Except you haven't actually debated my numbers, you have not shown that my numbers are wrong nor addressed the fact that the books and encyclopedia are wrong about each battle shown in the game. As admitted by Invader Taz they also fail to get dates right as well therefore making them unreliable sources and meaning we should check our numbers with the games before drawing conclusions.Jake wrote:For this post I will be using Taz’s scenario 3, that information to be used can be obtained from Ghosts of Onyx and The Halo encyclopedia. Since Taz sent me a reply that an article from Halopedia I will use does not contradict the encyclopedia, it will come into play as well. Before I start my main post, I would like to address Norade on the subject of the canonicity of the books relating to the games. The whole concept of superior canon is explained here. “Often times, one source of canon may say something different than other sources. There are many reasons why this may be so; ranging from a typo to a line taken out of context.” (Halopedia). So, to discount the numbers given in the books as canon, we have to have a direct contradiction aka usually something written or spoken given in the game that disproves those numbers, because only spoken word is uncontestable fact. As we can see by the length of this topic, all contradictions brought up (which all deal with in game scenes, not spoken word from characters) are highly debatable and often come down to an individual’s unique interpretation of an in game scene.
What we do know is that there is no, undebateable statement in the games that proves that MAC rounds do not travel at .4c. When cortana, master chief, or any other character explicitly says that MACs have a maximum velocity of #, and that value is different from the one in the books, a contradiction with the superior canon will occur and I will concede anything dealing with MAC speed (unless that value happens to be higher than the one given in the books).
Except that visual evidence > dialogue you hat fucker. We see a Super Mac fire in Halo 2 and it is not going at .04% of c let alone 40% and in that scene it has no reason not to be firing all out so you are clearly wrong.
I don't need to show they were firing at full power, I simply need to show that they destroyer a shielded ship thus showing there is no reason for them to have a higher firepower mode while also showing the weak as piss nature of Covenant technology. The flood pod, and scenes from Halo 2, where in the ships shots must be doing damage as you don't fire a weapon at an enemy vehicle that can never do damage (ie. firing a machine gun at an M1 Abrams because your tank's main gun is reloading). Lastly I will not debate scenario three until you can prove that it uses numbers consitant with the firepower shown in the games, so enjoy debating nothing while conceding to me.If you disagree, it’s ok because I am using scenario 3 anyway, but I just wanted to put out my 2 cents worth on canon policy. P.S. As for your covenant ship getting destroyed by sublight weapons scene I still don’t see it, even after watching your video (which I am already familiar with) twice. Please indicate the time frame and where in the scene said destruction occurs. Also, regarding xess’s crater calculation (which is correct mathematically) you are assuming that the MAC guns are firing at full power, which I already discounted in a previous post.
Ok let’s start the main post. I will attempt to prove, without a doubt, that in an armed conflict between the Forerunner race and the Galactic Empire, the forerunners will triumph. I will start this post with information on star destroyer capabilities from a more recent source than my first post (by popular demand), which is far more generous for the capabilities of an ISD, but as you will see, it won’t matter in the end. First, from http://starwars.wikia.com/wiki/Executor ... readnought, an executer class star dreadnought uses half of its power (3.8*10^26W) for its shields. Also, I’m going to be nice and assume the ship uses the other half on weapons (I will consider sensors, life support, maneuvering, etc as negligible because once again, in the end it won’t matter).
These numbers are agreeable to me. However claiming that you're being generous when we have sources for a ship being able to fire all reactor power through her main batteries is a blatant lie. I assume the rest of your statements will be equally bad.
