How long could Mass Effect last against the Federation?

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Re: How long could Mass Effect last against the Federation?

Post by Batman »

Star Wars 888 wrote:IDK about the tech manuals; Mike Wong used them and credible authors wrote them as rough estimations.
Which doesn't change the fact that the TNG TM never states any photorp yield whatsoever or that the TMs, as per Paramount's own canon policy, have no canonicity whatsoever.
Even if they aren't exact 64 megatons is more destructive unless if the tech mahal estimations are off by a factor of several thousand, I. Which case they wouldn't be tech manuals or estimations at all. Also iirc later more up to date tech manuals are canon.
You recall incorrectly. NOTHING but the on-screen stuff is canon for Trek, the original TNG TM never mentioned a yield (and was essentially useless to begin with.)
Oh, and WTF at fasting most of it's power in space: your inverse square law calculations assumed that the kinetic barriers are 100 meters away from the hull.
I've played both Mass Effect 1 and 2 and the kinetic barriers are practically touching the hull.
Yeah. It's not like already admitted to that or stated from the word go it was an essentially arbitrary assumption or something.
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Re: How long could Mass Effect last against the Federation?

Post by Star Wars 888 »

Batman wrote: Which doesn't change the fact that the TNG TM never states any photorp yield whatsoever or that the TMs, as per Paramount's own canon policy, have no canonicity whatsoever.
1. Iirc up to date tech manuals are canon
2. 64 megatons is the theoretical max yield for a typical photon torpedoe from Star Trek. Even if a space age type 2 civilization can only get 10 percent efficiency 6.4 megatons is larger than 38 kilotons.

You recall incorrectly. NOTHING but the on-screen stuff is canon for Trek, the original TNG TM never mentioned a yield (and was essentially useless to begin with.)
Yet a max theoretical yield can be calculated in this case, and iirc Mike Wong calculated the photon torpedoe yields and turned out in the megatons.

Yeah. It's not like already admitted to that or stated from the word go it was an essentially arbitrary assumption or something.
[/quote]

I've posted multiple times that the kinetic barriers are practically touching the hull, an yet you keep on ignoring that and instead keep on showing your math. Why? To show off your knowlege of the inverse square law?
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Re: How long could Mass Effect last against the Federation?

Post by DPDarkPrimus »

Night_stalker wrote:Don't forget the humans adapting quickly to the Prothean tech, because we have no other point of reference for how long it took the other races to adapt to Prothean tech. In 2148 they discover and open the Prothean monitoring station on Mars. By 2157, they were able to combat Turian forces on relatively even ground. In short Humanity managed to translate a language with no known points of reference, and then adapt the Prothean technology so that they could fight a force that's had a few centuries to get familiair with their tech's limits. That's in 9 years.
I have to strongly disagree with that statement there. Let me lay out in detail what you are mentioning in passing, so as to clear up your misunderstanding.

A Turian patrol destroyed all but one human ship investigating the Shanxi-Theta mass relay, and then the surviving ship brought reinforcements from the colony of Shanxi and wiped out the Turian patrol. Then the Turians sent a larger force, wiping out all the Shanxi ships and beginning a hostile occupation of the planet itself. And by "hostile", I mean "orbital bombardment of a city block to eliminate one resisting fire team".

So while the Turians browbeat ground forces into surrendering (the Turians under the impression that they had wiped out the majority of human military ships) , the distress beacon sent out from the colony made contact with Arcturus Station and the Second Fleet was sent in and successfully liberated Shanxi and drove the Turians back through the Relay.

After all this escalation the Turians were ready for a full-on war, but then the Council intervened and slapped the Turians on the wrist because they had just fired on the human ships instead of giving them proper warning about "hey you can't just go around activating relays mkay?" and welcomed humanity to Council space and that's why so many Turians hate humans, because they never got a proper chance to fuck our entire species over like they did with the Krogan.

And if you're going to argue that the human military could have taken on the Turian military in a no-holds-barred war, I'll just point out that the number of Turian ships in the Citadel Fleet outnumbered the Asari and Salarian fleets combined.
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Re: How long could Mass Effect last against the Federation?

Post by adam_grif »

I have to strongly disagree with that statement there. Let me lay out in detail what you are mentioning in passing, so as to clear up your misunderstanding.
I get the impression he's discussing the technology involved, not claiming that they had military parity. The humans had spaceships running on the same principles, that were capable of fighting and winning battles with the Turians. Exact details of which ships were better and so on are vague and impossible to determine, but it was, at the very least, not the sort of curb stomp that you would expect from a civilization that had a 600 year space-faring head-start, and had been fighting wars for the entirety of that time.

There are three explanations:

1. Rarrr humans are special.
2. The galaxy is technologically stagnant.
3. The prothean cache on Mars was far more advanced than the prothean shit that other races got their hands on, and so we got a bigger boost from that.

It seems that the first two play a part in it from what we see in-universe. The Asari had mass effect tech and discovered the relays around 1 A.D. Salarians weren't far behind, and you'd think that this would result in being... pretty advanced. Human wanking comes out in full force with, of all things, Fighter Carriers ( :lol: ) being a uniquely human innovation!
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Re: How long could Mass Effect last against the Federation?

Post by DPDarkPrimus »

It was a curb stomp, adam_grif. Every time the humans won, it was because they sent vastly superior numbers. Re-read my post - notice how all those human victories are on the coattails of the previous human force getting their ass kicked?
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Re: How long could Mass Effect last against the Federation?

