-spirit/cogittaors may be photonic/optical. Also rapid fire lasweapons.


Page 23
The High Fabricator has made note that the Myrmidons are gathering together in unprecedented numbers on Heterodyne Station, and a number of datalith
s regarding large-scale tactics and organisation have been channelled there via transmat.
Transmats again and (probable) communication roles. Given that Hetereodyne station is located on/around Uziel, which itself is later stated on page 101 that Uziel is in the Hazeroth Abyss, which is several subsectors away from the Lathes (which I presume is where the High Fabricator is.) which again implies the Transmat link from earlier fluff and FTL data transmission.


Page 23
[quiote]Chaparral has petitioned the High Fabricator for the right to add two Goliath-class factory ships to his fleet.
..
..it is rumoured that he may have secured a number of mass conveyors en route to the region from another forge world in a faraway sector, perhaps even Ryza or Gryphonne IV.[/quote]

AdMaech shiip resources.


Page 24
Few amongst the Calixian Mechanicus suspect that the Logicians are assisted by the secretive Recongregators faction of the Inquisition
Yeah, thats 'logical'.


Page 24
Tech-heresy is often interpreted differently across the galaxy. There are many common schemes that the Mechanicus often label as such...
..
The masters of the Lathes have placed their own stamp upon the tolerance and definitions of tech-heresy; for example, acquiring and studying xenos technology is rarely considered such, due to the particular focus on Explorator matters and the Thulian doctrine of High Fabricator Castellar. Ralwure the Golden leads a conservative faction that considers harming or interfering with an ordained Tech-Priest’s person to be tech-heresy.
Again heresy is variable in the Imperium, even among the AdMech.


Page 25
This creed states that the gene-structure of humanity is as the Emperor intended it—any unnecessary alterations to the human gene-code is, therefore, anathema.

...
Most shun more elaborate modifications such as those procedures that produce enhanced Gland Warriors, though when enough thrones are applied it is still discretely carried out.
There seems t be a certain amount of genetic engineering involved in Gland Warriors.


Page 25
To the Calixian Mechanicus, any technology that touches upon or manipulates the Warp, such as the hallowed Gellar field that protects voidships during Warp transit, is to be considered cautiously and is often suspect, for any malfunction or deviation can spell disaster. Thus, tech that directly seeks to channel and direct the corruption of the Warp is tech-heresy of the worst sort and is often seen as a direct link to apostasy.
Warp tech is forbidden in Calixis. Apparently this extends to psyker research.


PAge 25
Adapting technology to raise or communicate with the dead is considered vile by the Lathe-Covenant Council..
Which curiously does not include servitorization.

Page 25-26
Without a machine-spirit, a device is but a shell. If that device, however, contains an animating intelligent force, it is no longer technology that can be trusted and relied upon, it is no longer part of the Omnissiah’s great plan—it is nothing less than damnation made real.
It can be argued the AdMech's view on these matters is far from universal, just as the views on the study of xenos tech is.

Page 26
The true nature of what constitutes tech-heresy is vague enough that it can encompass a truly wide variety of subject and activities.
Leaving it open ended is bound to be of benefit to the AdMech anyhow.

Page 26
More serious heresies require greater punishments, such as permanent removal of blessed augmentations, cranial scouring, and corrective re-engramation, all followed with the heretic’s formal declarations to the Lathes on the errors of their ways
AdMech reeducation of heretics.

Page 30-31
..Samadhi’s disciples rallied around the data-tracts that the first Grand Magister of the Acuitor Set left in his wake. His adherents believe that these data-tracts, based on recordings of his own cogitations, contain his ultimate scheme—a plan in which all disciples participate, but that none fully understand. Decanting his stored knowledge into their own minds, the agents of the Acuitor Set followed in their patron’s footsteps...

...
..recruits are infused with the data-tracks of the order’s long-missing founder. Though recruits remain individuals, each carries a part of the vast, calculating mind that spun the Acuitor Set into being. With the knowledge contained in the ancient data-tracks, all Acuitor Mech-Assassins can act according to a single, immense plan without ever setting eyes on other agents after their training or even grasping the true extent of the design.
Basically they upload the mind of their leader into their own minds in order to carry out his grand scheme or something. Interesting means of coordination. Basically they're CAlixis-born tech assassins who can kill via technology in various direct and indirect ways (by their own hand, by arranging accidents, etc.)



Page 33
Using scarcely understood devices from the Dark Age of Technology, the Lords Dragon established an extensive monitoring network—the Praecursator Grid—across the Pondus system, using the space around their new home as a field test.

If their system allowed observation without direct interference, then they knew that they could expand the grid to cover all the forge worlds that would eventually be built, and even some worlds outside the Mechanicus’ sphere of authority.
...
More disturbing are the continued reports that the Praecursator Grid extends beyond the borders of the Cult Mechanicus, and that the Lords Dragon have the ability to spy upon many important Ecclesiarchical holdings, the domain of Sector Lord Hax, and the Tricorn Palace itself. Some even believe that all the cybernetics manufactured within the Calixis Sector are part of this Grid, and that everyone who has ever received a bionic is actually an unwitting spy in service to the Lords Dragon.
..
..to gain knowledge of one of the greatest secrets in the Calixis Sector, the Praecursator Grid, and although most Agents never see the Panopticon Orbital, all are aware of its unique ability to use this Grid to observe and gather data from every forge world across the Calixis Sector.
Implication that the AdMech has a multi-system/subsector surveillance network to monitor for heresy. quite probable, given that it has been done in a lesser degree in Deathwatch (Ebongrave's Eyes of Wrath.) Also with the implication of some FTL network possibly tying them all together.


Page 36
..this is most frequently displayed in the form of gathering lost knowledge, not expanding upon existing knowledge. The sheer quantity of data that is known to be lost from ages long ago would keep most Tech-Priests of the Lathes content with such tasks. Combined with glacial approval processes, as well as factional rivalries that tend to stifle what little progress is ever made, the final dictates governing the proper manners for the expansion of technology is enough to frustrate even the most serene of Calixian researchers.

Not all Tech-Priests are willing to follow such dictates, and there are some in the region who break this obstructed method of thinking, not just out of necessity, but because they believe they have a duty to do so—a divine duty in some cases. These radicals often choose to take a more intuitive or practical approach to the gathering and expansion of knowledge, even when that approach goes against the cold logic of typical Mechanicus doctrine. These individuals take risks with existing technologies, and spend long years studying devices deemed worthless, unsafe, or too powerful.
..

Nevertheless these Tech-Priests within the Sector are not considered Hereteks, but are instead are branded with the epithet Malatek. Their actions are not considered criminal or heretical, but at the same time they cannot be allowed to continue either— at least within view of anyone who might consider them heretical.
Malteks. Proof of the variation in AdMech philosophy and how politics and dogma can play a role in hindering what research may go on (and one reason why it progresses glacially, or even not at all.)


Page 39
To be a single Venatorius within the Crimson Guard is to walk at a level above common warriors, even the Skitarii. Equipped with powerful integrated weapon technologies that draw their
energy from the soldier’s own Potentia Coil, a single maniple of Venatorii can unleash a ceaseless storm of death at their enemy. The Venatorii wear thick crimson carapace armour recovered from the deepest data crypts of Lathe-Het, and use millennia-old designs for powerful lasrifles. This unique armour, itself a product of the peculiar gravity of the Lathe Worlds, covers their features entirely...
The AdMech Crimson Guard, a level above even the Skitarii.


Page 39
Triarii maniples are amongst the most experienced, their bodies altered with additional cybernetics and ancient las technologies that few outside of the Lathes can match. The graceful
Celerii, taken from the best the Triarii have to offer, rise on broad Alatus-pattern jump packs and act as the Venatorii’s shock troops.
Other Crimson Guard 'variants'.



Page 40
Taken from the most promising of recruits, they are further augmented with additional cybernetics and implants, including the Potentia Coil that powers their unique and dangerous integrated weapons. Once their basic training and augmentation is complete, a process that usually takes between five and eight years, they join the lower ranks of the Venatorii cohorts, and are stationed on the various Mechanicus installations and forge worlds throughout the Calixis Sector.
Creation of the Crimson Guard forces.


Page 43
..he gains a replacement that will either be a vatgrown limb, or perhaps the reclaimed and purified flesh from a Servitor.
..
The Reformed consist of Shriven who have reversed the process of bionic implantation, creating implants not of unholy cybernetics, but instead made out of pure flesh. These vat-grown limbs and organs are often quite crude, and in many cases misshapen, but in the eyes of the cult they are pure and represent the future that it sees for Mankind.
Alternative to bionic replacements. They're mentioned to act as crude cybernetics, althought hey aren't truly cybernetics (EG no enhanced durability. One wonder sif this might represnet some sort of biomechanical stuff.


Page 45
The Lathes trains their Magos Metallurgicus to refine the secrets of the true flesh, Magos Alchemys to create mystic unguents, and even Magos Biologos to unwrap the riddle of the helix..
Various 'organically' oriented components of the AdMech.


Page 45
The Factors of the Lathes are ambassadors to the wider Sector, used when the Lathe Worlds find the most expedient path is to deal with the uninitiated on their own fleshy terms.
AdMech diplomats.


PAge 45
..a Scintillan Priest mistaking a particularly venerable Adept of Mars for a malfunctioning cogitator, and ended with several orbital bombardments.
Ha ha!


Page 45
..not only do Factors of the Lathes lack the typical look of a Tech-Priest, having shed their bulky augmetics in favour of subtle but no less potent equivalents,
..
Though Factors are often as heavily augmented as their brethren, they bear few visible signs of their metallic ascension. Their augmetics are instead crafted with loving precision to resemble flesh...
..
Mechadendrites are kept small, subtle, and hidden in clothes, or able to collapse into sub-dermal compartments when not needed.
..
..thus have studied the difficult art of attaching and removing their external augmetics as required.
Subtle augmetics of various kinds.


Page 46
...his cyber-mantle is fully hidden by false flesh or even vat-grown skin, and any augmetics
or bionic limbs that he possesses appear to be a part of his body, or at least as common augmetics that many within the Imperium possess.
Again, subtle augmetics.

Page 47
...the Lathesmasters. These people make up most of the population of many Calixian forge worlds, and it is their skilled labour and mechanical expertise that has kept the Lathes functioning for generations.
...
Common tales say they were imported as labour at some later time..
...
Some even whisper of improbable genetic experiments...
...
Whatever their origins, the Lathesmasters appeared to be perfectly adapted to forge world life. Each is far stronger and visibly shorter than most other humans in the Sector,
..
They possessed innate resistances and immunities to the harsh, polluted environments typical of most forge worlds...
..
..smaller in number but even better than the standard servitor complements most forge worlds use exclusively.
Lathemasters and their origins. Whilst seemingly unique to Calixis, it reflects that servitors (for all intents and purposes automation) and/or skilled labour forces make up a significant part of a Forge World's industrial populace.

I should note alot of the stuff about the Lathemasters hints ta Squats.. the beards, the short compact form, great strength and endurance, the Cores and the technical proficiency and more practical approach to tech, etc.

Page 52
..candidates are brought to go through a series of technotic engram-branding and implant procedures that transform an apostle of the Machine God into a sleeper agent for the Lords Dragon...
..
Of those who might be able to handle the conditioning, the psychic readjustment of the candidate’s personality and memory may crush the candidate’s psyche, and they become no more than another flesh source for servitors.
...
Cistrons are then loaded with a new identity, a series of false memories, and the skills and talents necessary to become another anonymous person in some part of the Sector.
...
The agent is not consciously aware of his assignment, which may even change over time as circumstances dictate. In that case, another hidden agent, the Minder who watches over flocks of Cistrons in a region, conducts subconscious upgrade-cants to the Cistron.
..
Once a Cistron has accomplished his mission, the agent returns to his Minder, guided through more layers of engram-branding.
Yet another programmed sleeper agent, although this one comes with a watcher.

Page 53
While the technotic conditioning and other engram implants are usually foolproof, occasionally one of these extremely well trained and talented individuals finds their true self fighting against their false past to gain dominance again.
..
The past the character knows is revealed to be no more than technophasic engrams that have been branded into the character’s mind.
Limitations of the process.

Page 54
Those who can reach out and, with a thought, access and disrupt the most holy machines of the Omnissiah.
..
These beings, which the Lathes formally label Discordants, are still more rumour than reality. Such data that exists on them indicates that they are extremely rare, possibly one in a trillion within the Calixis Sector.
..
Discordants are truly rare individuals, who can suppress a machine spirit and effectively force a machine to turn off, halt its function, or possibly even explode. Just by being near higher forms of machinery, the Discordant can cause them tp freeze, break down, or even alter their function for short periods of time.
Technologicla version of a Pariah, although even rarer than such (one in a trillion ratehr than one in a billion.) given that there are probably more than one such being in Calixis, this probably suggests the population of the sector runs into the trillions, easily.

Page 55
A Discordant cannot be tracked, targeted, or in any way viewed by any kind of machinery. This means that auspex, auger arrays, and imaging cogitators of all kinds do not “see” the Discordant, and instead merely show empty space where the Discordant is, or the cogitator screen becomes covered in interference, or some other malfunction....

