Tyranids vs the Galactic Empire

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Re: Tyranids vs the Galactic Empire

Post by Shroom Man 777 »

Darth Hoth wrote:Jerec, Vader and comparable individuals are given a fairly free hand, but they do not typically do the groundwork of the intelligence gathering and security functions.
Eisenhorn and other "groundwork" Inquisitors we see are not high-ranking officers, they're field agents. The equivalent of Jerec and Vader would be the aforementioned Inquisitor Lords and other ranking individuals that DON'T go around doing field work but instead sit in offices and positions of authority.
I may be terribly off, but as I understand it the Inquisition is the primary intelligence/security agency of the Imperium that operates on the galactic scale, and they have no direct analogues to the ISB, Intelligence, Inquisitorius and other formally organised galaxywide intel networks and security agencies with strict chains of command.
They have Arbites that operate on planetary or interplanetary level, acting as police and investigators and stuff.
And a couple more as I recall it, if we include every agency that has intelligence/security-related functions: Secret Order of the Emperor, the semi-autonomous Ubiqtorate and so forth . . . and as you noted, various individual powerbrokers like Jerec or Vader had their own informal spy rings and networks as well. My point of contention was that each of these agencies, or the major ones at least, are in and of themselves full-fledged formal galactic commands that control operations and receive/send information across the whole galaxy. With the redundancy there is bound to be inefficiency, but each of these agencies is more coherent than (I perceived) the Inquisition (to be).
Depends, really. The Inquisition, for all its perceived faults, does not act slow and can often very quickly bring any and all available military means to contain the situation - everything from rapid response forces (made up of anything from basic infantry to telepathic superhumans) to orbital bombardment (from precision strikes to, well, 40k BDZs).

While, yeah, the Inquisition isn't 100% efficient and does have guys who like stabbing each other in the dick... at least the Imperium doesn't end up collapsing just because its leader got assassinated, causing its vast military-industrial complex to flail around like a headless chicken getting its shit ruined by a bunch of ragtag rebels. ;)

I mean, shit. The Imperium deals with way more destabilizing forces than the Empire ever has, and despite that it's managed to exist and prosper for millennia. The Empire... not so much.
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Re: Tyranids vs the Galactic Empire

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Chris OFarrell wrote:Here is a another question;

Once the Nid invasion vector is made clear, what is to stop the Empire from rapidly fortifying the worlds in that area and in the path of the invasion? Planetary shield technology *alone* is going to utterly vex the Nids, as they rain spores that shatter on the shields, without the ability to rapidly infest like they have always relied on. Add on to that things like surface to space defenses, orbital battle stations, weapons platforms, minefields and the like, and if the Empire wants to, they can rapidly make planets able to withstand sieges from Nids, costing them very significant resources.

Thus giving the Empire more then sufficent time to mass an overwhelming force and jump in, crushing them.

That way, you both deny the Nids the ability to grow their infestation with splinter fleets, and buy time if you need to to get the forces ready to make sure you will crush the enemy in short order.
Nothing stops the Empire doing that. To channel COMNOR for a moment: AND THAT'S WHY WE'LL WIN. GLORY TO THE EMPEROR
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Re: Tyranids vs the Galactic Empire

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The Nids are at a disadvantage, really. Without strategic mobility, they get outmaneuvered by the Empire, which also has superior firepower. The "slowness" of the Imperium is the main thing that allows the Tyrannids to fuck around as much as they do in 40k. The Empire is not constrained by this.

Hrm... what if they first target Outer Rim non-Empire worlds? Hrm... when the Empire quickly catches wind of it, the rapid response might end up fucking the Nids up bad.

What if the Nids instead infiltrate the Rebellion or other non-Empire groups? Come on, if the plucky ragtag Rebels managed to defeat the Empire and seriously fuck it up post-ROTJ to cause all sorts of internal fracturing, maybe the Nids can use this for their advantage then? Genestealers allying with the Rebels, who have no idea what these guys are. Then after ROTJ, when the Empire collapses and the Rebels and New Alliance are dicking around, the Tyrannids come in like Yuuhzan Vong on crack!

How'd they fare, then? (How well do the Nids compare to the Vong anyway?)
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Re: Tyranids vs the Galactic Empire

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The Rebels aren't fucking stupid. The 'nids could maybe take some independant entities like the Chiss of the Hapans, but once they call the Empire for help, it's over.
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Re: Tyranids vs the Galactic Empire

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Shroom Man 777 wrote:The Nids are at a disadvantage, really. Without strategic mobility, they get outmaneuvered by the Empire, which also has superior firepower. The "slowness" of the Imperium is the main thing that allows the Tyrannids to fuck around as much as they do in 40k. The Empire is not constrained by this.

Hrm... what if they first target Outer Rim non-Empire worlds? Hrm... when the Empire quickly catches wind of it, the rapid response might end up fucking the Nids up bad.

What if the Nids instead infiltrate the Rebellion or other non-Empire groups? Come on, if the plucky ragtag Rebels managed to defeat the Empire and seriously fuck it up post-ROTJ to cause all sorts of internal fracturing, maybe the Nids can use this for their advantage then? Genestealers allying with the Rebels, who have no idea what these guys are. Then after ROTJ, when the Empire collapses and the Rebels and New Alliance are dicking around, the Tyrannids come in like Yuuhzan Vong on crack!

How'd they fare, then? (How well do the Nids compare to the Vong anyway?)
The rebels managed to fuck up the Empire by killing Palpatine. That's pretty much the only easy way. They did so without the aid of genestealers, and besides, once genestealer cults move into action, identifying them isn't difficult. Explain in detail just how genestealers could go about this, or why the rebels would be so thick headed as to trust these freaks?
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Re: Tyranids vs the Galactic Empire

Post by Shroom Man 777 »

The Rebels won't expect infiltration from a total outside-context entity and if the Nids play it subtle, lying low and NOT eating planets and instead waiting and letting their genestealers infiltrate the Rebellion and letting events in the OT play out, and making their move only AFTER the Empire's fallen post-ROTJ... wouldn't that give the Nids an advantage?

