The really curiosu thing about Soul Drinkers is.. while I dont' consider Ben Counter a great writer, he's not a horrible one either. He's written some fun stuff, and he should be tagged to write some Sisters of Battle stories (Wait til we get to Bleeding Chalice) and his Gray Knights stuff is generally good.. but for whatever reason, he just missed the mark with the Soul Drinkers. It is so bad I am not entirely sure that this was not meant as intentional parody. IF it had.. it would have been good at showing some Imperial hypocrisy... but it reads as quite serious, and some of the book suffer becaues of it. Whatever Counter intended, the fact of the series is some good with plenty of bad, and that tends to bring the whole series down as a whole.
The main bad thing about the series is the Soul Drinkers themselves. We're supposed to believe they are a renegade Chapter who have these high minded ideals and rebelled from the Imperium for the best of reasons... but that self analysis doesn't hold up. Instead we get a bunch of spoiled, egotistical, and generally gullible MArines who gallivant about the galaxy trying to do good and end up causing massive destruction along the way. It isn't consistently so - at times (and especially in Hellforged) you can really see what it may be that the Soul Drinkers were meant to be. But having to slog through 4 novels to reach that point is pretty bad. Sarpedon is especially at fault for this, and I will explain my reasons for saying that as we go along. Some Soul Drinkers are pretty cool (I like Luko, for example), but on the whole they are not a very good Chapter.
So what is good about the series? When things mesh right and the Soul Drinkers aren't pontificating, the series works. We see it in Bleeding Chalice and Hellforged, and there are bits of it in the more average novels. The Non-Astartes stuff is pretty good - Counter writes some decent human characters (Xarius from Crimson Tears, Aescarion who is from a short story is always good, and Thaddeus is a great Inquisitorial character.) but ultimately the Space MArine portions of the story tend to drag down and ruin what potential there is, and lead to massive amounts of unintentional grimdark comedy.
I havent read the chapters that make up Phalanx yet, and I dont know when I will (I know it comes out this year), so for now it will be the five novels and Daenyathos (I managed to snag that and dig through it.. horrible as it was.)
So enough bantering. Without further adieu, we get to soul Drinker! Bear in mind that many of the first few novels are pretty detailed and lengthy because of my replies, so this probably will take more than 2-3 posts unless I want to drown people in text. I'm planning 4-5 updates for the first novel.
Page 16
Corvus assault pod carrying 30 Space MarinesThe pod juddered as it encountered the first wisps of Lakonia's atmosphere, but the thirty battle-brothers - two tactical and one assault squad strapped into grav-ram seats, resplendent in their dark purple power armour and with weapons gleaming - did not allow their reverie to waver.
Page 16
Of course it's Lost Technology. That makes it more grimdark.He activated a rune on the retinal-projected display and his aegis hood thrummed into life. Handed down the line of senior Librarians of the Soul Drinkers, its lost technology warmed up to protect Sarpedon as he led his brother Space Marines into Chapter history.
Page 18
What kind of powerplant isn't specified, of course. But it's clearly not a battery.There was silence all around, save for the hum of the power plant in his armour's backpack and the almost-real sound of his brothers' minds, washing back and forth like a tide as they snapped through the orientation/comprehension routines that had been implanted on their minds during psycho-doctrination.
Page 19
A sort of subvocal control, I suppose.Sarpedon contracted a throat muscle to broaden the frequency of his vox-bead.
Page 21
- holoslate/holoplate used by the Company commander is capable of receiving auspex data from fellow marines (in this case relaying the information of enemy positions.) As well as mapping functions.Sarpedon pulled a holoslate from a waist pouch and flicked it on. A sketchy green image of the corridors immediately surrounding his position flickered above the slate, with lines of data circling it. The star fort was based on a very old orbital defence platform, and the platform's schematics had been supplied in case any of the assault pods hit a section of the original platform.
..
Sarpedon's fingers, dextrous even within the gauntlet of purple ceramite, touched runes along the holoslate's side and the corridor system was divided into blocks of colour, marking the different routes out of their position. Crosshairs centred on a point that flashed red, indicating the convergence of the three routes two hundred metres further into the fort. Barring enemy concentrations elsewhere, their immediate objective was the primary environmental shaft head, a grainy green curve at the edge of the display. Once taken, it gave the Marines an option for a larger thrust into the oxygen pumps and recycling turbines, and then through the mid-level habs into the armoured core that surrounded primary objective two. A messenger rune flickered on his retinal display, indicating the docking seal had achieved integrity.
