design your own battlecruiser

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starfury
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design your own battlecruiser

Post by starfury »

anyone has thought on their own personal battlecruiser.

it has to be no more than a mile in length and has room for 200 fighters and 60 bombers. you can use technolgy of from most sci-fi serias but try to steer clear of the Uber-weapon tech of the culture, nercon, etc.
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Post by Crown »

I have a few sketches. on paper god I have no life, and I am trying to render them in lightwave!
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Re: design your own battlecruiser

Post by NecronLord »

starfury wrote:anyone has thought on their own personal battlecruiser.

it has to be no more than a mile in length and has room for 200 fighters and 60 bombers. you can use technolgy of from most sci-fi serias but try to steer clear of the Uber-weapon tech of the culture, nercon, etc.
You sure? Damm
And a mile?

Type three heavy-cruiser
(from a universe I am in the process of writing)
Power Generation; two mass-energy conversion generators

FTL drive, 70,000 C maximium

Energy transfer weapons (read powerful beam weapons)
Spacial Contortion projectors (re-arrange target into a.. 'nonfunctional' state)
Ionic decompression torpedoes (boom!)

Deployment for 100 OAPC (orbital amoured personell carriers) and (50 fighters)

The sheilding system is definitely uber tech, so i have left it out.
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Post by NecronLord »

Shape is kind of like a dagger, yes i have drawings, and drawings of the battleships, and escorts, and OAPCs and fighters and personell equipment.

Very sad aren't I? :oops:
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Post by Mr Bean »

Dagger is always a good shape :P

Personaly I'd settle with a MCIS the Maw scientists where devopling scalled up


Works similar to Transporters prehaps no idea but it ignores SW shields and Converts Metal into Dust

Scalle it up a bit and I'd have a nasty weapon on my hands

OH and a Superlaser too :D

And some Nova Bomb Equiped Fighters :twisted:

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Post by NecronLord »

Not quite nova bomb equipped, but the elite troops from the universe are of couse macihines, have their own FTL drive and have enough firepower to flatten a continent. fortunately there are only a few thousand in existance.
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Post by Mr Bean »

Oh and a Culture AI to run the whole thing

Plus Doctor Who's Time Machine for side trips :D

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Post by NecronLord »

You'd probably be better off with a normal tardis, as you can actually get back, and it doesn't insist on looking like a 1960's police telepone box. :D
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Post by Kolinar Romanov »

I'd have mine to be called 'Marx', after that great philosopher.

There is no captain: rather, everyone is equal. Evn I have a duty: I'm the resident comic relief, strategist, general, warrior and thinker. Everyone gets a duty to do, provided he can do it well. 8)

Weapons, eh comardes? Giant hangars containing 100 Migs, and a couple of Kirov Ariships(20 min.) when entering atmosphere.

Overall size of ship : Titan CLass (the type in MoO2)

Ship weapons: Zeon Missiles, Gauss Cannons, Ion Cannon, Mega-tesla batteries(main assault weapon), Neutronium Bombs, and lastly, One Apocalypse class nuclear weapon(final solution, just in case. Not planet destroyer type though)

Main operative: Self-contained starship colony/battleship(only in war)
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Post by Anarchist Bunny »

"The slugganuat"

Internal inflatable technology. Amor consisting of Riff allowed to play with some powerful allows.

Armed with 25 "Kiki Cannons". This cannon uses a powerful Ferret/Pixie Stick reaction to rocket the animal at opposing ships and physics defing speeds, blasting straight threw ships.

Bikini Suicide Frisbee Girls, two teams.

And sorry, but I gotta throw in an uber weapon. Mind Controlled Bun-Bun with space suit and lightsaber.
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Post by Enlightenment »

The small one in this pic: http://www3.sympatico.ca/gcircle/romshar.jpg

Unity class:

430m x 213m x 92m (LWH)

Operated by a parasentient AI; crewless.

Armed with 4 axially-mounted 5m linecasters, 4 fractional c massdrivers, 11 1m beam weapon tracks for point defense, and two 5 meter missile launchers.

Alcubierre warp drive propulsion/shield system. (By SF standards this is uber.)

ZPE powerplant.

Self-repairing.

