40K 'supplemental' books thread (Sabbat Worlds, etc.)

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Connor MacLeod
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40K 'supplemental' books thread (Sabbat Worlds, etc.)

Post by Connor MacLeod »

This is basically the thread that covers books that don't fit strictly into black library novels, Codexes, FFG material, Forge world, or any other theme. These would be the same cateogry as say, the Uplifting Primers. Basically supplemental 'flavor' text of the universe to add to what exists (and make more money for GW.) I've already covered a number of those so I can't really add too much more except for 3. There is probably another one coming out which will come here so that will be just as well.

Basically the books all here are written as 'in-universe' historical or military analysis of the course of certain major conflicts or events (or in the case of Tactica Imperialis, reviewing parts of major conflicts/events.) It's sort of 'atmosphere' work - its supposed to be filled with pictures/photos, little samples of Imperial life and civiliztion, or even depictions of how the stuff works. And in that sense it does work out, and it makes them enjoyable (if expensive.) works.

The first one I'll cover, the Sabbat Worlds Crusade, covers events preceding the novels and leading up to events in or around IIIRC) Sabbat Martyr or thereabouts. It's written as a historical account of the Crusade from its beginnings to the point of Herodor, which was (in the SWC) something of a turning point (which has not progressed much since them, but hopefully things are changing.) It's interesting in that it gives some of the bakcstory and ideas that only Gaunt and such have alluded to in the series itself, and it lends a bit of 'epic-ness' to the whole thing. Where the Ghosts stories focus more on individual conflicts at the 'local' level, the SWC book gives a more 'broad' view, showing how things worked at the higher levels. It also gives some background details and hints that try to explain away certain inconsistencies (like the Sisters of Battle error in Straight Silver.)

Also we get some reference to the Iron Snakes, which was the Space Marine Chapter Abnett made in 'Brothers of the Snake' and the related Inferno short stories.

Anyhow, here we start:


From the Back cover
The glorious armies of the Imperium battle the dread forces of Chaos in their bid to bring the sector back into the Emperor's embrace. Victory hangs in the balance, and one mistake could seal the fate of billions.

The uncountable hordes of Chaos vie for control over hundreds of populated planets.
"hundreds" of Populated planets in the Sabbat Worlds cluster/SEctor whatever. with "billions", althouh later they refer to the place as having trillions.

Page 5
...the region is composed of over one hundred inhabited systems, subdivided into a number of discrete territories...

...

By M37, the region had become well established as an Imperial holding, with an estimated human population of five trillion and a thriving infrastructure of trade and industry. But it was ever a disputed region, exposed as it was along its rimward flank to the outer dark. The Sabbat Worlds became known as a'troublesome province' and throughout M38 suffered a series of savage border wars with the Archenemy tribe-armies inhabiting the so called Sanguinary Worlds situated rimwards of its spinward extents.
The Sabbat worlds are technically referred to as a sector, so this helps give us another indication of the scale of Sectors. It's hard to decide whether this is an outlying region, or more closer to the "core" regions or what (the map itself doesnt help on page 5, as its drawn from 4th edition core rules without the labels, and it isnt even showing Segmentum pacificus.

An (estimated) average population of 5 trillion scattered amongst hundreds of worlds. Assuming "hundreds" equals about 500 that means an average population of 10 billion. Extrapolating up from this means the Imperium's population would be some 10 quadrillion, further reinforcing the idea that the Imperium's population is in hte quadrillions, if not quintillions (as some sources suggest, and going by "billions" of worlds.)

Of course in practice that 5 trillion estimate will not be just on planets, but on starships, stations, etc. The other major complication is not knowing whether the SWs represent a major sector, a minor sector, or what. Being close to the edge suggests it may not be as heavily/densely populated as places closer to Terra, but it is well within the range of the Astronomican compared to, say, some places on the fringe of the Ultima Segmentum, so it could quite likley be more densely settled.

Page 5
The Sabbat incursions - 'remigrations' as some xenotribal analysts have called them, - were just one a half-dozen major Chaos invasions suffered by the segmentum as a whole in this period. Resources were woefully stretched (it should be noted that the Imperium was simultaneously fighting eight other significant warfronts throughout its territories, most particularily at the Cadian Gate and Abroxis). Bitter strategic decisions were made at High Command level to determine the best disposition of resistance, and certain areas were sacrificed in order to consolidate lines of defence.
Eight major incursions (plus whatever thousands of other conflicts and general purpose uprisings/suppressions/conquests/etc are going on) force the Imperium to make sacrifices due to limits on resources. That they can consider hundreds of worlds a "sacrifice" tells us something, methinks.

Also note the "xenotribal analysts" - not everyone is forbidden from researching aliens.

Page 6

It is clear, however, at the time of Sabbat, Imperial, or Imperial-loyal client socieites existed on a fair number of worlds...
note the distinction between "Imperial" and "Impeiral loyal client" worlds. This echoes the "Member worlds/protectorates" idea that other empires (like the Old REpublic and GE) used, and may go a ways to explaining the discrepancy between "million worlds/systems" of the Imperium and the references to "millions/billions" of worlds.

Page 6
Piecemeal colonization and mercantile advance had begun to open the territory as early as M33...

..

However, despite the Imperial settlements, this was still an extremely dangerous tract of space, certainly beyond the bounds of the Civitas Imperialis. The areas beyond and surrounding the Imperial communities might be summarised as a patchwork of feral worlds, tribal territories and full-scale enemy holdings.
The Sabbat worlds colonization occured some 8,000 years ago. Note the mention of Civitas Imperialis.


Page 8
It is the archived mention of the sisters militant that has caused some scholars to question the received wisdom of Sabbat's origins. The Saint's Crusade took place almost a thousand years before the Age of Apostasy and the rise of the Adeptus Sororitas, but many have conjectured that, far from being a humble shepherd girl, she was a devotee of the Daughters of the Emperor who had somehow travelled across half the galaxy from San Leor to lead the Crusade. Were the Daughters of the Emperoror active outside San Leor prior ot the time of Vandire?

Certainly, relic evidence suggests her command of sisters militant had some apparent connection with the Order of Our Martyred Lady, and it is even possible they could have formed the basis of that order. however, the true nature of the connection, if any, remains firmly in the realm of Imperial myth.
A rather intereting in-universe explanation for an apparent contradiction. Out of universe, of course, I suspect Abnett made a booboo. In universe, there is this idea. Alternately, we could invoke some warp based time/space fuckery (The Emperor drawing SoB from the future into the past, or something else.)


Page 13
An oft misused term [Civitas Imperialis] assumed to mean, simply, the Imperial rule of law. Its actual meaning is specific and, as scholars have learned from Warmaster Slaydo's personal diaries, of particular importance to the great leader. At the foundation of the Imperium, the Civitas Imperialis was laid down to 'guarnatee the safety and assurance of any citizen of the Imperium of Mankind, wherevever he or she travels or sets food within the length or breadth of the Imperium'.

the Civitas was therefoer meant to be the hallmark of refined Imperial culture, the measure of its power and secrutiy, and it was precisely this, the qualitative perfection of human civilisation as opposed to the basic 'rule of law', that Slaydo was determined to restore to the Sabbat Worlds.
The "Civitas Imperialis" defined. This represents one of the reasons I have always liked Dan Abnett as writer, and I like this book in general. It makes the Imperium look like less of a depressing shithole without totally doing away with the darkness bit by providing some positive elements for the negative ones to contrast off of.

Page 14
Though an awesome force in its own right, the Crusade fleet was mobile, and entering an extremely well held enemy sector, where the foe was extensively provisioned and dug in.
mobility warfare in the Crusade warfleet. Gotta love Abnett.

Page 14
Between them, they commanded almost a billion Imperial Guardsmen, along with massive retinues of armour and artillery. Six Chapters of the Adeptus Astartes complemented the Guard force, along with Titan legions provided by the Adeptus Mechanicus with whom Slaydo had brokered a cooperative pact.
This proves Slaydo was a reasonably charismatic and decent commander. Also deploying a force of a billion troops to help reclaim hundreds of worlds and trillions of people.

Page 16
The initial assault went well: indeed, the speed of the orbit-to-soil deployment of the Crusade regiments (2.6 hours) remains a record in the proud annals of the Guard. But then progress began to founder. Dug into the undersinks of the ancient, rotting hives on Fornal Prime, the enemy forces were led by the so-called 'Charismites', the zealot devotes of Magister Shebol Red-Hand, who orchestraated fierce resistance. At one stage, two hundred Guardsmen were dying for every metre taken.
Fast Guard deployment (contrast this with First and Only) but it doesnt go all well.. at one point attrition gets pretty hefty.

Page 17
The impass was only broken by Slaydo's deployment of the White Scars of the Adeptus Astartes, who purged the hive and crucified the Charismites along the boulevard approaches of the Formal Prime hives.
The white Scars participated in the sabbat Worlds Crusade. Also this is one of those Hives where the enviroment is reasonably habitable still.

Page 17 - bombardment of Indrid. guessing at the scale of the explosions by the continents/land masses, they vary from a few km to tens of km.. but this is pretty much useless since the explosions are a bit irregular and ew have no scaling benchmarks, so we can't calc them anyhow. Besides, I kinda doubt that they would blanket a few island/continent areas with dozens of gigaton range impacts. Still, I thought it worth mentioning., since it is also commented onthis apage:
Then began a long, ground-in land war that lasted well until 756, which was concludd when Cybon, not for the last time, utilised orbital bombardment at the expense of ground troops.
Which is part of what we are apparnetly seeing. Maybe they're secondary explosions, or something exotic (like the weird, ben counter-esque type plasma munitions.)

Page 17
A typical field kit used by Imperial Guard recon forces. This example (Tanith 1st) emphasises the lightweight order and lack of headgear faovured by scout forces.
A tanith 1st trooper (as often depicted in the Guard Codexes.. the last one prior to 5th at least) is shown. Implies scout troops don't wear helmets as a rule.


Page 18
Formal Prime gave the Crusade leadership its first glimpse of the Archenemy command structure. Previously, the enemy forces had been considered as little more than a loose coalition of tribes and clans, allied under the 'Archon', or cheif, and modelled far more along the lines of heretical cult strucutre than a true military system.

Operation Redrake quickly disabused the Imperials of that notion. Though undoubtably a confederation driven by principles of blasphemous cult zealotry, the Archenemy was far more disciplined and capable than initially imagined. Slaydo also hoped to find the enemy compromised by its chain of command in that the absolut eauthority of the Archon could not hope to effectively orchestrate such a mass of reistance scattered over many worlds.

It became apparent that the Archon had devolved power to a number of powerful 'Magisters', or lieutenant warlords, who commanded particular sites and regions in his name. Most of these Magisters were the charasmatic hub of their own private cult or tribal force, and it is possible that these patterns and divisions originated in the tribal structure of the Sanguinary Worlds.
The Chaos opposition in detail. Not every Chaos force is a ravening lunatic, although they cannot handle things in quite the same way the Imperial forces do, for obvious reasons.

Page 19 - Recruitment poster shows lasgun shoulder slings width. This is important with regard to lasgun calcs in the "diameter" of the beam, as a las-beam slices through Caffran's shoulder sling in "Ghostmaker" and a few other possible sources. Here, it looks to be roughly 1-1.5x wide as the fingers of the guardsmen. 1-2cm seems a reasonable estimation for beam diameter, although I think that depends on alot of factors and lasbeams would not always be that wide( and you wouldn't want them that wide, like if you were trying to create explosive effects.)

Beyond that, we can determine some details about the gear and body armor. up close the armor looks to be of Cadian manufacture (hard shell bits with the soft clothing and stuff underneath.) Helmet and armor plate thickness seem to be somthing on the order of between 1/4 and 1/2 the width of the finger - it seems to vary (the shoulder pads look thicker than the deges of the helmet, for example) So between half a cenimeter and a centimeter in thickness maybe. It has been shown thicker elsewhere, so these may be a lighter set of armor than other regiments. Also of interest is that that the upper chest plates look to be tied together at the front -they have eyeholes for some sort of string or wire or whatever ties them together.


Page 22
Opposition to the often complex line of Imperial advance came in three forms. First, there were the bodies of enemy population dug into various world sites, armoured against attack and prepared for resistance. These populations - some of them millions strong - were often under the leadership of a sacred charasmatic, sometimes a Magister. Secondly, there were the counter-assault forces sent by the Archon to meet the Imperial push. These, in the form of raider fleets and military convoys, were highly mobile and able to concentrate their attacks on the Imperial front echelon, often denying them the clarify and freedom to mount attacks on target worlds.
..

Thirdly, there were the mobile opportunists. Smaller in number, tehse raiding forces were often composed of forces or force-units in retreat from REdrake vicotries at Long Halent, Onscard and Formal Prime, as well as elements that had abandoned worlds in the face of Imperial advance. The least structured and ordered of the enemy types, the opportunist factions plagued the Crusade deployment by running raids nad guerilla assaults on supply lines nad relay depots. At Hesketh, early in 757, an opportunist squadron riaded the high anchor dispersal point, destroying three ships of the line, including the medium cruser Lord Falchion.


- Chaos had populations "millions strong" dug in and reinforced on planets. The Chaos forces also seem to have been based largely around "cults of personality" at this time, relying on charasmatic leaders and followers as military forces. We also see that Chaos was able to engage in its own sort of fleet based "mobile warfare" to harass and weaken the Crusade forces, especially in their logistical trails.

Page 22
Fire control pict-feed from teh Strike Cruiser Antipathy/ The surface of Ursus lights up as Lord Militant Delayni's suppression raids against Burbethol's strongholds intensifies.
- "fire control pict-feed" from strike crruiser shows bombardment of Burbethol (chaos held planet). Again, scaling of the explosions suggests large diameters, (Tens or hundreds of kilometers) since the curve of the planet is seen, but I doubt again they'd be simply bombarding the planet with dozens of gigaton range bombardments. They're supposed to be conquering the worlds, remember. On the other hand, it also depends on the kind of world, a really polluted forge world probably doesn't matter, for example.


Page 23
Beyond his talent ofr strategy, Asphodel also delighted in the creation and employment of grotesque war machines ("woe machines"), many of which it is believed he designed himself. Some authorities (CF Blowmane: Art of War, Esperon and Culeth: on the Practises of the Archenemy) speculate that somewhere in Asphodel's bakcground there was some connection to a forge world or evne to the cult mechanicus itself.
..

"The scale of the enemy woe machines is almost unimaginable, the sheer cruelty (of them) extraordinary; great flywheels fixed with blades, scissoring jaws, vast wheels designed purely for crushing, insectoid crawlers breathing flame from draconian snouts. They are the mechanisms of an insane torturer made real and magnified to giant proportions. The Imperial Guard is many things, but in the end, it is only flesh and bone and blood, and these (machines) are fashioned simply to stirp and rend and breka those moertal substances quite utterly,"

Three brigades of armour, including the Mershan 45th and the 2nd Narmenian Heavy (under Colonel Mazzen), were provided, but real gains were only made when a nearly full strength squadron of Titans arrived to support the assualt.
..

Led by the monumental and ancient Emperor Titan Imperious Corporalis, the war machines of Mars engaged the Heritor's murderous 'toys of woe and fatality'. The subsequent battle lasted three months, and afterwards more Guardsmen required psychiatric support to cope with the stress trauma caused by the sheer scale of the machien combat they had witnessed than acutally needed medical treatment for wounds.
The nemesis of Gaunt and the Imperial forces in Necropolis has his own little blurb here. Asphodel's creations seem to have emphasize on asize, on psychological effect, and on the bizarre sort of engineering that would make an Ork Mekaniak proud. Many of which apparelty needed Titan level forces to deal with.

Page 23
Colonel Mazzen's Narmenian Heavies lead the charge through the Western Defile, High Hive, AShek II
- picture of a armoured vehicle (tank?) from the 2nd Narmenian Heavy regiment. It looks like a chimera hull with an oversized turret and a thick-short barreld cannon (like an elongated demolisher cannon).. almost like a medusa tank, really, with an enclosed turret. alternately it might be one of those rare "Chimera variants" that are meant ot be equipped with battle cannon, acting as a light tank.

Page 24
In flare activity surrounding the photosphere of the Ambold system's local star, it is possible to see the death-flashes of three archenemy warships, hounded to destruction by Karslae's fleet.
The sun looks orange-yellow, so we might be able to get a very rough idea of resilience during battle in proximity to a star. Being in the photopshere suggests they are very close ot the 'surface' of the star, well within both corona and chromosphere. For a 3-5 km long cruiser sized vessel, the sustained power absorption would be something on the order of e14 watts

Page 24
A swift and brutal fleet action commanded by Admiral Karslae decimated the orbital forts and destroyed enemy shipping at both high and low anchor, allowing troop forces under GEneral Dilen Belfry to execute an overnight drop from orbit into the enemy strongholds of Pelbury Civitas, Upper Ganf, and Amboldus Hive.
"Overnight Drop" - deployment in less than a day. Also note the meniton of enemy shipping.

Page 25
The enemy forces dug in at those locations [Amboldus, Pelbury Civitas, Upper Ganf] were not especially well supplied, or formidable,but they benefitted massively from the sturdy concentric wall defences of the Ambold citadels. Nine and a half thousand Guardsmen were lost trying to breach those walls.

..


Heedless of their own safety, the Space Marines of proud Ithaka came in via drop pods, and put Pelbury civitas and Amboldus Hive to the sword. Twenty nine thousand Archenemy troopers were slaughtered, with a loss of only eight Iron snakes...
- Iron snakes chapter on Ambold eleven, slaughter 29,000 cultists in exchange for eight Marines, assaulting something that cost nearly 10K Guardsmen.

Page 25
An old school, traditionalist commander, Dravere was for a long time the most heavily decorated and commended officer in the Segmentum Pacificus.

..

Characterised as a blowhard and a rigid thinker, who deserved only a few of the medals he wore, Dravere was easy to dismiss, but it is worth remembering that, as a commadner of men, he won Parfelis from the orks in 730, subjgugated the Frateris Uprising on Skolnik in 737, orchestrated the Balance Wars in the Kartheope system 740-743, and was one of the first commanders to encounter and survive the tyranid menace.

..

Dravere's main failing was his stiffness and lack of motility in command. He was an infamous waster of men (he once claimed he could choke the Eye of Terror if he had eough men to march into it.), and his superior agttitude made him few friends in High Cmmand.
..
Self promoting and notoriously ambitious, Dravere needled Slaydo right up to the latter's death in 765, then poitically fought other contendors, such as Cybon, for promotion to Warmaster in Slaydo's place. He was famously unsuccessful.
Dravere, whose first (And only - no pun intended) appearance was in the first Ghosts novel. This strongly implies he represents an "old school/traditional" military thinker in the Guard, differing from (for example) Slaydo. This just further shows the lack of standardization in the Guard insofar as their officers go. You can run the gamut from Dravere to Slaydo, or possibly even goa bove (or below) those boundaries even. Which is both good and bad, for reasons I have outlined elsewhere.

Page 26
Braving the winter storms and heavy rains, Bullden pushed his battalions south and then west across the Vovof tundra..
IG "battalions" - use of the term tends to vary from regiment to regiment (and author to author) I suspect they are a substitute for companies.

Page 28
...by 757 long range fleet recon had established Fornax Aleph to be an enemy bastion with significant hive cities and what appeared to be a fleet reserve.
Fornax Aleph is a hive world and also a "fleet reserve" for the enemy.

Page 28
Elbeth's resources of nine regiments, two of which were armour brigades, was to be further reinforced by the Iron Snakes, fresh from the intervention at Ambold Eleven the previous year.

...

As a result, Elbeth arrived at Fornax Aleph with only a third of his complement, and with no sign of the proimsed Astartes support.

Elbeth, a cautious man of great tactical wit.... intiially, and rightly, aborted his assualt run, realising that he was too poorly suppplied with men and munitions ot take an entire world.
9 regiments (including 2 tank companies and a supposedly competent leader) to take a Hive world. They must be some large regiments.

Page 28
He moved his carrier ships to an outlying system translation point, and prepared to hold there until reinforcements arrived or; in the event of an attack, translate out to safety.

However, Elbeth decided not to waste the opportunity of being so close to the target world, and directed the Rapid Pursuit Frigate Ziegler to undertake an intruder pass through the Fornax Aleph inner system to assess enemy strength and disposition. The operation took place on the 303 day of 757. To the bafflement of Elbeth's tacticae staff, the Ziegler encountered zero resistance. No orbital batteries fired on it, no ships were launched to engage. The Ziegler reported the high anchor points and orbital yards to be entirely empty of ships, either military or commerical

Furthermore, it found no trace whatsoever of electormagnetic activity on the world's surface. No vox substrate, no power or industry, no motion. The great hives of Fornax Aleph read as empty and dead.
...

The following day, the Cruiser Claudia, Elbeth's flagship, repeated the run. Identicla results were obtained. Not only was there no sign of human life in Fornax Aleph's hives, the hinterlands and countryside were also empty, quashing the notion that the inhabitants had fled the cities for the safety of the rural interior.
Frigate and cruiser make a run through the system within a day. The implication is that it was a complete pass "through" the system, to scan it all, but especialyl concentrating on the planet, either way they went in and then out system.

Say between 2 AU (roughly the closest we could normally expec to 20 AU 1 AU in a day is 10 gees. In 12 hours its closer to 30-35 gees. More than that gets into the hundreds of gees category. Even more, we know that a cruiser could replicat ethe process, so the frigate should actually be faster.

Page 28
A week after the intruder passes, he deployed his units: two full regiments of Wrawbach Heavy Infantry (the 34th and the 52nd "Fighting Felids") and the Vitrian 10th armoured Brigade, a total of sixteen thousand men and eight hundred fighting vehicles.

The assault, by drop and lifter, was made at night and bracketed the central hive of Chysoom.
1/3 of his total force was 16,000 troops and 800 vehicles. This suggests he started out with something close to 50,000 men and 2400 vehicles.

Page 28
On the first day of 758, transmissions from Elbeth's liberation force ceased.
This suggests the force was in contact on a regular, even daily, basis.

Page 28
...his ships had vanished from orbit, and there was no sign of the landed units, apart from two drop pods that were washed up on the beach at Sydronal.
One of several cases of "drop pods" mentioned as being used by the Guard. This isnt neccesarily normal for the guard but it suggests the sort of resources a decent warmaster can amass for his troops.

Page 28-29
Delayed by warp-storms, the Iron Snakes arrived on Fornax Aleph eighty days later.

..

The Iron snakes spent a month scouring the plaent for clues, and their battle barges searched the nearby in-system.

...

Three days later, one of the battle barges detected what appeared to be the Claudia in fatal orbit around the system's sun. The ship, whatever it was, succumbed to gravity and was burned up before it could be formally identified.
Indication of delays from Warp storm activity, and the IRon Snakes arriving and investigating. Hulk of an unknown ship detected in close orbit around the star, unshielded, which burns up shortly later. The ship had ot have been circling for a good three months or more. This puts it on the same order of magnitude as the Essene calcs as far as duration and probable radiation absorbed is concerned. The main difference being that the ship probably is dead in space and unshielded, so it is indicative of the durability of the hull itself, high megatons to high gigatons, depending on how one wnats to work it. :)

Page 29
No sign of Elbeth, or his sizeable force, was discovered, save for a single Vitrian tank, a Leman Russ Conqueror that was found eighty stories up on the roof of a hab stack in Chysoom.
- Hive stack "eighty stories" tall.

Page 29
All the vox headsets were missing, apart from the last thirty centimeters of cord plugged into the outlets. The ends of the cords had been severed and somehow fused. No sign of the crew remained, apart from a single Gauntlet, in wich a calcified human hand was found, still gripping the gearbox lever.)
Attributed possibly to daemons or warp storm activity. The tank crews also appear ot war some sort of body armour or protection of some kind.

Page 29
A coment or meteor, previously undetected, struck Fornax Aleph in the polar regions. The impact was catastrophic, and many great natural disasters followed, including the collapse of the Northern Ice Shelf and the eruption of a volcanic chain in the southern hemisphere. The Iron Snakes rode out the devastation, and the nuclear winter that followed.
Interesting feat for Space Marines, although it may not involve much int he way of raw firepower per se.

Page 29
At the time of writing, Fornax Aleph has been garrisoned by the Imperium for fifteen years, and a program of re-colonisation is underway to repopulate the empty hives.
Yet another Hive world that gets "re-colonized", probably by transporting colonists from other Hive Worlds.
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Re: 40K 'supplemental' books thread (Sabbat Worlds, etc.)

Post by andrewgpaul »

Connor MacLeod wrote:Page 23
Colonel Mazzen's Narmenian Heavies lead the charge through the Western Defile, High Hive, AShek II
- picture of a armoured vehicle (tank?) from the 2nd Narmenian Heavy regiment. It looks like a chimera hull with an oversized turret and a thick-short barreld cannon (like an elongated demolisher cannon).. almost like a medusa tank, really, with an enclosed turret. alternately it might be one of those rare "Chimera variants" that are meant ot be equipped with battle cannon, acting as a light tank.
Exactly like a Medusa - it's a Armageddon-pattern Medusa. The "photographs" can be assumed to be of reasonably non-obscure vehicles, since they need to go and photograph an actual miniature. :)
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Re: 40K 'supplemental' books thread (Sabbat Worlds, etc.)

Post by Connor MacLeod »

Sabbat Worlds Crusade update. gonna throw out parts 2 and 3. I might get to GK and Soul Drinkers and possibly Calpurnia either later tonight or tomorrow depending on how things are. I just want something out there right now and lately my method is 'throw it out when I have a moment'



Page 31 - picture of a painting depicting one of Asphodel's "woe engines" being fought against by Space Marines. Judging by the relatiuve scalings, the machine is 10-12 times the height of a Space MArine - call it 25-30 meters tall or so, which suggests it is Titan scale. At least, if the art can be believed.

Page 36
- mention of industrial worlds such as "Fortis Binary, Ornetta, Verghast, and Licero."

These are probably hive and forge worlds, since Verghast is mentioned, and Fortis Binary is a Forge World. though it may include civilised worlds (there is no strict boundary between any of them.) I will not ethat the sabbat world "Forge worlds" are odd in that many of them (Fortis Binary and Urdesh, another "forge World") contribute IG troops to the Crusade rather than Skitarii. I get the feeling that both may not be true "Forge Worlds", but more industrial worlds in the vein of say, Vostroya (which have strong ties or control by the AdMech, but are not true forge worlds.)

Then again, considering how diversified the definition of "hive worlds" have become, it wouldnt be surprising if the term "forge world" gets corrupted or bastardized as well. I do belive that the 3rd edition IG codex (1st one) had mention of IG regiments lifted from what we know is a forge world (Gryphonne IV). So it may be rare but not unheard of for the Guard to have tithing from Forge worlds.

Page 38
Gun-cam pict cpature. Unidentified Imperial tank makes a clean kill during street fighting, Cociaminus, circa 761.
- "gun cam pict capture" of a tank battle, presumably from another Imperial vehicle, since the pict seems to be for ground level at the level of a Russ or similar vehicle.

Page 38
Furthermore, suspecting [rightly enough] that enemy spies existed within the vast mechanism of the Crusade war machine, he began to sprinkle disinformation into intelligence traffic and Munitorum orders, adding credibility to the ruse.
Chaos forces have spies (unsurprisinlgy) in the Crusade hierarchy that can monitor and feed information to the enemy. How quickly and in what ways they trnasmit this data, we do not know.

Page 38
Captured Imperial KF12 Decryption sets, recovered Archenemy hands after Balhaut. The ARchon's forces used such devices to eavesdrop on Crusade dispatches,a fact Slaydo exploited brilliantly to feed disinformation about his ambitions for Fabia.
- Decryption set (Imperial KF12) which were used (when captured) by Chaos to eavesdrop on crusade dispatches. I'm guessing that these either are used with vox communications within a system or (more likely, given the implied scale of the misinformation) astropathic signals. (see below) They may also be courier dispatches, givne the same page shows documents in what look to be in some sort of dispatch.

Page 38
Recognising the Archon's effort to draw the Crusade to Fabia, Slaydo ordered a series of fleet dispositions and troop movements along the Fornax Aleph/Fabia trade route and Hesketh/Cociaminus shipping lanes that appeared to suggest he was taking th bait.

...

Troop movements (deeply coded so that they would not actually be followed by the Munitorum) requested fast relay of strike ready and veteran regiments to the FAbian system...
Reorganization of Crusade forces across a multi-system/sector-wide scale. It looks very much like Slaydo is coordinating several disparate forces across several different systems... and pulling it off.

Page 41
Pict-feed from an Imperial lander showing cloud cover over the Tark Islands drop-zone.
- "pict feed" from an Imperial Lander. EVerything the Guard has seems to involve pict feeds in some capacity.

Page 41
An astropathic non-verbal contact chant followed by an abort key/AP silence of exactly thirty-two seconds duration - together, the sort of failed communication echo regularly reieved by both sides in the central war-zone....

If the Archenemy listening posts had any idea they had just detected anything other than an echo of an aborted transmission, they did not react. By the time there was any concerete Imperial comms-traffic to intercept the mass fleet assault had already begun.
An implied FTL, mutli-LY transmission.. not lengthy, but the implied propogation rate is a matter of mintues at most perhaps seconds, an assessment which is reinforced by the fact listening posts picked it up so abruptly and presumably at distance, suggesting an implied transmission time on the order of millions of c (give or take an order of magnitude, perhaps, to account for distance and duration) - this is roughly on par with the transmission times between systems implied in Xenos.


Page 42

- image of the bombardment of Balhaut... again fireballs appear to be tens or hundreds of km across, but runs into the same problems alluded to earlier. virtually all of the planet is shown here. There are 13 explosions, and can be scaled by diameter, but having that many gigaton/TT range explosions simultaenously (or nearly so) is going to be.. probelmatic) to say the least. It might be preliminary bombardment, but I'm still thinking technobabble weaponry is possible (viral or cyclonics used in a tactical sense, perhaps. Cyclonics can be brute force to an extent after all, and they have been used in tactical roles as have virus bombs - cf "Annihilation squad".)

It might also be represnetative of one of the weirder "strategmes" from planet-strike - they describe tactics which create large, wide spread atmospheric fires.

Then again IIRC Balhaut was described as a hive world, so maybe fucking up the ecosystem isn't a major concern now.


Page 42 -
The first "spearhead" wave, an echelon of rapid attack warships under Admiral Kristor, arrived in the Balhaut system sixteen hours before the start of the hostiliites, entering realspace via a translation point on the far side ofthe local star; then using the radiating mass of that body to conceal its froation from te archenemy's planetary detector grids.
Imperial force uses the star's emissions to mask warp emergence from planetary detection grids. This oddly suggests Chaos could not (or would ont, or simply didnt think of) placing orbital detection systems, or placing detection systems on other planets to give them better coverage. It also suggsts they had no system ships or sublight vessles out and about to detect such things.

Also, the "warp ripples" caused by gathering Chaos vessels in the Balhaut system also masked "translation and mass-displacement patterns" of other emerging Imperial forces. No idea what "warp ripples" refer to, but perhaps the chaos ships were translating closer in system. The Imperial forces in this case ranslated beyond the system edge. "warp ripples" and "mass displacmeent" patterns could suggest that warp/realspace transitions obey some weird sort of "conservation of mass/energy" rule - that is for a given amount of mass and energy put into the warp, an equal amount of "mass/energy" gets pushed out into realspace. This is consistent with much of what we know about warp translations, and would go a long way to explain one reason why they consistently emerge considerable distances from planetary systems (warp energy is corrupting, after all.)

This also has an interesting implication for things like warp storm activity - it may suggest that some warp storms or activity are man-made because of warp/realspace interactions one way or another (such as void shields dumping shit into the warp) It would be strangely fitting that human actions lead to the sorts of things that fuck up planets.


Page 42
The second wave - troopships, mass conveyance vessels and heavy orbital assaulters under the control of Vice Admiral Gharnhorst - arrived via an out-system translation point five hours later, and held position within the sugar and hydrocarbon clouds beyond the system edge. Both of these waves aimed to get on station in readiness without detection, and the warp ripples caused by the gathering Archenemy vessels in the Balhaut system served to mask their own translation and mass-displacement patterns.
"heavy orbital assaulters" may refer to dedicated orbitla bombardment warships. The other chief detail to note is that these forces arrived far out side of the system.

Page 42
Admiral Shaever's third wave - the primary assault warships - translated directly into the inner system zone at the start of the attack, leading the immediate assault on the high and low anchor stations and the orbital batteries.

Following Shaever';s signal of engagement, Kristor brought the first wave out from the star's flare pattern and struck hard and fast at the day-side defences, ripping through the great orbital dock facilities of Balhaut highstation and Hallidan Threshold.
The third wave forces transition from the warp in the "inner system", close enough to the planet to very rapidly attack the orbital forces, suggesting they were hundreds of thousands, more probably millions of kilometers away (lance and torpedo and nova cannon bombardment ranges, likely, although a high approach velocity would cut the distance rapidly as well. We know they can pull warp translations at fractions of lightspeed if they need to.)

The first wave forces, apparently close to the star (how close we can't really say, but close enough to be masked) circle aroudn the planet and approach the planet (which is probably about an AU or so away) in a matter of hours (probably no more than six, but definitely no more than 21, as the earlier bit implies). As noted that implies tens or hundred of gravitiies.

page 42
Only then (once the two pronged attack above began) did Gharnhorst'sthird wave begin to move in-system, preparing for surface assault as it camein behind the massing warships.

The fourth wave, commanded by ViceAdmiralSanloque, then arrived in the out-system, carrying mass reinforcement divisions.

Immense and near-space warfare lit up the Balhaut skies. It is estimated that in the first six hours, fifty-two percent of the archenemy fleet was annihilated at anchor station, and a further twelve percent was destroyed in combat after launch.

...

By the end of hour twenty-one, orbital superiority had been achieved, though warship engagement would continue right through the duration of the battle, some of it spilling into the out-system as enemy warships attempted to flee or evade. Planetary bombardment commenced, delivering grave punishment to key surface targets. At one point, eyewitnesses report, it appeared as if the entire northern cusp of the Western continent ws on fire.
...

By hour thirty-three, with the orbital bombardment still fierce in some zones, the planetary drop began in earnest. Guard forces, including armour, were delivered via drop pod, dropship, landing boat and bulklifter.
Fourth and Third waves arrive around the planet form the outer edges of the system between 6 and 21 or 23 hours) Again depending on distances this is tens or hundreds of gees, and this is largely for the ground assault component rather than the spacefighting component.

Also, considering that much of the battle lasts for up to ten or more days, suggests that alot of pursuit and escape made up as much of the time as battle did.

Note as well in the last bit, they spend hours deploying the forces via "drop pod, dropship, landing boat and bulklifter".

Page 43
Around thirty-two percent of troop strength was lost during landing, either destroyed in the air or directly on planetfall, though in some areas this figure was higher. North of the Oligarchy, the percentage ran to eighty-four.
Attrition rates of the planetary assault. This indicates the tradeoffs of "direct assault" on planets with intact defenses, as opposed to the sorts of landings taken in other sources (like Taros) where they deploy some distance away and march overland (Although taros has plenty of problems with it besides the distances.) I guess utlimately the deciding factor will be whether a "quick, direct assault" will create more causalties than a prolonged overland enggament (like Taros) will, as well as other possible factors (is time critical, for example.)

Page 43
By hour forty-four intense ground fighting had ignited on the Western Plains, where Cybon's vast landing force engaged with motorised armies of the Archenemy.
The scale of the fighting, both on the ground, in the air and probably orbital bombardment, seems to be having severe enviromental effects.

Page 43
Standard Guard munitions carrier. 18.5 million such items were brought to the surface with the first wave of deployment.
seems to resemble something like this or this Although they seem to be variable carrying. I've seen 800+ 5.56mm NATO to 100+ .50 cal.

here lists the weights as 22 lbs for .30 cal and 35lbs for .50 cal. 10-12 kg roughly would be nearly 200,000 tons of small arms ammo in the first wave, disregarding everything else. Between 200-300 rounds of ammo per box.

I'd guess these might be for support weapons of the .30 cal, given Abnett's preference for autocannon/stubber type support weapons in his Ghosts novels.. nearly 4 billion rounds of ammo. How that matches up to real life wars I dont know, but its alot of ammo, especially considering its just for a secondary/backup weapon and only in the first wave of battle, nevermind successive waves or the other things (Heavy bolter rounds, lasgun powerpacks, etc.)

Page 44
Terrain also rendered progress ponderously slow; the orbital bombardment had reduced the hinterland approach to rubble, and a series of storms, possibly generated by the thick smoke , effecting Balhaut's weather patterns, reduced the area to an expanse of mud lakes.
..

Chemical agents polluted the air in some regions, creating a toxic, brimstone atmosphere that further burdened the Imperial infantry by forcing them to fight encumbered by heavy re-breathers.
The scale and style of 40K warfare seems to have adverse affects over a matter of hours/days that can hamper mobility and visibility and other things by fucking up the terrain, screwing up weather, etc. One of the latter Ghosts novels also mentions how Orbital bobmarmdent injects energy into the atmosphere which fucks with the enviorment and climate.

I'll definitely give it to Abnett, evne if I dont always like his writing he seems to give these things more thought than many writers do.

Page 45
In the first hour of the assault, three bulk lifters, carrying between 9,000 and 9,500 men, came down in the sea short of Tark Magnus due to a data error and were destroyed by heavy fire from shore batteries before any of the personnel aboard could get clear.
- three bulk lifters carrying between 9000 and 9500 men, came low and were destroyed by heavy batteries. 3-4 thousand men is approximately a regiment's worth or so.

Page 45
... reinforced with fourth wave landings (days six and seven),...
2 day deployment for fourth waves, and the battle to take Balhaut has lasted about a week.

Page 45
View via gunnery station pict feed, the Heaven Forfend. A staged-released load of incendiary mines falls towards Zaebes City.
orbitally deployed incendairy mines deployed against city, it would seem. It looks alot like a mass bomb dropping :P I wonder if this is a controlled descent or free fall?

I'm also assuming the gunnery station is aboard some starshipm which makes the pict feed.. interesting.,

Page 46
In the early hours of the morning on the ninth day, Macaroth's forces punched through banks of chlorine gas released by the enemy and stromed the last of the central wards.
Unsurprisingly, Chaos has no qualms about employing chemical weaponry. Then again we know that from Vraks too.

Page 46
Slaydo may have been seriously wounded at some time during this stage of the batlte- either a blade or projectile puncture to the stomach - but it was not evident at the time and was only discovered by the medicae when Slaydo was on his deathbed. He showed no sign of faltering.
Hours after his meeting with the Archon and death. On the other hand Slaydo is often believed to have been blessed/inspired by the Saint Sabbat, so this may not be unusual or suprrising (Warp enhancement of a champion, in other words.)


Page 47
The Warmaster and foul Archon joined in single combat of such belligerent intensity that 'most were driven from the chamber by the fury of it'. The fight lasted between six and eleven minutes, depending on sources, and during the course, Slaydo took two mortal wounds that he somehow managed to rally through, maintainin his pressure of attack, before delivering a lethal blow to Nadzybar.
..

There was no doubt at all that he [Slaydo] was far beyond medicae help; his grievous wounds included several that had been inflicted by the Archon's cultists during their efforts to bear Nadzybar away, out of Slaydo's grasp.
Again sort of a "Champion" type warp enhance,ment thing. Slaydo seems to be depicted as some sort of Sabbat-like "champion" ofr the Emperor and Imperium, matched against his Chaos counterpart. It sounds silly but this is 40K and such things are quite possible.

Page 48
..at the time of Slaydo's death, Macaroth was many thousands of kilometres away in Balopolis.
Command/vox level communicatiosn range implied. This may rely on orbital relays/boosting to achieve and may be vehicle/command level sets.

Page 49
His [Slaydo's] fears that he would not live to see the purging of the entire Sabbat Worlds completed were proved right, though many contemporary witnesses report that he went to his death with quiet contentment and resignation, as if he had been fully expecting it.

It is possible that very much more esoteric elements were at work. Some claim that Slaydo so intently followed what he claled 'the guidance of the Saint' that he regularly consulted the tarot and the priesthood. Two sources make a strong case for Slaydo acutally being a true instrument for spiritual power, and say that not only was his death forteold but Slaydo knew, as early as 756, that he was fated to die on Balhaut.
AGain this is 40K so such things are quite possible, despite being magical/superstition. Another thing that makes Abnett a good writer - he's able to pull off the supernatural/magicla side of 40K in a way that doesn't come off as overdone or overbearing.

Page 49
(image) Navy Lightning, briefly framed in the rangefinder of Imperial guns, ark Islands. In the whirl of combat, fast and accurate target recognition was vital.
The plane in the image looks level with the "guns" targeting the plane, so its probably another fighter rather than a ground unit. Or maybe some sort of dropship or bomber.

Page 54
Relief map shows how catstrophically the bombardment altered the coastline around Balopolis.
..

