Poll: Royal Manticoran Navy vs. Cylons (nBSG)
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Poll: Royal Manticoran Navy vs. Cylons (nBSG)
Following up on my previous post and once and for all proving I am an avid fan of Weber's Honorverse, I'd like to hear your thoughts on how would a First Contact between the RMN (circa "Ashes of Victory", 9th of the main HH series) and the Cylons (circa Mini).
For the purposes of setting the mood, assume the composition of RMN forces in Cylon/Colonial space is the same as previous post on RMN vs. Minbari; and this time they are at the terminus of a new locus of the Manticoran Wormhole Junction, meaning they can go back and forth and re-supply and/or receive reinforcements.
Okay, who's on first?
Red
For the purposes of setting the mood, assume the composition of RMN forces in Cylon/Colonial space is the same as previous post on RMN vs. Minbari; and this time they are at the terminus of a new locus of the Manticoran Wormhole Junction, meaning they can go back and forth and re-supply and/or receive reinforcements.
Okay, who's on first?
Red
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Re: Poll: Royal Manticoran Navy vs. Cylons (nBSG)
Hmm... Well it's accepted that the cylons had equal or less base-stars than the colonials had battle-stars. The colonials had a total of 120 battlestars of various kinds, which means the cylons can be assumed to have 100-120 base-stars.
The base stars have 220 missile launchers studded arounds their inner hulls, however, these can only launch kinetic/HE missiles or contact nukes, weapons that cannot penetrate the side-walls of a manticoran vessel.
I don't remember the capabilities of the cylon nuke, but it's kilotons to low megatons, so not particularly high.
Also, base-stars are basically un-armoured as far as I remember. This does not bode well.
Now, a first contact will be interesting. People will go on about the capabilities of manticoran sensors, but we never see a base-star ever engage in battle beyond visual ranges, nor do we see the raiders fire at beyond visual range.
Their FTL drives do give some interesting capabilities... It's possible that raiders could jump inside Manty wedges to fire contact nukes at the vessel. I wonder if anyone thinks this is possible?
The base stars have 220 missile launchers studded arounds their inner hulls, however, these can only launch kinetic/HE missiles or contact nukes, weapons that cannot penetrate the side-walls of a manticoran vessel.
I don't remember the capabilities of the cylon nuke, but it's kilotons to low megatons, so not particularly high.
Also, base-stars are basically un-armoured as far as I remember. This does not bode well.
Now, a first contact will be interesting. People will go on about the capabilities of manticoran sensors, but we never see a base-star ever engage in battle beyond visual ranges, nor do we see the raiders fire at beyond visual range.
Their FTL drives do give some interesting capabilities... It's possible that raiders could jump inside Manty wedges to fire contact nukes at the vessel. I wonder if anyone thinks this is possible?
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Re: Poll: Royal Manticoran Navy vs. Cylons (nBSG)
Oh gods, really? So by "proving" your fandom, you're creating a thread specifically to encourage Honorverse wanking, since the Cylons with their tissue-paper thin, unshielded, ships and their short-range, mostly conventional warheads (they had some nukes, but their anti-ship weapons seem to be in the low-to-mid kiloton range. Their megaton nukes were strictly air-to-ground strike warheads,) would be an absolute cakewalk for the RMN.RedLocque wrote:Following up on my previous post and once and for all proving I am an avid fan of Weber's Honorverse, I'd like to hear your thoughts on how would a First Contact between the RMN (circa "Ashes of Victory", 9th of the main HH series) and the Cylons (circa Mini).
For the purposes of setting the mood, assume the composition of RMN forces in Cylon/Colonial space is the same as previous post on RMN vs. Minbari; and this time they are at the terminus of a new locus of the Manticoran Wormhole Junction, meaning they can go back and forth and re-supply and/or receive reinforcements.
Okay, who's on first? :)
Red
The Cylons only won in their original universe because they were sleeping with everyone responsible for Colonial security and flight software. If the Colonials had been on the ball, they probably would've waxed the Cylons; given how badly baseships tend to fair when they haven't stacked the decks beforehand.
Fuck it. The Cylons win because . . . Honor turns out to be a Sharon-model Cylon, and all those suicidal charges she engages in are part of her Cylon programming to get as many humans killed as possible.
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Re: Poll: Royal Manticoran Navy vs. Cylons (nBSG)
Ok, first of all, you unmitigated fool:
I started this thread because I was honestly curious as to how others of my peers would see such a confrontation going. Most of what I've read throughout these boards lets me believe I am grossly uneducated when it comes to the actual technical sides of my favorite space-opera/sci-fi works, thus my asking for an educated guess or opinion.