As shown above your weapons numbers are wrong, peak reactor output scaled down by one-hundred times is 7.73 x 10[sup]24[/sup] W with peak shields at 3.8 x 10[sup]24[/sup]. An ISD therefore has a peak firepower of >7.73 x 10[sup]24[/sup] W from her main guns. However a shown here such scaling isn't right and we should expect 1 x 10[sup]25[/sup] as a minimum total reactor output.From the same source, an Executer-class Star Dreadnought has at least 100X the firepower of an imperial 2. Being the likeable guy that I am, I will disregard the ‘at least’ and say it is 100x as powerful. (This will give the imperial 2 its maximum firepower). So, with the given 3.8*10^26W for the executer, an imperial 2 will have 3.8*10^24 W of firepower.
Except I have shown that while your numbers are right your logic is flawed and looking below those numbers are butchered.Now, from here http://starwars.wikia.com/wiki/Imperial ... _Destroyer, an imperial 2, henceforth to be referred to as an ISD for laziness, has >9.28*10^24W of power to spare. Hence, subtracting the firepower, it has 9.28*10^24W of shielding. This may seem a like disproportionate power difference between shields and weapons, but if you remember that I am disregarding other systems that require power and simply divvying it up between weapons and shields, it will inevitably result in one being kind of high.
No a single shot firepower per second would be >1 x 10[sup]25[/sup] leaving off 10% to run other systems such a shot could strike with a power of 9 x 10[sup]24[/sup] J or 2151 teratons of energy per shot. A far cry from the 12.9 teratons you claim.Now, an ISD has 70 weapons batteries (the technical answer is 64, but the amount of one type of battery was listed as 26+ so I just gave the total an extra 6 to make a nice even number instead of assuming 26). I am simply going to take the total firepower and average it out of 70 to give the ISD 5.4286*10^22 W of firepower per turret. You may ask why I am not distinguishing between light, medium, heavy, and ion cannon. The answer is that as you will see later, it will be very generous to the star destroyer, as all 70 of its weapons will be able to have a chance at getting kills as opposed to 33 heavy turbolasers and ion cannons (assuming ion cannon effectiveness on the forerunners) with overkill levels of damage and the remaining 37 being relatively ineffective. Now we will move on to the forerunner analysis.
As I have shown this is not the case. Until you can prove that this is the case and even remotely with capabilities shown by the games I refuse to accept this numbers. However, even should that be the case we know that a Star Wars vessel can fire on a stationary target and be expected to hit from a 10 light minute range meaning that it can kill your largest weapons while having 25 minutes to evade your incoming return fire. That is assuming you know they are there at that range.We start, once again, with the MAC gun. A typical human warship MAC gun fires a 600 ton projectile at .4X the speed of light (halo encyclopedia).
The energy delivered by this weapon can be found by using the relativistic kinetic energy formula KE= mc^2/sqrt(1-v^2/c^2) - mc^2. Using c=3X10^8 m/s, m= 600 ton=609628.2 kg, and v=.4c=1.2X10^8 m/s, the energy released by the weapon is about 5*10^21J of energy.
Look at those numbers we see that even could they hit, and even if they have that much damage, you would need to hit an Imperial I-class Star Destroyer with 760 such shots per second to overwhelm its shields. This as 3.8 x 10[sup]24[/sup] divided by 5 x 10[sup]21[/sup] equals 760. You also go to show that even your highest firepower is lower than the energy output of an outdated troop transport.
As Invader Taz has proven himself to be a liar and an idiot I demand that you quote your sources. I will not debate you any further otherwise.My analysis will diverge slightly from my first post now as I will use a new covenant ship, a covenant destroyer, because there is more information on it and it is the type of ship involved in the Ghosts of Onyx scene that I will soon discuss. According to halopedia, and with the assurances of Invader Taz that this does not contradict the halo encyclopedia (I don’t own it myself),
Even increasing energies to this point means that it would take 95 of these torpedoes per second to overwhelm a Star Destroyer's shields. I however dispute your energy numbers. Based on scenes from Halo's primary source and calculation preformed by Srelex and myself I would say that the UNSC and Covenant have weapons no more powerful than a single gigaton or 4.184 x 10[sup]18[/sup] J per shot at the highest end. Please note that on screen we never see better than 36 megatons of firepower for the UNSC so I am giving them nearly thirty times more firepower here.a covenant destroyer’s shields can withstand two MAC guns or one plasma torpedo or one energy projector hit. Its hull can withstand one torpedo or 1+ (which I will assume 2 to make consistent with the first statement) MAC rounds. As such, we can see that one plasma torpedo delivers the equivalent energy of 2 MAC rounds, or 1*10^22J of energy. I will use this later, but for now what is important is that a covenant destroyer can withstand four plasma torpedoes, or 4*10^22 J of energy. Now I know what you’re thinking, that the ISD can 1 hit KO our covenant destroyer and you would be correct. However, a covenant destroyer is not what our ISDs will be fighting. They will be fighting something that is decidedly forerunner, if you get my drift. That comes in the next paragraph.