Page 21
Some mutants have night vision equal to Space Marines."Squads, be aware, mutations include enhanced sensory organs. Some of those things might see as well as you. "
Page 21
More auspex transmissionA flash of the holoplate showed Luko's auspex data .
Page 22 - plasma weapons use "liquid" plasma - evidently Counter thought of them mroe like flamethrowers (or doesn't know what plasma is. Not exactly a first in 40K)
Page 22
Vox implants in the mutants.There must have been a thousand of them in there, crowds of baying mutants behind their makeshift defences. Their leaders - those with the most horrific mutations, some with massive chitinous talons or vast muscle growth - had either communicators or slits at their throats that indicated crude vox-bead implants. This was an organized foe.
Page 22
[quiote]
It took Sarpedon half a second to appreciate the situation and decide on his plan of action. The enemy had overwhelming strength and the Soul Drinkers had to neutralise the threat before a proper line of defence could form. Therefore they would attack the enemy's prime weaknesses relentlessly until they broke.
[/quote]
Sarpy assesses the situation in half a second. Not exactly on par with others I've read (like Ragnar.) but meh.
Page 23
Told ya. Plasma supersoakers, as White Rabbit calls it.Givrillian's squad flowed around him and he heard the plasma gun belch a wave of ultraheated liquid into the enemy flank, skin crackling, limbs melting.
Page 23-24
- Forcee staves use "thaumocapacitor cores" - which I would gather act as some sort of storage device for psychic energy, allowing it to be built up and unleashed in a single, massive burst (which is what a capcitor does.)What did they fear? They would fear authority, power, and punishment. That was enough. He shifted the grip on his bolter so he had a hand free to draw the arunwood force staff from its leather scabbard. Its eagle-icon tip glowed as its thaumocapacitor core flooded with psychic energy. He concentrated, forming the images in his mind, piling them up behind a mental dam that would burst and send them flooding out into reality. He removed his helmet and set it on a clasp at his waist, taking a breath of the air - greasy, sour, recycled.
He stepped out into the battlezone. Givrillian's squad had torn the first rank of mutants apart, and they were now crouched in firepoints slick with deviant blood as return fire sheeted over their heads. Mutant gangs were scuttling and slithering through the debris, moving to outflank and surround them. Tellos had the beast-mutant on its knees, one horn gone, huge blade chipped and scarred by the assault sergeant's lightning-quick chainsword parries.
..
The Hell began.
The closest mutants, at least two hundred strong, were thirty metres away, firefighting with Givrillian's Marines. Their firing stopped as they stared around them as tall shrouded figures rose from the floor, carrying swords of justice and great gleaming scythes to reap the guilty. Some bolted, to see hands clawing from the shadows, hungry for sinners to crush.
Bat-winged things swooped down at them and the mutants ran screaming, knowing their doom had come to punish their corruption at last. They heard a deep, sonorous laughter boom from somewhere high above, mocking their attempts to flee. The waves of fire broke as the mutants fled back through their own ranks, sowing disruption amongst their own for a few fatal seconds.
Sarpedon leapt the barricade with the nearest of Givrillian's Marines and stormed across to the mutant strongpoint. Most of the enemy still gawped at the apparitions boiling out of the darkness. A swing of his force staff clove through the closest two at shoulder height - he could feel their feeble life-forces driven out of their bodies even as the staff tore through their upper bodies with a flash of discharging energy. The burst of psychic power knocked three more off their feet and they landed hard, weapons dropped.
The Hell. A weapon subtle but devastating, striking at the minds of his enemies while his brother Marines struck their bodies. In the swift storming actions that the Soul Drinkers had made their own, it bought the seconds essential to press home the assault. It worked up-close, in the guts of the fight, where a Soul Drinker delighted to serve his Emperor.