As for "wanking", that is something you seem to be overly fond of, or hasn't it occurred to you to consider which of the two is more proficient when it comes to hacking an enemies networks, the RMN or the Cylons? To name just one example. It's not just all about the size of their guns; although judging from your comments I am not surprised that is the extent your imagination is able to reach.
Does Cylon/Colonial FTL work through increased gravity stress bands such as Impeller Wedges or Sidewalls?
Is the RMN able to differentiate between humans and cylons, or would the human models be considered "genies" such as the Wintons and the Harringtons?
Yes, I am pissed off by your cavalier and disrespectful answer to my post. Either take these questions in the spirit they are being made or butt out!
Red
I started this thread because I was honestly curious as to how others of my peers would see such a confrontation going. Most of what I've read throughout these boards lets me believe I am grossly uneducated when it comes to the actual technical sides of my favorite space-opera/sci-fi works, thus my asking for an educated guess or opinion.
As for "wanking", that is something you seem to be overly fond of, or hasn't it occurred to you to consider which of the two is more proficient when it comes to hacking an enemies networks, the RMN or the Cylons? To name just one example. It's not just all about the size of their guns; although judging from your comments I am not surprised that is the extent your imagination is able to reach.
Does Cylon/Colonial FTL work through increased gravity stress bands such as Impeller Wedges or Sidewalls?
Is the RMN able to differentiate between humans and cylons, or would the human models be considered "genies" such as the Wintons and the Harringtons?
Yes, I am pissed off by your cavalier and disrespectful answer to my post. Either take these questions in the spirit they are being made or butt out!
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Re: Poll: Royal Manticoran Navy vs. Cylons (nBSG)
The RMN doesn't broadcast unsecured wireless networks from its ships.which of the two is more proficient when it comes to hacking an enemies networks, the RMN or the Cylons?
Plus, they use laser and gravity based communications (I think, at least laser)... Show me a cylon hacking a laser beam...
You know, it's a big part of it. At least one battlestar was able to keep fighting the cylons after they 'switched them off' using the CNP. This is evidenced by the pieces of destroyed base star floating around Caprica in the Pilot. In this scenario, the cylons do not have the CNP advantage, and will have to rely on their own weapons when it comes to a fight. The Manties are tougher, more powerfully armed, and better at fighting at BVR.It's not just all about the size of their guns
How many cylons are there?
Probably. They can jump very near to planetary surfaces (intra-atmosphere) so gravity probably isn't a big deal.Does Cylon/Colonial FTL work through increased gravity stress bands such as Impeller Wedges or Sidewalls?
Wait, are we going with the cylons attempting infiltration, or cylons v Manties in a fight? Because the Cylons do not use visual comms, they use radio's, so whether or not the RMN can differentiate doesn't matter, because its either acceptance of cylons as another species (Assuming the cylons don't try to blow them up), or a big fight.Is the RMN able to differentiate between humans and cylons
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Re: Poll: Royal Manticoran Navy vs. Cylons (nBSG)
RedLocque wrote:Ok, first of all, you unmitigated fool:
I started this thread because I was honestly curious as to how others of my peers would see such a confrontation going. Most of what I've read throughout these boards lets me believe I am grossly uneducated when it comes to the actual technical sides of my favorite space-opera/sci-fi works, thus my asking for an educated guess or opinion.
As for "wanking", that is something you seem to be overly fond of, or hasn't it occurred to you to consider which of the two is more proficient when it comes to hacking an enemies networks, the RMN or the Cylons? To name just one example. It's not just all about the size of their guns; although judging from your comments I am not surprised that is the extent your imagination is able to reach.
Does Cylon/Colonial FTL work through increased gravity stress bands such as Impeller Wedges or Sidewalls?
Is the RMN able to differentiate between humans and cylons, or would the human models be considered "genies" such as the Wintons and the Harringtons?
Yes, I am pissed off by your cavalier and disrespectful answer to my post. Either take these questions in the spirit they are being made or butt out!
Red
OK, first of all, you unmitigated fool:
I wrote this answer because I am honestly curious how anybody could write such a topic without using the search function. Simply using the keyword honorverse should give you a general view of the situation and might give you a general idea of their capabilites - here is a link.
And then you get pissy when somebody gets on your case for not doing it? Despite the same thing happening in the previous thread? Don't do that again.