Of course, there's no reason that they'd win even if they invade and eat planets after the Empire's demise. The New Alliance guys and the Imperial Remnant were still able to repulse the Vong. And if the Nids come in while Palpatine #2 and the other Palpy Clones are screwing around, they might end up getting an Eclipse or a World Devastator or a Galaxy Gun or a fucking Suncrusher thrown at their faces.
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Re: Tyranids vs the Galactic Empire

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Shroom Man 777 wrote:The Rebels won't expect infiltration from a total outside-context entity and if the Nids play it subtle, lying low and NOT eating planets and instead waiting and letting their genestealers infiltrate the Rebellion and letting events in the OT play out, and making their move only AFTER the Empire's fallen post-ROTJ... wouldn't that give the Nids an advantage?
Genestealer infestation isn't that subtle. It consists of rolling up and hypnotising people. There's no reason to think the hive would even understand the concept of rebels, at first, anyway. It seems to regard humans as 'prey-that-fights.'
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Re: Tyranids vs the Galactic Empire

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NecronLord wrote:They can cripple their close combat skills and focus on resistance to firepower (like they did against the Tau) for benefit against SW opponents. SW has nothing like the strength or numbers of hand-to-hand skill. They've got some, but the average stormtrooper is not going to beat a termagant in close combat, so why spawn hormagaunts?

Incidentally, the Imperium has crazy war machines too. They even have a burrowing ordinatus model stashed somewhere.
Of course the average stormtrooper isn't much of a hand in close combat but I was thinking more of the other "armor" categories that Mike listed on SD.net like heavy war droids. Presumably an AI-driven heavily-armored machine has the ability to dice with a termagant; as an example of the strength of stormtrooper armor, Mike mentioned that a droid threw a spear hard enough to lift someone into the air and smash them against a wall (without breaking the armor but that's not my point). Since that was some sort of training model, I would assume that war models exist with similar engineering that would have marked CQB abilities.
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Re: Tyranids vs the Galactic Empire

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Serafine666 wrote: Of course the average stormtrooper isn't much of a hand in close combat but I was thinking more of the other "armor" categories that Mike listed on SD.net like heavy war droids. Presumably an AI-driven heavily-armored machine has the ability to dice with a termagant; as an example of the strength of stormtrooper armor, Mike mentioned that a droid threw a spear hard enough to lift someone into the air and smash them against a wall (without breaking the armor but that's not my point). Since that was some sort of training model, I would assume that war models exist with similar engineering that would have marked CQB abilities.
Gunfexes and (new codex) Tyrannofexes would be better to deal with large wardroids. The 'nids have encountered large war droids before, (say, Wraithguard) after all, though we don't really know how they respond. Droidekas demonstrate that they can have shields, after all. But hormagaunts are probably an unnecessary expenditure of resources.

And actually, that spear was from Quorl, a TIE fighter pilot with a cybernetic arm. Logically that shouldn't be possible unless the spear was rocket propelled, or something, as the rest of Quorl was supposed to be organic. Perhaps he had some kind of augmetic body frame too.
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Re: Tyranids vs the Galactic Empire

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Simon_Jester wrote:That's mostly a product of their slow FTL drive; they can't concentrate forces from thousands of light years away in a hurry the way the Empire can. The Imperium has a much higher ratio of warship tonnage to space, but even so they have trouble pulling together the force to meet a full Hive Fleet in orbit over a single planet in time to beat it.
That was sort of what I was getting at. I suspected that the Imperium has gigantic fleets but all the firepower in the world isn't useful unless it gets to where it's going at the right time. Beyond sheer impracticality, the Maus and Ratte fantasy tanks the Germans came up with would have been silly because they could fight but couldn't get where they were needed when they were needed; from what you say, I get the impression that the Imperium fleets have a similar problem because of FTL limitations.
Simon_Jester wrote:They certainly have the firepower to sterilize a planet. Their capital ships are Base Delta Zero-capable; though they may need to use slightly larger battlegroups to do the job, they have those larger battlegroups, in numbers comparable to the number of Star Destroyers the Empire owns. Even many of their lighter ships (especially the ones owned by the Inquisition) have other methods of delivering an "Exterminatus"- by torpedoes, or virus bombs that destroy the biosphere. While they've got nothing to match the Death Star in sheer main gun power, they certainly don't lack for the ability to ruin worlds; they're even more genocide-happy than the Empire is. The Empire wrecked, what, about ten planets in twenty to thirty years of rule? By Imperium standard that's practically a hippie commune.
Well, of course. But the important part of my point was that the Empire can arrive with its large forces when there is the maximum concentration of targets and wipe out both the C&C and supply aspects of an invasion force as well as obliterating the numbers of ground forces required to consume a planet. The Imperium may have a large spacefleet but could they arrive with large numbers when the Hive Fleet was at its most vulnerable to massive space assault?
Simon_Jester wrote:That's mostly a product of their slow FTL drive; they can't concentrate forces from thousands of light years away in a hurry the way the Empire can. The Imperium has a much higher ratio of warship tonnage to space, but even so they have trouble pulling together the force to meet a full Hive Fleet in orbit over a single planet in time to beat it.
That was sort of what I was getting at. I suspected that the Imperium has gigantic fleets but all the firepower in the world isn't useful unless it gets to where it's going at the right time. Beyond sheer impracticality, the Maus and Ratte fantasy tanks the Germans came up with would have been silly because they could fight but couldn't get where they were needed when they were needed; from what you say, I get the impression that the Imperium fleets have a similar problem because of FTL limitations.
Simon_Jester wrote:Eleventh Century Remnant did some interesting analysis on this subject; you might PM him.
I certainly will; thanks for the suggestion, Simon.
Simon_Jester wrote:To be fair, the Imperium has weapons of every description; on the ground they are brilliant at combined arms. Aside from the supersoldiers and the superheavy war machines, they have the ludicrously massive ranks of the Imperial Guard, which include rifle infantry, mortars, antitank weapons, artillery, air support, and indeed pretty much the full panoply of ground warfare that's ever been imagined.