Three of Givrillian's Marines, more than used to Sarpedon's conjurations after years of training and live exercises, pointed bolter muzzles over the mutants' makeshift barricade and pumped shells into the fallen, blasting fist-sized holes in torsos. Several more Space Marines knelt to draw beads on the hordes of mutants thrown into confusion by the sudden collapse of their front line. Shots barked out, bodies dropped.
Sarpedon is a transmitting psyker - he can send out thoughts/images/illusions to minds, ,but he has virtuallyo ability to receive (read minds) or other ability. He's implied to be extraordinarily powerful, but the "Hell" (essentially, the ability to create lifelike illusions of his enemy's worst fears to demoralize and terrify them) is his only real ability, aside from psychically augmenting the blows of his Force staff.
Soul Drinkers bolters punching "fist sized holes" in torsos, as opposed to other cases of damage/wound size (head sized or even blowing torsos apart.)
Page 24
See. Although I suppose a fist sized hole might qualify there too. Or even just a head sized.A tentacle flailed as its owner fell. Something with skeletal wings jutting from its back was flipped into a somersault as a shell blew its upper chest apart.
Page 25 -
More data transmission capacity. Intel on the go.Sarpedon nodded, and consulted the holoslate on the speediest route to the sphere. As the other Soul Drinker units thrust deeper into the star fort their hand-held auspex scanners were piping information about the enviroment to one another, so each leader had a gradually sharpening picture of the star fort's interior. The holoslate display now showed a wider slice of the star fort and several paths through the tangle of corridors and ducts were tagged as potential assault routes towards primary objective two.
Intelligence on the objective was slim. Its most likely location was a shell, an armoured sphere suspended in the heart of the station, two kilometres from their position. The star fort had once been an orbital defence platform, and the shell had protected its command centre - barely large enough for one man, the Van Skorvolds were probably using it as an emergency shelter.
Page 27
- "slavery" (the official kind, not the more subtle kind the vast majority of the Imperium works under be it Administratum, IG conscription, etc.) is generally a legal trade, since the Imperium makes heavy use of human labour in its efforts (manufacturing and troops mainly.) Apparently, though, the kinds of people who are enslaves are mainly "refugees, deserters, and caputred rebels", though they also describe them as prisoners - "heretics, killers, secessionists, condemned to grim fate by Imperial law." It seems, therefore, that only those who have violated Imperial law in some manner may be officially "enslaved" in such a fashion (to serve various purposes such as penal legions, but others might be turne dinto servitors as well.)His great-grandfather had purchased the star fort orbital defence platform at a discount from Lakonia's cash-starved Planetary Defence Force, and proceeded to sink most of the Van Skorvold family coffers into converting it to a hub for mercantile activity in the Geryon sub-sector. Succeeding generations gradually added to the star fort as the manner of business the Van Skorvold family conducted became more and more specialised. Eventually, there was only cargo of one type flooding through its cargo ducts and docking complexes.
Human traffic. For all the lofty technological heights of the Adeptus Mechanicus and vast engineered muscle of the battlefleets, it was human sweat and suffering that fuelled the Imperium. The Van Skorvolds had long known this, and the star fort was perfectly placed to capitalize on it. From the savage meat-grinder crusades to the galactic east came great influxes of refugees, deserters and captured rebels. From the hive-hells of Stratix, the benighted worlds of the Diemos cluster and a dozen other pits of suffering and outrage came a steady stream of prisoners - heretics, killers, secessionists, condemned to grim fates by Imperial law.
Carried in prison ships and castigation transports, these unfortunates and malefactors arrived at the Van Skorvold star fort. Their prison ships would be docked and the human cargo marched through the ducts to other waiting ships. There were dark red forge world ships destined for the servitor manufactoria of the Mechanicus, where the cargo would be mindwiped and converted into living machines. There were Departmento Munitorium craft under orders to find fresh meat for the penal legions being bled dry in a hundred different warzones. There were towering battleships of the Imperial Navy, eager to take on new lowlives for the gun gangs and engine shifts to replace crew who were at the end of their short lifespans.
And for every pair of shackled feet that shuffled onto such craft, the Van Skorvolds would take their cut. Business was good - in an ever-shifting galaxy human toil was one of the few commodities that was always much sought after.
Also we get a PDF selling off surplus military equipment to the civilians. Which probably results in the sorts of things where you get hive gangs as heavily armed as any real life military force.