Later chars vividly reeveal the collapse of the continental shelf at Balopolis, and the xtent of subsequent flooding.
- the bombardment of Balhaut severely altered the coastlne around Balopolis, and collapesed the continental shelf. This is pretty significant, mitigated by the fact it was conducted over hours if not days.

page 55
Macaroth hated over-caution and desighed in what has been described as 'risk-taking', but it is perhaps more proper to say that he intuited and calculated risks to a finer degree than most. Throughout the push towards the Cabal systems, MAcaroth showed himself to be a speculative commander, peculiarlly - almost presciently - sensitive to the rewards and pitfalls of daring actions.

..

On more than one occasion, as the advance became dangerously overstretched, it seemed doomed ot certain failure siomply by Macaroth's unquenchable thirst for victory, and vindication in the eyes of his generals.
Macaroth as warmaster. Not as good (or as blessed) as Slaydo, but not exactly a lousy as some other options.

Page 56
A hive world with considerable agricultural significance, Nonimax was vital to Munitorum supply flows.
- Nonimax, a hive world with "considerable agricultural significance" and vital to Munitorum supplies. A further indication of how "hive world" became bastardized over time in 40K :)

Page 56
Mobility was Macaroth's watchwoord. At regimental strength, battlefield troop units were rapidly deployed onto each target world,then conveyed to the next with all spee,d as soon as said planet wasunder the control of second echelon occupation forces. This hit and run process enabled the most experienced and effective units of battlefield veterans to progress swiftly from one theatre to another, maintaining their fighting edge and tight drill. It was not uncommon, between 765 and 769, for Imperial Guard units to have seen combat on eight or more worlds.
Eight or moer worlds in four years. Battles seemed to last for weeks before the engagement shifted.

Of course this rapidity would have inevitable consequences, such as the constnat threat of over-extending the front forces, cutting them off from supplyl ines and rear support. Counterattack, especially on the flanks (whcih did happen) was also a threat in dividing and isolating the Crusade forces. The deeper and faster Macaroth expanded into enemy territory, the greater these threats became.

Macaroth, like Slaydo, liked mobility with his forces. EG its not something unheard of from these guard forces, at least on this side of the galaxy.

Page 57
Of these, perhaps Presarius was the most outstanding engagment. Marines of the Iron Snakes Chapter added fulsomely to the victory wreaths already won during the Crusade, by forcing battle with a partly mechanised mutant underclass in the tectonic foundaries under the main hives. Cut off twice from Imperial lines of supply by enenmy cation, the Iron Snakes eventually exhausted their ammunition supplies and were forced to fight hand-to-hand with close quarter weapons againstt he malign and feral foe. The battle lasted nine straight days, and almost all the mutants were exterminated, for the loss of thirty nine Marines.
More Iron Snakes badassery.

Page 57
The hive World, Oscilia IX, saw several gross miscalculations on the part of the Imperial comanders charged to that theatre.
Just to indicate that not everything went the Imperium's way, but we also have yet another hive world in the Sabbat worlds sector.

Also yet another "hive" world.. this makes around 7-8 by this point by my count.

Page 59
After three weeks besieged at Toronon, Onator's hopes were raised when the Adeptus Mechanicus sent in support, but these hopes were quickly dashed. Qux was ably provided with war machines from one of the Traitor Legions, and the Mechanicus reinforcements were obliterated in a nine-day battle of staggering fury.
Nine day battle between Chaos machines and AdMech support (probably titans?)

Page 60
- seven to nine vessels mentioned, one of which is one of nineteen ADdech Mass Cargo Conveyance vessels. in an egagement. Files 5 out of 14. Forces of a combined Navy and Mechanicus force.


Page 62
At an early stage in 766, the Warmaster invited me to review a tactical chart of the Newfound/Khan margins upon which he had appended a deployment scheme in his own hand. I spent two days reviewing the details, comprehending them clearly as a plan for ranged advance that correctly and economically made the best use of accessible system bases, provision lines and viable warp routes; in simple terms, it represented the fastest programme of advance along the paths of least resistance. I approved the sceheme, and complimanted him on his economy. Then he showed me, with genuine modesty, how the scheme matched up to his intended attack pattern on the Cabal systems, an operation that was then several years away and utterly hypothetical. The attack pattern, a complex but ingenious pincer that took in nineteen primary targets, was highly laudable, but what was truly astonishing was the perfection with which the two schemes meshed. I realised, with some shame, that I had reviewed his scheme of advance and utterly failed to see how elegant and finely judged it was, in terms of bringing the requisite fleet and Guard resources ot the correct points, properly furnished with lines of supply, reinforcement, and space for reactive manoeuvre. He had done this, it appeared to me, without the aid of a logic engine. What seemed at first to be a frantic sucrry to gain ground was in fact the perfect foundation of his intended attack."
- Macaroth planned extensively and exhaustively in advance, years ahead in some cases. This demonstrates a similar level of precison and complexity that, for example, are attributed (supposdly) to the tau. of course, this isn't neccesarily "standard" Imperial thought - there is no such thing (Dravere certainly doesnt think that way.)

It's also worth noting that his tactical planning matched up with a Muniotrum officials and Tactician and was basically described as Mentat sort of operations (a human computer in other words, since it implies any other person would have needed a cogitator or logic engine to do it.)

This may suggest Macaroth, while not as "blessed" as Slaydo, was the beneficiary of some divinely inspired guidance - Perhaps the Warmaster is seen as the focal point of the crusade. Not being as overtly known as a religious man (the way Slaydo was) that divine aid may be less overt (taking the form of intuitions or precognitive hints rather than visions or the things that gave Slaydo exact foreknowledge of his demise.)

page 63 - again mention of the typical overstretching of Crusade forces due to rapid advance under Macaroth, as well as the consequent resurgenc eand counter attakc under a new Archon. Much of this was characterized from Gaunt's POV (un-flatteringly) in the Ghosts novels, so this book provides an interesting perspective in contrast to that (not as critical for one thing, and at a higher level. Gaunt seems not overly fond of Macaroth, and vice versa. Another thing we can laud Abnett for - he's able to provide differeing POVs on the whole conflict without neccesarily prejudicing the reader. While the story writing on the Ghost stories may not always be top notch, Abnett has without a doubt created one of the best niches of the Imperium since the Scarus sector, only rivalled by FFG and their RPG stuff.)

Page 64
Another significant world to suffer this fate was Urdesh. One of the principal forge worlds of the Sabbat Worlds, situated in the rimward zones of the Khan Group, Urdesh had resisted the predatory attacks of the Ruinous Powers for many years, but finally succumbed to mass assault in the post-Balhaut period, 766-67.M41. As a consequence, many of its stockpiled weapons and armoured war machines fell into enemy hands, and were then used against Imperial Guard regiments during the course of the campaign.
- Urdesh, one of the Sabbat World's "Principle Forge worlds". This, along with Fortis binary, seem to represent the main forge worlds in the sector, thought here are probably others (at least 3-4, perhaps.) Also, like Fortis Binary, these "forge worlds" provide conventional troops ot the guard, unlike "other" forge worlds. Why this is and such we dont know.

Page 64
Urdesh, finally liberated in the first few months of 772, produced famously potent projectile weapons including the U90 assault cannon, as well as light and heavy armour pieces, many of which were utilised by Chaos forces, including Blood Pact and, later, the Sons of Sek. Urdeshi armour patterns that were to become ubiquitous as enemy machines included the STeG 4 light armoured cars, N20 and N22 pattern half tracks, Usurper pattern self-propelled guns, AT70 REaver pattern battle tanks and the Monstrous AT83 Brigand pattern super tanks.
Urdesh produced the U90 assault cannon (potent projectile weapons) as well as the STeG 4 light armoured cars, N20 and N22 halftracks, ?Ursurper pattern self propelled guns, AT70 Reaver pattern battle tanks and the AT83 Brigand pattern super tanks. One has to wonder if these are "codex" Patterns, and if so are they simply variants of the Leman Russ designs, or are they separete, distinct patterns of their own. The novels imply that they may be inferior to the 'canon' pattenrs we are familiar with (Chimera, Basilisk, Russ, etc.) but that may also be because they were Chaos produced, and simply lacked all the features an Imperial tank in the Crusades would have.

It is also possible these are sector-specific specialist variants.

Page 64
Urdesh had a proud tradition of founding excelltn Guard regiments, units noted for their shock troop and assault capabilities, and famous for their black and white 'puzzle camo' battledress. A full eight regiments were active off-world at the time of the forge world's capture, including the Urdeshi Fourth (light), Sixth and Tenth, and the famous Seventh Urdeshi Storm-Troop.
Urdesh had also had a tradition (like Fortis Binary) of producing excellent Guard regiments (and presumably quite well equipped.) Urdeshi regiments were noted for their "shock troop and assault capabilities.", but they also had light regiments, as wlel as a "storm troop" regiment. This is odd for a Forge World as I have noted, since AdMech forces usually are TEch Guard/Skitarii who are beyond the control of the Guard. And like I alreay mentioned, this makes me think of the Vostroyan situation WRT the AdMech.


Page 64
Urdesh pattern Basilisk. This is typical of the armoured fighting vehicles produced by that forge world, which fell into enemy hands and were turned on Imperial forces.
I guess Urdesh produced more conventional vehicle patterns alongside the specially listed ones.

Page 65
In a staggeringly selfless last stand, the Gundogs lured the daemon into a trap in the volcanic ducts beyond the outer Household walls, and destroyed it by detonating an explosive device of unknown origin.

None of the Gundogs survived the blast. The subsequent volcanic eruptions continued for many years, the venting lava 'stained red with the blood of those brave souls who had so valiantly purged the place of corruption'.
Daemonic entity destroyed either by the explosion or by the volcanic activity.

Page 65
Tanith was one of six minor worlds annihilated in the locality durign that rabid counterstrike. At the time of the assault, a Guard founding was in progress, the first of its kind to be raised in the planet's history. Of the regiments created, only one - known as the 'Tanith First and Only - escaped the total destruction of their homeworld.
Tanith is classified as a "minor" world, and one of half a dozen obliterated by a Chaos raiding force. this is interesting in light of the sort of equipment we've seen the Tanith with and using.

Page 67
The massive hive world, Verghast, witnesse the end of the notorious Heritor Asphodel in 769. Having fled Balhaut, the Heritor's forces reached Verghast at some poitn in 766/7 and managed to infiltrate and entirely corrupt the population of Ferrozoica, one of the most dominant hive cities there.
Verghast seems to be defined as being a "major" hive world in the Sabbat Worlds region. Considering the population and scope of Verghast. this would tell us something about the scale and sorts of hives we can expect in this sector of space.

Page 67
Asphodel was eventually slain during a specialist infiltration mission by the Imperial Guard forces protecting the hive, and his forces were subsequently annihilated by amassed flotilla of the Battlefleet Majoris Segmentum Pacificus that had arrived to break the siege.
As described in Necropolis. Apparently the fleet deployed was part of "Battlefleet PAcificus" - whatever that means. It's also described as a flotilla (which certain people will no doubt find significant with regards to certian calcs of mine, even though by context it is irrelevant..) *Shrugs* can't be helped :P

Page 69
Pict capture from orbital drone-sat showing the start of the bombardment of Enothis.
[/quote]

- mention of an "orbital strike" showing a beginning bombardment of Enothis. It doesn't look like a fireball, it looks like a plume of superheated material spraying up from the surface. That said, and despite the fact much of the planet's surface can be seen (and a approximate size estimated) I doubt it would be the implied gigaton/Teraton range bombardment, preliminary or not. Then again I could be wrong :P

Also, the bombardment is captured frmo an "orbital drone satellite" giving a "pict capture".
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Connor MacLeod
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Re: 40K 'supplemental' books thread (Sabbat Worlds, etc.)

Post by Connor MacLeod »

Last part of SWC



Page -72 a 'planet killer modification" vessel around the Fortress worlds at Morlond. an "unknown weapons system" several timesl arger than an Imperial cruiser/battlecruiser s shown near a Fortess world, presumed a Chaos vessel. Estimated damage potential is "planet wide genocide", and the vessel apparently destroys the target vessel very rapidly.

Page 72
- Fighter bombar launch of 75,000 "hostiles" detected from the Fortress World.

Page 73
- mention of a "Planet killer' database. Not exactly an uncommon thing lfoating around it seems.

Page 73
Approach routes to the Morlond system itself, and into the local plane of Morlond, were a supreme challenge of themselves. The zone was densely seeded with magnetic-reactive mines, spread in shoal patterns that automatically reconfigured and adjusted their spread every two days. Archenemy fleet traffic was able to move unmolested through the mine fields provided it possessed the correct cipher engines that would decode the existing shoal pattern and reveal the cleared paths of approach.
- defensive setup outside Morlond.


Page 73
Theories abound as to the exact origin of the fortress worlds. Though occupied and armed by the forces of the Imperium, and latterly by the hosts of the Archenemy, the structures themselves pre-date human activity in the region. Indeed, over eight levels of prior occupation have been identified by xenoarchaeologists, indicating periodic habitation by several precursor species dating back over eight million years. Two fo these precursor species, the Kinebrach, and Species K4311D, are known from Imperial records, but others belong to previously unknown, and presumably, extinct cultures. The longest periods of occupation appear ot have been by the Kinebrach (circa M15 to M31), which fits contemporaneously the understood span of the Kinebrach culture, and by an unidentified species, whcih apparently inhabited the fortress worlds for a stretch of almost three quarters of a million ears, ending in -M4. It is not clear if any of these occupying species, with the exception fo the Kinebrach, used the worlds for military and/or defensive purposes.

The identity of the world builders themselves is unknown, though other examples of similar planetary constructions have been found in Imperial Space. Davidovitch, in his Antique Structures and Anomalies, asserts that such formidable sites can only have been wrought for purposes of defence, and the alignment of the fortress worlds seems to support this. But to protect what, and fromwho? Certainly, the deep 'rampart' constructions and massive exterior armour provide an excelltn basis for the configuration of both close and long range weapons, and an extensive network of ducts and channels make it possible for effective power and communications systems to be laced throughout each of the fortress worlds. Imperial pioneers experienced no difficulty in converting the worlds for use as fortresses (The only obstacle was the sheer quantity of arms and equipment required). When the worlds fell to the Archenemy forces, this conversion work was capitalised upon, and the fortress worlds became amongst the most monumental bastions in known space.
The "fortress worlds" n the Sbbat Worlds. Sort of like the Blackstone Fortresses mentioned in BFG really, although I dont think they are eldar construction. They seem tob e coopted by the Imperium despite being (probably) Xenos.

Also note mention of the Kinebrach, who pop up in the first Horus Heresy novel.


Page 76
"How the hell does a fleet of ships come around the firing point of an Imperial Escort Frigate hammering wide with all guns? I mean, how? We gave them the full spinal weapon punch, and I'm sure we torched at least one of the bastards, but they still came in. I was re-logicking the target variables when second gunner Redmond showed me the repeater screen view of Sierra Four. My sacred Throne, the atmosphere was on fire. The captain translated us out shortly after that, and we ended up in the big show at Korazon, for our sins. I've never felt so helpless."

~debrief interview record of third gunnery officer Massim Gaegol, crewed to the Imperial Fast Escort Widdershins, following the assault on Sierrra IV, 773
Fast escort with an unknonw "spinal weapon" - could be a lance fo some kind. Also note the targeting systems, but also the implication that the planet was either being heavily assaulted or wiped out.

Page 76
"Throne how we laid into them. I had my las on full auto for as long as the clips held out. Night after night, we were cooking them back to power in the barrel stoves."
Power packs being recharged in barrel stoves. overnight. Something like this but probably not as sophisticated. BTU ratings for stoves seem to be per hour, surfing around the web, which stranslates to single or double digit kj depending on how many BTUs you figure on. A standard 55 gallon oil drum is something like 60 cm across for an approximate surface area of 3000 sq cm roughly that means you could expect at least a few wats to a few tens of watts per square cm at LEAST (which is reasonable - that would give you first or second degree flash burns under teh right conditions) A lasgun powerpack is, scaling wise, maybe some 15 cm tall and 7 cm across.. call it 100 sq cm on the flat side. On the "head" its maybe 3 cm across and 7 cm wide (~20 square cm) So call it between 40-200 watts absorbed depending on facing doing the absorbing. Over a 12 hour (overnight) timeframe you might figure on around 1.75 to 9 MJ energy capacity for the lasgun powerpack. (THere are of course, inefficiencies involved so it could be less, but I'm lowballing the calcs in several ways as it is - the BTU outputs can be much higher, being inside the fire means more than one facing may be involved and I'm not sure normal fires create flash burns or not.. If we use solar power cells as a benchmark we might expect between 15-30% efficiency according to Atomic rockets, so overall it probably balances out in the end, especially since the results are liekly to be well within an order of magnitude of the acutal value and my other calcs either way.)

For a 50 shot lasgun the power output per sjhot would be around 35 kilojoules to 172 Kj. Which is not bad regardless of the damage mechanism the laser achieves and it fits reasonably well within the broad ranges I outlined above.

Page 77
It is still, at this time, impossible to calculate Imperial losses, both military and civilian, with any degree of accuracy. As the wave of predatory attacks swept through the Khan Group, panic spread form world to world like a plague. Three worlds were ravaged to the point of extinction, and on another three, the scale of warfare, crippling the ecosystems there, created nuclear winters.
The scale of these battles seem to encompass several years at most. Also we see that three worlds were extinction events, which is distinct from crippling the ecosystems and creating nuclear winters.

The interetsing thing is we aren't sure how this comes to pass. Is it from orbital bombardment, or is it ground warfare, or a combination of the two?

Page 77
Evacuation fleets of refugees fled threatened or attacked worlds. MAny were never heard from again. One, a convoy of eight mass conveyances, bearing some ninety-three thousand citizens from Frenghold, ran straight into an enemy picket ont he edges of the Euphrates Funnel and was obliterated. Another (five Great Merchant cargomen) was discovered adrift off Rydol. All the crews, the refugees - some seven thousand civilians - were dead, victims of an air-borne pestilence that the forces of the Archenemy had brought to the world they had been trying to escape from. A third (twenty ships, mixed class, one hundred and forty thousand refugees) escaped Khan II and got as far as San Velabo. There, the fleet stations and Navy lines, fearing the worst and close to panic, mistook them for an enemy formation translating in and fired on them. Six ships had been lost by the time the mistake was realised ans firing halted. Six ships.. over thirty thousand innocent souls.
Transports carrying and conveying refugees.

Page 78
Historically, many Chaos invasions have been announced by the jamming or blocking of vox and astropathic transmissions, the sudden cessation of broadcasts from a stricken world. But both Sek and Innokenti delighted in leaving such lines open. Indeed, both would often deliberateyl broadcast chilling transmissions from worlds they had seized: reports of victories, or of mutilliations dispensed.

Isolated pockets of Imperial resistance were playfully allowed to transmit their last, frantic screams for help. Receiving worlds, as yet untouched, cowered in fear at the messages, and became gripped in panic.
Psychological warfare tactics employed by Chaos forces.

Page 78
..Sek had demonstrated a willful and evil finesse in his strategy, breaking target worlds into submission with a few, well-chosen broadcasts of terror where a fleet bombardment might ave taken weeks.
- Many chaos attacks were presaged by the jamming of vox and astropathic communications in the system. Also "weeks" long orbital bombardment, although its fair to note this is clearly to force a world into submission, not to destroy it.

Page 79
At the close of 773, Lord Militant Delayni ordered a fast attack flotilla out of San Velabo to alter course from Lotun, and translate to Addolorata to take up defensive station there.

..

The flotilla comprised three heavy curisers, the Tarquin, the Hastur, and the Shako, two Brandish Class super heavy destoryers, the Sire Oswald Whitmere and the No Quarter, five Sabre class light destroyers, and the dreadnought Intangible.
..

From the bridge of the Intangible, one of the most magnificent and heavily armed vessels in all the rimward fleets...
- new naval vessels.. Brandish class "super heavy destroyer", Sabre class light destroyers, and a dreadnought . Also this is yet another "flotilla" as well :P Eleven ships.

Page 79
He [Trake] succeeded [beating the Chaos fleet there], by two days. Tragically the systems defence grid of Addolorata, braced to expect enemy incursion,kicked off automatically at his arrival. Believing he as already too late and was mow under attack, Trake ordered his flotilla to return fire.

The spontaneous detonation of one of the three orbitla star-forts defending Addolorata told Trake he had made a gross error. By then, the Hastur was lost and the Intangible itself was on fire and listing badly. Taking heavy fire as he regrouped, Trake desperately tried to explain the situation to Addolorata Command and Control. In the confused circumstances, this took three hours. The Sire Oswald Whitmere suffered a critical hit froma star-port battery during this period, and vaproised with the loss of all hands.
Hours long combat engagement (at least), and less than two days from warp emergence to reaching firing range of a planet. also system defences manage to do severe damage to the fleet in this time.

Page 79
Trake eventually persuaded the Addolorata systems defence to cease fire, and tried to marshal his flotilla into planet-guard formation. Warp-echo traces suggested the Archenemy was not far behind them. By then, the Intangible was foundering and close to death. Trake, quit the dreadnought, and took up command form the bridge of the No Quarter.

But Trake had not counted for his second in command, Commodore Willer Waldesh. Gravely hurt during the opening hpase of the misbegotten battle, Waldesh had been left in command of the stricken Intangible, to oversee the evacuation and abandonment of the fmaous vessel. Possibly bewildered by the action, or unhinged by pain, Waldesh ordered gunners lively, and ignited main engines, intent on attacking one of the remaining star forts.

It is quite evident from his transmissions that he truly believed the star fort to be an enemy vessle. First officer Bernod Falkor (posthumously decorated for valour) realised the mistake and attempted to wrest command form the raving Waldesh. Shot eight times 'for mutiny' by Waldesh, Falkor survived long enough to kill his erstwhile commander with a bolt pistol. At that stage, the Intangible was on a ramming course towards the star fort. Falkor triggered auto-destruct, and annihilated the great vessel with all remaining hands just three AU short of the orbital fortress.
Several points of interest: The "heavy destroyer" No Quarter becomes a secondary flagship, suggesting it is either a specialized command and control ship or it is bigger/more powerful than a heavy cruiser.

The other point of interest is that the dreadnought flagship was obliterated 3 AU short of a star fort. This suggests some.. interesting engagement ranges in this instance, but it relaly doesnt tell us what sorts of weapons were used on either side. It also doesnt seem implausible that stationary platforms could be bombarded from AUs out.


Page 79
Mortified, Trake apparently lost his grip on command at this point. When the Archenemy fleet of thirty main formation ships translated in, his flotilla was woefully under-extended. The battle lasted eight hours, and the No Quarter lost in the first forty-five minutes. Trake did not live to see the awful calamity that consumed Addolorata, thoguh given his track record, it is quite likely his flotilla would have denied the enemy before it reached the planet if better circumstances had prevailed. In the closing stages of the void fight, the Tarquin, dying and on fire, began to drop away towards the outer atmosphere, and one fo the remaining star forts was forced to open fire and obliterate it before it began re-entry and impacted on the surface. Having already fired upon their would-be saviours by mistake, it is reported that the star fort gunners had tears in their eyes as they 'put down' the Tarquin.

It was a futile mercy killing. WHatever damage the impact of the Tarquin might have done, by the next morning, Addolorata was lost, and the star forts above it reduced to smouldering wrecks.
8 hour space battle, the fleet was horribly outnumbered but lasted that long. Implied that within a day 30 ships rendered the planet in a worse state than the collision of a starship from orbit would have caused.

It is also believed that had the fleet been intact the ycould have held off the Chaos forces despite being outnumbered close to 3 to 1.

Page 79
(roadway image) Interhive skimway on Khan V(detail), orbital bombardment two hundred and sixty kilometres away created the tremor that sheared these rockcrete pylons. The continental crust convulsed in a six thousand kilometre radius, producing devastation such as this.
Effect of orbital bombardmnt causes severe tectonic shifting/groundquakes. The implied effect is significant (maybe reaching into high megaton/low gigaton at LEAST) but this is complicated by not knowing the number of vessels, the pattern of bombardment, and the duration. Still, this is suggestive of what typical combardments on a hive enfiroment might cause when they put effort into it (but aren't actually trying to kill the planet.)

Page 79
Orbital pict, showing the exhaled atmosphere shell of Frenghold as it floods away to near space and dies. The work of Innokenti
Either its a planet or (more probalby, given context) its some sort of orbital/inhaibted space station or colony.

Page 81
In general terms, the Blood Pact warirors encountered by Imperial forces usually resmeble a ragged or barbaric regiment of the Imperial Guard. They wear fabric battledress uniforms either looted from the corpses of Guardsmen, or manufactured ot resmble a basic Imperial design. Over this are worn packs, webbings, and the usual assortment of infnatry kit, including heavy field boots and a steel bowl-helet. Because their kit, eqipment and battledress is essentially a mix of plunder and homemade, no two Blood Pact troopers are ever idetnical.

..

The bowl helmets are painted an arterial crimson, and the uniforms dyed red. It is common knowledge that the blood of enemies is used for this latter purpose, as one of hte Pact's sorcerous rituals prior to battle. As a reuslt, the Blood Pact warriors exude a revolting, charnel stink, made even less pleasant by the unguents and oils with which they anoint their bodies, and their own parlous stnadards of hygiene.

..

The ritual iron visors, known as grotesques - worn by the Blodo Pact are variations on a single basic design. The masks portray a howling, screaming, grimacing (some say leering) face, often with a great hooked nose, chin, or both, like a carnival masque. For most ranks, this is pitch black, though senior commanders may wear silver or even gold grotesques. Such officers also affect uniforms sytle equivalent to the Imperial Guard, with epaulets, gold frogging and jackboots etc.
The Blood pact described. Should be well known to Ghosts fans by now.

Page 81
The Blood Pact speak all the languages of corruption, and - due to their many origin worlds - a heterodox mix of Imperial dialects and sub-dialects as well. However, [Warmaster Macaroth's tacticla advisors] have determined that the Blood Pact use their own unique 'battle-tongue' or combat jargon in the theatre. This, so far, has proved indecipherable.
For whatever reason, the Imperium cannot decipher Blood Pact Battle cant.

Page 81
Lord Militant Humel's armour brigades in retreat from the southern Trinity Hives, Enothis.
- picture displays "Lord Militant Humel's armour brigades" in retreat from enemy near hives. The tank in the image is a Predator Annihilator tank. :D

Page 82
They recruit from the murky feral worlds of the Chaos Marches beyond Imperial territory, and also from the populations of worlds they conquer and overrun.

Every member of the Blood Pact (and tactical estimates suggest there may be as many as three-quarters of a million Blood Pact warriors) is personally inducted into service by the Gaur himself.

To prove his alleigance to both the Gaur and the Blood God, each aspirant ritually gashes his hands on the sharpened edges of the Gaur's battle armour.
I find it hard to believe that there could be so few blood pact, given the frequency with which they are encountered by the Ghosts in the secondary front. The estimate (And it is an estimate) is likely off by quite a bit. Although Gaur having to personally induct eacn and every one will put limits on it (millions or maybe a few tens of millions if he devotes alot of time to it.) - elsewise the Blood PAct "personal induction" does not literally happen to every warrior.

Page 82
It is believed many other Archenemy units and divisions, wishing to prove their loyalty to the new Archon, converted to the Blood Pact. The trained and disciplined nature of the Pact also appealed to the many converted, corrupted, or traitorous Imperial Guard units captured during Nadzybar's occupation of the Sabbat Worlds. Within just a few year,s the Crusade forces came to recognise the Blood pact as the elite infantry of the Archenemy.

The Blood Pact is a martial force of distinciton, a fact that often takes its enemies by surprise. T he forces of Chaos are often feral, ruthless, and zealous and - while savage assets in batlte - these qualities often mitigate against effective battlefield operation.

..
...the Blood Pact is not an army of poorly equipped fanatics who overrun their enemies by sheer berserk fury. The Blood Pact is drilled and trained in warfare techniques to a standard of competence at least equivalent of the Imperial Guard. They have excellent (often captured) communications systems, and an unshakeable chain of command, meaning they can be confidently deploed with tactical precision. the Blood Pact can hit specific targets or accomplish specific missions, and individual warirors have the intelligence and field training to operate independently, if neccessary, for the Pact's interests.
This might suggest that the numbers swelled after Gaur became archon. It also contrasts the PAct with other Chaos forces. It is worth noting that we've seen the Pact in action in the novel of the same name, so this sort of thing is believable.

Page 82
A force of two hundred Blood Pact troopers, supported by four stalk tanks and two loxatl brood groups, cut off, overwhelmed and annihilated a force of three thousand Imperial Guardsmen.
a rather lopsided kill ratio, of course without knowing what kind of Guardsmen they were we really can't evaluate this.

Page 83
The backbone of the defence was the squadrons of the Imperial Navy, principally, Thunderbolt and Lightning fighter,s chasing air superiority, with Marauders running seek-and-destroy missions at the advancing enemy ground forces. Local air force and PDF flight wings heroically supported the Navy, many of whom were sent aloft in antiquated and outclassed planes.
- "Local air forces and PDF flight wings" Deployed against chaos forces, albeit in out of date planes. The Chaos forces used "massive land carriers" to deploy their planes from. Yes, this is describing Double Eagle. :D

Page 86
Tacticae schematic of the civitas Beati, Herodor, circa 773/4. This small hive was the site of the miracle that changed the course of the Sabbat World Crusades entirely.
And yes, this is SAbbat Martyr. And yet another "hive world" :P

Page 86
Whatever her origins, and whatever the machinations of Lugo, the girl undeniably took on the mantle of the beati, becoming Saint Sabbat to all intents and purposes. She stirred and inflamed Imperial resolve, but this was more than good acting. There is evidence she exhibited powers and abilities beyond the scope of normal mortals. To the glory of Terra an dthe Emperor of Mankind, His most holy saint Sabbat Beati was reborn on Herodor close to th end of 773. Perhaps the foul Innokenti had forseen this.
A Saint Reborn. It can be said for all intents and purposes the "Saint" is either a powerful (and protected)_ Imperial psyker, or a vessel/avatar for a fragment of the Emperor (or his Saint's power) - possibly a form of divine possession, or a focal point able to tap into the collective psychic unconscious/belief of Imperial humanity to create miracles (not unlike the Sisters of Battle.)

Page 88
The constructs of Heritor Asphodel alone have occupied the attention of many experts, and this author would direct those readers especially interested in the Heritor's 'Woe Machines' to Adept Tanguel's detailed concordance The Machines and Devices of the Abomination Asphodel.. This scholarly treatise is available for study from the archives of all primary forge worlds, although it should be noted that an Inquisitorial clearence of magenta or higher is necessary to procure them.
Libraries and commerically/"publicly" published works mentioned yet again, albeit with security clearances attached for obvious reaosns.

Page 88
From Frenghold and Khan II come reports of a war engine known as a thorn Wyrm...
..

From Gereon, and six other worlds, come stories of warp weapons referred to as wirewolves or corposant corpses.

Stuff we've seen in some of the more recent Ghost novels, of course. :)

Page 88
Light and fast, highly mobile, and well armed, whse walking war machines have been fielded in numerous conflicts throughout the Sabbat Worlds. Evidently cheap to manufacture in large numbers, the stakl tanks are normally deployed as an infantry support weapon, usually reinforcing Blood Pact assaults. Far lighter and faster than conventional tanks, the stalk tanks carry heavy weapons that ordinarily require trained crews to serve. Their insectiod design, quite repulsive to human eyes, is no doubt a deliberate fear strategy. Troopers are said to be greatly disturbed by their scuttling behaviour and characteristic noise.

A single operator, organically plumbed into the bio-mechanisms of the drive, normally contorls a stalk tank. A number of variants have bene observed, most usually exhibiting basic differences in weapon mount description. However, as these sketches make clear, some stalk tanks have been designed to house battlefield psykers.
Our buddy the Stalk tank. Part Sentinel, part Dreadnought, part crazy.

Page 88
The illustrations on the facing page have been taken from the note books of tech-adept Romulus Gwelt, a trianed observer sent out by the Mechanicus to accompany the Guard advance and gather data for study and reverse-engineering work.

..

The adpet was killed in the last month of 774, during an insurgency raid, but his notebooks were recovered and sent to Urdesh for study. THe author thanks the High Adepts of Urdesh Forge for their permission to reproduce these images.
HAH! "reverse engineering work" on Chaos devices. I can be the Inquisition loves that. Also noted is Urdeshi forge, and needing permission to reprint stuff. The AdMech are even possessive of photographs for crying out loud. They're worse than the RIAA.

Page 88
"Light and fast, they deploy like an infantryman, or at least like a fire team, yet the type of normal fire (which would kill an infantry man) is soaked up by their segmented armour plating. In my experiences, it takes an anti-tank missile at least, normally a shoulder fired round, to damage one of these mechanisms. They occupy, as it were, a space in the food chain between fighting man and battle tank, a light, supportive, fluid role, and one that we do not have an equivalent response to."
- Benefits and role of the Stalk Tank. They are resistant to most personal weapons and fill in key gaps in Chaos forces. Requires at least anti tank missile (shoulder fired round at least) to take one out. I have to wonder what the hell the Adept thinks the Sentinel is supposed to be, since this is what he's basically describing, except it has mIUs and more legs and no smokestack.

Page 90
The loxatl use a weapon of alien design known as a flechette blaster. They carry these powerful weapons - along with ammunition bandoliers - on their torsos, mounted on mechanical armatures that fire the weapons via some unknown mind impulse device. THis leaves a loxatl's limbs free for climbing. The blasters fire deadly shot-bursts filled with millions of razor-sharp filaments that shred grievous wounds in flesh and armour.
Basically Mind controlled shotgun filled with flechette rounds.

Page 90
Strategium scan of the first assualts on Anacreon Sextus. At the time of writing, the war there is fierce and unresolved.
Again we get massive explosions that cover substantial portions of the planet - hell in this example they're extending some distance form the surface (at least one a subjective hundreds of km into orbit) but like all the others, I question the idea that these are conventional explosions for much the same reasons of th eother. If they were, it would suggest conventional firepower, but they aren't proof of anything here.

Page 92
The 10th Cosgar Armoured storm into Halper Hive, Okarimar.
- "the 10th Cosgar armoured" depicted to be storming a hive. Image is of a
Preadator annihilator.

Page 92
Radius City, Bogumil, falls to an Imperial Navy Strike. Warmaster Macaroth sacrificed eight million citizens in the name of the Emperor. The Tacticae Imperialis concurs he was probably right ot do so.
- "Radius city" falls to Naval air strike, and 8 million citizens are sacrificed. The accompanying image appears to be a nuclear-type or nuclear level yield weapon.

Page 95
The Second Front of the Crusade, forced mainly by novice boys and first founders, is finding itself pushed to the limit by the Sek's forces. Cybon and Blackwood try to stiffen resolve, but the line generals see the danger.
Second Front is where much of the latter Ghosts stuff takes place, and where most of the grimdark in the Ghosts novels resides.
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Re: 40K 'supplemental' books thread (Sabbat Worlds, etc.)

Post by Lost Soal »

Also, the "warp ripples" caused by gathering Chaos vessels in the Balhaut system also masked "translation and mass-displacement patterns" of other emerging Imperial forces. No idea what "warp ripples" refer to, but perhaps the chaos ships were translating closer in system. The Imperial forces in this case ranslated beyond the system edge. "warp ripples" and "mass displacmeent" patterns could suggest that warp/realspace transitions obey some weird sort of "conservation of mass/energy" rule - that is for a given amount of mass and energy put into the warp, an equal amount of "mass/energy" gets pushed out into realspace. This is consistent with much of what we know about warp translations, and would go a long way to explain one reason why they consistently emerge considerable distances from planetary systems (warp energy is corrupting, after all.)

This also has an interesting implication for things like warp storm activity - it may suggest that some warp storms or activity are man-made because of warp/realspace interactions one way or another (such as void shields dumping shit into the warp) It would be strangely fitting that human actions lead to the sorts of things that fuck up planets.
"Warp Ripples" are most likely the waves of warp energy displaced by craft traveling through the warp.
We know that when a vessel moves through the warp it pushes through it and displaces it much like a high speed submarine displaces water and when talking multiple ships the effects are increased. We have plenty evidence that these waves are used to track ships traveling through the warp such as in Honour Guard where the ripples of the approaching Chaos fleet became so great as to prevent the Imperial ships from leaving.
In this case Balhaut had so many Chaos ships coming and going that they were generating enough ripples to dissipate/hide/disguise the approach of Slaydos fleet. Helped of course by the fact the Guard were supposed to be attacking an entirely different world
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Re: 40K 'supplemental' books thread (Sabbat Worlds, etc.)

Post by al103 »

Connor MacLeod wrote: Page 8
It is the archived mention of the sisters militant that has caused some scholars to question the received wisdom of Sabbat's origins. The Saint's Crusade took place almost a thousand years before the Age of Apostasy and the rise of the Adeptus Sororitas, but many have conjectured that, far from being a humble shepherd girl, she was a devotee of the Daughters of the Emperor who had somehow travelled across half the galaxy from San Leor to lead the Crusade. Were the Daughters of the Emperoror active outside San Leor prior ot the time of Vandire?

Certainly, relic evidence suggests her command of sisters militant had some apparent connection with the Order of Our Martyred Lady, and it is even possible they could have formed the basis of that order. however, the true nature of the connection, if any, remains firmly in the realm of Imperial myth.
A rather intereting in-universe explanation for an apparent contradiction. Out of universe, of course, I suspect Abnett made a booboo. In universe, there is this idea. Alternately, we could invoke some warp based time/space fuckery (The Emperor drawing SoB from the future into the past, or something else.)
Easiest conclusion is that she was from Sisters of Silence. Now that opens another can of worms in that if it's true... it shows that blank can become active saint.
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Re: 40K 'supplemental' books thread (Sabbat Worlds, etc.)

Post by Connor MacLeod »

Lost Soal: Yeah I should have figured that out myself, sometimes my brain doesnt work properly in these things until someone points out the obviosu to me :P

al103: Sisters of Silence have (technically) been shown to have a connection to the warp underneath the blankness in one of the Horus HEresy short stories that James Swallow wrote - they can actually use sorcery. (Swallow had this notion that a Pariah was some sort of psyker I think - it was the way he handled the Culexus in 'Nemesis' - but we do know from the Ravenor trilogy and Eisenhorn that untouchables do seem to have some sort ot psychic element under or behind their untouchable-ness soo.. *shrug*) In any case having one elevated to sainthood does not seem improbable in the face of that, but it probably means losing what makes you a pariah. That said I don't think she's a Sister of Silence given the untouchableness and their own little vows and ways of doing things. At most she would be a former Sister (she'd have to have broken vows and lost her untouchable nature) - but by that standard oyu could have her be anyone :P

honestly its not all that big a contradiction. given time travel its quite possible a Sister of Battle (or a group of them, for example) end up going back in time to become the Saint, and/or maybe have some influence in creating the Daughters of the Emperor or something like that. Or it could just be that Gaunt's mind interprets things in a way that makes sense to him but the 'reality' of the vision was different - the warp can be a bit subjective that way too - divination and even astrotelepathy (as well as navigator travel) can all be afflicted by such subjectivity.

Anyhow, on to Tactica Imperialis. This one is different from the other 'Battle' guidebooks, in the sense it covers multiple, smaller battles from various points - told in the context of being lessons and historical precedents (a VERY SMALL sample) taken out of the Tactica Imperialis itself. This probably means it can be considered to reflect the 'tactical doctrine' of the Imperium - or at least a small sample of it. However, as is usual with the Imperium the difference between intended and actual can be quite wide. Still it beats Imperial armour!

We also get details about things like regimental organization, exterminatus, and other things. The first 'example' is covered (the Iron snakes) and the second one is started (Sabbat Worlds.)

Page 5
The account of the Naxos action (811.M41) was assembled from a vareity of contemporary documents and reports by Colonel Jan Hulvers in 856, as part of an oversight treatise on the tactical considerations of the Reef Stars commissioned by the Governor Subsector, Joachim Valens, as the time of his assumption of office. An Imperial Tactician assigned to the House of the Governor, Hulvers (778 to 880) was a particularily insightful, no nonsense observer of strategic history...
Subsector governor. Of particular note is the "Imperial Tactician" thing and that studies of tactics pertaining to specific regions (or in regions) is interesting, as it does suggest that some attention is paid to how military forces will fight in a given region of space - it also likely contributes to the complete lack of standardization at larger scales (sector and segmentum levels) we see when major conflicts (EG Tyranids or Black CRusades) arise.

On the other hand it looks like there's a confusion between "tactics (tactician) and strategy... *shrugs* so maybe it's not worth reading into this.

Page 7
Naxos (Formally 88-B-N-7) is a non-virile, mineral wealthy world...
..

At this time, speculative prospector outposts were established on four of the system's worlds, but within a decade the world now known as Naxos had been revealed as the most resource rich, the other outposts shut down and all devleopment was concentrated on Naxos itself.
A mining world, in other words.