Yes, I am pissed off ny your cavalier and disrespectful attitude in posting these versus threads. "Here's one side, here's the other, who would win (line 3) herp-derp?"
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Re: Poll: Royal Manticoran Navy vs. Cylons (nBSG)
The only way I see the Cylons win is through massive wanking/exploitation of their jump FTL (which I've seen people do elsewhere in this versus matchup).
If the Cylons know they are Cylons, the Manticorans can just ask "Are you a Cylon" in the presence of a Treecat. And there's probably detectable biological differences anyway (I mean, glowing spines?)RedLocque wrote:Is the RMN able to differentiate between humans and cylons, or would the human models be considered "genies" such as the Wintons and the Harringtons?
Yes, they use lasers. Example:barnest2 wrote:The RMN doesn't broadcast unsecured wireless networks from its ships.which of the two is more proficient when it comes to hacking an enemies networks, the RMN or the Cylons?
Plus, they use laser and gravity based communications (I think, at least laser)... Show me a cylon hacking a laser beam...
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Re: Poll: Royal Manticoran Navy vs. Cylons (nBSG)
I'm still not convinced that sidewalls can't be brute forced. Close-proximity nuclear strikes to battlecruiser-grade sidewalls (outside the sidewall, mind you) certainly did a number on Thunder of God in Honor of the Queen.barnest2 wrote:Hmm... Well it's accepted that the cylons had equal or less base-stars than the colonials had battle-stars. The colonials had a total of 120 battlestars of various kinds, which means the cylons can be assumed to have 100-120 base-stars.
The base stars have 220 missile launchers studded arounds their inner hulls, however, these can only launch kinetic/HE missiles or contact nukes, weapons that cannot penetrate the side-walls of a manticoran vessel.
Then again, Weber rolls out cranked-up nukes in his missiles, so who knows?
I blame the difference between TV and literary genre. I can't think of many TV shows that have ships firing beyond visual range regularly, or have visual-range combat as rare as it ought to be in theory. Certainly not high-profile ones. Whereas in print there's almost no incentive at all to depict ships fighting at visual range. The reader can't see the ships any more when they're five miles apart than when they're five million miles apart.Now, a first contact will be interesting. People will go on about the capabilities of manticoran sensors, but we never see a base-star ever engage in battle beyond visual ranges, nor do we see the raiders fire at beyond visual range.
Do we have range figures given in the scripts? I think we should give those at least some weight.
It's suicide, do Cylon Raiders do suicide attacks? I think "yes."Their FTL drives do give some interesting capabilities... It's possible that raiders could jump inside Manty wedges to fire contact nukes at the vessel. I wonder if anyone thinks this is possible?
Planetary gravity wells are to Honorverse impeller wedges as a mild breeze is to getting hit by a train. I wouldn't bet on it. But if they can do it, they'd probably try, simply because it's their best chance of accomplishing anything.barnest2 wrote:Probably. They can jump very near to planetary surfaces (intra-atmosphere) so gravity probably isn't a big deal.Does Cylon/Colonial FTL work through increased gravity stress bands such as Impeller Wedges or Sidewalls?
I've talked about this before- if you don't have a brute firepower edge over the Manties, and you do have tactical FTL, your best bet is nearly always to use tactical FTL to fire down the throat of their wedges. It's not a good plan. It's just the best plan you have. All the alternatives are worse (beam duel against their broadside, missile duel at any conceivable range, etc.)
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Re: Poll: Royal Manticoran Navy vs. Cylons (nBSG)
They most probably can, I however seriously doubt the Cylons have the firepower to do it.Simon_Jester wrote:I'm still not convinced that sidewalls can't be brute forced.
Except those warheads went of inside the sidewall.Close-proximity nuclear strikes to battlecruiser-grade sidewalls (outside the sidewall, mind you) certainly did a number on Thunder of God in Honor of the Queen.
78 ton missiles hitting at .25c are essentially a nonissue to a battlecruiser. I don't know what the Cylon KE missiles mass but I seriously doubt they're anywhere that fast. And given IIRC Cylon nukes are double figure KT yet a serious thread to nBSG capital ships, I doubt they can spam enough of those to overwhelm the sidewalls, either.Two of them vanished in sun-bright fireballs that shook Thunder t her keel as twin, 78 ton hammers struck her sidewall at .25c. But for all their fury, those two were harmless, but their sisters' sidewall penetrators functioned as designed.