The Titans and Space Marines just get most of the press; the real backbone of the Imperial ground forces is the Guard.
See, that is a result of my unfamiliarity with the universe; the Imperial Guard and the Space Marines are so different that I didn't remember that they were collectively part of the same galactic power. So the GE would field a force roughly comparable to the Imperial Guard, it would seem, albeit with slightly better infantry armor.
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Re: Tyranids vs the Galactic Empire

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NecronLord wrote:And actually, that spear was from Quorl, a TIE fighter pilot with a cybernetic arm. Logically that shouldn't be possible unless the spear was rocket propelled, or something, as the rest of Quorl was supposed to be organic. Perhaps he had some kind of augmetic body frame too.
My mistake. Still, the point I was trying to make doesn't really change: a partly organic person (possibly with a type of body frame) was able to perform the feat I described so it would seem that a specifically-engineered construct (with all the support and such necessary to take full advantage of that sort of cybernetic potential) would be formidable.
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Re: Tyranids vs the Galactic Empire

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I'm not sure where you're going with this. The vast majority of SW forces don't rely on CQB, are you seriously proposing they're going to switch to hitting things with knives in the face of the 'nids? EDIT: Hormagaunts aren't vulnerable to CQB, exactly, they're just not hot shit at it. I think you think I mean the 'nids would suddenly become super vulnerable to it. Not at all. They'd just have no reason to be as good.
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Re: Tyranids vs the Galactic Empire

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NecronLord wrote:I'm not sure where you're going with this. The vast majority of SW forces don't rely on CQB, are you seriously proposing they're going to switch to hitting things with knives in the face of the 'nids? EDIT: Hormagaunts aren't vulnerable to CQB, exactly, they're just not hot shit at it. I think you think I mean the 'nids would suddenly become super vulnerable to it. Not at all. They'd just have no reason to be as good.
A much better solution to specialized blaster resistant 'Nids is going combined arms. Flechette launchers, rail detonators, grenade launchers, slug throwers, etcetera exist in universe, not to mention those heavy Clone Wars era blaster rifles.
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Re: Tyranids vs the Galactic Empire

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NecronLord wrote:I'm not sure where you're going with this. The vast majority of SW forces don't rely on CQB, are you seriously proposing they're going to switch to hitting things with knives in the face of the 'nids? EDIT: Hormagaunts aren't vulnerable to CQB, exactly, they're just not hot shit at it. I think you think I mean the 'nids would suddenly become super vulnerable to it. Not at all. They'd just have no reason to be as good.
I'm just getting at the fact that the Empire has the technical ability to deploy specialized CBQ to strike at a particular Tyrannid weakness (OK at CQB, awesome at ranged sort of implies that CQB is a comparable weakness). I'm not saying they'll suddenly go apeshit-super-knife-fighter, just that it's within Imperial capabilities to exploit the 'Nids adapting by favoring ranged over close combat.
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Re: Tyranids vs the Galactic Empire

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Serafine666 wrote:I'm just getting at the fact that the Empire has the technical ability to deploy specialized CBQ to strike at a particular Tyrannid weakness (OK at CQB, awesome at ranged sort of implies that CQB is a comparable weakness). I'm not saying they'll suddenly go apeshit-super-knife-fighter, just that it's within Imperial capabilities to exploit the 'Nids adapting by favoring ranged over close combat.
Yeah, it doesnt work that way. The 'Nids would still retain substantial CC ability - it's a weakness if you've got a whole army of kroot ready to roll. The Empire, on the grand scale, doesn't have anything like kroot - though obviously they could design equipment for that, the 'nids could just go back to spawning hormagaunts.
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Re: Tyranids vs the Galactic Empire

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Simon:
Simon_Jester wrote:It is, but the Imperium has had thousands of years for its internal faction feuds and Byzantine bureaucracy to degenerate. Given time, the Empire would probably devolve to be at least as bad as the Imperium is, but as long as Palpatine is in charge, the system will probably function better than the Imperium (though probably not as well as the Imperium worked when it had an emperor too).
The Imperium has lasted for thousands of years despite its bureacracy. Its learned methods of working around it - and the reactive nature of its structure (responding to threats at subsector level and ten working upwards as needed) to say nothing of delegating power to local commanders or whatnot (Lord commander militants, space Marine Chapter Masters, Warmasters, Lord Admirals, etc.) as needed.

The Empire has only decades of existence, but it manages to be incredibly corrupt and degenerate and bureacratic too - Palpatine deliberately engineered ineffieicnies in places like the Senate so that nothing could get done without him. He actively spent the six years after endor fucking around with things further (much of which actively harmed his own Empire - cf Thrawn) just to suit his own agenda. He encourages rivalries and in-fighting to suit his purposes (up to and including with his own fucking Apprentice and other people.) He's engineered so much efficiency that even he can't always get what he wants done right away (which is theorized because he likes a challenge - cf domus Publica analysis of Palpatine and his empire.) The thing one has to remember is that Palpatine views the Empire has his personal creation, his personal fiefdom, and his personal toy (at least in the OT era.. you could ascribe other goals to him in the prequel era) and his path to godhood - he'll do whatever the fuck he wants with it, and he doesnt intend it to outlast him if he doesnt reach his goals.
Does it? How much of this is in the shows and how much is just random idiots on the Internet oversimplifying the concept of "adapt" so that it will fit in their heads?
virtually none of it. Borg wankers typically claim the Borg will "adapt" to KE and momentum of any physical impact, although they fail to define how they'll do it. the more extreme ones claim that adaptation is perfect or near-perfect and can't be brute forced through, either. It basically becomes a vague "magical" concept to them they can inflate to whatever goal as needed (like alot of trek technobabble really.)



NecronLord
NecronLord wrote: And actually, that spear was from Quorl, a TIE fighter pilot with a cybernetic arm. Logically that shouldn't be possible unless the spear was rocket propelled, or something, as the rest of Quorl was supposed to be organic. Perhaps he had some kind of augmetic body frame too.
Given some of the abilities of the droid arm, and the interface setup, they wuold have at least had to work on his shoulder to create some kind of linkup, and I suspect they'd have to reinforce his skeleton at least ot some extent to compensate for the greater strength, so its possible, but I doubt that would add THAT much mass to him. More liekly that since he

It also works quite simply if he was blacking out from hitting his head on the wall or some such - its not impossible to have that happen, especially given the kid in the stormtrooper armor was surprised. Even then, though, the fact the spear imparted enough momentum to knock him backwards is fairly impressive - that's going to be a ton of momentum no matter how you cut it.