Page 7
Naxos is abundant in several rare inner transition metals, including Xygnite, from which the adamantium analogue Temeprine can be alloyed, and Phlogesthene, a vital component in the manufacture of heat sinks and the ignition rings of plasma weapons. By 589.M38, the prospector outpost on Naxos had been uprated to a mining station (Grade B1-[a], in which capacity it continued to develop and prosper until 217.M39, when it was awarded a colonial charter and the mining station received the designation Naxos Colony One.
Some of this is fairly self explanatory (like Xygnite's nature.). The interesting thing is that there are "adamantium analgoues", and the "Phlogesthene", which I suspect is wordplay (or derived from somehow) the fictional materila Phlogiston.

In other terms, the fact that a planet can be settled and still be apart of the Imperium (as a mining station) before becoming an actual colony (and that there are colonial charters) has implications for the organization and scope of the Imperium (there are different gradiations of Imperial world, which is hardly surprising.)


Page 7
Despite its remote location, Naxos Colony One fared well for many centuries, and proved to be one of the subsectors' most lucrative outholdings. Twice - in 580.M39 and 341.M40 - the colony's governor petitioned for a second colonial charter to be issued, as the workforce influx drawn by expanding mining operations threatened to outstrip available habitta development. Indeed, around 580.M39, work began to prepare a second colony site a thousand kilometres west of Naxos Colony One. However, in both instances, the charter was denied due to flucutating economic pressures in the region. At its height, circa 340.M40, Naxos Colony One's population approached three and a half million Imperial citizens, but this figure has declined, and by the time of the action in question, to around four hundred thousand.

Implies reef stars is a subsector, and greater refrence to subsector economics involving planets. This lends credence to the idea that sectors/subsectors represent "islands of civilization" in space in between the vast gulfs comprising the Imperium (rather than individual systems planets spearated by gigantic distances. In other words, sectors tend to be separated by hundred/thousands of light years, and planets within a sector/subsector are separated by tens of light years at most)

Page 7
In the five decades leading up to the events under consideration in this account, the prosperity of Naxos had begun to fall off due to dropping productivity. Mineral reserves were worked out, and the commerical production of Xygnite had effectively ceased by 785.M41. Furthermore, the vast mineral reserves in the Quardes Belt (tarsal/Opus 960-47) opened up in 690.M41 hd swiftly become the region's principal provider of the ores and metals that had made Naxos viable for so long. By 811.M41, Naxos was a colony in a slump.

The remote nature of Naxos's location had also worked against it over the years, as the colony lay vulnerable to periodic Dark Eldar raids.
Naxos it seems is a relatively minor world, and the presence of the materials alone was what made it important - and it only remained so until it was tapped out. This isn't uncommon for mining worlds - there are other cases where the Imperium simply established them to strip mine and then largely ignored them to "wither on the vine" so to speak (one example came from the "Mortal Fuel" story by Richard Williams)

The really curious/interesting thing is that it implies they basically strip mined Naxos of all worthwhile natural resources (or most of them) within a 600 year timeframe. As a possible benchmark (and because Iron is likely useful in some way to the Imperium) - Iron makes up 5% of elements in the Earth's crust. The Crust is 40 km thick and masses 2.6e22 kg roughly according to this source. Assuming they mine only the first kilometer or so (1/40th the mass) only for iron (1/20th of that - let's call it 1/1000th just to simplify) they're pulling out 2.6e19 kg of iron over a 6 century timeframe. According to here the world produces some 2.4 billion tons annually (as of 2011), or 2e12 kg roughly.

The above is a very rough benchmark at best and the number of assumptions made make it unreliable as a precise calc, but it gives you sort of an idea of what sort of resource production (and therefore comsumption) we might be looking at for the Imperium just in this subsector, nevermind in the tens of thousands or hundreds of thousands of others over the millenia. It also assumes the place WAS strip mined (as the place in Mortal fuel was) - it could simply have been economic factors (suppy and demand) or inadequate surveying/resource detection that lead to the idea they were "worked out". It of course also assumes Naxos has a mineral composition similar to Earth (which may or may not be the case - its roughly Earthlike but that can likely cause quite bit of variance still, esp with all the fictional materials it supposedly has)

Also mention of what seems to be asteroid mining (Quardes belt) as an alternative, which amkes sense, because IIRC asteroid belts contain substnatial resources.


Page 8
A force of approximately four hundred enemy warriors, mostly conveyed on light, grav-capable fighting machines, swept in form the mountains...
Dark Eldar raiding force strength.

Page 8
This loss was initialy blamed on inadequate evacuation mechanisms, but later studies showed that the attackers had deliberately seeded the Hab area with slow burn incendiary devices, and had disabled the fire prevention systems. Only the stalwart efforts of the Falling Firewatch divisions prevented the fire from spreading into adjoining Mass Residence structures..
Interesting that the Imperium (ont his planet, at least) was expected to have certain (minimum) standards of safe evacuation procedure/mechanism in place - enoguh at least they could study and make judgements anyhow. Safety measures in the Imperium? UNTHINKABLE! that would violate grimdark.

Personally I rather like it, since it adds a touch of plausibility whilst giving something for the Dark Eldar to work off of to inspire their psychological torment.

Page 8
Culturally they [Dark Eldar] are a blank, with few pointers to suggest what ambitions and strategies might drive them on, except perhaps the basest urges of plunder and blood. Of all Mankind's principal enemies, they seem to number the least, or at lest show themselves in the fewest numbers, and biologically they seem to be related to the xenotype eldar, a similarity that has given coin to their most usual epithet.
This suggests the Imperium (in this region of space at least) at large (or at least those parts with access to the Tactica Imperialis) have little info on Dark Eldar and their reasons/motivations for their actions. Other forces (The Space Marines and the Ordo Xenos Inquisitors) may have more info but if they do they clearly aren't sharing it.

Page 8
Their technology is advanced, and almost entirely, so it appears, predicated on pain and wounding. During the course of their raiding strikes, they often take human captives - presumably for slaves.

In both physicality and weaponry, a primul warrior is easily a match for a Guardsman or armed human.
Dark Eldar warriors probably are quite a bit better, esp after the 5th edition, but their tendency to favour "pain/wounding" type weapons over killing can be a weakness if they aren't prepared for resistance (which isnt to say they don't have lethal weapons.


Page 10
All leave was cancelled, and defence force reserves armed and mobilised from the worker masses.
Militia, in other words. It does fit with other sources (13th Black Crusade, Titanicus, etc.) where there are different "levels" of PDF force - the primary (professional standing) forces, the "national guard" type forces, and the draftees/conscripts (the last resort cannon fodder type,) etc.

Page 10
He had been campaigning hard to have the colony's mining charter extended, and attract new wealth and investment to Naxos.
More on subsector economics. This (and the context-related stuff behind this passage) actually did suggest the planet had a fair bit of resource left to play, and that it may not have been adequately surveyed as far as resource quantities went, so my earlier estimate probably was overly generous (of course even if it was off by a significant margin, by like 1000 or so, it would still suggest a production rate at least equal if not substantially greater than what modern earth outputs, and that is for a "minor colony". Hell even if the output was orders of magnitude less than modern, it would likely be impressive simply because its a minor colony! The Imperium has lots of minor worlds as well as teh orbital/asteroid mining capabilities and suchnot.)


Page 10
He [Planetary Governor] sent an immediate request for aid to the Governor Subsector on Tarsal.

Two days later, via astropathic channels, Clausen received a response. His request had been refused.
Given estimated subsector distances (using Scarus/CAlixis as benchmarks) we might figure on say 10 LY to 100 LY (unliekly the sector is larger than that) for the distance ocvered. Etiehr way the "average" speed of the message is slow - thosuands to tens of thousands of c. Of course that ignores the fact there was likely deliberation, bureacracy, discussion, and so on about the response, so the actual speed is probably much (orders of magnitude, possibly) faster.

Page 10
The reasons cited by the Governor Subsector for his refusal - a decision made 'with regret' - were simply ones of mobilisation. The five-decade long dynastic wars in the Carillon Group were still raging, and a hot war had recently broken out with the separatist movement on Bracchia. The standing reserves of the Imperial Guard were at full stretch and none could be committed for at least ten months sidereal.

..

Rumours had begun to circulate at court, and through diplomatic back channels, that Lord Militant Bower, tied with the seneschalship of the Petal Worlds given to him after the Ondurion Campaign, was petitioning to raise a crusade against the greenskins (a military operation later famously curtailed at the eleventh hour after Bowers sudden death). Bower was a figure of immense influence, and those who backed his crusade call with promises of manpower and support would find themselves in favour at the very highest levels. It would be a pardonable sin to suggest that the Governor Subsector was amassing troop reserves in the expectation of lending them to Bower's build up. In the face of such an enterprise, sucha small, remote colony was a minor thing. It is also possible that Naxos was considered to be as good as lost already. However, the Governor Subsector's message concluded with the curious suggestion that he was 'examining other options'.
The Subsector governmor had "standing reserves" of Imperial guard that coudl be committed to immediate crisis (And which were tied up at this time, both in official and unoffiical reasons). The fact that it might have been (secrelty) held back (and increased) as a bargaining chip at higher level (sector level, probably) politics in dealings with a Lord Militant suggests that the annual tithes were beign diverted tehre as well, possibly even at greater than usual rates. In any case it suggests that subsectors can (and probably do) have at least some measure of existing military forces for immediate dispatch should a crisis arise, rather than simply relying on "opportunistic tithing"

Were I to make a guess I'd guess each planet has an annual tithe they offer up to the subsector Governor. Who in turn has a tithe quota to offer up to the Sector Governor, who in turn has to tithe up all the resources (including manpower) he gets from his subordinates and offers up at the segmentum level - or has to have at least ready. And at each level there is likely plenty of opportunity of "skimming" or reallocation by various factions and organs of government (officially and unofficially and even illegally) for various reasons which can cut into those numbers. One such division I suspect is that a portion of an annual tithe can be diverted into those "standing reserves" for subsector defence, which probably end up forming the various planetary garrisons (the rest of a tithe at the subsector/sector level probably get dispatched to various crusades, warzones, inquisitorial tithes, etc. across the galaxy.)

Also on the sector/subsector scale we get confirmation that Naxos was, as far as planets go, rletively unimportant (politically t least, but quite probably economically at this point as well.)


Page 11
Two weeks after the primul attack, a starship translated into geo-synche orbit above the colony.
Yeah. yet another case where Imperial starships drop from the warp RIGHT ON TOP of a world. There's no way in hell this is typical. Naxos must have some odd property that allows for such close transitions, since even the best Inquisitorial vessels are noted to only be able to get within 2 million km or so, and Orks who tried to get within a light second f a planet suffred hideous losses. Either way its only going to happen via an unusual set of circumstances (good engines, good navigator, highly favorable and unusual warp route/conditions.)


Page 11
I urge you to re-examine the assay reports I sent you with my last transmission. You will see at sites ABF21, FGT5, and GJL90 irrefutable evidence of untapped Magnite and Nurrium reserves.

..

I request that a battalion-strength force of the Imperial Guard be despatched to Naxos with all urgency to garrison the colony for the duration of this dark time.
Magnite - magnetite? Not sure what nurrium is. more magic materials I guess.

Garrisons seem to be an "indefinite time period" thing - they can be permanant, temporary, or semi-permanant depending on.. whatever. Naxos also can't be too terribly big if they're requesting just a battalion (not evne a full regiment) and expect that to make a difference. We probably aren't even talking a population much more than in the millions, if that.

Also note the transmission of assay reports via astropathic transmission. Further reinforcement that earlier assessments of mineral wealth were flawed and the planet probably wasn't completely tapped out (eg my calcs were overly generous)

Page 12
In his private journal, Fodor speculated that the Iron Snakes had been monitoring astropathic traffic, and had learned of the situation by intercepting the encrypted communiques between Clauser and the Governor Subsector.
It is possible for some forces (like astartes) to "hack in" and monitor astropathic transmissions. Of course, since astrotelepathy is really just sending your mind/thoughts throught he warp, and the warp is made up of thoughts/emotions, this really isn't surprising. actually detecting/picking up the signal does not seem to be the problem - the problem is largely one of interpretation and decoding if anything.

This also implies many messages will have been sent over a short period of time (Back and forth) which suggests high propogation speeds.

Page 12
The first, shared by Fodor and the other officers, was that their own command and control of the situation would be dilueted at best, dissolved at worst.
The Legio Astartes were autonomous and would naswer to no master except their own. In all bu thte largest engagmeents, Space MArines operated by their own authority. Whilst respectful of Governor Clauser's status, Trokus's Iron Snakes would expect full cooperation from the colony, and full dispersal command of the CDF and the levies.
Page 12
The so-called Iron Snakes are an acient and illustrious Chapter that traces its origins back to the Second Founding.
Iron snakes are second founding. Ultramarines I believe.

Page 12
Sources characterise the Iron Snakes as stoic, ascetic and courageous, but the Chapter is also marked by a history of cunning and battlefield guile. Perhaps more than some other Chapters, the Iron Snakes admire ingenuity and tactical flare, and pride themselves in rewaridng wisdom and inspiration. They pay especial heed to their librarians, and make an art of studying tactical sciences. As much as any cadre of warriors can be said to be, they are thinkers and planners, and many of their most famous victories have been soundly won on the campaign chart table long before any battle commences.
This is how Abnett has portrayed them, although to be fair this appellation has been tied to other Chapters (Blood Ravens, Imperial Fists, etc.) so I'm not sure how much we should read into it. Especially given how (in Brothers of the Snake) one of their innovative tactics involved using harpoons to emulate 300 :P

(note I do like te Snakes and think they are badass, but I'm just not as "into" them as I am into say the Guard. I admit even to my own biases, I can't hlep that :lol:)

Page 14
Now they were solid, palpable fact and, moreover, they were terrifying: armoured like giants, each one fully a third larger than the largest man.


...

In its fist, five times the size of my fist, it clenched a spear, twice the length of my body.
Or a harpoon. If the Marine is 2.5 M tall, the tallest man would be 1.7 m tall.. the spear might be in excess of 3 meters.

"five time sthe size" could be any one dimension, or volu,e or mass, and I suspect it means "armoured" but it gives an indicator of how much bigger (dimension wise) MArines are (in armour) than people.

Page 16
The Dark Eldar had apparently concentrated their forces - estimated at some six hundred plus- int he canyons oeast of the colony, the so-called 'Falling' side. There below the reach of auspex, they [Dark Eldar] had massed their numbers and struck at dawn at the comparablky undefended flanks of the colony.
600+ Dark Eldar now."below the reach of auspex" - whatever that means (out of range, or over the horizon/outisde Line of sight maybe.)

Page 17
Ecclesiarchies were summoned to speak to the dissenters and renew their vigoour.
Hey look, rather than executing them in job lots they actualyl try persuasion! Well probably more like brainwashing, but that works too. They're not corpses for one. This is downright progressive by grimdark standards, yet wholly appropriate.

Page 20
"One blessing we had, it is not madness to say it, was the bestial lust of the enemy. If they had simply dirven at us wholesale, the power of their vile weapons and the speed of their machiens would have overrun us in short order. But these murderous beings thrill to strike deathblows by hand, to involve themselves in the melee, as if it is some sport or game. So they came amongst us, with close quater weapons, diabolic shadows in the fire and smoke, and this gave us a chance to match them, blow for blow. Even then, we did not standa living chance, but our resistance - and the life of the colony itself - was prolonged."
Dark Eldar mentality and general disunity at work. It doesnt hurt them when they can get away with being murderous piratical raiders

Page 21
Ringed by zoned shielding, revetments and bladewire, the Refinery was one of the Colony's most securet facilities, and this evidently piqued the raider's appetite.
Refinery defenses. not sure what "zoned shielding" means (EG is it phyiscal or forcefield?)

Page 24
Governor Caluser filed several formal complaints at the way his colony had been used as 'bait and trap', but he was generally ignored or overruled. Some reparation was offered in the form of financial aid by the Governor Subsector eight months later, but it was just a fraction of the commercial value that had been lost. The damage and loss of productivity accelerated the colony's decline. At the time of writing, thoguh still functioning, Naxos colony One teeters on the edge of unviability.
I'm of two minds about this. One, its wholly and appropriately grimdark the way the colony was "sacrificed" (for all intents and puproses) for the purpose of fucking over the Dark Eldar. The reasons given (from the Iron Snakes POV) make some sense, although it doesnt make it any less cruel and harsh for the population of the planet (or the Governor) It's nice at least some reparations (even if a token gesture) was made (grimdark would say "fuck you" and ignore them) and its interesting that the Governor was not kille dof complaining about Space Marine actions (rathre than shot in the head)


Page 24
The industiral and manufacturing infrastructure of Naxos Colony declined in the years following the raid. Some mining facilities were converted to chemical processing work to increase revenue, but the provisions were inadequate.
not only mining then, but industrial. We're left wondering whether, if the Iron Snakes hadn't sacrificed them, did the colony have a chance of recovering? That's fucked up now.

Page 24
It is clear that the Iron Snake's scout network and early warnign systems had detected a major dark eldar raiding force mobile in the region as much as two years before.
I wonder what sort of "early warning system" they are thinking of? astropaths? Some sort of sensor/outpost network?

Page 24
Naxos was indeed used as bait, and, one might say, given its subsequent economic collapse, entirely sacrificed in order that the enemy be vanquished. However, it is to be considered that the Iron Snakes remit is greater than the defence of one world or colonial outpost. The written assurance given to Governor Clauser that the Iron Snakes intended to champion Naxos's interests referred to a bigger view: the destruction of the dark eldar raiders was essential to the interests of all Imperial subjects in the region and therefore, by extension, Naxos's interests, even though the colonists had to suffer to achieve it.
The sacrifice of Naxos discussed. As I've said, it's probably one of the more acceptable cases of Grimdark in 40K. Its the sort of mindfuck decision that engenders shock and horror in a normal person, but it serves an ultimately greater purpose (with a tangible benefit - eg the enemy got fucked over rather than it being a draw or a pyrrhic victory.. unlike some battles I can name. It's the sort of thing where you can see the logic of the action, and it makes sense, but you're left feeling kinda dirty/guilty for that pragmatic sort of thought, because its treating human lives as resources (Rather than just stating it in some bland manner in a constant, repetitive manner, and adding skulls to the mix.)

At the same time it makes the Iron Snakes and the Imperium at large pretty damn cruel and dickish (which as some would say that's what its meant to be.) But playing well to that "gray area" and leaving uncertanties works better than lots of pointless negativity piled on engativity.

Page 24
The episode shows us just how effective even a small force of Space Marines can be, and offers salutary lessons in the difference between Astartes and non-Astartes mindsets. There is a clinical brilliance to Troken's victory, but a ruthlessness too. For the good of the Imperium, Space Marines may make choices beyond the moral compass of the Guard or the Navy.
Well that's one way to look at it of course. Another way is that Space MArines are cruel, heartless bastards and this is the sort of action guaranteed to create disloyalty and resentment (which could only lead to further problems down the line, such as rebellion.)

It is also hard to imagine that the Space Wolves or (more likely) Salamanders would have made the same choice. I'm not saying that they're incapable of it, I just find it hard to believe they would do so willingly.

Page 25
The account of the Lyubov War (778.M41) is taken from operational reports made during and after the action, a body of mateiral later formalised and annotated by General Galen Galt in his book A Strategic Assessment of the Khan Group Conflicts (799.M41), which was later approved for inclusion in its charter list of recommendd works by the Tactica Imperialis.
In other wrods, this is a tale in the Sabbat Worlds Crusade. The reason I really mentioned this is that it suggests something of an ongoing, widespread "library" and book writing system that exists, even if it is mainly for the purposes of war, If topical writing in one category exists, it likely exists in other cases. (We know from dark heresy and other sources that it does, but its nice to see it implied in ways like this. It adds a touch to the suspension of disbelief.)

Page 26
Begun in 755.M41, the Sabbat Worlds Crusade was a massive endeavour to liberate over one hundred inhabited systems along the edge of the Segmentum Pacificus from the forces of Chaos. An ancient and feudally held region, the Sabbat Worlds has an Imperial history dating back many thousands of years, and in that time has been severally threatened and invaded by the enemies of mankind, most espeically the feral, Chaos forces known to occup ythe so-called Sanguinary Worlds spinward of the inhabited sectors.

..

..the worlds were extensively retaken by the enemy during the 'Sabbat Incursions' that began a century and a half prior to the Crusade. Though many worlds held out during this troubled and dangerous period, by 740.M41, it was clear the region no longer retained any semblanc of central Imperial control, and a crusade-scale mobilistation was prepared to retake them.
Overview of the Sabbat Worlds area - 100 worlds invaded by Chaos forces. The main interesting thing is that the region (Sector? Seems to be implied to be in various source) never totally falls to Chaos, although "central control" of the region is lost. "feudally held" has some interest too - is that to contrast direct imperial control or direct membership (EG controlled by the Administrtum, the Navy, etc.)

Page 26
First settled in the early historical period of the region (circa M36), Lyubov had grown to be a hive world of considerable power and manufacturing capacity. Wtih a large population and significant Guard and PDF garrisons, it had been one of the last to fall to the archenemy in the Sabbat Incursions. Effectively conqurered in 750.M41, Lyubov had suffered under archenemy occupation for two and a half decades, though several hive cities had remained under Imperial control for good portions of that time, and major land wars had been waged as a result.

Stragetically useful due to its location on one of the main jump routes, Lyubov was also believed to be a source of fuel, munitions, and other consumables for the archenemy forces in the Khan Group.
planetary IG Grarrisons (again) as well as not falling wholly to Chaos in several decades. also another hive world in the Sabbat sector. Oh and supply lines based on warp routes.

Page 28
Over stretched and beset by three significant conflicts in the immediate Khan Group, Lord Militant Cybon had tasked the job of liberating Lyubov to the only senior officer he felt he could spare. Similarily, Carnhide was not blessed with control of a well-formulated, well-ordered mission force. Though of decent size, his liberation army was thrown together at the last minute from disparate units, most of whom had not served alongside one another operationally, and many of which had been on front line service for excessive duration and urgently required retirement and restating.

It may be that Cybon considered Carnhide and his force expendable, or Lyubov to be less of a threat than it actually proved to be. Most likely, he regarded Carnhide's taskforce to be a stopgap - a competent but unexceptional commander with a tired, unstructured army...
This serves as a good example of the sort of military force and situation that may face any sort of military leader saddled with a force. The haphazard, nonstandard approach to the Guard of doing things means that there are no guarantees, so problems like this can occur. Is this common? Possibly but I dont really feel confident enough to generalize, but it could be.

Also, the political angle. That tends to be another one of the not-so-minor problems, but I'd be hard pressed to think of any military that doesn't have problems from the political side at some point or time.


Page 30
Cult armies and levies of prodigious size occupied the zones, many of them drawn from indigenous population, polluted by the caustic touch of the warp.

..

The archenemy forces were further supplemented by war machines, armour, aircraft and battle-field titans, as well as some considerable numbers of traitor Marines. Usually such archenemy forces are stratified and uncoordinated - united by a common cause but unharmonised in terms of command and cnotrl. Choesion in archenemy armies is often weak or flawed, and rivalry, feuds, and internecine power struggles often erupt.

..

Though sitll clan and cult-centric in nature, the enemy forces recognised one senior overlord or 'Archon', who was the equvialent of the Imperial Warmaster.

..

Other clan leaders, many monsterous potentates in their own rights, had become his lieutenants or 'magisters'. For the first time the archenemy was operating with one unified purpose - as much as any army of the Ruinous Powers can be said to do so.

..

Realising that true, methodical soldiering would win more for Chaos than rampant zealotrry of berserk cultists, Gaur had initiated the development of a personal clan army called the Blood Pact, which he modelled, sardonically, on the Imperial Guard.

..

The Blood Pact, and a comparable institution named the Sons of Sek (after one of Guar's most notorious magisters), was able to compete with the Guard on equal terms, to understand its methodology and turn it against the Imperial Ground troops.

The organization of the Chaos forces opposing them. Not quite as unstructured as the Imperial forces I'd supposed, but Chaos usualyl doesn't care as much for such things (or really need them, given the methods and goals they operate by.)


Page 30
..the Blood PAct are superbly trained and drilled by archenemy standards, and understand all the basic tents of infantry war, including the use of support weapons. Well led and well organised, they have Imperial technology, and speak their own 'battle tongue' or combat-based dialect.
The Blood pact.

Page 32
Based for the most part on mobile land carriers, these hunter-killer [fighter.. Chaso troops]

squadrons were hard to track and kill from orbit.
The Land Carriers from Double Eagle, in other words. "track and kill from oribt' may reference point defense, although it may reference orbitally-deployed Imperial fighter support.

It was also mentioned that the difficulty of tracking thema nd the density of Chaos air support made any orbital drop/landing on the enemy costly if not suicidal.



Page 32
Carnhide bounced the problem to his Navy officers, initially with requests to bring the landing fleet into a much tighter, lower orbit, from which the carrier machines could be more accurately targeted. Unwilling to risk their line ships and troop conveyances against the range of the archenemy huge anti-orbital batteries...
This suggests orbital guns can, at least, engage ground targets from beyond low orbit (and the ground batteries own ranges, oddly.) albeit less accuratley. The hows and whys (how far up, what kinds of weapons, why the difference exists, etc.) isn't specified, but we know it exists and it probably depends on any nubmer of circumstances (The way they get targeting data being a big one of course.)


Page 32
Flight Marshal Karel Hydun presented an attack plan to General Carnhide whereby the Navy fighter squadrons would be deployed into the atmosphere in advance of the troop drop, to engage the enemy aircraft head to head for air superiority. Such a bold tactic was ordinarily disliked by most Commanders of the Fleet, who resented 'wasting' fighter craft by sending them in without oribtal barrage support.
fighter forces can, quite interetsingly, be expected (at least in the region of space where the SWC is going on) to operate supported by orbital guns. Since this probably means anti-fighter guns, this would say somethinga bout the accuracy (and range) of such weapons (not super huge range, likely from low orbit so we're talking a few hundred to a few thousand kilometres, but targeting a fighter accurately, especially ones engaged with your own personnel, is not trivial, either.)

I should note that even with this strategy, the prolonged air battle gave the enemy time to reinforce (Such that massive casualities would entail no matter where he deployed) so insted prevailed upon the AdMech to deploy its Titans. Or rather, used his cunning to trick the Admech into getting involved.



Page 32
Eight massed waves of Imperial fighters Imperial fighters - predominantly thunderbolts but also some wings of Lightnings - began the assault at zero hour on Day One. almost thirty thousand machines were sent in, and matched, at the height of the engagement, by almost forty-five thosuand enemy warplanes. Over all, sixty-three thousands Imperial warplanes were committed to the campaign. The total number of archenemy machines was not known, but is estimated to be around one hundreds and forty thousand.
[/quote]

That's a fucking ton of planes for either side, but its rather interesting that the Imperium manages to face at worse than 2:1 odds and still has a chance.
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Re: 40K 'supplemental' books thread (Sabbat Worlds, etc.)

Post by Black Admiral »

Connor MacLeod wrote:Page 12
The so-called Iron Snakes are an acient and illustrious Chapter that traces its origins back to the Second Founding.
Iron snakes are second founding. Ultramarines I believe.
Know No Fear indicates that, yes. The Smurfs' 6th Company, under a Captain Damocles, is mentioned as having a figure-eight serpent design as their company heraldry. Ordinarily I might not think much of that, but with Abnett's love of doing things like that, and the name & symbol connection ...
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Re: 40K 'supplemental' books thread (Sabbat Worlds, etc.)

Post by Connor MacLeod »

Part 2 of Tactica Imperialis.. we finish the second conflict covered and start in with the 3rd. Also one of the heavy IG landers gets mentioned, and a different form of antigrav paratrooping.



Page 35
..Carnhide had been required to mediate between the intrests of the Imperial Guard and the Imperial Navy. Many of his command elites saw these difficulties as symptomatic of the unalloyed, unfocused nature of the taskforce Cybon had bequeathed to CArnhide and, furthermore, regarded their commander's handling of the problems as weak. However, we may see in hindsight that Carnhide was a skillful manipulator, who concealed his guile well behind a veneer of gentle conviviality.

..

Carnhide had enough experience to know that the Guard and the Navy were august and rival schools of warfare, and that a lack of cooperation between them was as traditional as it was endemic. He orchestrated the air war by showing both parties what they didn't want to do, and then standing back and allowing them to conjure their own solution.
Another glimpse at the potential problems the haphazard (at best) approach the imperium has to amassing forces can create. This is also why the kind of officer you put in charge matters. Someone who is clever like Carnhide can come up with a way to make things work (if he's lucky) even if his forces work against him from the start. But put a less gifted commander in charge and it probably would fall apart.

Page 35
The air war had given the enemy plenty of time to make ready for an inevitable orbital invasion.

Carnhide understood the reservations. A weaker or, perhaps, less flexible commander might well have ordered the Guard in anyway, daming the consequences, but Carnhide believed that the answer lay with the Mechaicus. Anther thorny web of negotiation faced him.
Another reason to like Carnhide: He wasn't another Zapp brannigan. Of course, a weaker commander would not have even been able to get past the air war, probably.

Page 35

The Mechanicus priesthood had entered into the Crusade through co-operative pacts carefully formed by Slaydo in the early years, and their war machines had proven invaluable - not to say decisive - in a great number of cases. But they were still an autonomous power, no more willingly subject to the command of a regular Crusade generla than the Adeptus Astartes...
A rather poilte way of saying the Mechanicus can be elitist assholes. Of course I've never been overly fond of them, so I may be exaggerating things...

Carnhide more or less show's his genius and understanding of the forces given him by generally using their pride and desire for glory against them (basically coming down to "lead the way into this war and we'll show Macaroth - who has ignored you up to this point - just how important and effective and glorious you are.") Thei Titans drop, and basically kick ass by taking and holding huge zones of territory.

PAge 35
Carnhide had a reserve of over one hundred and thirty titans in his taskforce, the majority of them warhound varaints.
That's... alot of Titans. Considering this was all that was diverted to just one part of the Crusade, you have to wonder hwo many titans the crusade as a whole had. Thousands? Tens of thousands? There must have been dozens of warzones...

Page 38 -
Twenty-three hours after the titan operational deployment, with all signs from the surface good, the Imperial Guard at last mobilised in a mass drop of troops and armour. Two point six million troops went in with the first wave, targeting the three main zone swhere the titans were already opening the defences. However, a fourth drop force directly targeted Kazenburg. The troop troopers, predominately Carnelian Light foot, stormed the inner towers of the hive and wrested control of the hive's automatic defences from the archenemy. Though the second largest hive on the planet, Kazenburg fell by far the fastest and most easily, with the minimum of collateral damage. Later, during restoration work, the manufacturing and generating plants of the generally intact Kazenburg were swiftly brought back into use by the Imperial Occupation force, which greatly aided early recovery
The Guard drop in massive force on the planet, from orbit. Again, Carnhide shows what a capable commander he is, by manging to drop his forces quickly and effectively, but also taking a major objective (the Kazenburg hive) with minimum losses.

It's hard not to contrast this with what happened in other battles (EG Taros or Vraks, where instead of executing a direct assault on the target, they drop in some great distance off and make some long, slow, and highly vulnerable slog.)


Page 38
The archenemy deployed many bizarre engines of desturction including mobile wall-top hardpoints and mechanised heavy mortars, which spat, by means unknown to the Imperial tech-priests, geysers of high velocity razor chaff. These latter weapons were able to shred both men and body armour, even at comparatively long range. However, their mechanisms were delicate and heavy bombardment from Imperial Guard field batteries eventually broke their line.
More crazy chaos War machines. Crazy, but effective. Part o fme wonders if the razor chaff artillery was based in some way on the Loxatl flechette blaster.


Page 40
"..I could have wished for better than this hive-place. The land is tough and uncompromising, and the foe bedded in. There is no time for thorough work to be done by intelligencers, such is the pressure set upon my shoulders by the Lord Militant, and I am given an army to use that, while large, is far from codified and honed. I have not had time to get the wear of it, or to understand its particular traits... review, review, review! All day and night, just to scan and learn the merits of the men I have at my disposal..."
Personal complaints about the situation he was saddled with, from Carnhide of course. It puts into perspective the problems he faced, many of which stemmed from the nature of the Crusade Beast itself (politics, drama, crazy BS like that that gave him a crazy objective, poorly prepared forces with which to do it with, and no time for preparation, etc...) Again this is a good example of showing how things can both go right AND wrong for the Guard, depending on the variables.


Page 40 - picture here is interesting in that it shows an Imeprial Guard trooper using a bolter (or possibly just a very boxy machien gun, but its usually bolters that are that boxy and iwth such stubby barrels) amidst guardsmen using lasguns. I suspect its late 2nd/early 3rd edition fluff, as the troopers look to be early Cadian types eg these guys save they have blue/gray fatigues and one red shoulder guard. Know I've seen it somewhere.


Page 40
The titans are in this morning. Good work to be seen, coming back by overwatch. Pict after Pict, clear transmission. I've seen walls fall and fortresses begin to burn. Such is the wrath of Mars.
Also, Carnhide, teh commander, is getting clear orbital pict transmisisons of the status of the war (at least what the Titans are doing)


Page 41
8th, 9th, 11th Light Sancon [infantry]
41st Farset Lancers (mechanised)
301st Cadian (recon)
77th Salizar Pike 'The Shakos' [infantry]
21st Heavy Krassian [armor]
982nd Hallowmas 'The Scythes' [infantry]
51st Chenovian [infantry]
51st Chenovian (armoured support) [picture shows artillery Basilisk]
676th Darrague [Armour]
1st Karrack Las [infantry]
19th Phantine (airborne) 'The Silent' [infantry]
82nd, 88th, 97th, 101st Carnelian Light Foot [infantry]
161st Vitiran Heavy support [armor]
34th Pardus (armoured) - note that the gun barrels look pretty damn long in the silhoutte (4-5 meters long maybe? - if silhouettes meant anything at least)
Shenk Auxiliaries (XA7) [Mechanised - it shows a Chimera in any case]
8th Fortis Binars [infantry]
22nd and 29th Kolstec [infantry]
86x Kasrkin Special Operational [MEchanised]
Iorgan 500th 'The Golden Caps' [Infantry]
142nd Shehunid Raiders [Recon]
9th Clovis 'The Indomitables' [Infantry]
11th Clovis Heavy Support [Artillery? Armoured? It shows a basilisk]
23rd Armoured Tollinbraders [Mechanised]
58th Rarkonin Las Company [Infantry]
Bekulian Levy Reserves (Muster 3241) [Mechanised]
6th Mako [Infantry]
56th Rygol Centurions [Infantry]
112th Falslav [Infantry]
55th ARnaud Fat Attack (motorised)
The square brackets are my own comments, reflecting the icons given to each (either trooper, chimera, Russ, etc.) The list basically represents the "Key units" of the battle.



Page 42-43: the Invasion force (Still SWC) now utilize four separate attacks on the Chaos forces:

two forces "hold" the positions already taken, establishing a slow siege force and to act as a reserve in the case of breakthrough.

One army (Commanded by Carnhide, the leader of the invasion force himself) took the largest army and made a frontal assault.

Another pair of forces which was composed of smaller, mortorised forcees with extensive armour support, attacked otehr hives to cut off communications and support with the main objective.

A last army was deployed ot encircle the main objective (a major hive) around the eastern side and attack from the northeast.

Additionally, he persuaded the NAvy and the Guard in to assist the attack (Titans to Carnhide's army and the army attacking from the Northeast) while the Navy struck at power generating stations and then moved in to support the mobile forces.

Basically its not an unusal descirption of thoe Abnett-Style IG fight, so that means its better than usual and reflects a more mobility-oriented, less trench-bound assault force.

Page 42
To the west of Lyubovhive lay the ancillary hives Zenic and Zevin, both of which were still in enemy hands. Via these two hives, primary power reserves were fed into Lyubovhive from the power farms on the western seaboard.
hydro-electric power I guess. Seems a bit of a military week point to have your key power generation outside your hive and control (compared to say, geothermal.)

Page 43
After two weeks of preparation, rearmament and deployment, the main assault began.

The fast, mobile armies of Paquin and Varnsetter struck deep at the southern side of the ancillary hives. Paquin's forces succeeded in destroying all the mass transit and cable links with the main hive in the space of about a single day, and then turned west on the approaches of Zenic. By then, ferocious navy air strikes had reduced the power farms to a molten crater, lifting a twenty kilometre wide pall of black smoke into the atmosphere.

More of the IG style of warfare in this battle - mobility and lots of air support. Possibly use of melta charges to reduce the powr farms to a "molten crater" within a day or so. No idea how many fighters or such to do it or how big the facility is.


Page 44
Doshen redoubled his efforts on the north east front, and ran the heavy armour and titans in his command in a long, tight angle of attack across the hydroelectric valleys of the East Lyub River. Simultaneously, he directed battalions of light support and anti-tank units around to the north in a circling manoeuvre.
The other parts of the force - likely the less mobile ones.

Page 44
The Blood Pact armour broke into two distinct elements, both forced to retreat towards the flanks of the main hive. Outside the main east gate, one element was overtaken by the rapidly advancing force of warhounds and tank destoryers and systematically annihilated.
The Tank destroyers and Warhounds seem to be capable of similar speed, and both outrun the Blood Pact tanks.

Page 45
The Blood Pact... .. lay traps, set ambushes, mine tenements and, even, entire stacks as they retreat. They fight cleverly, and with stealth and guile, employing snipers and booby-traps nd even suicide attacks.
The fact that the Blood Pact even retreat is rather a testament to how unusual and effective they are for Chaos Cultists.

Page 46
The fireteams comrpised eighteen infantrymen with two crews of light mortar support, and specialised in city block clerance.
..

Gonfal elected to move, and ordered his mortar teams to shell the facade and the inner yards. After twnety minutes of sustained bombing, whcih expended most of the group's shell munitions...
The IG forces inside the hive, organized into CQB type units. Also the mortar crews run out of ammo in 20 minutes.

Page 46
Carnhide's actions on Lyubov, and the nature of his disgrace and death, is an object lesson to all scholars of Imperial tactics. Though he achieved his goals, Carnhide was accused of wavering and indecision, and of muddling his focus. Cybon himself berated Carnhide for 'allowing hte parts of your command to do as they will.'

Only history and the persuasive voice of the Tactica Imperialis can amend that slight. Andreas Carnhide understood his duty and his function. Poorly supplied and equipped, he accomplished what his seniors did not believe to be feasible. They accused him of ill focus against a focused foe, but he understood the true nature of the crusade animal and all its various parts, and allowed them to function at their best, in concert, rather than in cohesion. Ironic then, that against mankind's newest and most united foe, Carnhide chose to play to the strengths of the Imperial Guard, Navy, and Mechanicus at its most divided, and make that an asset. Even with his officers, with their disparate plans and schemes, he sought triumph, allowing eahc one his head.

Though driven to suicide in disgrace by his contemporaries, Carnhide remains an example to all commander shwo find the divided wings of the aquila at his or her disposal. Carnhide saw strength and success in disunit just as the archenemy realised the opposite.

His example should be followed wisely.
Yes that's right. Carnhide achieves his goals, but he's driven to suicide becaue the same political Crusade BS that saddled him with this problem did not like the way he handled it and maligned him for it. Once again we see how the "randomness" of the IG's structure and approach can bite itself in the ass - even if you have a brilliant commande things can fuck up because of the politics or the higher echelons being dicks, or whatever. Oh sure the Tactica Imperialis provides approval after the fact for his judgements, but that really doesn't compensate for the loss of a good leader and commander, does it? Nor does it do much to enforce this sort of approach to other officers. It is still left up to individual officer discretion - eg a crap shoot.

Carnhide is a good example showing how when you have a decent commander what the IG is capable of even with its flaws, but it also shows how that same system can often turn on those it is meant to support.


Page 48
At the outset of the thirty-ninth millenium, Rophanon was a world ruled directly by the Adeptus Administratum. A world under charter, the planet was entirely given over to the servicing of the vast, sprawling bureacracy known as the Priesthood of Terra. Its cities were home to a million dusty archives and its skies were pierced by the soaring silicon spires of its kilometre-high data repositories. but Rophanon was more than this, for the planet had long been classed a Garden World, a place of exceptional beauty that had been preserved, unusually in a galaxy so shattered by war, for its own sake. The most highly ranked of the Adeptus TErra would come to Rophanon to see out their days. These were the favoured few who were allowed to die not tethered to a data-station or amalgamated into an archivum retrieval point. They were allowed the staggeringly rare priilege of seeing out their days with the sun upon their face, walking the paradisiacal gardens and conversing with peers who had served, like them, at the very highest echelons of the Imperium
An Adminstratum run world. Both for administration and for retirement. A garden world, in other words. Although those who serve on the planet don't find it so pleasant...

Page 48
The population of Rophanon were divided into two classes. THe Administratum and their servants constituted one third of the population, while the planet's indigenous people accounted for the remainder. Millions scraped and bowed, seeing to the every whim of their masters...