Post by adam_grif »

I did read your post, but unless you have the size and composition of the fleets involved in each action, you have no way to compare the quality of the ships.

The fact that they were even capable of fighting off the Turians, with or without numerical superiority, means that the technology was reasonably close. Imagine early jet-fighters fighting a couple of F22s. Imagine a fleet of ironclads fighting a pair of missile cruisers. The gaps between these two things are dwarfed by the time-scale separating the Turian Heriarchy and the Systems Alliance vessels. I mean, in the examples I just gave, the only way the inferior forces could win is if they just ran the others out of ammo / fuel. For MEverse, ammo is effectively unlimited on battlefield timescales.

This multi-century gap not being able to overcome a numerical advantage implies that 600 years of development doesn't actually yield that much fruit for warship technology, which implies technological stagnation either because the technology cannot get better (which is factually wrong, see: reapers, collectors, human innovations in weapons and tactics) or because they sat around twiddling their thumbs for most of that timespan. And the Turians are supposed to be the best at this sort of thing. It's their species' defining trait in the galaxy.
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Re: How long could Mass Effect last against the Federation?

Post by Sarevok »

DPDarkPrimus wrote:It was a curb stomp, adam_grif. Every time the humans won, it was because they sent vastly superior numbers. Re-read my post - notice how all those human victories are on the coattails of the previous human force getting their ass kicked?
Where do humans get the superior industry to outbuild an ancient civ from ?
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Re: How long could Mass Effect last against the Federation?

Post by lordofchange13 »

Night_stalker wrote:Don't forget the humans adapting quickly to the Prothean tech, because we have no other point of reference for how long it took the other races to adapt to Prothean tech. In 2148 they discover and open the Prothean monitoring station on Mars. By 2157, they were able to combat Turian forces on relatively even ground. In short Humanity managed to translate a language with no known points of reference, and then adapt the Prothean technology so that they could fight a force that's had a few centuries to get familiair with their tech's limits. That's in 9 years.

I think the Federation could have a shot of adapting to Prothean tech, but the problem is they have to either trust their ships to a unknown FTL to get around the universe at high speeds without the luxury of knowing just HOW to use a Mass Relay, or they can use Warp, which is safer for them because they KNOW what to expect in Warp. Even if they try a decap strike aimed at the Citadel, which I'm sure has a pretty hefty defense force centered around it, they have to arrive, somehow navigate the Serpent Nebula which is stated for being treacherous to navigate, either destroy the defense force, or just bypass them, then move in fast enough to prevent the Citadel from closing. Once it's closed, they then have to hold out against attacks by the Citadel defense force, PLUS any other ships that will be arriving into the system, namely the Systems Alliance and the rest of the Council races fleets, while trying to get inside the damn thing, which C-Sec will have locked down tight, with snipers hides, barricades, the whole shabang. Federation redshirts will be arriving in basically Stalingrad IN SPACE. Yeah, they might have a problem.
but it took them over 16 months between finding the pluto relay and turning it on, and thats after theve translated the prothean language.
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Re: How long could Mass Effect last against the Federation?

Post by Star Wars 888 »

That's the thing about aliens in sci fi; they often times have a head start on humans yet for some reason humans catch up to them pretty quickly.

Statistically speaking the chances of meeting alien life about as advanced as ours is slim; given the millions of years of a sentient species that survives evolution and the few hundred year part of said timeline in which they would be at our tech level, we'd likely either encounter cavemen or angels.., as said by a sci fi theorist.
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Re: How long could Mass Effect last against the Federation?

Post by adam_grif »

Sarevok wrote:
DPDarkPrimus wrote:It was a curb stomp, adam_grif. Every time the humans won, it was because they sent vastly superior numbers. Re-read my post - notice how all those human victories are on the coattails of the previous human force getting their ass kicked?
Where do humans get the superior industry to outbuild an ancient civ from ?
They don't, Turians didn't send large numbers because they didn't realize that the SA had a large fleet since they use the (apparently unconventional in MEverse, due to HUMANS ARE SO AWESOME) defense doctrine of small garrisons with large, mobile concentrations of force that respond to incursions. Supposedly everyone else in the galaxy just spreads their forces out evenly to get crushed by superior offensive forces or something.
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The scientist gave a superior smile before replying, 'What is the tortoise standing on?'

'You're very clever, young man, very clever,' said the old lady. 'But it's turtles all the way down.'
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Re: How long could Mass Effect last against the Federation?

Post by Star Wars 888 »

The Mass Effect codex said that the First Contact War was resolved peacefully by the Citadel "fortunately for humanity", implying that humanity would not have done well against the Turians in an all out war.
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Re: How long could Mass Effect last against the Federation?

Post by Omeganian »

It should be remembered that Mass Effect universe also deploys carriers, meaning that the Federation ships will be up against lots of fighters with missiles wreaking havoc on their integrity and AG fields despite the shields - any data on Starfleet point defenses, BTW? Judging from the phaser accuracy against moving targets, they seem to be somewhat lacking.
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Re: How long could Mass Effect last against the Federation?

