Kettch wrote:On Omni Mechs (Using the BT Compendium as source):
Litterally an Omnimech is a Battlemech that has modualar equipment 'pods' that can be changed out relatively quickly in the field. Equipement that cannot be mounted in a Pod include Engines, Armor, EndoSteel (Lightweight Internal Structure) Omni's are built to take what ever weapon you want & to slap it in and do so in a very rapid manner "Pod replacement takes 30 minutes." It is ambiguous if this is a single pod or the whole shebang. (122-123)
Page 86 of the Master Rules has the repair/replace table, which says "OmniMech Pod (per location) 30 minutes (cannot be modified by Extra Time or Rush Job)."
Standard Mechs can be modified. But we are talking truely moding the suckers, changing them inways that may not have been intended. Engines can be ripped & replaced with bigger or smaller. Armor can be added or stripped, heat sinks added, or missle racks ripped out to make room for lasers, etc. But you'll need a mech shop with sufficient tooks, a lot of time, (You'll be taking things off that were not supposed to be removed to get at the components) and a nice big chunck of money. All assuming you tech succeeds in the skill rolls & doesn't F-Up the whole thing. Pods are like removable Camper Tops on a pickup. Fixed equipment is like adding a sun rood to a sedan that donesn't have on.
To provide some examples, replacing a weapon (not changing it) requires 2 hours and a good technician. To alter a weapon is easy if it takes up both the same number of critical slots and the same tonnage (2 hours). Change one of those numbers, and an average technician will need 8 hours in the shop to do the modification right 50% of the time. Getting it right every time would take 128 hours. To be certain of placing in a weapon that is different both in slots and tonnage with an average technician requires 512 hours of work, or 52 days of ten-hour days. Thirty minutes sounds pretty good if you're in the middle of a campaign.
So what is the real advantage of an Omni? Extreme flexability. Remeber that BTech supply lines are really long. Brought to many Ammo based mechs & running low on supplies? Or did you forget to bring enough LRM support units? Well with standard BTech you're screwed. It reinforcements are available on a planet within 30 light years it takes about 2 weeks transit to get the equipment to you on average, assuming typical distance to Nadir & Zenith, drop ships & jump ships available and not using pirate (Lagrange) points. Add about 1 week + for each additional 30 lightyears.
Assuming traveling from a G2 to a G2, and having to pick up the units to be dropped off, it would be 18 days, 6 hours from the moment the ship left orbit until it reached orbit. If it has Lithium Fusion Batteries, it could cover up to 60 light-years in that amount of time. If not, only 30. For every thirty light-years beyond the limit, add (still assuming all G2 stars for the sake of consistency, and they're fairly "average" for game stats) 7 days and 19 hours.