..

The indigenous Rophanors - for so they called themselves - were invisible to the world's masters, having no rights, no claims to the land and little hope for ever bettering themselves.

So it was for the vast majority of the Imperium. But upon Rophanon it was not always so.
Obligatory GRIMDARK!

Page 48
..tree lined walkways crowded with bustling scribes, those gifted the privilege of their own sleeping cell rather than a space beneath their workstation...

..

THe city was home to five million scribes, and fully twice as many menials. In addition, a planetary defence force garrisoned the region, form its barracks around the city, and a further million or more servants of the Administratum might be passing through at any one time..
More obligatory GRIMDARK.

Page 50
Rophanon was not always an Administratum fiefdom. The Priesthood of Terra had not always ruled it, and its people had not always served the servants of the Administratum. Its people were once free, masters of their own world, with their own rulers who reigned in the name of the Emperor.
..

Rophanon prospered, taking its place in the Imperium when the Great Crusade reached the Ebb. Its sons and daughters went off to fight in the Emperor's armies, and many great servants of the Imperium of Man were birthed there.

That was until the last decades of the thirty-eight millenium, when a quorum of the High Masters of the Administration declared Rophanon under charter. Strategic planning instigated many centuires before had identified Rophanon as the ideal location for a massive data processing and archiving operation required to assimilate and to act upont he vast amounts of information generated by the every day tasks of the Administratum. Every day, billions upon billions of repors, messages, dispatches and communiques must be received, processed, acted upon and eventually filed away. Rohpanon was to provide the archival facilities for a segmentum's worth of data. Its data mills would process a sea of information, a surging ocean of data that had been acted upon, sometimes centuries before, and was required no more. But nothing was ever discarded, and so the Administratum determined that Rophanon should be the graveyard, the final resting place for the galaxy's unwanted data.

The Administratum shipped millions of scribes, serfs, and menials to Rophanon, within the space of a single generation, completely transforming it ssociety. The indigenous population were declared subjects of the Priesthood of TErra, and their hereditary governors relegated to leaders in name only.
Yet more Grimdark. Note that had it not been for Administratum bureaucratic dickery, Rophanon might have continued as it had since the Great Crusade. This seems to reflect a change of "direct" control rather indirect control (the way the Navy, the Guard, the Priesthood, etc. might have direct control over specific planets given over to its particular duties.)

Page 50
The Lord General Artemis Bylthe, the so-called hero of the Aylamari Massacres was a proud servant of the Administratum. Having risen through the ranks of the Officio Munitorum's Staff Corps....

...

.. and scouring its systems of rebels and pirates in a series of pogroms for which he was highly decorated.

..

..he is methodical and meticulous in his approach to war, but he is known to display a spark of genius when others would fall back on rigid doctrine. HE requires those officers under him the same painstaking approach to war, believing that one only has the right to innovate when one has a thorough grounding in doctrine.
Our hero, ladies and gentleman. A warrior bureaucrat of the Munitorum, although not quite the mindless plodder you'd expect. Sort of. At least he shows that it is possible (and even permissible) to innovate, even if under some fairly silly conditions.

Page 52
..for the indigenous people of Rophanon longed for the time when they laboured not under the yoke of the Administratum, but were masters of their own fate, servants of the Imperium at large, not slaves to a petty bureacracy.

..


Hoodend figures whispered of freedom, of casting off the shackles of the priesthood, of Rophanon taking its place once more amongst the Imperium of Man.
Again a contrast betwene "direct" and "indirect" control. The latter would seem to be the more "feudal" approach thatis more common (EG Imperial commanders, tithes, control of mutants and heretics and psykers, but everything else is hands off as far as the Imperium is concerned.)

Page 54
The Arbites [on Rophanon] employed a wide vareity of methods to root out sedition, including clandestine interrogation practices to gather information and more overt intimidation and brutalizing tactics. Arbites patrols on Rophanon were often deployed in urbanized distracts in Rophanon city, checking and clearing habitation buildings..
Little more than thugs for the Adminsitratum, really.

Page 54
An hour after sunrirse, a rebel placed a melta charge against the base of one of the silicate towers of Rophanor City, and within seconds it was burning with a white light so intense that ten thousands were incinerated in its heat and one hundred thousand more were blinded by the very sight of it.
Well if incernation is taken literally that can mean single or double digit terajoules in a matter of seconds. If it's not taken literally (badly burning, meaning hundreds of kilojoules to several megajoules) - we're talking single to double digit gigajoules. Frankly either way the yield is fairly impressive for a melta charge that can be discreetly carried and attached.

Page 55
It soon became apparent that only around a third of Rophanor's defence militia remained loyal, and these, it was soon established, were those whose personnel were entirely made up of off-world scribes, judged surplus to requirements or mentally unfit to serve as such. Having been ejected from the archives and work places, these men and women had been packed off to the PDF garrisons, where they would contribute to the world's defence by providing paper strength far greater than their real, military worth. Two thirds of the PDF, those drawn from the indigenous population, had rebelled.
- 2/3 of the planet's PDF turned traitor, and the rest remained loyal. The loyalists seem to be little more than militia. No real way to estimate the forces from this, although its probably a fraction of the 15 million or so - tens of thousands maybe?

Page 55
He [Blythe] used his rank and his connections to instigate a massive counter attack.

In such situations, Imperial Commanders or, as in this case, their proxies are required to issue an astropathic plea, transmitted in increasingly wide circles until a response is received. Either a taskforce from an existing unit will be diverted, or an entirely new reigment will be raised from the first world to receive the plea. Blythe's cipher carried great weight with those receiving his transmissions, and so a response was forthcoming within days. A crusade fleet three months out offered to detach an element of its ground forces for Blythe's use. These units would muster at Algenon, Rophanon's neighbouring system, and its members would form the cadre of a larger force to be raised from the world's Planetary Defence Forces. Within twenty days, a staggeringly short period of time and one only possible given Blythe's rank, a substantial forces was inbound....
We learn that response times occur within "days" for at least some quick response sforces (crom a Crusade fleet), and the entire force (consolidated in a single place, rather than dispatched piecemeal) takes twenty days, and this was considered "exceptional." *shrug* Like I've said before, they can either respond fast and haphazard (individual planets dispatch themselves) or they can dispatch coordinated but slower.

Interesting that there were no garrison forces immediately ready for response. Possibly the already-existing Crusade had gobbled those up, meaning that any further forces had to be made up from troops raised from the planetary defence forces (which is faster than training conscripts, but takes longer than relying on existing garrisons/reserves.)


Page 56
Perhaps upon the world of your birth an Army is made of two Corps, a Corps of two Divisions, a Division of Three Brigades, and so forth. Perhaps the army in which you served as a youthful subaltern fielded Regiments of ten companies, or Legions of one thousand, or Cohorts or Hosts or units with any number of names. Forget all of that.
A sampling of the various ways warfare may be conducted on various planets.


Page 56
The Imperial Guard is vast. It is said that were its warirors to form up in column, they would reach from holy Terra to ARmageddon.
I'm not even going to count that. Sufficed tos ay trillions or quadrillions would not be imporbable numvers if we took this even slightly seriously. More accuratley, Armageddon is said in some sources to be 10K Light years from TErra. Assuming a 1 meter spaing betwene Guardsmen that would be 94 quintillion troops.. if taken accurately. Even I find it hard to argue they have 94 quintillion guardsmen, evne allowing for warp nuttery over centuries or millenia, much less that much PDF. A case maybe for a civilian population that big (eg "billions of hive worlds") but that's it.

More likely it can only be very,v ery loosely interpreted, if we interpret it at all that is.

Page 56
Every world judged able by the Holy Priesthood of TErra is required to give unto the Imperium no less than one tenth of its fighting hosts, upon a regular basis and in addition when required by circumstance. Said forces must be of the highest quality and are thus invariably formed from a cadre of the world's best Planetary Defence force units. They will have their own ranks, titles, formations, doctrines and histories, but regardless of all this, they will be divided into roughly equal units, consisting of several thousand warriors, and given a regimental number.

The Regiment is the only formation that remains even vaguely consistent in size regardless of the world form which it is drawn, though even then, there exists no small degree of variance. It is the basic building block from which all other formations are built, regardless of the naming conventions in use. The Tactica Imperialis lists every single potential formation into which a multiple of Regiments might be combined, and Staff Officers are required to familiarise themselves with You may one day be ordered to prepare a group of nine regiments into two Combat commands, or perhaps you will be required to provide an ARmy Group, with an Independent Armoured Brigade.
The 1/10th the professional standing armies rule, which is an annual tithe. Then there is the "circumsantial" tithe in emergencies, which may be from the professional forces, the reserves/miliai forces, and conscription.

The Regiment *is* a basic building block, but as we learn it is largely the building block for the generals and such, and more often than not merely an administrative convenience. Companies are also the building blocks, but at a level closer to the ground. REally though, when you get down to it in theory the guard can be divided up into any sort of unit - squad, company, platoon, battalion, etc, depending on commander, availability, and circumstance.

Page 56
If the Regiment can be combined with others in many and varied forms, so too can it be sub-divided. All Regimetns are divided into a number of Companies, sometimes as few as five and sometimes as many as twenty five - the number might depend upon the number of troopers in the company or might be fewer if they are well appointed, larger if they are rudely equipped. REgardless, they will be considered of equal strength. Invariably, a Regiment will be organised into administrative groupings, sometimes called Battalions, sometimes Brigades, but frequently other terms are used dependent upon the REgiment's planet of origin. In battle, these administrative divisions are not used in a tactical sense, but insted the Regiment's officers will divide the force into temporary formations, each of which will be assigned a specific tactical task. Again the terms for these formations vary, as do their exact application, but the Regimental Battle Group is a common formation, as is the Task Group or the Assault Group. These groups often work alongside units from different arms, forming a combined- or all-arms grouping. An example of this is a battle group consisting of chimera-mounted mechanised infantry, working alongside Leman Russ of an armoured Regiment, perhaps with a detachment of Basilisk self-propelled artillery to act as front line assault guns.
More on organization. It says that Brigades/Battalions are administrative groupings, but really regiments are in practice. The Munitorum and Guard generals and such consider regiments to be "roughly equal" to one another, regardless of what their "actual" strength may or may not be. The planners and staffers assembling and organizing a force may or may not have accurate data on the available troop strengths (or waht they can raise), so it is quite possible for a regiment to have a full strength on paper, but be under-strength in reality. It has happened and has happened more than once. In principle, the sheer amount of men/material is supposed to overcome these shortcomings (as well as other potential problems such as inconisstent logistics - forces geting diverted away fro other purposes, lost in the warp, shot down or raided, etc.) but even that may fall through if the commander's luck is bad. The Imperial action on Taros serves as an ideal reminder of this (at least one regiment was drastically understrength, and it lost at least two regiments to adminstirative or military fuckup.)

As I've said repeatedly - the IG way of doing things is haphazard and it has its advantages (variability and potential versatility) and its drawbacks (lack of coherence and standardization of tactics, doctrine, leaders, logistics, etc.)


Page 57
By now, attentive students will have noted a major divergence between a planet-bound defence force and an Imperial Guard Regiment. A PDF unit will be one amongst hundreds, each a standing member of a force expected only to fight in a single, well-defined locale, and able to count upon the aid of its fellows at short notice. The lines of communication will be short, and sources of replacement of casualties nearby and plentiful.

Not so with a Regiment of the Imperial Guard. A Regiment might be expected to operate entirely independently, light years from aid, or it may be fielded as but one element in a vast army. Its deployment is never predictable, and so it must prepare for all eventualities and be equipped to deal with many foes.
"hundreds" of PDF regiments seems to be the common thing. This implies hundreds of thousands if not millions, of troops.

And once again we get an illustration of the sorts of issues and drawbacks the Guard faces, especially in contrast with a PDF forces. (In short, uncertain opposition, uncertain logistics, uncertain support... etc.) an IG forces has to literally be ready to tackle on any task no matter how abusrd (Having infantry rushing a tank to destroy it, even if it means using getting to point blank range and using melta charges. I wish I Was joking) Partly this is because of the unpredictable nature of warp travel and communication, and the lack of central control and hands-off, feudal/confederate approach to governing, but it also has much to do with their opposition - most of their enemies are never really predictable - mutants and aliens can vary greatly in size, numbers, capabilities, etc. so they can be incredibly hard to predict, even amongst the "major" enemy types (Orks, Eldar, 'Nids). Chaos likewise has its own special brand of (insane) unpredictability.. and mutations are by nature random. HEretics migth be more predictable, but probably not by much. And to be fair to the guard, there's only so much planning and preparation you can do if you don't know what sort of enemy you can expect to face. Such is the flaw of defensive, reactive warfare.

On the other hand, many of the "defensive" Guard forces will be operating on a host planet alongside the PDF. in such cases the inherent drawbacks of the Guard will be mitigated by the PDF/planet's own resources (either provided in support from the PDF, or requisitioned by the IG leaders to bolster their own assets. The garrison force mentioned in the 1st 3rd edition codex is a good example of this, where they had grav vehicles and even sub-stellar spaceships at their disposal.) On the offense, the guard will be acting as a component in a much larger military force (Alongside the Navy, the AdMech, etc.) which will automatically mitigate some of the shortcomings of the guard (EG like lack of air support.) Of course, the "offensive" arm of the guard will be the one most in need of interstellar transport as well, which also means that the offensive forces will likely be the least numerous due to logistical and transport limits (which in turn means that offensive forces can afford to contain much greater proportions of mobile and other forces - which fits in with the armoured/mechanised arm of the guard being its primary offensive element.) Any infantry can, if on a friendly planet, borrow/commandeer needed transport from the planet itself if need be.

It's still not a perfect system, and has lots of flaws and ways it can go wrong, but it's not nearly as bad (in principle) as it seems. (Unless you get a shitty commander, like I pointed out.)



PAge 57
In days of yore, the Guard and Navy fought as one, united under the auspices of the Imperial Army.
...
Equipped as they were with their own transports and support vessels, Warp capable, the traitor units could strike as and where they would. In the end, the traitors were brought to heel, and the Army was split asunder. Never again would the power to cross the Great Void reside with one man, one Imperial Commander. Instead, the newly formed Imperial Guard would be depenmdent upon the Imperial Navy, and therefore upon the entire Imperium ot ifght.
Well, yes and no. The Navy can house and field IG Regiments onboard their warships (not just their transports) and this has happened (EG Gaunt and the Ghosts stationed on a frigate given over for Gaunt' suse.) and get much the same effect. It's just less likely to be an inherently unified
arrangement given Guard/Navy rivalry.

The Post-Heresy arrangement, of course, also reflects the mainly reactive/defensive nature of the Guard as well.

Page 57
Furthermore, where in the dark times the regiments had been fielded in massive and coherent, all-arms groupings, these were rendered down. Instead, a Regiment must conform to a (Very broadly) defined type, whether Infantry, Armoured, Aritllery, Pionner, or any number of allowed variations. This might at first appear at odds with the notion that a Regiment must be prepared to stand alone, but I tell you now, this is entirely deliberate, for it forces a level of interdependence at levels higher than the Regiment, and interdependence that can only come from loyal servants of the Munitorum. Were for example, an Artillery Regiment to turn from the True Path of Humanity, it would scarce be able to resist a punitive assault by a Drop Troop Regiment. Were a Drop Troop Regiment to turn, an Artillery Regiment would soon wipe it out. And so, on a like-for-like basis, a REgiment is capable of taking on any foe, but to operate as part of a larger strategic grouping it must cooperate closely with its peers.
Yet another "theory vs practice" thing. In theory a regiment is raised of a single, homogenous type (infantry, mechanised etc.) But they may not stay that way even at founding. Cadian regiments may be given detachments right from teh get go if available (Cf Cadian 8th) which makes them more organic than usual. A general may break up his forces and recombine them in more "organic" formations (EG a new fore consisting of companies of infantry, armour, etc.) Or, depleted forces may be consolidated into new regiments, which may be all of one type, or may comprise several different kinds of regiments lumped together.

REgardless, the principle is the same, and the interdependence still exists (amonsgst other mecanisms.) It isn't perfect, of course, since collaboration between Navy and Guard forces can still lead to significant revolts (EG events in Xenos.

Page 57

Potential regiment examples:
Anti-Tank - 67th Avellornian Gunners

Armoured ASsault Engineer: 22nd Mordant

Drop troop: 4th Elysian

Garrison: 13th/5th Hylgar's Hell Raisers."

Heavy Armoured: 57th Thoth, "Ironheads"

Heavy Infantry: 3rd Malkinite

Independent support: 1st/6th San Quin

Infantry: 47th Finrecht Highlanders

Internal Security: 'Detachment Orphan 12'

Light Infantry: 82nd Drookian Fen Guard

Mobile Arillery: 111th Semtexian Bombadiers

Mechanised Infantry: 49th Armageddon Steel Legion

Reconnaissance: 10th Knovian Gharkas

Shock: 8th Cadian 'The Lord Castellan's Own."

Shock: Cavalary 73rd Salvar Chem-Riders

Siege: 2nd Barran Siegemasters
Many of these have shown up in other forces. The Baran Siegemasters were mentioned in Epic swordwind (they're Krieg descended siege regiments), the Semtexian bombadiers come from Armaggeddon, the Knovian Gharkas, the CAdian 8th, the Finrecht Highlanders, the Avellornian Gunners, etc. come from the 13th black crusade.. etc.


Page 57
(fpollowing Page) Lord High Adept Grelard was the chief Logistiican throughout the Rophanon war. Supported by a staff of over five hundred adjutants and savants, over a thousand menials and around five thousand logister servitors, Greland oversaw the largest deployment the sector Officio had seen for several decades.
The adminsitrative staff/arm of the military war effort on Rophanon.

Page 59 - Exajmple army group is listed it has at the top a Command staff with 'Special duties groups' and HQ Security Regiment. Following from that it breaks down into 3 Army commands each with three sub commands. Each sub command is organized differently from the others, but each Army command is identical.

Each Army Command is outlined thus:

1st Sub-Command: 9 armoured regiments, 3 "Tech" Regiments

2nd Sub: 9 Infantry regiments and 3 Light infnatry reigments

3rd sub: 9 Artillery regiments and 3 AA regiments.

Additional forces not part of the above but tied to the High command are : Siege engineer regiment, heavy AA regiment, Logistics Group, and Scout Group.


Page 59
Order of battle for the !st Rophannon Intervnetion Group:

Group HQ - Infiltration teams (Kill Teams?)

1st Wave: HQ group, 3 Drop Regiments (WIISen's Landing 114th, 410th, 440th)

2nd Wave: HQ group, Armoured Assault Engineers (Karnak 9th), 3 Mechanised Infantry (Algenon 81st, Melkanite 12th and 76th)

3rd Wave: HQ group, 3 Armoured regiments (Algenon 722nd, 811th, 951st)

4th Wave: HQ group, Super heavy regiments (Klistine 1st, Melkanite 2nd and 5th)

Suppport Wave: HQ group, 2 Logisitcs regiments (1091st and 2198th) and 1 Artillery regiment (Algenon 111th)


Page 59
Example Battle group order of battle - units drawn from different regiments

HQ group (with Colonel) - 3 Infantry companies, 1 Artillery company, one Engineer company, 1 Ogryn Company


Page 60
In the months between the uprising and the arrival of the intervention group...
In other words it took longer than we anticipated. Seriously, if it was amassed in twenty days why would it take over a month (or more) longer to reach the freaking planet? It's suppposed to be next door. Even the ships from Eisenhorn/Ravenor would have made it there faster than that!

Page 60
The 1st Rophanon Intervention Group was configured as a formation referred to amongst the Staff Corps as a Heavy Planetary Assault Group. such formations had been fielded with succeess throughout the latter half of the 37th Millenium, and although intensive in materiel, had found favour as a means of deploying large numbers of Imperial Guard units into heavily contested enemy positions during a planetary assault.
As we can see from the force dispositions outlined above, we can see that the 1st RIG was quite vehicle heavy, and designed for deployment into well defended enemy territory even in the face of stiff orbital support. (again unlike the forces at, say, Taros or Vraks. Indeed one wonders why such tactics were never considered there. Taros maybe wans't important enough, but Vraks certainly was. Moreso than some damned Administratum resort world.)

Page 60
1RIG began its assualt operations three days after its arrival in the system...
3 Days to reach planet frm the edge of the system. Could easily be covered by a steayd single gee acceleration from 1 AU away, although further away is considerably faster (up to 10 gees for 10 AU for example) Average velocity for those values is between 1200 kps (1 AU) and 12,000 kps (10 AU)

Page 61
The first phase of the assault consisted of the insertion of a number of highly elite kill-teams, each tasked with eliminating planetary defence assets identified by Blythe as able to contest the landings. These consisted of ground missile silos and defence laser batteries able to engage capital vessels in orbit, and all were destroyed according to Blythe's schedule.
Sabotage and special forces type work. Drop troops and storm troopers/Grenadier forces most likely. One wonder swhere such forces were for, say, Taros. (Probably politics again. Politics and bad luck plagued Taros something fierce.)

Page 61
The next phase was the insertion of the intervention grgoup's 1st Wave, which was made up of mass-dropped infantry. The method of insertion chosen was an unusual one, only used in this type of operation. Each company of the three Regiments committed to the mass drop was embarked onto a low orbit carrier, each of which was equipped with an massive anti-graviy generator that projected a cone beneath the carrier extending to the ground, into which the drop troops would step, to fall at a speed at which they could land without sustaining injury. Such an insertion method is extremely rare, at least in part because the construction and maintenance of the anti-grrav generators precludes their common use. It also asksa lot of even the most disciplined and well trainned warrior to step out of a carrier at 50,000 feet equipped wit no drop equipment whatsoever. Finally, the carriers are extrmeely vulnerable during the operation, ast hey must hold station whilst the drop takes place, and even the smallest movement in their station can result in the anti-grav cone swinging wildly out of position. Should that happen, the troops within the cone will find themselves free-falling from tens of thousands of feet, and in all likelihood they will be lost.

None the less, the 1st Wave was deployed with little incident, the three regiments raining troops from teh skies over a wide area. The-fast moving light infantry were trained to link up as soon as possible, and to move out on t heir objectives before the eenmy could react. The 1st Wave secured their "air-head" within an hour of their drop, engaging a number of rebel strong points and capturing them in shrot order.
These show up in the FFG sources later, and its a rather interesting contrast to grav-chuted drop troops, but is a rare and neat example of the IG forces having antigrav vehicles (although it sprobably more appropirate that the Navy has them..) 50,000 foot drop is some 16-17 km altitude.

This also demonstrates another example of Guard forces deploying in a matter of hours (well within a day at least - although the speed in tihs case is likely attributable to the style of deployment as much as the fact i sonly one of four waves.


Page 61
The airhead declared secure, naa the enemy judged to have knowlege of the situation, the 2nd Wave was deployed. This consisted of three mechanised infantry regiments with an armoued engineer company. These would perform a lightning breakout, using their manoeuvrability to swiftly locate and engage enemy units that sought to counter-attack the airhead These units were deployed via heavy lander, each company being delivered from orbit aboard a Tetrarch, an armoured interface vessel designed to carry heavy units such as these into a contested warzone. Despite the heavy armour and banks of point defence weapons carried by each Tetrarch, this wave was only possible beacuse the 1st had neutralized any possible opposition to it, destroying heavy anti-aircraft batteries and observation points from which fire might have been called down upon the heavy landers during the most vulnerable stage of their landing - the final approach.
With a "safe" ground held and an opening in the defenses created, they can start to drop their offensive vehicle units onto the planet without problem. Probably one reason why this is considered so "materiel" heavy - not only it involves lots of evhicles, but it involves tactics beyond the usual "Throw huge numbers of troops at the enemy and choke them with their dead" attrition tactics usually attributed to the Guard. It's far more mobile, for example.

The Tetracrh Diagram notes some large guns that look like battle cannon
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Connor MacLeod
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Re: 40K 'supplemental' books thread (Sabbat Worlds, etc.)

Post by Connor MacLeod »

Oh what the hell. Here's part 3. God knows I still have tons more stuff to cover.


Page 61
This [Third Wave] was made up of three armoured regiments, carried once more upon the heavy Tetrarchs. These took longer to deploy, for the heavy landers were loaded to capacity and threfore only able to approach the airhead at minimum speed.

...

Overnight, the first three waves consolidated their positions, occupying a ring of strongpoints radiating out from the airhead for twenty kilometerres. Overnight, the 4th Wave was landed, consisting of super heavy tanks, and around midnight Lord General Blythe arrived by Valkyrie...
The entire force seems to be deployed within a day or two, with a well established position.


Page 62
It has his (Voor, the opposition leader) intention to mire the Imperium's forces in the dense arboreal terrain surrounding Rophanon city, to spring ambush after ambush upon them and ultimately grind them down in a war of attrition he knew only he had the numbers to win. He had convinced himself, history states, that the Imperium would not be drawn into dispatching a seocnd intervention force to Rophanon, and would instead sue for peace...
Voor decided to make it a war of attrition, using terrain and land and human life to fight a holding action. His troops must have been fanatical to put up with this.

Page 64

Lord General Blythe soon saw that a war of manoeuvre woudl fail against as cunning a foe as Kruker Voor, for the rebel leader had the advantage of his warriors intimate knowledge of the dense terrain. Blythe however was a scion of the Officio Munitorum staff corps, and well versed in very possible variation of war. He had the flexibility of mind to see that he would only succeed by discarding his previous plan, and improvising an entirely new one.
Well the fantasy of mobilty and manuver warfare was fun while it lasted. At least they actually tried that first.. but you can guess what is coming next (and they call this flexibility.)

Page 64
Bylthe sent ou ta second call for aid, asking that any and all nearby worlds dispatch what forces they could. He had no need of specailised units, ,for he had all the armour he could ever need. What he would need, he saw, were men. Hundreds of thousands of warriors would be required if he were to clear the arbores of the masses of rebels swarming through them. Only then could he resume his advance on Rophanon City, and crush the rebellion entirely.

Aid was forthcoming, in the form of several hundred, hurriedly raised regiments from a dozen nearby worlds. From their strongpoints, Blythe ordered his forces to carve out a solid defence line, to be manned by the freshly arrived reinforcements. Once established, these lines were to roll forward, the massed guns of the intervention force's tank and self-propelled artillery regiments literally flattening the landscape as they advanced.

...

Daily, men swarmed across no mans' land, the war transformed into a grinding campaign of attrition, with thousands of casualties being suffered each day. And all the while, the massed tank formations of Blythe's force awaited the day on which they would enact their breakout, planning the assault on the rebel capital that would bring the war to an end in a single, fell swoop.

...

Voor brought in forces from all over Rophanon to bolster his lines, and so the Imperium was forced to react by throwing up still more defence lines, shipping in yet more regiments to man them. The weeks turned to months, and the trenchlines grew longer and more extensive by the day.

..

AS the war dragged on, the Offio Munitorum was forced to raise new Imperial Guard units from further and further afield. Lord General Blythe came to see that Rophanon would not be taken by conventional means, for Voor appeared capable of countering every strategy used against him.
- You guessed it. The war of manuver failed, Blythe now turns to a war of attrtiion - good old trench warfare and slow advance, of course. It IS interesting that he only does this using the newly-raised regiments (he uses his older, more experienceed, and presumably more valuable forces to carve out the initial positions, but those were manned by the new forcecs.. wich being newer and thus less experienceed, were presumably more expendable.) As the war dragged on, the Munitorum raised new regiments from further afield to reinforce.

At least Blythe is bright enough to realize attrition warfare won't (eventually) get him a decisive win (which puts him one over the Vraks forces) and had at least initially figured on an approach that sounded more like close quarters battle/jungle fighting (getting in amongs tthe terrain.) So I suppose you can say he didn't intend for it to be trench warfare but... meh.

Page 64
Within weeks, the idyllic gardens were reduced to a scorched wasteland, the heavily fortified lines of each side facing each other across the ashen ground.

...

..thousands of miles of fortifications criss-crossed Rophanon's primary continent. The formally idyllic arbores were long gone, a bitter memory to those warirors who had been ambushed under the green canopies so long before.

..

..allthey saw when they looked form their positioned was blackened ground and at most the odd, scorched stump of what might once have been a tree.
GRimdark. Note that we do get at least some confirmation of jungle/forest fighting, so it wasnt all trench crap/


Page 65
Three months into the war, the Isthmus Liberatis was a cratered hell hole. Defence lines and bunkers snaked across its length, many hundreds of thousands, even millions of men manning the extensive siege works.
The usual grimdark trench warfare crap.

Page 66
The Imperium would draw the Hive Fleet onto Rophanon. There, it would expend its energies assaulting the world, but the Imperium would not oppose it. Instead, Blythe would pull his entire army off Rophanon, leaving the rebellious populace to fight the Tyranids alone. And then, once the aliens had consumed the world's biomass, as he knew they would, he would enact the ultimate doom of Rophanon and of the tyranids. He would declare Exterminatus, destroying the world and every last biological organism upon its surface.
This is the endpoint of Blythe's "brilliance" and his way to break the stalemate. Brilliant, no? Admittedly I am being a tad sarcastic. Noone could have anticipated the Tyranids showing up, and it's not like he had the resources to fight two invasions at once. And given the grimdark "sacrifice humanity to defeat a greater threat" motif prevalent in the Imperium it makes some sense (although wiping out the planet wouldn't.)

It's also rather interesting that Blythe has the authority to call an Exterminatus to begin with.

Page 66
Exterminatus is the last resort in war, ,used by the Imperium when all other options are exhausted. To declare Exterminatus upon a world is to visit total and utter destruction upon it. It is to sign the death warrant of every living creature upon it, and to render its surface a blasted wasteland, inimical to life for millenia.

There are many forms of Exterminatus, and many ways of delivering it. One method uses a biological agent that renders all living matter to a decayed sludge within hours, releasing a staggering amount of oxygen into the atmosphere as it does so. This oxygen is then burnt off, igniting the entire atmosphere and incinerating everrything on the surface. Another method involves the use of cyclonic torpedoes, a category of weapons that use varying means of scouring the world's surface with nucleonic fire, raw plasma, or deadly radiation. Some worlds might be virus bombed - sometimes the viral agents might be keyed to a specific gene code, so as to target aliens, mutated humans, or simply rebels with a predominant hair colour.

Exterminatus may only be orderd by the very highest level of authority, and any who enact it will be answerable to the High Lords of Terra. While raw manpower remains the Imperium's greatest asset, worlds are not so easily replaced, and those who squander such resources seldom remain in power long enough ot make the same mistake a second time.
Tactica Imperialis defining Exterminatus. Several interesting things

- The quote both says that Exterminatus renders a planet uninhabitable for "millenia" but then goes on to say that the Imperium does not like people who waste planets arbitrarily (cf Kryptman.) This seems to conflict (one implying it is only temporarily uninhabitable, but for a long period of time, another saying permanantly if it is "squandered.") It could be that a less literal interpretation is used (EG "countless millenia" means nigh permanant - like tens of thosuands of years, or the planet is "squandered" in the sense it is of no immediate use, or it is less useful. We know the Imperium can inhabit Extermiantus'ed worlds in the way of a hive world, but that limits its usefulness in other ways - eg agricultural or other means.)

The third option is much simpler - there are means of Exterminatus that only temporarily wipe out the planet, as well as means that permanantly do so. this owuld fit with the other accounts, and it would also mesh with the stated "different kinds" of Exterminatus existing. We know some exterminatus only wipe out life on the surface (but not below it) whils tother kinds can penetrate into the crust and wipe out infestations there.

- We get many different kinds of Exterminatus, as various kinds of fluff depicts. Even within the specific kinds (virus and cylconic) there are variations (the regular biological, the "life eater/planetary firestorm" type, etc. for Virus, and brute force and technobabble for Cyclonics.)

The versatility and means in which Exterminatus can be conducted is interesting. The "brute force" means are quite useful, since it has often been claimed that all Exterminatus is "technobabble" (Effectively, even though brute force means exist and have been mentioned.)


And of course, Exterminatus is always the last resort for the reasons listed. This is rather interestin givne the opening to Space MArine (Where they use it as the FIRST option to rid a FORGE WORLD of Orks.. but meh. )


Page 67
- The Protean Ebb depicted on a map here, 7 worlds strong. Two of which (excluding Rophanon) had apparently been asaulted by the 'Nids.


Page 68
It is widely acknowledged that an orderly withdrawal is one of the most arduous operations to command, but it is none-the-less a skil in which officers of the Imperial Guard must study, for use - commissariat permitting -in such a situation as that faced by Blythe at Rophanon.

..

These [attacks against the rebels] he intended as diversionary attacks to draw the enemy's attention away from the far larger operations being carried out in the rear echelons

..

As the fornt line assaults crashed into the enemy lines, hundreds of thousands of men and their machinery were being directed towards the landing site, packed on to the conveyances and shipped out.

The assault ground on for days, then a week, and more units were evacuated all the while.
- its noted here that an "orderly withdrawal" is among the most difficult operations to command, ut also one that officers of the Guard are expected to study for use when situations warrant. EG they don't advise commanders to stick around and fight ot the last man (unlike some Kriegers I could name.) Blythe actually did evacuate at least some (most) of his forces, but some of this ground troops were sacrificed to fend off Voor and his people and as a diversionary tactic.

The evacuation takes quite a while, obviously. Of course it had grown from a small attack force into a big, millions strong attrition army so..


Page 68
..they bore witness to the sight of the last super-heavy conveyance departing Rophanon atop a kilometres-high pillar of atomic fire.

Voor and his millions-strong rebel army stood gaping at the sheer scope of their victory.
..

.the Rebels' planet-wide counterattack had smashed his armies....
"super heavy conveyance" that lands on a planet (on fusion engines?) Must not be what I'm thinking of (the 10+ km long transports that haul Mechanicus troops and titans around.)

Its also noted here on this page that Voor's army is "millions" strong and a "planet wide" counterattack.

Page 69
Within scant weeks, Rohpanon was reduced to a lifeless husk, the tyranid feeder organsisms having sucked up and processed every last scrap of biomass.

At the last, a single vessel, equipped with the fastest drives and the most arcane of s hielding devices, slipped undetected from the lee of Rophanon's third moon. In a pass that liasted thirty two minutes before it used the gravity of the second oon to slingshot itself clear, the vessle launched its deadly payload towards the dead world. The torpedo slipped past the tyranid picket ships diving from orbit into the world below. Three hundred kilometres form the surface, the torpedo detonated.

Rophanon was scoured by the cleansing nucleonic fires of Exterminatus. Billions of tyranid organisms were reduced to ashes on the atomic winds. By some arcane process known only to the highest-ranking techpriest sof the ADeptus Mechancius of Mars, raw matter was convereted into energy, feeding the nuclear fires to a raging inferno that soon engulfed the entire planet. To the opticons of the receding kill-ship, Rophanon became a small star, the alien bioships silhoutted against its dying light.

Rophanon died as the cyclonic fires guttered out. With it perished not only Voor's rebellion, but his people, and with them, a billion and more tyranid organsisms.
I skipped over the grimdark of the rebels getting eaten by the 'Nids, which took "scant weeks" rather than moths like it can in some cases.

A, for lack of a better term, "kill ship" (which is cloaked/stealthed with "shielding devices" drops out from behind the moon and drops a single cyclonic which triggers what appears to be a giant atmospheric matter-energy conversion and wipes out everything on the surface - a process which (for this kind of cyclonic" is "rare" - but is obviously a technobabble one. Possibly not the only technobabble one, but the only one we really know of from this source.

Also interesting that a single torpedo pulled it off... in earlier sources (Tyranid Codexes) it took 30 or so cyclonics deliverd by a Cobra Destroyer squadron to exterminatus the planet (the 'Nids intercepted some of the missiles that time) Maybe the kill ship got lucky :P

Page 70
History, for what it is worth, reocrds that Blythe's actions cos tthe lives of two billion souls. But it saved the lives of thirty billion more, for the Tyranid Hive Fleet would have consumed every world in the Protean Ebb had it been allowed to penetrate further.
- its noted that the death of Rophanon spared "thirty billion" planets in the Protean ebb, which given its size might constitute an effective subsector, or possibly smaller than such. Given "tens of thousands" of subsectors in the Imperium at a minimum, we're again looking at hundreds of trillions, if not quadrillions of people living in it.

And Blythe over his crusade (years, if not decades) cost 2 billion souls. Asshole.

Page 70
..for in the opening phases of his invasion Blythe commanded the first successful heavy planetary assault of its kind for three millenia. The order in which he deployed each stage of the landing has become the standard, prescribed model for this type of operation.
I wonder if they mean in the region, sector, or throughout the Imperium. He's not the firs tto consider or do this kind of thing after all. Oh well I suppose its better than automatically going to attritional trench warfare.

Page 72
The forges of hellworlds belch out armour and weapons for the chosen one's followres, dark engiens are aroused from their slumber with blood sacrifices, factions vie for command of the massed ranks of crusaders or are crushed into obedience.

When the Black Crusade is launched, the Eye of Terror vomits forth diabolic hordes: armies of abominations, rank upon rank of huge, twisted monsters; numberless masses of cultists; wild tribes of mutants; ancient and terrifying traitor titans. Spearheading it all are the Traitor Legions, united in their lust for booty and their desire to bring destruction upon the hated Imperium.

The Imperium keeps strong forces stationed around the Eye to fend off these invasions. Entire Titan Legions, Space Marine Chapters and massed regiments of the Imperial guard defend the most vital systems in close proximity to the EYe.

..

Whole planetary populations are irrecoverably tainted, cities and industries crushed... uncounted citizens are dragged away to serve as slaves and playthings...

...

In an Imperium of a million worlds how much can a single world matter? Enough to have to defend each one against the infernal host, enough to bring the curse of Exterminatus upon those that bend the knee and bow down to the dark ones.
Preparations for Black Crusades - basicaly Chaos gtting its shit together and deciding they'll get along long enough to cause the Imperium some grief. Mention of Forgeworlds/hellworlds, and the means which unity is established, as well as the forces. Mutants and cultists (beastmen?) seem to make up large numbers.

Also exterminatus against Chaos' mortal minions, because Exterminatusing Chaos does fuck all (or may even give them ideas.)

Page 74
Certainly, the thirty or so populated worlds of the Gloom sported an unusually high numbers of abhumans.
The Gloom has 30 or so worlds in it. another subsector or sorta subsector? or maybe a sector? Who knows.


Page 74
Abhumans are human descended creatures such as ratlings and ogryns, whose phsycial appearnace and mental capabilities are quite different from those of their human ancestors.

...

Over tens of thousands of years of isolation they have evolved into creatures capable of living in high-gravity worlds, in deep space, and in all kinds of polluted or dangerous enviroments.

...

It is generally accepted that abhumans are a part of the human race and not aliens.

...

In time the Imperium developed a much broader definition of humanity, OGryns, ratlings and other strains came to be regarded as human. Other individual abhuhman mutations were treated with comperative toleration. However, even today the Inquisition is distrustful of the newly evolved races and of those in the Adeptus Terra who advocate the integration of newly discovered abhuman races into the Imperium of Man.
Note tho, that the defintiion between abhuman and mutant seems to be a fine one (though even mutants are tolerated, if as little better than slaves/poor folk in many cases) At least in this story, becuase alot of the depicted elements were outright mutations in other sources. It also seems to accept there may be other kinds of abhuman races - whether or not there is room for squats (or hints of them) in this, is up for debate. As all know, I personally believe they still exist :P


Page 76
The troops of 5th platoon would remain at depot as a rear party, and I ordered 6th to move out early to take station at point 12/3, from where they could provide a mobile reserve. Ina ll, three Chimeras were out of service, but the company mustered four platoons for the operation.
Mobile force of Hyrik V PDF

Page 77
I have made arrangements for a first phase assault, consisting of forty-three regimenets committed ot the Hyrik, Dolemite, Amibola and Halvar systems.

I will be blunt, as you knew I would. These regiments are entirely expendable. Their task is to engage and destroy the mutant forces massing in the wilds of each world, and to draw Jihar's personal attentions. Only once Jihar has committed itself to the battle will we act. Brother-Captain Stern stands ready to deploy, and I ask that every member of this conclave stands to and prepares to do their duty unto the emperor.
Once more the joyous grimdark of sacrificing men just to achieve a larger objective.


Page 78
The Imperium's repsonse to the impending Black Crusade of Jihar the Lacerator wsa swift and efficient, for a great many protocols and contingencies had long been in place to react ot any invasion originating from the Eye of Terror.

..

His small fleet, bearing a company of the dreaded Emperors Children Traitor Legion, was briefly detected by an Imperial Navy deep space picket squadron before it vasnished on a heading, as predicted, for the Gloom Worlds.