Post by Batman »

Star Wars 888 wrote:
Batman wrote: Which doesn't change the fact that the TNG TM never states any photorp yield whatsoever or that the TMs, as per Paramount's own canon policy, have no canonicity whatsoever.
1.Iirc up to date tech manuals are canon
You recall incorrectly.
2. 64 megatons is the theoretical max yield for a typical photon torpedoe from Star Trek.
Assuming an equal matter payload (which is actually a pretty sensible assumption, it would be pretty daft-even for TNG Feds-to have less matter than antimatter in an M/AM warhead) and they react at 100% efficiency. Which the TNG TM doesn't say. Not that it really matters as again, it is not canon.
Even if a space age type 2 civilization can only get 10 percent efficiency 6.4 megatons is larger than 38 kilotons.
And a kinetic penetrator does damage in a completely different way than a massive release of radiation does (half of which will inevitably be wasted on empty space).
Yet a max theoretical yield can be calculated in this case, and iirc Mike Wong calculated the photon torpedoe yields and turned out in the megatons.
Yes. Using the max theoretical yield from the TM. Which makes that yield canon how, exactly?
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Re: How long could Mass Effect last against the Federation?

Post by Star Wars 888 »

Batman wrote: You recall incorrectly.
http://en.wikipedia.org/wiki/Star_Trek_canon

The reference books do have some sort of credibility. 64 megatons is more than 38 kilotons unless if it's off by a factor of 2 thousand, in which case if it's off by that much it would not have any credibility at all.
Assuming an equal matter payload (which is actually a pretty sensible assumption, it would be pretty daft-even for TNG Feds-to have less matter than antimatter in an M/AM warhead) and they react at 100% efficiency. Which the TNG TM doesn't say. Not that it really matters as again, it is not canon.

Since you admit that the equal matter payload assumption is sensible, let's examine the second assumption. They wouldn't react at 100% efficiency, but that isn't the point in this case. Even a 1% efficiency of a theoretical 64 megaton photon torpedo would have a destructive power of 6.4 megatons, which is still far more than 38 kilotons.

And a kinetic penetrator does damage in a completely different way than a massive release of radiation does (half of which will inevitably be wasted on empty space).
You aren't going to go on about the inverse square law when I explained to you 3 times that the kinetic barriers are practically touching the hull, are you?
Yes. Using the max theoretical yield from the TM. Which makes that yield canon how, exactly?
Oops, I thought that Mike Wong also calculated the photon torpedo yields by math too.
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Re: How long could Mass Effect last against the Federation?

Post by Batman »

Star Wars 888 wrote:
Batman wrote: You recall incorrectly.
http://en.wikipedia.org/wiki/Star_Trek_canon
The reference books do have some sort of credibility.
Because...Wikipedia says so. Why don't you get me a quote from Paramount confirming that.
64 megatons is more than 38 kilotons unless if it's off by a factor of 2 thousand, in which case if it's off by that much it would not have any credibility at all.
I know you're abysmally stupid but even for an abysmally stupid person you're pushing it.
1. 64 MT is NOT canon. It's the theoretical maximum you can get assuming an equal matter payload (which would be the smart thing to do) and assuming perfect reactivity (which the TM at no point states). It also is based on the non-canon TNG TM.
Assuming an equal matter payload (which is actually a pretty sensible assumption, it would be pretty daft-even for TNG Feds-to have less matter than antimatter in an M/AM warhead) and they react at 100% efficiency. Which the TNG TM doesn't say. Not that it really matters as again, it is not canon.
Since you admit that the equal matter payload assumption is sensible, let's examine the second assumption. They wouldn't react at 100% efficiency, but that isn't the point in this case. Even a 1% efficiency of a theoretical 64 megaton photon torpedo would have a destructive power of 6.4 megatons, which is still far more than 38 kilotons.
You suck at math even more than I do. At 1% efficiency it would have a destructive power 0f 640 KT, half of which would be wasted on empty space lower end, and you unsurprisingly again ignore the differences in damage mechanism between a kinetic penetrator and an omnidirectional M/AM warhead.
And a kinetic penetrator does damage in a completely different way than a massive release of radiation does (half of which will inevitably be wasted on empty space).
You aren't going to go on about the inverse square law when I explained to you 3 times that the kinetic barriers are practically touching the hull, are you?
Which changes the fact that half the radiation released by the photorp is heading away from the hull how, pray tell?
Yes. Using the max theoretical yield from the TM. Which makes that yield canon how, exactly?
Oops, I thought that Mike Wong also calculated the photon torpedo yields by math too.
He did. That doesn't make the source he based his math on any more canon.
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Re: How long could Mass Effect last against the Federation?

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Batman wrote: Because...Wikipedia says so. Why don't you get me a quote from Paramount confirming that.
Wikipedia lists a quote from Michael Okuda and Rick Sternbach saying that the reference books are "pretty official", and cited a source.
I know you're abysmally stupid but even for an abysmally stupid person you're pushing it.
1. 64 MT is NOT canon. It's the theoretical maximum you can get assuming an equal matter payload (which would be the smart thing to do) and assuming perfect reactivity (which the TM at no point states). It also is based on the non-canon TNG TM.
*sigh*

That part of the post wasn't on whether or not it was canon. In that part of the post we were looking at the weapons yields if they were canon. 64 megatons is the max theoretical yield. I understand that it would not be 100% efficient, but even at 1% efficiency 640 kilotons is more than 38 kilotons.