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PainRack wrote: Is there any data to suggest how much resources the Nids need to sustain themselves?
Not directly, no. There are some hints though. For one thing the Tyrnaids don't seem to really use any logistics per se. Their soldiers are ultimately expendable in any way because at the end, they'll just get eaten along with the rest of the planet. The Xenology book mentions the Tyranid specimen there having an extremely simple digestive system (basically a liquid diet), and the codexes (3rd edition IIRC) only mention them lacking a digestive systme at all (possibly storing all the energy they need or tapping it in some other manner.) Some short stories and novelsh ave depicted Tyranids that have digestive systems or eat (becoming part of ecosystems) but this may simply be one such adaptation designed for independent operations from the fleet. More specialized ones (with little or no digestive system, allowing internal space to be used for other purposes such as redundant organs) probably aren't meant to operate for long terms and away from invasion forces. Overall, the utter "expendability" mentality of the Tyranids and their troops and the lack of evident logistics leads me to believe that little resources are really needed to maintain themselve for the smaller forms. The "Larger" forms may be a different story, but I suspect they run on other power sources anyhow (They almost have to to be able to handle Imperium warships doncha think? nevermind sucking all the oceans and atmosphere off a world.)


here is a former website article on GW about Tyranoforming. The amount of material is staggering, but the scope and frequency implied there is also interesting. We dont know how they transport it per se, whether they actually use ships, or some other method (teleportation - they have exhibited the ability of forming wormhole like nexuses through the warp)

It has been noted in latter sources that Hive Fleets DO actually suck up the water/atmosphere of the planet at least, and much of the minerals too into the hive fleet (most recent that I've read having that is Dawn of War 2, where they establish organic space elevator types to do that, although other sources had Hive ships extending feeder tentacles down, or actually landing to suck up the stuff.). Alternatives have suggested they use the mass of captured worlds to help create more fleets (although this can't be done in any large scale, or very often, otherwise the Imperium would have been more easily conquered in a sort of von neumann like Tyranid swarm fo splinter fleets.)

My bet is most of the material DOES get sent someplace else, but its also obvious they don't use a substantial portion of the materials they take from a given planet.
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Re: Tyranids vs the Galactic Empire

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Imperial Overlord
Imperial Overlord wrote: A much better solution to specialized blaster resistant 'Nids is going combined arms. Flechette launchers, rail detonators, grenade launchers, slug throwers, etcetera exist in universe, not to mention those heavy Clone Wars era blaster rifles.
Our "traditional" blasters probably are most akin to tau pulse crabines (not quite a projectile, not quite a beam weapon) allthough beam weapons clearly exist as well (laser, particle beam/plasma, etc.) and of course there are slugthrowers.
a number of novels describe Clone Wars era troopers actually employing slugthrowers alongside blasters and other weapons.

If the Tyranids adapt to one form of attack the Empire without a doubt would employ something else. Hell adaptation to one kind of energy weapon won't neccesarily confer vast resistance ot other kinds (lasers and particle beams operate on vastly different mechanisms too.) so it wouldn't neccesarily come down to "projectile weapons only". Which has been kinda our point baout the Tyranid adaptive ability - its an advantage to them, and a big one, but its hardly going to be the sole determinant of victory or totally immune to countermeasure.

In reality calling it "adaptation" is probably misleading anyhow. What the Tyranids do with their troops is more a form of specialization or optimization, with all the tradeoffs and flaws therein.

Now what I am considering a nasty possibility is what happens when the Tyranids start locating and grabbing ahold of some of the insane spacegoing entities in Star Wars (slugs, mynocks, Vornskyr and Ysalamiri, etc.)
The Tyranids have used Astartes, Ork, Kroot, and Eldar DNA in the past to boslter themselvesa fter all.

Chris O'Farrell
Chris OFarrell wrote:Here is a another question;

Once the Nid invasion vector is made clear, what is to stop the Empire from rapidly fortifying the worlds in that area and in the path of the invasion? Planetary shield technology *alone* is going to utterly vex the Nids, as they rain spores that shatter on the shields, without the ability to rapidly infest like they have always relied on.
True, but you can't run planetary shielding 24/7 now can you? Sooner or later you're going to need resupply or power or whatever, and I have often wondered if planetary shielding for any prolonged period might carry adverse enviromental effects as well (think Coruscant) I'm ont sure you could really "shield" every planet in the Empire anyhow, or they would care about every planet. Most of the core ought to have large scale planetary shielding anyhow, and they're more likely to say "fuck off" to the Outer Rim. And even if they do shield every Imperial territory in the Outer Rim, that doesn't include those factions outside the Empire.
Add on to that things like surface to space defenses, orbital battle stations, weapons platforms, minefields and the like, and if the Empire wants to, they can rapidly make planets able to withstand sieges from Nids, costing them very significant resources.
Yes, much like the Fortress worlds, but places like this exist in 40K as well, depending on just HOW militarized you think they are. More than likely you're describing the Core Worlds already. But that doesnt mean that it will neccesarily occur to all worlds (Outer Rim, Widl space, Unknown Regions, whatever.) or even if it does to the same degree. Resourcs may allow for it, but what about manpower and economic costs? How would it affect trade? It would arguably disrupt communications as well since you can't communicate through a planetary shield without some sort of relay as I recall from The Last Command. And those defenses you describe hamper the GE as well (again trade).

Although it wouldnt be impossibel for the Tyranids to devise a means to bypass the shields - either through infiltration or some other means. They have teleportation capabilities as I recall. Or just trying to brute force their way through the shields, or mind contorl or whatever. Planetary shields woudl be a signiticant obstacle, but again not neccesarily a "scenario winning" strategy.
Thus giving the Empire more then sufficent time to mass an overwhelming force and jump in, crushing them.
Yes, but unless or until they build more warhsps there would obviously be a limit to this. And the Tyranids could try utilizing those tactics to decoy off Imperial forces some place to leave another world unprotected. One of the perils of a defensive war, of course.
That way, you both deny the Nids the ability to grow their infestation with splinter fleets, and buy time if you need to to get the forces ready to make sure you will crush the enemy in short order.
I don't quite see it being as decisive a strategy as you think. The GE doesn't actually occupy all the territory it claims, and there are still worlds/territories outside its boundary, even if you only include the Unknown Regions in that (now there's a bunch of clusters and such outside the galaxy proper that are inhabited n such.)
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Re: Tyranids vs the Galactic Empire