Meanwhile, the Imperium's repsonse was mustered. Forty-three regiments, a tiny fraction of the total long held at the ready for just such an event, were dispatched for the Gloom Worlds with all haste, and arrived in the region to reports of widespread mutant uprisings.
This quote provides us a good illustration of what we might term the "garrison system", which I have alluded to before. That is, the Imperium stockpiles troops, materiel, vehicles, etc. in prepartation for futuer conflicts. Munitorum worlds like Vraks, as wlel as numerous planetary garrisons are good examples of this. It provides a ready-at-hand and easily deployed resource when a crisis hits (if the warp agrees and transport is available.) and can greatly speed up deployment by circumventing the whole "tithing" process.

It is not without its flaws, obviously. The most immediate is that despite being fanatical, obsessive stockpilers of men and munitions, the Imperium is also saddled with a corrupt, ineffectual, and miserly military bureacracy in the form of the Munitorum. The resources might be available, but that doesnt mean they'll be given out (because the Munitorum only caresa bout its policies, regulations, quotas, etc.) This is where politics and influence - and indeed the quality of a good leader, are important. A good leader can overcome or circumvent the bureacracy to get what he needs - a poor commander can't. And it doesn't hlep that competition can arise (the Warmaster or Lord militant in the sector, or some random politico, ecclesiarch may decide the time is ripe for a Crusade for whatever reason good or trivial, and may play politics to siphon off that reserve.)

The other obvious flaw is, well, even with the Imperium's colossal stockpiling, their commitments are many and varied (nevermind the corruption and politics that interefere) and so such stockpiles are finite. It is quite possible to have those regimental reserves nearly or totally drained at a key moment, for example.

As for the rest: a picket force "detects" Traitor forces heading for the Gloom worlds, presumably at some point travelling throught he warp or from a distance (since no engagement occurs.) This may be yet another example of FTL (astorpathic) detection, although it could simply be detecting the warp traces by psykers as they move through the warp (on the other hand how did the yknow who it was?)

Page 79
One amongs tthe forty-three regiments of the first phase wa sthe 13th Mordant, the os called "lucky 13s". The regiment had been raised three years earlier, as part of a larger muster brought about by a particularily portentous reading of the emperor's Tarot. This reading, carried out by a senior psyker attached to the staff of the Cadian High Command, spoke of the coming of one "Whom the dead fear above all else."
13th Mordant. Show up in the !3th Blcak Crusade guide. Also reference of using the Tarot and precognitive methods for predicting needs and requirements and affecting tithing practices.

Page 79
The 13th were shipped form their garrison on Messina in the Thracian Primaris sector, sharing their transport vessel with a number of specialised units attached to them for the duration of the action. These included a tank company of the 9th Messina Armoured Regiment, a Self-propelled Artillery Company of the Angelisar militia, and a light infantry detachment raised from the primitive, but highly proficient scouts of Beyan 9. The 13th were trained and equipped as assault pioneers, proficient in the use of such engineering stores such as breaching charges, stummers, flame throwers and the like. and the battlegroup was therefore put together in order to complemetn this utility.
Forces being transported from Thracian Primaris to the western side of The Eye. This is well over 20K LY in however long in under about a year, what I gather from context - at least tens of thousands of c probably, if not hundreds of thousands (especially in light of "short journey.") although they mention it was a difficult one.

The disposition of such forces is also interesting, including the mordant as "asault pioneers" and using stummers.

PAge 79 -
The 13th and attached units deployed from orbit, an operation that went smoothly and took three days to complete. Three other regiments had arrived by the end of the week, and the combined force, codified Brigade Zero, readied itself for offensive actions...
3 days to deploy.

Page 80
Mordant is classifed by the Adeptus Terra as a night world, and its surface is a barren wasteland, totally unfit for human habitation. The only reason Humanity exists at all on the world is to mine the strains of luminescent bacteria that grow beneath the surface.

..

Within these tunnels mining clans extract the bacteria culturing it in vast cavern-vats, to bleed of the most corrosive acids known to the Imperium. These extracts are shipped to Forge Worlds across the sector, where they find use in all manner of esoteric processes.
Mining world and "night world" -

Page 81
Bane ensured that each of his officers had significant combat experience, and was notorious amongst the Mordant PDF for cross-attaching his officers to other units to ensure they gained experience. If there were a fight anywhere within the Mordant system, it was said, Bane would hear about it and dispatch an officer, leading a small contingent, to 'lend a hand'. This reuslted in Bane's militia regiment quickly gaining veteran status. When the Munitorum came seeking to tithe a number of Mordant's PDF units to serve as a strategic reserve against invasion through the Eye of Terror, Bane's unit was immediately selected.
A possible glimpse into how a "competent" PDF/militia officer acts, and the sort of "skilled" recruits that might show up in the Guard. Whether this is exceptional or not I dont know, but as I've said the Imperial Guard is always a mixed bag.

Note that the Mordant are also referred to as a "strategic reserve" against the Eye.

Page 81
Upon its joining the ranks of the Imperial Guard, the 13th was shipped out to its garrison in the Scarus sub-sector. Its officers and senior enlisted men were given extensive training in the use of combat engineering equipment, for the High Command saw the need for a number of units configured to fight in the role of assault pioneers. The initial training lasted a perio do fhtree months, and saw the cadre seconded to the 22nd Cadian during its engagement against hte Ureko Sepratists. During this short but intense war, the 13th Cadre learned first hand a number of cityfighting techniques, which they took back to their reigment and taught to the enlisted men.

Equipped as it is as an assualt pioneer unit, the 13th does not maintain heavier equipment such as chimera armoured transports or the like. The heaviest item in the regiment's arsenal is the sentinel light scout walker, a vehicle ideally suited to lending mobile fire support to the fast moving assault troops of the reigmehnt.

Most of tehse are equipped with heavy flamers, the weapon of choice for clearing enemy troops out of fortifie dpositions, bunkers or ruined buildings. AMny of these sentinels carry a secondary weapon system in the form of a hunter-killer missile, and this is the only long-ranged anti-tank weapon in the regiment's posession. In addition, the 13th maintains a support sentinenl troop, equipped with rocket launchers which are able to stand off and engage the enemy with indirect fire, covering the avance of the pioneers and the flamer-equipped sentinels.
More on the Mordant's pre-Crusade service, and on their role as Assault Pioneers. They're alot like Drop troopers (specialist troops) only without the drop ships and such. It seems like they specialize in CQB fighting too.

Page 81
The Infantry of the 13th are organised into nine light companies and three heavy weapon companies. These typically fight as three regimental battlegroups, each consisteing of three light companies and a single heavy weapons cmpany. The three platoons of the heavy weapons companies are ordinarily assigned to one of the light companies, providing it with direct heavy bolter and indirect mortar fire support. Each company is lead by a Major, who is accompanied by a command platoon, and in adition has a single squad of the regiment's Provosts attached to provide headquarters security upon the battlefield.

In addition to these companies, the regiment is lead by an HQ and Support company, which consists of the 13th's commanders, its quartermasters, logisticans, adminsitrators, medical staff and scouts. The headquarters also contains a number of individuals assigned to assist the regiment, including ADeptus Mechanicus techpriests, commissar,s Imperial Navy Liaison officers, departmento Munitorum staff officers as well as a mass of priests, confessors and assorted hangers-on.
Organization of the Mordant 13th, including the specialization of their heavy weapons. Oddly they have their own liasions with other branches (like the Navy) as well as the usual additions (like priests.)

Page 82
The regiment was transporrted ot the outskirts of Gravesville by a Departmento Munitorum mass-conveyance squadron, the infantry embarked on huge flat bed crawlers, each able to carry an entire company and its equipment. The regiment's sentinels scouted ahead of the column, whislt the attached tanks and assault guns of the Messin and Angelisar armoured units followd.
In this case we get the Munitorum providing transport/mobility, at least in a temporary form, to the garriosning/defence forces. It shows that when needed Guard troops can be assigned some means of getting about, even if it isn't an IFV/APC.


Page 82
Each time they were shot at, the infantry would call down well-aimed artillery fire from the Angellissar basilisks, silencing the sniper and devastating entire buildings.
- we learn the Mordant's attached artillery is basilisks. Important for later.



Page 82
The lead squads went to cut down the closest of the bodies, determined tht such blasphemy should not go unchallenged...

..

The bodies had been mutilated, but not in such a way as might b econsidered 'normal' ins uch a conflict. Instead, the body of each PDF trooper had had an intricate web of cuts inflicted upon it, and the Mordant troopers recoiled in horror as they saw that the cuts formed symbols, runes so foul to look upon that men vomited or collapsed to their knees upon reading them.
Chaos shows its head, and the dangersou of chaos symbology to the untrained.

Page 83
Embedded obsevers have detected minor contamination as anticipated.
..

Furthermore, the regiment's preachers have, quite correctly, dissuaded the troops from contact with the enemy dead, and so further contamination has been, for now, contained.

Of greater concern however is the fact that the mutants are, alreay, engaged in the act of mutilating the dead with the sigils of their corruption. Ihave seen this first hand, and can confirm that the mutants are placing the mark of the Lacerator upon their defeated foes, and even worse, a number of these corpses were mutilated with the sign of the Prince of Excess.

It is my belief that the 13th will remain combat effective for no more than thre engagements should this level of contamination remain consistent. However, I can only see the situation degenerating as the Lacerator's Black Crusade gains pace, and so I recommend a Protocol 77 Unit deployed in orbit against the need ot take the ultimate precaution.
Protocol 77 was the protocol enacted to combat this Black Crusade. It isn't defined precisely here, but it is bound to be very grimdark. Not that they don't have vlaid reasons (in universe) it just still sucks as grimdark.

Page 86
These forms ecoed the sigils etched in the skin of the mutilated PDF troopers Bane's men had encountered at Gravesville, and the very sight of them filled the Colonel with dread. He knew that he would be exposing his troops to a weapon they had never before encountered and had few was of combating. HE passed back the order that the gaggle of priests attached to his headquarters should be put to work. A preacher would accompany each platoon, and guard the soul of his men as they assaulted the mutant stronghold.
The risks/dangers of fighting Chaos, and the countermeasures available to the guard troops.

Page 87
The Mordant units moved out just before the wan sun rose, infiltrating deep into the enemy's outer defences before the first shots were fired. Moving quickly, the lead companies used their assault pioneer training to the full, using their stummers to detect and neutralise enemy mines, and reaching charges to assault fortified positions. Soon the battle was joined in earnest, the attached armoured units adding the weight of their firepower to the assault.
The Mordant in action. Interesting using the stummers to defeat minefields. Also interesting is how they seem to combine infiltration with close combat, rather than just rushing across an open field out where they can be fired upon.

Page 87
Furthermore, many of the platoon leadres were reporting extreme combat stress reactions amongst their men, particularily those who had fought closest to the top of the mountain, in close proximity ot the twisted metal forms at its peak.
More examples of the risks of Chaos corruption.

Page 88
It is ten days after the action, and I can report that the regiment is showing signs of disturbing level of corruption. Individuals are being affected in a variety of ways, but I can see it in the eyes of every last trooper who was present when the objective was taken. The twisted iron structures at the top of the mount, the sigils of the Great Enemy, exerted on them their fell influence. Any who looked upon those crude structures were afflicted and evne those some distance away are, I believe contaminated.

I have observed a number of practicses I believe the regiment's commanders and commissars are entirely ignorant. Bloodletting, scarification and the application of blasphemous tattoos are rife. I have detected an increase in background psychic fields, indicative, I am sure, of an awakening of psionic potential where previously there was none. I would recommend an intenseive screening of physical mutation too, though I suspect it will yet be some time before any signs of such corruption are found.
The costs to the Mordant in fighting the Black crusade are not just phyiscal (int erms of llives lost, etc.) We see osrts of behaviour considered "aberrant" by Imperial standards, and probable signs of Chaos. Given how Slaanesh works, I can't really fault them. It's grimdark, but kinda neccessary.


Page 89
Each trooper wears a flak vest manufauctured to the Cadian pattern, as Modrant is itself near to the Fortress world of Cadia, and therefore receives many of hte same patterns of equipment as issued to cadian units. These particular troopers have forgone the standard guards armour issued with the chest plate, and this makes visible the extensive tattooing favoured by all the inhabitants of Mordant.
The interetsing thing about this is how the "standard Cadian" flak vest is mentioned but we never see it, but the Mordant here are shown with the chest plate shown here and the two are treated as separate things. The "flak armour" is either under the cehst plate, or is part of the uniform (which could go either way, we know greatcoats also double as flak armour, as in Ice Guard.) and the fact that the arms are noted to be visible confirms this.

I take it the plates + the flak are the overall "flak armour" - at least for Cadians - the chest plate must be the equivalent of Sapi/Esapi plates used by RL body armour.


Page 89
The helmets worn by the 13th and all other Mordant units is a variant of that worn by the Cadians, although the difference is purely cosmetic and it provides the same level of protection. Mounted on each helmet is an extensive suite of vision enhancing gear. As Mordant is a benighted world, its occupants are known to have eyesight sensitive to bright conditions, and so it is not unusual for units to be issued with multi-spectral eye protection wen such is available.
It seems like specialist gear. I'm not sure if they are "NVG" type goggles or just fancy glasses/visors. Or both.

Page 89
The Lasgun carried by these troopers is a long-barreled model of the Kantrael-manufactured sidearms issued to almost all units raised within the Sector Occularis.
Kantreal lasguns come in variations.

Page 89
Most notable about these particular individuals however is that their scrounging of wargear appears to have carried over, or mutated into, tjhe taking of trophies from the enemy, This is a trait only rarely practised amongst Mordant units, and is likely caused by the excessive and attenuated combat stress under which these troopers have been operating. Also likely is that the trophy taking is the result of some deeper, spiritual malaise brought on by extended contact with enemy forces tainted by the dark powers.
For the Mordant, at least, taking trophies is considered unusual and aberreant behaviour. We know there are "ferally-raised" Guard regiments known for doing this (Kanak Skull TAkers) and this isnt frowned on, so it is possible that judgement of "corruption" may be relative to the performacne of the regiment and its place of origin (EG its abnormal for the Mordant, but not neccesarily for other regiments.)

Page 90
The men and women of the 13th continued to exhibit combat stress reactions even some time after their return to base. These reactions were said to range from insubordination to outright mutiny, from surliness amongst the ranks to frequent brawling. Even more disturbingly, many troopers had taken to the wearing of trophies; body parts ripped form the enemy dead during the latter phases of the last battle. Such a practise was not unusual on many worlds of the Imperium, but was almost unheard of amongst units raised on Mordant.

In consultation with the regiment's attached commissars, BAne ordered his troops to attend mass twice per day and ensured that there were plenty of preachers on hand to lift the warrior's spirits. However, it appeared that the malaise was too deep rooted and Bane began to fear that the Commissariat would soon deem it necessary to carry out summary executions as an example to the rest of the regiment.
Again more comment on the oddity of the taking of trophies, and the use of religion/faith as a counter to Chaos corruption.

It's also frankly nice to see a group of Commissars who are being reasonable and fair, rathre than just blasting the first trooper at the drop of a hat.

Page 90
As the regiment hurridely mustered, sergeants and provosts bellowing at the troopers to gather their weapons and prepare for battle, the drop pods hammered to earth a hundred kilometres or so north-west of the regiment's posiition. Bane knew that another regiment, the 17th Cadian, was encamped in almost the very spot the drop pods were impacting.

...

At last, an artillery spotter attached to the 17th transmitted a desperate request for an artillery barrage to be targeted on his exact position, and Bane immediately routed this to the self-propelled artillery units attached to his regiment. Even as the spotter's transmission degenerated into incoherent screaming, Bane heard the rush of incoming ordnance over the vox-cahnenl and said a silent prayer when it was abruptly cut off as mushroom clouds blossomed on the distant, north-western horizon.
This is why I wanted to establish the self propelled guns earlier, because its an example of Basilisks bombarding a (probably large target area) from 100 km away. It shows that basilisk range is not an aboslute, but probably relies mostly on the nature of the target and targeting data.

Page 91
They [the Mordant 13th] marched on, laying down such a torrent of fire that the beasts of the warp were cast back. At the last, the regiment, Colonel Bane at its head, descended upon Jihar the Lacerator as a vengeful force of destruction.

..

The dark skies, it is said,w ere torn asunder by fire and lightning, the heavy weapons of the 13th contesting with the sorcerous blasts unleashed by the Lacerator against htem.
Another case of heroic Guardsmen kicking Chaos ass.

Page 92
PROTOCOL 77 DISSEMINATION - ENACT WITH IMMEDITE EFFECT.

Truly the Mordant 13th fought with the spirit of the Emperor iwthin the breast of each trooper. I feel the hand of higher powers at work upon that field of battle, and you will forgive me if an old man imagines vengeful angels fought at their sides that night.

Still, even in victory we must hold firm and do our duty to the Emperor and to Mankind. We all know what that duty is, and I now know exactly where my soul shall sleep having enacted it. I, we, are damned, but stillw e must put aside the suffering to come and give the word.

It is given. May the daemons of the warp go gentle on us, for I know now we are beyond the mercy of the Emperor.

..

++INQUISITORIAL AGENTS IN PROXIMITY HYRIK V.
++IMPERIAL GUARD UNIT '13TH MORDANT' TO BE EXTERMINATED FOLLOWING DIRECT CONTACT WITH CONTAMINATING ENEMY FORCES UNDER AUTHORITY PROTOCOL 77.

++ ORIBTAL BARRAGE INITIATED IN 5...
...

TARGET ELIMINATED
++INQUSITORIAL DECOM TEAMS DEPLOYED.
And.. the GRimdark. Yeah I know it sucks, but at least the Inquisitor isn't a total asshole about it - I mean he actually shows regret and admiration and thinks himself an asshole for doing it. THat's far better than the usual "RAR I INQUISITOR I ALWAYS RIGHT FUCK YOU LESSER BEINGS" parody you might expect after this.


Page 93
One might look to Carnhide for an object lesson in a vital principle for any high commander - your efforst shoudl be entirely focused upon reinforcing success, not wasted on shoring up failure. Though not recognised at the time of his greatest battles, CArnhide knew this well, and his deeds are now taught in every Staff Collegia in the Imperium.

Look too to the actions of the Iron Snakes of Naxos, for they displayed the detached wisdom with which every commander, no matter his posting, must learn to plan. Captain Trokus displayed a keen sense of timing allied to a ruthless determination to sacrifice all in the prosecution of his mission.


Lord Blythe teaches us a similar lesson, but on an entirely diffrent scale. his command style also married the methodical approach so typical of one risne through the Staff ranks as he did, with a propensity to change plans and surprise his foe. This alone should form a salutary lesson against becoming hidebound and predictable in one's strategy, for then the enemy will be able to predict your actions, and you will be forced onto the defensive. Such is a sin against the Emperor, a waste of his ammunition and of the lives in your charge.
[/quote]

The obligatory "what have we learned" wrapup for this book. It is instructive, however, in showing us what sorts of ideals/expectations in THEORY the IG and Imperial military expects from its troops and officers,

The mordant, in case you are curious, were supposed to teach faith in the Emperor and shit.
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Connor MacLeod
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Re: 40K 'supplemental' books thread (Sabbat Worlds, etc.)

Post by Connor MacLeod »

The Last of the 'Conflict' background books I'll cover for now (I have the armageddon one but could nver really manage to get myself to cover it, or the one about the Inquisiton although I have both. Maybe I'll cover those and Xenology at some point in the future. If someone sel wants to cover them be my guest though!) and the one dealing with the 13th Black cRusade.

The first thing to say about it is: it's by Andy Hoare. The seocnd thing is: I rather enjoyed it. No tau, no Arcadius.. its quite a good read. Reminds me a bit of the short story 'Hunter, Prey'. Like the White Scars novels as long as Hoare seems to rein in the tau/Arcadius angles to things he can be a decent writer (again reminded of how Savage Scars and Hunt for Voldorius were pretty good for me, personally.) I always kinda liked these books because of all the little sidebars with depictions and images and little quirky things that add to the 'suspension of disbelief' angle of 40K, and following the progress of events was interesting from a somewhat different POV.

This is also known (infamously?) for the St Josemane's hope destruction and 100 shell nova cannon exterimnatus (which were spoken of in the same vein) which is.. interesting to say the least.

I'll be tossing this out in two posts for a single update. Then I'm done with this and can move on. Still lots and lots of stuff to cover after all! :mrgreen:


Part 1:


Page 6
AVELLORNIAN GUNNERS: 32 Squadrons (232rd, 238th, 301st) - 4 Superheavy, 18 Heavy, 10 Field. Attached elements of Munitorum 2nd Heavy Logistics Echelon.
Squadrons implies not very many - maybe a handful of vehicles (Squadrons = squad). It could be that, based on the name, they are an artillery company, although "superheavy" implies a tank - I dont remember many superheavy artillery platforms (although not being mentioned does not mean they don't exist.)

PAge 6
CADIAN SHOCK TROOPS: 612 Regiments under CHC (22 Sub Commands)
Obviously the bulk of forces defending Cadia will be Cadians. CHC is Cadian High Command. Unless we go with the Gudrunite numbers below :P

Cadians would come out to be around 2.5 to 5 million, dependign on the regiment size you figured on (4000 or 8000 depending on source.)

PAge 6
GUDRUNITE RIFLES: 47 Regiments formed into 3 Army Groups under Marshal Tarun.
Considering the Rifles raised between 500,000 and 750,000 in the regiment at one raising, this could be.. interesting. like 23+ million interesting.

Page 6
KNOVIAN GHARKAS: 14 Regiments Battlegroup Knovia under General Haylin
14 regiments of.. these guys. Are they Ghurka wannabes maybe?

Page 7
MORDANT GUARD: 303rd 'Acid Dogs' attached to Imperial Navy Independent Strike group VI under Commodore Bale, engaged in hunt for Space hulk "Scion of Anguish".
Mordant was mentioned in Tactica Imperialis.

PAGe 7
NARSINE YEOMANRY: 32 Battle groups under Army Group Trieste. 122 home service PDF regiments tithed following General Order a730/20z/999.M41.
Sounds like a conscript force so ther emight be half a million to a million if they follow.

Page 8
It is the duty of this Astropathic station to report that a high number of Space Hulks have been detected approaching the outer reaches of the Belisar and Agrapinaa systems. First signs are that the majority of these hulks are uninhabited, but this could be wrong. Current estimates place these vessels on a vector for the core planets of each system.
Another rather clear indication of astropathic FTL detection. Not only is it JUST detection of the warp passage of such (if they are in the warp) or just before their emergence, but they can detect the presence or absence (to some measure of success) of life onboard, as well as to figure their courses.


Page 9
In response to this alarming report, Marshal Helk (commander in chief of the 2nd Army group) has ordered the deployment of additional troops aboard the 231st, 340th, and 401st Naval Interdiction Squadrons, with a view to affecting boarding operations on those hulks suspected of harouring life.
Part of me suspects that deployment of regiments aboard Navy warships is meant to overcome the problems created by the division of forces Post-Heresy. That is, having some Guard troops onboard allows for a sudden, rapid response force (although I remain uncertain as to whether this can be an indefinite arrangement.) It does remind me of how Gaunt had a frigate placed at the usage of himself and the Ghosts, for example. I suspect that, like with most things, it is an ad hoc "field practice" rather than official policy, and depends on the attitudes of the commanders (and the level of cooperation between the Guard and Navy.)

PAge 9
Commodore Bale's strike group has reportedly split into four squadrons to traverse the outer reaches of the Caeruleus Nebula...
Honestly, I dont remember quite why I quoted this to begin with, sometimes I quote things thinking it might be useful and then forget why and then don't edit them out later. I suspect the squadrons bit may have been important.

Page 10
A number of these vessels [Hulks] have been boarded by both Naval boarding crews and Inquisitorial Kill Teams of the Ordos Xenos and Malleus.
Inquistorial Kill Teams. I take it context-wise these may be something differeent from Deathwatch "Kill Teams", unless Malleus is using Grey Knights as a "Kill Team" or something.

Page 10
The source of the plague is a mystery, yet the fact that it follows the ship's contact with the Plagueclaw has lead Naval authorities to treat it with extreme caution. The fact that the Duke Lurstophan did not, (if reports are to be believed) execute a boarding action against the Plagueclaw - she merely approached abeam within 20,000 kilometres - confirms to those of us with access to the larger picture that the influence of the Ruinous Powers is waxing.

The quarantine placed upon the men of the Duke Lurstophan has proved ineffective/
A rather neat trick where Death Guard plague marines (or at least the really powerful ones) can infect a starship from 20,000 km away -by magic. I also infer this was a possible engagement range as I recall from context, but it wasn't stated.

Page 10
Apparently, only the faithful will be spared the Curse of Unbelief (as the masses are calling it) and hordes of flagellating devotees now fill the streets whipping up hysteria and panic. I urge you to send more troops to stem the flow of these lunatics before any further disturbances occur.
While the Imperium finds Faith in the Emperor quite useful for purposes of maintaining order and control, they dislike it when it starts threatening the stability of the Imperium and will use force to put it down if neccessary. This must create a great deal of friction between the military and the Ecclesiarchy.

Page 14
In all the time I have been studying the CAdian pylons, I have never known them to be anything other than utterly inert, but over the last few weeks we have been detecting a resonation causing microscopic stress fractures along the surfaces.

..

Of 5,810 known intact pylons, it is verified that 1,292 are now emitting a psycho-temporal resonance in excess of the third magnitude on the Geller-Magnos scale. Teams have been dispatched to investigate the remaining sties, and it is estimated this endeavour will take between 14.3 and 14.5 local days to complete.

Of the 2,000 known semi-intact, ruined, or sunken pylons, three ot date have been examined by our brethren. Each is giving readings that cause us grave concern, with artefact n3/343/6890 transmitting a polarised sub-planar accretion field of an amplitude that I have never before witnessed, nor even heard of. In my humble opinion, this field is symptomatic of sub-molecular instability in the fabric of the artefact, and I believe it may lead to a significant quantum translaton flux should an unchecked cascade event occur. Clearly, these damaged pylons are malfunctioning and determining a mode of containment must be our primary objective.

Further to these events, I have ordered a psyk-astrometric scan of surrounding subspace. The preliminary results of these researches make disturbing reading, and I offer hourly prayers to the Omnissiah that they do not indicate what I fear they may. AT a distance of merely 3 LUs, the Warp exclusion termination threshhold (as revised by Magos Tristan of course, I would never use Adept Ursha's flawed M.39 model) has been reduced to merely 2%. At 4.73 AUs it drops to 1%, and at .87 LY 0.5%.
Some interesting details bout the CAdian pylons and how they work. Sounds mostly like ST-style technobabble. but it does show that a.) Necron technology can be overloaded by suffiicently strong warp disturbances and b.) the Pylons may be a variation of Gellar field technology, or related to it in some way, which sements the "Necron-human" technology connection from Mechanicum. Looking back, the EoT codex suggests a relation between Gellar fields and the Pylons as well.

It also suggests that there would be some hefty problems with the "Great Warding" thingy the Necrons wanted to do to seal off the Warp - it would need to be maintained, repaired, and possibly expanded to keep it indefinitely contained (and to keep Chaos from trying to push its way back in like they did at Cadia.) Either the Necrons/C'tan expected they would be around indefinitely to do this, or they expected that they would only need the warp cut off long neough to do whatever they had planned to do - allow Pariahs to reproduce and spread, mayhap.

I dont know what a LU is, a typo of AU maybe or LY. Also note the "psyk-astrometic scan of surrounding subspace" - we saw reference to subspace quite a bit in the Rogue Trader novels (yay Andy Hoare - who has a hand in this book btw) which seems to have a range of AU/LY (and preusmably FTL.) Whether it can scan objects and not just the warp, we dont know though.

Page 16
We have also received garbled Astropathic communications from forces in the Helotas, Sarlax, Vagera and Skyren systems over the last twelve hours.
...
Less than an hour ago we received word that the listening station at Ormantep had come under attack by traitor forces.
The 13th Black Crusade guide specifies that the journals we are deriving this from are those of a high ranking Official on Cadia, which means the destination is Cadia. According to BFG Armada's maps, Vagera and Skyren are in the Scarus sector, Sarlax is in the Agripinaa sector, and Helotas is in the Cadian sector itself. We are therefore talking about astropathic transmissions from across hundreds, if not thousands of light years. Indeed going by the map in the 13th Black Crusade book, Scarus is on the far side of the Eye of Terror from Cadia, in excess of 10 thousand LY (size of the Eye of Terror), which meshes roughly with the distances in the 5th edition map (the latter may actually be greater distance-wise - I used the 10K ly between Terra and Armageddon as my benchmark, but using the EoT as a benchmark could yield a greater distance, say 15-20 thousand LY depending on the size of the Eye you go with.)

In any case you get astropathic signals from as far as Scarus in under 12 hours (probably less than that) which is millions, if not tens of millions of c. Agripinaa is by the map in the book about 1000-2000 LY from Cadia which is some 730,000c at least (within 12 hours). The planet within the Cadian sector, of course, is alot less impressive.

The second bit, Ormantep, is stationed within the Cadian sector - at least two warp routes/two systems away ( call it at least 20-30 Ly, but still within a sector so 100-200 LY tops) "Less than an hour" at those distances implies a communication speed at LEAST hundreds of thousands times c, if not millions as well. (the raid on Ormantep also refers to a short story written by Andy Hoare known as "Hunter, Prey", which I have covered previously.)

Page 16
On Lelithar, a powerful figure has arisen amongst the raving cults of fanatics, proclaiming himself to be the 'Voice of the Emperor'.
...
The above communication was shared with me less than an hour ago...
This may or may not suggest the message was received from Lelithar within an hour. A speed of ~8 million c or so if true given the FTL speed I estimated above.

Page 16
Lelithar is home to several thosuand PDF regiments divided into 65 army groups...
at least 4 million troops, possibly as many as several tens of millions or more.

Page 17
Estimated strength - Lelithan PDF and other native forces (arms)*
Lelithar planetary defence force (light) - 1,424 Regiments
Lelithar Planetary Defence Froce (mechanised) - 245 regiments
Lelithar Planetary Defence Force (Armoured) 91 Regiments
Lelithar Planetary Defence Force (Artillery) - 52 regiments
Governor's Own mounted Guard - 3 Regiments
Lelithar Wildnerness patrol regiments - 17 regiments
Lelithar Voluneer reserve: 951 Regiments
Lelithar Citizen's militia: 1,874 Regiments
Off World Settlers Volunteer Regiments 27 Regiments
* Does not include native or Munitorum support services.
Breakdown of PDF forces. "light" must mean infantry - "officila" PDF comes out to something like 1832 combined. With the volunteer and militia forces they have something akin to 4,700 regiments - an extra 2,850 "troops" - or perhaps just cannon fodder. The ratio of mechanised to infantry is 1:6, and the ratio of infantry to armoured is 1:15. Assuming 100-200 taks per regiment that's around 10-20K tanks. Assuming 1000-2000 troops in a mechanised regiment they have 245,000-490,000 mechanised troops, in 24,500-49,000 carriers (assuming something on the order of a Chimera.

Page 18
Sometimes knowledge of what the enemy truly is will stiffen a warrior's resolve to protect his hearth and home from depravation. Other times the thought pushes men beyond their endurance, especially when given time tp brood. Perhaps the Holy Inquisition should have retired the Volscani after their last battle, but in such times soldiers cannot be easily discarded.
Reasoning why the Volscani had been allowed to turn to chaos. I'm left wondering what "retire" means, in the sense of the Inquisition. Part of me is thinking "purged."

Page 18
On the great landing fields of Tyrok, the Volscani disembarked from their drop ships. For each of the nine Regiments there was a mighty Leviathan command transport. Around each leviathan the companies fell in, nine companies to a regiment, each company three hundred strong. Around the dark phalanxes of infantry, the Volscani armour, mostly light Chimeras and Sentinels swiftly formed their squadrons. It was am impressive displahy, from atop their Leviathans the High Command of Cadia took the salute. Some wondered why the troops wore helmets with lowered blast visors rather than the full dress kepis, but no one was suspicious.
9 Volscani regiments, of 2700 troops each (24,300 troops total.) The "armour" was chiermas and sentinels, although we dont know how many that was. And the Cadians had their own Leviathans.

The Volscani are also notable for having helmets with blast visors. I wonder how normal that is? I also wonder if its just to cover the eyes, or full face. The quote would imply full face, but..

Page 18
From all along the Volscani line the Leviathans opened fire. The huge forward macro-cannons were heard in Kasr Valtoss some fifty miles away. Each Leviathan was rocked back on its tracks by the recoil and the swarms fo infantry surrounding them fell to teh ground, unable to stand this close to the discharge. The ten-yard long cannon shells could scarcely miss the Leviathans of the Cadian command barely a mile from them. This first volley was aimed low, hitting the tracks. The Cadian Leviathans had not had a chance to raise their void shields, each was rendered immobile bhy the fusillade, Too late did their sheilds come to life. By this time the traitor Leviathans were roaring forward, their battlements swarming with soldiers manning the power grapples and corvus ramps.
Leviathan macro-cannons fire "ten yard long" shells. assuming a diameter equla to 1/3 or 1/4 their length we're talking 2-3 yards long, or 72-108 inches (183-274 cm.) - the shell should mass many tens of tons, if the densiy remains constant to a battleship shell (using an 18" shell as a benchmark). Even firing at a low few hundred m/s velocity suggests the tanks should mass many thousands of tons. Shell should easily be chucking out gigajoules of energy. I'd imagine Titans have similar durability, even without voids.

Note the "power grapples".

Page 18
Buy woe to the traitors at the time: an Ornithopter in the markings of the 8th Cadian regiment was approaching Kasr Tyrok.

..

It is said that Creed sniffed, like a great hound sensing a wolf near the flock, and immediately began issuing his battle orders through the Ornithopter's vox caster.
Cadian ornithopters. Likely they cna build.maintain them on Cadia, but off planet logistics becomes more problematic.

On the other hand it might simply be for the officer's use.

Page 18
Back on the field of treachery, the Volscani Leviathans rumbled through the void shields of the courageous Cadians. It is a fact that Leviathan armament is primarily devised to destroy infantry. Once another Leviathan has its void shields raised gunnery will not conclude the issue.
I guess the voids could ignore those 10 yard long macrocannon shells. Also interesting that the Cadians were fighting behind voids, and there was enough distance behind the shield to allow the Volscani Leviathans to at least partly penetrate.

Those same Voids likely prevented Cadian reinforcements from easily supporting the Cadian Leviathan, even if they could get around or past the anti-infantry defenses of the Volascani LEviathans and the armor.

Also of note is the Leviathan's armament being primarily anti-infantry, presumably to protect the command staff.


Page 18
In accordance with his orders, the 8th Cadian was deployed in three lines,each of five companies. Each company had six platoons, the front line companies had each deployed one platoon as a skirmish line and the centre platoon of each comapny was made up of elite Kasrkin troops. Banners fluttered over each comapny. In the gaps between the platoons, the Cadian heavy weapon teams stood ready. On each flank, Sentinel squadrons strutted forward, eager for the fight. At the rear, stationary for now but roaring their readiness, was a group of Cadian armoured fist squads and Leman Russ battle tanks.
ninety platoons. One platoon in 6 is Kasrkin. The 8th also seems notable in having attached armour and tank forces, as well as sentinels, in unknown number.

Assuming 30-50 troopers per platoons we get between 2700-4500 troops. 4000 seems more likely, given what the previous edition Guard codex (the one before 5th edition) said abou tthe Guard (hell they implied upw ards of 8000 troops.) IF we go by the Munitorum manuals 350 troops per company for the Cadian 91st, we get something likt 5250 troops. the Munitorum manual also tells us the cadian 91st had 3500 troopers and was one of the "smaller" regiments, so it suggests the 8th should be much larger than that.

One possible explanation in all this is that the 8th at Tyrok fields was not at full strength.

Page 19
This was answered by the sound of over four thousand bayonets being expertly attached as the order was relayed from company to company.
Well that answers it. 4000 troops (or thereabouts) in the Cadian 8th, That would suggest a little over 45 men per platoon (4 ten man squads and 1 5 man command squad)

Page 19
The Volscani Sentinels bounded forward, their multilasers swivelling hungrily from side to side. But before they could find their range, the Cadian missile launchers, autocannons and lascannons ripped into them.
Cadian missile launchers, autocannon and lascannon outrange the Multilasers.

Page 19
Their heavy weapons squads lay in Earthshaker shell craters, where Creed's supporting Basilisks had found them thanks to the Ornithopter-mounted observers high above.
Creed's artillery has aerial surveillance providing targeting support.

Heavy weapons squads are two man plus the weapon.. call it maybe 2-5 meters distance at least (probably at least a metre deep as well) would suggest a yield somewhere between 3 and 25 kg of TNT. Probably closer towards the upper end of the scale, as the crater is likely deep enough to hide both perople.)

Page 19
Creed had halted their charge with a volley from the battle cannons of the Leman Russ tanks and then decimated them with the fire of almost four hundred infantry carried heavy weapons.
Leman russ taks used in antipersonnel role, as well as the 8th having 400 "infantry carried heavy weapons" - another 800 troops.


Page 19
It was then that Creed's delay was explained. Striding over Tyrok Fens came three Reaver titans of Legion Ignatum.

....

Huge gaps were torn in the Cadian ranks by mega-bolters and macro-cannon but they were immediately filled. Behind the Cadians the Three Ignatum Titans turned their turbolasers on the Volscani. Focusing on one Leviathan at a time, they ripped through their void shields and began to tear great holes in their hulls. The Volscani infantry thronging by the Leviathans died in hundreds with each shot and leapt from the sides rather than be cremated.
Implication that the Volscani Leviathans had megabolters as well as macro-cannon.

Also implied that a single shot from a Reaver titan's turbolasers could cremate "hundreds" of Volascani, implying double if not triple digit GJ per shot. Possibly as a side effect of the bombardment of the Leviathans. This shows us roughly the magnitude of the assault the Leviathans had to endure from 3 titans, including the void shields.

Page 19
Finally the exalted Titans reached the fray and striding straight up to the remaining enemy Leviathans seized each in turn, tipping them over and spilling Volscani infantry like ants from a crumbling anthill, before turning their weaponry on them.
Titans can tip over a multi-thousand tonne Leviathan.

Page 20
I have seen more activity i this last week than I have seen in my entire career as an officer of the General staff.
..

Over the last ten days I have chaired meetings with the senior oficers of every major unit based in the Cadian system, receiving reprots that millions upon millions of men stand ready and know their duty.
Implication of "millions upon millions of men" in the Cadian system ready for deployment.. the "major units" at least. Implied duration of around 10 days to get them organized/ready (although its possible the men were already ready and the official in question was playing catch up with the meetings.)

Page 20
As is standard practice, each world contributing regiments has organised its forces into battle groups, and we are assigning Munitorum support services to each as they become available. We are fortunate in that many worlds in the region follow the Cadian doctrine with regard to regimental structure, though there are notable exceptions to this rule, with units such as those raised from Finreht and Mordant. With a starting establishment of six to nine regiments per battle group, and at least six such groups forming an army, we have been able to assign a minimum of ten army groups to the defence of every notable world in the region, with the captitals assigned as many as one hundred. Of course, experience shows that these battle groups will soon break down once they are requierd to redeploy, and staff officers on the ground will need to organise their forces as best as they are able, Such is the reality of staff work when one is required to coordinate diverse units over vast distances.
We're talking hundreds if not thousands of Army Groups, 6-9 regiments per battlegroup as a minimum, and at least 6 battlegroups per army Groups 36 to 54 regiments per Army group is at least 7-10,000 regiments deployed, more probably tens of thousands of regiments, most more than likely containing upwards of 4,000 to perhaps as many as 8,000 men. That is, at an absolute minimum, tens to hundreds of millions of guardsmen deployed alone as a bare-ass minimum in the Cadian region itself, before hostilities begin. It doesn't include even already-established garrisons or subsequent foundings.

Also Cadian practices in and around the Eye seem to be the most influential ones, save for certain exceptions, implying that they are all similar in terms of size, equipment and possibly evne doctrine, although that does not neccesarily mean they are has hardcore as Cadians (They are elite for a reason, after all.)

If we assumed a "notable world" was mentioned in the BFG Armada maps - there were at least 12 sector/subsectors, suggesting over a dozen "capitals" guarded, possibly several dozen since some of those were subsectors and some 60-70 "notable" worlds (if we take the named worlds per sector map as the important ones, considering sectors typically have scores if not hundreds of habitable Imperial planets as is) we can easily get in excess of 1000-1500 Army Groups, meaning anywhere from 140 million to 300+ million Guardsmen deployed.

Interesting to speculate on is the deployment time of all this. This was prior to Urthwart and the actual start of the conflict, and just shortly after Tyrok fields. Context-wise, as far as the story goes, It implies the organization occured within the last ten days of the entry being made, but that isn't definite. Certainly it took no more than a couple of weeks, and certainly less than a few months (the entire Black Crusade was at the tail end of 999.M41 after all.) The beginning of the book featured a force disposition of regiments and suchnot as of 334999.M41, and Urthwart was destroyed sometime around 538999.M41, which suggests no more than 10 weeks to organize and deploy all the forces. Thus our timeframe is between 10 days and 10 weeks. Bear in mind as well that warp activity in and around the eye is oging to mess with communications, and they shortly lose reliabile astrotelepathy due to warp storm activity, so it is likely that problems are already starting to occur.