You suck at math even more than I do. At 1% efficiency it would have a destructive power 0f 640 KT, half of which would be wasted on empty space lower end, and you unsurprisingly again ignore the differences in damage mechanism between a kinetic penetrator and an omnidirectional M/AM warhead.
640 kilotons divided by two is 320 kilotons. 320 kilotons is still more than 38 kilotons. And this is a VERY low end estimate given that I'd expect that the Federation would have the technology to make their anti matter weapons have an efficiency of more than 1%.
Which changes the fact that half the radiation released by the photorp is heading away from the hull how, pray tell?
Again, even if it only had 1% efficiency, that's 640 kilotons. 640 kilotons divided by 2 is 320 kilotons. 320 kilotons is more than 38 kilotons.
He did. That doesn't make the source he based his math on any more canon.
I'm pretty sure that Star Trek operates on the same laws of mathematics as we do.
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Re: How long could Mass Effect last against the Federation?

Post by Batman »

Star Wars 888 wrote:
Batman wrote: Because...Wikipedia says so. Why don't you get me a quote from Paramount confirming that.
Wikipedia lists a quote from Michael Okuda and Rick Sternbach saying that the reference books are "pretty official", and cited a source.
Still waiting for a Paramount quote.
I know you're abysmally stupid but even for an abysmally stupid person you're pushing it.
1. 64 MT is NOT canon. It's the theoretical maximum you can get assuming an equal matter payload (which would be the smart thing to do) and assuming perfect reactivity (which the TM at no point states). It also is based on the non-canon TNG TM.
*sigh*
That part of the post wasn't on whether or not it was canon. In that part of the post we were looking at the weapons yields if they were canon. 64 megatons is the max theoretical yield.
I personally consider wether that yield is canon or not to begin with a moderately important part in determining a photorp's yield.
I understand that it would not be 100% efficient, but even at 1% efficiency 640 kilotons is more than 38 kilotons.
640KT of gamma radiation spread out over the entire surface of the target vs 38 KT of kinetic impactor.
You suck at math even more than I do. At 1% efficiency it would have a destructive power 0f 640 KT, half of which would be wasted on empty space lower end, and you unsurprisingly again ignore the differences in damage mechanism between a kinetic penetrator and an omnidirectional M/AM warhead.
640 kilotons divided by two is 320 kilotons. 320 kilotons is still more than 38 kilotons.
320KT of gamma radiation spread over the entire surface area of the target vs a 38 KT kinetic impactor.
And this is a VERY low end estimate given that I'd expect that the Federation would have the technology to make their anti matter weapons have an efficiency of more than 1%.
Actually it's a very HIGH estimate as the yield is never stated anywhere, is based on incomplete information derived from a non canon source when canon photorp yields tend to end up in the triple figure KT range ('Pegasus', which, unlike the TNG TM or any speculations derived from it, is actually canon).
Which changes the fact that half the radiation released by the photorp is heading away from the hull how, pray tell?
Again, even if it only had 1% efficiency, that's 640 kilotons. 640 kilotons divided by 2 is 320 kilotons. 320 kilotons is more than 38 kilotons.
And again, 320 KT of gamma radiation spread out over the entire hull facing the explosion does not equal a 38 KT kinetic penetrator.
He did. That doesn't make the source he based his math on any more canon.
I'm pretty sure that Star Trek operates on the same laws of mathematics as we do.
You haven't watched much of VOY then. Also, doesn't say beans about the canonicity of the TM.

EDIT: Also, as neither me nor StupidGit888 are likely to drop this anytime soon and this has by now pretty little bearing on the topic of the thread I humbly request our little subdebate be split .
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Re: How long could Mass Effect last against the Federation?

Post by Stargazer »

The only solid numbers we have on fleet numbers in Mass Effect are this: 39 turian dreadnoughts, 21 asari dreadnoughts (20 depending on the end of ME1), 16 salarian dreadnoughts, and 8 human dreadnoughts. (a batarian dreadnought is mentioned in a planet description, but it's unlikely the batarians will help defend Council space). It's also mentioned in Mass Effect: Revelation that the fleet at Arcturus had "nearly 200 ships", including dreadnoughts (plural) in 2157 directly prior to the First Contact War. This does not include the exploration team the turians attacked, Shanxi's defense fleet, and any patrols and defense forces for other Alliance colonies.

So, using those numbers, it should be possible to extrapolate the fleet number for the Alliance in 2185. They had roughly 200 ships and at least 2 dreadnoughts. If we assume their build rate has been constant since the founding of the Alliance in 2149, that would give the Alliance 800 ships total, and a build rate of about 22 ships per year (800 ships/36 years) and a dreadnought every 4.5 years. Alternatively, the Alliance may have had 3 dreadnoughts (all of the Everest class dreadnoughts, as opposed to the newer Kilimanjaro class dreadnoughts). In that case, the Alliance fleet would have 533 ships, and a build rate of about 15 ships per year.

However, we know that the Alliance's build rate has not remained constant, since between 2183 and 2185 the Alliance both finished the dreadnought SSV Aconcagua, which was already constructed, and started and finished the dreadnought SSV Orizaba. That's at least 1 dreadnought in 2 years, quite faster than 1 dreadnought in 4.5 years. So 533 ships is a bare minimum, and 800 stands as another lower estimation.

Contrast with the turians, roughly, and you get between 3900 and 2340 ships (39*100 or 39*60). The amount of human ships may actually be closer to this, since multiple times in the books and games it's hinted, implied, or claimed that the human fleet is actually capable of challenging the turian fleet. Obviously it's not because of dreadnoughts, but that shortcoming may not be caused by industrial inferiority. The Treaty of Farixen forces all non-council races to only have 1 dreadnought for every 5 turian dreadnoughts. Limited by this, the Alliance may have poured more resources into building frigates, cruisers, and carriers than dreadnoughts, suggesting that the above estimate of 533 to 800 ships is even more of a low-end.

