I can understand that, but when it comes to 'breaking' SoD it can vary by person or case I think. Take the Vraks stuff (trench warfare) in 40K. I knew it was probably pretty stupid, but I didn't realize HOW stupid until the actual criticims (EG Sea Skimmer) pointed out some stuff. That was my ignorance. It was silly, but it didn't really bug me because its something you can expect from the way the Imperium is set up: from the politics and bureacuracy (within the military AND civilian arms) as well as the lack of standardization in doctrine or logistics.Gunhead wrote:Ok. I think I get it. But I'm not judging the whole series as stupid just because it has something in it I find idiotic. The breaking point really comes when the events are totally out of whack with the demonstrated capabilities in the setting. If I take trench warfare from 40K as an example, it's not the fact that trench warfare happens that grates me, it's they do it totally wrong for the demonstrated capabilities they possess. It causes SoD to buckle and break when you basically have to assume people are not idiots and what they are doing makes sense to them. From analysis point of view, I think this is one of those where you have to agree on what counts and what doesn't.
Finding an explanation doesn't change that its stupid from a military/practicality standpoint, of course, but it is also 'sensible' from an in-universe setting given what we know. Which when I think about it, is also a good example of how 'makes sense' can sometimes differ.
And in the context of robots, I can accept that people find them stupid (everyone is entitled to their opinion and expressing it) and I can accept that it makes less sense than a specialized design (because of compromises, increased flexibility, various reasons.) but as I said I do not equate 'I find stupid' as 'inherently stupid.' And whilst some may not cross that line (or intend to) in my experience it happens all too often. On SB for example you find tons of people who accept stuff like that as gospel without thinking why (eg 'space fighters are unrealistic therefore bad'.)
Stupidity does not neccesarily bug me as an explanation, but like 'inconsistency' or 'outlier' I dislike using it unless I am really forced to, because it means introducing doubt into the evidence itself. At some point, throwing shit out means you start doubting it more than trusting it. In my mind, 'stupidity' is not to be used simply because *I* find something stupid - I can find something stupid out of universe, without affecting things in-universe - but on the other hand it isn't easy to put yourself into an 'in universe' mindset to try and explain it.Yes this is problematic. I do think, like I said above, you have to start with the assumption that people are not idiots and they are acting in a way that makes sense to them. What is or isn't logical is pretty hard to define, but if you really can't agree on some basic things, then the discussion is pretty much over.
I think alot of the 'big numbers' thrown around for Star Wars fit here. Whether its huge firepower, or huge population/military sizes (eg billions/mililons of ISDs based on Death Star), the capacity to make it doesn't mean it HAS to exist, although I used to think so (and I know many who have believed so.) It used to be thought that anything LESS than that (EG the 25,000 ISDs) was 'stupid' because it was minimlaist, but now I'm not so sure. IRL, militaries build according to need (either actually need or think they need.) not simply because they are capable of doing so, so why should Star Wars, except to satisfy some sort of fanboy or vs debate urge?
I've even taken it further in regards to Star Wars: If we take the absurd industrial and firepower figures as being plausible (and I do) then the 'logical' way of waging war in star wars (automated doom armies slinging around FTL delivered huge yields) would probably be utterly brief and apocalyptic to society. Given that, it makes a certain kind of sense to optimize for 'less effiicient' warfare - hence you get humans piloting fighters, starships, clones facing off against droids, giant walkers, etc. Its not like Star Wars is somehow the 'war-torn' shithole the 40K galaxy is, after all.
Indeed, you can even justify 'low yields' based on that too (again simply HAVING the yields does not mean they USE them, but people often assume that if they exist they MUST be used, becuase thats how they envision things making sense.)
Indeed. We've seen this sort of variation in the definition of 'hard' sci fi especially - for some it means 'anything permitted by scienec' whilst others is more strict - only what we are likely to make (which means stuff like fusion power may be 'fantasy'.) And this creates problems if people try applying radically different methods/approaches (Even within SoD).Yes I agree. SoD is tricky as it is highly variable from person to person but you can't really analyze fiction without it.
Pretty much its all a juggling act of one sort or another. This is why I've generally found that the LESS absolutely I adhere to things, the better I can react to and adjust to those sorts of changes. It never really worked when I tried to decide 40K was like Star Wars (well ICS star wars) and treat it as such, for example.Yea. I think this one of those no one is 100% right kind of questions. I think you need to view things in the larger scale and at the same time break them into smaller pieces to get a good view of both. If applying RL science helps, that's all fine and good but at the same time you should just accept that some things cannot be reconciled.
Indeed. I've run across plenty who think that simply becaues they can do calcs that means the calc is itself correct - totally ignoring that knowledge (or ignorance) fo the topic, the available information (or lack thereof), and assumptions can all affect the reliability of calcs.Yes, that is true. I do think the best way to do it is to apply science as needed to see if you can get anything useful out of it but while doing it you should remember that just because you can do math, the result you're getting might not mesh at all with the setting you're trying to analyze. Because we know what happens when an analysis becomes a quest for MOAR MEGATONNES!! Same applies to applying RL knowledge to a great degree. Real life intrudes into fiction because we happen to live in it and by default that affects how we view and experience fiction. Just how much is the big question.
-Gunhead
Perversely I find the same applies equally whether its arguing FOR or against big yields. Basically people become fixated on one way or another as being 'the truth' and they totally ignore the fact that its not the specific yields that are the problem, but the manner in which they are applied. Context is more important in this than some abstract paradigm.