Of course, this organization and such holds true so long as warp actiivity starts to act up, then the long distance coordination breaks down and local control takes over. Hell they even flat out say that there's limits to how much coordination at a range they can do.


Page 22
Intelligence reports were filtered and collated, and within the day a picture began to form. Urthwart had fallen, yet Admiral Quarren had once again triumphed when he led Battlefleet Agripinaa to relieve Admiral Pulaski's force at Ormentep.
Intel reports compiled within a day.

Page 23
The worlds of the Agripinaa sector had come under overwhelming attack, as had Belis Corona and Amistel Majoris. Plague fleets were discharging their putrid cargoes from orbit, and reports from these sectors were fragmented at best. Creed ordered reserves deployed to these areas, but in the mean time we would have to trust the commanders on the ground, each of which had been given his orders by Creed in person some weeks previously, and each of whom knew the consequences of failure.
Indication that "weeks" had passed since Creed had given orders and begin deployment to various worlds, setting something of an upper limit on the deployment time (Implied to be less than a month)

Also the deployment of reserve forces to support various worlds througout the region.


Page 23
Astropaths and forward listening posts (which have since been lost) have detected the emergence into realspace of a Traitor fleet consisting of hundreds of warships and hulking transport vessels.
Scale of the traitor forces en route to CAdia. It's worth noting that both astropaths "and listening posts" detected the fleet, implying again some measure of fTL detection capability somehow.

Page 24
Native defence forces, amounting to seventeen PDF army groups supported by Battlegroup Neth, contested the enemy's planet fall three hundred kilometres south of Nereus Delta. Going by the frew reports we have, they held up an invasion force at least fifty times their owns trength for a whole day.
17 PDF army groups plus one Guard battlegroup held back a force of 850+ army group equivalents. Going by the 36-54 regiment per army group minimum (and 6-9 gouard regiments at least for a battleg roup) you have between 618 and 927 regiments facing off agaisnt 30,000-50,000 or so Chaos "regiments" (between 2.5-7.5 million men vs 120 to 400 million.)


Page 24
Having crushed Chima Lomas, the Despoiler's forces dispersed as they traversed the Kensi Gulf, splinter forces separating to assault OVaris Gulag. No command communications have been received from that world in over a month. The voyage across the Kensi Gulf was achieved with alarming speed, with all elements of the enemy fleet translating within two AUs and a week of one another - a feat of astronavigation our representatives of the Navis Nobilite attained would be only possible with the aid of the darkest of arts.
The clear implication here is that it is exceptional for warp-capable vessels (or groups of vessels) to emerge from the warp within 2 au of each other and a week apart. Whether this is meant to mean separate fleets/forces converging on a single target from multiple, separate locations, or is meant to represent the sort of disruption in formation that can occur from a warp transit, we aren't clear. It is worth noting we've seen fleets emerge from warp space relatively close to one another (EG not scattered across an entire system) and taking much less than a week to organize.

Also taking a week to cross 2 AU is nothing fantastic as far as fusion drive speeds go - constant acceleration at .3 gees would handle it, and a 'mere' velocity of a few hundreds km/s apiece (not that a few hundred km/s is trivial velocity wise, but relative to what we've seen the Imperium pull it is not exactly upper limit.)

Page 25
Two nights past, our AStropaths reported that their communications with their peers were becoming indistinct and distorted, and that their sleeping hours were filled with nightmares. Yesterday morn, every Astropath I met appeared pale and drawn, as if haunted by waing visions.

..

now I am told that a great Warp storm is upon us, touching at the edges of our system and causing grievous disruption to our AStropathic communication capabilities.
Events preceding the arrival of a warp storm powerful enought o fuck with communications in and aorund Cadia. Interesting that this just "happens" to arrive preceding the Chaos assault, alot like events in the Gothic War. When Chaos gets the right kind of help they can pull some sneaky shit.

Page 25
Item the First: twenty-two regiments of foot, each man to be issued with arms at your expense, or to provide his own. Guard issue flak armour is to be worn, as is thermal gear sufficient for extended operations upon the surface of our most blessed world.

..

Item the second: five regiments of armour, to be equipped with approved pattern Leman Russ. No local variants are permitted.

Item the third: Five regiments of artiller, not less than one half to be self propelled.

Furthermoer, you are ordered to provide such services and materiel as are required to sustain these forces for a period of no less than six months, and to establishf urther reserves of replacements assuming 50% losses wthin one month.
Inquisitorial requisition of forces from Cadia to assist its own battles against Chaos. They mention earlier that the planet is getting assaulted by some millions of cultists and traitors and that the fortress is holding.

The real interesting bit is the "outfitting" of the troops (although thermal gear could just mean parkas and boots and gloves n shit :P) and for armor they specifically mention "no local variants" of armour. This reminds me of the Baran Siegemasters/Krieg being mentioned as employing "locally built variants' of some vehicles.

Page 26
With warp storms rendering Astropathic communications erratic, we are experiencing enormous difficulties coordinating command and control of our forces. Communications from the more distant sectors are particularily affected, and I am advised that they are not to be trusted, due to psychodynamic distortion.
The Warp storms are making already difficult issues of long distance coordination of the war, as well as intel reception, difficult. Which no doubt was the point of Chaos creating warp storms, of course.

Page 26
..a Chaos Legions Astrates force, believed to be the vanguard of a larger Black Legion warband, caught up with him as dusk fell, necessitating a hasty withdrawl across the moors. It is said that the true test of a general is the ability to disengage in the face of a superior foe, and the 8th is even now regrouping, to head back out onto the moors to face the Black Legion on more favourable terms.
Creed struck at and demolished a Chaos traitor force before his retreat, and then withdraw to prepare to re-engage, showing what a competent IG commander is capable of. This is only reinfroced by the fact on the next page, he admonishes someone for assuming that they're going to rout the Chaos forces - he's not underestimating Abbadon (even if Abbadon is as liekly to succeed in his task as it is that 6th edition will take us into the 42nd Millenium)

Page 26
Lastly, within this hour I have received word from the Adeptus Mechanicus temple at Kasr Gallan that the Ordo Reductor is to reinforce the defences there. I have only ever read of this force, conssiting as it does of ancient and venerated siege engines akin to the Dreadnoughts employed by the Astartes. Though the skills of the Ordo Reductor lie in laying siege, rather than counter-siege operations, I can only marvel that such a force is to be counted amongst the defenders of Cadia, and I must confess to a curious longing to wtiness them in battle.
The Ordo Reductor receives a mention.

Page 28
They [traitor troopers] have sold their souls to the Great Eenmy, and it is this fact that makes them such a dire foe. The traitor has nothing to lose = his life and his osul are already forfeit, for he will find no forgiveness from us, and no sympathy from his new masters. His existence is a haunted one, and he rages against his fate, venting his anger and pain on those he once counted friend.
..
..the traitor cars not for his own life, or that of his fellows, for he has nothing to live for, and no diuty other than hate and bloodshed.

Yet the traitor also offers a contraidciton, for upon the field of battle he is want to display berserk fury one moment, and brazen cowardice the next. He perceives the ebb and flwo of batlte very differnetly to us, gauging ihs fortunes in terms no sane man can fathom.

...

Often his fear of his dark masters is greater than his fear of death, yet at other times his selfish and capricious nature, that which led him to turn against his fellow man in the first instance, reasserts itself and he will flee for his sorry life. This hypothesis is confirmed in that it has been observed that his resolve is bolstered exponentially by the presence of traitor Adeptus Astartes, who he evidently fears and admires in equal measure.

The best advice we can issue to field ocmmanders with regards to defeating the traitor is to sever his leadership. Focus your strength on destroying his masters, adn his resolve will disappear..
Imperial assessment of traitor-chaos forces, including mentaliy and weakness. I skipped over parts but I hope I kept the essential stuff. BAsically a "cult of personality and fear-inspired obedience" from champions and leader-figures drives the chaos forces, and their motivations and goals are essnetially.. chaotic (unpredictable, random, even selfish.) This is probably not true of ALL forces (since we know of lots of forces, like the Blood Pact, whom this doesn't apply to) but to most it probably is accurate.

Page 29
Available PDF and other forces - Leilithar
Adjusted following Golgotha landing and subsequent defections.
Lelithar Planetary Defence force (light) 934 regiments
Lelithar Planetary Defence force (mechanised) 124 Regiments
Lelithar Planetary defence force (armoured) 52 regiments
Lelithar Planetary Defence force (artillery) 45 Regiments
Governor's own Mounted Guard - 3 companies
LElithar Wilderness Patrol Regiments 2 regiments
Lelithar volunteer reserve 53 regiments
Lelithar Citizen's militia 474 regiments
Off-world Settlers' volunteer regiments 27 regiments.
Lelithar's forces post defections.. over half the forces have been lost to various reasons, esp among the reserves and militia/volunteers. The offworlders suffred few defections howver, showing the sense in off-world garrison forces.


Pag 29
The native volunteer reserve and citizen's militia units were affected most by the defections, while the off-world settler volunteers were almost completely unchanged and able to absorb what defections they did suffer with no adverse ramifications to their Orders of Battle. Further note that the gorvernor's personal guard remained steadfast throughout the intitial defections, and paid the price for their loyalty in blood. These facts should be born in midn when planning the integration of native units with Gaurd forces on other worlds where defection is considered a serious possibility.
Again an interesting commentary on the effects of Chaos and betrayal on Lelithar. Offworld forcs (for whatever reason) seem less resistant than the native forces - possibly becuase of the attachment to their world (they'd be more likely to negotiate to save the world, perhaps?)

Page 29
Chaos forces dropped tainted ration packs onto Imperial lines. The penalty for consuming these corrupted products was death.
Another sneaky Chaos tactic. Corrupting your supply lines.

Page 29
I myself [Interrogator Shae] have not the authority, so must phrase this as a request rather than as an order. S hould our purges fail and these hives fall irrevocably to death and anarchy, key into my transponder and destroy them from orbit. Plasma warheads are, I fear, the only way to ensure the destruction of the foes we face.
Plasma warheads dropped via orbital bombardment to wipe out corrupted hives.

Page 30
...Commander Azrael of the Dark Angels Chapter heard of our endeavour and ordered us to cease, stating that the actions of the traitors are the business of the Astartes themselves, and are of no concern to other units. Creed rejected this assertion as patently ridiculous under the circumstances of the current crisis, and Logan Grimnar agreed with him. Azrael has withdrawn what cooperation he was prepared to offer.
The Dark Angels once again prove to be self-centered assholes, and when Creed and Grimnar refuse to bow to Azrael's intimidation, he takes his toys and goes hom (basically)

Page 30
To date, we have been successful in containing the effects of the Night Lord's raids, thanks at least in part to the nature of our plague containment protocols. Simply put, word has not spread because people have not spread.
Rigidly controlled and limited offworld travel has its benefits, it seems, both in containing infections and plagues and the like as well as containing effects at psychological terror and warfare (at least of the sort conducted by the Night Lords.)

PAge 30
The origins of the vessel (Planet Killer) are unknown, but many amongst the Adepts of the Machine God attest that it could only have been fabricated within the Eye of Terror, so blasphemous to all the laws of nature is its construction.

..

The Planet killer's main ordnance is the aptly named 'Armageddon gun'. a monstrous weapon capable of directing a focussed blast of what is hypothesised to be the very stuff of the Warp. This weapon is capable of bringing about the destruction of worlds, for its blast is powerful enough to bore through the crust of any planet, causing catastrophic instability within the core, literally ripping it apart.
..
Intelligence gathered during the Gothic War indicates that the Planet Killer is a podnerous vessel, and the Armageddon Gun takes a gerat deal of time to power up and exert its effects upon a world once it is functional.
...
..should we allow outlying, low-value worlds to fall, then panic spreads, but if we oppose their dstruction, we surely invite ruin.

The Planet Killer described. Notable detaisl are confirming it is basically a warp weapon, so weird effects are easily explained away, but also that it takes time to recharge, and is hard to construct.

Also interesting and problematic are the issues of abanndoning "low value" worlds - it has inevitable tradeoffs rahter than simply being grimdark.

Page 32
Control of intra-system space is held more firmly by the Imperial Navy forces, which are able to traverse system-wide space lanes with relative freedom, as the enemy's efforts are by necessity focussed on the worlds they are assaulting. Thus, Admiral Quarren has been able to conduct a highly mobile style of warfare, conducting hit and run attacks upon enemy lines of communication, withdrawing when reserves are deployed in reactions. The inter-system and inter-sector space lanes are being patrolled in force by Navy vessels, which have yet to face serious efforts to take them. We have been warned, however, that alhtough our forces can be said to control deep space, actually bringing enemy forces to battle in these areas is difficult in the extreme, for the enemy is far more intent on avoiding our forces there than facing them.
Basically Chaos holds sway over the places on and around planets they are attacking, but the Imperium is stronger everywhere else. This ensures the Chaos forces cannot coordinate effectively, but on the other hand they don't need to - Chaos works well as separate bands, at least to an extent (and as noted controlling the areas between planets and sectors doesn't help the troops on teh ground.) In the long term this stops coordination between Chaos forces and inhibits efforts to reinforce or resupply, but Abbadon may not care about individual forces that much and it really brings it down to whehter the Imperial forces on teh ground can outlast the Chaos ones.

On the other hand it's neat to see that Quarren is able and knows to conduct mobile warfare :D

Page 35

no real quotes, although we have a home made bomb.

Primary device:
thermal resistant shielding core
Electrical detonators
Adamantium cones
Outer casing - adamantium and lead
[Part] adapted from a fuel cannister (outer casing presumably)
239 Liquid metal core
Ura-235
vaccuum

Solid adamantium surround (in casing, around primary bomb device)

DT Neutron beam generator.

Secondary device:

Deuterium core

Heat Shield Cannister - adapted from melta gun inner component (inner component around a high powered explosive element)

Electrical and fuel raceway

High powered explosive - DT or Photonic Hydrogen solidified

[on very bottom below secondary device] :

Fuel supply

Electircal chamber

Pyrum *& petrol gas conrols resivoir (take from base of a melta gun) - basically the fuel supplly

External connections
timer switch
fuse control
Pressure relief device.
OVerall the bomb in the book looks a hell of alot like a Tellar Ulam design for hydrogen bombs. Which means that prisoners on St Josemane's hope (which this pertains to) rebelling against the Imperium managed to make a home made hydrogen bomb. Plasma and Melta components contributed.

Yep. home made nukes on a prison world. Nice universe, huh?


Page 36
Pict capture of the remains on St Josemane's hope, now nothing more than an asteroid field.
Basically a ciruclar field in orbit aroudn the planet-system whatever. Who knows.

Page 36
..the Lord Castellan has issued an order the likes of which I never believed I would be required to enact.

The world of Saint Josemane's hope is to be destroyed.
...
..Saint Josemane's Hope - wjhich was all bu tlost to us - was being used as a staging poitn for Chaos forces. Should it fall entirely from our control it would soon be used in this role, so that the flow of enemy forces and materiel into the system would become an unstoppable tide.

Recapturing the world was, I concluded, a fool's errand.
Creed proposed its destruction. Though none of the united council took such a proposition lightly, the decision to proceed was unanimous. And so the business of the murder of a world was debated. Of the options open to us, each in turn was discussed at length, and each in turn was rejected.
Considering that Space Marines and the Inquisition were involved, its interesting that Exterminatus was declared so democratically. I imagine one reason being noone wants the burden or responsibility on their own for such an action. It still does suggest Creed (in his capacity as overall commander - at least of most of those present) was able to order an Exterminatus.


Page 36
Exterminatus was beyond our resources in the time available to us; the agents of the Inquisition confirmed this and said that their ships thaht carried such weapons were many weeks distant. Grimnar too confirmed that none of the available vessels of his fleet carried cyclonic torpedoes, and neither did any other Astartes ship in range. The Navy put forward the plan of instigating a massive nova cannon bombardment of the world, in the hope of causing a degree of tectonic instability, but all available intelligence suggested that the enemy fleets blockading Saint Josmane's Hope's orbital space were too strong. The bombardment vessels would not survive to launch a single shell, let alone the hundred or more required to complete the task.
It was this last suggestion though that set in motion the train of thought that led to the eventual plan for the destruction of the world. the representative of the Adeptus Mechanicus, Adept Gaul, expounded the notion of creating the tectonic instability in another manner. Overloading the generatorium grid of its main prison complex could pierce the world's crust, cuasing the meltdown to 'sink' through the outer crust and into its mantle. Should the meltdown be triggered in the correct manner, fatal tectonic movement could be triggered, thus causing the crust, followed by the mantle, to tear itself apart.
Discussion of the various means of destroying Saint Josemane's hope. Nova cannon bombardment is suggested, and is the primarily interesting one, since it carries implication for the firepowre of such weapons. I would not say that they can mass-scatter a world, per se, but at least comparalbe to cyclonics (or at the minimum wiping out all life on a planet) seems reasonable, which would put a nova cannon shell somewhere in the teraton range.
Alternately its possible that they simply meant the nova cannon bombardment would blow the crust and possibly osme of the mantle off the planet (which probably owuld be somehwere in the high teraton/low petaton yield per shell. :P) The one caveat ot that is it depends on the kind of shell - some are just quasi-magic "pseudo-black hole" weapons so they wouldnt be easily quantifiable as an explosive.

Other than that is the "interesting" idea of overloading the plasma reactors of the prison planet, which blows the planet apart. Gotta love magical 40K plasma reactors (and the idea they stockpile so much fuel on the planet it can be blonw up.)

PAge 37
At 23:57 Cadian standard, the plasma grid was overloaded, causing exactly the effect Adept Gaul predicted it would, though to imagine it and to watch the pict-captures are two entirely different prospects. The grid's meltdown caused the world's mantle to erupt as a volcano, the tectonic plates splitting as their mass shifted. Within hours, an ocean of magma was visible from space, centred upon the former site of the main penal colony. Hours later, the world's crust was no more, having been swallowed whole by the seas of lava and vaporised by self-sustaining plasma storms. Soon the world was convulsing, great gobbets of plasma and magma arcing into space before freezing in the cold of vacuum and crashing back down to earth. These impacts stirred the ruins of the world still further, and Saint Josmane's Hope literally disintegrated as our troop ships fled for safety.
Even now, our fleets scour the newly created debris field for survivors.
..

I pray we were right, for the destruction we have wrought upon Saint Josemane's hope is all too similar to that caused by the Planet Killer upon our own systems.
More magical plasma reactor blowup (read: "self-sustaining plasma storms - remember in 2nd edition where plasma bombs had a matter-energy conversion?") Comparing it to the Planet Killer confirms the nature in which the planet was destroyed.
And what is more interesting - they anticipated survivors of the planet blowing up. That's some survival shelters :P
One thing I didnt comment on is that the "kill team" described was pulled from various forces (space marines, inquisitors, Guard units, etc.) in something that sounds like a kickass movie. They manage to achieve their objective - yet they do so in a way that allows much of the Guard forces on St Josmemane's hope to evacuate.
They really need to write some more fucking novels dealing directly with the 13th Black crusade and battles like this. The scene described above would make a kickass book.

Page 40
Standard ration biscuit, affectionately named "trench filler" by the troops. IT contains high levels of protein, gluten, sugar and carbohydrates.
Not sure if trench filler is meant to be that it is filling, that it tastes like shit and should be used to line trenches, or what. considering its a frigging square waffle-looking cookie (biscuit) with an aquilae on it. It certainly doesnt sound like it tastes like shit, so I'm guessing this is probably not like the "Emperor's Mercy" ration joke in other sources. Also its kinda cool that IG rations can have cookies in them. IT's a little detail that is cool for addings omething silly yet positively neat to something otherwise mundane.

Page 40
Orbital pict of Warp stroms scouring hte surface of MAlin's reach.
...
For three days and nights the world of Malin's reach was subjected to Hell. First locallised and focussed warp storms flared into being around the planet.
...
Waking nightmares wracked the population...
..

many took their own lives, so terrible were their visons, and many more roamed the streets enacting wanton acts of carange and madness. On the third night, the traitros landing craft streaked from the tortureed sky...
...
Debilitated by many ours of psychic torture, the defenders of Malin's Reach cold offer scant reisstance in the face of the assault.
Basically Erebus tricked the Ultramarines and Eldar to show up on a planet near Malin's reach and fight each other while he triggered a warp storm around the planet, invaded, and fucked up a Ecclsiarchy cathedral and summoned warp creatures. Onyl orbital bombardment of the site eliminated the threat, including a large number of troops and a fair part of the city.
Again we see some of the more nasty weapons that Chaos can unleash - warp storms would be hard to fight.
Page 44
Goreden and Kieras presented me with a transcript of a remote scrying (See opposite page), a ritual enacted by those sanctioned to use the psyker's art for the good of mankind.

..

The transcription told me of a man, a savant in the service of Interrogator Kieras, seeking knowledge of a foe of his order, a sorcerer in the service of the despoiler known as Ahriman of the Thousand Sons. I could scarecely believe the end of the transcript, but the good Inquisitor assures me it is accurate. This Ahriman penetrated the savant's cell, using some dark art only a servant of the Ruinous powers could utilise, and murdered him.
The transcript is on the opposit epage, and is presented in part below. Remote scrying is an interesting sort of warp-based "sensing/detection" really.
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Connor MacLeod
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Re: 40K 'supplemental' books thread (Sabbat Worlds, etc.)

Post by Connor MacLeod »

Part 2... and adios to this thread!
Page 45
Knowing he had little time, the Savant hurriedly tapped his 37 digit identifier into the ancient cogitator.
..
Accessing archives that fewer than a score of men in the Imperium could penetrate, the Savant began his search, pulling together scraps of information, reports, and logs - anyhting linked ot the subject of his inquiry: Inquisitor Czevak.
He sound found that all mention of Czevak had been purged from evey Imperial database, but he had not spent over half a millenium hunting down blasphemers and traitors without learning something about the nature of information. THe arrogant believe they can purge the networks of the taint of a name, but the enlightened know that information strives to be free, as a virus seeks to replicate. So it is that a scrap of data will lurk in the darkest corners of ancient logic-stacks. Sometimes data would become physically isolated form the vast logistaria of the Imperium as they were archived in hard form, only to be retrived by a Servitor or Acolyte many years later and unknowingly released once more to spread throughout the networks.
..
Lines of text sped across the pict slate, the Savant's implanted cyber-engrams absorbing it all at a rate no normal human could hope ot match. His hands danced across the keys as he isolated certain scraps of information and requested entry to deeper and depeer levels of te Archive.
..

..the SAvant took a deep breath and glanced around before connecting a multistranded, purity-sealed cable from the socket at his temple to the cogiatator.
..

Fully immersed in teh omniscient logister network, the Savant was almost overwhelmed by the weight of ten millenia of raw, unprocessed information. The data he sought came to him in a flood now, events and names filling his consciousness: The Black Library, the xenos Eldar, the Traitor Legions. He halted the flow when he discovered mention of an incident on the outstkirts of the Eye of Terror, described by the Astropath who logged the report as a "psycho-temporal event of unparalleled magnitude."
Diving deeper, he uncovered another vein that caused him to halt in shock. The Arch-Traitor, Abbadon the Despoiler, a beast who had caused the Imperium untold grief since he first led his Black Crusades from the eye of Terror ten millenia past. Movements and incidents in the vicinity of the Eye came into sharp focus; a pattern was emerging.
I know I've seen this before, but I dont konw where. either way it was a Savant hunting down info about Czevak and Ahriman and he gets fucked over by Ahriman materializing out of nowhere and blasting him.
Basically I summarized into an interesting summation of info-gathering processes (such as they are) in the Imperium - storing and sorting through thousands of years of data to find specific results - including the "superhuman cyber-engrams" a person at least half a millenia old, etc. skimming through millenia of data is impressive in a realtively short period of time - although quantifying it is hard since we dont know the exacta mount/scope of data. In either case it's probably only applicable at the Inquisitorial scale anyhow :P

Page 50 an astropath or some other psyker conducted a "fifth-degree Auto-Seance" and seems to be conducting observations on the Eldar activities.
Page 50
The Imperial Navy, for long weeks forced ot fight a desperate holding action against the seemingly endless waves of Chaos vessels, has beein reinforced. A fleet the size of which has not been seen since the end of the Gothic War eight centuries ago has arrived from Cypria Mundi, and is now stagign at Belis Corona in preparation for a massive counter-push into the Cadian Gate.
...
The regions around the Eye of Terror encompass many millions of light years, and onlyby the concentrated application of resources in those areas in the most desperate need can the Imperial Navy hope to make inroads and slow, stall and eventually repel the Chaos fleets plaguing the region.
...
A massive influx of reinforcements in the scelus sector has peentrated the Chaos blockade of ships and minefields, and in the Belis Corona system the entirety of Battlefleet Gothic has stormed into the fray.

Cypra Mundi is maybe 10-20K LY from the Eye of Terror depending on scaling benchmark, and the Gothic Sector I'd guess is over twice that distance. The distances ocvered are maybe "long weeks" suggesting at least between several weeks to several months to cover that distance - far less than a year, given that the war isn't even close to finished, nor are we anywhere near to the end of the 41st Millenium. We're talking high tens of thousands times c to low hundreds of thousands times c, easily for either example - and that assumes the bulk of the time is spent in travel (and zero preparation time), a perfectly straight line course, and ignores warp storm activity.
"millions of light years" is probably a volumetric estimate, even if it doesn't specify.. but probably a gross under-estimate (the EOT is at least 10K LY in diameter)

Page 51
In particular, Mordax Prime cannot be allowed to fall into xnos hands, for it is a Forge World of prodigious output and its loss would hit us.

.
At present, fifteen Guard army groups and five Legions of Mechanicus troops hold Mordax prime, yet clearly such a large body of men is insufficient to stem the green tide engulfing the Forge World. I am drawing up plans to send a further thirty-five to forty regiments, drawn from the regional reserve.
Guard forces around Mordax Prime. If we go with the previous assesmsent for Army gorups (36-54 guard regiments) thats between 540-720 regiments but even if it was a fraction of that we're still talking hundreds of regiments. I will admit that 30-40 extra regiments bieng significant would argue for less than 500-700 though :P
We dont know how big a Mechanicus Legion is but given how they've been discussed elsewhere I'm betting on Roman organization (maniples, etc.) so maybe some tens of thousands of trops.
Mordax Prime is also in Scarus sector, some 10,000+ LY away. I assume they got there in well under a year (months probably) - FTL speed at least of 10K, if not at least several times that.
Page 51
Deep space multi-ether scan showing suspected location of Black Fortress
Shows the eye of terror as a glow, a dot that is the blackstone, somethign called O2 clouds (oxygen?) and a murder class craft. I'm guessing maybe some sort of warp baesd or FTL type scan, because its long distance. Then again it could just be some really long long distance optical/telescopic in exotic dimensions/frequencies/bands/whatever.

Page52
Upon achieving upper atmosphere orbit, the bobmard vessels Son of Iacare and Basilica achieved confirmed target locks from ground beacons and initiated a 45 second bombardment. A total of 22,000 tonnes of ordnance was released within the allotted fire mission window, 90% of which was standard pattern barrage bombs, the remaining melta torpedoes targeted at enemy Titans. Initial ground relayed reports estimate a total of 500,000 enemy casualties and only 50,000 friendlies. Two enemy Titans were confirmed destroyed, and a further 5 seriously damaged.
Bombardment vessels deployed. I assume each deployed around 11,000 tons of ordnance each over the 45 second timeframe. That would work out to 244 tons per second. I'd bet on mass, but we can't be sure. If it was mass, it migth be kiloton (if high explosives mostly) to megaton range (if it was nuclear analogue, like the melta warheads.) depending on distributions and yields. There is of course the orbital velocity issue, but again without knowing hard to say.
The question is that tons (of TNT) or is it tons in terms of mass? It could go either way. 11 kilotons total is not trivial certainly, especially not for orbital bombardment. Hard to say. The other thing is how it brekas up. 90% of that is barrage bombs and 10% metla torpedoes. The torpedoes probably targeted the Titans, but again its hard to say.
Generally kiloton to megaton range bombardment all told.
Also worth noting is that 5 hours afte the bombardment the fleet (which includes the bombardment vessels) withdrew to resupply, which gives hints about the ordannce carrying capabilities of those vessels.
Oh and the 50K "friendly fire" casaulties. Grimdark and all that. And that was with beacon guided bombardments :lol: Although to be fair we dont know the cirucmstances such losses were incurred (Chaos overruning their positions, captives, whatever.)

Page 52
Though such celestial phenomena are commonplace throughout the sectors Occulus, in particular those sectors in contact with Warp storsm Germanicus and Hippocrene, given our enemy's propensity for dark sorceries I cannot help but conclude that sucha n increase [in Warp Storm activity] is far from coincidental.
The potential for disruption to our efforts is huge. In the first instance, astropathic communication is rendered unpredictable at best, and completely unreliable at worst. Even an apparently minor storm can play havoc with communications. The effects of time distortion are amplified significantly, so that messages transmitted even from nearby worlds may not arrive for many weeks. On three occasions messages have been received that appear to refer to events that have not yet taken place, and I am told by the master adepts that such an effect is want to manifest during particularily disrupted storms. Unfortunately, such messages from the future are of no use to us, for we cannot trust that they are not the work of the enemy set to disrupt us still further, and the missives have been ordered sealed by the agents of the Ordo Malleus.
Discussion of the impact Warp Storms have on the ability of the Imperium to conduct the war, particularily with regards to communications. Some of it may even be deliberate misinfomation.

Page 53
Our shipping too is put in grave peril. A vessel caught in a Warp storm is likely to find itself in a dire predicament indeed. At best, the crew and passengers willb e subjected to terrible waking nightmares, and should these be inflicted upon the passengers of a troops transport ship, those warriors suffering sucha psychic assault may be all but useless as fighters upon there arrival at their destination. At worst, the vessel may be delayed for many years, or lost entirely.
Effects of warp storms on FTL travel and the dangers it causes. Between the comms and the travel delays, warp storms inflict a major tactical and psychological benefit for chaos.
Note that "delayed for years" is a worst case scenario in warp travel.. although ove rwhat distances we aren't told. It does suggest "years long" warp travle is not common, at least for military vessels.
Page 53
If I am unable to receive accurate information from our commands, then I am unable to form an accurate appreciation of the progress of the war. The task of coordinating fleets and armies across such a vast segment of space is a demanding one at the best of times, but in situatiosn such as these it approaches the impossible. It is fortunate indeed that the commanders ont eh ground are so competent and capable of independent action as they are, for ever has it been the wya of war in the Imperium that a battle group dispatched to a warzone has had to consider itself isolated and independent. However, with the forces of disorder apparently so well organised and coordinated, our own efforts must be focussed at the segmentum level, or we shall surely fail.
Commentary by one of Creed's staff officers regarding higher echelon command and control for the Imperium - particularily at the segmentum level. That it is as the mercy of warp conditions is of course unsurprising given the Warp's unpredictability, so naturally Imperial forces are trained/taught to consider themselves effectively independent. It doesn't mean they ARE neccesarily, its just something that can happen and should be anticipated.
Page 53
Warp storms ravage the worlds of the Sectors Oculus, even attacking the surface of some planets.
And Warp storms can even have direct damage effects, it seems. I'd imagine the main effects are mutation/corruption and possible daemonic activity.

Page 54
This dread engine of war is not unknown to us, but its appearance in battle has proved mercifully rare since its discovery over six centuries ago.
..
In appearance, the Defiler is an armoured behemoth, its means of locomotion are four piston-driven legs sheathed in armoured cowling. A further two appendages are affixed to its front section, ending in monstrous crab-like claws, large enough to tear apart a battle tank or crush a man. Atop its base unit is mounted a turret, from which juts a large bore cannon protected by amantlet crafted into a leering bestial face. Upon either flank of its turret is to be seen a weapon mount, which may sport any number of configuratiosn.
..

What fearsome anima [not men] guides this engine of destruction I do not know, bu every report I have viewed leads me to this conclusion. That the twisted artificers of our enemy have perhaps corrupted a Sacred ?Machine Spirit is a possibility. Other possibilities strike me too.
...
Magos Decimar, an adpet of the Machine God, agreed to provide me with at least a portion of the information he had gathered during the course of his studies
..
He [Magos] confirmed what many reports had already stated: that the Defiler is able to ignore its that would ordinarily stop a battle tank dead in its tracks, though he stopped short of detailing exactly why this may be. The most useful information provided by the Magos was the loacation of a number of weak points upon the beast, ithe successful targeting of which will at least incapacitate it.
Defiler description. less than a millenia old, probably daemon propelled, can tear apart a battle tank and resist tank level guns. The Magos and the Staff officer apparnetly received visits from the Ordo Malleus warning against spreading information about the Defiler. GRimdark!

Page 58
Upon the world of Ibirum, that glistening jewel of the Ecclesiarchy, he has ordered the building of immense 'Cathedrals' to the powers of the Warp. That these monstrosities exist upon such a world is profanity beyond words, but, according to these reports before me, they were constructed at the expense of a million souls; souls promised to the Emperor. Upon the completion fo these dark monuments, so I am informed, he ordered the ritual execution of every last innocent that still drew breath at the completion of their labours.

...
The rites by which the peoples of IBrium were sacrificed have drawn forth the full fury of the Empyrean, unleashing its anger upon the domains of Man. Now, seething Warp storms that threatened to cut us off entirely from outside aid wrack our space lanes, and the Eye throbs with malevolent purpose above our heads.
Erebus manages to escalate the warp storm activity through his dickery.

Page 58
...lead us to conclude that Erebus intends to isolate our forces by making Warp-travel all but impossible to us. It would appear that, to a degree at least, he has succeeded, though by the grace of the Emperor we are still in contact with the majority of commands by way of Astropathic relay. Moving troops and material is another matter entirely.
For a time we were rendered completley blind and deaf as our astropaths endured the psychic feedback brought on by the turmoil in the Eye.
Astropathic relays seem ot offer a measure of communications and (sometimes) navigational redundancy. In terms of communication (especially) its sort of a bucket-brigade type thing (where messages are transferred from astropath to asteropath across shorter distances.) This probably has the benefit of ensuring delivery (eventually) as astropathic signals over shorter distances seem reliable, but it is slower as it has to transfer from astropath to astropath (even over a sector you could expect it to transfer by dozens of astropaths. ACross a segmentum? Hundreds if not thousands of relays.) Direct communicaton between two astropaths is apparently faster, but less reliable (fewer middlemen in the way)
The other interesting point is that those astropaths also double, it would seem, as observation/sensory devices as well as comms (blind and deaf).unless it refers to the transmission of intel rather than say scrying.
Page 59
I swear that I have never, in my eight decades as master of this ship, seen such a thing..
...
The Warp storm reached out for the Saphircan Lady and pulled her to her doom, as if guided by some gargantuan, malevolent will.
Rear admiral has commanded his ship for eight decades. Probably much older than that. Also, the Warp storms seem to be guided to ane xtent at this scale, giving yet ANOTHER Danger to things going on in and around the eye (as if things weren't bad enough.)

Page 59
For long hours we awaited word of the wider situation.
..
Throughout the course of the day our isolation was slowly lifted as reports first trickled, then flooded in from all fronts. Most disturbing of all these communications was a transmissions from a Planetary Defnece Force Major upon the world of TAbor, whose account of the last hours of his garrison makes for gruesome reading.
Communications across hundreds or thousands of light years worth of battleground (if not more) reaching CAdia over a matter of hours - we're talking hundreds of thousands ot millions of c transmission rates at least.
The last bit regarding Tabor, by the way.. is because Kharn showed up.
Page 60
The Warp Storms grow more intense with each passing day, and our command and control capability is stretched to the limit. We have lost contact with entire worlds, armies, and fleets, and must trust to increasingly compromised astropathic communcations for each scrap of information we can garner.
...
Rather that the Staff Corps is made up of men and women trained and deidcated to command huge fronts, and many feel deep frustration that thehy are unable to execute their duties in the face of the enemy's blasphemous machinations.
The implication again is that whilst "realtime" coordination and control is impossible, they can conduct approximately dailey (certainly not greater than weekly) coordination/contact with their forces in other sectors, and that the warp storm activity is progressively interfering with this capability.


Page 60
Though up to date intelligence is, as everywhere else, difficult to come by, a number of cross-substantiated Astropathic communications, each originating from a different Choir Chamber and routed through a different Astropathic relay, confirm that the situation there is positive. Creed has ordered a further 20 regiments from Scelus be made for transit to other warzones, and this will be executed if and when the warp storms ease.
Multiple astropathic communications arrive and received for corrobration purposes, coming in from multiple (separate relays.) Such redundancy is important to the Imperium both due to time dilation/displacement possible due to warp travel and astrotelepathy (it provides multiple examples to judge from) but it also ensures at least one such message gets through. The obvious downside, to this, of course, is increase in bandwidth, especially when you consider the sher number of communications and conflicts across thousands of light years underway, especially during all the warp storm activity.
Also they comment on "up to date" information, which suggests again that fairly regular contact (EG we're not talking weeks or months of separation, probabl ymore like days or hours) occurs between different fronts. Or, at least, it would if it weren't for the damn warp storms.
Page 60
The entire sector of Scarus was silent to us for long days, until late last nite when the ether was penetrated by a single message. Scarus fares ill, and the defenders beg that we dispatch reinforcements with all haste.
Scarus is pretty far away - a good 10-20 K LY easily, and was out of contact for "days" (less than a week) - implying a comm speed at least of hundreds of thousands, millions of c, under adverse warp conditions.
Page 60
..the orks have seemingly set their sights upon the Forge World of Mordax Prime, broadcasting their designs for the planet they refer to as "MoreDakka PRrme" on every channel. Were it not for the fact that Mordax Prime is the sovereign preserve of the Adeptus Mechanicus, I would seriously consider petitioning for Exterminatus before its vast resources fall to the enemy. The Ordo Xenos may still consider such recourse, and Emperor knows they have the authority to execute it, should even the Mechanicus try to obstruct them.
The ORdo Xenos can override AdMech Sovereignty where the wellbeing of the Imperium is at stake, and purge the place. Also exterminatus can be conducted (or petitioned for :lol:) in order to deprive the enemy of valuable resources, as well as a means of wiping out all life on a planet.
Page 60
Being located somewhat nearer to Cadian High Command, we have had more contact with the defenders of Belis Corona than with many other warzones, although I am counselled by the Adepts of the Astropathicus against any assumption that such prosaic logic is applicable to the emdium of the Immaterium.
Translation : I guess being closer is no guarantee of regular contact in terms of the warp. In a way it makes sense, since the flow and conditions of the warp are unpredictable and a linear distance of a few LY could be so sluggish or impassable so as to reequire massive redirection to reach a place (either by warp travle or communications.)
Nonetheless, I would submit my earlier "bucket brigade" astropath relay idea still works because the closer two astropaths are, the liklier it is they can contact one another (astropathic messages still degrade with distance in the warp, like any signal.)
Page 61
Cadia in these last weeks has rallied somewhat, and our forces have clawed back many areas lost to the forces of the Despoiler in the early stages of the invasion. News of our successes has bbeen disseminated as far as possible given the state of communications, but the Commission for Morale Truth and the Office of Historical Revision has performed sterling work ensuring every Guardsman knows that he fights a war he can win, he must win, and he is winning.
Implies that "weeks" have passed since the invasion began. Also propoganda powerhouses involved in "Morale Truth" (Moral?) and "Historical REvision." :lol:


Page 64
Battlefleet Solar, the home fleet of Blessed Sol has arrived. Early. Impossibly Early.
..
The tides of the warp, he explained, are twisting and unpredictable. Each navigator perceives them in a manner unique to himself, as a product of his own psyche and imagination. One might guide his ship as an insect piercing the dense morning dew, another as a walker treading a path in a deep, dark forest. Still others may have the strength ot perceive the warp as the roiling malestrom it truly is. Suh men, Wessen explained, are few and far between, and are truly the greatest of the Navigator houses. For much of a journey, malicious eyes pierce the gloom to either side of the path, and dread howls fill teh night. At times the beast behind the eyes may leap on to the path ahead, or reach out from the canopy with slashing claws and gibbering maw. At such a time, the Navigator may have no recourse but to choose a different path, perhaps one previously untrodden. At times, the situation may be so drastic that the Navigator divesf romt he path entirely, risking all to pierce the forest in the desperate hope that he may intersect another path before the beasts of the dark converge.
For any but the most proficient of Navigators to attempt such a manoeuvre is, Wesen explained, to invite death and damnation, not just for the Navigator, but for every soul aboard his vessel. Battlefleet Solar, we were told, is navigated by such men as these, and when the ships of the relief force came under attack within the depths of the Empyrean, the lead vessel performed the desperate maneuvre Wesen described. That one vessel should succeed is staggering. That the Navigator of every other vessel in the fleet did likewise is simply unheard of.
Ans so Wesen explained to the council why Battlefleet Solar had arrived many weeks before we had even hoped to have received word that it was even in the Segmentum. Upon diiving off the path, it had found another. And as one might sometimes stumble upon an unused trail within the depths of the wood, and in fact discover that trail to be in fact a shortcut to one intended destination,
A number of interesting things resulting from this. First, the way navigators perceive the warp differently, and the examples, including that only the best and strongest perceive the warp "as it is" - and this is considered an advantage. Second, the routes through the warp are not only "calmer" turbulence wise (one of the dangers of the warp, as well as the time/space displacements that occur), but the daemonic and other warp entities (xenos threats, etc.) that inhabit the warp are less dangerous (supposedly at least) along those routes - at least it's safer than simply going "off route".
Lastly, it is implied that all the Navigators of Battelfleet Solar are perhaps amongst the best navigators. Unsurprising if true, since Battlefleet Solar is responsible for protecting Terra and the Emperor, so you would expect it to be the best of the best in all ways. Even so, this feat is still considered as the Emperor's miracle, and given what work he can do with the AStronomican in guiding ships faster (horus Heresy Collected visions), this is entirely plausible - not to mention his connection to all the astropathic relays that serve as supplementary guidance.
The second point of importance to note is that there apparently is a large standing fleet at the segmentum base for Battlefleet solar, enough to at least dispatch forces to Cadia without totally depleting the homeworld's defenses. This in turns suggests all Segmentum bases have siimilar large detachments available (reserves possibly.)
And of course, the distance travelled in a matter of weeks or months - again tens if not hundreds of thousands of times lightspeed - easily.