Jake, as you have no arguments to disprove my math thus we shall use these numbers as an upper bound until you can show that my math or method was wrong.
That is firepower only though a Covenant vessel is over killed by and upper end calculation of at most 108 megatons of firepower in Halo 3. So we can assume that Halo ships are glass cannons able to take roughly 1/10th of what they can give.
I'll ask for a page number, but otherwise will not dispute this.In the book Ghost of onyx, a covenant destroyer captured by Spartans encounters some of onyx’s defense sentinels. 49 of these sentinels combine to form a ‘super sentinel’ (that’s my name for the compound sentinel, not the books) and the following happens:
“Back us off, Will,” he ordered.“Something’s happening,” Linda said.
The image in the viewer zoomed in on a cluster of the space-craft. Seven of them moved into a line. The view pulled back and revealed other identical formations. Seven of these lines stacked into an elongated triangle, and the Spheres within the forty-nine-craft pattern glowed red-hot.“Hard to port!” Fred cried. “Emergency power to shields.”The deck tilted.“Answering hard to port,” Will cried. A blast of golden light overwhelmed the image in the viewer. The frame of Bloodied Sprite resounded like it had been Struck with a hammer. The artificial gravity failed and Fred gripped the railing. Starboard side hit,” Will said. “Shields destroyed.” Fred moved his hand over his console and Bloodied Sprite appeared on the viewer. A gaping crater of blue hull armor smoldered white-hot. Crystalline electronics crackled, and severed plasma lines spewed fire. As the ship turned, Fred saw the hole was five decks across and had punched clean through to the port Side.
I dispute this, those 49 sentinels will, at most put out 9 x 10[sup]17[/sup] J, which is double what is required to kill a Covenant vessel, but would take 4,222,222 super sentinels or 206,888,878 sentinels to destroy a single Imperial-class Star Destroyer. This assumes that they get to fire and that such a swarm can even get within range of a Star Destroyer.Essentially, one supersentinel consisting of 49 individual sentinels fire a directed energy weapon that 1 hit KOs a shielded covenant destroyer and therefore puts out 4*10^22J of energy. But an ISD can counter with 9.28*10^24 J of shielding you say. It would take 232 supersentinels, or 11,368 sentinels to kill one ISD you say. Where can we possibly find enough sentinels to destroy the empire’s 25,000 ISDs? As the covenant would say, “ask and the forerunners provideth” (or something to that nature).