As a final note, just some quick math regarding the rest of the Council fleet: 39+21+16+8=84. 84*100=8400. 84*60=5040. So 8400-5040 ships should be a good, conservative range for the total size of the Council fleet.
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Re: How long could Mass Effect last against the Federation?

Post by Ford Prefect »

Batman wrote:Still waiting for a Paramount quote.
"Only the reference books (tech manual, encyclopedia, etc...) and two books by Jeri Taylor are considered canon outside the TV show and movies."

That's a quote from Harry Leng, senior director of the Viacom Consumer Products Interactive division. Viacom owns Paramount.

EDIT: superior phrasors
What is Project Zohar?

Here's to a certain mostly harmless nutcase.
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Omeganian
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Re: How long could Mass Effect last against the Federation?

Post by Omeganian »

There are two things which I would like to point out:

1) About photon torpedoes. A certain percentage of the energy should be impaired to the target as kinetic energy - since the explosion first of all blows up/vaporises the very material torpedo casing. Since the energy thus impaired has never destroyed a capital ship in a single hit (which was done by kinetic hits in the low kiloton range), it can point out that neither is the overall explosion energy that large.

2) About the SA industrial capacity. A Rear Admiral, when talking to Shepard, said that with the Element Zero spent on Normandy, they could have built 12 000 fighters. Shepard is a professional officer (and, according to one possible background, one who grew up in the fleet), and, apparently, did not consider the figure outrageous.
Q: How are children made in the TNG era Federation?

A: With power couplings. To explain, you shut down the power to the lights, and then, in the darkness, you have the usual TOS era coupling.
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Re: How long could Mass Effect last against the Federation?

Post by adam_grif »

2) About the SA industrial capacity. A Rear Admiral, when talking to Shepard, said that with the Element Zero spent on Normandy, they could have built 12 000 fighters. Shepard is a professional officer (and, according to one possible background, one who grew up in the fleet), and, apparently, did not consider the figure outrageous.
The figure isn't outrageous because the amount of Eezo being thrown around isn't outrageous either, it's just unusual for them to use it on such a small ship. It's less Eezo than they would pack in a Dreadnought or Carrier, but probably a little more than large cruisers (since the SR1 supposedly cost "as much as a heavy cruiser", but there is obviously less ship to build and so probably has more money devoted to it's core.)
A scientist once gave a public lecture on astronomy. He described how the Earth orbits around the sun and how the sun, in turn, orbits around the centre of a vast collection of stars called our galaxy.

At the end of the lecture, a little old lady at the back of the room got up and said: 'What you have told us is rubbish. The world is really a flat plate supported on the back of a giant tortoise.

The scientist gave a superior smile before replying, 'What is the tortoise standing on?'

'You're very clever, young man, very clever,' said the old lady. 'But it's turtles all the way down.'
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Re: How long could Mass Effect last against the Federation?

Post by Swindle1984 »

keen320 wrote:In TOS Kirk used a grenade launcher with yields that may have been in the kiloton range. Another character said the range of 1200 m was "a little close." I can't find a picture of the explosion, but at 1200 m away the fireball filled the screen. While I don't think TNG ships carry it standard, they could probably whip one up pretty fast.

http://www.filmjunk.com/images/weblog/2 ... le52_8.jpg


From sd.net itself:

http://stardestroyer.net/Empire/Tech/Gr ... ry-ST.html
To the best of my knowledge, no Federation mortar has been seen or even mentioned in the entire series runs of Star Trek TNG, DS9, or Voyager. It's been nearly a century since a mortar was seen in the hands of the Federation, and every single piece of ground equipment has undergone major redesign since then. There is no reason to assume that mortars still exist in their inventory, particularly since we've seen several situations in which they would have been appropriate, yet they still didn't appear. This means that Federation soldiers are incapable of engaging ground forces without a line of sight and a short range to target.
When they were finally able to locate a mortar of their own in order to return fire, they fired an interesting billiard-ball shell. This shell had a very large wide-area effect; so wide, in fact, that they fired it without a forward observer or even a tricorder reading, since Spock's tricorder had already been destroyed. Instead, they fired it based on a location estimate, roughly based on the Gorns' last known position. It detonated with a high airburst, and it silenced the Gorn mortar with just one shot! On the surface, this would suggest an extremely powerful weapon such as a low-yield tactical nuclear device. However, it produced none of the effects of a nuclear explosion. There was no shockwave. No deafening roar. No fireball. No prompt ionizing radiation. There was only a bright flash of light, from which the men briefly put their arms up in order to shield their eyes. Given the lack of nuclear or even high-yield chemical explosive effects, it is clear that this shell was not a high explosive or nuclear weapon. Moreover, there is no evidence that any Gorns were actually killed by the blast; the Gorn vessel took the risk of lowering its shields in order to beam its troops back up, which would be illogical if its troops were all dead. It is most likely that the projectile in question was actually some sort of electromagnetic pulse device, designed not to cause physical damage or radiation burns but to disable electronics (such as those in the Gorn projectile launchers, if any, or in the disruptor projectiles themselves). It might have even been capable of "shorting out" biochemical nervous systems, thus causing disorientation or perhaps even unconsciousness (although there is no way of ascertaining the validity of this speculation). In short, it is most likely that the weapon was an EMP grenade.
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Re: How long could Mass Effect last against the Federation?