Post by Connor MacLeod »

Serafine666 wrote: While true, we have many indications that the GE by itself commands a resource base comparable to that of the Tyrannids but beyond just itself and its institutions can coopt a much larger resource base. They have the capability to drain the oceans of a presumably Earth-like world rapidly just to make an example of the inhabitants and a Base Delta Zero operation (sterilizing a planet, more or less) requires a relatively tiny fraction of their overall fleet strength (if I remember Mike's interpretation on his BDZ page, it takes 3-4 Star Destroyers but smaller ships can do it as well). I admit to having very limited familiarity with the Warhammer 40K universe but I don't recall that the Imperium of Man or any other major power has the capacity to fight its way to a planet that the 'Nids have conquered and are in the process of consuming and simply sterilize it of every living thing after carving apart the Hive Fleet.
Yes, the Empire has a massive resource and industrial base to draw on, but they typically do not utilize it to its full extent - not immediately anyhow. (There were certainly obvious limitations on them during the Galactic civil war. Its likely that a heavy wartime footing would disrupt galactic trade, which would have adverse effects on the industrial and econimc side of things). The real problem the Empire has is that for its size and industrial potential it is woefully under-militarized (rather like the US) - the military is more a political and economic force than it is a combat one - noone really could threaten the Empire in the SW galaxy, so what need for a large standing military? (Whereas the Imperium is under threat form myriad threats, and hence is much more militarized.)

Next: you only need one ISD to do a BDZ really (hell you probably could with one smaller warship too given enough time). A single Imperium ship can do their equivalent (Exterminatus) in a matter fo hours as well (timeframe specified for BDZ usually) with roughly similar effects (crust melted, atmosphere gone, etc.) Tyranid wrships aren't quite on par with Imperium warships, but numbers tend to be vastly greater. Given the fleet battle I recall during the Battle of Macreagge (hundreds of Imperial warships vs thousands of Tyranids) you could say they maybe have 1/10th the firepower at worst. And the Imperum HAS wiped out planets Tyrnaids have infected via virus bombardment or Cyclonic warheads (the latter of which can be brute force or technobabble) - most often by using small craft equipped with exterminatus munitions. (But then again the GE probably couldn't fight througha nd do a convntional BDZ since it takes time. At most it might do an alpha strike type attack via munitions or some such.)
The Tyrannids obviously are indifferent to massive losses but indications of the industrial scale the GE commands, their speed of travel versus that of the Tyrannids, and much better communications versus those of the WH40K universe seems to make a strong case for them being able to defeat the Tyrannids in a war of attrition since they can sterilize unimportant worlds that they lose (the GE doesn't seem to care about slaughtering billions to get at their enemy i.e. wiping out a planet as an interrogation tactic to get at the Rebellion) and use an ability to rapidly shift large amounts of reinforcements to kill a Hive Fleet and then assault the 'Nid forces occupying an important world. I'm not suggesting a walk-all-over-them-with-two-Star-Destroyers victory like would happen against the Federation but it seems that the balances that fall in the favor of the Galactic Empire would suggest that they would have vastly greater success against the Tyrannids than WH40K powers did, even to the point of convincing what remains to seek easier prey.
The Imperium has a masive advantage in mobility over the Tyranids too as a rule, but that doesnt help them. Mobility isnt so much the issue with the tyranids as their ability to coordinate on a galactic scale, their utter insensitivty to losses, and their tendancy to operate on scales of centuries or more. Yes, the Empire can more cooridnate rapidly to eradicate any single, indivudla Tyranid menace, but what happens if, for example, they used a variant of the splinter fleet tactic attacking simultaneously over a large area? The advantage of the Tyranids ultimately lies in the fact they'll keep coming back again and again until they get it right and try different tactics.
Now, moving on to the "Borg bio-wankery" factor (I'm just using the terminology; I know they have a rational and believable mechanism for adapting): the 'Nids apparently enjoy limitless tactical adaption, willing to lose a trillion bodies here and try something else there to adapt to that loss. The question, however, is time and competing adaption.
Why should time matter? The Tyranids are fine at operating over a period of centuries, and they really only need to consume a few worlds to gain enough material resources to "stay even" with their losses. Time is probably something the Tyranids have to worry about least.
We're not talking about a power that uses a few massive war machines (I don't seem to recall that the Imperium has tens of thousands of Titans) and then relies on smaller war machines and super-infantry but one that relies on a full spectrum of combined-armed warfare with a supporting technical apparatus to develop weapons that can take advantage of the see-saw nature of Tyrranid adaption.
I'm not getting your point here. The Imperial Guard is at least s competent and diversified militariliy as the Imperial Army and Stormtroopers, probably more so given the differences in operation (IE the Imperium is at war. The GE can at best be charitably called conducting peacekeeping duties.) And yes there are at least tens of thousands of titans. Thousands of Forge Worlds exist, and your average Legion has dozens of titans of all types. But Titans aren't the only "high end" ground force - there are ordinatus, numerous kinds of superheavies, etc. Superheavies have a fair fraction of Titan grade firepower themselves (especially shadowswords, which are comparable to SPHA-Ts quite easily. Juggernauts would be comparable to a Baneblade.)
As NecronLord pointed out, they adapt by weakening traits that are ineffective and strengthening traits that are effective but from what little we see if Star Wars ground combat, the 'Nids would be forced to adapt to an enemy whose weaknesses are more fluid than those of WH40K adversaries.
"more fluid"? WTF does that mean?
The Orks rely on great numbers and cobbled-together technology; the Imperium relies on its supersoldiers; the Imperial Forces have numbers and large modern-esque war machines; the Tau are hypertechnical and rely primarily on their pulse rifles and auxiliaries.
The Orks rely on numbers, persistance, great and innate durability, and a varied and unpredictable technological base. They do in fact have some technological abilities that match or exced the Imperium (Teleporters for example. The Third armageddon war had them using teleporters over inteerstellar distances)

The Imperium is a combined arms force - space marines are only one part. There's the Guard, the PDF, the Titan Legions/SKitarri forces, the Sisters of Battle, the Storm Troopers, Naval troopers and armsmen, etc.