...
Targeters cannot focus on the Discordant. Characters using cybernetic senses such as sight or hearing do not register the Discordant. Medicae cogitators cannot diagnose or treat a Discordant..
Useful EW-like capability.
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Connor MacLeod
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Re: Dark Heresy analysis/discussion thread [and so it begins

Post by Connor MacLeod »

Part 2


Page 55
One of the Deathskins nearly took her down and she’d been lucky when his heavy stubber blew up in his flabby hands.
Apparently they can screw with purely mechanical stuff as well. That would suggest some sort of latent, unconscious psychokinetic like effect.

Page 56
This skill encompasses the ability to analyse all of the past and present information available for a given situation, in order to be able to find the most probable future outcome. This method of techno-divination has many forms, from data stack analysis, to neural pathway insight, and even systematic binary omens. The use of this skill allows one to focus so perfectly on the past and current events centring on a specific person, place, or thing, that the user can then predict the next logical step or event that object will experience. While the user is able to extract the most probable future outcome, that is by no means the outcome that will happen.

AdMech predictive capabilities.

Page 56-57
Much like the celebrated Electro-Priests, the Acolyte can draw upon all of his power to create a shimmering barrier of pure energy, one capable of deflecting any attack.
..
Focusing his energy in all directions at once, the Acolyte is capable of creating a hazy field of static, strong enough to turn aside incoming blows and stop weapons fire in its tracks.
Yet another AdMech forcefield ability.

Page 58
Each year, fragmented data from ancient designs are recovered from Lathe-Het, and the forges of Lathe-Hesh are put to work building them. Across the sector, starships are repaired and components constructed at the immense Perinetus shipyards, and strange technologies are studied and replicated within the Cyclopean research stations.
AdMech tech progress.


PAge 58
Each one is linked directly to a Potentia Coil, giving them a near-endless amount of energy to draw from.
..
Integrated Weapons are always physically linked to their user, and cannot be dropped or discarded without first disconnecting them from the user’s Potentia Coil or other power source.
..
The components required to create Integrated Weapons are only available on Forge Worlds.
We dont know how much a potential coil carries IIRC, but it must be alot of energy, given that backpack mounted hellguns tend to have finite ammo capacities. If they could do this makes you wonder why they just don't go with mini reactors like power armor can use.

Also unsurprisingly, its special tech.

Page 58
Any Las weapon can be converted into an Integrated Weapon, gaining the benefits mentioned in the previous section. Plasma and Melta weapons can be modified to become Integrated Weapons; this has the effect of making them far more efficient, as they use less ammunition for each shot. Integrated Plasma and Melta weapons double their standard Clip Size as long as they remain connected to a Potentia Coil (or similar power source). Integrated Weapons that are also Plasma weapons can still Overheat, although they lose the Recharge Quality as long as they remain connected.
This might say something about the comparison between las and special weapons (like melta and plasma) given that the latter only 'double' their ammo capacity but you can get near-endless numbers of shots from lasweapons (hundreds or thousands? more?) Given we could go somewhere in the megajoule to possibly even gigajoule range for plasma and melta weapons that can still mean lots of energy for lasweapons. And of course it also depends on the comparison of damage mechanisms - both las and plasma weapons can rely on thermal, or mechanical effects, or a combination of the two.

Also 'similar power source' - some sort of near-infinitate battery powerpack must exist, although why some forces (like Storm troopers) don't use it... rarity perhaps.


Page 59
Whenever an Integrated Weapon is disconnected, it quickly loses the benefits of its near-limitless power source. The weapon usually retains a residual charge, but this quickly fades until the weapon becomes useless.
1-5 shots (random) for ranged energy weapons, powered weapons (chain, vibro, power) lose their power in 5-25 seconds (adapted from game rounds, so of limited reliability) Like lasweapons in general they can have a residual power supply in addition to the main one. Disregarding the game mechanics based fact on the time/shot numbers, that would imply that a single energy weapon shot would equal 1-5 seconds worth of power from the 'powered' melee weapon.


Page 59
If an Integrated Weapon cannot be reconnected, it can be manually charged if the character has access to an external power source.
...
The Luminen Charge Talent can be used to recharge disconnected Integrated Weapon..
Basically additional 1-5 shots, or 5-25 seconds of powered weapons usage. Based of luminem shock, if we assume it charges a chemical battery (double/triple digit kj) you might get single to triple digit kj per shot, depending on parameters. Very very rough though, obviously, and even typical lasgun packs were more powerful/better than chem batteries :P


Page 59
Originally derived from an ancient archeotech design, the Integrated Lathe-Lasrifle packs a greater punch than regular Lasguns.
Like a hellgun, right?


Page 59
Assuming the player has an external power source of some kind (Hellgun backpack, Isotropic Fuel Rod, etc.), it can be adapted for use with the Integrated Weapon...
..
..once connected to a non-standard power source the Integrated Weapon regains all its usual benefits.
Does this mean some hellgun packs exist that can give 'near-infinite' ammo?

Interestingly we know of power sources you could rig lasguns and shit up to in cities of Death or Planetstrike for that same purpose. The isotropic fuel rod comparison is interesting, although I dont know if its man portable enough (it weighs only 10 kg in IIRC a metre long rod of liquid metal storage medium, so its possible.) which is a shitastically insane potential fuel storage (you could power a settlement off one of those fuel rods as I recall.)

Page 60 gun stats. Integrated Lathe laspistols have a 40m range increment, single/semi(2), no ammo clip (integrated weapon remember) and weigh 2 kg.

Lathe lasrifles have a 100m range increment, single/semi(2), no ammo pack, and weigh 4.5 kg.

Lathe lasblasters have 80m range increment, single/full(4) ROF, no ammo counter, and weigh 6 kg.

Phased plasma rifle is 100m range increment, single/semi(2)/full(4) ROF, and weighs 12 kg.

Catalytic Mass Driver has 120m range increment, single/full(5) ROF, and wieghs 7 kg.

The heavy version has a 150m range increment, Single/Full(10) ROF, and weighs 16 kg.

Graviton pulse launcher is 20m range increment and weighs 24 kg.


Page 60
Issued only to Triarii Crimson Guard and higher, the Lathe-Lasblaster differs from the Lathe-Lasrifle in that the entire forearm is removed and replaced, making it almost a form of cybernetic weapon. With a targeting system linked to a user’s bionic retinal implants, the Lathe-Lasblaster can cut down countless foes in a matter of seconds.
..
The gun itself replaces the hand and forearm, joining at the elbow.
I gather its a multilaser in man portable, non Goto form.


Page 60
Once a technology that could have supplanted all other forms of offensive firepower, plasma technology is now all but lost to the Imperium. Very few forge worlds possess the knowledge to create plasma weapons, and most of those only manage to do so by following ancient sets of instructions created millennia ago.
Belaboring plasma technology being a 'lost' art, despite the fact that technically you can find examples of everyone and their grandma having them. Of course they might be slow firing, prone to explode.. but they are prolific. I imagine reliable plasma weapons are rare, though. :D

still imagine an entire Imperial army equipped with reliable plasma guns.. ouch.


Page 60
...the Phased Plasma Rifle does away with many of the drawbacks common to Imperial plasma weaponry, all but eliminating the need for recharging, and significantly reducing the excess heat that conventional plasma weapons tend to generate. This technology is guarded jealously, and since it was rediscovered the Tech-Priests of the Lathes have refused any attempts to adapt the technology for more general use. From their perspective, the Phased Plasma Rifle is a weapon of purity, and to change it in any way would defile the machinespirits that drive each weapon. With the Adeptus Mechanicus’ glacial opinion unlikely to change, this weapon will remain only within the hands of the Crimson Guard.

Page 60
...the Crimson Guard are not bereft of armour-cracking firepower. Catalytic Mass Drivers are one of the strongest weapons in service to the Venatorii, and one of the few known integrated ballistic weapons. The gun uses energy from the Potentia Coil to propel tiny shards of metal at alarmingly high velocities, enough to rip through most known types of personal armour. The basic Catalytic Mass Driver is also one of the few integrated weapons that is known to run out of ammunition, yet the projectiles it fires are so tiny that the drum-sized magazines can last for many hours of constant use.

The Heavy Catalytic Mass Driver is a larger version of the standard rifle-sized weapon. It does only slightly more damage than the regular weapon, but its rate of fire is considerably higher.
Between the Maglev Impeller from hostile acquisitions, the impiled EM gun accel for needlers from Inquisitor's Handbook and this, there's some ample proof for the AdMech at least knowing about/having access to man portable EM guns, but like with most things they don't share them.

We dont know the ammo capacity, but firing for hours would assume thousnads of shots at least, perhaps tens of thousands given rof. The weapon weighs 7 kg, and if we assume It reflects ammo capacity by game terms (call it close to a kilo to simpilfy) we could be looking at maybe half a gram projectile or less per shot. Assuming a 3 km/s velocity and 5-10 shots at half a gram each (2-5 grams total per salvo) you'd be getting into double digit kj easily.

Page 61
Maximal weapons have two fire settings, allowing the wielder to either use the weapon at its lower setting to conserve ammo (and allow a higher rate of fire), or make single, powerful blasts requiring the weapon to recharge between shots.
Although maximal weapons typically apply to plasma guns mainly, I imagine these rules could be applied to any 'variable yield' weapon (EG like most energy weapons.)


Page 62
-Lathes Arc Welder weighs 2 kg.

Page 62
Based upon the graviton gun, the launcher projects an orb or nucleus of barely contained gravitic energy. The orb descends rapidly, limiting its range, but once a target is struck, the field containing the energy collapses and a vast pulse of energy radiates outwards, violently crushing anything nearby.
Yet another gravity weapon. Graviton orb launcher, which suggests its a projectile gun.


Page 62
..an arc-welder is capable of cutting through metres of adamantine plating, up to 40 centimetres thick every minute (thinner material can be cut through faster).
Lathe arc welders and their cutting capabilities.


Page 62
..Ancient Rapier and Tarantula designs returned to production, and more soon followed. It remains to be seen if these re-engineered designs result in a technical renaissance of Lathe-Hadd, but it shows that even as their world slips into atrophy, some Tech-Priests remain dedicated to the Quest for Knowledge.
Tarantulas and Rapiers make a comeback.. I imagine this had something to do with Forge World.


Page 62
All Weapon Emplacements are supplied with control equipment, usually in the form of a large, detachable, handheld control device, or sometimes a backpack control vox. These controls have a range of 500 metres.
Emplacements like the Tarantula nad Rapier laser destroyer can be remotely controlled. This is a throwback to earlier rapier/Tarnatula fluff I believe. Or it is at least for the Rapier.

Page 63
Rapier laser destroyer stats: 200m range increment, 15 shot clip, weighs 100 kg.

Tarantula - weapon used determines parameters.. it just weighs 50 kg. The Tarantula weapons stats listed were heavy bolters (120m range increment, full(10) ROF, 200 shot clip) Lascannons (300m range increment, 20 shot clip), Multilasers (250m range increment, Full(10) ROF, 200 shot clip), plasma cannons (120m range increment, 50 shot clip), and multi-meltas (60m range increment, 10 shot clip.)


Page 63
When the designs for the Rapier were rediscovered deep within the data-crypts of Lathe-Het, the ancient artillery platform was rushed into production within the century. Still a relatively rare weapon, the Het-Pattern Rapier differs from the more common Graia-Pattern in that it has less armour. Its offensive abilities are no less potent, though, and it can still easily crack open a Leman Russ at 200 metres.
Rapier firepower. Range is implied to play a factor in penetration/destructive capability of lasweapons too.


Page 63
The Tarantula automated defence turret is a common sight across the Imperium. Many different patterns and configurations exist, and their ability to mount multiple weapon systems, from Lascannons to Multi-Meltas, make them efficient and flexible heavy weapon platforms.
Tarantulas.

Page 63
The Hadd-Pattern Tarantula, recently unearthed by the Tech-Priests of the secretive Aurora Novos sect, differs from most standard Tarantulas in that it lacks the automated point defence machine-spirits that make them such excellent sentries. Nevertheless, the Hadd-pattern is capable of moving swiftly via its external controls, shifting its role from a defensive weapon or sentry gun to that of a more mobile heavy weapons carrier.
Another throwback to earlier fluff, the mobile Tarantula type


Page 64
Despite their harmful effects upon machines, haywire devices are sanctioned by the Adeptus Mechanicus, and various patterns of Haywire Grenade are manufactured throughout the Calixis Sector.
Haywire grenades are sanctioned weapons despit ethe damage they do to tehcnology.

Page 64-65
Only issued to the Crimson Guard, this armour is in many ways a standard set of Storm Trooper carapace armour. Where it differs are both its weight, reduced significantly thanks to the extraordinary manufacturing techniques of the Lathes, and the internal systems built into the armour’s intimidating, skull-shaped mask.

Crimson Armour comes equipped with a Good Quality photo-visor,..
Crimson Armour is worn by those Crimson Guard elites. Basically its Storm trooper carapace that wieghs 6 kg (as opposed to the 15-17 kg of storm troope rarmour dependign on your source.)


Page 65
Viscous and highly conductive, core-gel acts as a surrogate for Electoo-inducers and MIU links, giving those who lack these forms of implants access to cogitators and datacrypts. It is most often found on Lathe-Het, where the gel has become almost mandatory to access the older and more decrepit data-crypts with no longer supported interface technologies. A character can use an application of Core-Gel to access machinery that would otherwise require an Electro-Graft or MIU interface, even if he does not possess these implants. Core-Gel decays quickly, and must be cleaned away and reapplied every hour.
Core Gel. Useful and interesting interface medium (although using electoos for interface is also intersting - like Glavian circuitry?) seems 40K computer tech is pretty adaptable that way.