Post by Swindle1984 »

Stofsk wrote: If you only require a single example of Trek combat ranges that approach a 100K km, then 'The Changeling' adequately answers that challenge, and 'The Wounded' does as well.
They at least prove that, under limited circumstances, they CAN engage at long distance. So why are most fights are what would be considered point-blank range then?
Since the Klingon ship had no cloaking device, its possible it was at the outer range band of their detection radius. What that radius is is impossible to determine, but the ship did not even appear on screen when the Enterprise fires a barrage from its phaser banks. (I am going by the classic series here not the remastered series, as I have not seen the latter) So if the onscreen visual evidence shows no visual contact, I would confidently suggest that that combat example took place at BVR.
Does it show no visual contact because the ship was BVR, or because of the limitations of the original series? If we can establish what the outer range of the Enterprise's detection radius is, then we can say for certain. Otherwise, "confidentally suggesting" means little other than "it doesn't disprove my version of events, therefore it must support it". I'm inclined to agree with you on this one, but I want it nailed down more concretely before settling on a position.


Not really relevant. Most Star Trek combat takes place whilst at warp velocities, and it's shown in two of the above examples how relative parity of speeds is crucial for winning battles. Also it doesn't have to be common for it to be effective. I personally hate how TNG and the later shows dismissed and disregarded TOS, and changed the setting too much for my liking. In TOS warp speed is a lot faster than it was in TNG - the Enterprise visited the edge of the galaxy three times throughout the course of the show.
Since it's the modern era we're discussing, shouldn't we be discussing modern tactics and technology in Trek?
Furthermore, I only need to provide one instance of it.
Right, because there's no such thing as an exception to a rule or special circumstances that make it an outlier.
And the reason why there is only one example of it is explained due to the other examples where warp drive is engaged whilst in battle.
Out of all the starship battles in TOS, how many are at warp and how many are at STL speeds? What about later series?
And if you count TNG, then the Picard Maneouvre is all you need to take out ME ships.
Oh, if ME ships have no FTL sensors, certainly. But the Picard Maneuver was described as some inspired, clever thing that Picard came up with on the fly out of desperation and it just happened to work; further, don't we only see it done one other time in the series? Both of which make sense if we consider that just about everyone they encounter has FTL sensors and that it wouldn't be effective against them, but that just means that any Federation captains fighting ME ships aren't likely to think of using the Picard Maneuver against them.
Fortunately Sean Robertson has come to my rescue here and provided an example of photorps with MT yields.
Really? Where?
Generally speaking, because who ever has space supremacy can dictate the terms of whatever ground combat does occur.
No shit. But again, we were speaking exclusively in terms of ground forces. As I said, Trek would utterly rape Troopers in space combat.
In Trek, they don't even need to fight on the ground if they don't want to. They can use photon torpedoes or phaser strikes for ortillery. They can even set their phasers to stun and take the entire opposing army prisoner ('A Piece of the Action') if they wished.
It's incredibly rare, and we've only seen the orbital stun thing once, even when it would have been really handy to use in later series.
With the transporter, they can beam ground forces to advantageous locations, which they have done in the show ('Tomorrow is Yesterday' Spock transports from one room to another to sneak up behind someone). It should be noted that in TOS, transporters were far, far far more reliable than they were in TNG and beyond. (This is to quickly dismiss the lame 'transporters are unreliable' fallacy that tends to crop up, which I think is overstated quite a bit)
Except, again, we're discussing modern Trek and not TOS. Besides, it hardly matters. Unless Troopers' ships/base power plants make some sort of interference that messes with transporters (like 20th century nuclear reactors do), I don't think they have any of jamming or interfering with transporters. Then again, we've never seen their electronic warfare ability because their enemy didn't have electronics to jam.
Yes, but not in the form of oribital and space support. A starship in orbit over a planet can use pinpoint phaser strikes to take out such vehicles.
Have we seen a starship in orbit hit individual vehicles that were moving at speed and maneuvering on a planet below them? All I can think of for examples are, say, a shuttlecraft that was skimming the atmosphere and getting shot at or the pursuing ship going into the atmo right behind them.
Well the Feddies have phaser artillery ('The Cage') though effectiveness is difficult to ascertain. It can punch through solid rock. The beam is also bright and landing party operators had to wear protective eyewear, which may indicate that the beam could be blinding.
Yes, phaser artillery that has no advantages over a heavy machine gun except "zap stuff into thin air" firepower, is bulky and heavy, and relies on an orbiting starship to power it. Phaser artillery we never saw again in any episode of TOS, TNG, DS9, or VOY.
They also have grenade/mortars from 'Arena', even if all they do is stun the fascists then so what? They can't shoot their tactical nukes if they're lying on the ground unconscious.
Already covered.
Probably because they were never engaged in planetary invasions at any point throughout the series.
Except for when they have. Then again, in the Dominion War, they seemed to focus mostly on taking out starships/bases and then letting the drunken space vikings (Klingons) handle the ground combat.
Incidentally they do have phaser rifles,
..... No shit. I was pointing out that most members of a landing team don't seem to get them, just the action hero main characters, though VOY was a bit better about that. And the TNG films.
It might have a longer range, but a phaser rifle is not going to literally have a rifled barrel. It's simply nomenclature.
Noooooooo! Really?! Here I was basing my entire argument on phaser rifles being projectile weapons with rifling-stabilized bullets and chemical propellants! I feel like such an idiot!
Incidentally the fascists had difficulty with giant bugs who were restricted to melee weaponry, so I have a hard time feeling sympathetic towards them. :)
Giant bugs who could lose multiple limbs and still be combat effective, came by the millions, were faster than a man could run, far stronger than a man with greater reach, and could pop out of the ground. I think those 5.56mm rounds they were using on bugs might be just a tad more effective against humans clad in one-piece pajamas. :wink: I'll also point out the flying bugs, giant bugs that shot fire hot enough to incinerate bone over a distance of several dozen meters, and even giant bugs that shot some sort of plasma artillery out their asses, amongst others.

