FDF vs. Clans

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The Yosemite Bear
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FDF vs. Clans

Post by The Yosemite Bear »

Orbiting over a world a Clan Dropship has found suprising resistance below, a mere Merccinary Hover tank force has destroyed a Squadron of Aerospace Fighter's the second they came over the Horizon to observe the Planatary Capital that these Mercinaries are defending.

Yup 4 Platyoons of Hammer's Best with Artillery, etc.

What is the MINIMUM clan forces you would bid to take on this force.
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Post by Darik Sdair »

As a Clanner, four platoons of hovertanks would lead me to bid a force of about Binary strength or less; the Clans generally equate one 'mech or BA point as the equal of two tanks. So, 4x4=16/2=8 point-equivalents. Its likely that the opening bid would be for a Binary-strength unit, and if two or more commanders were competing for the right to attack, you'd see a much smaller force attack.
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Re: FDF vs. Clans

Post by RayCav of ASVS »

THe Yosemite Bear wrote:Orbiting over a world a Clan Dropship has found suprising resistance below, a mere Merccinary Hover tank force has destroyed a Squadron of Aerospace Fighter's the second they came over the Horizon to observe the Planatary Capital that these Mercinaries are defending.

Yup 4 Platyoons of Hammer's Best with Artillery, etc.

What is the MINIMUM clan forces you would bid to take on this force.
YUO = FAGGOT, we already discussed this!
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Post by Pablo Sanchez »

I would honorably commit suicide to avoid the mission, because those tanks are too tough for me to take on. So is a T-72, but that's a whole other story...
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Post by RayCav of ASVS »

Pablo Sanchez wrote:I would honorably commit suicide to avoid the mission, because those tanks are too tough for me to take on. So is a T-72, but that's a whole other story...
Pablo, we've already talked about this on ASVS...that's a very, very, very dangerous thing to say around me....
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Post by Pablo Sanchez »

RayCav of ASVS wrote:Pablo, we've already talked about this on ASVS...that's a very, very, very dangerous thing to say around me....
That would be why I said it. Just be glad I didn't go with my first choice of a T-55.
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Post by Darik Sdair »

So is a T-72, but that's a whole other story...
m'kay, since when does the 125mm gun on a T-72 deliver gigajoule-level energy to its target at ranges up to and beyond 300 km?

...

As for the Hammer's stuff, I'll confess that because I don't really know anything about the universe, I can't draw comparisons.

...

In the absence of the pervasive electronic warfare and jamming in BT land warfare, BT weapons whip the bejesus out of quite a few potential adversaries.
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Post by The Yosemite Bear »

Darik Sdair wrote:As a Clanner, four platoons of hovertanks would lead me to bid a force of about Binary strength or less; the Clans generally equate one 'mech or BA point as the equal of two tanks. So, 4x4=16/2=8 point-equivalents. Its likely that the opening bid would be for a Binary-strength unit, and if two or more commanders were competing for the right to attack, you'd see a much smaller force attack.
You are aware that a Hammer's Slammer's Hovertank out wieghs a Btech Assult Mech by two to one, can shoot down Objects from Orbit, and it's main gun Weapontry fire's several times a Turn (about Twice a second on average, 6 seconds in a turn), Each round doung more damage then a Clan ERPPC. Right.

Not to mention the 20mm rapid fire gatling is an anti-missile weapon
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Post by Darik Sdair »

You are aware that a Hammer's Slammer's Hovertank out wieghs a Btech Assult Mech by two to one, can shoot down Objects from Orbit, and it's main gun Weapontry fire's several times a Turn (about Twice a second on average, 6 seconds in a turn), Each round doung more damage then a Clan ERPPC. Right.

Not to mention the 20mm rapid fire gatling is an anti-missile weapon
The question was "what forces would the Clans bid," not "what forces should the Clans bid in order to have a hope of winning."

I have no doubt, based on your comments, that the hovertanks would beat the bejesus out of the Clan machines.
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Post by Steve »

DIE AND ROT IN HELL YOU COMMUNISTIC EUGENICIST BIGOTED CLANNER PIECES OF SHIT!!!!!!!!!!!!