Page 65
Many possibilities [for bAttlefleet Solar] were discussed, ranging from allowing the fleet free reign to pursue the hunt for the Planet Killer or for the Blackstone Fortress that had been sighted but once so many weeks previously.
Weeks pasing since the Blackstone was sighted.

Page 65
Early indications are that forty two million troops are to be moved over a period of there weeks, from a total of twenty-three worlds.
We dont know the distances involved, except that they're somewhere in and aruond the Eye of Terror. The communications problems would suggest that closer worlds might be more likely for contact, but as noted above this isn't an absolute.

Page 66
high density radion-scan of Malin's Reach as Warp storms flared on the surface.
Not sure what a radion scan is, but it shows the warp storm in varying degrees/hues/colors/whatever.
Page 67
Then more ships appeared, and we soon had confirmation of their identity. It was Battlegroup Roark, the Duke Lurstophan at its head, and they put the Chaos fleet to route within hours.
Hours long space battle betweel battlegroup/fleet.

Page 70
In a matter of scant weeks, many millions of troops will be in psoition to strike a hammer blow against the forces of the Despoiler...
Time and duration of the planned mobilization. The timeframe may or may not involve warp storm activity. I assume this refers to the moving of the 40 million or so troops that was planned a few pages back.
PAge 70
High command has long since lost track of the numbers and status of regiments operating in the Sectors Oculus, for thousands have answered the call to arms that went out so many long months ago. Communications are still disrupted by Warp storms, and so we have few reliable means of ascertaining the status of many of our forces.
"Months" have now passed isnce the start of the war, and the fog of war and confusion due to the Warp Storms makes things uncertain, of course. (EG the natural state of things in the Imperium.) They also note it will be many years before things really get organized or figured out.

Page 70
After many long days of staff work, High Command has gathered a force of many thousands of regiments. A majority of these units comform to the Departmento Munitorum standard for classification as Type 18(v) M41 Light infantry, though only 40% of these are estimated to stand at close to establishment strength. Approximately 10% of available units are heavy armoured, conforming in the main to the Type 36 m41 standard, and the bukl of the remainder are mechanised infantry of the revised 454.M41 standard. In addition to these fores, we can draw upon many specialised units, such as drop, infiltration, and close assault types, though these conform to such a variety of types they are to be considered army group reserves and will not be integrated into first line formations.
Disposition of our forces. Most are infantry (more than 50%, but probably less than 80% given that there are more mechanised than armoured) and 10% armoured. Note that troop numbers could be a tad misleading depending on what they refer to - if its the absolute number of tropos (EG millions) the number of regiments in the breakdown would be varied (Mechanised and armour regiments would have fewer numbers per regiment compared to the infantry forces, so there would be more "regiments" for a given number of troops compraed to infantry than the absolute numbers might imply. If it is a percentage of the regiments, the opposite is true - the smaller regiment numbers would actually mean smaller absolute numbers of troops in each force - the absolute numbers would suggest the infantry is far greater than the number of regiments suggest.
Given how 40K usually handles stuff, the latter is probably the more likely of the two, and would fit the context, although I'd certainly hope for the former :P
The minority seems to be teh "specialist" forces, which includes drop roops, infiltrators (light regiments) and close assault. Note the absence of siege regiments of any kind.

Page 71
Each army group has at its disposal the full range of Munitorum support services, including engineering, technical, and logistical units. In addition, High Command has thirty super-heavy artillery regiments under its direct control, any of which may be calld upon to provide Army Group level support.
The "tail" so to speak. also "super heavy artillery" of some kind - does this refer to deathstrikes or something similar? Bigger guns, or what? There are lots of superheavy tanks but never heard of super heavy arty, much less anything not directly part of the Guard.
Page 71
This vast bodfy of men has been organised into ten army groups (Army Groups I to X) as follows:
Army group I under Lord general Folk
Infantry, Types 12(y) to 21 M41

Army Group II under Lord General Nadurus
Infantry, types 10 to 18(v) M41
Army Group III under High Marshal Isban
All Arms
Army Group IV under General Osterbel
Light Infantry, Types 18(v) to 19(k) M40-41

Army Group V under Lord Colonel Merlon
Light Infantry, Type 18(v) M41 only.

Army Group VI under Lord Dorff
All arms
Army Group VII under Castellan Iedel
Heavy Infantry, types 21(k) to 24 M41
Army Group VIII under Marshall Holdtt
Mechanised Infantry 454.M41 standard
Army Group IV under Lord general Malson
Mecahnised Infantry 454.M41 standard
Army Group X under High General Grenwik
All arms
Army Group reserve under Lord Commander Sidra
Armoured, Types 36 to 51(q) M39-M41
Breakdown of the "army grou"s and their compositions.. we have both infantry and light infantry.. I guess infiltrators are something else entirely. Regiments have their formations established by "standard" or era (which I assume means when the formations were created our outlined or laid down in the tactica imperialis or something.) Whether they reflect absolute patterns (used across the Imperium), or preferential ones (what the cAdians or people in this region of space favor) we don't know.
Page 71
The task of mustering these vast formations was performed by my staff with commendable efficiency, and was completed to the Lord Castellan's satisfaction within three weeks.
..

With several million men now in position, Operation Chrysos is ready to begin.
Again "weeks" of organizing and deployment, mmitigated (I believe) by the fact it was taken under adverse conditions (EG a fucking warp storm) this really isn't bad by Imperial standards. Specially considering the scope/volume of space involved. They do comment how amazing/staggering an achievement it is, to be shipping all these forces into Cadia from offworld...

Page 72
After many long weeks of beleaguered, stubborn resistance, the combined forces of dozens of Space Marine Chapters have reinforced the defenders of the Cadian Gate. This crusade has been gathered from the most distant regions,answering the call to arms issued when the forces of the Despoiler first commenced their invasions.
Months tops for Space Marine forces to converge and combine in a crusade from "distange regions" which may imply up to thousands/tens of thousands of light years away, perhaps.

Page 73
A fourth hulk, codified the Heraldof Grief was destroyed as an Honour Company boarding force succeeded in activating a siesmic detonator deep within its core, causing the hulk to splinter into a hundred fragments and killing everhy one of the estimated 200,000 enemy on board.
The Ultramarines proof useful in some wys. Not the seismic charge - er Detonator.

Page 73
At the height of the defence of Medusa, the gargantuan tracked fortress moansteries of the ten Clan Companies came together to face an armoured assault launched by traitors of the excommunicated HAradni 13th Heavy Armoured Regiment. The dark, polluted landscape of Medusa was host to one of the largest gatherings of armoured might since the Battle of Tallarn during the Horus Heresy, with over ten thousand traitor tanks arrayed against the Iron Hands.
The ensuing battle reportedly raged for five days and nights, as armoured echelons consisting of thousands of tanks swept across the barren plains towards the mobile fortresses of the Iron Hands. When the fortresses' guns opened fire, it is said a hundred enemy battle tanks were destroyed, each Clan Company commanding the equivalent firepower of one of a Centurio Ordinatus of the ADeptus Mecahnicus.
A battle depicted in the novel "Iron Hands" It tells us something about the scope of Tank battles in 40K in a standard sense.. (EG they aren't commonly this huge.)
We also find out that the Clan Company super vehicles equal to an Ordinatus platform in firepower, which means they are probably more powerful than Titans (Bolos in all but name perhaps? :P)

Page 73
The plague of unbelief has spread its tendrisl throughout each of hte hives, and the stain could never truly be eradicated. Malin's REach has been subjected to a sustained barrage of cyclonic torpedoes that has totally annihlated all life on the planet.
Another planet exterminatus'ed due to plague/chaos taint.

PAge 74
A shattered, withered husk of a craftworld as drifted into orbit above a long dead world, delivering hundreds of pallid eldar warrios wearing the colours of a long dead craftworld onto the field of battle. heir attack on the servants of Chaos is as unrelenting as it is unexpected.
I suspect this might refer to Altansar. The Eldar equivlaent of the LEgion of the Damned.

Page 78
The diabolical magics enacgted by Erebus of the Word Bearers so many weeks past have now come to fruition. Through the sacrifice fo a million innocents, the Warp has vomited through the thin skein of realityh to burst across the domains of man. The entire region is wracekd by Warp storms so intense that inter-system travel is now impossible.
"weeks" passing since Erebus' lil warp trick. Implies that the storms have basically cut off all travel and made any further sort of coordination or re-inforcement impossible at this time.

Page 78
We have long since lost track of the number of troops operating in the region, but estimates suggest that the forces now engaged are beyond anything seen in many hundreds of years. Thousands of Imperial Guard regiments, scores of Space MArine chpaters and hundreds of Titans stand alongside the combined conscripted miltiia of a hundred systems.
Forces of the 13th Black Crusade outdo any previous conflict apparently, which tells us something (considering stuff like the Sabbat Wrodls which had billions of troops itself, and such)
Page 79
Many believe it [cooperation between Dark Angels and Space Wolves] may have been the result of the mediation of an individual who arrived at High Command only days before the warp flared and cut us off from outisde contact. I know not the identity of this man, thoguh he is clearly well connected on Terra, for his clearane is as high as any within High Command.
Custodes? That's about the only individual I could think of who would make First Founding Astartes cooperate like that. Certainly not the High Lords.
Page 79
Pict capture of a Chaos munition. Those on the surface have little idea what to expect from such weapons: viruses, diseases, explosions, chemical attack, Chaos Taint. The list is a long and terrible one.

..

This massive bomb was dropped from an orbiting Chaos vessel. It contained enough contamination to destroy the entier populaton of the plateau. The area is now quarantined.
Chaos, unsurprisingly, will practice its own form of NBC warfare.

Page 80
I see an entire Traitor Titanicus LEgion marching in line across the horizon, framed against the blazing sky as millions of tons of ordnance fell from orbit.
Scoe of the Oribtal bombardment. Not neccesarily high yield stuff.. but even if it were "only" HE that would be many megatons worth of explosive.

Page 80
I saw living artillery that stalked the battlefield, spewing shells the size of tanks.
Big shells.. they'd have to be super-heavies like a Capitol Imperialis or Leivathan.

Page 81
Some ten companies had held back to the last to allow the remainder of the 8th time to fall back. These brave three thousand were to abandon their positions at the last possible moment, but something went wrong.
Then companies of the 8th comprise 3000 troops,which allow the rest (majority) to escape.. suggesting that the 8th comprises far more than 6000-7000 men.

Page 84
The last pict taken of Macharia, showing the reflection of the Planet killer's energy beam just before it vaporised the seas and utterly destroyed the planet.
Planet Killer vaporizes oceans and demolishes planet. Been done before calcwise.. hasnt' changed much.

Page 84
Within the fortress stands23 CAdian regiments, the men of each determined to uphold the honour of their world...
..
Beyond the walls standa further 200 and more Cadian regiments, their banners standing proud and a prayer on their lips. Alongside the regiments of Cadia standsa host of units from worlds near and far.
..

Knovians, Gudronites, Mordant, Thracians, Jourans, and a thousand more.
1200+ regiments.. millions of men easily.

Page 84
[Sisters of the adeptus Sororitas, the mighty Grey Knights, scores of Inquisitors and their personal armies, the siege dreadnoughts of the Ordo Reductor, the mighty God MAchines of the adeptus Titanicus and their Skitarii servants.

The fun groups.. the Inquisitors, the AdMech.. the Ordo Reductor, and so on.
Page 87
[quote[ That once proud Castellum [Kasr Partox] is now no more than a blasted slagheap of molten adamantium and rockcrete, the charred corpses of ten thousand brave defenders scattered for miles around it.
Results of the Black stone bombardment. We dont know how big the Cadian fortress is or how long it took, but it would require alot of energy :P Even more hilariosu is the liklihood that the energy release was a byproduct of the bombardment, since the Blackstones use some sort of D-cannon analogue as a primary weapon.

Page 87
..who was struck down with a vision of the Farseer trapped within a shimmering crystal, his soul-scream echoing throughout the Warp.
Fate of Eldrad Ulthran when he assaulted the Blackstone fortress. Suggests he may not be dead per se, but merely "trapped" i mean if he was dead he'd have been eaten. Besides there's all those soul fragments he's given off to the Ulthwe strike forces.
Page 87
Here with me are a million men and more, the survivors of the fall of Kasr Partox. Yet they are but a part of the whole that sood scant days ago at Partox: many more are now dead...
...
We are forced to abandon the bulk of our heavy equipment: everything from battle tanks to heavy weapons must be left behind so that the warriors may escape, for what good are guns without the men who bear them?
The Munitorum must hate this happening, given how often they personally emphasize the "men are limitless, technology is not" angle. But I can see Creed pushing this despite what hte Munitorum says. (and I can see Grimnar backing him.) Also the Fortress took no more than "Days" perhaps to destroy the fort. Millions died in the assault, only a million or so survived.
Page 90
Cadian Youth Army: "Order of Ollianus Pious" awarded for the first tiem in seven centruies.
Heh. Fan service!
Page 90
BLITZEN HEAVY ARMOURED: Achieved 82:1 Kill Ratio at Relief of Jeckenburg
...
Barelian Penal Legions: Outnumbered 200:1 at Barrelia.
Kill ratio and outnumbered, suggests as a rule Chaos forces were significantly more numerous.
Page 90
Narmenian Tank Brigades
Cthonian armoured Cavalry
Narmenians make a showing here. As for the Cthonians, I wonder if that is the Hive World of Horus' origins. And if so are these rough riders or mechanised/tank forces?
Page 90
[qutoe]House Krast, house Lakar, House Arokon...[/quote]
M?entioned alongside various Legion: Knight households probably, like the Ordo Reductor and Ollianus Pius, throwback references to the early days of 40K.
Also note they mention Hydra Cordatus here (Legio Ignatum and the 338th Jouran Dragoons.

Page 91
some eighty-ninety regiment or group names mentioned in four column,s only being one page of 30. Possibly all Guard units, but most likely the majority are (onyl detail we are give is "participating units") Then again we know thousands of regiments were involved. They mention others like "Bakka Sector Task Force" as well as Battlegroups.
Other nortable mentions are the "Hyrkans",, Sons of Mjolnir, Volpone 50th, Strikeforce Belarius, Vanth Defense Legion, Task Force PErdius, The Raiders of Ar Rustaq, S3rd Khorporovka Crusade ARmy, Fist of Chonthan, Royal Volpone 23rd and 50th, Krieg XXVII Grenadier Guard, Vitrian Dragoons, 11th Fleet Emergency REsponse, City Rats of Miskolc Prime, Nomulan Wolves, Jarhady Shock, New Crobuzon Militia, Frumunda 23rd Armoured Infantry, 206th Forax Binary Mobile Infantry, Cimmerian 6th REgiment, Janus XII Garrison Force, Torlean Armoured Guards, Aborean Prime, 71st VArseen Enclave Heavy Drop-Legion, Royal Hernovan Grenadiers, Razacks Roughnecks, 32. LAthan Drop Troops, Taskforce Damocles, 122nd Tuigan Marksmen, Agrapinaa 67th Armoured Rifles, Erland 22nd Motorized, XII Diddiane Dragoons, Krueger's Reapers, 4th Carillian Armoured Infantry, Hyperion Guard, 1st Combine REplenishment Battalion, 17th Alasia Prime Mobile Infantry, 73rd Reserve Fleet, 1st Terratus Strike Regiment, 13th Garlatan Drop Legion, Asarkin Mobile Infantry, Patrol group Aquila, Battlegroup Tempest, Bakkan Battlegroup Hydrax...

Page 92
In a daring move, the Harlequinade of the Red Masque freed Inquisitor Czevak, though what they have done with him is, at present, unknown: at present it is believd by Imperial Astropaths that he may be incarcerated by the eldar within the webway.
He reappears of course in Atlas Infernal, having escaped the Eldar.

Page 92-93
Faced with both the pustulant forces of the Death Guard, and the vorcaious hordes of the Tyranids who were, unlike the human defenders, immune to the Plague God's blessings...
Nurgle seems to have no hold over the Nids inthis case.

Page 93 - mention of Cypher being hunted during the Crusade, being caught, and disappearing from his cell, as well as being linked ot the Voice of the Emperor. also 8 fallen caught.
Also mention of bits of Eldrad Ultrhan splitting his consciousness up for the Ulthwe STrike Forces and leading them for weeks through the webway.
Page 94
My last act was the destruction of the port. ten thousand heretics died in the pillar of nuclear fire.

They nuked the Kasr as they evacuated. The Subjugators Chapter found our humble writer and evacuated him via thunderhawk.
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Re: 40K 'supplemental' books thread (Sabbat Worlds, etc.)

Post by Lost Soal »

Connor MacLeod wrote:The "tail" so to speak. also "super heavy artillery" of some kind - does this refer to deathstrikes or something similar? Bigger guns, or what? There are lots of superheavy tanks but never heard of super heavy arty, much less anything not directly part of the Guard.
Straight Silver had super heavy artillery. They were the big rail mounted guns that Gaunt was sent to destroy and I could have sworn he mentioned Imperial equivalents.
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Re: 40K 'supplemental' books thread (Sabbat Worlds, etc.)

Post by Connor MacLeod »

We resurrect this old thread to do a revisit of the Munitorum manual. To be honest, while I covered alot of stuff last time, I also feel like there were a number of things I neglected. While I pretty much covered the technical side fairly well, I neglected the other angle of the book (and frankly, the bigger one) which wsa how the Munitorum operates and does things. I sort of touched on it, but not in any really coherent, or in depth way. The re-visit is meant to do that a bit better (although I'm actually thinking of covering it in a separate thread at some future date - haven't decided when) because while tactics and shit get compared (which usually amounts to tons of acronyms and buzzwords, historical analogies, and refrence to selected quotes from either side's favoured examples) you never really see much discussion of how the Munitorum operates and does things at the higher scales. The logistics as well as the transport. And that can be just as important (moreso) because of the scale alone. And the really significant problems also lie there (obviously) and that needs to be touched on.

There's also the fact I've had that 're-examination' of my calcs and technical approach, so I'll also be (hopefully) bringing the techy bits more in line with the current thinking. And hopefully for the last time, I can't be revising shit every few years like this so this will probably be how it stays.

And thus begins part 1: For reference the old Munitorum manual thread is here


from an early bit in the book
The Imperial Munitorum Manual (Cadian edition) has been written, prepared, and produced by the order of the Chancellor of the Estate Imperium in conjunction with the Lord General Militant of our Emperor's Glorious Imperial Guard. The requisition forms have been prepared nad produced by the most vaunted order of the Departmento Munitorum.
...

Printed by the Emperor's Own Press on Ultima Libris

This revised edition first published 945.M41

The Imperial Munitorum Manual is a core tital in a series of publications which contain approved lore and standard battle practice from other elements of the Imperial Guard. Adeptus Mechanicus, Legio Titanicus and the Grand Imperial Navy, as set down in the Tactica Imperium. A comprehensive list of these materials can be ordered from the Departmento Munitorum.

These documents can be rquested only by those with the necessary need and clearance level. Anyone caught trying to obtain these documents who does not hold the relevant credentials will be detained on charges of spying, and will face immediate execution.
Distribution:
All arms........ scale D
All Training camps Sectors G34-H67 ..... Scale IIV

All Senior Staff (rel. code IG - A4)..... Scale A
A bit of 'copyright/publication' info from an in-universe perspective. It givesa n interesting insight into how information and instruction is organized and distrubted throughout the Imperium. It seems to emphasise a more sector by sector approach perhaps (or at least there is a broad edition that is published then adapted to each specific sector.. a 'pattern' for each region if you will.) Also there are galactic printing companies :P

Funny enough thre previous page mentions that 'failure to produce this document at a superior officer's request at any time' is a death penalty offense. So it must be something akin to the Ulifting primer in some respects (at least as far as the Munitorum goes.) I wonder how many damn documents they issue to troops?


Page who fucking knows
The courage, vigour and loyalty of the Imperial Guard cannot be doubted, but without the infrastructure of an organisation mightier still, it would be naught but a collection of spear waving savages unable to do more than rampage across their homeworld like the barbarian tribes of Old Earth.

This mighty organisation is the Departmento Munitorum and without its Herculean labours, the galaxy would soon fall to
anarchy and the destruction of our way of life.
Self serving Munitourm propoganda. sort of true, except it forgets that worlds play a role in equipping and supplying troops. A garrison regiment (for example) can requisition, buy or even take from a planet if it needs something, after all. And regiments get raised iwth equipment (and even vehicles) provided by the planet. So while the Munitorum 'helps' a little bit, it's rather unlikely that the Imperium would simply grind to a halt if it ceased to exist.
(odds are, things would be MORE sttreamlined without a cumbersome bureacuracy in place.)


Page who knows again
It [this book] has been put together by the most dedicated clerks and officers of the Departmento Munitorum for the benefit of all soldiers within the Imperial Guard, from the lowliest guardsman to the most senior Lord militant, for the information contained in this book should be understood and appreciated by all within the Imperium. Only those who truly understand the full panoply of regulations, bylaws, subsections and full requisitioning procedures can properly appreciate the mighty labours that ensure the armies of the Imperium are able to take the illumination of the Emperor to the far coners of the galaxy.
More self-serving Munitorum stuff. Basically the Munitorum (and by extension the Administratum) wants the world to run the way it thinks it should be. But humanity, bless its perverse heart, doesn't always cooperate that nicely.

It also goes on to say that while the officers and soldiers are gloried in tails it doesnt tell about the logistics officers and supply clerks who make sure the troop has enough powerpacks or that the officers sword is appropriate to his rank, and that such men are as (or more) important to the IG's victory. In a way its kind of true, because logistics are important, but in another this is quite obvious self serving bureaucratic BS.

Also the chancellor of the Estates Imperium is Seward Rosencranz, at least as of the writing of this book (945 M41. )

Page yet again I don't have a clue

Logistical officer chain of command: notes of interest: Current posting (planet, campaign or ship.) which I gather means either stationed as a garrison (or in defense of a planet), committed to a campaign (on Crusade, or on offense) or in transit (on ship)

Also Logistical commander name, Battalion supply clerk's name, company distribution officer's name, platoon supply liason' sname, supply kit requisitioner, logistical priest, and supply commissar. Yes, the Munitorum's logistical/clerk side has its own commissars and priests. There are also commendations, logistical awards, Munitorum citations and they keep track of the perecentage of paperwork completed. (I guess reading and writing is considered a requirement for at least some of the troops in the Guard)

Supply chain number (there are clearly multiple supply chains for any one particular force or region I would gather, with their own officers/superiors and staff and such)


Page mystery again
Motto of the Departmento Munitorum: "Only the awkward question, only the foolish ask twice." GRIMDARK. NEVER QUESTION JUST OBEY.


Page 6
Since the Early years of the 31st Millenium, the Departmento Munitorum has provided the strategic command for the Imperial Guard. The long and glorious history of the Departmento Munitorum can be traced back almost ten thousand years, to a time when the structure of the Imperium was very different to what we know today.
To the Great Crusade or thereabouts, in other words. This is about the time (and as per the HH novels, which some of this book seems based on) when the bureacracy was settling into place in the Imperium, which strained the relations between the Legions and other parts of the Imperium even further.

Still, to be talking about the past (especially to common Guardsmen) is interesting, even if in a condensed and revisionist form.


Page 6
In the earliest days of the Great Crusade, when times were simpler, all that was required of the fighting forces of the Imperium was conquest. Expeditionary fleets would set out from Terra and take the fight to the alien races....
..
These expeditions only carried with them the means to fufil a portion of their supply needs, but simply took what they needed from the worlds they conquered in their travels. Upon the compliance of a world, the expeditionary fleet would move on, leaving the assimilation of the planet into the Imperial fold by fleets of pioneers and colonists. Each wold, in time, would become a fully integrated world, capable of supporting itself and the growing number of expeditionary fleets.
...
..eventually each fleet would exhaust its suppplies and be too far from a complaint planet capable of resupply. In these times, the resources of a campaign were organised by the commanding officer of the expeditonary fleet, a necessity of the times, but one that was wholly unsuited to the growing size and complexity of the Imperium. Oft times a commander would be expected to be a war leader, diplomat, aexactor, mediator and logistician. Such men who could accomplish all these feats and still have time for the strategic demands of a long campaign were few and far between and, as such, the newly formed Council of Terra began recruiting those whose minds could function in such a manner, empowering these adminsitrators with the duty of maintaining the Emperor's armies in perpetuity.
The last bit refers to the creation fo the Munitorum supposedly, although I'd say there is more than a bit of revisionism involved given the Horus Heresy novels (which had started earlier than this book, which was published in 2007.) For one thing, we know a good many of the commanders of those Expeditionary fleets were Space Marines, if not Primarcsh themselves, so the idea that they would lack the ability to perform all those different roles and still fight is a bit silly. Although one could say they would lack the training, temperament, or desire to waste time with such 'trivial' matters is believable. Moreover, we know the the bureacratic crap was more of an imposition than this account suggests, which was a source of the tension between the Marines and the 'Council'

Other than that, we get Great Crusade/Heresy era logistics in a nutshell. the 'sacking' bit (taking what they needed from compliant worlds) is perhaps somewhat true, but we know that Mars and many other worlds (forge worlds at least) were providing constant resupply to the Expeditionary fleets as well. Hell for most of the Crusade (and even during its latter parts) Mars was still a significant contributor.

The other thing of note is how much more simplified (and thus streamlined) things were. There was no DEFINITE structure in place of course, but that also means there was no bureacracy either, which for the Imperium of this time was a colossal advantage.



Page 7, subnote
Ignace, Karkasy, Meditations on the Elegiac Hero. This tome was said to contain much forgotten history from the earliest days of the Imperium. Sadly, most copies have since been lost or destroyed in the intervening years.
Funny enough, Karkasy gets a mention in this book, suggesting that some of his works and his name still exists in the 'modern' Imperium, at least in some form, although the particular work seems to have been 'lost or destroyed'. One wonders how deliberate some of that might be, and where what copies that may survive are.


Page 7-8
..the reluctance of each expedition to relinquish control of such things [logistics stuff] to others more qualified to adminsiter them. While the Imperium was expanding from TErra and the scale of conquered space was, relatively speaking, manageable, such resistance to change was perhaps understandable, if short-sighted. Battle groups moved quickly and could react swiftly to evolving circumstances, but as times changed and the demands of a constantl ychanging battlefield required greater and greater ingenuity on the part of the Imperial War machine, sodliers would go into battle equipped with a multitude of different weapons, ammunition stocks, armour and training.
Supposedly this was the driving factor that lead to the Munitorum's creation and control fo the Guard. Of course given the sheer variety of weapons and worlds and types of regiments produced, and the sheer bureaucratic inertia of the Munitorum (and Administratum) backing it, you have to wonder if the HEresy era was really that bad. It certainly didn't seem that way in the novels, so we're probably obund to think 'revisionism' again, but perhaps with an element of truth too.

Back in the Crusade era it seemed more as if the 'logistics' was managed by a combination of the Expeditionary forces themselves and the Mechanicum, which again was quite streamlined (although I suspect the AdMech didn't always like it, since they did the lions share of logisticalizing.) And there is a certain bit of truth to the idea that the further the Imperium travelled, the harder resupply became (due to time involved in travelling. By the edge of the galaxy in the early HH novels, it took about a year or so to reach an expeditionary fleet from Terra, which is alot of time, logistics wise.

As an example, note that in the Crusade era, Rhinos, land speeders (and antigrav vehicles in general), more advanced tanks (like Vanquishers and Executioners) and super heavies like Baneblades were far more common amongst the Imperial army than they are amongst the Guard of modern times (a fact which can be attributed to the Munitorum's 'dumbing down' of equipment requirements to suit the lowest common denominator) without it adversely affecting Crusade era logistics. Although to be fair ot the Munitorum, the warp back then was not nearly as crappy as it is in 'modern' 40K, so their LCD approach has some merit because of unreliable transport. Which doesn't make their history lesson any less self serving.

Page 8 subnote
When the Praalian Chorsairs encoutered scouts from the TEgrumen Castellans they mistook them for hostiles - not recognising their armaments, armour, or doctrines.
Suppsoedly 10K died before the mistake was recognized, although this seems like a bullshit excuse to me, given that the Imperium is still riven by all those differences and variety with little or no standardization to speak of (at least most of the IG Codexes indicate that.) Centralized control (and communication) from Terra or Segmentum commands are STILL problems as well, so why the Munitorum magically makes this go away and work more smoothly remains unexplained for some reason :lol:


Page 8 subnote:
Rumours persist that there were darker reasons for it being desirable that no Imperial force could look to its own resupply in these times [HEresy/Crusade], but evidence of such cannot be substantiated..
Gee, probably because its bound to be the same reasons why the IG and Navy were split up, the Astartes were broken up into Chapters, and the Regiment system became such a big deal. Given that the Codexes give the (in-universe) explanation why this was done and what it was meant to prevent, it seems silly that its 'unsubstantiated' here.


Page 8
In recogniztion of the great importance of this work [The Munitorum's], no less than three seats amongst the High Lords of Terra were given to the most senior officers of the departmento Munitorum: The Lord Commander Militant of the Imperial Guard, the Lord Commander of the Estate Imperium and the Master of the Administratum. For a time, this central command was organised from Terra, but as the demands ofa galaxy-spanning empire grew more striden, it soon became clear that control of all aspects of the Guard from one central point was virtually impossible.

Given the vagaries of warp communication and travle, it is difficult enough to ensure that far-glung worlds remain loyal to the Emperor, so controlling the day-to-day activities of these planets is a hopeless task. Because of this, the building blocks of the Imperial Guard are firmly based on the military forces of individual worlds.
They go on to mention that some worlds are controlled by the AdMech and Ministorum, but that such worlds are in the minority (hence, as noted below, the bulk of the worlds look to the Munitorum for help and guidance. TOTALLY not self serving..) and that their methods of accounting and logistics are 'arcane and byzantine' which is pretty hilarious coming from the Munitorum with all its subsections and bylaws and forms to fill out in octuplicate. In any event this passage describes the basis for the nucleus of the Guard - that is, poaching local talent (both on a routine basis and at need) when needed, and stealing any warm body that they can when such is required. Which leads to the Guard being the large, diverse hodgepodge of troops it is (both practically and thematically.)


Page 8
...the majority of Imperial worlds must look to the Departmento Munitorum for their defense and safety. The Garrison worlds of the Imperial Guard and those under the jurisdiction of Imperial Commanders are where we shall confine our researches and revelations in this publication.
..
..we will look at how the Departmento Munitorum is organised at sector and sub-sector level...
Obviously, the bulk of the troops come from planets that the Munitorum (or Administratum) have more direct control over. This excludes Navy holdings (because the Navy is separate from the Guard, and to a certain extent the Munitorum. although oddly both have commissars...), the Navigator families, the Ecclesiarchy, the Astartes, and the AdMech (all of whom are allies to varying degrees.) So this means the military worlds administretd by the Munitorum, fortress/garrison worlds, and the various worlds under Imperial commanders.

'Garrison' worlds, i suspect, are worlds representing some of the more famous 'named' regiments - places like Krieg, Valhalla, CAdia, etc.
Also mention of the subsector/sector organization of the Munitorum - the 'reactive' organiztation described in the codexes.

Page 9
As we have already seen, the central control of forces of the Imperium is next to impossible from one central location....
..
One of His [Big E's] earliest edicts of the time was that an Imperial Governor (or Imperial Commander, as they were often known) be appointed to administer each compliant world.
...
In an effort to ease the dependence of each world on the Imperium, the majority of such appointees are scions of powerful local nobility with their own power base and means to maintain control. All are, of course, subject to approval by the Adeptus TErra, and thus they are more suited to the role of adminsitrators.
..
..it shoudl not be forgotten that they are also expected to be warriors, for each is responsible for the defence of their world.
Reference again at how the unreliability of communication and transport (at least over long distances - at the sector/subsector level that's another story.) and how it dictates the decentralized, reactive nature of the Guard and the hodgepodge method it amasses its forces, and the reason there are Imperial commanders who provide the raw materials (in all senses of the word) for the Imperium's militaries.


Page 9
..the unreliability of warp travel means that local defences must bear the initial brunt of any enemy attack until aid can be despatched.
..
..codified as Planetary Defence Forces [PDF] and must be maintained at a level of readiness where they can withstand the attack of even a very powerful enemy force until reinforcements can arrive.
Reinforcements being part of the price, aka the 'tithe'. The relationship between the Munitorum and Imperial Commanders is an interesting one - in a sense, the Munitorum is the 'glue' that ties all the disparate worlds together in a military sense (in the same way the Administratum does so economically and governmentally.) Each world represents a potential resource pool the Munitorum can draw upon, and when one (or more) of those worlds are attacked, they can tap some of the resources of each individual world (or whatever standing forces they may have amassed to that point) to support the contested world(s). It also saves the Munitorum the time and effort of having to train or equip them in any great degree (although it removes the benefits standardized training and supply would permit to an army as well.) although I suspect that the coordination and communication at the subsector if not sector level observed (Eisenhorn/Ravenor novels for example) would permit at least a greater levle of standardization amongst troops than you would find at the segmentum level (or with troops transported from one sector to another.)


Page 9
It is the Departmenot Munitorum's task to collect a tithe from every world in the Imperium..
..
This tithe can be taken in the form of men or material, depending on the planet in question. The methods of assessment are fair and just...
blah blah. scribes, accounting servitors.. blah blah. Why the Munitorum (rather than the administratum) collects it I don't know, unless we're talking 'military' tithes. Then again the Munitorum and Administrtum are rather tightly bound together given who runs the Munitorum.

Also Commander must provide their tithe in a 'timely' fashion.


Page 9
...thousands of scribes and accounting servitors to adjudge the wealth of an entire world. Many factors must be taken into account, including the wealth and resources of the world, as well as the likelihood of attack in the foreseeable future.
And its quite possible this is fair and accurate, although I wouldn't rely on such assessment from the Administratum bureacracy.


Page 9-10
When a tithe is taken in men under arms, soldiers will be recurited in much the same way as they are for the PDF and sometimes entire regiments will be raised from the ranks of the PDF itself. In addition to the regular tithes, the Departmento Munitorum can also demand that the Imperial Commander raise regiments to meet a specific threat or answer a call for aid from a neighbouring system or planet.
The codexes (and other sources) have described the Munitorum recruiting the 'best' troops of a given planet, which makes sense since the Guard will want the best troops for its own purposes (the PDF can always recruit/train more!) It's even been mentioned that the Guard's numbers in a given region (subsector, sector, etc) can be represented by the size of each world's PDF, since in theory the Munitorum's ability to 'demand' regiments to meet a specific threat can tap the PDF entirely (or more.. if we get into other branches like the militia. And some have different tiers or qualities of PDF.. the professional troops, reservists, etc.)

The regular (annual) tithe is generally 10% - I'd imagine that while they could recruit more at need, they only recruit the 'best' each year so as to leave enough experienced troops to train the new recruits (and to ensure the PDF is capable of defending its own world reasonably well if it gets invaded.) It also means that relatively peaceful sectors could potentially amass large numbers of standing troops (which invariably get sent elsewhere it seems, or appropriated for personal, political reasons. Like the Crusades in Eisenhorn or the FFG stuff.)

The Annual tithe and the 'standing' guard forces it creates represent a further buffer against crisis since the troops amassed there will probably have more time to train and integrate (and get adequate supply) before being committed, whilst even the best recruits freshly conscripted from a PDF will still have at least some 'shakedown' to undergo, if not supply.



Page 10
..the Departmento Munitorum is organised at the sector and sub-sector level. Each level of organization has enough autonomy to respond to local problems, normally acting to supporrt Imperial regiments from worlds close to a crisis point in an increasing radius as required. This level of response will escalate to meet the level of the threat. Should the PDF of a world prove inadequate to repel invaders, the sub-sector comand of the Departtmento Munitorum will deploy its standing Imperial Guard regiments to augment and/or avenge the local forces. If more forces are needed then the sub-sector command will raise additional troops, initially from nearby worlds and then from other, more distant worlds in the sub-sector. As the commitment of troops grows, sector command of the Departmento Munitorum will become more involved and reinforcements will be drawn from more and more worlds. The effect is that the harder an enemy strikes the Imperium, the greater the response will be.
Again the 'reactive' subsector/sector level organization. I imagine it can go 'top down' as well as 'bottom up'.. the former is more likely for crusades (someone at a higher level deciding to pull in forces for a crusade, for example.)
The interesting part of this is that the higher the 'level' becomes, the more complicated things likely become as well. At the sector level you're involving multiple subsectors (coordinated to act together) If the sector is at threat (like the Gothic sector) then you have the surrounding sectors responding, which is even more complicated since you have separate 'sector level' Munitorum commands involved - and as far as I can tell the next highest levle is Segmentum, which is a pretty big leap up givne hundreds (or more likely thousands) of sectors in a given segmentum, so the response is likely more complex and muddled (and thus unwieldy.)

2nd edition specifies that the supposed 'limit' of drawing is 10,000 LY radius or so (about the size of most SEgmentums, broadly speaking) but that may have changed slightly with subsequent editions (5th edition modified the 2nd edition fluff from 10K LY to 10 LY for example.. lol)


PAge 10
Though individual regiments are normally commanded by their own officers (usually drawn from the nobility of their homeworld) this is not always practical when dozens of regiments are mustered. In such cases, a higher level of command is provided by the general staff of the Departmento Munitorum. This staff is generally formed from the best of the officers in the tithed regiments, recommended by their previous service (or their family connections in some cases) and they receive additional training to prepare them for the greater role in commanding armies.

At the highest levels of command these men will be known as Lord General Militant or Lord Commander militant. However, there are many other titles in regular use, though this is rarely a problem as such high appointments are singular in nature, with only one Lord General active in a sector at any time.
In theory the idea that the Munitorum provides 'higher command' levels is a good one, as it can helps the forces amassed have at least some central authority tying them all together (indeed this was one fo the roles of Commissars in second edition, back before they became fearful executioner jokes.) but that relies on the Munitorum officers assigned actually being competent, and this is not guaranteed, givne the variable quality of the men tithed from worlds and the bureaucratic (and political) nature of such appointments and the Munitorum itself.

The 'Lord General militants' reflect the 'sector scale' organization of things as far as coordination goes. Beyond that things get muddy and complicated.

Page 10
In some (thankfully rare) occasions, the crisi will be of such magnitude that a higher rank still will bre required. This rank is known as Warmaster.

Such a grand title is reserved for only the mightiest crusades and even the Departmento Munitorum is forbidden from bestwoing such a tital upon a soldier without the express permission of the High Lords of Terra. Such mighty individuals wield a power second only to the Emperor and not lightly does the Departmento Munitorum request such an appointment, for the position carries with it a carte blanche to do what must be done. Due to the unrivalled power of this office, there is only ever one Warmaster at a time...
The Warmaster title described. While latter sources (like the Guard codexes) mentioned only one Warmaster active in the Imperium at a time, earlier sources (and certain other novels) have implied there might be multiple Warmasters active. It's rather interesting that a Warmaster controls pretty much all the Imperium at need rather than (for example) running a segmentum. Again just as there seems to be a large 'jump' between sector and segmentum, it seems that there is a rather large jump between Lord General/commander Militant and Warmaster (with no segmentum-level equivalent.)