I'd rather have the bigger one in the same image (Romshar class) but at 4KM in length its rather over the 1mi size limit...
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A more realistic warship

Post by Patrick Degan »

I've been playing around with a few ideas for a story, or set of stories, taking place in a realistic SF universe. A future space civilisation located entirely within our own solar system, with L5 stations, pressurised domes, and eventually artificial moons in a thousand years or so around the planets and in free orbits around the sun, which could in time comfortably accomodate a population of several trillion humans. No FTL, no exotic technologies, no aliens. Which, as much as we like to fantasise, is the most likely scenario for the future evolution of man in space.

The most effective warship in such a culture would be something which is relatively simple in design, packs a lot of firepower for minimal crew, can sustain itself in space for years without refueling, and can be mass-produced. Essentially, a submarine-like craft; cylliindrical, with an internal rotational section for crew habitation. It would have a narrow beam-to-length ratio to present a minimal target aspect, with most of the weapons located at the bow section to take maximum advantage of the ship's narrowest area.

The weapons: fixed-axis high-velocity kinetic slugthrowers, eight forward antiship rocket tubes, and two banks of vertical missile tubes for tactical operations against planetary/lunar targets or space stations at long ranges.

The main powerplant: a matter/antimatter reactor which would be fed by 1000 metric tons of fuel and designed to last the operational lifetime of the ship. The reactor would power the ship's magnetic-thrust drive engine and an ion charge cannon, the particle accelerator of which runs through the long axis of the ship.

Overall, the vessel would be about 200 metres in length, and rather than my solar civilisation building several dozen or a hundred large battlecruisers, it would instead go with the swarm principle and build several thousand of these type ships.
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Re: A more realistic warship

Post by Eleas »

[quote="Patrick Degan"]I've been playing around with a few ideas for a story, or set of stories, taking place in a realistic SF universe. A future space civilisation located entirely within our own solar system, with L5 stations, pressurised domes, and eventually artificial moons in a thousand years or so around the planets and in free orbits around the sun, which could in time comfortably accomodate a population of several trillion humans. No FTL, no exotic technologies, no aliens. Which, as much as we like to fantasise, is the most likely scenario for the future evolution of man in space.[/snip]

Sounds interesting. I remember seeing an RPG world with quite a similar setting, called Evangelium.

For another quite well-thought-out high tech idea, you might want to check out Orion's Arm.
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Post by consequences »

1 mile long?!!?! Why would I design a lifeboat personally?
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Post by NecronLord »

consequences wrote:1 mile long?!!?! Why would I design a lifeboat personally?
:D
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Post by phongn »

Ick, battlecruisers. :?
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Post by RedImperator »

This is a ship from my original sci-fi universe.

GENERAL:

Name: BB-197 TSW (Terran Star Warship) Intrepid
Uniform Space Registry Number: M13197
Type: Majestic class battleship
Commissioned: 13.8.1075 (13th day, 8th month, 1075th year since the foundation of the Empire)
Dimensions: 1350m (length), 426m (beam), 155m (depth)
Gross mass: 22,285,000 metric tons
Crew: 2,500 men, 350 Marine troops, 115 officers, 20 Marine officers, 1 Nippon General Mark IX primary AI, 2 NG Mark V slave AIs, 600 slave robots (under ship's AI control), 150 free robots (semisentient)

POWER AND PROPULSION:

Main Reactor: Consolidated Axxis Industries Hawking 7 singularity reactor, maximum output 400TW
STL Propulsion: 9 plasma impulse engines. Hydrogen is the most common fuel, but in a pinch almost any substance can be used. Engines produce no power of their own--propellant is ionized by energy produced by the main reactor. Maximum thrust 465 gees.
FTL Propulsion: Pluto Translight systems 9 coil inertialess drive. Maximum hyperspace speed 10,000*C

OFFENSIVE SYSTEMS:

4 "Executor" fixed pseudomatter cannons (3 bow, 1 stern), rated at 1gt per shot. (my little homage to SW :) )
33 heavy pseudomatter cannons, rated at 350mt per shot, mounted on 11 turrets. Maximum range 30,000,000km--maximum effective range c. 12,000,000km.
46 medium pseudomatter cannons, rated at 100mt per shot, mounted on 23 turets. MER 7,000,000km
50 single mount light pseudomatter cannons, rated at 30mt per shot. MER 4,000,000km
50 double mount light pseudomatter cannons, on 25 turrets.
10 Long Lance missile launchers, with 400 missiles (each missile is equipped with a 3gt bomb pumped gamma ray laser warhead). Maximum range effectively infinite, maximum effective range 15,000,000km.