The Imperials (the GE I presume you mean) are largely a peacekeeping force. The Imperial Army has in fact supplanted the GAR and while it retains much of their vehicle capability the infantry capability has downgraded (they use partial body armor for example). The Stormtrooper legions maintain much if any of the qualtiative 'infantry' advantage, but they're more a shock/space based assault force (Boarding ops and such.) and are oftne meant to work in conjunction with other forces. They are most akin to 40K "Storm troopers" in doctrine if anything. The GE keeps forces as diverse as the Imperium though (the Navy, COMPNOR and even intel have their own military forces.)

The Tau rely on technology (use of drones and AI as well as standardizing the quality of their troops to a greater extent than the Imperium) and auxiliaries to bolster their low numbers and to make up shortcomings (IE Kroot as infiltrators and CQB specialists). They rely mainly on light infantry/skirmisher type of warfare with an emphasis on mobility, range and firepower, particularily employed from surprise. As I've said, within those parameters they are VERY capable but outside of them they suck ass (hence the need for Auxiliaries.)
A 'Nid force in for the long haul can plausibly adapt its sliding scale to meet each of these but the GE seems to be hypertechnical, enjoy great numbers, have armored soldiers with a variable loadout, and a whole load of various war machines of various sizes and capabilities which include mortars, thickly-armored transports with heavy assault weaponry, transports that can crawl up and down sheer cliffs (the AT-MT), TIE fighters adapted to act like light tanks, and a varying grade of weaponry power including AI-driven war machines that are incapable of biological emotion (even moving up to World Devastators that wander around eating everything which could easily include 'Nids). Again, I'm not arguing "instant victory, Tyrannids suck balls" but that the GE seems to enjoy characteristics unlike most of not all WH40K adversaries that the 'Nids deal with in canon.
The GE has a number of advantages it could employ, yes. Whether or not it would however is the question. AS I've pointed out in the past repeatedly, the GE is NOT a very militarized socity despite being very dictatorial - the GE tends to rely on other means to ensure domination (Corporate and political influence among others) - the military is just there to act as a deterrent/big stick or act in political roles.

Then again it can be said the Imperium could do some crazy shit too if it "pulled out all the stops" - that doesnt mean doing so is plausible for iether Imperium or GE (it tends to neglect a wide many factors. Such as why the GE still bothers with organic armies at all.)
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Re: Tyranids vs the Galactic Empire

Post by Connor MacLeod »

Darth Hoth wrote: And a couple more as I recall it, if we include every agency that has intelligence/security-related functions: Secret Order of the Emperor, the semi-autonomous Ubiqtorate and so forth . . . and as you noted, various individual powerbrokers like Jerec or Vader had their own informal spy rings and networks as well. My point of contention was that each of these agencies, or the major ones at least, are in and of themselves full-fledged formal galactic commands that control operations and receive/send information across the whole galaxy. With the redundancy there is bound to be inefficiency, but each of these agencies is more coherent than (I perceived) the Inquisition (to be).
First, the Ubiqtorate is the head of Imperial Intelligence. and Rival to the ISB (which itself was part of COMPNOR). Second, I still don't see what the hell your point is. The fact they are galaxy spanning in and of itself says nothing about their cohesion or efficiency. The Inquisition is "galaxy spanning" as well, after all. You are, in essence, making an entirely subjective assessment of the two from incomplete information.
Ministorum is the same thing as Ecclesiarchy, right? I will not even attempt to pretend that I know 40k nearly as well as you or Necron, but I always perceived them to be basically the Mediaeval Roman Catholic Church with extra Grimdark. COMPNOR in the Empire is a social-cultural movement that pervades Imperial society with everything from economic development funds for the Rim to education efforts to youth groups to media control and what have you, in addition to spies/informers, Waffen-SS equivalents and other unsavoury stuff (The Imperial Sourcebook is the prime source on them). Basically they are the ISB's catch-all analogue for the various "populist" and cultural Nazi organisations in real life (Kraft durch Freude, Hitler Youth, SA/SS and what have you). Does the Ministorum do all that?
You miss the point apparently. The whole "religion/not religion" angle is irrelevant. The point is is that COMNPOR (and organizations like it) were designed to indocrtinate populations into complete and fanatical loyalty/adoration of Palpatine, if not outright worship (He was actually worshipped as I recall, almost as a godlike being some places, and of course its well known that he actually intended to 'ascend' to god hood later on in his insanity) - pretty much the same as the Ecclesiarchy/Ministorum (yes they are the same.) That it may not always take isn't quite relevant either, since there are people in the Imperium who either only pay token lip service to the religion (like the AdMech), or may even ignore it or be against it entirely (elements of the Inquisition, the Space Marine chapters and their worlds do not always see the GEoM as a literal god, and there are vast swathes of hive worlds that do not see the light of the Emperor, or see its worshippers as little more than lunatic fanatics - ie the REdemptionists of the Underhives)
The Empire is by its definition a federal state, which has real-time communications across the galaxy as fairly standard (if expensive for a private citizen) measures. Federal agencies are coherent throughout, with orders going from the Coruscant hierarchy down to individual System Cells in Intelligence, for example, even if the agencies themselves compete between them. The Imperium is hampered by its worse communications and the fractitious nature of its agencies internally, as well as by the fact that it is essentially feudal rather than federal; planets are generally left alone as long as they pay their taxes and do not overtly worship Chaos/Genestealers/what have you, and the Inquisition at least seems more loosely/informally organised than the comparable Imperial agencies.[/
Which still fails to prove anything meaningful. I can throw around alot of fancy words uselessly too. How does this counter the fact that the Empire was also plagued by substantial corruption, infighting, and so on? to say nothing that "real time" communications can be a double edged sword int hat regard (it can benefit the infighting as much as it can benefit coordination or centralization.) And again, I point out, the Empire has proven that its agencies also have a "fractious nature" (political and other infighting within organizations and between organizations) as well, so this is harldy something you can pin solely on the Imperium (although its obvious you are trying.) About the only point thus far you have made is in communications, but I've never denied that the GE had a massive advantage in the Holonet (hobbled as it was by Palpy.)