Page 28
- Sale of human slaves to aliens is forbidden. Mutants, also, are barred from leaving their worlds by Imperial law.Pirate craft and private launches had been sighted sneaking guiltily around the Lakonia system. The star fort's human traffic was conducted under the strict condition that all prisoners were to be sold on only to Imperial authorities; allowing private concerns to purchase such a valuable commodity from under the noses of the Imperium was not to be tolerated.
And there was worse. Mutants, they said, who were barred from leaving their home world, were bought and sold, and the cream skimmed off to serve the Van Skorvolds as bodyguards and work-teams. There were even tales of strange alien craft, intercepted and wrecked by the sub-sector patrols, whose holds were full of newly-acquired human slaves. Corresponding gossip pointed darkly to the collection of rare and unlicensed artefacts maintained by the Van Skorvolds deep in the heart of the star fort. Trinkets paid by alien slavers in return for a supply of broken-willed humans? It was possible. And that possibility was enough to warrant action.
page 28
"sub sector patrols" - whether this is a battlegroup component of the larger battlefleet, or some "local" forces, we aren't told. May even be a combination.There were even tales of strange alien craft, intercepted buy sub-sector patrols, whose holds were full of newly-acquired human slaves.
Page 28
Oh nice. The Adminstratum is involved in legalized slavery. All hail the grimdark.Matters pertaining to the star fort fell under the jurisdiction of the Administratum, and they were concerned with keeping it that way. The Van Skorvolds had been immensely successful, but the persistence of the rumours surrounding them was considered enough to constitute proof of guilt. The accusations of corruption and misconduct indicated that the control of the prisoner-trade lay in the hands of those who broke the Imperial law, and so it was deemed necessary that the Administratum should take control of the star fort and its business.
The Van Skorvold siblings were not so understanding. Repeated demands for capitulation went unanswered. It was decided that force was the only answer, but that an Arbites or, Terra forbid, an Inquisitorial purge would do untold damage to an essential and profitable trade. The flow of workers and raw servitor materials was too important to interrupt.
Page 29
The bridge of this starship doesn't appear to have windows, but rather an automated viewscreen duplicating that role (contrast with other novels like the Rennie BFG ones.)Consul Senioris Chloure of the Administratum could see little evidence of the carnage within the star fort through the viewscreen that took up most of the curved front wall of the Diligent's bridge. Magnified inset panels appeared in the corners to pick out something the cogitators decided was interesting - plumes of escaping air and squat ribbed cylinders of large ship-to-ship assault pods emblazoned with the golden chalice symbol of the Soul Drinkers Chapter.
Page 30
- according to "stories" space marines are 3 meters tall (possibly in armour?) This may be exceessive in many cases, but some Marines no doubt can reach this size (most are 7-8 feet tall) or it may be hyperbole.Space Marines. Chloure had spent decades in service to the Imperium and yet he had never seen one, confined as he was in the drudgery and isolation of the Administratum. Grown men talked of them like children talk of heroes - they could tear men apart with their bare hands, see in the dark, take las-blasts to the chest without flinching, wore armour that bullets bounced off. They were three metres tall. They never failed
Page 30
We meet the Mechanicus Assholes who are to blame for inflicting all the subsequent events upon us. Note the microservitors, the technomats, etc. And the shield servitors, whatever the fuck those are.Chloure looked down from the observation pulpit to see Khobotov, archmagos of the Adeptus Mechanicus, enter flanked by an honour guard of shield-servitors, another gold-plated microservitor scurrying in front paying out a long sea-green strip of carpet for the magos to walk on. Three or four of those damned sensor-technomats droned in the air on hummingbird wings, trailing wires like cranefly legs - Chloure hated them, their chubby infant bodies and glazed cherubic faces. They were sinister in the extreme and he felt sure Khobotov affected them to inflict uneasiness on whoever had to meet him.
Page 30-31
More tiny servitors.Tiny motorized sub-servitors held the cables in silver jaws and whirred around, keeping the cables from snagging on the rivets and consoles jutting from the deck of the Diligent's bridge. This caused the cables to slither like long artificial snakes, which was another thing that struck Chloure as gravely unpleasant.
