You are discounting the known delays between laser and ballistic weaponry. You are also discounting the fact that both vessels will most likely not be standing still and will be moving at quite a speed. To illustrate, an event of a Rifleman firing against a helo on Hachiman has the lasers arriving first and the shells later. And of course a laser beam travels at the speed of light and ballistic doesnt, even gauss slugs. Even talking about space flight and hypothesing all energy weapons, one must take into account operator familiarity with the unit. Just as an example, an expert pilot would know exactly how much g-force the plane can stand, how quickly it turns, accelerates and so on, be able to compensate for computer-aided targeting failure and so on.LaCroix wrote:
We are talking about space fight. You point and shoot. Your weapons are either energy beam or propelled, but there is no real gravity effect.
Even if, the computer makes it so that the barrel is pointed at the right spot to hit - or du you think they aim with eyeball at multi-kilometer ranges? Then, the laser recharges or the new missile/grenade is put in - you just push the fire button again, since the targeting is done by the computer.
There is virtually no delay even by the most stupid operators. You could have Bob the janitor sitting there tipping on the screen to mark the target and then hit the shiny red button. Given reload times and even flight times of the projectiles, the difference is minuscule.
Ah, but what will Bob the janitor do when the screen tells him "critical failure of targeting system, switch to manual control"? can he lead a movin target and know when to squeeze the trigger to hit the target? " or "ammo hopper jam, clear jam"? Will the janitor, without any prior knowledge of where the switches are know what exactly to push , and at what time? What if he hits the "ammunition jettison" button by accident? Real life cockpits are a mass of switches even compensating for multi-function displays.
Even the best autoloader or computer-aided targ system will fail, and it is at that point that training kicks in.
Even if, the computer makes it so that the barrel is pointed at the right spot to hit - or du you think they aim with eyeball at multi-kilometer ranges? Then, the laser recharges or the new missile/grenade is put in - you just push the fire button again, since the targeting is done by the computer." The computer cannot make the decision which type of shell to load, or which target to aim at. If we go that way, we may as well dispose of human control entirely. In an RL context, the computer may be able to identify for example 3 T-72s in the front firing arc, but which one to fire at? The one who's barrel is swiveling on you, the one who's engaging another tank, or the one that has demonstrably suffered an ammunition explosion? This decision is up to the tank commander. In a Btech context, what missile do i fire at the oncoming warships? do i fire barracudas, killer whales or white sharks? how many do i fire and at which warships do i fire at?
I know for a fact that artillery pieces are not aimed by line of sight usually and they rely on informations supplied by external factors like UAV,spotter planes, forward observation and/or targeting beacons. No, they dont aim by eyeball at multi-kilometer ranges, they need info supplied by others.