PAge 65
Also known as binary bombs or cant grenades throughout the low echelons of Enginseers, these heavy generators pump out discordant frequencies, lingua technis gibberish, and invalid scrapcode, blanketing a wide area in disruptive white noise that sounds like static to most people, but is unbearable to those of the Mechanicum.
Scatter-caster. Basically some sort of hacking/EW white noise/jamming device.


Page 65
Broad and baroque in design, the Alatus-pattern Jump Pack differs from other, similar, devices due to the way it is surgically attached to the user and draws its power internally from their Potentia Coil. Plugs and connections from the unit link directly into the user’s nervous system, allowing them to control the Jump Pack’s movements with the slightest thought. Often taking the form of a sweeping pair of mechanical wings, the Alatus-pattern Jump Pack is a common sight among the elite Celerii formations of the Crimson Guard..
AdMech's own jump packs. Also bionics.

Page 66
Instead of adding additional manipulation capabilities, pairs of gyroscopically stabilised, heavily clawed talons can anchor a Tech-Priest firmly onto a surface, where he can conduct his furtive research more peacefully. Though somewhat heretical, more and more are appearing across the Lathe Worlds.
Technological solution to the weird gravity in the Lathes. INNOVATION!


Page 66
As one of the main voidship construction and repair facilities within the Calixis Sector, forge world Perinetus has developed numerous adaptive technologies to make working in zero-gravity environments easier and more effificient.
Basically automated tool belt mixed with a jump pack.


Page 66
The plasma cutter can burn through a metre of adamantine plating up to 20 centimetres thick every minute (thinner material can be cut through faster); it may also be used as a Plasma Pistol
Interesting in that the capabilities implied can work for both plsama weapons as well as the cutter (penetration and range of destruction.)

PAge 67
Consisting of tightly wound bundles of synthetic muscle fibres contained within a small metal framework, the Servo-Claw ends in a sharp, serrated claw that can cut through armour and snap bones with remarkable ease..
Quasi-bionic, it would seem.


Page 67
Servitor retinues are common for many Tech-Priests in isolated areas where nothing can be allowed to disturb their forbidden experiments, or on extended Explorator quests. Mechanical automatons and drones, though often skirting the edges of tech-heresy, are also frequently used in situations where covert intelligence gathering is desired.
AGain remember 'heretical automata...' only sometimes.


Page 67
Originally intended as a heavy-duty utility servitor that could operate in hazardous conditions, the Spatha-pattern servitor...
...
The Fabricator that controlled the network of Cyclopean stations had no choice but to do the unthinkable, and modify the Spatha engram patterns so that he could repel the invaders.
...
..their heavy armour and mechanical attachments making them natural combat servitors.
...
It took a further fifty years for the leaders of the Lathe Worlds to sanction the Fabricator’s variant design, a relatively short approval period by Mechanicus standards, but by then the notoriously impatient man had taken the design and left the Sector for greener pastures.
More of that pesky 'politics affecting the R&D approval process.' But it still happens.. and decades does beat centuries :P


Page 68
Tightly bundled coils of vat-grown muscle give the servitor its incredible speed and dexterity, and its arms each mount an integrated coil-whip.
A fast reaction security servitor, basically.


Page 68
..the Cyber Altered Task unit is purpose built to infiltrate derelict space ships, enemy installations, and space hulks. C.A.T.s generate complete layouts of the areas they have been sent into, ascertain the presence of hostiles and other life forms, and then, most ingenious of all, tap into any local computer or cogitator system in order to download every single shred of data before recovery. Small and unassuming, they are often ignored by enemy forces, able to skulk about gathering data without alerting anyone to its presence. Many areas of the Imperium utilise these rugged machines, from Chartist Captains and Explorator Fleets, to Adeptus Astartes.
..
The C.A.T.'s primary purpose is to gather and store information, and it is remarkably adept at breaking into computer systems, even ones not of human design, and raiding them for information.
Yet another throwback to early fluff, this from Space Hulk with the CAt. Basically a scouting and investigative drone, only with hacking abilities it seems (not unlike R2D2 I guess.)

Page 69
A Holo-Clone creates a duplicate image of the user, and is used to fool attackers into thinking that the user is in two places at once.
Basically like the eldar/DE tech that does the same thing.

Pge 69
The so-called Vision Cowl appears to be a strange form of hyper-advanced auspex, often worn like a hood. It covers most of the face, and places a small data-display over each of the user’s eyes. From here, a set of augmented reality holograms appear before the user, and a small control interface on the side of the cowl allows the user to cycle through its functions. The Mechanicus no longer possesses the technology required to replicate the device, so examples of this ancient technology are closely guarded.
...
Once active, the user can see any living creature within a 50-metre radius, even through walls and underground. The cowl can also be used to ascertain the vital signs...
...
..or locate points of weakness in structures and walls...
...

It can be used to find and track nearby chemicals and radiation trails, as well as to isolate and pinpoint vox-transmissions within five kilometres...
Lost-tech goggles with VR functions.


Page 69
Consisting of a single sheath that extends all the way to the shoulder, the flexible golden material that makes up most of the glove is of a substance unknown to the Mechanicus. It bends and flexes without resistance, and never crinkles or ruffles, maintaining its smooth, reflective surface at all times. Once active, the glove acts much like a standard power fist, albeit a low-powered one, but as the power fifield surrounds the entire length of the user’s armit can be used to parry quite effectively. Unfortunately, it is this same power field that tends to cause damage to the nervous system the longer the glove is activated, limiting its use in extended combat actions.

Low power 'power fist' with defensive properties and a risk to the nervous system - hints perhaps about the effects of powerfields. Also produced by the 'missing' forge world of Midath - reputedly a grand. mythically great forge world that produces wonderous shit.

Page 70
Throughout the ages, many Tech-Priests have studied humanity’s disturbing ability to harness the Warp.
So they do research psykers.

Page 70
Some Tech-Priests have taken a different tact, looking for technologies that can harness the power of the Warp and, if implanted like a regular cybernetic, give the user psychic powers. Research into these “psybernetics” was deemed high tech-heresy millennia ago; within the Calixis Sector, any attempt to revive this technology is met with harsh sanctions from the Lords Dragon and the Inquisition. Nevertheless, this hasn’t stopped some radical Tech-Priests on remote and hidden research installations across the Lathe Worlds from attempting to comprehend such mysteries.
Technological psykers. It does indicate that psychic technology (powers) could be replicated artifically. I wonder if psychic servitors might be a variation on this tech?

Page 70
..one small sect of Tech-Priests discovered a hidden data-core filled with research into lost forms of radiation weaponry. The first result of the Fabricator’s research appeared to be the proscribed Rad Cleanser, but it hinted at a more dangerous process that could reclaim implanted cybernetics from still-living targets without damaging them.
Imperial radiation weapons.

Page 72
Its three main planets, ceded to the Adeptus Mechanicus during the final stages of the Angevin Crusade and since transformed into massive forge worlds in their own right, have been vigourous furnaces of production and research at the core of the Sector for over two thousand years.
...
...the Mechanicum of the Lathes have converted nearly every object in the system to the purposes of the Machine God. They have occupied almost every stable anchor point in the system with research stations, agrodomes, and Skitarii garrison bases.
Scope of the Lathes.


Page 72
..Magos Biologis of the Hippocrasian Agglomeration labouring over the churned devastation of Morwen VI,
Remember that name, it comes up again later.


Page 72
..controlling the ambition and thirst for knowledge of countless adepts, scattered widely over the vastness of the Sector, is nearly impossible. Factions and sects vie for control of their own individual fiefdoms, secret research cabals operate with furtive aims, and forbidden experiments occur wherever the endless desire for knowledge overrides control or sanity.
The lack of unity of the Admech.


Page 73
Essential to those victories that were achieved were the Explorator fleets of the Adeptus Mechanicus, bravely providing reconnaissance and resupply services across all fronts
Role of the AdMech in space battles.


Page 73
Mechanicus legends speak of the saviours of the crusade, the sudden appearance of a massive Adeptus Mechanicus fleet, complete with ancient Latheclass Fabricator vessels and full deca-legions of Skitarii. Supported with no less than a demi-legio of medium and light Titans to bolster the war machines of the Legio Venator already present..
Purported Mechanicus reinforcements key to the victory of the Angevin Crusade.


Page 73
During the remainder of the Crusade three massive Fabricator ships landed on the three primary planets of the Pondus system, and began to churn out infrastructure needed to supply the material needs of the crusade through the final stages. The needs of the forces tasked with the pacification and policing of an entire fledgling Sector were vast, and only fully developed forge worlds would be able to meet the growing and desperate demand.
..
In less than two decades, the unceasing efforts of the Fabricator ships had laid the foundations for three independent forge worlds:..
Forge world creation


Page 73
Enormous autofactories stripped the planet surfaces for raw materials, crawling their slow, implacable way across the planets, leaving nothing but dry, ruined desolation in their wakes.
..
Upon seeing the vast canyon systems the criss-crossing pattern of the autofactories had knurled into the surface of the planets, many commented that they appeared to have indeed been turned on a lathe.
Automated factories and resource stripping... apparently within decades.


Page 74
Over the next thousand years the Adeptus Mechanicus consolidated its power over the Lathes and their surrounding system. Factories, orbital assets, and research stations spread throughout the system...
...
The density of forge worlds alone was enough to set the Lathes apart. Controlling a system so rich in strange phenomena and material resources, with the full power of three ancient Fabricator ships at their immediate disposal, was nearly unprecedented in Mechanicus history...
...
Entire research groups were transferred from Mars and other outlying facilities to these fresh new holdings..
The development of hte Lathes. apparently 3 forge worlds in close proximity is unheard of, suggesting the majority of systems the AdMech own have only one or at most two forge worlds.


Page 74
..the tearing gravity storms and horrific pressure shears that had rendered the system all but useless to other servants of the Imperium. Vast cities in space were erected solely to observe these phenomena, poring over probable causes and effects, and into possible applications for any powers thus discovered. Arch-Magos expert in transportation, Warp technologies, communications, and weapons theory descended upon the system, swelling the ranks of the Adeptus Mechanicus within the Lathes.
The weird gravity shit of the Lathes and the interest it drew.


Page 74
..enormous food manufactories and agrology platforms were constructed under the auspices of the Rustica Mandate. These vast complexes were established throughout the system to provide sustenance to all those servants of the Omnissiah who still required such basic needs. The stations were carefully placed throughout the region, so as to maximise the logistical impact of each station and its production.
The Lathes are self sufficient with regards to foods.


Page 74
Empty and remote regions often existed amidst the research stations, weapons platforms, and agrology domes that sprang up across the system...
...
..ideal storage locations and study facilities for captured crafts, exotic xenos vessels, space hulks of various provenances, and more, that had been brought to the Lathes for innumerable other reasons.
The Lathes avenues of study, and the scope of their expansion in the system again.


Page 75
..A second, less well known, genetic offshoot, however, caused a branch of inhabitants that are massive in stature, often more so than Ogryns. These giants, unfortunately, cannot leave the system or their bodies soon collapse. Whether it is the gravitic anomalies, some sort of mineral dependency, or perhaps even a strange symbiosis with the system’s sun, these huge creatures die within days of leaving their home system.
Super Ogryn, limited to the Lathes system. Some factions are trying to get them labeled as Abhuman due to their stable genetics.


Page 75
Because of this altered but stable genotype, Tech-Priests, Skitarii, and menials alike originating from the Lathes are shorter than average, but stronger and more durable. In fact, most standard humans would require some form of augmetic enhancement or gravitic support to survive for long in the Lathes System.
As much as the heavy gravity shit is silly, I could imagine its an organic 'adaptation' of that support rather than relying on technological means. doesn't mean there aren't drawbacks of course.


PAge 75
Those adepts who follow the Divine Light of Sollex, on the other hand, are weaponsmiths without compare, devoting all of their time and energy to the development and production of the most destructive technologies imaginable. These adepts are truly ruthless in their pursuits, and are suspected of several incidents of genocide, as well as the sudden and complete deaths of entire biospheres in more remote corners of the Calixis Sector.
Given their fascination with light and lasers, I'd be willing to bet it uses lasers or EM radiation in some way. lol


Page 75
The adepts of the Ordo Reductor, in their blood-red robes, threaten destruction to any who stand against the Covenant..
Ordo reductor again.


Page 76
It was in this system that three ancient Fabricator ships were sacrificed to the war effort. The massive vessels, constructed in the orbital shipyards around Mars thousands of years before, had never been intended to atmosphere.
Origin and ages of the fabrication vessels.


Page 76
In a concerted effort involving almost the entire Adeptus Mechanicus fleet, each of thethree primary planets received one of the priceless artefact ships, lowered into the gravity well on the glaring plumes of countless retro-jets and ancient gravitic plates.
Landing massive fabrication ships. Repulsors of a sort as well as retros (MASS REDUCING tech.)


Page 76
..the three Fabricator ships began to construct the massive mobile mining/factory crawlers that would harvest the planets’ resources for the war effort.

Mining/factory ship.


Page 76
The three planets, each housing an irreplaceable artefact of the Dark Age of Technology, had churned out enough weapons, machines of war, and ammunition to drown the enemies of Man. The surface of each planet had been scoured clean in the endeavour, the crawling manufactories chewing through the land and transforming it into the materials of war.
Scope of Lathes manufacturing. While we dont know how much resources were stripped, if it was anything approximating an eathlike planet's resources we're talking shit tons of iron and such (trillions of tons or more) converted into weapons in a matter of decades or centuries. Which is damn impressive when you think about it.