About the best the toasters are going to get. They have one thing going for them-their missiles are tiny compared to what the Honorverse is used to, and they have no wedge meaning they'll be far harder to track than the threats the Manties are used to. Of course, they also seem to be slow as molasses compared to what the Honorverse is used to, so this could go either way.Planetary gravity wells are to Honorverse impeller wedges as a mild breeze is to getting hit by a train. I wouldn't bet on it. But if they can do it, they'd probably try, simply because it's their best chance of accomplishing anything.barnest2 wrote:Probably. They can jump very near to planetary surfaces (intra-atmosphere) so gravity probably isn't a big deal.Does Cylon/Colonial FTL work through increased gravity stress bands such as Impeller Wedges or Sidewalls?
I've talked about this before- if you don't have a brute firepower edge over the Manties, and you do have tactical FTL, your best bet is nearly always to use tactical FTL to fire down the throat of their wedges. It's not a good plan. It's just the best plan you have. All the alternatives are worse (beam duel against their broadside, missile duel at any conceivable range, etc.)
I'd also like some halfway solid range figures for how far from enemy fleets the Cylons tend to jump in, because if I have to go from what's shown in the mini and the TV series I very much suspect it's inside Honorverse energy range, at which point the Cylon fleet ceases to exist.
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Re: Poll: Royal Manticoran Navy vs. Cylons (nBSG)
As mentioned, those nukes had "sidewall penetrators", which disrupt sidewalls. That said, almost certainly both sidewalls and wedges can be brute forced; Weber does often use phrases like "no known weapon" can penetrate them; as in, known to the Honorverse. If, say, the Xeelee suddenly showed up and threw a neutron star at one I'm sure it would crunch the ship sidewall, wedge and all easily. But I see no reason to think that anyone with less firepower than Honorverse can brute force it.Simon_Jester wrote:I'm still not convinced that sidewalls can't be brute forced. Close-proximity nuclear strikes to battlecruiser-grade sidewalls (outside the sidewall, mind you) certainly did a number on Thunder of God in Honor of the Queen.
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Re: Poll: Royal Manticoran Navy vs. Cylons (nBSG)
Except those warheads went of inside the sidewall.Batman wrote:Close-proximity nuclear strikes to battlecruiser-grade sidewalls (outside the sidewall, mind you) certainly did a number on Thunder of God in Honor of the Queen.
78 ton missiles hitting at .25c are essentially a nonissue to a battlecruiser.[/quote]I've never liked this- from a physics standpoint the sidewall ought to just laugh at laser head beams if it's that tough. It's just... incoherent how they're so close to transparent to electromagnetics and totally immune to arbitrary amounts of anything else.Two of them vanished in sun-bright fireballs that shook Thunder t her keel as twin, 78 ton hammers struck her sidewall at .25c. But for all their fury, those two were harmless, but their sisters' sidewall penetrators functioned as designed.
I think it's a terrible way of describing the resistance of the ship. It's as if Weber just said "OK, they're magically immune to everything I say they're immune to, but that doesn't do a thing against anything I don't say they're immune to."
Very hard to insert that into a versus without making things stupidly difficult and turning it into something little better than "Star trek ships have navigational deflectors that are immune to lasers, LOL!" treated as a fully general counterargument to anyone who says their lasers are effective.
Sigh.
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Re: Poll: Royal Manticoran Navy vs. Cylons (nBSG)
To use a really, really bad bit of evidence, which is the official RPG published by Margaret Weiss, the longest sensor range of BSG era ships is several thousand miles.Simon_Jester wrote: Do we have range figures given in the scripts? I think we should give those at least some weight.
The longest weapon range is on the base stars, and it's several hundred mile range missiles (I think assume 500 miles).
Also, these missiles are reaction rocket driven, which RMN point defences laugh at I believe.
I mean the BSG's PD laughs at these missiles, with shots from base stars very rarely getting through to impact, and those are kinetic weapons, rather than the laser clusters used on RMN ships.
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Re: Poll: Royal Manticoran Navy vs. Cylons (nBSG)
Yeah, that's a good point. Frankly, unless you start seeing some weird tactics like small armies of Raiders jumping into the path of the Honorverse ship and trying to ram in a few seconds (hoping to overwhelm the point defense's short term limit of firepower), it's just not gonna work, in large part because Weber decided to entertain his readers with very large numbers.