Page 32
- The Adeptus Mechanicus vessel 674-XU28 was identified as an "armed reseacrch vessel", and carried at least one regiment of Tech Guard (but arguably looked like it could carry more.) IT was also believed to be more dangerous than it appeared.Archmagos Khobotov swept around and led his unliving entourage off the bridge, doubtless towards the command crew shuttle bay where he would return to the 674-XU28. The rust-red Mechanicus craft was designated as an armed research vessel, but it was a damn sight bigger and more dangerous than it sounded. Within the hold was a regiment of tech-guard, although it looked like there was room for a lot more.
Page 32
Naval ships are directly carrying Guard forces this time itself, which is not unheard of. makes you wonder why the Navy doesn't do so more often, though. Also this Administratum asshole Chloure could pull strings to get hold of Navy and IG for essentially personal reasons. I wonder what sorts of catastrophies went unanswered as a result of this.Stationed on the cruiser Hydranye Ко there was a below-strength regiment from Stratix, the 37th, most of them mother-killing gang-scum who joined up for no better reason than that it would get them the hell off Stratix. The second cruiser, the Deacon Byzantine, contained elements of the Diomedes 14th Bonebreakers and, owing to an administrative error, a strike force of assault and siege tanks from the Oristia IV Armoured Brigade. The Diligent itself contained a regiment of Rough Riders from the plains of Morisha, deeply unhappy at being separated from their horses who were wintering several systems away.
Three cruisers, not of the highest quality but recently refitted and with well-drilled crews. It wasn't much compared to the immense battlefleets that scoured the void in times of crusade or invasion, but it had been all Chloure could muster through string-pulling and favour-calling in a short period of time. He
Page 32
- supposedly, "star systems" had been conquered by less than 300 Space marines. Clearly exaggeration. We get this alot in the Soul Drinkers novels, especially from the Soul Drinkers themselves.Three hundred. Smaller Marine forces had conquered star systems. Of course, officially their presence here was fortuitous and Chloure didn't have the authority over them that he did over the battlefleet.
Page 33 - some mutants can be 2x taller than normal humans.
page 35
More mutant-held comms. Note grenades in unknown quantity "blowing apart" unknown numbers of mutants.Mutant strong points dotted the square-sectioned maglev tunnel, but the energy weapons to the fore had cracked open gun emplacements and grenades had blown apart huddling bands of mutants. Some had communicators, and the Space Marines on point had reported a screeching female voice yelling orders through the headsets.
page 37
- According to Sarpedon, transmitting telepaths are rare. Which makes me wonder what the hell Astropaths are supposed to be. Nevermind Codiciers or other psykers who can simulate that capability even if on a lesser scale.Sarpedon was a transmitting telepath, not a receiver - a rare talent, and one that was of little use in dragging thoughts out of a man's mind during interrogation. But Sarpedon suspected he would not need such trickery here in any case.
Page 39
- a melee "digital weapon" - uses some sort of long dagger/needle to inject poison. Apparently its of xenos manufacture, too. Not only does it have to be insanely large, it can't even shoot decently.The thing in her hand was a heavy ring, chunky gold with a thin silver dagger jutting from it. "Digital weapon. Xenos, lord."
A needier. The child had a digi-needler
Page 43
- the AM ship is equipped with a teleporter. Apparently its warp-based, because it requires some sort of "shield" be generated to protect against passage through it (a Gellar field, presumably.)The cogs began to grind and an expectant juddering sound came from the large power conduit running around the edges of the room and into the root of the machine's conical projector. Such was the energy required by the machine that the conduit was to pump plasma into it directly from the Mechanicus craft's engine reactors. Once the coupling system was warmed up, the machine itself could be activated.
The servitors formed a line, then a triangle, then a square, with perfect geometry, as they had been programmed. This machine was old and could not be replicated with the current expertise of the Mechanicus, and so the Omnissiah's favour had to be sought before using it. Geometric shapes and meaningful numbers were pleasing to Him, for He loved the abstractness of logic above all things, and it was right that His pleasure be sought before using His most hallowed devices.
..
he servitors stepped swiftly into a hexagon, then an octagon as the machine charged up. Faint gold and silver shimmers flickered along the superconductor circuits, and the coils deep inside the cone began to thrum. It was these coils, it was believed, that generated the shield against the warp.