ACTIVE DEFENSIVE SYSTEMS:

45 "Aegis" mass driver Gatling cannons, 10,000 rounds per minute
275 point defense laser mounts, 3kt each
10 Hornet point defense missile launchers, 5000 missiles, 5kt yield each
300 rapid fire flak cannons, 200 rounds per minute, proximity fused flak shells

PASSIVE DEFENSIVE SYSTEMS:

Defensive shield. The shield blocks pseudomatter only--solid objects and energy weapons pass through it without interacting. There are two critical measurements in sheild performance: the failure load and the cycle time. Cycle time is how often the shield bubble is "reset", i.e., regenerated. Failure load is how much energy the shield can absorb in one cycle before allowing shots to strike the ship. Damage is cumulative during a cycle, but the counter is reset to zero at the beginning of each cycle. Intrepid has a 1.4 second cycle with a 675mt failure load. She can absorb without any damage whatsoever up to 675mt of pseudomatter fire, either in one single shot or through cumulative shots, over the course of 1.4 seconds. Anything above that will penetrate the shields unhindered and impact on the hull armor.

Force field. This is a near hull hugging field (suspended 3 meters away from the hull) which is designed to prevent matter from penetrating. In the case of a hull breach, it also can keep air inside the ship. The field, like all known force field designs, drains momentum as object try to penetrate it. Low momentum objects become embedded in the field outright and are quickly destroyed. High momentum ones waste much of their energy passing through, to the point they cannot penetrate the hull armor. Like the shields, it cannot be weakened over time, but it ca. Anything below 600kt, however, will not drain field energy more slowly than it can be replaced by a well-functioning field generator. The field is most vitally important for prematurely detonating torpedos' shaped-charge penetrator warheads, "blunting" the penetrator so that by the time it strikes the hull armor, it cannot penetrate the outer layers (torpedoes are so large and move so quickly only an extremely powerful force field could stop them outright). Energy weapons and pseudomatter pass completely through the force field without interacting. The force field can be manipulated to leave openings in front of missile launchers and other projectile weapon launchers.

Photon screen. This protects the ship somewhat against both detection by enemy sensor systems and fire from electromagnetic energy weapons, as well as providing a shield against natural EM radiation hazards. The photon screen, when activated, acts as a partial cloak that absorbs EM emissions from the ship from inside the screen. It's especially useful in scattering laser beams. As the system absorbs fire, the energy must be disposed of in some manner. Intrepid can channel some of this energy into the engines, and even into the hull armor, but most has to be dumped into radiator coils which radiate heat into space through gaps in the screen. If energy load exceedes the ship's capacity to dispose of it, the shield must be shut down or the entire ship will rapidly overheat.

Hull armor. Self-explanatory. Outer layer is meter thick Phasesteel alloy (the name is meaningless--it's actually a contraction of NexPhase steel, the commercial name of a superhard alloy patented by Consolidated Axxis Industries. The alloy was copied by other companies and the Navy's own foundries after the patent expired, but the name stuck). Inside this layer is a 10cm layer of shock buffering material, followed by another half meter of Phasesteel. Phasesteel is extremely hard and has superb tensile strength. It tends to dent and bend rather than crack and shatter. It has a high melting point and is difficult to burn through with shaped charges. The outer armor layer has been molecularly welded to eliminate weak points at the seams, providing essentially an unbroken shell of metal around the whole ship. In addition, the ship is divided internally into more than 50 fully gastight compartments by 250cm thick phasesteel transverse and lateral bulkheads and armored decks. For its strength, phasesteel is relatively light, a must for a spacecraft. Its chief drawback, as with most seemingly perfect products, is its astronomically high price--nearly eleven Sols to the metric ton, more than what an E-3 rating makes in two months.

SENSORS AND COMMUNICATIONS

Main FTL Transciever: Centauri Fleet Systems 400 channel high gain antenna. Capable of real time holograms to 10 light years, video up to 60 ly, audio to 300ly, text to 1000ly, Morse code to 2500ly.