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Re: Poll: Royal Manticoran Navy vs. Cylons (nBSG)
Armies of raiders are not hard to find. Each base star carrier somewhere between 400-800 raiders (with a third down for maintenance at any one time). So ten base-stars gives you 6000 operational raiders...
Add in that a raider can carry 12 nuclear missiles... Raider swarm is their only viable tactic. It could be fun to see them do it though
Add in that a raider can carry 12 nuclear missiles... Raider swarm is their only viable tactic. It could be fun to see them do it though
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Re: Poll: Royal Manticoran Navy vs. Cylons (nBSG)
You knows, this gives me the mental picture of a swarm of bees trying to swarm a guy armed with a flamethrower in a tight corridor.barnest2 wrote:Armies of raiders are not hard to find. Each base star carrier somewhere between 400-800 raiders (with a third down for maintenance at any one time). So ten base-stars gives you 6000 operational raiders...
Add in that a raider can carry 12 nuclear missiles... Raider swarm is their only viable tactic. It could be fun to see them do it though
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Re: Poll: Royal Manticoran Navy vs. Cylons (nBSG)
Are raiders jump-capable?
If not, this simply is not going to work; individual Raiders will be toast within energy range, and so will their missiles. If they can jump into close proximity to their target's bow and ram, then they might have a chance of scoring some wins.
And depending on BSG-verse jump ranges and the relative position of both combatants, they may enjoy a considerable advantage in terms of deep strike missions- jumping into Honorverse systems, bombarding, and jumping out before the defense can respond. Honorverse system defenses aren't really very good at coping with a sudden sneak attack, because they're organized around dealing with very powerful threats that take an hour or more to materialize.
If not, this simply is not going to work; individual Raiders will be toast within energy range, and so will their missiles. If they can jump into close proximity to their target's bow and ram, then they might have a chance of scoring some wins.
And depending on BSG-verse jump ranges and the relative position of both combatants, they may enjoy a considerable advantage in terms of deep strike missions- jumping into Honorverse systems, bombarding, and jumping out before the defense can respond. Honorverse system defenses aren't really very good at coping with a sudden sneak attack, because they're organized around dealing with very powerful threats that take an hour or more to materialize.
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Re: Poll: Royal Manticoran Navy vs. Cylons (nBSG)
Raiders are indeed jump capable, near the end of Season 1 Starbuck is able to jump the fleets captured Raider all the way back to Caprica too, implying a heck of a jump range.
Strange that they even need to send base ships in since thier riaders can carry nukes and jump, but I do recall one or two occasions where they were attacked by raiders without a Baseship anywhere nearby.
The Raiders jump drive is also capable of short range tactical jumps over mere tens or hundreds of K, quite rapidly too, admittedly we only see this once, in the same episode we see Galactica's one window (Guess where the Raider tries to fly into) so it's hard to say if that's a standard capability or not.
Strange that they even need to send base ships in since thier riaders can carry nukes and jump, but I do recall one or two occasions where they were attacked by raiders without a Baseship anywhere nearby.
The Raiders jump drive is also capable of short range tactical jumps over mere tens or hundreds of K, quite rapidly too, admittedly we only see this once, in the same episode we see Galactica's one window (Guess where the Raider tries to fly into) so it's hard to say if that's a standard capability or not.
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Re: Poll: Royal Manticoran Navy vs. Cylons (nBSG)
Very. They can make multiple jumps very rapidly, as we see in at least one episode.Simon_Jester wrote:Are raiders jump-capable?
Ranges for the BSG are around 20 light years per jump at the most (which is a 50 year old ship), and cylon ships have much better FTL drives than colonial ones.
This is their only option in terms of striking planets. Raiders can jump into atmosphere, carry nukes, and make multiple jumps, meaning they can devastate a planet at high speed.Simon_Jester wrote:And depending on BSG-verse jump ranges and the relative position of both combatants, they may enjoy a considerable advantage in terms of deep strike missions- jumping into Honorverse systems, bombarding, and jumping out before the defense can respond. Honorverse system defenses aren't really very good at coping with a sudden sneak attack, because they're organized around dealing with very powerful threats that take an hour or more to materialize.
They are much less likely to succeed at ship-to-ship combat, but if they just want to do huge damage to manty worlds... they have a chance.
hehe. I like that image...iborg wrote: You knows, this gives me the mental picture of a swarm of bees trying to swarm a guy armed with a flamethrower in a tight corridor.