..
Khobotov made a gesture of command and servitor hands three decks below slammed the plasma seals open, sending torrents of energised plasma coursing through the conduit. It was newer, this technology, far less refined than the machine itself, and there were alarming howls and rumblings as the plasma surged on. Drips of plasma oozed from overstressed joints in the conduit and landed hissing on the deck. But the power coupling held and delivered its payload into the heart of the machine.
The sound was a song - a beautiful harmony of coruscating power. The machine was alive.
Khobotov turned and walked towards the ramjet elevator that would take him to the crew muster deck. It was time to fetch the Machine God's servants-at-arms and prepare them for His purpose.
The teleporter was ready. By the end of this day the Omnissiah's masterpiece would be one step closer to revelation.
Its implied on page 42 that the teleporter could not be replicated by the Current AM knowledge. It is not sure whether they refer to this particular kind of teleporter (which has a range of at least ~70,000 km given later statements) or whether it refers to teleporters in general.
Also, there is plasma oozing from "overstressed joints" in conduits. Normal plasma, it goes without saying, does not behave like this.
Page 47
A particular mutation of the Space Marine's gene-seed. Note that this never really plays much of a role in subsequent novels, which I consider kind of funny since its the basis of their whole Chapter name.Due to the Soul Drinkers' gene-seed the omophagea, the organ implanted in every novice during his conversion to a Space Marine, was different to that of most other Chapters. Its purpose was to absorb racial memories and psycho-genetic traces from ingested organic matter - allowing the Marine to gain intelligence on how to use the enemy's weapons, into their beliefs and morale, sometimes even battle plans and troop locations. The Soul Drinkers' omophagea was overactive compared to those of other Marines, delivering an experience both more intense and less precise. It was one of the cornerstones of the Soul Drinkers' beliefs that they could experience the thoughts and feelings of their enemies and come out sane and uncorrupted, furnished as much with disdain for their inhumanity as with knowledge of their behaviour.
And it had served well here. Sarpedon had felt the mutant's uncleanliness, the sin inherent in its existence. Huge and mighty it had been, but without duty or purpose. It believed in nothing and survived only for the sake of existing. They were better off dead - he and his Marines had done them a favour this day by sending so many of them to the inky blackness of death.
Page 49
- Sarpedon's "psychically sensitive" mind is able to detect "cold, sharp resonances" of rarity and high technology from Xenos/archeotech devices near him. This tends to suggest that the techs in question are highly warp-based in nature (possibly like a good extent of the technology in 40K. Save, the NEcrons and perhaps the Tau. Of course since Mechanicum, we've known Imperial tech would be at least partly inspired on Necron designs as well so..)The Marines waited for Sarpedon's lead. He stepped through the massive brushed metal vault door and into the room, his psychically sensitive mind fairly humming with the cold, sharp resonances of rarity and high technology. He felt uncomfortable - there was too much unknown here, too much forbidden. He decided that much of this would be taken to the flamer as soon as they were done, and that Luko would be castigated for suggesting the Chapter sully itself with xenos tech and forbidden devices, even in jest. They were no experts in archeotech, and they had no way of knowing what was dangerous. Better destroy it all than risk impurity.
Page 51
- the Soul Drinkers Chapter had been formed from the "fleet based shock attack elements' of Rogal Dorn's Imperial Fist's legion This evidently is the explanation for their specialization in boarding actions and space-based combat. Also the origins of the Soulspear, possibly hinting that Rogal Dorn was Darth Maul in a past life.But he bowed to his fellow primarchs, and his Marines became a multitude of Chapters, one retaining the name of the Imperial Fists, the others taking on new names and heraldry, ready to forge new paths into Imperial history.
Crimson Fists. Black Templars... Soul Drinkers.
To each of them was given a symbol of their sacred purpose, gifted by Dorn himself so they would remember that his spirit was with them always, that his glory was theirs also. The Soul Drinkers, formed from the fleet-based shock attack elements of his legion, received the Soulspear. Dorn himself had found it on a dark and lonely world during the Great Crusade - with it he had speared great warp-beasts and from it had hung his banner on a hundred worlds reconquered in the Emperor's name.
