Scrib wrote:Sounds like something Stephen Baxter would write (even though human superiority seems to happen in his world at times). Funnily enough he seems to fall into Simon's camp: if the alien has an insane advantage being smart doesn't help. You either use a deus ex machina, play on their psychology..or lose. You can only be so intricate, if the other guy has a galaxy-sized hammer you're fucked.
Basically, if they're as smart as we are, and they're far better armed than we are, then we're screwed. "Smart" is here defined to include tactical and strategic planning, understanding of the foe's technology, psychological grasp of one's opponent, ability to foresee the consequences of one's actions, and so on.
And even with superior "smarts" there is only so much you can do to change the outcome of a totally unfavorable military situation. No amount of "smarts" was going to save the sword and rifle armed Dervishes at Omdurman from the machine guns and artillery of the Anglo-Egyptian forces. It's conceivable that enough "smarts" would have allowed them to prevent the battle being fought in the first place... but even that depended on the fact that they had at least
some men with guns, and that even their swords could still sometimes be effective on a 19th century battlefield.
Trap a legendary tactical supergenius in a pit, and he's stuck scrabbling vainly at the walls like any other man. Cleverness means nothing if you have no means to exploit it, just as strength means nothing if you have no leverage.
Metahive wrote:Simon_Jester wrote:Based on the experience of historical wars, when exceptional cleverness is required to win, the very-clever plans tend to miscarry, or make only small changes in the status quo.
You seem to equate "clever" with "complicated" or "complex". Actually the most clever plan is the one that leads to success in the least number of steps and is contingent on the least amount of factors. I blame popular media for giving this sort of impression by portraying "geniuses" as complexity addicts.
No, actually, I'm not.
See the works of B. H. Liddell-Hart for reference, but a
really clever plan in war usually consists of "you there, march over THERE" and putting your forces in a place where they disrupt the enemy's plans by cutting off their strength at or near its source. This the effect of dislocating the enemy's strength and rendering it ineffective. Not really that complicated- but it hinges on you having thought of
how to dislocate the enemy, on being able to meaningfully spot their weaknesses and making use of them.
If the enemy is so strong that
only supreme cleverness can grant victory, then sheer luck makes the clever plan unlikely to succeed. Because if you cannot hope to win by force, that means the enemy has greatly superior strength. If they have greatly superior strength, then
any interference from them in your plan is likely to cause it to fail, in ways you can't plan around because they amount to something like "they have machine guns and we have spears."
If the enemy's weapons are much stronger than yours, then even if you send a strong force to attack the enemy's weakness, you are still likely to simply fail, in ways that would not be a failure against a force with normal weapons. Because even a small detachment of the enemy quick enough to figure out the threat and react appropriately is a threat, if they have machine guns and you have spears. They will be able to tie up your forces and do great damage due to that huge firepower advantage- even if you win you won't win quickly. And a small delay can prove fatal because the plan will
not work unless the enemy doesn't interfere... again because of that huge strength advantage.
So to win by cleverness against a very strong opponent, you have to find some way of totally neutralizing their strength,
quickly, before they can interfere. In other words, a magic button that turns their weapons off, or a psychological tactic they are utterly unable to comprehend, or something else that looks like contrived stupidity to an unsympathetic audience.
[As to your remarks on the Norwegian and Russian campaigns in WWII, I'd like to comment, but time presses right now; most of my observations are a special case of the things I said above]
This is the challenge this thread is about, to conceive of a believable scenario where the underdog will still eek out a victory. Nobody said the victory should come at no cost or without suffering any sort of setback.
It's "eke."
Anyway, the point here is that if the enemy is just as clever as we are, and vastly stronger, it is
virtually impossible to make a believeable scenario where we win. Any viable plan reduces to either:
1) Become as strong as they are, or
2) Remove their strength,
quickly and in a single blow before they use their superior strength to interfere in our plan.
Plenty of good stories (and bad stories) involving (2) are out there... but from your earlier remarks you'd usually reject them as using 'contrived stupidity' to wave away the problem of the enemy's strength.
If the enemy is (as is typical in alien invasion novels) in some ways stronger than the human forces, and can fully match or exceed the human forces in cleverness, humanity's simply going to lose. And if you want stories of roughly equally matched forces opposing each other for prolonged periods using lots of cleverness on either side... well, don't read novels where there's a huge mismatch in raw strength between the two sides.
You know what? I wouldn't actually mind stories where humanity is curbstomped by a strong and clever enemy because I have it up here with all the human-wank that's infesting so many of these stories. Have the Decepticons blow us all to bits (getting rid of Shia LaBeouf is its own reward), have the Borg silence the preachy, self-righteous and obnoxiously moralising Federation, have the Buggers exterminate the child-abusing shitheads and that insufferable Mary Sue Ender.
That's just me, though.
Well, you and other masochistic readers do compose a distinct minority of the total market; if you want to try writing for that minority you are free to do so. Please don't complain if the majority doesn't share your tastes and prefers not to identify with the invading violent conquering horde just because they dislike some of the details about the culture that's getting invaded.
In that case, I think your desire for this kind of thing is quite reasonable... but the main thing that stops people from doing it more often is obvious. Anyone who wants to tell this story is undertaking a project of complexity equivalent to, say, "tell the story of World War One." In visual media that means many hours of expensive (movie or TV) footage released over years of time. In print, it means undertaking to write several hundred thousand words, maybe even a million words or more.
Eh,it's not like I specified only big budget blockbuster movies to be of relevance here.
That does not address my point. The point is that if you want a project on the scope of "tell the story of World War One," it's going to take up a lot of space, more than the average writer/author/creator is willing or able to devote to the project.
And that's what it looks like when two large and more or less equally clever opponents go up against each other in an elaborate campaign of deception, counter-deception, maneuver, and counter-maneuver.
Dune is probably one of the most compact examples of this I can think of, too... but it helps that it is NOT an alien invasion novel. Even though a great deal of weird technology and social structure is involved, the key players are human, so their motives are easier to understand quickly. Moreover, the various sides in the conflict over Dune are pretty much equal in technical capability, if not in resources. There's no required-subplot about how the weak side even gets familiarity with the strong side's capabilities, which is usually a pretty big chunk of a successful alien invasion story.
Actually, Paul and his merry band of desert nomads are at a severe disadvantage when it comes to military capabilities. It's just that they have several other factors work in their favor. They can bribe the Spacing Guild and so prevent getting spied on by satellites, the more advanced equipment like forcefields are almost unusable on Arrakis and the enemies can't just bomb the place into oblivion from orbit should Paul become too much of a nuisance due to it threatening the spice harvest. It's a textbook example of a successful guerilla war and those have also given grief to global superpowers in the present day, think of Vietnam or Afghanistan.
What I mean is that both sides have comparable technological
background. The Harkonnens may have better weapons, but Paul Atreides is already prepared to understand those weapons, know their strengths and limitations, and plan to overcome them. This is what I (admittedly poorly) tried to express as 'capability.' It's not a case of one side being totally ignorant of what the other side is capable of and having no idea how they accomplish these magical feats.
I would also say that while all the characters are supposedly humans, many of them act way more alien than the aliens in other popular sci-fi. I would actually say that Vulcans and Wookies are way more human than Bene Gesserit or Bene Tleilax.
To be fair, Paul
does spend a considerable chunk of the novel having to learn how to function and deal with the Bene Gesserit and the Fremen, both of whom are rather 'alien' cultures. Point.