I dispute these numbers and would ask that you do the math showing that the entire planet under the crust was a solid ball of sentinels. I will also dispute dialogue as evidence as Halo characters are known to screw up what is and isn't beyond visual range and describe an exploding ball of plasma as a Super Nova.“Onyx shattered and the surface exploded into space. Obscured by layers of dust and fire, a blazing pattern of lines emerged from beneath: crosses and lines and dots. … The view on screen blinked and stepped closer-past boiling air, clouds, tumbling mountains- zooming to ground level, revealing a lattice of three meter long rods and half meter blazing red spheres that hovered between them, forming a crystalline structure. … The view pulled back and showed that this drone constructed scaffolding stretched over kilometers. . .they had been under every landmass, every ocean… under the entire surface, ordered linked rows like carbon bonds of an infinite polymer chain, or an immense colony of living, interlinked army ants. The drones were the planet Onyx. “There are trillions of them,” (GoO 377/8)
This is a poor assumption, please prove that the planet aside from the crust was made entirely of sentinels. There is no reason to assume this.So now we know that one forerunner shield world is actually trillions of sentinels. Lets try to determine how many trillion. The forerunner sentinels are described to be the planet onyx, so we can assume it is mostly drone. In fact, no mantle is described in the scene and onyx has no tectonic activity, so we can assume onyx is made up of a crust and drones. On earth, the crust makes up around 1% of the total volume of the planet, so I will assume that onyx is 99% drone.
Please show me how you are getting the fact that 100% of onxy that isn't crust is drones? Until you do so I will not accept these numbers. You also need to show that these drones are capable of moving faster than light at high enough speeds to threaten a Star Destroyer.The earth’s volume is 1.08321*10^15 m^3. Assuming Onyx has the same volume as the earth and that drones can be modeled as spheres with radius 1.75m, and using the sphere volume formula (4/3)*pi*r^3, we can calculated the number of sentinels as roughly 4.82513985*10^13, or 48.25 trillion sentinels.
You may, at the highest end, have enough firepower to do the job, but to defeat a Star Dreadnought will take 422,222,222 super sentinels or 20,688,888,889 sentinels and to defeat the death star you would need 55,555,555,555,555,555,556 super sentinels or 2,722,222,222,222,222,222,244 sentinels, something even your highest end calculations fail to show existing. Thus by simply sending the Death Star to any suspected shield world the Empire can't lose.Now, with the information that 11,368 206,888,878 sentinels (or 232 4,222,222 supersentinels) are needed to take out an ISD, simple division states that the sentinels of one forerunner shield world have the energy capacity to destroy 4,244,493,183 233,216 imperial 2 type star destroyers. However, since there are only 25,000 star destroyers, forerunners using one shield world’s complement of sentinels can allocate 1,930,055,940 sentinels, or 39,388,896 supersentinels (with a few extra regular ones) to each ISD.
Many imperial loyalists, however, will note that the ISDs will undoubtedly shoot back. This is all well and good, and I even calculated using a 1000 sentinel strong supersentinel’s resistance to energy projectors that one hit from one of my ISD’s average power turbolasers will destroy said sentinel. You can see why I averaged out the power among all of the lasers earlier, to give the ISD an advantage, since light turbolasers are now effective. However, the sheer number of sentinels mean that even an ISD with 70 one hit kill turbolasers does not have a chance.
An ISD has many more light guns than heavy guns you retard. Also Wookiepedia's numbers for the numbers of weapons on an ISD-1 or ISD-II are wrong. Looking at the model an ISD-I has only a few very heavy guns, lucky for use as I have shown even point defense lasers will defeat all but the most massive super drone balls and that assumes that them linking provides a linear shield increase. Thus many hundreds of light guns will, this doesn't even mention escort vessels or fighters each capable of dealing damage to your drones.
Given that you need millions of super sentinels to hurt a lone ISD the gunners can't possibly miss these super sentinels also firing down into the planet as they boil forth will kill many millions per shot lowering numbers further.First off, we need the firing rate. From the beginning of A New Hope, we see about 15 turbo laser shots from the time frame 1:58 to 2:03. (http://www.youtube.com/watch?v=ASYW3P3t208) Assuming that this all comes from one turbolaser (which it obviously doesn’t, but I’m feeling generous), we see that a turbolaser can fire at a rate of 3 shots/sec. This means an entire ISD can fire at a rate of 210 shots/sec, and assuming perfect accuracy, destroy 210 supersentinels/sec. Remember that it takes 232 supersentinels to destroy an ISD in one salvo, so our ISD needs to destroy all but 231 or 39,388,665 for victory in the name of the emporer. The time it take to do this would come out to 187,565 sec or 52.1 hrs or 2.17 days. So, congratulations ISD, if less than 232 out of 40 million supersentinels get a shot off in 2.17 days, you win.