Such a tale was taught to the recruits brought in by the Chaplains before they were put through the savage meat grinder of selection, so they would have some inkling of the ideals for which they were suffering.
Sarpedon had been taught it himself, as had all the Marines under his command. He had come through the fire and the agony of selection and training, received the Space Marine's new organs and psycho-doctrination. Through it all, the Soulspear had been a symbol to hold on to - and for his generation, something more: a reason for vengeance, a catalyst for the sacred hatred that served a Marine so well in the fires of battle.
For the Soulspear had been lost for a thousand years, since the Soul Drinkers' flagship Sanctifier had been lost on a warp jump. Now it had been found in the collection of a degenerate who had no comprehension of its true significance. With their commander dying, it was Sarpedon who would bring it back to his Chapter's embrace.
I personally tend ot think of the Soul Drinker's as Dorn's Short Bus Squadron, but that's me.
Page 52
Imperial psychoplastics, probably rare, archeotech level shit, but it does show they at least knew about it and how ot create it.The Soulspear was as long as a man's forearm, gloss black, and inlaid with intricate circuitry that shifted and changed before the eye. There were smooth indentations where fingers far larger than a normal man's would fit, each one with a laser-needle surrounded by a ring of gene-sensitive psychoplastic.
Page 53
- Warp basted teleportations are accompanied by a massive shockwave at the point of emergence, capable of blacking out even a Space Marine if close enough to the entry point, that can be mistaken for a bomb. They are also capable of smashing animal cages open. Those that teleport in are unaffected. Not all the teleportees arrive intact though, so there is some risk of death in using it.He shook the darkness out of his head and tried to get his bearings - he was down on the floor, half-lying on his back with Zaen beneath him. He heard confusion welling up around him as his inner ear recovered from the massive Shockwave of noise that had washed over him.
A bomb? That would be just like the Van Skorvolds. But the Tech-Marines had swept the place. It was possible but unlikely. What, then?
His vision returned and the dimness sharpened before him. Then light, bright and sudden. He hauled himself further upright and saw he had been thrown halfway back up the corridor - the cages were smashed and any alien creatures still alive were scampering about in confusion. He could hear the pinking of breaking glass as Marines picked themselves up from the glass-strewn floor of the first chamber, where they had been blasted back through the display cases.
There were figures moving ahead. Dark, cloaked, a dozen of them crowding the Soulspear room. Rust-red with hooded faces.
Not a bomb then... a teleporter - but how? Teleporter technology was rare in the extreme, and the Soul Drinkers' own such devices had not worked for centuries. Not only that, but this was a small, precise target in the heart of a large and complex space station.
Sarpedon considers teleporter technology to be extremely rare, and the Soul Drinker's own teleporters had not worked for centuries. Why the Techmarines could not repair it, I don't know, because many other Chapters seem to still have functioning telporters. Maybe this is just further proof of how incredibly retarded the Soul Drinkers are.
Page 53
- "Siege engineers" and Mechanicus elite. Have arms replaced with a heavy bolters, lascannon, multimeltas, and other strange weapons all wired into their bodies and fitted to hardpoints. Twelve such engineers have enough firepower to waste Space Marines. No clue as to how many, at least 2 or three squads, possibly more. They're considered "Mechanicus Elite" - presumably they're the equivalent of Skitarii and combat servitors and the like.The nearest figure turned. Blank augmetic lenses met his gaze. A wide ribbed cable snaked from a dead-skinned mouth, ferromandibles spreading out from the upper chest and neck like insect legs. Around the hood's edge was embroidered the cog-toothed motif of the Adeptus Mechanicus, and a black-panelled heavy bolter jutted from one sleeve.
Siege engineers. Mechanicus elite. They must have been stationed with the Mechanicus ship in the battlefleet, which had not seen fit to tell Chloure's intelligence of its teleporter array.
..
The engineer's heavy bolter whirred level, pointing at Sarpedon's chest. Twelve others had survived the teleporter jump and as one they took aim with lascannon, multi-meltas, and stranger weapons besides, all fitted to hardpoints wired into their bodies. If they fired, Sarpedon and the Marines around him would be shredded.
And so we end part 1 at the point where the Soul Drinkers and the Mechanicus have their lil fracas... next up.. BETRAYAL of the hilarious kind.