Supreme Commander Ground forces

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Zor
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Supreme Commander Ground forces

Post by Zor »

How do the ground forces of the supreme commander universe chock up in comparison? Could UEF Heavy Tanks go toe to toe with Leman Russes, could Cybran Monkeylords do the same job as AT-ATs at hoth and so forth?

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Post by Covenant »

There are very few things in those ground forces capable of surviving a nuclear hit, so it's not like we're dealing with the world's biggest badasses or anything. The only thing remarkable about them is the ease at which t hey could be built. Essentially, if you gave Aeon enough time, they could throw together one of their bizzare vaccum energy things that would allow them to basically create unlimited numbers of Giant Evil Shit. None of it would be that impressive but there'd basically be an unlimited amount of it. I think an AT-AT could beat the crud out of most anything in that game, and only the huge City-smasher units would be much threat--and probably would be more likely to hurt the AT-AT by kicking it over.
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Post by Ford Prefect »

Covenant wrote:There are very few things in those ground forces capable of surviving a nuclear hit, so it's not like we're dealing with the world's biggest badasses or anything. The only thing remarkable about them is the ease at which t hey could be built. Essentially, if you gave Aeon enough time, they could throw together one of their bizzare vaccum energy things that would allow them to basically create unlimited numbers of Giant Evil Shit. None of it would be that impressive but there'd basically be an unlimited amount of it. I think an AT-AT could beat the crud out of most anything in that game, and only the huge City-smasher units would be much threat--and probably would be more likely to hurt the AT-AT by kicking it over.
I'm actually surprised you could come to any sort of conclusion, given that there's absolutely nothing to go in regards to Supreme Commander outside of game mechanics. And if you're basing your statement on what we see in-game, you might also see we have problems already. You say none of it would be that impressive, based on ... what, exactly? Because if you are basing it on in-game performance, I can probably dig up some patently ludicrous calcs for you to blanch over. They're not as bad as some of the calcs based on TA's in-game stuff, but they're still pretty wonky.

In essence, we have pretty much nothing to go on here. Unlike TA, SupCom doesn't have any canonical fiction for us to use as indication of capability. I understand there are some inferences we can make from the game in regards to ECM, but that's pretty much it. There's just not enough information, to my knowledge, to accurately address this question.
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Post by Pu-239 »

Quantity is a quality all of it's own though...

Anyway, http://kier.3dfrontier.com/forums/showt ... p?t=123116

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Post by Darth Wong »

Pu-239 wrote:Quantity is a quality all of it's own though...

Anyway, http://kier.3dfrontier.com/forums/showt ... p?t=123116
Posting arguments here instead of throwing up a link to another forum has a quality all its own too, fool.
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Post by Pu-239 »

I apologize, lazy/tired. I'll admit that the arguments over on spacebattles does take into account only game mechanics, which is questionable- if you use game mechanics, the ranges of supcom weapons would be laughably short (mobile artillery with ranges less than the modern howitzers we have today).

Whether or not the millions of units being produced claimed on spacebattles makes up for the vastly greater superiority of a star wars force in terms of range and firepower could be be up for debate - reminds me of the Homeworld vs star wars thread here where the conclusion was "target rich environment". Then again, Star Wars vessels have vastly greater speeds measured in fractions of C while Homeworld has only hundreds of meters a second, with weapons ranges of only a few kilometers compared to Wars' measured in AU.

ah.....the path to happiness is revision of dreams and not fulfillment... -SWPIGWANG
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Anything worth the cost of a missile, which can be located on the battlefield, will be shot at with missiles. If the US military is involved, then things, which are not worth the cost if a missile will also be shot at with missiles. -Sea Skimmer


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Post by Pu-239 »

Ghetto edit: Obviously the difference wouldn't be as pronounced for ground forces here, so it's conceivable that units could be produced faster than can be destroyed. This assumes of course, that units could be produced as fast as they can in-game- we know that the premise of supreme commander is transporting a single ACU into the battlefield and building the base and everything on the spot, what we don't know is how fast this setup time actually is.

ah.....the path to happiness is revision of dreams and not fulfillment... -SWPIGWANG
Sufficient Googling is indistinguishable from knowledge -somebody
Anything worth the cost of a missile, which can be located on the battlefield, will be shot at with missiles. If the US military is involved, then things, which are not worth the cost if a missile will also be shot at with missiles. -Sea Skimmer


George Bush makes freedom sound like a giant robot that breaks down a lot. -Darth Raptor
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Post by Ford Prefect »

Again, practically every single one of those calcs are based upon in-game evidence. The numbers can be impressive, but there is absolutely nothing outside of the game to actually support this. This isn't like TA, with the Galactic War reports, or the opening cinematic showing that the in-game mechanics are understated. There is seemingly no fluff, no solid evidence backing it all up.

In short, the only thing you can say about SupCom ground units is 'uhh, well, I dunno, actually'. Warfare in the universe can be quite impressive, as demonstrated by the Seraphin invasion ... except the Seraphim invasion was perpetuated primarily by large numbers of destroyer sized air units, not ground units. The 'line of fire' stretching across a continent is not indicative of anything regarding the performance of ground units.
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Post by Ghost Rider »

Ok, someone show something of a calc that isn't game and this thing will keep puttering. No calc, locking it goes.
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Post by Ford Prefect »

Ghost Rider wrote:Ok, someone show something of a calc that isn't game and this thing will keep puttering. No calc, locking it goes.
Given as there isn't any sort of calcable information on SupCom currently in existence, fat chance of that happening. Everything about SupCom is essentially inferred from in-game mechanics ... which is patently ludicrous, for a fair few reasons. There are no books, very few useful cinematics, and no one ever seems to reference the in-game fluff, so it either doesn't exist or isn't useful.

In short, there are no calcs, and no way to make them with any sort of accuracy.
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Post by Ghost Rider »

Ford Prefect wrote:
Ghost Rider wrote:Ok, someone show something of a calc that isn't game and this thing will keep puttering. No calc, locking it goes.
Given as there isn't any sort of calcable information on SupCom currently in existence, fat chance of that happening. Everything about SupCom is essentially inferred from in-game mechanics ... which is patently ludicrous, for a fair few reasons. There are no books, very few useful cinematics, and no one ever seems to reference the in-game fluff, so it either doesn't exist or isn't useful.

In short, there are no calcs, and no way to make them with any sort of accuracy.
Sadly that's what I was seeing. Another useless Zor topic. Locked, now.
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