FTL sensors: Europa, Ltd. high gain phased array hyperwave radar. Capable of providing accurate real time targeting data against capital ships up to 20,000,000 km (note that since most heavy weapons are lightspeed or slower, the ship's AI must guess the FUTURE posistion of the target based on position, heading, and velocity data.) Capable of providing more general data (i.e. general location and trajectory) from up to 11 AUs.

STL sensors: Suites of radar and lydar. Each point defense weapon emplacement has a radar for tracking incoming torpedos. Numerous passive sensors for detecting STL and FTL radiation.

AUXILLARY CRAFT:

2 crew tender boats, maximum capacity 200 passengers, 3 crew.
1 supply tender, maximum capacity 10,000 metric tons of cargo, 4 crew. (Can carry 400 passengers, very uncomfortably)
10 "Beetle" shuttles, 10 passengers, 1 pilot.
5 "Zipper" shuttles, 7 passengers, 1 pilot, 1 co-pilot. FTL capable.
20 inspection and repair pods.
160 lifeboats.

Total capacity of all auxillary craft in the event of an emergency: 4665

NOTES: Terran Imperial design philosophy is based on the policy abbreviated UFR: Utility, Firepower, and Redundancy. A Terran warship is not a subtle weapon. Large capital ships like the Majestic class are designed to bring as much sheer firepower as possible to as large a number of different types of battles as possible, and survive hours and even days of heavy fighting against equivilant enemy capital ships.

I designed my ships with a couple things in mind. First of all, they don't explode. If hit with a large enough weapon, they can be smashed into fragments or totally vaporized, but even a direct hit to the reactor won't cause the entire ship to blow up. Nuclear weapons and pseudomatter shells need very precise circumstances to be met in order to operate, singularities don't explode by their very nature, there's nowhere near enough oxygen on board to detonate all the drive hydrogen, and there's not, under all but the most extreme circumstances, so much as an antiproton stored on board. To take a warship like Intrepid down, she has to be hulled: every compartment exposed to space, every critical component smashed, the reactor destroyed, propellant tanks burst, crew huddling in survival shelters or drifting in lifeboats. Even then, battle tugs are sent out to retrieve the wreck if possible. Only if capture by the enemy is imminent will the ship be exploded, by detonating gigaton scuttling charges. Most captains agree they would wait until the enemy Marines were on board and the enemy tugs attached to do this, so their ships could hurt the enemy one more time before they died. If a tug has rescued a hulk but her skipper doesn't think they can make it out of the system, they'll put the hulk into a collision orbit with a gas giant or a star--because even a nuclear explosion could potentially leave enough of a ship to be useful to the enemy. Never a terrestrial planet, though: at anything short of relativistic velocities, a Terran capital ship can survive atmospheric entry and crash landing.

There. She'd get her ass kicked by an ISD, but she'd wipe the floor with a GCS.
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Post by phongn »

Well, I don't like BCs (at least using the traditional definition of one), but here's my closest approximation from the WYOIDC SD (it's a Fast Battleship rather than a BC). Anything from the ASVS STGOD would be sheer overkill here.

Yes, this warship does break the 1 kilometer rule. I do not have detailed statistics, as they currently reside in a computer in storage for it - a general overview will have to do. Some of these stats are also wrong as they've been revised.

Iowa-class Battleship

Fleet Role Designation: Hyperspace-Capable Battleship (SDBB-955)
Launch of Class Leader: 2248
Commissioning of Class Leader: 2249
Class Strength: 45
Builder: Philadelphia Naval Shipyard
Role: Fast-reaction fleet combat vessel, flagship.
Length: 1,200 meters
Mass: 1,450,000 tons
Crew: 1400 enlisted, 145 officers
Maximum Acceleration: 1000 g
Maximum FTL: 46,000 c
Maximum Duration: 2 years
Energy Armament:
4 Rings of 4x65 cm Gamma-Ray Laser
4 Rings of 5x35 cm X-Ray Laser
6 Rings of 10x15.5 cm X-Ray Laser
6 Rings of 10x7.6cm Laser
Missile Armament:
10 Mass Driver Tubes, 140MT Enhanced-Radiation Fusion Missiles
13 Mass Driver Tubes, 50MT Enhanced-Radiation Fusion Missiles
8 32-cell Vertical Launch, 5kT Fusion Missiles
Armor Scheme:
Explosive-Reactive Outer Skin
Void Spaces
Main Armor Belt
Shield Scheme (refit):
Four Heavy Generators
Six Shield Projectors

Overview:
The Iowa-class battleship represents a major departure from the “Standard” line the American shipbuilders are famous for. Designed on an improved South Dakota­ hull, the increased tonnage was put to use in the form of an enlarged powerplant and stronger subspace coil drivers. The result was a ship extraordinarily fast for one of her mass: her speed is rarely seen for a full battleship. Her armor scheme is just as thick as the South Dakota’s; coupled with her acceleration she is a dangerous opponent indeed.

