Is there a stated progression of Canon for Halo? I mean, storywise, obviously not game mechanics (INDESTRUCTIBLE WARTHOG! RAR) But, as far as plot?
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- DPDarkPrimus
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The books are quasi-canon. They are based off the Halo Bible that Bungie has put together, but Bungie can contradict anything in the books with the game's story and the game will be correct. So I guess it's like the EU in regards to Star Wars.
I Love Bees was stated as non-canon, but last I heard it was bumped up to the same level as the books.
The "canonical" difficulty level is Legendary.
I Love Bees was stated as non-canon, but last I heard it was bumped up to the same level as the books.
The "canonical" difficulty level is Legendary.
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I am fairly certain that the games themselves are the highest form of canon, excepting easter eggs like the Johnson sequence at the end of Halo: Combat Evolved, followed closely by all other authorized media, including the novels, comics, and source books. Other material, like trailers and the information found on soundtrack, toy, etc. packaging, is canon unless it contradicts higher forms of canon (for example, the first Halo's announcement trailer is non-canon because it is dissimilar from the actual game in numerous respects).
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Stanislav Petrov- The man who saved the world
Hugh Thompson Jr.- A True American Hero
"In the unlikely story that is America, there has never been anything false about hope." - President Barack Obama
"May fortune favor you, for your goals are the goals of the world." - Ancient Chall valediction
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Do you have a quote or link on that? The claim keeps popping up without proof.DPDarkPrimus wrote:
The "canonical" difficulty level is Legendary.

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To improve is to change; to be perfect is to change often.
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LINK? PRess statement, forum post, anything? Seriously, this hear-say is quite irritating after the 7th "Bungie team/X guy said so".Laird wrote:Frank O'Connor says "Halo 3 was ment to be played on Legendary, it's the only way to play it" and he is head of the writing team.
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Genius is always allowed some leeway, once the hammer has been pried from its hands and the blood has been cleaned up.
To improve is to change; to be perfect is to change often.
Genius is always allowed some leeway, once the hammer has been pried from its hands and the blood has been cleaned up.
To improve is to change; to be perfect is to change often.
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Gamespot Q&A:
GameSpot AU: Tell us about the game's difficulty. How will the gameplay experience change depending on what difficulty level you're playing it at?
Frank O'Connor: You'll actually encounter completely different scenarios sometimes. There are obviously different classes of bad guys, and their classes aren't just an armour permutation or a colour palette swap--they behave very differently, they carry different materials, they use different weapons. When playing on Heroic, you're going to encounter things that weren't there before, like turrets, whole leagues of snipers, and different types of vehicles will come in. And again that changes in co-op too. So Heroic and Legendary on co-op will once again be different to what they are on solo. There are also other ways to make the game behave differently that the user will have a lot of control over.
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