Page 76
More and more advanced factories, warehouses, templums, and hab-blocks grew across the planets as the skeletal structures of true forge worlds were laid down in concentric circles around each of the grounded Fabricator ships

The effort of transforming the Lathe Worlds into their present forge world status was the work of many centuries. Layer by layer, building by building, the planets evolved. The viscera of pipelines, tram-tracks, and transportation tunnels were laid amidst the bones of evolving infrastructure. Higher and higher into the darkening atmosphere rose towering structures, the Cog Mechanicus glaring down from scaffoldenshrouded factories, research facilities, and worshipping centres alike.
More development of the Forge Worlds.


Page 76
Because of the partial nature of the records, it is impossible to know if Cella was, in fact, present all along, or whether those early adepts, who struggled to bring an entire system into the Mechanicus fold, actually constructed it.
..
If the rocky bones of a natural planet are present, however, there is no way to tell now without such an effort. Layer after layer of storage space, warehouses, stasis vaults, and data-tombs have accumulated over the entire planet’s surface and deep into its mantle and core as well. Most adepts merely assume that it is an artificial construct, taking pride in the Mechanicus Calixis and its ability to craft worlds out of nothingness. Those few outsiders who have visited the system, however, often express serious doubt that a planet nearly the size of Terra itself could have been constructed artificially.
Implied (but not confirmed) that the Admech can build artificial planetoids as big as Earth. Even if they can't they've pretty much inhabited and adapted it to their purposes (deep into the mantle AND core? That's as impressive as that facility from Deathwatch)

The AdMech BELIEVE they made it.. and attempts to investigate the issue have been denied soo... who knows?


Page 76
To this end, the adepts instituted a web of life that stretched across the system, connecting those few regions of stable gravity to each other with a pipeline of transportation routes, agrodome stations, and transfer points, that would ensure that all the Omnissiah’s servants requiring food would have it, without the need for importation from Imperial worlds. The Rustica Mandate required the largest deployment of independent stations in the system, and is one of the most ambitious engineering feats to be seen throughout the Lathe Worlds.
More on AdMech agricultural independence.


Page 77
Myrmidons of the Ordo Reductor, working closely with a host of war sages and Secutors, laboured tirelessly to hang these stations and their lesser cousins around the desert planet. For nearly two thousand years now, every form of weapon known to man has punished the planet’s surface, scattering hab-sized shell casings, re-entry shafts miles deep, and other gigantic wreckage across the empty wastes. Rumours occasionally surface of strange artefacts blasted up out of the planet’s crust..
..
..all official records declare that there was never any xenos presence within the system.
Admech and xenos belowground.. anyone want to bet.. Necrons!

also.. hab sized shell casings? really?


Page 77
The skeletal structures of the docks, floating in high anchor around the three Lathes, were among the first works to be completed.


Orbital docks.. for the Explroators.


Page 77
Often these Explorator fleets carry with them sacred archeotech and other technologies not available to the average run of humanity.
AdMech ships are understandably better than most Imperial ships.

Page 78
Each adept pursues their own Quest for Knowledge with which to enrich the Omnissiah and the greater glory of the Adeptus Mechanicus. Occasionally, they find themselves capable of working in unison towards their disparate goals. However, quiet often, Tech-Priests across the Sector find themselves at odds with their brethren, with those for whom they should maintain the highest esteem.
meaning the AdMech has about as much unity as every other faction of the Imperium.


Page 78
The Disciples of Thule are not a proscribed or radical sect, although they are not entirely welcomed into the Mechanicus body politic due to their singular focus on exploration to the detriment of all else.
Considerng Thule disciples will sometimes investigate xenos stuff or even do dreaded R&D, this is significant.


Page 79
Among the most contentious efforts of the followers of the Divine Light are the various gravimancy research stations, where the Cult insists the strange powers ravaging the system could be harnessed to create truly apocalyptic weapon systems. No such system has been perfected, but the research and testing for such a weapon is ongoing across the entire system. Those who look askance at the followers
Development of gravity weapons.


Page 79
..whispered reports planet-wide eradications in the name of weapons testing.
Genocidal weapons testing by the Sollex fans again,.


Page 80
The Scions believe that the Adeptus Mechanicus alone has been vouchsafed the future of humanity, and, in fact, they see all other humans as an inferior sub-species, an evolutionary dead end that has proven itself too weak to deserve the Omnissiah’s blessing.
Proof that some coggies do think like the Iron Hands.


Page 80
the Rite of Pure Thought, in which the right lobe of their brain is removed, and replaced with a bank of cogitators and micro data-stacks to enhance the adept’s ability to process and store information, while removing the distractions of emotion and the false paths of creative thought.
Rite of pure thought. Its at least possible to replace portions of the brain again.. although just how much you can replace we dont know.


Page 80
These rare progressive adepts believe that the Omnissiah never intended that the Mechanicus be the last repository of all technological knowledge, to be hoarded and parcelled out to the rest of humanity in tiny packets. Levelists believe that the dusty gates of the Machine God should be opened wide, and that all of Mankind should be allowed the full spectrum of the Omnissiah’s bounty.

Of course, these populist, egalitarian views horrify the vast majority of the Adeptus Mechanicus. Most adepts, in their own unique ways, are devoutly loyal to their conception of the Omnissiah, and feel that the very eyes of the uninitiated upon the mysteries of the Cult Mechanicus sully those mysteries nearly beyond cleansing. Further, the idea of surrendering power accumulated over the course of millennia strikes the overwhelming majority as utterly unthinkable. While many within the Imperium’s ruling castes would welcome such sharing of technology and knowledge, the common man has become accustomed to unknowable mysteries and the even more mysterious adepts to wield them. Most see technology as frightening and strange, and untold generations have winnowed out any desire to know more.
Progressive AdMech and the AdMech's little pyramid scheme (technology being their power.) And the indoctrination of humanity. All that said, given the dangers of Chaos and the Warp, that ignorance could be a good thing too.


Page 81
Tales from millennia gone by, of ages now more impossible legend than story, speak of the near-extinction of the human race at the hands of legions of faceless iron golems, crafted sentiences that dared not only to think, but to think they were equal to Man.
The Iron Men.


Page 81
..a deep-seated fear of Abominable Intelligences.
..
There are those adepts, however, who skirt the proscribed disciplines, seeking to better understand the hallowed machine-spirits that serve Mankind without, hopefully, falling into tech-heresy.
..
..the Tenninites focus primarily on ancient machine-spirits, coaxing them back to active service and seeking ways to enhance their awareness and performance. They have achieved several minor breakthroughs that some might consider tech-heresy, but few outside adepts dare utilise these implementations given their source.
Between this and the Iron Men rumor, it suggests there are factions of the AdMech that work with AI. And that machine spirits can be both artificially made and glroified cybernetic brains - the main danger and heresy is the level of sentience/awareness.


Page 81
The Carnicula are not solely fixated on mortality and decay, but rather on multifarious approaches to lengthening the lifespan of various vat-grown constructs.
Vat grown technology and life extensions


Page 81
..many of them have augmented their bodies with new biological components. Although not heretical by the strictest of definitions, most of the Mechanicus Calixis find these fleshly augmetics inefficient,..
Again organic augmetics.


Page 81
..whenever an ageing Arch-Magos finds his biological components going into final system shutdown, they waste no time in seeking out the Carnicula and its dedicated Biologis research ships.
The obvious life-extension benefits of fleshy augmetics, I guess.


Page 82
Now consisting of layer after layer of construction and infrastructure, the original topography of each planet is hopelessly buried to time. Wreathed in the noxious fumes of a thousand thousand factories,
Scope of coverage of the Lathes and its factories.


Page 82
Lathe-Het was the first world in the system to receive its massive Fabricator ship during the Angevin Crusade and thus the first to be fully developed into a forge world...
..

Most of its manufactories have since been moved off planet, however, into orbital stations and other holdings across the system.
Maunfacutring facilities on ships and the planets must be pretty damn modular to be moved around like that. also orbital manufacturing.


Page 82
..the last major production facilities to be removed, those assembling the enormous Valdor Tank Hunters and mounting their priceless main weapons.
Calixis is building nigh-lost tech.. :P

Page 83
Lathe-Hesh seems overproducing at approximately 46%, orbital and remote station production representing approximately 71% of remaining shortfalll.
Again orbital infrastructure.

Page 84
..The very portrait of a classical forge world, Lathe-Hesh is covered with enormous factories, towering production lines, and vast assembly yards that churn out specialised weaponry and vehicles for the Sector militaries and for the Adeptus Mechanicus itself. Huge plains of marshalling yards and tank parks hold a generation’s worth of fighting vehicles and massive artillery waiting to be deployed where needed.

Page 84
Lathe-Hesh consists mostly of construction facilities for large or specialised combat vehicles, such as battle tanks and larger war machines. The most recent additions to the august roll of manufacture are the enormous Valdor Tank Hunters, whose facilities were moved entirely from Lathe-Het very recently.
Vehicle construction, including the rare shit.


Page 84
the soul is almost certainly the Ordinatus Yards, a continent-sized array of fabrication sheds, manufactories, assembly halls, and detailing amphitheatra, all dedicated to the refurbishment, rebuilding, and repairing of the enormous Ordinatus Platforms. It is here that these ancient and enormous creations are brought back to life after battle, imbued with the most powerful and responsive machine spirits, and lavished with the utmost care upon every rivet and seam. Adepts from near and far visit the Yards merely to honour the mighty machine-spirits that have been resurrected there over the millennia, even though they are almost always silent, as the call to resurrect an Ordinatus platform only comes perhaps once in a generation.
Ordinatus yards.


Page 85
A growing movement on the planet agitated for the production of such expendables to be taken off planet to make way for more prestigious works.
..
..demands that the production of these mundane products be moved to offworld facilities,..
..
Over the next two hundred years, almost all major manufacturing and assembly plants were moved off planet, causing gaping holes in the planet’s surface..
...
The Fabricator of the Lathes finally granted the request for the relocation of the many manufactorums, to see it removed from his docket; the facilities were soon moved off planet, into orbit, or to several of the stations along the Praeclusio Anchor Points...
Offworld manufacturing and the mobility of such tech again.



Page 86
What appears to be the surface of the planet, still covered in layers of construction and infrastructure despite centuries of neglect, is in fact a man-made construct, an artificial crust formed of many steel platforms, each attached to the others through a labyrinth of girders, sliding connectors, and gasket-like adamantium mesh. Each platform is suspended above the mantle of Lathe- Hadd upon enormous gravitic generators, the likes of which man has not constructed for thousands upon thousands of years. Between the false surface and the hidden mantle lies the Baltean Maze, a network of supports, power conduits, and energy transfer channels that tie the gravitic platforms and the planet’s actual surface together.


The 'surface' of one of the Forges.


Page 88
Ostensibly a testing facility, the weapon on this station is capable of firing projectiles that could conceivably break the crust of a planet. There are several such weapons orbiting the planet of Desideratum, whose surface shows the abuse of hundreds of years of weapon testing.
Another Mechanicus super weapon.


Page 88
It provides the energy for countless solar generators and agrodomes, but something churns within the heart of the blue-white star, causing enormous energy founts to launch into the surrounding space, blasting the system with alarming doses of lethal energies. Some suppose that there are swirling micro-singularities strangling the sun’s heart, or brutal giga-tides reflected in the gravitic storms that terrorise the rest of the system. Several Lumen research stations stand wary guard over Sentanim, gauging how best to predict and mitigate the violent sprays of particles and radiation. The hungry star has swallowed more than one research station whose adepts drew too close in their search for answers.
Blue-white doomstar, solar power, and space stations orbiting close enough to be 'consumed' by a star.


Page 88-89
A burnt orb hanging suspended over the turbulent sea of its temperamental star, the wastes of Desideratum provide the primary testing range for macro-class weapons within the Lathes System.
..
Mounting enormous, variable-calibre cannons, the ceramite and adamantium plates of their barrels shift position to form weapons able to fire almost any conceivable ammunition.
...
So many shells, warheads, and energy beams have blasted the surface of the planet that its original geology cannot be guessed. The entire surface is now churned beyond recognition, hiding any number of unexploded shells and failed experiments..
[/quote]

Weapons testing planet.
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Connor MacLeod
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Re: Dark Heresy analysis/discussion thread [and so it begins

Post by Connor MacLeod »

Last part

Page 89
The earliest cartographic charts of the system do not mention this small planet...
..
The surface of the planet, if there is one, is buried beneath warehouses, storage facilities, and enormous data-stacks Automatic defences that kill without hesitation guard the many warehouses..
..
The greatest treasures of Cella are kept within colossal stasis vaults near the very centre of the planet. Here are suspended the twisted wrecks of starships of half a dozen alien races and countless ships wrested from Renegade forces
..
No sign of natural features on planet. Possible artificial structure?
The so called, Terra sized world of Cella that may or may not have been artifically made. This seems to imply again its likely, at least.


Page 90
Treasures being kept at these points include the remnants of an ancient Ork Rok, a nearly intact space hulk once infested with Genestealers, and a mysterious gleaming vessel that has defied entry. The prize of the collection, though, are large fragments of a vast xenos world-ship. Recovered in ancient times, the Mechanicus has shifted this wreckage from stronghold to stronghold for centuries, while generations of adepts attempted to rip its secrets from its smooth, bone-like hull.
Again the AdMech expend lots of effort with alien tech.