The Iowa is often used as the centerpiece of a quick-reaction strike force in addition to standard duties in the wall of battle.
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Post by NecronLord »

Thanks guys, now I have to match your detail :x
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Re: design your own battlecruiser

Post by NecronLord »

Type three heavy-cruiser
(from a universe I am in the process of writing)
Power Generation; two mass-energy conversion generators
Crew;
One class beta AI (ISA* models upgraded to alpha)
Sixty human crew
400~4,000 Maintenance drones, constructed as neccesery
Capacity for 3000 extra personell, usually ground troops and support officers.

FTL drive, 70,000 C maximium

Energy transfer weapons (read powerful beam weapons)
Spacial Contortion projectors (re-arrange target into a.. 'nonfunctional' state, also capable of bubbling off an area of space and isolating it, although hyperdrive engines can tranist bact to 'reality')
Ionic decompression torpedoes (boom, Destroy Ionic and covalent bonds in target by electron displacement)
Bombardment weapons inculude atmospheric modification Nanobot systems, and biogenic warheads, containing Nirvana retrovirus.

Deployment for 100 OAPC (orbital amoured personell carriers, ten-twnty paassengers and one to three crew) and (50 fighters, automated)

The sheilding system is definitely uber tech, so i have left it out.

Secondary sheilding system designed for charging, able to absorb EM-radiation, 99.99% efficent. Powers
Particle Deflectors. Vectoring engine technology which flips the inertia of particles. Effectivly turning incoming objects around up to 60 metric tonnes per second.

Stealth Coating. Stacked heavy elements held in place with force feilds, mask mass and composition of ship. Only Used by ISA* vessels

Type one Composite Armour Standard armour, provides protection against radiation, heat, and physical impactors, superconducting materials absord direct energy transfer.

Communications

Long Range- Hyperspace Transciver
300,000 Light Year recive capability, monoband
200,000 Ly Transmit Monoband

Long Range- Millitary Comm Grid
80,000 Ly Recive Real time
80,000 Ly Transmit

Short Range Standard Civillian Comm Grid
40,000 LY Recieve Real time
20,000 Ly Transmit Real time

ISA* Upgrade Comms
1,000,000 LY Recieve, Monoband,
500,000 Ly Transmit Monoband
Broadband signal anaysis suite
Fractal Encryption system, (Number of attempts x10^3, + 900 key length, Messages expand exponentially in buffer if brute force attacked. :twisted: )


*ISA= Intenal Security Agency, also known to interfere in external business.
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My own personnal battleship

Post by The Nomad »

These few battleships I like come from my own personnal space-opera universe, Sky Ocean. Main storylines are set in 3 different eras :
_Independence War, between the self-proclamed Independent Colonies and Earth Commonwealth. End 24th century.
_War for the Relics, between various mankind factions ( Autonomous Colonies Confederation, Earth Commonwealth, Independent Trade Guild, and minor allies ) and the Sy'Dak. Middle 28th century.
_Great War or Return of the Ancient, between the 8 galactic civilisations ( including Human Federation, the Jidiri ( grey-like ), the Goran ( big mammals with lots of sharp teeth, muscles and claws ) , and others, whose names haven't been created yet ) and the Ki'Dak, creators of the entire Sy'Dak race, which considers them as gods, and assists them in their rebirth and conquest for hegemony. Noteworthy : about 1 fifth of the Sy'Dak huge military forces becomes dissident and fight side-by-side with mankind, being referred as the Ro'Dak.