Bullshit as I have shown it takes billions of drones to kill a Star Dreadnought.Not convinced yet? By act of Q all 25,000 ISDs are replaced by executer class star dreadnoughts. Using the already mentioned shield strength of an executor, it will take 9500 supersentinels to take one out. An executer class has 4750 TLs, (500 of these are point defense laser cannons but honestly it doesn’t matter). http://starwars.wikia.com/wiki/Executor ... readnought . Keeping all assumptions of the ISD, an executor class star dreadnought can kill 14,250 supersentinels/sec. It needs to kill all but 9499 or 39379166 supersentinels (note that for this I’m not even giving the sentinels the chance to fire more than once). To do this, the executor has to last 2763 seconds, or 46 minutes. So unless it takes 46 minutes for .02% of the forerunner force to fire, our 25,000 executer strong uber empire loses quite handily.
Of course 10,000 ly/hour is not an upper bound of hyperdrive speeds. Coruscant to Mustafar was done in under an hour and covered at least ten thousand light years. You also can't show that drones have the capability to match these speeds so your point doesn't matter anyway. I also don't see where you are finding your distances in your calculations and this casts doubt on your numbers.If imperial loyalists have any argument left, it will be there hyperdrive. It is fast, extremely fast. According to Solauren’s post in this debate, imperial hyperdrive allows their ships to travel at least 10,000 Ly/hr. Is it enough? No I don’t think so. In the final battle of the forerunner flood war, flood turned forerunner AI mendicant bias tries to reach the ark to preserve the flood from the firing of the halo arrays. In the sixth and seventh terminals of halo 3, (you can read it here: I recommend reading the seventh first, then the sixth, as this is chronologically correct http://halo.wikia.com/wiki/Terminals) mendicant bias’s fleet engages the forerunner defenders of the maginot sphere under offensive bias in an attempt to reach the ark and stop the activation of the halo array. On the sixth terminal, a countdown to the activation of the ring is given at various points throughout the battle. At the beginning, if the battle, it is stated that the rings will fire in 12hr20min. For the most conservative estimation of forerunner ftl, we assume that mendicant bias does not expect a battle to occur and therefore thinks it will be a straight run to the portal to the ark. If this were the case, it would take a maximum of 12hr20 min to reach the ark, although in reality less, because he has to deactivate it when he gets there. Using this estimate, it takes 12hr20min to travel 2^18 LY, meaning forerunner portal ftl can reach up to 21,254.92ly/hr, which is twice the speed of an imperial hyperdrive. However, if mendicant bias expected a battle, which is very likely, and still expected to have time to reach the ark and disable it, it would suggest that forerunner ftl is even faster than this estimate. This also assumes that the battle takes place over earth, which was never stated, and if it does not, then mendicant bias has an even longer distance to travel before reaching the ark.
To sum things up, Jake is a retard. You also fail to note that we admit that many universes such as the Culture and Lensmen would curb stomp the GE.Ok, to sum it up, the security drones that make up one forerunner shield world have the capability to destroy an imperial fleet as powerful as 25,000 executer star dreadnoughts and most likely still have trillions of drones intact. The only hope the imperials really have is their hyperdrive, and this hope really stems from the fact that the forerunner ftl capabilities are largely unknown. However, if my interpretation of the terminals holds any merit, then even this advantage is nullified 2 to 1 at the most conservative. To me, the empire in this forum is something of a bully. After kicking trek’s ass it thinks it’s the biggest kid in the playground, but in my opinion the forerunners prove that there is always someone bigger.
Taz, you're next but my anti-retard capabilities need to recharge after that barrage of stupid.
Night_stalker, I agree, I'm not sure why I continue posting as the idiots here will never learn anyway.