And yes, the Inquisition is informal, but the Inquisition work more in the manner of the Jedi Order or Palpatine's Jedi Order analogues rather than as a purely "intelligence" agency by their own. Inquisitors have the power to basically do whatever the fuck they need to do ensure the Imperium survives and/or flourishes. That the organization has different factions is not a hinderance to this (if anything its probably an asset, since it prevents someone from destroying the Imperium in one fell swoop a'la Horus.) I can also point out that the GEoM serves essentially the same role as Palpatine - a massively powerful and supernatrually prescient individual who uses his powers to guide, manipulate or otherwise control his empire to his desired ends. The GEoM isn't just sitting pretty on the golden throne, fighting chaos, soul binding astorpaths, and powering the Astronomican after all.
Jerec, Vader and comparable individuals are given a fairly free hand, but they do not typically do the groundwork of the intelligence gathering and security functions. I may be terribly off, but as I understand it the Inquisition is the primary intelligence/security agency of the Imperium that operates on the galactic scale, and they have no direct analogues to the ISB, Intelligence, Inquisitorius and other formally organised galaxywide intel networks and security agencies with strict chains of command.
As NL points out, Inquisitors don't always do that shit themselves. The Eisenhorn novels demonstrate this (Eisenhorn likes to do alot of his own groundwork, but others like Commodus Voke use their authority and inquistorial status to get others to do it for them. The Dark Heresy novels show this as well.) And as I pointed out, the Inquisitors DO have a chain of command. Like other organizations of the Imperium, they operate at Planetary, subsector/sector levels, Segmentum levels and even galactic. And the GE has a number of analogues to this (many of them Force Sensitive - the roles of the Prohpets of the Dark Side/SEcret Order of the Empire, the Hands and other Organs, etc.), despite your constant flogging of words like "strict chain of command" and "galaxywide intel" as if buzzwords mean anything.

And if that isnt enough evidence that you haven't given this any real thought, have you considered the fact that the GE operates in a relatively stable, peaceful enviroment and has not really been subjected to chaos or a wartime enviroment? The closest would be the post Endor period with Palpy gone, but that would hardly match your ideal. The Imperium operates under constant conflict from myriad threats, often simultaneously (Chaos, Tyranids, Orks, etc.) which is naturally going to lead to a degradation of performance. The most "ideal" situation you could think of would be the Great Crusade era. If you're going to do an analysis, at least make an effort to do it between as directly comparable examples as you can.
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Re: Tyranids vs the Galactic Empire

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Incidentally, the Rebellion Era Campaign Guard describes the Imperial army--it could be presumed that this does not describe the stormtrooper corps--as numbering in the tens of trillions, which puts it on par with the Imperial Guard. Now, if we assume this to be nominal peacetime numbers, then it's quite feasible that in the event of a fullscale galactic invasion the Empire could muster quite a response. After all, in the Clone Wars we had possibly hundreds of fronts at any given time, so the Tyranids attempting multiple splinter attacks won't exactly throw them off.
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Re: Tyranids vs the Galactic Empire

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Connor MacLeod wrote:The Imperium has a masive advantage in mobility over the Tyranids too as a rule, but that doesnt help them. Mobility isnt so much the issue with the tyranids as their ability to coordinate on a galactic scale, their utter insensitivty to losses, and their tendancy to operate on scales of centuries or more. Yes, the Empire can more cooridnate rapidly to eradicate any single, indivudla Tyranid menace, but what happens if, for example, they used a variant of the splinter fleet tactic attacking simultaneously over a large area? The advantage of the Tyranids ultimately lies in the fact they'll keep coming back again and again until they get it right and try different tactics.
In other words, they ultimately outlast whatever foe they're trying to destroy and consume.
Connor MacLeod wrote:Why should time matter? The Tyranids are fine at operating over a period of centuries, and they really only need to consume a few worlds to gain enough material resources to "stay even" with their losses. Time is probably something the Tyranids have to worry about least.
As you said, they operate over a course of centuries, ultimately outlasting whatever opponent they're out to destroy. But they're also biologically adaptive; the timescale is a consequence of combining their indifference to losses with the fact that they don't adapt to tactics and technologies by bolting a plate of armor onto their carapace but by evolving a specialization to deal with an enemy weakness. Evolution is a long-range thing which doesn't much matter to them but technological advancement and adaption works in a shorter timescale; there was a reason I said time and competing adaption. We know that world-killing superweapons like the Death Star took a relatively short time to develop; the capacity to destroy a planet anywhere in the Star Wars galaxy from any heavily-defended position already exists. An entire star system dying at once is a matter of little notice and general indifference to the GE (if the line in Tales of the Bounty Hunters is any indication) but a supernova would kill a Hive Fleet in a single blow. Moveover, those measures don't really constitute "pulling out all the stops" because of their relative ease of implementation. Ultimately, the factor of time matters because the galactic situation in the Star Wars galaxy isn't like the one in the WH40K universe in which no one power has the capacity to beat off a Tyranid assault then come looking for them when they draw inwards to prepare for their next attack in a few years, not needing to concern themselves with an Orc or Tau or Dark Eldar or whatever kind of invasion force sneaking into their borders to exploit their attention being elsewhere.
Connor MacLeod wrote:"more fluid"? WTF does that mean?
It means the same thing as the ballyhooed ability of the Tyranids to outlast and eventually conquer any foe: no one weakness is permanent or even particularly long-range. The weakness of the Tau, for example isn't something that's likely to ever really change unless they suddenly become vastly more numerous and no longer need auxiliaries to fill in the gaps.
Connor MacLeod wrote:The GE has a number of advantages it could employ, yes. Whether or not it would however is the question. AS I've pointed out in the past repeatedly, the GE is NOT a very militarized socity despite being very dictatorial - the GE tends to rely on other means to ensure domination (Corporate and political influence among others) - the military is just there to act as a deterrent/big stick or act in political roles.