My favorite warship of the Independence War

Here's the beast :

Class : Olympus
Type : Heavy Battlecruiser
Role : multirole warship
Faction : Earth Commonwealth ( 15 stolen by the Indies, 150 given by defectors )
Commissioned : 2365
Decommissioned : 2409
Built : 351 built

Max. length : 1500 m Max. height : 300 m Max width : 550 m
Dead mass : 25 million tons
Crew : 500
Troops : 200 - 700 Marines max
Fighters : 5 biplace B-13 bombers, 15 monoplace A-16 interceptors, 8 biplace C-12 escort fighters.
Shuttles : 5 F-7 landing shuttles, 5 long range F-8 shuttles, 20 F-12 boarding pods.

Power generation : 1 Tesmacorp model 3 Subspace Tap ( at peak : 4.5 x 10^18 watt during 4 hours ), 4 auxiliary Kynes Systems AM initiated thermonuclear fusion reactors ( combined, at peak : 2.3 x 10^17 watts during 12 hours )
Duration : theoretically infinite ( Subspace Tap is similar to ZPF energy, and hydrogen as fuel can be collected in space ), but resupply and standard checkings every 6 month.
Transceiver speed ( out of ComNet ) : 85 ly/s
Transceiver range ( out of ComNet ) : 800 ly

Thrusters : 8 Kynes Systems multi-vector ion thrusters, 250 control thrusters
Max linear acceleration : 30 g
Manoeuvrability : 60° per second
LDS drive : 3 Tesmacorp W-65 coils ( 99.99% of c during 60 hours )
Subspace engines : 1 Tesmacorp Z-46 coil ( 85 , 000 times c during 4 days before pause ), 1 Kynes Systems Model H emergency coil ( 2 , 000 times c during 4 weeks )

Weaponry :* 50 AA Gauss gattling guns ( .5 kiloton per shot, 10 shots per second, 75 km range )
* 30 anti-missiles pulse lasers ( 50 GW, 3 ls range )
* 15 quad-barrelled Gauss cannons, firing semi-guided thermonuclear warheads ( 5 megatons/shot, 1 shot/2sec, range 500 km )
* 4 Hellbore cannons, firing 1 kg slivers of cryogenic deuterium at .9 c, damage from KE/thermonuclear combo ( 90 megatons per shot, 1 shot/3sec, 1 ls range )
* 1 Hellbore railgun ( 600 megatons per shot, 1 shot/5 sec, 5 ls range
* 12 missiles pods, firing various projectiles, from flak warheads to LDS inhibitors to EM disruptors
* 6 torpedo tubes, firing mainly intelligent self-guided T-8 ( 2 gigaton per shot, 5 ls range ) and rarely issued subspace warhead ST-5 ( power NA, range NA )

Defences : * 1 Mobata Shipyards N-13 hull
* 5 m multi layer Mobata armor ( alternative layers of anti-energy, anti-projectiles armours )
* additional Mobata fibrious reactive armour
* 2 multi-layers Tesmacorp model 19 shield projectors ( 4 x 10^17 watts at peak )
* Kynes Systems auto-repair bots

Optional : a wide variety of modules and other systems, but most noteworthy, able to carry imposing detachable pods containing up to 2000 troops, with tanks and scout planes, for orbital insertion.


I've no time for the other monsters, tomorrow perhaps. I hope I didn't forgot too many specs...[/u]
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The Nomad
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My own personnal battleship

Post by The Nomad »

Yups I forgot some specs for the Olympus-class, and mistook others !

Warship of the Independence War

Class : Olympus
Type : Heavy Battlecruiser
Role : multirole warship
Faction : Earth Commonwealth ( 15 stolen in the Sirius Shipyards by Indies in 2378, 150 given by defectors or captured throughout the War )
Commissioned : 2365
Decommissioned : 2409
Built : 351 built

Max. length : 1500 m Avg. height : 300 m Avg. width : 550 m
Dead mass : 25 million tons
Crew : 500
Troops : 200 - 700 Marines max
Fighters : 5 biplace B-13 bombers, 15 monoplace A-16 interceptors, 8 biplace C-12 escort fighters.
Shuttles : 5 F-7 landing shuttles, 5 long range F-8 shuttles, 20 F-12 boarding pods.
Drones : 30 E-5 LDS probes, 10 E-6 atmospheric scout drones.
Others : 30 G-4 EVA pods, 100 H-9 LDS-capable escape pods.

