Let's throw 'em Darkstar!weemadando wrote:EVAs demand blood...

Moderator: NecronLord
They need blood, not pure anti logic, what really flows through the veins of Darkstar.IG-88E wrote:Let's throw 'em Darkstar!weemadando wrote:EVAs demand blood...
Ahh, but you can design a mech that can hold up it's own armor with each leg bearing manageable weight loads. Though you'd have to accept a mecha that looked more like a giant spider than a Gundam.kojikun wrote:Mecha are completely useless. Theyre a waste of technology. look:
If a mecha must lift its armor, that means its motors must be powered constantly (barring locking mechanisms, see below). That means it needs a huge powersource. A tank, which sits on the ground and requires no power source, which means that a tanks armor can be significantly heavier compared to a mechs. The same goes for guns and power.
Not really. Joints only have to withstand forces from specific directions. And usually, they don't have to do this for very long. And standing still, you need locking mechanisims regardless of what vehicle you operate . . . after all, you don't want the vehicle rolling or moving when it should be stationary.kojikun wrote: Now, assuming you have locking mechanisms, that means theres some metal thats capable of handling huge forces acting upon it with much ease. If this is so, a tank made of that material is even better then the tank described above.
Helicopters don't offer the kind of persistent ground presence that ground vehicles do. You need some sort of ground presence. Helicopters can only play support. And hovertanks? A hovertank involves having the technology that can make a tank hover. And the more special technology you use, the more vulnerable to exploits you become. If the enemy uses some sort of minefield that inhibits the hovering action, your hovertanks are sitting ducks. Better to have wheeled/tracked/legged vehicles.kojikun wrote: Another thing is, if a mecha has a powersource dense enough to provide lift through motors/pistons in the legs, then that powersource could easilly be place in a helicopter which would be capable of traversing much terrain. Or in a hover tank. Remember, the ability for a heavy mecha to lift itself up using motors or pistons is and even great ability for it to life up using helicopter blades.
I'm inclined to agree about the tank part. Though a mecha can be used effectively as a psychological terror weapon. But the only practical applications a mecha would have would be multilegged gun platforms, or something along the lines of powered armor, a'la Fallout.kojikun wrote: Any mecha can be outclassed by a tank or heli, simply because the technology used in the mecha have much more effect power when used in a tank or heli.
Only certain varieties of mecha. Two legged ones would be especially prone to this. Increase the number of legs, increase the stability . . . only to a point though.kojikun wrote: Also, when you fire on a mecha, its prone to falling over. XP
Yes, but due to much higher surface area, you won't be able to to armor a mech very well. Also, the problem is not so much strain on the foot as ground pressure: your coveted mech maneuverability isn't worth a damn when you sink into the ground.GrandMasterTerwynn wrote: Ahh, but you can design a mech that can hold up it's own armor with each leg bearing manageable weight loads. Though you'd have to accept a mecha that looked more like a giant spider than a Gundam.
There would be continuous and large forces acting on any mech locking pin. Not so for a tank's parking brake.Not really. Joints only have to withstand forces from specific directions. And usually, they don't have to do this for very long. And standing still, you need locking mechanisims regardless of what vehicle you operate . . . after all, you don't want the vehicle rolling or moving when it should be stationary.
Yes, the helicopters we can build today. We could build one that could damn near be a flying tank with the power sources we'd need for mechs.Helicopters don't offer the kind of persistent ground presence that ground vehicles do. You need some sort of ground presence. Helicopters can only play support.
Horray, more complexity! Besides which, when you get to quadropedal or more, exactly what advantages, real or otherwise, might the mech have over the tank?And hovertanks? A hovertank involves having the technology that can make a tank hover. And the more special technology you use, the more vulnerable to exploits you become. If the enemy uses some sort of minefield that inhibits the hovering action, your hovertanks are sitting ducks. Better to have wheeled/tracked/legged vehicles.Where in your ass did you pull that from? Some kind of super-duper technobabble mines? Have you ever seen a hovercraft by any chance? Care to explain how one would be rendered ineffective besides shooting at the damn thing?Only certain varieties of mecha. Two legged ones would be especially prone to this. Increase the number of legs, increase the stability . . . only to a point though.
