Hover Carrier

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gigabytelord
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Re: Hover Carrier

Post by gigabytelord »

Well if you look at it from a technical point of view there was nothing special about how the Galactica launched her birds.

You still have a plane and a catapult. They just so happen to be accelerating down a rail instead of a runway.
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Re: Hover Carrier

Post by Gaidin »

With this thing having the altitude to allow for that, if it was modified, it could maybe launch a squadron instead of one at a time, and use the decks to land them. I'm just not sure if it's a concept for the 'race' so to speak.
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Re: Hover Carrier

Post by Fuzzy_Modem »

I do like the idea of how fighters would look dropping down between the big vertical fins… Might need to ditch the giant glowey ball in favor of something less video gamey.
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Re: Hover Carrier

Post by Batman »

What is the big glowey ball thing supposed to be anyway? And while I don't know to which extent (if any) this is applicable to an aircraft carrier I rather liked the 'let's just drop them relative down' approach B5 took with its Cobra Bays. Of course, in space you usually have a lot more room-and time-to get your bearings before 'if you keep going this way you will rather permanently never go any way again, at all, ever' becomes an issue.
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Re: Hover Carrier

Post by Fuzzy_Modem »

The big glowey ball was to be a visual representation that a colony's power source (the singularity reactor from the original colony ship) had been transplanted into the carrier, something that hasn't happened yet during the events of the story I'm telling at present, and thus it should be scrapped regardless, unless it's just a typical (though really large) reactor/heatsink, and I visually communicate the change in another way, such as starting with a tiny bit of glow, and bumping it up afterward.
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Re: Hover Carrier

Post by biostem »

What if the fighters actually deployed from the area between the fins on the underside, and the large top deck was used for much larger vessels, to receive damaged fighters, or as any other sort of general open area that might be needed?

Imagine if in the space between the larger rear fin there was 4-6 tracks of sorts, and the fighters were arranged in a "magazine" of sorts, where they could be rapidly deployed when needed.
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Re: Hover Carrier

Post by Fuzzy_Modem »

biostem wrote:What if the fighters actually deployed from the area between the fins on the underside, and the large top deck was used for much larger vessels, to receive damaged fighters, or as any other sort of general open area that might be needed?

Imagine if in the space between the larger rear fin there was 4-6 tracks of sorts, and the fighters were arranged in a "magazine" of sorts, where they could be rapidly deployed when needed.
Sounds cool, like Babylon 5's cobra bays.
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Re: Hover Carrier

Post by Cykeisme »

Fuzzy_Modem wrote:The big glowey ball was to be a visual representation that a colony's power source (the singularity reactor from the original colony ship) had been transplanted into the carrier, something that hasn't happened yet during the events of the story I'm telling at present, and thus it should be scrapped regardless, unless it's just a typical (though really large) reactor/heatsink, and I visually communicate the change in another way, such as starting with a tiny bit of glow, and bumping it up afterward.
Just to clarify, this reactor was originally the power source of an old (ancient?) colony ship, then the reactor became the power source of the colony after it arrived and colonized a location, and now it's being used in a relatively new warship?

If that's the case, i'm not sure how to properly put it into words, but it's a very, very cool idea.
The idea of ancient, irreplaceable technological marvels from a bygone age is very common, but this goes beyond that. Here, the people and their fate, through the generations, is tied to the reactor.. it's like, the heart of their society, literally and figuratively.
Well-written descriptions (if the story is text) or shots that focus on it (if it's a movie) could be very powerful and meaningful.


Edit: Ohh hang on, you mention you're scrapping the idea, never mind then :o
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Re: Hover Carrier

Post by Fuzzy_Modem »

Cykeisme wrote:
Fuzzy_Modem wrote: Edit: Ohh hang on, you mention you're scrapping the idea, never mind then :o
Just until episode 5, then I'll bring the concept back. A major event revolves around the decision to transfer power to the carrier, leaving the city functioning on reserves until it's return. I've just moved that event into the future a bit more.
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