Page 90
Aside from the various bureaucratic establishments and service industries that have grown up to accommodate visitors and transitory personnel, there are numerous fauxctories placed throughout these regions which churn out a variety of simple, benign products, a show for lessimportant visitors that would like to see the forges in action.
Sounds like the Lathes have a brisk tourism industry lol.


Page 91
Deep within the unstable violence of the colliding belts, an ancient artefact was activated, creating a bubble of stable gravity and a quiet sanctuary from the grinding impacts. They started construction within this secure zone, and quickly a bastion began to take shape.
Admech had the ability to create fields of null gravity inside an asteroid belt


Page 91
Even as the citadel was being constructed, a fleet of smaller vessels spread throughout the system. A legion of auspex clusters, pictographic scanners, and omnipotentia augury arrays seeded every planet and each of the three asteroid belts. Soon the entire system was under surveillance, every action, every word, every transmission observed, analysed, and recorded.
..
The initial deployment of the Praecursator Grid and the obsidian stronghold were completed at nearly the same time..
Surveillance stuff. Given the context its the creation of the Praecursator grid.


Page 92
The station serves as the central nexus of the Praecursator Grid, now expanded across the Lathe Worlds and even into several non-Mechanicum holdings...
Again the Grid spans more than the Lathes system

Page 92
Machine-spirits toil ceaselessly to follow faces, words, and deeds, watching for the slightest hint of heretical taint. So sophisticated are the linked data-stacks, in fact, that constant vigilance must be maintained, lest elements of the system stray too close to Abominable Intelligence.
Which implies at least some of the more sophisticated Cogitator machine spirits are capable of evolving/learning if left to their own devices (EG AI.)


Page 92
Here the massive, armoured forms of the Myrmidons now stalk the halls, caring for the machine-spirits of enormous siege batteries of the Ordo Reductor..
..
...the Ordo Reductor Siege Masters..
comment on the Ordo Reductor's role in siege warfare.,

Page 92
Enormous blast doors conceal Ordinatus-scale weaponry, and folded skeletal structures of elaborate docking arms and transfer points are kept ready for arriving vessels.
Implies Ordinatus weapons might be of the magnitude of starship guns.

Page 93
The High Fabricator has been convinced that the machine-spirits of the Praecursator Grid have evolved an Abominable Intelligence.
Again it seems like some machine spirits can evolve into AIs


Page 94
he Lathes System is the undisputed centre of the Cult Mechanicus within the Calixis Sector, the font of all blessed technology in this region. The rule of the Adeptus Mechanicus reaches far beyond this one system, though, to hundreds of planets, thousands of orbitals and research stations, and unknown numbers of Explorator vessels across the region and beyond. They are all still collectively known as the Lathe Worlds, those places where the Mechanicum holds sway or owns outright. Most are huge industrial forge worlds, generating gigatonnes of material to drive the Calixis Sector from one day to the next, and fuelling the colossal war effort of the Spinward Front and its other battles across the region. Others range from isolated research facilities, orbital void stations, and far-flung Explorator fleets, to data-crypt worlds, failed experimental colonies, and other unique emplacements.
The holdings of the Lathe worlds.. hundrds of planets, thousands of stations nad orbitals. Hundreds of AdMech worlds alone suggest the Imperial worlds are comparable (or greater.) Also a sizable percentage of those are forge worlds of one tpye or another, suggesting perhaps tens or hundreds of thousands of potential Forge Worlds in the Imperium.

Also the scope of the Forge Worlds industries... 'gigatonnes' of material daily... which translates to hundreds of billions or trillions of tonnes annually, per forge world. And if we take a liberal view of 'gigatonnes' it could be anything up to 'teratonnes'.. so 999 gigatonnes.. which is hundreds of trillions of tonnes of material per forge world annually. Either way its damn impressive.,


Page 95
there is still more knowledge to be found, some discoveries made long ago but since forgotten, others perhaps even new to humanity. Only through investigation and experimentation can such information be gleaned and understood, and thus from the Lathes sprout thousands of thousands of stations into the Sector. Some remain in the Lathes, the better to understand and monitor the peculiarities of their own system. Many went to inhabited planets and forge worlds, others attached themselves to long-duration voidships, but a majority were independent stations, isolated orbitals or detached laboratoria designed to operate on their own in the void.
Mechanicus exploration and expansion in Calixis and its surrounding areas, in various forms.


Page 95
As the name suggests, Diogenes is the fourth of this station pattern to be established in the Calixis Sector. Hundreds more also exist, as the structure is simple to manufacture and designed to support a wide variety of experimental research. Each is an angular affair, covered with docking ports, sensoria spikes, and other devices as needed for their research.
Research station 'pattern'


Page 95
Surrounding it are several pulsars, each on its own worthy of study, but when grouped in such an improbable cluster they make for an irresistible attraction for closer examination.
There are pulsars around the station.


Page 96
One sect is certain that the pulsars are causing extreme stress-lines in the local Empyrean boundaries, and are determined to find a way to force the stars to synchronise their pulsations so
as to create a vast entryway into the Warp such that vessels could enter without the need for actual Warp drives.
Interesting it frue, but its also quite possible these techpriests are mad.

Page 96
Another is certain that they can redirect the magnetic fields of the pulsars to gain entrance to another spatial region, and thus mimic the methods certain xenos races use to travel.
Who travels by this method, exactly?

Page 96-97
A small sect has even come to worship the pulsars as manifestations of the Omnissiah, and seek to reignite them through invert-matter explosions

Not sure what 'invert matter' is, but the idea they are going to reignite a pulsar (which is a neutron star is pretty crazy.


Page 97
...the Mechanicum of Calixis has developed several unique sects devoted to the study of gravity and its effects upon the Materium, all falling under the College Cult Graviticus. The Magos Ætheric are one such faction, aiming their research more towards how such forces interact with the delicate membrane that exists between the Immaterium and realspace.
...
The hazardous nature of their work usually demands their bodies be toughened with rippling layers of vat-grown lattice tissue, so that they can withstand nearby gravimantic fluctuations without being torn apart, and years of experience allow them to maintain their stance while being pulled into the intense fields. Their experiments usually involve controlled collapsed matter implosions to learn what, if any, Warp fluctuations then occur.
Highlights a relationship between the warp and gravity in some form - or at least in breaching/transitioning to the warp. Not surprising, given that warp gates/portals have often been likened to a sort of spatial distortion, and we know of course how you cannot activate a warp drive within close proximity to strong sources of gravity (like a star) without risk.

It also seems like the Imperium has some nasty gravity-based explosives (the collapsed matter implosion stuff.. black hole warheads of some kind?) given they need special modifications (vat grown tissues) and such to withstand the danger of being torn apart by gravity.


Page 97
..some of the more reckless on Diogenes IV dare to utilise mass implosion spikes and Gellar bubbles to puncture the boundary, and venture into the Sea of Souls for short periods, tethered in place with graviton beams.
Even crazier. And they have tractor beams of some kind!


Page 98
Inside this secluded complex are dimly lit workshops and laboratories, teeming with logi-sealed and hypnoath-bound Tech-Priests, each one endlessly tinkering with and dissecting devices that would tantalise any Explorator. So thorough are the encryptions placed within these servants’ synaptic cogitators, many are unable to ever fully comprehend the extent of their work at any given time.
AdMech security measures, and 'synaptic cogitators.'


Page 98
However, some say that the Fabricator Obscurus has another weapon under his control; one powerful enough to devastate entire legions and even strike Imperial warships from orbit. Whether or not these rumours have any validity, the mere possibility of one of the legendary Ordinatus Platforms on Lacuna..
Again the implication that Ordinatus platforms are comparable to starship guns of some kind (or in some manner.)


Page 99
The recovered fragments of the Inquisitor’s last transmissions tell of his discovery of a dark world,...
...
His ship’s sudden destruction prevented the transcription of the remainder of the communication.
The two attending Astropaths who attempted to receive the transmission were subsequently found dead at their stations, impaled upon their autoquills.
Given the two events probably take place in two different systems, it implies a realtime (or nearly so) transmission rate for the message to be 'interrupted'. Not impossible, we know of Inquisitors doing similar (CF Bleeding Chalice) and we knew Chaos has long had that ability in various forms (blood angels novels, Fear ot Tread, etc.)

Page 100
Each is a fast and deadly adversary, with vat grown muscular enhancements, servo-muscular fibres, mechanical augmentations, and advanced combat protocols for a variety of threats.
High end combat servitor enhancements.

Page 101
highly industrialised, heavily polluted scene of a typical forge world. The majority of the Lathe Worlds indeed fit this pattern, each almost identical when viewed from orbit..
Suggesting forge worlds share a great deal of similarity

Page 101
..carrying the products of the forges across the Sector: munitions, vehicles, weapons, voidship components, even pre-fabricated foodstuffs.
Some forge worlds produce 'pre fabricated' foodstuff,s whatever that is. Processed or preserved ffoods of some kind, maybe? loaded with chemicals and preservatives?

Page 101
New worlds in the Sector that the Adeptus Mechanicus comes to occupy almost invariably become forge world..
Which does suggest 'Forge World' may have as variable a definition as 'civilised' and 'hive' worlds do.

Page 101
It did, however, have acceptable environmental standards to easily support humans and continue the rightful and ordained occupation of the Sector.
...

colonist-transports were dispatched to claim the world, filled with pilgrims ready to take an empty world and turn it into a beacon to the God- Emperor,..
..
There were untold other hundreds of worlds in the Sector of more importance, so little effort was spent to investigate..
Implies that the Calixis sector - at least at the time of the Crusade that founded it, had occupied/conquered/colonized hundreds of worlds. Whether most or all of those survived or remained is another question.


Page 102
A society already conditioned for obedience was swayed towards adoration of the mechanical, while still retaining its primitive trappings. Over the years, the Factors worked to prepare for the introduction of the Tech-Priests and even more remarkable devices, all of which were part of the great Machine God’s bounty.
...
The great beasts of the hills were hunted and captured, then broken into placid domestic animals, their ferocity destroyed with chem-implants and their bodies improved with mechanical limbs. New tools of light and mirrored metal allowed stonework of perfect design.
...
Archers found their bows could shoot farther, and their arrows able to even move in flight to better hit their targets.
..
The fields are still tilled and sown, though the beasts that draw the ploughs might have cybernetic wheels for legs, and the hands that scatter the grain are often mechanical. Knights practice their skills to defend their domains, but with inertial-lances and riding steeds laced with ropes of synthetic muscle.
...
Guards walk the battlements and man cannons, though now they are servitors and their cannons fire plasma. The tech-barons now watch over their subjects with eyes augmented with metal and circuitry, their hold over their peoples now increased through engrammic engravings and loyalty implants.
A world in Calixis under the control of the Lathe Worlds AdMech. Supposedly this sort of 'development' of the world is meant to be shocking or unusual (the process of integration leading to the creation of forge worlds as described above) but I'm not so sure that's true. After all we have long known about the Knight Worlds of the AdMech (technologically advanced but with an essentially feudal culture) and that pretty much is what is described above.

Furthermore, the notion of 40K has often - supposedly - gone to 'extremes in technological variation' - buggies that have antigrav instead of wheels drawn by servitors, or the Ian Watson 'robot carriers on antigrav' because wheels were seen as evil, or anything mentioned in the Imperial ARmour books, etc. This would suggest that sort of extreme disparity is actually.. unusual.. at least on 'properly' Imperial or AdMech worlds, and would seemingly break that 'fantasy in space' aspect so often attritubted to 40K. Go figure, I guess. Doesn't bug me much really.

The technologies themselves are rather interesting. Guided arrows (change direction in flight, suggestin a guidance system for what is essentially kinetic projectiles), chem gelded animals Synthetic muscle enhancing rider mounts (and inertial lances, whetever the fuck they are.) Oh and the 'engrammic/loyalty implant' stuff.


Page 102
Its population grows, and it has even become a foodstuff exporter to nearby forge worlds.
Which could be said of many Knight Worlds, again.

Page 102
The walls are stout stone, but underneath are layers of plasteel and ceramite. Sleek panels can slide away for macrobatteries and lascannons capable of destroying airborne threats.
ARmour reinforcement of a fortress, and also macrobatteries/lascannons for anti-air purposes.

Page 102
only after careful cranial screening for loyalty to the Cult Mechanicus.
Brain scanning for loyalty

Page 102
The castle itself descends many kilometres underground, where vast cathedral-laboratories..
Kilometres-deep labs.

Page 102
On other worlds, the Lathes contemplate similar procedures, perhaps involving planetary mind-wiping or vat-growing populations,
If the Lathes AdMech had their way they'd either clone an entire planetary population, or mind wipe an existing one (presumably under their control) to those purposes. With that carries the implication that they have the capacity to mind wipe millions or billions of people, or even better - clone such numbers, in a fairly short period of time (the 'feudal' world in question described above came about within a century, so that would be a probable timeframe here, probably fewer than decades really.)


Page 102
Their steeds, bolstered with behavioural implants and mechanical upgrades..
Again, augmetic horses.