Still, they really ARE a dumb enemy. The bugs in the novel had freaking guns and spaceships at least.
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Re: How long could Mass Effect last against the Federation?

Post by Stofsk »

Swindle1984 wrote:
Stofsk wrote: If you only require a single example of Trek combat ranges that approach a 100K km, then 'The Changeling' adequately answers that challenge, and 'The Wounded' does as well.
They at least prove that, under limited circumstances, they CAN engage at long distance. So why are most fights are what would be considered point-blank range then?
In TNG? Because they animated the scenes in a different way for different styles. They wanted to show the Enterprise-D in the same shot as a Romulan Warbird, facing it down. It looks nice but makes no sense for sci-fi or for the precedent TOS set out. Am I happy about it? No I'm not. Of course just because TNG does one thing doesn't mean it's the only possible thing. Need I remind you however that you asked for and I quote
Name a single instance where they're not easily in visible range of one another for combat.
back on page one?
Does it show no visual contact because the ship was BVR, or because of the limitations of the original series? If we can establish what the outer range of the Enterprise's detection radius is, then we can say for certain. Otherwise, "confidentally suggesting" means little other than "it doesn't disprove my version of events, therefore it must support it". I'm inclined to agree with you on this one, but I want it nailed down more concretely before settling on a position.
At a bare minimum, they can locate and target a small 1-metre long object at 90,000km - enough to hit it accurately. There is also two instances where a ship is detected at 200,000km distance in 'The Ultimate Computer', and also in 'The Tholian Web' when Sulu detects the Tholian ship approaching the Enterprise at sublight speeds at the same range. However, this might be more like active combat scanners. In 'The Enterprise Incident' Spock is ordered to conduct a 'full scan of the region' and Spock reports nothing of interest in 1/2 parsec radius. This fits with other parts of the canon where long range sensors have been shown (like TNG's Argus Array, which has dozens or hundreds of parsecs - perhaps even thousands? - sensor radius as it was located near the Cardassian border but could 'see' as far away as Mars in the Sol system. 'Parallels' I believe was the episode. But that's a subspace observatory, while a starship wouldn't have those kind of capabilities)

Incidentally why is the out-of-universe technical limitations of the TOS animators a factor for you? Whatever their limitations they depicted things as BVR. This has as much to do with the quality of the writing as it does with any technical limitations of the sfx animators. Furthermore, I can just say that TNG ship battles were more stylistic as I posited above than accurate or consistent. (it certainly isn't consistent with TOS)
Since it's the modern era we're discussing, shouldn't we be discussing modern tactics and technology in Trek?
I'm sorry, but what? I made it clear I am discussing the original series primarily. No one, especially not the OP, specified this versus must take place in the next generation period. Why should we? What is to be gained by ignoring the original series or excluding it from debate? Its absence makes Trek weaker because on the whole TOS was portrayed in a more interesting and intelligent manner. But it's still canon. And TNG still wins for reasons already specified which you concede to later in this post.
Right, because there's no such thing as an exception to a rule or special circumstances that make it an outlier.
It's an outlier because the Enterprise wouldn't ordinarily engage a warp-capable enemy at sublight impulse speeds. Because doing so is suicide, as I already mentioned. It's my entire point!
Out of all the starship battles in TOS, how many are at warp and how many are at STL speeds? What about later series?
'Balance of Terror' takes place almost entirely at warp, except for the scenes where they're 'running silent'. 'Journey to Babel' has a battle between the Enterprise and Orion scout ship that's been converted into a one-way suicide raider. It was faster than the Enterprise and could hit it and get out of phaser range before the Enterprise could retaliate. Kirk only won because he feigned power failure and baited the Orion in for a kill-shot, but for most of the battle both combatants were at warp. 'The Ultimate Computer' depicts war games between the M-5 controlled Enterprise and a variety of starships, including four other Constitution-class vessels, and for the entirety of each battle the Enterprise is at warp (M-5 actually defaults to accelerating the Enterprise to warp speeds before firing its weapons). This is probably the most important example, because it shows that Starfleet trains its ship commanders to fight battles where warp speed is assumed to be the norm. 'Elaan of Troyius' shows that Kirk would primarily engage another ship at warp if he were capable of it, and would have if the warp engines hadn't been disabled. And in 'The Enterprise Incident' when the Enterprise begins to flee from the Romulans the pursuing ships are ordered by the captive Romulan commander to destroy the ship even if she is on it, and Spock reports that the Romulans are 150,000km away and closing on them, his last given range was 100,000km before the captured cloaking device was activated by Scotty. This gels with 'Journey to Babel' by the way, as the minimum distance the Enterprise needs to hit the Orion ship was 75,000km, and Subcommander Tal in this episode explicitly ordered his fire control to shoot when the Enterprise falls under 'optimum range'.