Computer system : 3 Genova Co. Lysa-3 computer cores, various minor Genova Co. computer systems.
IA class : 4
EM sensors : 18 Kynes Systems Darkeyes sensor arrays ( 3 ls combat efficiency ) and 4 planetary scanners.
FTL sensors : 1 Tesmacorp model 17 Subspace Navsensor, 8 Colombus-12 FTL combat scanners

Power generation : 1 Tesmacorp model 3 Subspace Tap ( at peak : 4.5 x 10^18 watt during 4 hours ), 4 auxiliary Kynes Systems AM initiated thermonuclear fusion reactors ( combined, at peak : 2.3 x 10^17 watts during 12 hours )
Duration : theoretically infinite ( Subspace Tap is similar to ZPF energy, and hydrogen as fuel can be collected in space ), but resupply and standard checkings every 6 month.
Main tractor beam : 4 Tesmacorp model 16 tractor beam projectors ( max. mass 5 million tons, opt. range 40 km, max range 250 km )
Transceiver speed ( out of ComNet ) : 85 ly/s
Transceiver range ( out of ComNet ) : 800 ly

Thrusters : 8 Kynes Systems multi-vector ion thrusters, 250 control thrusters
Max linear acceleration : 30 g
Max manoeuvrability : 60° per second
LDS drive : 3 Tesmacorp W-65 coils ( 99.99% of c during 60 hours )
Subspace engines : 1 Tesmacorp class 5 Z-46 coil ( cruising speed : 85 , 000 times c during 4 days before pause ), 1 Kynes Systems Model H emergency coil ( 2 , 000 times c during 4 weeks before complete exhaustion )

Weaponry :* 30 anti-fighter Gauss gattling guns ( .5 kiloton per shot, 10 shots per second, 75 km range )
* 50 anti-missiles pulse lasers ( 500 GW, 3 ls range )
* 15 quad-barrelled Gauss cannons, firing semi-guided thermonuclear warheads ( 5 megatons/shot, 1 shot/2sec, range 500 km )
* 4 Hellbore cannons, firing slivers of cryogenic deuterium at near light speed, damage from KE/thermonuclear ( friction initiated ) combo ( 90 megatons per shot, 1 shot/3sec, 1 ls range )
* 1 Hellbore railgun ( 600 megatons per shot, 1 shot/5 sec, 5 ls range
* 12 missiles pods, firing various projectiles, from flak warheads to LDS inhibitors to disruptors missiles
* 6 torpedo tubes, firing mainly intelligent self-guided LDS-capable T-8 ( 2 gigaton per shot, 15 ls range ) and subspace warheads ST-5 ( power NA, range NA ), capable of attacking ships in Subspace and throwing them out of it. Tubes can propel warheads in Subspace for short ranges strikes ( up to .8 ly ). Also fire warheads or various sizes and purposes for planetary strikes.
Armament provided by Tesmacorp and Datra Inc.

Defences : * 1 Mobata Shipyards N-13 hull
* 5 m multi layer Mobata armor ( alternative layers of anti-energy, anti-projectiles armours )
* additional Mobata fibrious reactive armour
* 2 multi-layers Tesmacorp model 19 shield projectors ( 4 x 10^17 watts at peak )
* 1 Tesmacorp model 18 stealth device
* 1 Kynes Systems ECM system
* 1 Tesmacorp model 20 LDS inhibitor field generator ( range up to 20 km )
* Kynes Systems auto-repair bots

Optional : a wide variety of modules and other systems, but most noteworthy, able to carry imposing detachable pods containing up to 2000 troops, with tanks and scout planes, for orbital insertion.

Note : Subspace tap prevents the use of transporter tech.

Description : Used throughout the Galaxy as assault vessel for virtually any extreme situation, this Behemoth warship is able to take down virtually every contemporary opponent in single combat. Massive thefts and defections led to the loss of half the Olympus-class fleet during the Independence War !! Both psychological and strategical effects prooved decisive in the victory of the Independentists. However, they disappeared of the main fleets during the 25th century.

Warship of the War for the Relics

This is the only vessel I have precise stats for :

Class : *name not decided yet :oops: *
Type : Heavy Frigate
Role : Multirole Droneship
Faction : ACC then Human Federation
Commissioned : 2745
Decommissioned : Still active
Built : about 20 million

Max lenght : 900 m Avg. height : 100 m Avg width : 150 m
Dead mass : 5 million tons
Crew : various autobots ( automated )
Troops : various combots
Fighters : 5 C-49 escort drones
Shuttles : none
Drones : 25 E-35 multiprobes
Others : 10 G-29 EVA repair drones.

