I thought about this, but geosync orbits have 'slight' problem of needing speeds in excess of 3 km/s to stay in one place, which might or might not play havoc on teleported object.Sky Captain wrote:Teleporting something in space may be tricky, because of relative velocity between teleporter on ground and teleporter in orbit although that may be solved by putting teleporter in geosync orbit so it stays at rest relative to ground.
Slap a dozen Phalanx CIWS on floating battleship. These have trivially easy task now, because you're not on the water, you're 22 km above land where every speck of dust is captured on radars and shot as hostile. Now, who will run out first, nation A of extremely expensive missiles that can make to 22 km and penetrate battleship armour, or nation B of simple bullets you can load by millions? Now, slap on few RAM-like defensive medium range systems and S-400 like long range systems, too, both of which have huge advantage of being launched from 22 km, giving them massive speed bonus, and I guarantee nation A will quickly run out of missiles and jets trying to shot one down.Beowulf wrote:I hate to break it to some people, but jets can make it to 72k feet. Sure, you need to wear a space suit, but you can lob missiles at the flying battleship all-day. Eventually the flying battleship runs out. The attacking fighters never will.
You don't need to lift it. All you need is to make bottom of ship weight less, at which point laws of physics will turn your expensive carrier bottoms-up, wrecking all machinery aboard and possibly sinking it. All on one cheap, homing torpedo mine, which can then detach and grab another hull.For those postulating limpet grav mines: it's unlikely that the structure of a warship will be strong enough to be lifted such as you postulate. More likely is the grav mine just ripping it's way through the ship until it hits 22km. You're better off with a standard mine, which aren't very effective in the open ocean anyway.
We solved this over a century ago, with Zeppelins. Except, these 'Zeppelins' are armoured and can take ten thousand tons of fuel aboard, like real battleships, making fuel stores on Zeppelin blush (and real Zeppelins could circumnavigate the globe).Also, sure, antigravity can get you into thin air, but it doesn't help you at all with propulsion. You'd need to have fleets of tankers to supply your airships with fuel.
All of which takes time and doesn't work once anti-grav guys locate your space base with first teleporter and shot it down with wast fleet of ASAT missiles launched from 22 km faster than teleport crew can blink, much less beam enough of the defensive materials onboard. Oh, and a horde of ASATs launched from 22 km is trivially cheap compared to even smallest space station capable of sustaining teleporter, power source, and a crew of assembling workers. Teleporters only win in both of your examples if we ignore how vastly cheaper the countermeasure is for antigrav nation, or if anti-grav is stupid and lets teleporters build wast military infrastructure unchecked for years (in place where it can't be hidden, no less).Really, the space based aspects of this win it for the Teleport guys. Rods from god are exceedingly cheap ways of taking down your airbattleships, that you can't effectively counter, because you're fuel limited in your ability to get to orbit, and the teleport guys aren't. They have infinite dV to spend to avoid your ASAT missiles. And can boost enough armor up (even if they are small slabs to begin with) you can't match them.
And RTG unit you need to power teleporter indefinitely weights nothing? If you missed that bit, 5 ton teleporters are stationary and require a lot of energy. Bomber big enough so you can assemble, arm and refuel fighters inside is just huge, immobile target for cheap long range AA antigrav guys throw at it. Also, you know how long refuelling and rearming your empty fighter takes? Bomber that can launch one fighter every 2-6 hours isn't scary/defensible in the slightest.Also note, alot of the weight shouldn't actually be an issue, since the aircraft doesn't need to carry much fuel, and so you can shrink the fuel tanks (and therefore fuel tank weight) down to nearly nothing.
While anti-grav fighter carries armour twice as thick as M-1 Abrams and is armed with oversized hypersonic missiles with parameters out of 22 century? AMRAAM weights 152 kg? Fine, weight doesn't matter to us, with 1520 kg budget we'll slap enough fuel to give our missile twice the range, five times the speed, cheap, big radar that doesn't rely on expensive miniaturized parts but is still better than any radar teleporter guys can fit into missile, etc, etc.You might even be able to manage something with performance similar to a JAS-39.
Good luck fighting it with JAS-39, launched every other hour or not.
Oh, and anti-gravs can make their airships/fighters perfect stealth shapes, negating any missiles but optical teleporters can use. Who cares about such shape wrecking stability or imperfect aerodynamics, with fighter weighting ~zero even worst turbojet engine will give it equal or better speed.
Which would require so absurd amount of resources anti-gravs could move their entire civilization into floating castles as building cruise ship is much cheaper than digging its volume out of the ground in solid rock. Sure, teleports might make removing waste easier... But underground cities have one serious weakness: earthquakes. Build 400 meter long 'dropship' with your anti-grav technology, say, block of lead in steel casing, drop from 22 kilometers, end result: rocks fall, everybody dies.Teleporter nation will dig 100m under ground and build giant underground complexes. You drop bombs and make holes. They dig deeper.
Yes, teleporters give you unparalleled logistical supremacy, but it doesn't matter if every fight is HMS Victory against USS Iowa, Mark I tank vs Abrams, or SPAD vs Su-27. You'll be bleeded out of war materiel as enemy effortlessly mounts enough armour and weapons to kill you without any chance of retaliation, even if his weapon platforms are more expensive. Hell, you can't even resort to asymmetric warfare, flying tanks laugh at IEDs and mines, flying bases laugh at infiltrators and mortar attacks, flying soldiers can go over your defensive positions and attack rear of your army.