Page 103
Serfitors are another experiment in improving the manner that the Cult Mechanicus controls its subjects.
...
Their minds are not destroyed, only inhibited from independent thought through a series of cranial implants. Each is linked to central command devices that the tech-barons keep under careful control, so that vast groups of what was once shambling flesh can operate in perfect harmony. Mem-chips were also implanted, granting them skills that would take many seasons to learn. Their bodies are braced with vat-grown tissue, so they can work with little rest. The sentence is not without consequence, for their bodies are altered through other, more obvious, mechanical intrusions to make them better workers. Arms are replaced with automated grain-tillers, legs with churning pistons to crush raw ores for smelting, eyes with thermal scanners for watching livestock; these and more are common Serfitor augmentations.
..
After their sentence is over, their personalities are restored to active awareness.
Serfitors.. While the name is funny and all tat, the concept is interesting given how it is a variation on Servitors and actual augmetic/cyborg types.. iss sort of both. It offers an interesting variation on the kinds of 'sentient' servitors - the ones who seem to have a sort of sense of identity or personality more than a tech zombie.

Also its mentioned they can have their personalities resorted, although nothing else is changed and they either have to continue the work they did as mindless automatons, or they have to live as cripples as living examples.

Also of interest is the way that the Serfitors could be centrally controlled. We know the same is true of servitors, but it has interesting implications in other ways (do the AdMech control some combat servitors/skitarii in this way?)


Page 104
The Magos Biologis commonly study biological systems; those of the xenos in order to defeat them, those of the human in order to improve them. Their work has led to great victories against several alien species and improved augmetic systems
Some of the roles of the Magos Biologis.. which seem to be something of a 'unsung hero' of the Mechanicus. It's even mentioned some view the biologis' fascination with 'flesh' to be tech-heresy (because machines > humans after all..) which just goes to show heresy is relative for the ADMech yet again.


Page 104
..they indicate the Morwen System was once verdant and lush.
..
An entire battlefleet attended to the world, obliterating any existing life in a cataclysmic bombardment of lance and torpedo that lasted a full six days. The fleet then rested a day, searching for any evidence that anything living survived, before completing the annihilation with a firestorm cannonade that burned any remaining oxygen from the atmosphere. Satisfied with their utter eradication, the fleet departed for other combat operations. Such total devastation is normally done on the order of the Inquisition, but the lack of a more simple cyclonic torpedo attack to accomplish the task indicates otherwise. Other planetary attacks during the Crusade were often as destructive, though seeking only to kill off any xenos or rebellious armies, and not to remove all life no matter the type.

Whatever their enemy might have been, the Crusade required its complete extermination and was willing to take valuable time during the war to ensure this goal to the best of their ability.

It took years for the gigatonnes of ash and dust to settle onto the surface, so great as to fill many of the immense craters covering the planet. The world remained silent for scores of decades, with only cyclopean monolithic structures still standing to indicate life once existed there.
Another of those passages that invariably triggers a BWAHAHAHAHAHA moment from me, because its basically BIGGATONS STIRKE BACK. People continue to insist, for varying reasons, 40K does not have ludicrous yields and anyone who suggests that is biased or delusional and that any and all examples of such are either outliers or grossly misinterpreted. And yet... they still happen. That doesn't mean there isnt wiggle room to make arguments and such (eg how such yields manifest and what they are used for - its quite possible to argue that the yields used to blow up planets do not neccesarily translate into 'standard' firepower, or antiship firepower, for example.) but there you go.

Anyhow, the passage itself is particularily interesting as it is one of those cases where mass extinciton (for all intents and purposes an Exterminatus, although they don't use that name here.) is carried out by brute force bombardment. It carries with it echoes of the bombardment of Caves of Ice, or the destruction of Cyrene and a few other cases too. And provides a number of interesting details.

for one thing, it discusses the differences in bombardment and why one method might be chosen over another. Clearly, the Imperium HAS the ability to carry out conventional (brute force) bombardment, but it may be undesirable for various reasons - the amount of time or resources expended in it (the fuel, the wear and tear on ships, their crews, and their weapons.) both of which are non trivial. In that respect, a 'fire and forget' weapon like a cyclonic or virus bomb (which you just drop and can ignore while it does what it needs to) is generally more efficient (as are a myriad of other methods.) Another possible advantage is one of efficiency - energy weapons may not be the most efficient means of destroying a world. And yet another argument is that some weapons (like virus bombs) can still leave a planet with the potential of being habitable (althougn not in all cases - Isstvan and Tallarn stand as examples there.)

Secondly, we go to the calc itself. This is a mass extinction event, but it is notable for the implied thoroughness - it not only (explicitly) mentions wiping out all forms of life 'no matter the type' (which taken to extremes could include even bacterial or microscopic life forms, which exist quite fucking deep inside a planet and implies outright 'sterilization' magnitude of energies.) but it effectively removes the atmosphere from the planet (burnign away oxygen does not neccesarily argue atmosphere removal, but Its hard to imagine how conventional bombardment, especially by lance and torpedo, owuld do it otherwise.) There is also the comparison ot a 'simpler' cyclonic torpedo attack, which is often of similar magnitude (destroys all forms of life, removes atmosphere/outright sterilization, etc.)

'Battlefleet' is a bit open to interpretation as well.. we could interpret that to mean scores of ships, or hundreds, or even thousands (rogue Trader has implied the latter). I['m more inclined to go with tens or hundreds though, since that has more backing for it and its generally rare to amass even hundreds of ships for any endeavour, much less thousands. Scores is probably more likely.

In any event, at a bare minimum we're talking around e24J in about 6 days. Assuming a 'battlefleet' of around 50-100 vessels, you get an average firepower of around e16-e17 watts for every ship involved. Now, if we assume something more like 'sterilization' yields, or atmosphere removal (or comparable to a Cyclonic) the energy yield could be literally orders of magnitude greater.. e26-29 J, depending on the actual scope of destruction you imply. You get an extra day tacked on of course but thats a minor consideration given the increase in implied devastation. Firepower goes up well into the gigaton/sec or even teraton/sec range depending on all your assumptions (an increase over the previous calcs by a factor of 100x to 100,000x or so.)


Page 104
..a Hippocrasian-pattern orbital, a tall torus of interlocking modular tubes commonly used as void-based laboratory installations.
Another 'pattern' of AdMech orbital installation.


Page 104-105
...called for investigations into the cessation of the flesh and methods to prevent or delay such biological failures, ..
...
...word spread across the Lathe Worlds of innovative discoveries coming from its mortuaria slabs. Their presence brought new alchaemical elixirs, tissue-welding devices, organ regeneratives, and other techniques to aid in research.
..
Experiments were conducted on hundreds each day..
Magos Biologis research. Again note the use of word 'innovative', and new research producing new results, rather than the usual obseesion with STc. Either the biollogical side of things is treated differently than the mecahnical/engineering side, or we have yet another example of how the AdMech's treatement of things is variable depending on who is doing it and why.

The life-extending technologies are interesting too.


Page 105
Many of their researches delves into genetic sculpting and vat-flesh grafting, fields were somewhat common within the Adeptus Mechanicus (especially in servitor creation).
..
..creating their own flesh gholams, and then using these as experimental subjects into decay and regenerative protocols. Some even attempted to use deviant engrammatic brands to rework nervous systems, convinced that flesh could be forced to reject necrotic decay
More examples of the 'biological' research, the nature of servitor creation, and so on.

They also mention other AdMech who set out to prove the existence of the soul and that it can be measured, and even captured... which they could learn if they asked any Eldar with a soulstone/waystone. Some of the groups use technological means to 'preserve' the body and reject death, which osunds more like servitorization or something positively frankensteinian.


PAge 107
On the side facing the planet, Morio is covered with the lights and spires of a staggering hive city, larger than almost any other in the entire sub-sector. Here, the towers and cathedral-factories of the Machine God climb majestically beyond the surface of Morio, as well as burrow deep within it, nearly to its long silent, cold core.
Presumably smaller than Scintilla's hives, but it still implies its pretty damn big. It also suggests some 'hive worlds' are under AdMech administration. In this case its a 'cemetary hive' world, and its even described as such.


Page 107
Here the fleshy remains of the fallen are processed into corpse wafers, to be used in religious observances of the Adeptus Mechanicus.
Oh goody. I was almost nervous that we'd gone too long without a 40K making soylent green references. But we've actually one-upped that by adding the religious dimension to it as well!


Page 107
It is also the main reclamation point for the detached bionics and cybernetics, so that they can be used once again by others in the Adeptus. Building and maintaining cybernetics is a time and resource consuming task that also becomes more and more difficult every year, as those with the knowledge to create or maintain such wonders die without passing on that information to the next generation of Tech–Priests. Reclaiming these cybernetics and using them for training purposes, or to augment others who seek the perfection of the Omnissiah, allows the Mortifers to reduce the need for current resources.
Augmetic recycling. I'm skeptical of the whole 'lost tech' angle, since that's typical grimdark, but the idea that they may be reused and save valuable resources (EG an efficient approach) does make sense, even if they're repurposed for merely training purposes. The religious aspects to it are mentioned too (much in the same vein as progenoids are viewed by Space Marines) which could also explain this 'recycling.)


Page 108
For Morio is also where the memories of the fallen are stored, so that they may be kept from oblivion.
..
They administer and maintain ancient cogitator systems and arrays, far more complex and delicate than anything known currently within the Calixis Sector. Here the Mortifers connect the cortex implants and cybernetic synapse overlays of the fallen to this gigantic system, known as the Cenotaph Calixia. The accumulated knowledge and experiences of the now-dead Tech-Priests are retrieved, so that they can be accessed later.

Currently, the ability to retrieve and utilise such information is rudimentary at best, but near-heretical experimentation with the holy machinery has allowed for greater efficiency in recent
years.
So much knowledge is not so much 'lost' per se, as it is just immediately inaccessible. Again the idea that the AdMech somehow 'lose' knowledge at the rate so often implied by GRIMDARK is a bit silly given all the tech they do have, especially all the crazy cybernetic shit which has always extended to the mind and brains and shit.


Page 109
They are magnificent engines of destruction, each brandishing weapons capable of levelling entire hab-blocks, and employing dense armoured carapaces and powerful void shields. Within every Titan’s core resides a uniquely aggressive and powerful machine-spirit patterned after the terrible predatory beasts of ancient Terra, each requiring immense willpower to wield and control.
Titan firepower and capabilities, and reference ot their 'animal spirits'


Page 109
The servants of the Adeptus Mechanicus reverently maintain and worship these colossal engines of war; for in their eyes, every Titan is no less than the walking embodiment of the Machine God’s power.
Again not unlike the Orks and their Stompas and Gargants.


Page 109
..each is an immense undertaking, requiring centuries of experience and countless blessings and rituals throughout the process.
Titan creation.


Page 109
When not serving on some distant warzone or guarding one of the Legio’s many fortresses, the Titans of Legio Venator rest in the Titan Pens on Opus Macharius
Titans can have 'postings' across a sector, not unlike any other military force (Detachments.) This probably would suggest most Titan legions within a sector (at least one Legion per sector) might be quite large overall.


Page 109
these facilities sometimes serve as the final abode to any Princeps that succumbs to the extreme physical and mental toll of controlling the destructive spirit within a Titan. These tortured individuals are sights inspiring both reverence and pity. Some are carefully managed in their declining days as inspirational heroes of the Mechanicum, but most live out their remaining days as pitiful, broken shells of the walking gods they once embodied.
The costs of commanding Titans. We've seen in novels that Titans and Princeps live in something of a symbiotic, even parasitic relationship.. the mind of the princeps and the machine spirit influence one another both and leave their marks on each other... a particularily ancient Titan can have the memories or mind-imprints (ghosts? Echoes?) of every Princeps that commands it, so it probably stands to reason that the ferocity or will of a Titan's powerful machine spirit can have a toll on any human, no matter how strong willed they are. That it might ruin them is therefore not suprising.

Page 110
One of the more obscure types of war machines the Legio Venator employs on the battlefield are the ancient Knight Engines. Individual Princeps pilot these small, one-man Titans, each hailing from the nobility of the distant Knight Worlds.
...
Though now generally serving as support and reserve forces, the Knight Engines of Legio Venator continue to fight with distinction, utilising their increased mobility to the best possible advantage. No less than eighteen Knights from four separate worlds serve across the Calixis Sector,
Mention of Knights and the Knight engines.


Page 110
The eventual arrival of two Imperator Titans..
Legion Venator (Calixis SEctor's Titan Legion) has at least two Imperator Titans.


Page 111
..until the destroyed Titans are replaced. Such an undertaking is expected to require centuries.
It's kind of hilarious that an entire starship could be built faster than a Titan (or a Titan Legion, considering that a single starshi pcan probably OUTMASS the whole Legion in terms of tonnage alone.)


Page 111
The Princeps...
..
..must learn their Engine’s unique quirks, tolerances, and individual temperament so that each can instinctively anticipate and interpret the Titan’s intentions during combat. Without this mutual link, the Titan is slow to react and unruly, the rebellious machine spirit struggling against its crew instead of directing its boundless rage against the enemy
Again the symbiotic relationship between Titan and crew.


Page 111
slightly higher quality protein-pastes and starch pack..
Techpriest food supplies. ytummy.


Page 112
these individuals elect to remove the parts of their brain that house their slowly crumbling mental state, and replace them with implants that maintain and enhance their cognitive processes. This procedure obliterates the Princeps’s own fracturing personality, instead allowing him to direct his Engine’s spirit with cold and calculating logic.
Princeps version of Rite of Pure Thought, I suppose. although it mentions that it makes them more vunlerable to the influence of the Titan's machine spirit, however.


