Size and mass of the vessel. The size is generally fine, and the mass is derived based on scaling from the size of the Nimitz-class CVN. However I maybe off as I'm doing this all very late so let me know if that mass seems too high or low.These ships are massive cylinders, that taper slightly towards the ends. They measuring a full kilometer and a half in length and with a diameter of four-hundred and meters at each end, and five-hundred meters at the central bulge. They mass an incredible 220 million tons and rank among the largest ships fielded by any navy.
Information regarding sensor and engine/thruster placement. The exact operation principles of these systems are not yet fleshed out as I'm not sure how to use M/AM reactions to create thrust in an efficient way. FTL drives haven't even been looked at yet, as they will be hand waved away anyway.Design features include two large sensor suites mounted at the ships center in dorsal and ventral positions, as well as eight sensor, four at the bow and four at the stern and equally spaced around the ships circumference. Other noticeable external features are the engine clusters at the fore and after of the ship, they are comprised of one central engine cluster of four engines each 30m in diameter surrounded by sixteen engines of the same size in two concentric rings of eight. Along its length it has four bands of thrusters each with eight equal spaced clusters of four 10m maneuvering jets.
The notes on power generation are here. Key info is that the ship has 25 generators that operate at 90% efficiency. Each reactor can, at its very peak, handle a 500kg M/AM reaction. If I did my math right that is a peak output of 1e21 watts.Internally it is powered by 25 matter antimatter power generation arrays in the middle of the ship in a one kilometer long core located two-hundred and fifty meters from each engine block. Each module is fifty meters in diameter and forty meters in length. The generators are rated at five-hundred kilograms per second at ninety percent efficiency; after factoring in the fusion caused by the reaction temperature. When going through resources at the maximum rate the ship can produce roughly 1e21 joules of power.
The generators are feed from the tube shaped tanks that extend a further fifty meters out from the ship's internal generator spine, with internal volumes of two-hundred and thirty-five thousand cubic meters per tank, and and twenty-five such tanks the ship contains enough fuel for long term voyages or heavy combats. Each container incorporates a high powered gravity filed to store their contents at a density of half a ton per cubic meter. Burning fuel at the maximum rate, a very rare event, the ship has enough fuel to last four-and-a-third hours. Usually the ship uses fuel at a far lesser rate running only one-kilogram per second through the reactors per second, at this rate the ship can stay fueled for five years even after factoring in faster than light travel.
Generally six generators are used to power the engines and maneuvering jets, or are on standby to power the engines, three power the sensors as well as the internal dampeners, life support and other non-weapon or defensive systems. This leaves eight generators to power the ships energy weapons and six more to power the protective shields. That said each generator can be used to power any system via back-up cables with generator being allocated systems based on position to conserve efficiency.
A key note on storage is that it is done via gravity and reaches a density of 500kg per square meter.
It uses 60% efficient lasers as main weapons, with 5 batteries (20 lasers) able to use the peak output of a single reactor. If I did my math correctly this means that one reactor outputs to weapons at a rate of 4839.866156788MT per second. The waste heat is absorbed by Hydrogen gas which is then vented or used as ammunition for the secondary armament of quick firing coilguns. This is the part of my design so far that I am least sure of.Enforcement-class Dreadnoughts have, as a primary armament sixty-four batteries of four lasers each arranged in eight bands, each of these bands has eight evenly spaced batteries along it. This arrangement is for ease of tracking more than it is for increasing firepower as a quint of batteries is rated fire using a reactors peak output. The main issue with fighting in such a way is dealing with the waste heat as each laser is only 60% efficient. This is taken care of by dumping waste heat into hyrdogen gas and then cycling that gas down to the ships secondary weapons which consist of two-hundred and fifty-six batteries of quick firing coilguns arranged in bands much the same way as the lasers except that there are sixteen bands divided into sixteen batteries of eight weapons. These then vent the gas as munitions. In such a way this 'waste' energy needn't be wasted at all. In cases where the secondary batteries are damaged or otherwise unable to fire the gas can be vented from a port just to the rear of the laser battery.
Shields, hull armor, sensors, drives, and FTL are the parts that I have very little idea on how to make work.
Crewing, automation, and the like are thought of but not yet typed out.
Thanks in advance for the help, and try to go easy as this is a first draft done over a few hours and my research was done with google and wiki.