What if I build my base by making grating floor a couple meters above ground? Would the hovercraft generate some amount of lift there? I'm just speculating of course. I don't see how that would work in any random battlefield though.Howedar wrote:Where in your ass did you pull that from? Some kind of super-duper technobabble mines? Have you ever seen a hovercraft by any chance? Care to explain how one would be rendered ineffective besides shooting at the damn thing?
Easy, just build a base and be done with it...Sea Skimmer wrote:What's with all this base building crap? Fortified military bases only get built in either guerrilla war or sometime garrison situations. You'd don't build fortified bases when you facing an army using significant numbers of tanks.
Aside from the fact that such defenses wouldn't be effective, an enemy with significant amounts of armor also tends to have artillery. Unless you have overwhelming air supremacy, in which case dealing with tanks is also simple enough, your base would be swiftly demolished by ranged fire.
With modern technology, absolutely none. We can't even build them right now. With more advanced technology, there are some niche applications. But a tracked MBT would probably still be better. And the only advantage a hovering tank would have is it's speed.Howedar wrote:Yes, the helicopters we can build today. We could build one that could damn near be a flying tank with the power sources we'd need for mechs.Helicopters don't offer the kind of persistent ground presence that ground vehicles do. You need some sort of ground presence. Helicopters can only play support.And hovertanks? A hovertank involves having the technology that can make a tank hover. And the more special technology you use, the more vulnerable to exploits you become. If the enemy uses some sort of minefield that inhibits the hovering action, your hovertanks are sitting ducks. Better to have wheeled/tracked/legged vehicles.Oh, you're talking conventional hovercraft that ride on a cushion of air. I get it. My point is still valid. A mine goes off inside that skirt and you're looking at a big world of hurt. The problem is even worse if you have Star Wars style repulsor technology. If your enemy has some sort of black box that counters your repulsor field, then you're stuck.Where in your ass did you pull that from? Some kind of super-duper technobabble mines? Have you ever seen a hovercraft by any chance? Care to explain how one would be rendered ineffective besides shooting at the damn thing?
Howedar wrote:Horray, more complexity! Besides which, when you get to quadropedal or more, exactly what advantages, real or otherwise, might the mech have over the tank?Only certain varieties of mecha. Two legged ones would be especially prone to this. Increase the number of legs, increase the stability . . . only to a point though.
Bah! Stupid quote tags!GrandMasterTerwynn wrote:Howedar wrote:Yes, the helicopters we can build today. We could build one that could damn near be a flying tank with the power sources we'd need for mechs.Helicopters don't offer the kind of persistent ground presence that ground vehicles do. You need some sort of ground presence. Helicopters can only play support.And hovertanks? A hovertank involves having the technology that can make a tank hover. And the more special technology you use, the more vulnerable to exploits you become. If the enemy uses some sort of minefield that inhibits the hovering action, your hovertanks are sitting ducks. Better to have wheeled/tracked/legged vehicles.Oh, you're talking conventional hovercraft that ride on a cushion of air. I get it. My point is still valid. A mine goes off inside that skirt and you're looking at a big world of hurt. The problem is even worse if you have Star Wars style repulsor technology. If your enemy has some sort of black box that counters your repulsor field, then you're stuck.Where in your ass did you pull that from? Some kind of super-duper technobabble mines? Have you ever seen a hovercraft by any chance? Care to explain how one would be rendered ineffective besides shooting at the damn thing?
With modern technology, absolutely none. We can't even build them right now. With more advanced technology, there are some niche applications. But a tracked MBT would probably still be better. And the only advantage a hovering tank would have is it's speed.Howedar wrote:Horray, more complexity! Besides which, when you get to quadropedal or more, exactly what advantages, real or otherwise, might the mech have over the tank?