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Re: Poll: Royal Manticoran Navy vs. Cylons (nBSG)
Rate of jump repetition? Being able to make a twenty light year jump (or 100) every day is quite different from being able to make an equal-sized jump every hour, or every minute.barnest2 wrote:Very. They can make multiple jumps very rapidly, as we see in at least one episode.Simon_Jester wrote:Are raiders jump-capable?
Ranges for the BSG are around 20 light years per jump at the most (which is a 50 year old ship), and cylon ships have much better FTL drives than colonial ones.
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Re: Poll: Royal Manticoran Navy vs. Cylons (nBSG)
Colonial battle-star and civilian ships are able to make what is assumed to be a five light year jump every 33 minutes, with a spin up time (time to recharge J-drive) of 20 minutes.Simon_Jester wrote:Rate of jump repetition? Being able to make a twenty light year jump (or 100) every day is quite different from being able to make an equal-sized jump every hour, or every minute.
A raider is capable of jumping somewhere between every 10 seconds to once per minute. The range of this is unknown though, it was jumping in amongst the fleet, then jumping out of range (unknown distance), then in again repeatedly.
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Re: Poll: Royal Manticoran Navy vs. Cylons (nBSG)
That said, the limis on colonial Jump Drives appear to be in the targeting systems, as when they get that jump computer brain from the heavy raider, the Raptors are able to make jumps in excess of this and much quicker too.
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Re: Poll: Royal Manticoran Navy vs. Cylons (nBSG)
This. They have a 'red line' an imaginary sphere that is the maximum range they can accurately plot a jump. With better jump comp's, they can jump further, because they can plot their end point more accurately.OmegaChief wrote:That said, the limis on colonial Jump Drives appear to be in the targeting systems, as when they get that jump computer brain from the heavy raider, the Raptors are able to make jumps in excess of this and much quicker too.
(within the 'red-line' they can jump accurately enough to end up inside a convoy or asteroid field without risking themselves or the other ships)
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Re: Poll: Royal Manticoran Navy vs. Cylons (nBSG)
Ha, that reminded me of Schlock Mercenary using that very metaphor for a similar scenario with lots of weak ships against a bigger more advanced one:barnest2 wrote:hehe. I like that image...iborg wrote: You knows, this gives me the mental picture of a swarm of bees trying to swarm a guy armed with a flamethrower in a tight corridor.
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Re: Poll: Royal Manticoran Navy vs. Cylons (nBSG)
And then get obliterated out of hand when the Solarian League finds out that the Cylons violated the Eridani Edict.barnest2 wrote:This is their only option in terms of striking planets. Raiders can jump into atmosphere, carry nukes, and make multiple jumps, meaning they can devastate a planet at high speed.
They are much less likely to succeed at ship-to-ship combat, but if they just want to do huge damage to manty worlds... they have a chance.
I think the consensus is pretty clear. The Manties have overwhelming superiority in numbers, firepower and attack range*. Bottom line, only way the Cylons win is by guerrilla warfare consisting of hit-and-run strikes against infrastructure and civilians to break the Manties' will to fight. And that invites retaliation from the even more powerful Solarian League.
* That's one of the things I like about David Weber's military sci-fi: he's one of the few authors who truly understands the sheer scale of space.
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Re: Poll: Royal Manticoran Navy vs. Cylons (nBSG)
Question-what is the range, accuracy and acquisition speed of raider targeting systems? So far it looks like they'd need truly ludicrous numbers to go through the manties sidewalls (1000 raider nukes would be the equivalent of all of 2 cruiser antiship missiles in the Honorverse, and kinetic impactors looks even worse) so jumping in front of/behind the throat/kilt of the wedge would be the toaster's best bet. Can they acquire the target, release their missiles, and jump back out before Manticoran PD makes mincemeat of them? As far as I remember, the raider that happily hopped all around the Colonial fleet didn't fire so much as a single shot so that's moderately useless to determining how quickly they can pick up a target.
About the ramming attacks, does pre-jump velocity carry through a jump? Because Vipers have decidedly single to maybe low end double figure g accelerations, and they seem to be able to keep up with raiders just fine. I severely doubt raiders can build the speed to make them credible threat kinetic impactors if they have to start from scratch even ignoring they'll be blown out of the sky by PD on short notice.
About the ramming attacks, does pre-jump velocity carry through a jump? Because Vipers have decidedly single to maybe low end double figure g accelerations, and they seem to be able to keep up with raiders just fine. I severely doubt raiders can build the speed to make them credible threat kinetic impactors if they have to start from scratch even ignoring they'll be blown out of the sky by PD on short notice.
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