There are also instances of the Enterprise engaging vessels at sublight speeds. 'Arena' and 'The Tholian Web' are two examples. However, in both instances, the Enterprise couldn't leave the area or engage its warp drives straight away. In 'Arena' Sulu was in command and the battle only lasted long enough for him to get a couple of shots off before Kirk flatly ordered him to withdraw at warp speed. In 'The Tholian Web' the Enterprise under Spock couldn't leave the area because Kirk had been trapped on the Defiant and was in need of rescue. The area of space they were in had also drained power from the warp engines anyway. (this would have affected the Tholian ship as well) 'The Changeling' is another example, where the warp drives had power diverted from them to the shields for protection, and they could hit Nomad from 90,000km away with a photorp. In that instance, warp drive would have been useless as Nomad's weaponry could go at warp 15.

In other episodes a battle takes place or is implied to have taken place but does so 'off stage' so we don't know what the circumstances are. In 'Friday's Child' the Enterprise deals with a Klingon vessel which had slowed to sublight speeds in Enterprise's path. A battle is implied to take place, but if I'm right it wouldn't make sense to limit it to sublight speeds as the Enterprise could have simply gone past it back to Capella. As it stands, Scotty even says 'they had no stomach for a fight' or something like that.

As for later series, well, I already said they changed the setting. So what? In TOS they have these capabilities.
Oh, if ME ships have no FTL sensors, certainly. But the Picard Maneuver was described as some inspired, clever thing that Picard came up with on the fly out of desperation and it just happened to work; further, don't we only see it done one other time in the series? Both of which make sense if we consider that just about everyone they encounter has FTL sensors and that it wouldn't be effective against them, but that just means that any Federation captains fighting ME ships aren't likely to think of using the Picard Maneuver against them.
Even under TNG's bullshit standards, it's something they can do. I am not 100% sure but I also thought the Picard Manoeuvre is required reading for the Academy.
Fortunately Sean Robertson has come to my rescue here and provided an example of photorps with MT yields.
Really? Where?
Page two I think.
No shit. But again, we were speaking exclusively in terms of ground forces.
The Trooper's guns will kill redshirts with ease. The redshirt's phasers will kill the Troopers with ease. (A phaser set to kill will disappear a target into oblivion) Of the two weapons, the phaser is more lethal - even if you get shot you may not die instantly, and Star Trek has transporters so medivacs are almost instantaneous. But a phaser will disintegrate a target. Phasers can also fire on a wide beam too. So what matters is how many troops each side has and what kind of tactics are being employed. The troopers have possibly the worst tactics ever seen in televised sci-fi. In TOS, they at least take cover and manoeuvre for advantageous firing positions. Sure, redshirts are known to die, sometimes quite horribly, but not because they employ stupid tactics. Most of the time they're unlucky, taken by surprise or are clearly outclassed (like the vampire cloud in 'Obsession' or things like the poison dart plantor land mine rocks in 'The Apple' which no-one was expecting).
It's incredibly rare, and we've only seen the orbital stun thing once, even when it would have been really handy to use in later series.
Once again, the capability is there. If TNG ignored it then that's not the fault of TOS now is it?
Except, again, we're discussing modern Trek and not TOS.
Why is this an issue for you? You've mentioned it twice now.
Have we seen a starship in orbit hit individual vehicles that were moving at speed and maneuvering on a planet below them? All I can think of for examples are, say, a shuttlecraft that was skimming the atmosphere and getting shot at or the pursuing ship going into the atmo right behind them.
In 'Tomorrow is Yesterday' Enterprise locks its tractor beam onto a late 1960's era USAF interceptor which had been scrambled to approach the Enterprise. If it can do that with a tractor beam I'm sure it could do the same with its phasers, especially since phasers have far longer optimum ranges than what took place in that episode.
*snip protestations over phaser cannons and mortars and rifles*
It doesn't matter that they're only seen once. These things don't have to be seen more than once for us to know that they have the capability to employ them.
Probably because they were never engaged in planetary invasions at any point throughout the series.
Except for when they have. Then again, in the Dominion War, they seemed to focus mostly on taking out starships/bases and then letting the drunken space vikings (Klingons) handle the ground combat.
It should be obvious I was referring to TOS in that quote. Incidentally though as much as I dislike the TNG and DS9 eras, they went about that invasion in an intelligent manner - first, achieve space superiority, then transport troops down to where they need to go. For some reason the invasion failed many months later but that's because the writers are completely stupid.
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Re: How long could Mass Effect last against the Federation?

Post by Nephtys »

Star Wars 888 wrote:That's the thing about aliens in sci fi; they often times have a head start on humans yet for some reason humans catch up to them pretty quickly.

Statistically speaking the chances of meeting alien life about as advanced as ours is slim; given the millions of years of a sentient species that survives evolution and the few hundred year part of said timeline in which they would be at our tech level, we'd likely either encounter cavemen or angels.., as said by a sci fi theorist.
As a random aside, this could make sense in the ME Context. On Mars, they found a cache of technology and a prothean beacon. The prothean beacons beam knowledge directly into someone's head. While Shepard apparently had issues understanding what was beamed into her head, whatever happened off-screen could have made the process of translating an entirely unknown alien language relatively trivial. Especially since the setting has universal translators as part of the Prothean techbase (IE, when Shep finds the prothean VI computer and speaks with it).

As another thing to mention, is there any reason Photorps aren't just fired outright at every opponent at max ROF? It seems ST ships are darn stingy with their use half the time (DS9 excluded where they spam the hell out of those things). Maybe the new Star Trek movie's suggestion that Photorps are ineffective or greatly reduced in effectiveness against fully shielded targets make sense then. Having a shield buffer and the issues of effective surface area exposed seems reasonable.
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