*looks around*

What? I told you I had a pathological hatred of the Clans! 8)
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Post by The Yosemite Bear »

Ahh but the Clans already knew these were not "normal" Hovertanks (They killed 6 clan Aerospace fighter's in orbit, just for poking their heads on the wrong side of the map.
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Post by Darik Sdair »

Ahh but the Clans already knew these were not "normal" Hovertanks (They killed 6 clan Aerospace fighter's in orbit, just for poking their heads on the wrong side of the map.
If that's the case, I believe the "Superweapons Clause" of Zellbrigen comes into effect, and the bidding process is suspended entirely. Consequently, the question now becomes not "how many would they bid" to "how many did they bring?"
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Post by The Yosemite Bear »

Yeah 200 ton tanks with Ultra Naval PPC's would kinda be scary.
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Post by Pablo Sanchez »

Darik Sdair wrote:In the absence of the pervasive electronic warfare and jamming in BT land warfare, BT weapons whip the bejesus out of quite a few potential adversaries.
If the cause is jamming, then how is it that a AC10 has a range of under 500 meters, while LRMs can hit things at more than a kilometer? Does the jamming selectively target different weapons? Does each weapon on the mech use a different targetting sensor, and some are more susceptible to jamming than others?
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Post by Steve »

Pablo Sanchez wrote:
Darik Sdair wrote:In the absence of the pervasive electronic warfare and jamming in BT land warfare, BT weapons whip the bejesus out of quite a few potential adversaries.
If the cause is jamming, then how is it that a AC10 has a range of under 500 meters, while LRMs can hit things at more than a kilometer? Does the jamming selectively target different weapons? Does each weapon on the mech use a different targetting sensor, and some are more susceptible to jamming than others?
What's interesting is that in the rules of the BTech RPG, the AC/10 has a max range of 1.5KM instead of 450m.

That, and in AeroTech, it has a range of 7.5km (IIRC, AeroTech map hexes are equal to 500m).

Sometimes BTech can be less consistant than Star Trek, I swear. Fortunately our storyline consistancy more than makes up for it. :)
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Post by Pablo Sanchez »

Steve wrote:What's interesting is that in the rules of the BTech RPG, the AC/10 has a max range of 1.5KM instead of 450m.

That, and in AeroTech, it has a range of 7.5km (IIRC, AeroTech map hexes are equal to 500m).
Well, we're talking about Battletech.
Sometimes BTech can be less consistant than Star Trek, I swear. Fortunately our storyline consistancy more than makes up for it. :)
But story continuity is less useful in the wargame.
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Post by RayCav of ASVS »

Darik Sdair wrote:
So is a T-72, but that's a whole other story...
m'kay, since when does the 125mm gun on a T-72 deliver gigajoule-level energy to its target at ranges up to and beyond 300 km?
Since when did BTech weapons go beyond ONE km? And please don't tell me this is in the absence of EM jamming :P
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Post by Darik Sdair »

Steve wrote:
Pablo Sanchez wrote:
Darik Sdair wrote:In the absence of the pervasive electronic warfare and jamming in BT land warfare, BT weapons whip the bejesus out of quite a few potential adversaries.
If the cause is jamming, then how is it that a AC10 has a range of under 500 meters, while LRMs can hit things at more than a kilometer? Does the jamming selectively target different weapons? Does each weapon on the mech use a different targetting sensor, and some are more susceptible to jamming than others?
What's interesting is that in the rules of the BTech RPG, the AC/10 has a max range of 1.5KM instead of 450m.

That, and in AeroTech, it has a range of 7.5km (IIRC, AeroTech map hexes are equal to 500m).

Sometimes BTech can be less consistant than Star Trek, I swear. Fortunately our storyline consistancy more than makes up for it. :)
Actually, Steve, AT map hexes are 17km across in the most recent version.

Anyway, regardless of which source you go with (MechWarrior or AT2 - personally I go with AT2 because its a newer source), when you eliminate the heavy EW environment of BattleTech land warfare, the ranges dramatically increase.

Not to mention, and I reiterate, the sheer destructive power of the weapons (84 GJ gauss rifle)
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Post by Darik Sdair »

RayCav of ASVS wrote:
Darik Sdair wrote:
So is a T-72, but that's a whole other story...
m'kay, since when does the 125mm gun on a T-72 deliver gigajoule-level energy to its target at ranges up to and beyond 300 km?
Since when did BTech weapons go beyond ONE km? And please don't tell me this is in the absence of EM jamming :P
BT weapons don't go beyond one KM... but only in land warfare against other BT units. A small laser has a "true" range of 51 KM (probably a little less in atmosphere) according to the unimpaired ranges in AT2
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Post by RayCav of ASVS »

Darik Sdair wrote:
RayCav of ASVS wrote:
Darik Sdair wrote: m'kay, since when does the 125mm gun on a T-72 deliver gigajoule-level energy to its target at ranges up to and beyond 300 km?
Since when did BTech weapons go beyond ONE km? And please don't tell me this is in the absence of EM jamming :P
BT weapons don't go beyond one KM... but only in land warfare against other BT units. A small laser has a "true" range of 51 KM (probably a little less in atmosphere) according to the unimpaired ranges in AT2
That just sounds confusing
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