Then again it can be said the Imperium could do some crazy shit too if it "pulled out all the stops" - that doesnt mean doing so is plausible for iether Imperium or GE (it tends to neglect a wide many factors. Such as why the GE still bothers with organic armies at all.)
There is definitely that. But as I pointed out above, firing off the Galaxy Gun doesn't exactly constitute "pulling out all the stops" if you already have the thing, don't need to risk so much as a green recruit, and don't care about the planets you're destroying with a bulk of Tyranid forces sitting on them. Now mobilizing the entire Imperial Starfleet with as many Death Star clones as you can rapid-fabricate and burning your way to the Tyranids would be more along the lines of "pulling out all the stops" but I don't see the GE doing that and you apparently don't believe it would occur either.
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Re: Tyranids vs the Galactic Empire

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One more thing: didn't the new codex mention that one hive fleet 'died of starvation'? It does indicate that a hive fleet can basically fade away if denied sustenance...
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Re: Tyranids vs the Galactic Empire

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NecronLord wrote:
Shroom Man 777 wrote:The Rebels won't expect infiltration from a total outside-context entity and if the Nids play it subtle, lying low and NOT eating planets and instead waiting and letting their genestealers infiltrate the Rebellion and letting events in the OT play out, and making their move only AFTER the Empire's fallen post-ROTJ... wouldn't that give the Nids an advantage?
Genestealer infestation isn't that subtle. It consists of rolling up and hypnotising people. There's no reason to think the hive would even understand the concept of rebels, at first, anyway. It seems to regard humans as 'prey-that-fights.'
Dude, in the Ciaphas Cain book, the Nids were all about creating a false flag operation - not only in one side, but in both human and Tau lines, cultivating rebel and traitor elements in the human side to provoke both factions to kill each other. While that does not translate to the 'Nids automatically developing political savvy in the affairs of Star Wars factions, it still shows that they're pretty clever cookies and that their tactics go beyond merely "go to a planet and eat it" and can be, in fact, very deviously subtle.
Connor MacLeod wrote:You miss the point apparently. The whole "religion/not religion" angle is irrelevant. The point is is that COMNPOR (and organizations like it) were designed to indocrtinate populations into complete and fanatical loyalty/adoration of Palpatine, if not outright worship (He was actually worshipped as I recall, almost as a godlike being some places, and of course its well known that he actually intended to 'ascend' to god hood later on in his insanity) - pretty much the same as the Ecclesiarchy/Ministorum (yes they are the same.) That it may not always take isn't quite relevant either, since there are people in the Imperium who either only pay token lip service to the religion (like the AdMech), or may even ignore it or be against it entirely (elements of the Inquisition, the Space Marine chapters and their worlds do not always see the GEoM as a literal god, and there are vast swathes of hive worlds that do not see the light of the Emperor, or see its worshippers as little more than lunatic fanatics - ie the REdemptionists of the Underhives)
And a fat load of good COMPNOR did the Galactic Empire. Fact is, after a relatively minor upset, the Galactic Empire fucking fucked up and shattered. A bunch of ragtag rebels were able to fracture the dictatorship and carve up sizeable chunks out of the GE.

When it comes down to it, the Imperium's various totalitarian apparatuses are way more effective than the Galactic Empire's. The Empire barely lasted half a century before it broke down by virtue of a bunch of ragtags. The Imperium, on the other hand, has lasted a whole lot of centuries while dealing with everything from internal dissent and subversion in the form of superhuman soldiers being possessed by and worshipping horrific (and REAL) deities, to outright mutiny and rebellion by these said elements, to full scale war with more than half a dozen obscene alien species hell bent on fucking humanity over with their own brand of atrocities and obscenities.

These folks can say what they will about the Imperium and its various agencies, but the fact is that the Galactic Empire was brought down like a bitch by a farmboy from a fringe world, an uppity princess with ridiculous hairstyle fashioned in the likeness of pastry products, a cocky prick of a scumbag and his incoherent bellowing booger bear copilot, and a bunch of guys with names like Mon Mothra and Admiral Aardvark. This never happened to the Imperium. :P
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Re: Tyranids vs the Galactic Empire

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Serafina wrote: Yes, they do.

Tau soldiers are not encouraged to act independently.
We can conclude this from general Tau doctrine ("for the greater good") and from the descriptions of their commanders and battles.
Mind elaborating?
Now, they have some lone-wolf battlesuits who act more or less on their own, and their battlesuits generally display more initiative than other soldiers, but they are still not terribly independent.
Since when was acting alone a measure of flexibility and low level initative?Initative would be something along the lines of at which authority levels orders and responsibilities are issued. For example, some armies relies heavily on officers for even basic orders such as flanking attacks for sections and the direction of platoon organic support weapons. Specialists can't direct such orders.

Alternately, a real life example would be how the Soviets do not allow platoon commanders to direct artillery strikes.
They have to rely on their battlesuits for having at least some flexibility. All other units in their army are bound to a single role.
Firewarriors are only good against Infantry at medium ranges, Broadside-Battlesuits are anti-vehicle only etc.
Compare this to other 40K-factions or modern-day soldiers, who can mostly engage multiple types of enemies (in 40K-terms: Tanks, heavy infantry etc.) at various ranges.
In game terms or in universe terms? There's nothing to suggest that Pathfinders, Tau firewarriors and etc can't engage enemy at long range.
They have some difficulties at close range combat, but that's due to the nature of their rifles and philosophy, along with some racial flaws. Similarly, Broadsides could equally be used against infantry and heavier targets, is there a targeting flaw of some sort that prevents their use?

Their basic infantry don't carry any AT capabilities, relying entirely on intergrated combined arms but.... that's the only flaw I can see.
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Re: Tyranids vs the Galactic Empire

Post by PainRack »

NecronLord wrote: What? AT-ATs and Juggernauts are equivalent to baneblades at least, and probably titans.
What are the latest armour calcs for AT-AT and the Baneblades?
Also, I would suggest that the AT-AT role is that of a heavy transport, as opposed to that of a superheavy tank meant to engage other tanks. The Titan role..... is probably for siege warfare, although its origins meant conceptually, it was a heavy tank.
Shroom Man 777 wrote:How intense and ugly is ground war in Star Wars, anyway? What are the largest depictions of protracted ground warfare in SW, and how does it compare to 40k's depictions?
SW is......... a children fantasy in space. Blood is santised. Even the "bad" battles of Munnilist, Jaabim and etc have the dark bits cut out.

Still, stuff like the siege of Neimodia can be extrapolated to show how bloody and tiring ground battles "should" be.
Let him land on any Lyran world to taste firsthand the wrath of peace loving people thwarted by the myopic greed of a few miserly old farts- Katrina Steiner
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