Computer system : autonomous Sylk-6 computer system
IA class : 5
EM sensors : 8 wide spectrum type-6 sensors, 2 type-3 scanners
FTL sensors : 1 type 71 Subspace Navsensor, 6 model 26 FTL combat sensors.

Power generation : each system has its own dedicated Subspace Tap generator for standard use, more energy can be generated for various systems by auxiliary generators.
Duration : theoretically infinite 5 years before standard systems checking.
Main tractor beams : 1 Solon-7 projector ( max mass 4 million tons, range 500 km )?
Transciever speed ( out of ComNet ) : 2000 ly/s
Transciever range ( out of ComNet ) : 40 000 ly

Propulsion : 4 Slider-30 gravitic coils ( emergency thrusters set )
Max linear acceleration : 15 000 g
Max. manoeuvrability : 100° per second
LDS drive : 2 Dash-6 coils ( 99.99 PSL as long a needed )
Subspace jump : 1 class 9 Arrow-3 coil ( cruising speed 2 billion times c )

Weaponry :* 30 multirole PPC turrets ( 500 GT/shot, 3 shots/sec, 3 ls range )
* 12 medium PPC cannons ( 850 teratons/shot, 1 shot/sec, 5 ls range )
( emergency power can allow all PPCs to be up to 2 orders of magnitude more powerful if needed, but range and precision will decrease dramatically )
* 6 missiles pods, firing various missiles ( LDS inhibitors, advanced disruptors )
* 2 Torpedo tubes, firing light quantum - type torpedoes ( up to 10^27 joules, LDS-capable, range 50 ls )

Defences : * 1 N-80 hull
* 5 m NA-6 armour
* 6 Scale-16 shield projectors ( standard efficiency 10^24 watts, can be overpowered just as PPCs )
* 1 model-13 stealth device
* 1 full set of ECM packs
* 1 model 45 LDS inhibitor field generator
* 1 evolved autorepair system

Optional : none

Note : capable of operating in hunt packs.

Description : heavily armed, those unmanned vessels are the backbone of mankind's fleet all along the 28/29th centuries. Produced in millions of exemplary in huge automated Confederation shipyards, they saved mankind from the Sy'Dak huge war machine.

Warship of the Great War

Very little is known about the Ki'Dak main battleship...

Class : Doomgiver ( human designation )
Type : Heavy Dreadnought
Role : multirole warship
Faction : Ki'Dak Empire
Commissioned : probably more than 200 000 years ago
Decommissioned : unknown
Built : unknown, but before the Ki'dak exile, probably some trillions. The Seed is believed to carry several million of them...

Max dimensions : 30 km long, 12 km wide
Crew and troops : unknown, but probably highly automated
Carried vessels : no known fighters, probably some transgalactic shuttles.

Sensors : easily able to detect ships on a galactic scale, and to spot cloaked ones at several ly

Power generation : believed to be a Subspace Rift.
Tractor beams : various beams, able to ensnare most vessels or deviate moons into their planets of planets into their stars

Sublight propulsion : inertialess propulsion capable of LDS performances
Subspace jump : able to cross the Galaxy in a matter of seconds

Weaponry :* 2500 singularity cannons ( 10^29 joules per shot, 2 shots/sec )
* 250 shield disruptors
* 150 "quantum resonators"
* 6 highly penetrative particle beams ( range 6 ls, no less than 10^32 watts )
* 1 Ki'Dak Death ray ( range .5 ly, no less than 10^39 watts )
* at least 1 nova triggering array
* Supernova mines ( 10^41 joules )

Defences : * Nucleonide hull and armor
* multiface shielding array ( estimated lower limit : 2.5 x 10^37 watts )
* very advandced cloaking device
* very advanced combat sensors jamming sytems
* very advanced LDS and subspace jump inhibition field generator
* very advanced autorepair systems

Description : 30 of these battleships are a threat to the entire Galaxy. The Seed ( the Ki'Dak's Noah's ark ) is believed to contain millions of them. 'Nuff said.
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