Page 113
..are physically augmented using vat grown and synthetic muscle fibres. Their great shield’s rigid design makes use of the same material as a Titan’s outer hull, and each is equipped with magnetic punch-seals and pistons to create makeshift barricades and temporary hull repairs. However, their most notable feature is the Internal Injector Mass, a specialised implant within the Shield Warden that uses stimulants and other chemicals to turn this skilled soldier into an enraged bomb when close to death, yet leave the Titan’s precious interior undamaged.
Shield wardens. Sort of like Skitarii, I guess. Ehnahcned muscles, shields as tough as Titan armour (which can act as impromptu hull patches), and they are yet another example of how humans can be turned into high explosive bombs.


Page 115
Once a vital forge world...
...
Its doom came in the form of a deadly and destructive gamma ray burst, originating from the death of a nearby star.
..
Instead of missing Ryboth, as the analyses projected, the burst struck the planet with tremendous amounts of energy. Any individuals on the surface were instantly killed as the force of the burst peeled away layers of Ryboth’s protective atmosphere, and the vulnerable planet below experienced planet-wide increases in radiation levels. The manufactorums, though offering limited protection due to their sheer size and structural composition, were insufficient to shield most of their populations.
A bit interesting and hard to believe, considering the staggering amounts of energy GRBs are supposed to emit (on the other hand we dont know how far away the star was despite being said 'nearby', and we dont know how widespread the beam was.) Although it may speak somewhat to the durability of Imperial structures and such that anyone survived at all...


Page 115
When the Great Storm hit, Ryboth’s many orbital docks and geosynchronous defence platforms were caught completely unprepared. After the failure of their void shields, cataclysmic system failure quickly followed and extinguished all known life in orbit.
Orbital installations managed to (briefly?) survive the GRB, which is impressive I suppose.


Page 115
A small picket force of the Adeptus Mechanicus fleet once routinely patrolled Ryboth’s system and other nearby Lathe holdings. While engaging their Warp drives for a brief jump, the energy of the gamma ray burst swept through the void and struck the fleet. The ships immediately disappeared into the Warp..
GRB fucks up warp jump somehow, but does not destroy vessels.


Page 118
These servitors record all utterances, biological or cybernetic responses, and synaptic fluctuations in exhaustive detail...
...
The Explication Arrays are also capable of interfacing with any implanted cogitator systems and memory coils, ruthlessly stripping every bit of cognitive data from the subject’s augmented cortex. Data-factorisers, code scrubbers, and other harvesting protocols thoroughly examine all inloaded data for virulent scrap code, corrupt memory files, and other detrimental information. If any security protocols and sub-routines within the Heretek’s mind try to resist, logic-cants, cipher-shunts, and cognitive-fractors relentlessly disassemble them until no pre-programmed resistance remains.
Admech interrogation processes.


Page 121
Any good leader knows that when handling a crisis, morale can make or break a group.
..
..morale is often just as important as their equipment or battle stratagems.
..
Sometimes this can mean time for recuperate, other times it can be offering more rewards to those who survive, or even simple, crude punishment until spirits achieve proper levels of enthusiasm.
...
Whilst others in the Sector might rely on unreliable Adeptus Ministorum sermons, the impassioned speeches of planetary Governors, or the threats of Commissars, the Tech-Priests turned to more pure methods. While other methods rely on faith to improve morale, the Cult Mechanicus instead rely on technology and new melodious hymns to the Omnissiah.
Morale and the Imperium


Page 121
So the Adeptus Mechanicus, in order to raise morale in the Sector, have created a travelling choir to visit worlds across the Sector.

The Voca Consensio is both the vessel and the huge but portable musical device, a choir and orchestra that consists of one hundred and fifty servitors, one hundred who have been modified to be instruments, and fifty who have been altered to have perfect singing voices.
..
Vocal servitors have had their larynx and vocal cords replaced with the best cybernetics available, while their lips, tongues, and palates have been augmented with enhanced and refined vat grown musculature. Their gilded skins shimmer with metallic oils, reflecting on cranial masses of artificial follicles that sway in time with the songs. Over one hundred thousand different pieces of music, Imperial Marches, hymns, cants, and odes have been laid into the servitors’ minds via cortex implants. Instrumentalists have had their reconstructed instruments implanted and their bodies redesigned, with Manipulator Mechadendrites and cybernetic respiratory systems added to allow them to play with mathematical precision. Flocks of vat-cherubs also dance in the air, their acoustically refractive bodies and wings moving to maximise each harmony. The encompassing walls are layered with endless rows of statuary and ornamentation, from mythic gargoyles to icons of the Angevin Crusade, all echoing with subsonic themes. The arc-candelabras and floating lumens pulse and flicker their electric flames with each verse, strengthening song with light.
One of those rare cases of something wonderous in 40K. It actually sounds damn cool.


Page 121-122
The idea of using subliminal conditioning is nothing new, and these are readily detectable in the glorious songs it produces. These stories, though, speak of using the Voca Consensio not to add glory to the Emperor, but to turn Mankind to the whims and desires of the Cult Mechanicus.

There are rumours of deeply hidden sub-harmonic datastreams embedded within choral beatitudes, algorythmic engravings tied to certain repetitive melodies, and even hypno-gestures attached to the swaying of the performing servitors, that turn the choir and orchestra into an enslavement tool for the Machine God.
The dark side of our orchestra ship. That said, its not horribly 'grimdark' in the sense its absurd, because you could believe the AdMech might do such a thing. And its not neccesarily 'horrible' either. Devious, sneaky, and a bit nasty (brainwashing/manipulation), but not horrible by 40K 'grimdark' standards.


Page 129
Hull: Highly modified, rapid patrol ship/gun cutter
Class: Zephyr
Dimensions: 498 metres long, 86 metres abeam.
Mass: 36,000 tonnes approx.
Accel: 46 gravities max sustainable acceleration
Crew Complement: 25 crew, 470 servitors.
The Lysithea is all but unrecognisable from her original form, having been subjected to an almost total rebuild. Her greatest asset is her unparalleled stealth capability,
...

Easily transported in larger vessels across the system,..
Rather large 'gun cutter', especially for one that can be transported in larger ships. Also a bit odd that its so large/wide but masses so little. ASsuming that 1/2 the beam is the third dimension (call it 45 meterS) and vageuly box shaped and an average density of ~200 kg per cubic metre it should mass closer to 385,000 tons at least. Again, a ship is many times lighter than it ought to be.

It might be fudged a bit if there are more angles or lots of empty space or a cone shape, but its still probably off by a bit.


Page 130
..the Acolytes must don an armoured vacuum suit and make a guided space walk from their vessel to the comet..
..
The Lysithea’s stores contain sufficient void suits for all of the Acolytes. These special issue items can sustain life for a little more than an hour before the compact power cells fade and must be recharged. The suit includes an internal vox-link, self-sealing repair nodes, a grapnel/clasp system with thirty metres of ultra strong line, plus a photo-visor.
,..
It also includes a light impellor,...
...

The suit’s weight is 25 kg....
Armoured void suit with capabiliteis.


PAge 134
the Brotherhood have been attempting to interrogate and study as part of their plan to create what they call an “Aetheric Navigational Beacon.”..
Creating an astronomican analogue or warp beacon, in other words.


Page 136
The core takes the form of a spherical space, a wide shaft linking it to the comet's surface at either pole. At the very centre of this space, suspended in a quantum neutral zone where none of the fundamental interactions are possible, is the Yu’Vath remnant.
..
With the Quark Shield active, no communication is possible with anyone outside of the comet.
Quark Shield I assume Or quantum stuff. Whether its Imperial tech (of a high end variety) or alien tech we aren't told, and these are heretical techpriests anyhow. It's worth noting that they are trying to creat etheir own version of an astronomican and breach the warp, so it may be an important aspect of Warp drive technology (or warp tech in general.)


Page 138
....the Brotherhood of Steel activates the Paradox Reactor, and the Yu’Vath remnant folds sub-atomic space in upon itself, creating a paradoxical exchange of fundamental interactions so opposed to the laws of nature that reality itself cracks asunder and the Warp is breached.
Mumblemumble technobable creating warp breach.


Page 139
Given time, the gate will expand to engulf the entire Lathes System, a fate that will doom billions of souls to eternal damnation..
Implied population of the Lathes system.


Page 139
Without the industrial output of the Lathes and the worlds they control, the infrastructure of the Calixis Sector might be brought crashing to ruins,..
Importance of the Lathes to the Calixis Sector.


Page 141
The Arvus can rendezvous with the Lysithea, and as they step onto the bridge they witness a squadron of Lathes battleships pounding 0-777 to dust.
Squadron of 'battleships' obliterating a commet (a hollowed out comet of course, but still.)


Page 144
Diameter: 2 KM
Mass: 2.00x10^17
Size/mass of the asteroid. If the mass is in grams or kilograms, the thing is made of some damn dense material, esp for how hollowed out it seems to be.
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Connor MacLeod
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Re: Dark Heresy analysis/discussion thread [and so it begins

Post by Connor MacLeod »

The Lost Dataslate


Page 4
..while many forge worlds tend to be similar in design and purpose—massive manufacturing capabilities, the ability to smelt untold quantities of raw materials, endless cogitator banks storing fragmented data, and so on—not all forge worlds are the same, and even the Calixis Sector has several that vary greatly .
Capabilities and roles of Forge worlds within Calixis, as well as the varities. 'several' is actually quite a few, in reality. At least eight mentioned in addition to the three Lathe worlds to be precise, although some (like Ryboth and Synford II) have fallen on hard times. If one were to extrapolate from the estimated number of Sectors and assume Calixis represented some 'average', you could get.. quite a few forge worlds, although the scale and importance may vary (like with Hives... there are 'minor' and 'major' forge worlds, and some forges are moons too..)

Page 4
...those from Belecane have often have more contact with the ancient and scarcely understood technology of stasis weapons even most senior Tech-Priests elsewhere ..
I guess stasis weaponry isn't *quite* so lost-tech anymore :P

Page 5
There are numerous Explorator fleets within the Calixis Sector, some acting act as permanent defence fleets while others simply stop by on their way to the Halo Stars and beyond
Explorator fleets apparently serve a role as more than just.. explorers. :D


PAge 5
Idumea is a minor forge world at the edge of the Calixis Sector ..
again we have 'minor' forge worlds.


Page 5
The Sector contains an endless variety of interesting nebulae, oddly radiating stars, worlds with unusual fauna, and other anomalies of interest to the Mechanicum, and they strive to deploy research stations to study them all..
Areas of study by teh AdMech, and their use of research stations. To do.. research.


Page 6
Being from the largest and most important ship-building and repair facility in the Calixis Sector, the natives of Perinetus are adept at operating extremely heavy machinery ..
At least one ship building forge world in Calixis.. or at least biggest. They have multiple apparently. Also they use heavy machinery (of some kind) in construction.


Page 6
Synford is responsible for more Imperial Guard vehicles than any other forge world in the Sector. From its production lines roll Leman Russ Battle Tanks, Chimeras and many other patterns, but the world is most famous for its dominating Baneblades. Still able to produce them in significant numbers, and retaining the technology to produce the Baneblade’s signature cannon shells, Synford is a forge world the Imperium cannot afford to lose.
I wonder if they're 'legitimate' Baneblades, or are they 'counterfeit?' :P Having a world that can produce them in the sector is.. impressive. Even if onyl 10% or 1% of forge worlds in the Imperium coudl do that, you're still looking at scores, if not hundreds of Baneblade-producing worlds.


PAge 6
Sitting in the Malfian Sub-Sector, Synford II is a shadow of its former self and a casualty of the Malygrisian Tech-Heresy. Some form of seismic weapon was unleashed upon the surface during the Tech-Heresy, removing most of Synford II’s production capacity and destabilising the world’s surface so much that mining its abundant resources is now almost impossible.
Seismic weapons! Probably not 'official' or sancitioned, but may be. Effects are interesting as they deprive the Imperium use of the natural resources.. somehow.


Page 7
The Adeptus Ministorum already had a sizable presence on Turanshush when the world was ceded to the Adeptus Mechanicus, but rather than starting a conflict with the fiery priests of the Ecclesiarchy, the ruling Fabricator chose to leave them alone. Since then, relations between the forge world and the small enclave have always been strained, with the Mechanicus keeping the small group isolated from the rest of the world both figuratively and literally
An interesting case of 'shared' responsibility for a world (apparently a Forge world) by the ADMech and Ecclesairchy. Sort of reminds me of Vostroya in that respect.


Page 7
The Excipio Stations and the enormous shipping vessels that transport the products of the Lathes around the Calixis Sector depend upon these natives to successfully guide Greatholds and other ships through the system and beyond.
Cargo ships conveying the goods of Forge worlds. IIRC 'Greatholds' made me think of Dune Highliners.

Page 8
Utilising a unique form of energy specifically designed to destroy technology and drive out machine-spirits, Techxorcism weapons can render units of Servitors inoperable in a single blast, or leave a Tech-Priest on the ground desperately gasping for air as his implants all fail. Given the choice, the Lathes would ban such weapons, but unfortunately for the Mechanicus of Calixis there are other powerful organisations within the Sector that consider these weapons vital tools in the war against the enemies of Mankind. Legends say they are a forbidden result of the Malygrisian Tech-Heresy. No Calixian forge world makes these weapons, or if they do they are unwilling to admit it, but examples of the weapons seem to permeate the criminal underbelly of the entire Sector
Sounds like man portable EMP weapons.. although for all we know it may be some exotic 'hacker beam' :P I mean we know haywire weapons are EMP, and this seems to be different than haywire weapons so it may be more than just EMP shit.
No surprise that the AdMech hates something that others find useful, since it threatens their powerbase directly. It also hints at an 'illegal trade' in such devices outside their sanction (which may be tolerated by other arms of the Imperium) so the AdMech does not have a total stranglehold on technology, just a major (and official) one.

Page 8
There are numerous examples of Techxorcism weaponry, but the most common are a rapid fire rifle often used for suppressing fire and a highly destructive cannon that can render entire squads of enemy troops helpless in a single blast.
Common kinds of Techorcism weapons. Implies that many kinds of military/tropo squads might have some kind of electronic gear. Possibly even guardsmen? Of course for all we know this means their lasguns fail to work :P
Techxorcism Rifle has range increment of 80m. single/full(4), and a 40 shot clip and weighs 15 kg. Techxorcism cannon has a range increment of 120, 20 shot clip, and weighs 40 kg.

Page 8
The Hadd-Pattern Mole Mortar launches specialist burrowing torpedoes that detonate under or just above the surface. The torpedoes can plough through almost any material, and the Tech-Priests of Aurora Novos have rediscovered a number of different munition types to enhance the tactical flexibility of this peculiar weapon.
LAthe worlds resurrected Rapiers and other similar 'old fluff' weapons, but now we have the Mole Mortar. :D And 'rediscovered' munitions, which will be discussed later.

Page 8
Spurred on by the reintroduction of the Het-Pattern Rapier, a small sect of Lathe-Hadd Tech-Priests calling themselves Aurora Novos began researching and manufacturing other ancient Crusade-era artillery emplacements in the hope that it would inspire the restoration of their falling forge world.
Crusade era artillery, in addition to mole mortars, rApiers and the like :D

Page 8
Many siege regiments throughout the Imperium utilise the Thudd Gun, or Quad Launcher as it is more commonly called, but most use the Lucius-pattern: a basic breach-loading weapon that must be towed from battlefield to battlefield. More sophisticated and with its own remote-controlled motive system, the Hadd-pattern features four squat gravity-fed magazines, allowing the weapon to fire continuously for up to a minute before reloading.
See? We get the Thudd-gun too. And its remotely controlled! how sophisticated (by Imperial Guard standards, at least.) :P


Page 8
..certain Guard Commanders, Rogue Traders, and even a few Inquisitors have taken an interest in the revival of this long-dead design.
Again politics can influence even the AdMech (or at least they can put their own influence and support behind particular AdMech factions, which can help them in their own internal squabbles.) again politics of all kinds rules the Imperium.

Page 9 - Mole Mortar has a range increment of 50-200m, 1 shot per clip, weighs 60 kg
Thudd gun has a 50-200m rnage increment, 4(full) ROF, 20 shot clip, and 130 kg. Going by the 10% rule the clip would weigh 13 kg and thus each shell would mass some 650 grams :P


Page 9
Produced in very small quantities on the Calixian forge world of Belecane, stasis grenades trap (or preserve) those caught in the blast within a bubble of slowed time. For those within the stasis field, everything around them appears to move at a blisteringly fast pace, and for those outside those within the field appear as if they are not moving at all, so slow are their movements. Stasis Grenades use up their power quite quickly, so the field collapses within moments, but they are excellent tools for capturing important prey or disrupting pursuers during a hasty retreat.

Stasis Grenades have a radius of 2 metres, and anything within this radius is held in time ..
The fact they produce Stasis weaponry at ALL is astonishing. OH and their uses.


Page 9
An excellent defensive measure for those able to afford them, the Stasis Mines of forge world Belecane make fantastic alarm systems. Far larger than a Stasis Grenade, the power systems within the Stasis Mine can hold their victims for almost an hour, and can even be recharged and reused.
..
The radius for a Stasis Mine is 6 metres ..
Stasis mines and their uses.


Page 9 Stasis grenades weigh .5 kg, Cataclysmus device weighs 1 kg. Stasis mine is 20 kg Airburst, Incendiary, and standard torpedoes are 3 kg, EMP torps are 5 kg. They're mole mortar otrpedoes.

The torpedoes are for mole moraters, and the Cataclysmus device is a mini nuke, described later. Keep the weight in mind.

Page 10
Cast from the surface of Lathe-Hadd for being “insufficiently respectful of the past”, a small sub-cult of the Mechanicus fled from the Lathe Worlds to continue their dangerous experiments elsewhere.
...
...
they succeeded in reviving a piece of technology long dismissed by the Adeptus Mechanicus as too wasteful and inefficient, namely the ancient and widely-proscribed method of heavy material micro-fission. However unlike capital-class devices of similar design this sect sought to create a hand-held device that could be used in close-ranged fire fights.
The Catacylsmus device described. Which is a... pocket nuke. Literally, as the thing weighs 1 kg (which is about the size of a very large, bulky grenade, sort of like the Mills Grenade (or the bigger IG grenades). What's interesting isn't just the size (more on that in a moment) but this is not exactly... malatek or heretek stuff.. not considered offficially over the line, but perhaps dangerously close (or at least, pissing off the wrong people politically.)
We also get mention of ' capital class' nukes which are 'wasteful and inefficient', suggesting 'modern' capital ship munitions are far more efficient (and powerful) than nukes we use (at least fission weapons) which has implications for all that 'yield ot weight' ratio stuff I've mentioned before (EG its still a good lower ilmit if nothing else) This also corroborates that stuff said about Rak'gol tech in Rogue trader (also atomic/nuclear fission stuffages and far from the realistic stuff at that.) Oh, and such devies are of course, old and no longer in official use
Now, the other big part is the whole mass thing, because really.. thats a fucking tiny grenade. And this is potentially problematic. See, for any fission device you need a certain minimum mass of material (above and beyond the mass of the device itself) to sustain a chain reaction. The parameters defining it are variable (density, shape, enrichment and purity, etc.) Typically for most 'realisitc' devices it is far greater than a mere 1 kg, as this link demonstrates. Oh, moderated reactions can get much lower, but those aren't 'boom' type.. at leas tnot nuclear bomb. From what I've heard speculated it would produce alot of radiation, but the effects wouldn't be much different from conventional explosives of the same mass or thereabouts (which is still pretty damn big) 'Fast' systems are more explosive, but they still require more than a kg in yield.
Now, that said, this link from the Nuclear weapons faq does suggest that, at least in theory, one could make a 'less than kg' nuke - or at least having the mass of the fissile material less than a kg. As the link notes, including the equipment and such around the weapon would just increase the mass back up, so you don't really gain much in portability, and as the link notes, any 'realistic' bomb would be impossible to be smaller than 2 kg (if that.) Since this is not real life, and the Imperium has some magic tech, they can probably handwave the realism as long as its at least remotely plausible.
Which leads to the idea that its either a moderated reaction (which may still require some handwaving) or it is a handwaved 'fast' reaction of exotic and extremely compact (and magically imrpoved) bomb making, which is far in advance of anything we could ever hope to do. And that's still considered 'primitive' by Imperial standards, remember! The Biggaton loving potentials of this are, unsurprisingly, vast. :P



Page 10
This high explosive charge detonates moments before reaching the surface, sending a concentrated blast directly upwards.
Standard torp. HE rather than shaped charge

Page 10
Timed to explode a fraction of a second after vaulting from the earth, airburst torpedoes send razor-sharp shrapnel in all directions.
Airburst frag. Wonder how this is meant to differ from HE?

Page 10
Like airburst torpedoes, incendiary torpedoes explode just after leaving the ground. However, rather than shrapnel, they instead unleash a splash of promethium in all directions.
Incendiary goodness.

Page 10
Activating the moment they reach the surface, EMP torpedoes do not directly damage their targets but instead send wave upon wave of electromagnetic radiation in all directions until the torpedo’s small generator burns out.
EMP torpedo. Doesn't seem to be a Techxorcism weapon.

page 10
The name Cameleoline Grid is actually a way of referring to a series of similar devices that have been located in ancient storage reliquaries and tech-vaults across the Calixis Sector. No two Cameleoline Grids are alike, and they vary in size from several metres to several hundred metres across. Their common features are flexible interlocking screens that are held up by strong tungsten rods. The rods are sometimes up to six metres high, and the screens themselves vary in colour from a deep green to pitch black, but this changes once an electrical current is run across their surface. Almost instantaneously, the screens change colour to match their surroundings, effectively hiding everything underneath them, much like cameleoline material. It is not understood how these screens achieve this effect, and repairing the individual screens has proven to be impossible, but those lucky enough to possess even a small Cameleoline Grid have a decisive advantage when it comes to spying or hiding objects from prying eyes.
These are rather neat toys, even if they do seem to be potentially lost tech and highly variable. Sort of like a high tech hunters blind, I suppose. Makes me wonder how it would be different from just making a REALLY big cameleoline net or cloak or shroud or whatever and stretching it on a frame, though.
Assuming this has anything in common with regular cameleoline (and assuming cameleoline isn't a name for a group of camouflaging technologies/techniques, whcih it may very well be) it gives us an insight into how such things might work.

Page 10
Inserted just beneath the skin, Cranial Armour adds an extra level of protection that could be the difference between life and death.
..

Poor-Quality Cranial Armour is crude and obvious, ..
Cranial armor. For when you need that bulletproof skin. Intresting that only the poor quality stuff is obvious.

Page 11
Throughout the Calixian underworld there is a rare substance commonly referred to as Dark Mask or Lacuna dust...
..
..the substance can be used to cover a surface, or even a person, rendering him all but invisible in low-light situations. Even active scanners have difficulty locating items coated in Dark Mask. Dark Mask can be applied to anything, including weapons, clothing, and bare skin .
Interesting dust stuff... has obvious stealth advantages. And being rare in the underworld does not mean its rare elsewhere.

Page 11
While most within the Mechanicus look to replace weak flesh with strong machinery, there are those that have found ways of chemically bolstering skin and muscle to make it as hard and resilient as any cybernetic implant. Known as Luma-Crete, the substance is injected into various points of the body, and for a short time, it bolsters exposed flesh, turning it a glowing dullish grey that resists the extremes of temperature and even hard vacuum.
I wonder if this qualifies as an augmetic or if this is alchemy (40K name for chemistry, or whatever eoxtic sounding name they made up.)


Page 11
This dense vat-grown muscle tissue is augmented with flakweave and once implanted into existing muscle tissue increases the user’s strength substantially
Synthmuscle graft. Has been replicated elsewhere, but I find it interesting regardless because of the origins and use. Its part genetic enhancement and part synthetic/cybernetic really.


Page 11
Officially listed as the Hades-Pattern Rotating Gravimetric Harmonic Disruption Device, a Voidbane Generator is a lethal weapon of sabotage and terror.
..
Rediscovered during the dark days of the Malygrisian Heresy, Voidbane Generators use gravimetric and soundwave transmissions to disrupt and eventually overload a voidship’s Gellar Field, spilling the raw stuff of the Warp into the ship. Worse, each generator can shut down a Gellar Field from almost anywhere inside the craft, and the devices are easily hidden. Far too destructive to leave in the wrong hands, the generators were all but banned by the end of the Malygrisian Heresy. Now, only the Inquisition can authorise their use, but even they are unsure of just how many generators were created or how many have spread throughout the Calixis Sector.
My isnt that a fun device. And clearly not designed for assassination at all. No Sir. Gives an interesting glimpse into what may be behind a Gellar field though.. or at least what is involved in the device generating one.

Page 12
Nothing within the system itself would make it stand out from the innumerable thousands of others across the Calixis Sector,
thousands of systems in the Calixis sector, with the implication (although not definite) that they are Imperial systems, or at least systems with some sort of Imperial presence, even if a small one (monitoring outposts, research stations, etc.)


Page 12
Station Altar-Templum-Calixis-Est-3 dominates the world with many kilometres of augury arrays, enough to guide entire fleets across the void. Here, the Mechanicum watches the Passage, seeking any signs of instability or fluctuations which might aid or harm vessels travelling through it.
Which is odd, as it implies some sort of long range, possibly evne FTL 'detection' and guidance capability. Wonder how they pull that off?


Page 12
Ancient tunnelling machines, once used for war, burrow across the planet searching for such treasures
More 'quasi-military) tunnelling machines.


Page 13
Those items deemed of lesser value make their way to Port Wander, where a grey faction of Malateks are allowed to operate a Cold Trade establishment using these finds, all removed from any official Mechanicus involvement.
The AdMech of Calixis, for whatever reason, seem to have their hands in the Cold Trade, actively providing stuff for it. May reflect their 'what suits them best when it comes to technology' stance, or it may simply be one faction amidst the hierarchy is doing this without the rest knowing or approving.
It mentions that the malateks are becoming major players in the Cold Trade, as well, so that would suggest significant admech backing, for whatever reason they do so.


Page 13
..Their systems do not require normal amounts of oxygen, so few carry large breathing tanks, preferring instead to simply scoop up the frozen gas and ladle it into consumption hoppers. The Lathes have adopted this augmentation-pattern for other regions, and it is now a not uncommon site to witness these outwardly unprotected Tech- Priests wading through frozen methane slurries or sliding across sheets of iced nitrogen.
Cryon techpriests. Taking the augmetic modification to even greater levels of insanity and effectiveness.
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