In any event, this points to the vast majority of conflicts in the Imperium operating at the sector level or less -both in terms of offense (crusades) and defense (reacting to a local threat or invasion.) Heck even then it seems that the 'Lord General Militant' titles are not neccesarily common or routine, so sector level threats may not exactly be common either (subsector or less, in other words.) It also probably depends on the location of the sector in question - places near common areas of contlict or unknown space (EG the Eye or MAelstrom, or the fringes of the Imperium like that near Tau space) are likely to suffer attack than places closer to Terra and the more 'civilized' regions of the Imperium. The more 'peaceful' sectors are likely to use their troops to either bolster conflicts elsewhere, or to find some Crusade to send them off on (whether there is actual need for a Crusade or not.)


Page 11 is a flow chart of the Imperial guard. At the top are the 3 High Lords of Terra, Lord Commander Militant of the Guard, Chancellor of the Estates Imperium, and Master of the Administratum, to which the Offices of the Departmento Munitorum answer via their senior officers.
In addition, each High Lord has their own sub-offices that answer to them specifically. The Officio Tactica, and SChola Progenium answer directly to the Lord Commander Militant, the Office of the Imperial Pursary to the Chancellor of the Estate Imperium, and the office of records answers to the Master of the Administratum.

The Departmento Munitorum has interactions (back and forth) with the Adeptus Mechanicus (which is an indepednent body of course, but is dependent upon the Guard for aid in some cases, and the Munitorum is also dependent upon the AdMech for vital gear and technical support.)

The Munitorum then breaks down into the five segmentum commands, each of which has a large number of sector, sub-sector, and planetary level commands. Which presumably means the Guard forces (the troops) and their associated Munitorum support. So of course the Munitorum has its representatives at virtually every lelve of the Imperium, although there's quite a huge gap between SEctor and Segmentum compared to the gaps between sector and subsector, subsector and planet, or even sector and planet.. given each sector can have only scores or hundreds of worlds, whilst there will be hundreds, even thousands of sectors in a segmentum.

An interesting note at the bottoms ays: "Cadian sector Departmento Munitorum structure ends at Segmentum Obscurus level.

Page 12
The sectors surrounding Cadia are highly militarised to resist the invasions of a great enemy that sallies forth from a region of great corruption. No planet is stronger than Cadia: a fortress world that stands at the mouth of the one stable route leading from this great corruption; the Cadian Gate. as such, it is one of hte most strategically vital worlds in the Imperium...
Another example of such a world was the Boros Gate from 'Dark Creed', which was important for the warp-nexus it controlled (permitting rapid deployment of Forces around the eye, a huge strategic advantage in that region) - hundreds of millions of people, and billions of troops. Cadia is likely to be similarilty garrisoned (at least for the whole system.) and one imagines the other worlds around the eye are similarily backed (say within an order of magnitude.)

Funny enough the 'corruption' is mentioned in a sub note says that speaking of it is heresy and punishable by death.
Also I suspect that Terra is stronger than Cadia, for obvious reasons.


Page 12
Armies train with live ammuntion, and every day not spent training is a day wasted. Every city (or Kasr, as they are known) is a fortress, with the streets and buildings fashioned with great cunning by the finest military architects of the Departmento Munitorum. Every Cadian is taught the skill sof the warrior as soon as he can walk, and Cadians are much sought after by commandres throughout the galaxy.
..
From the earliest age, Cadians are instructed how to field strip a weapon with their eyes shut, and tactical doctrine is taught before reading and writing.
Cadian training.. how 'Hardcore' (although I'm sure the sooper trooper routine is a bit silly, although its not as silly as some fictional sources. At least hte Cadians have a reason to be constantly preparing for war, since there are good odds they suffer attacks on a semi-routine basis, evne if they aren't of the scale of a Black crusade.)


Page 12
One soldier in every ten is recruited into the Interior Guard, regardless of ability or achievements. AS a result, some of the most able soldiers spend their entire military service on Cadia, and the soldiers of the Cadian Planetary Defence Force are among the most effective and skilled fighting men in the Imperium. Seek to emulate the Cadian soldier in every aspect of your life and you will be setting a fine example to your fellows!
Cadian recruitment and Interior Guard. The curious thing about this to me is that it implies that the Cadian PDF may not be directly recruited from by the Guard, but rather the planet as a whole is. Which may be a reflection of its status as a garrison/fortress world.


Page 12
A great battle was fought on the soil of Cadia, but regardless of rumours to the contrary, final victory was achieved through the courage and ultimate sacrifice of Guardsmen just like you! That millions died is but a small price to pay for victory and every warrior who died did so willingly...
Uh huh. I hear the Chaos side had a different story to tell there dring the 13th Black Crusade... there's always Cadian Blood's take on things too :P


Page 14
As has been the case since the inception of the Departmento Munitorum, Imperial Guard armies are generally raised ot take part in a specific conflict and are raised as close to the epicentre of fighting as possible.
Which makes a sort of sense, given the conditions and nature of the Imperium and the limits it faces (again communication and travel.) recruiting from as close as possible helps to minimize response times and keep a problem as contained as it possibly can be.

This is rather amusing/hilarious given how both Taros and Vraks were handled (or for that matter, Kastorel-Novem and many other IA conflicts, really.) - the 'standard' is supposed to be pulling troops in from close, and yet in both conflicts (IA3 and IA5-7) they chose instead to pull them in from thousands of light years away (apparently to make things even more time consuming and difficult for the Guard. Of course they also ignored so many other things in those conflicts, like the hit and run/mobility approach to warfare the Tallarn favored in IA3, or that starships and oribtal support existed in Vraks.)


Page 14
Each planetary governror recruits, equips, and maintains his own PDF and the number and types of these troops vary tremendously from world to world. The forces of a multi-billion population hive world such as Armageddon are vastly different from a sparsely populated world like Ryza. Regarldess of the size of its armies, each world is obliged to make 10% of its total armed forces available for recruitment into the Imperial Guard in any year. An army is gathered from a number of worlds, usually over a radius of no more than ten thousand light years and its theoretical size is a tenth of the entire armed forces of those worlds. In practice, planetary Lords are often called upon to provide greater forces and more frequently, especially if the immediate danger is great.
Again the sheer variability inherent in the Guard due to the nature and method of recruitment. Again 10% of the troops on a planet is the annaul tithe for the Guard, which also means that its annual (theoretical) size of the Guard forces in an 10K LY radius (effectively segmentum size) is between 10 and 100 percent of PDF forces in that region.


Page 14
Millions upon millions of Guardsmen from all across the galaxy journeyed to Cadia in response to Lord Castellan Creed's request for assitance...
Probably more than that, although the nature of the threat dictated that the whole Imperium respond (at least those parts of it not fighting the Tyranids, or Third Armageddon.) One could argue Abbadon struck a massiv epsychological blow to the Imperium in forcing this level of mobilization even though he never made it past Cadia - the scale of mobilization that opposed him without a doubt weakened the Imperium in other areas, which left it vulnerable to depredation by other forces (like the Tau and Taros, which is admitteldy a minor example)


Page 14
The previous 91st Regiment was known as 'The Glorious Sentinels' and saw action in the Eastern fringe fighting against the tyranid hive fleets.
Cadians serving again on the Eastern Fringe, showing just how widespread theri deployments can be.

Also an example of the number recycling of regiments... old regiments can be re-raised with new troops under an old number/name, giving the regiment a sense of continuity. Wonder if this has some sort of psychic benefit that it can draw from the warp via belief, or such. I quoted it in the last thread so I won't bother doing it here.


Page 14, subnote)
During the brief, but bloody war against the invading orks on the world of Ryza, an army was raised from worlds such as Catachan, Ulani, Barac, and Dulma'lin, all of which lie within ten thousand light years of Ryza.
This is na interesting quote, drawn originally from 2nd edition.. which is now long overriden since the 5th edition IG codex reclarfied shit as being within 10 LY (which doesn't quite mesh up with the maps in the rulebook or elsewheher but.. ) as far as this quote goes, being 10 LY away si still technically within 10K LY. And to be honest the battle has been stretched out to decades by 6th edition (multiple incursions, although 5th said it was a decade) that they could very well have been pulling them in from 10K LY away by that time.


Page 14, subnote
During the H'rud Incursion of 744.M39, forces raisd from Armageddon numbered over 1,000,000 men, while those of the nearby Agri-world of Chemal were barely enough to form a Company.
Variability in tithing. This implies Armageddon's PDF was at least 10K, while the Agri-world had maybe several thousand.
The interesting thing is that 5th edition implies that Armageddon can supply over 100K troops at need from its 'hundreds of billions' populace, so the forces in Armageddon were actually a rather trivial tithe by their standards (less than 1% of the theoretical tithe rather than 10%)


Page 15
The Decree Martial was proclaimed on St. Josemane's Day and nearly 9,000 courageous Cadians wishing to enlist reportted to Campus Bellum and presented themselves to the Officio Medicae for physical evaluation and measurement of any psychic potential. The recruits that successfully passed the stringent medical and genetic testing (in this case 98% - no weaklings are tolerated on Cadia!) were then sworn in as guardsmen and billeted within the Kasr itself.
Cadian recruitment and the requirements. We saw this evaluation in some novels (like Space Marine) including the psychic recruitment. Note that the recruitment here was voluntary. One imagines that the Guard prefers volunteer troops instead of conscription, because a wililng participant is more reliable than someone you force to fight. Although they will certainly employ forced conscription if they need to.


Page 15
Though even on Cadia, no two regiments are exactly alike, as the unreliability of civilian transports often means there is often a surplus of one type of cloth for uniforms over another. As a result, there are many diffrent variations between regiments even from the same region.
The 91st are a dark green uniform and black armour. The 88th from Cadian blood (as another example) have all black/grey uniforms, and the codex depicts a wide variety of colorations for Cadian armour and uniforms as well.


Page 15
Once the men were gathered, they were equipped with all the weapons and equipment they needed to fight for the Emperor. Much of this was provided by the Imperial Commander himself and there was, therefore, great scope for the variety. The Departmento Munitorum issues simple guidelines [snipped the specific book, not relevant) to enable regiments to be fitted out with weapons and equipment that can be easily replaced during active service. Many reigments once equipped and trained will have only limited numbers of armoured units or artillery and many will travel to the nearest forge world of the Adeptus Mechanicus to take on extra heavy weaponry, siege machines, and super heavy tanks as well as fuel and general munitions. En route, the regiment will continue to train and receive many hours of induction from the reigment's commissars. However, the 91st Regiment required no such additional training, for each man had already fought in the Cadian Defence Forces for several years.
The Cadian 91st is an infantry regiment, yet it has plenty of vehicles and artillery (including superheavy shit) as well as extra weapons provided by a forge world and Cadia itself. This runs a bit contrary to the 'regiments raised will be of one type with little or no combined arms' stuff from the codexes, although it might be said that 'limited armoured units or artillery' could fall under that (its ntot exactly like this is precise wording anyhow.)

The Cadians, being a 'elite' force (garrison/fortress world) also need very little training.

Also not ethe 'great scope for variety' from the Imperial Commander's stocks and world, but the Munitorum issues 'simple' guidelines (the basics) to allow for easy equipping and resupplying. We might consider the Munitorum 'guidelines' to be the minimum basics, and anything beyond that (provided by other sources) to be a nice bonus. although like with most things its unpredictable.


Page 15
Operational command of the 91st is held by Colonel Erasmus Valmaer, a noble-born son of Cadia whose family has held command in the regiments of the Imperial Guard for seventy generations. In most war zones, there is no need to employ ranks above this level..
..
..sometimes the departmento Munitorum judges it neccessary due to the scale of the war.
Cadia has nobility, but unlike most worlds we can probably expect a fair bit of competence from said nobility.


Page 15
In any active war zone there are hundreds of senior commanders with thousands of personal staff. In addition, there are tens of thousands of scribes, observer, and organisational officers of the Departmento Munitorum. Indeed, for every fighting man there stands behind him a virtual army of bureaucrats and support personnel...
officers, staff and so on for a given war zone. And there are mor esupport elements than troops in the Guard, unsurprisingly. (or rather in the Munitorum backing the Guard.)


Page 15
.. no less than eighteen officers of a more senior rank than Colonel, ranging from Lord General Militant, to Master of the Imperial Purse and REgulator of the Militant Ordos. Other titles, such as Scourage Imperialis and Reductor Miseralis remain a mystery sa to what role or purpose they served.
Indeed, the Munitorum demonstrates how it can simplify and streamline things in a way that simply weren't possible in the Great Crusade! (And for the record, taht was sarcasm. :P)


Page 16
..within the Imperial Guard itself there is a complex system of ranking officers responsible for the grand strategic and tactical military operations.
Uh oh. anytime the Munitorum uses the word 'complex' I just know I'm going to break down and cry.


Page 16
Colonel Valmaer leads the 91st Cadians from his Command Platoon and is accompanied by support squads equipped with specialised weapons, such as missile launchers and mortars. They provide the Command Platoon with concentrated fire support and security for the Colonel himself.
Relationship between command platoons and support squads. Centralized, and provides security, but on the other hand it might not be the most flexible deployment, unless the squad have their own speical/heavy weapons on a suqad by squad basis also.


Page 16
Though such occurances [cowardice] are, thankfully, rare, it is the duty of the Commisars to ensure that the disease of cowardice does not poolute the command echelons or rank and file of the regiment.
..
As all Guardsmen will be aware, the prime duty of the Commissar is to preserve the fighting spirit and loyalty to the Regiment. If discipline is lax, the Commissar will step in to reinforce it. If the Regiment's officers are incompetent or lack courage the Commissar will remove them by the sternest measures.
Includes mention of the usual 'trained by Schola Progenium, serve as Storm Troopers before becomming commisasrs. Funny enough the book specifically mentions Commissars as proof that the 'myth' that the Munitorum is made up of 'clerks and notaries' rather than fine officers, although they're not really Munitorum officers in the bureaucratic sense. They're more the enforcers/thugs (along with commissariat/munitorum troops.)

'Sternest measures' of course means summary execution, although as noted many times by myself before, the Commisars started out as being figures of inspiration, liaisons, and other roles than executioner, and the quotes above reflect part of that origin. I blame the rest on grimdark.


Page 16 sub-note.
Commissar Yarrick, while the most famous of Imperial Commissars, almost never had to resort to employing the ultimate sanction durin gthe SEcond War for Armageddon, for his reputation was enough to stiffen the backs of even the most recalcitrant coward. However, Commissar Eyurban, while serving in the Yndolac Redbacks during the Assault on Hyrus Hive was known to hav ekilled more of his regiment than the enemy.
Because Yarrick is also a product of that 2nd-edition Mindset. Yarrick types used to be more common, rather than rare when we got the BLAM mentality attached to them. Now there's a more mixed bag (like everything else in 40K(.


Page 16
Each Captain has his own Command Unit from which he leads his Company, a formation that will generally range between one and four hundred men. Most of these companies will comprise two to six platoons of infantry, the bakcbone and workhorse of the Imperial Guard. Each Platoon is made up of a Lieutenant and his retinue of veteran Guardsmen. The Lieutenant's Platoon will comprise of between two and six squads of Guardsmen. These sizes are not fixed and in times of war can change drastically, but they serve as examples of the flexibility inherent in the command structure of the Guard.
Size and organization of companies, which can be considered the effective building block of the guard (at elast by 5th edition.

Other sources like this suggest the platoon, or the squad is, depending on context.) REgiment is sometimes referred to as such, although in practice its more of an administratieve convenience (in the sense that the Munitorum can broadly assume they represent a certain measure of capability, thereby simplifying the recruitment and allocation process. Although as noted in the 5th edition codex and elsewhere by me, this approahc is prone to a number of flaws - least of which being there's no real way of knowing whether the 'paper' strength matches the reality and such.)

It is a sort of flexibility, but that also tends to ignore the obvious drawbacks to this approach (EG the lack of standardization that variability implies.)


Page 16-17
Each infantry squad will number ten men and these soldiers will have a variety of weapons available to them, ranging from heavy weapons such as missile launchers, lascannon and heavy bolters, to more specialised and rare weaponry such as plasma guns or meltaguns. An infantry regiment is often supplied with Chimera armoured Fighting Vehicles and the 91st is no exception, with a great many of thes doughty, ever-reliable tanks at its disposal. These tanks allow Colonel Valmaer the option of mounting a number of his squads to provide Armoured Fist units for greater tactical flexibility. In addition, they are used ot transport his command squads that can make good use of the long-range vox-casters they carry.
Infantry regiments (at least Cadian ones) are 'often supplied' with Chimeras, and the 91st has 'many'. Although given what the IG codexes for 3rd and 5th said (well the revised 3rd edition one) they probably aren't fully mechanised like the Steel legion (those are comparatively rare), so its probably less than half the regiment. Maybe 20-30% being mechanised? Enough to provide the command and speical/heavy weapon troops some form of mobility (alongside Grenadiers and storm troopers that may not be using VAlkyries.)

The chimera allocation is more a 'general purpose' pool - how it is used can depend on the cirucmstance. One imagines the Munitorum may (at need, and assuming they're not being conservative dicks) allocate more transports as needed or as requisitioned (as places like vraks stockpile shit-tons of them.) although I wouldn't bank on it being common. That doesn't rule out other forms of transports (soem sort of APC or low tech rhino analogue, as well as Centaurs and Praetors and Gorgons..)

Back in the old days the Chimera was the IFV, and the Rhino was the APC.. nowadays the Imperial guard seems to have only the Chimera as an IFV but no APC analogue (or at least no standardized such.)


Page 17
Each Imperial Guard regiment is split into roughly equal sized companies, usually of at least a hundred Guardsmen each. The number of companies in a regiment varies from two or three to twenty or thirty, depending on a variety of factors, such as when it was raised, the planetary population, casualties it has suffered on active duty, and so on.
Organizaton of the regiment at company level.
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Connor MacLeod
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Re: 40K 'supplemental' books thread (Sabbat Worlds, etc.)

Post by Connor MacLeod »

Another munitorum manual update. I figure about halfway done here.



Page 18
..the Cadian 91st comprised ten companies, each of three hundred and fifty men, making a total regiment size (including command units, ancillary units of support staff and one non-combatant) of five thousand and thirty-seven souls, making the 91st one of the smaller Cadian units.

This number does not include the drivers, gunners and crews of the various tanks and artillery pieces that accompany the regiment, for such units are despatched and deployed on an 'as needed basis' and to include such numbers would unneccessarily complicate collation of regimental data and can lead to what are known as 'flakboard' regiments.
The size and disposition of the Cadian 91st. 5000 troops is sort of middle for them.. the Cadian 8th for example is 8000 troops (at least by 3rd edition codex, other sources suggest maybe half that) whilst the mechanised regiments of the 88th (Cadian blood) had only bout a thousand (in 3 companies), whilst the 114th at Taros had over 4000 personnel.

Also note the fact that unlike depiction in 5th edition (and more like the 114th in IA3 or the 8th in 3rd) the 91st has what appears to be an inherently 'combined arms' approach to warfare - tanks and artillery being included as well as infantry.

Further note the 'flak board' regiment reference, which as the subscript notes are those regiments that are 'strong' on paper but weak or nonexistent in reality (again the drawbakc of the 'regiment' system in the Guard. But remember, this isn't a drawbakc of the Munitorum. The Munitorum helps imrpove the guard and make it better! :P)

Page 18
The sheer amount of personnel required to keep an Imperial Guard regiment in the field is staggering, and to organise such an effort requires thousands of dedicated Departmento munitorum scriveners and notaries.
Probably many thousands, more like tens of thousands given earlier allusions. Given billions of regiments that can be truly staggering amounts of bureaucrats,.

Page 18 sub-note
Such a term [flakboard regiments] denotes a regiment that is insubstantial and does not match what the Departmento Munitorum's books might otherwise suggest. During the Kulifor Offensive, the 32nd Hurlach appeared to be at full strength, and were ordered to the weakest portion of the front when in reality, the regiment had been wiped out six weeks earlier. Only when the enemy forces flanked the Imperial position was the error realised.
Flakboard regiments defined. Again, not a flaw of the Munitorum, and anyone who says otherwise is a defeatist and a heretic.

Page 18 sub-note
Where familial connections may secure an individual high office within other regiments resulting in some officers lacking the combat expeirence, such does not happen within the Cadian regiments! Trained to fight before they can read or write, CAdian adults have already served the Emperor and their homeworld for many years before being recruited into the Imperial guard.
Again politics and bribery can cause problems in the leadership structure of the Guard, although the Cadians (by implication here) aren't prone to this. nor are the Krieg, but the Kriegers have their own problems.

Page 18
Imperial Guard companies are usually divided into three platoons, each platoon consisting of a command squad and three other squads, which may be either infantry squads or Armoured Fist squads or a combination of both. Each squad (if it does not already have one) may be given its own mechanised transport in the form of a Chimera. In addition, the platoon may include additional units, such as tanks, squads from other reigments - including abhuman regiments - or extra squads from the original regiment. A platoon may include as many as three of these additonal units, one for each of its squads.
Company and platoon organization, again note how they can be arranged (infantry or mechanised or a combination) and infantry can be assigned chimeras at need, plus attached support units. The interesting thing is that its implied the Chimeras may be 'part' of the formation and not an attachment per se, althoguh whether this reflects an assignment from the small 'general pool' at least some regiments may have, or addiitonal equipment supplied (on an at need basis) by the Munitorum, we don't know.. but its interesting to know.

We also don't know how this organization or 'mixing' comes about. It may be 'organic' to the regiment at time of formation (despite what the IG codexes sometimes say), or it may be something done 'in the field' resulting from individual regiments being broken up and recombined into a more 'combined' arms grouping.

Page 18
Each squad consists of ten Guardsmen, one of whom will be a sergeant. These non-commissioned officers are the glue that binds the Imperial guard and every soldier should take special note of his Sergeant's words, for he will have seen a great deal of active combat.

...

Two Guardsmen may form a heavy weapons crew, to allow the squad to engage either mutliple targets or enemy armour with a high probability of success. To further specialise, a skilled Guardsman may be equipped with a weapon more advanced than a lasgun, such as a flamer, meltagun, or plasma gun.
The role of Sergeants (as NCOs) in the guard and the speical/heavy weapons component of a squad. Considering that it was mentioned earlier how the heavy and special weapons squads would be held by the command platoon, this is probably a useful supplement.

Page 18
These weapons are rare and when Gaurdsmen trained to utilise them are killed, every effort should be made to retrieve the weapon intact. Even if the bearer is only wounded, the weapon's retrieval should take first priority. FAilure to observe such protocols will result in swift disciplinary action being taken by the regimental Commissars.
Naturally the Munitorum is going to emphasize the equipment it is responsible for over the men. The reality tends to be more mixed - some officers will favor the men over the equipment, or both equally. And given how they let the Krieg act when it comes to men and equipment, I have a hard time believing that 'rare and valuable equipment' is actually true and not just Munitorum bullshit.

Page 19
The basic load of an Imperial Guardsman includes his lasgun with six power packs, close combat weapon, Frag grenades, and laspistol. This discounts such equipment as specailised armour (such as the Vitrian reflective armour or personal items- which are discouraged.) but includes basic necessitites such as ration packs for four days, arrticles of toiletry and items required en route ot the battlefield. Altogether, this load comes to 25 kg and it will be seen that multipled out over the size of the regiment, this basic load comes to over fifty two tons of equipment. And this figure simply represents the equipment required by the Guardsman to move from one location to another and exist.
..
The supply needs of a regiment vastly increases during periods of combat, with ammunitiona nd fuel requirements more than quadrupling during a single engagement.
Basic IG loadout. Note that some things (like number of powerpacks) can vary.. the uplifting primer and FFG say 4( although I've heard that the Only War beta specified some regiments having six.) And with the combat periods quadrupling that, the actual numbers could be closer to 16-24 packs (which means that the 900-2000 shots for 6 powerpacks can run closer to 3600-8000 shots. Which is a hell of alot of shots for a single soldier to carry in one loadout. I wonder if the 25 kg includes armour, which given its mass in FFG, could acocunt for over half that mass. That's about 55 pounds. By contrast, the average US soldier tends to carry at least 63 pounds of gear, so the Guardsman has a slight advantage in terms of basics at the very least. Possibly more if the basic loadout includes body armor. It should also be noted that the guardsman carries slightly more food (the US troopers loadout includes 2-3 MREs, as opposed to the 4 day ration supply for the Guardsmen.) It also assumes both the Guardsman and the US trooper are of equal cpaability, which may or may not be the case (the Guardsman could be better.. or worse.. depending on homeworld of recruitment. Cadia for example is slightly heavier gravity, so they probably are used to carrying heavier loads.)

Page 19
Enough to fire a minimum of 2,000 shots, dependent on power setting
subscript for the six power packs on basic load. If that quadruples.. well like I said, thats a shit ton of gunfire potential. 2000 shots out of 6 packs is ~334 shots per pack, but I'd figure its an approximate figure. Maybe closer to 340 or 350. I'd call it between 300 and 400 shots, at least at these settings (since later on they gow ith a lower figure.) A few novels (like the latter Ghosts ones) imply similarily high lasgun capacities (hundreds of shots)

Interestingly with sixth edition, a power pack carries between 100-150 shots or so as well, which is a nice corroboration.

Page 19
During the 91st's recent acitvity on Cadia, the regiment consumed 400,000 lasgun power packs, 120,000 ration packs, over 3 million gallons of fuel, 13,500 pints of Type O negative and fired enough ordnance to level a continent (estimated.)
Assuming 5000 troops and 1 ration pack a day that would be about a month. we'll assume between 1 month and 10 months (less than a year). 3 million gallons of fuel in a yeear is intersting.. assuming a full year and constant use that works out to at least 5-6 gallons per minute, so maybe 1/10th that per second. Even if you only have 20 vehicles in the whole regiment, each vehicle is consuming about 1/5 to 1/4 of a gallon every minute. According to this the Bradley gets 1 MPG and has a range of 300 miles (so 300 gallons) and a 41 mph speed.. call it 7.3 hours, which if I do the math works out to around .68 gallons per minute. This could suggest 40K vehicles are (again) more efficient as other sources have hinted, but there's too much guessing involved to be totally sure. The efficiency either way is roughly in the same magnitude of modern vehicles, at least, and there's good reason to believe it might be better.

400,000 power packs for 5000 troops is 80 powerpacks per trooper used up. Which is 1 powerpack per 3-4 days at 10 months, or 2-3 powerpacks per day at one month. The former sounds excessive, but one key point to note is that if these are typical powerpacks they can be recharged, and like most batteries they probably have a number of charges they are good for (which for many modern batteries is in the scores or hundreds of times IIRC) which actually makes the usage alot more impressive.

Alternately, it may also suggest the powerpacks may only charge a few times before being discarded (perhaps to have greater energy capacity). Heck they may even be non-rechargable batteries (It wouldn't surprise me.)

Which brings us to the 'enough ordnance to level a continent.) Let's assume the regiment has aroudn 100 artillery guns. We'll ignore missile launchers and mortars and similar ordnance, and the fact the 91st isnt a Artillery regiment. Based on the Inferno magazine the Basilisk can pull 2 rounds a minute (1 per 30 seconds) and 35 rounds an hour sustained (1 round per 2 minutes, basically.) I'll average that out to one round a minute cuz I'm lazy. Assuming a full year we get 525,600 shells per gun for a year, which works out to around 53 million shells total. If we assume our continent is 1000 km across in both directions, thats 1e12 square metres which works out to ~19,000 square meters per shell, which works out to around 150-200 meter diameter for the blast. Near as I can tell a 15mm had a 100m casualty radius and 50m kill radius, the 8inch had a 80m kill radius as per here, so I'd assume its casualty radius is 50% greater. If we assume the radius I estimated was casualty radius, that means that the Basilisk (125-132mm) falls somewhere between a 155-203mm shell, which is impressive enough. If its kill radius, we're talking easilyl 3-4x greater (at least) than the Kill radius of the 155mm (2-3x the kill radius of a 203mm) which is even more impressive. But 'leveling' a continent could encompass far more than just killing or injuring people, so it could be as great or greater than that.

If we're really conservative, we could use DPICM (which can saturate a 200 m diameter as per here which means the Basilisk shell is slightly better.

Another way to look at it is to sasume that the Basilisk has the same kill/casualty radius as a 155mm (or just use the DPICM (each shell taking up maybe 10-30 thousand square metres) we get between 30 and 100 million shells. A Basilisk weighs 38 kg by Imperial armour (6 inch weighs 43-44 kg, which implies a 15% improvement in yield.) which means that the single regiment expended some 1.1 million to 4 million tons of ordnance within a year. If we go with the Inferno basilisk shell, which weighs 19.5 kilos the mass halves roughly, but the shells are 2.2x more effective than a 155mm.

This is all still very approximate, its less precise than I originally estimated. and yet that a single regiment can in a matter of months or less expend enough firepower to level a continent is impressive evne without the numbers, and it syas impressive even if its of by an order of magnitude or more.

Page 20
Maintaining the appropriate nutrition during assault missions is a continuous challenge mainly due to diminished appetites of individuals under stress. Recognising the importance of good nutrition in maintaining physical and mental alertness in Guardsmen, the Deparrtmento Munitorum employs nutritional ration packs designed for short-term, high-stress missions. Experience shows that Guardsmen usually consume about half their nutrients needed, leaving them in a state called negative energy balance. The consequences of being in negative energy balance while under these circumstances range from weight loss to fatigue to mental impairments, all of which are punishable offenses.

An individuals physiological and nutritional staus can markedly affect his ability to maximise performance during missions and may compromise effectiveness. With the number of these missions increasing, the optimisation of rations has become a high priority. Any Guardsman neglecting to eat when food is available will be severely punished according to the discretion of the ranking officer.
While this seems to contradict the 'Guardsmen are cannon fodder and the Munitorum/officers don't care about the lives of individual soldiers' thematic crap, I should note that seeing that troopers are well fed and fit and generally healthy is not neccesarily due to altrusim. In the same way you might keep a pet or horse in good condition, or provide regular maintenance to your gear (weapons, vehicles, equipment, etc.) to keep it in working order, a Guardsman is probably considered in the same way. Proper feeding, health, etc. are probably just deemed the basics to permit the machine to function well.

Page 21
Equipping a regiment at its inception is a relatively simple business, with much of the equipment coming from local sources, either on the planet of raising itself or from a nearby world better able to meet the needs of the regiment. Of course, outfitting a regiment with the thousands of items its Guardsmen need in order to be delcared ready is only half the battle. The combat needs of the regiment must be supplied throughout its functional lifetime, no matter where it is in the Emperor's glorious galaxy.
Again supply often comes from local sources (both at the time of raising and in the field), which can often be supplemented by forge worlds or other industrial worlds and the occasional supply/depot the munitorm may have set up.

Page 21
Mass conveyors arrive in-system within a week of the regiment's entry into the Departmento Munitorum Register of Regimental Inception and the conveyance of troops to their transports may now commence once the proper authenticaiton paperwork has been completed in triplicate. Should naval assets prove insufficient to transport the regiment quickly enough, the ranking Departmento Munitorum officer may comamandeer any local ships with the asistance of the regimental Commissar.
Implies a week or so transit time, although over what distance we dont know. Also note the bureacratic triplicate bullshit. Also again 'comandeering' ships at need to transport the regiment.

Page 21
Aboard ship, the regiment's training continues, though in the case of many Cadian regiments, this is simply a case of honing skills already possessed by its Guardsmen..
Again Cadian regiments seem to come very well trained already, with minimal further training required. Probably reflects either the benefits of direct PDF recruitment, or recruitment from one of the 'famous' regimental worlds or what passes for IG/Munitorum administered worlds (Fortress/GArrision worlds, IIRC the name right.)

Page 21
.. it must now requisition supplies from the forward operating base of the Departmento Munitorum upon the planet in which its area of engagement lies. Supply and liaison officers will facilitate the transition from stockpiled supplies aboard ship to a more regularly supplied chain upon the planet's surface.
Logistics and supply 'in the field' so to speak. I wonder if places like Vraks are supposed to be 'forward operating bases' and their apparent permanance simply reflects either the bureaucratic nature of the Munitorum (and its mindset) or reflects the fact that the area in and around the Eye (where Vraks is located, approximately) is a perpetual warzone.

Officers cleared for such need to undergo Munitorum training and evaluation before supplies are released and must also pass a genetic purity test. Else the supplies are delayed. More bureaucracy! Remember, this IMPROVES the Guard massively. :P

Page 21
With Imperial Guard regiments fighting all across the galaxy, it is a matter of some importance that they be continuously supplied with those items that allow them to wage war in the name of Cadia and the Imperium. To facilitate this, the Departmento Munitorum has conducted numerous studies of the items most commonly requested by regiments and has created vast stockpiles on heavily guarded Departmento Munitorum supply worlds within the systems of Segmentum Command at Mars, Kar Duniash, Hydraphur, Bakka, and Cypra Mundi. Cadian stockpiles are loctaed on bases that are in close proximity ot Segmentum Obscuras at Hydraphur and Cypra Mundi.
So in addition to being Naval headquarters and fleet reserves for mothballed ships, Segmentum bases also are strategic reserves for the Munitorum and Guard. Possibly both in terms of garrison troops (stationed in the system) as well as basic supplies. Considering the Naval fleet reserve is there, it can make at least a little sense for the Munitorum to keep a depot handy with at least some basics (they can dispatch it as needed, although handling it at the Segmentum level has tob e a colossal headache and unwieldy as hell, given again the hundreds or thousands of separate SEctors a Segmentum would have to deal with.)

Page 23
Such supplies are based on the researches and findings of Hierarch Plutaria (236-377.M35) and are as true today as they were in his day.
Again, Munitorum mindset at work. IT MAKES THINGS BETTER.

Page 23
With wars being fought throughout the galaxy, let alone Segmentum Obscuras, Departmento Munitorum tasking orders come to each of these worlds every day and entire fleets are despatched across the stars to the various regiments, bearing the most commonly required supplies to each sector currently designated as being at war. With the unreliability of some links in the communications chain (caused by lax reporting or errors in warp/time calculations) it is not always possible to guarantee that such supplies will reach their intended recipients with such speed as may be desired.
Well of course not. not when you are dispatching them from teh segmentum level to sector level or less! Indeed if it weren't for more local sources (forge and industiral worlds, local planets, etc.) the Guard probably would grind to a halt if it had to rely solely on the Segmentum bases for supply - which is a rather dramatic contrast from the Great Crusade era (where thousands of fleets could receive supply from Mars or nearby worlds....)

Also if Sector headquarters (naval and otherwise) had their own depots to stockpile and provide supplies, that might actually be more responsive. The Segmentum level could simply be the primary redistribution point to those individual stockpiles.

Page 23
Clearly the idea of supplying individual needs of regiments (or even sub-sectors) at a Segmentum level is impossible, so supplies of arms, ammunition, food, etc. are despatched to sector commands where a further level of refinement is applied and local weighting factors are employed to further break down the supply needs of each of the sector's sub-sectors: factors such as the number and intensity of active war zones, locally available supplies and the backlog of existing supply demands.

Thousands upon thousands of scribes and accounting servitors check and recheck each and every supply request htat comes up the chain from planetary level and calculate the best means of meeeting that request. Often this can take some time, as each request's solution must be authorised by three levels of Departmento Munitorum sector command before so much as a single ration is packed.

With estimated supply needs confirmed and authorised, Departmento Munitorum approved free captains and Navy vessels begin the shipping of material to those sub-sectors designated as recipients. At sub-sector command, a much more reactive system of supply exists, and within this dynamic structure, specific systems may make requrests to the Departmento Munitorum through previously established channels. Such requests will then be passed to sector command and onward to Segmentum command. (most commonly for Cadian regiments, this is Segmentum Obscurus), where they will be adjudged based on current demands of availability and supply.

Below this level, are individual system and planetary commands, where Departmento Munitorum personnel close to the source of demand will assist in the correct methods for supply requisition and dispersal of material.

Within active war zones, Departmento Munitorum officers will be part of the command structure of the regiment...
more on Munitorum logistics and the way things are organized and distrubted. Again fairly bureaucratic, but I'm not sure if there would be a better way (there probably is, I'm ust not seeing it.) Again the noteworthy thing is how things seem to be fairly well organized and handled (if bureaucratic) at the sector, subsector and even planetary levels.. very inter-connected by 40K standards. More than you can say at any higher levels (since they flat out say handling the needs of individual sectors/subsectors has to be handled at the sector level because the segmentum commands can't do it.)

This also provdies a bit of clarification about how the supply chains might work. At the top there is the segmentum leve, which seems to be the 'collection' point of a Segmentum's worth of tithes. Although keeping the resources at the sector level would probably make sense (since they would just return to the sector at some point anyhow) I expect this approach is due to the aforementioned bureacuracy - they'd be thinking that it would have to be 'properly' allocated, and simply shipping excess off where it is supposed to go from one sector to another on an individual basis probably doesn't occur to them. So its more effort this way, but it still ends up distributed.

Once (re) distirbuted to the sector commands, the materials are probably held and distributed on an at-need basis to subsectors, etc. Hell the process probably repeats at the subsector level to distribute it to individual planets (or conflicts.) Three levels (planetary, subsector, and sector) and all that.

Not quite sure how a place like Vraks fits into this. Maybe its one of the munitorum stockpiles established at a lower 'level', and it may have a 'temporary' designation (although in 40K, and epsecially in munitorum bureaucratic mindsets, 'temporary' could be a very fucking long time too.)

Page 24
The regimental Departmento Munitorum officer monitors the consumption of supplies and his orders are to be obeyed at all times. Failure to do so will result in the intervention of the regimental Commissar...
...
In order to maximise the efficiency of resupply, each regiment will have several levels of supply liaison officers beneath him. Each officer monitors the consumption of material and makes any observations he feels may enhance the efficiency of the company/platoon/squad's usage of supplies. After a designated period of time, where supply requisitions come directly to the Departmento Munitorum officer, he will make a recommendation to the officer above him as to the supply needs of those levels of the regiment he is responsible for. In this manner, it is possible to build a clear picture of the needs of the regiment.

With the needs of each level of the regiment decided upon, it is the duty of each officer (or non-comissioned officer) to make supply requests using the forms appropriate to his level of command....
...
Each form is then authenticated by that person's Departmento Munitorum liaison officer and then passed to his superior upon its validation. The senior Departmento Muniforum officer must then decide upon the authenticity of each of these supply requests before then authorising them with his own stamp and that of the regimental Commissar and Commanding Colonel of the regiment. Once all such authority has been granted, teh completed supply requests will be passed beyond the regiment to the Departmento Munitorum supply chains supporting the war zone.
Again alot of bureaucratic crap tied up in the logistics process. I also get the distinct impression you have the Munitorum officers supplying the regiments and shit operating on 'what they think is true' rather than what actually is true - following procedures and 'empierically derived estimates' and benchmarks and crap like that rather than actually looking at a regiment's neeeds. Again, more bureaucratic and grimdark that way.

I also like how they keep doing the 'If you don't do things our way, we'll bring the Commissar down on you' like he's a blunt stick.

Page 24
At the discretion of each level of Departmento Munitorum supply liaison officer, a 'marker' designating extreme urgency on the request order may be applied to hasten the deployment of supplies. This is known as an Officia Necessitas and may be added to any supply request, designateing that it is of a level of importance beyond the norm. Various distinctions of Officia Necessitas may be employed, ranging from Officia Necessitas Caridnal to Officia Necessitas Peon.
The full scope of such levels of 'Necessitas' would take multiple volumes to cover, and incorrect usage of the mark is a court martial offense. Again in theory this would help to streamline the otherwise cumbersome process, but the sheer level of bureaucratic inertia involved, the peer pressures and shit probably means its never used when it actually should be (because it would inconvenience someone down the line, and no Munitorum drone is going to risk his position or career for as something as trivial as necessity if its going to anger a superior.)

Page 24
Accusations that such a process is lengthy, complex, and disadvantageous to the quick supply of a regiment are baseless, for they are the result of tried and tested methods employed since the dawn of the Imperium. Such processes and procedures as were good enough for our forebears are surely good enough for us. Times may change but standards do not.
And if you persist in saying these things we'll sic our pet Commissars on you. Again, bureuacratic inertia rules. Small wonder they have black markets and scrounging and rely on other methods (direct requisition from local planets and such) rather than rely on the Munitorum supply lines.

Page 24 subscript
Any supply officers wishing to train in such procedures [requisitioning beyond levels of the planetary system of a regiment] must be no older than nineteen (19) Terran standard years to ensure that when/if they complete the decades of training they will still be fit enough to carry out their new duties.
Oh there's a career changing move.

Page 24 subscript
All Departmento Munitorum officers must be watchful for any misuse of these forms, as many Guardsmen will try to use such a privileged position to request a surplus of commonly required items to sell off for profit or to secure personal items...

yeah, I just bet they think that. Although given the Guard it wouldnt surprise me if some do. Again that 'black market' sort of thing.

Page 26
When approaching a Departmento Munitorum supply officer, a Guardsman is to show respect for the rank of the officer and couch his request in suitably deferential tones. In addition, he must:
...
Have all the proper paperwork filled out and authorised prior to his arrival at the supply station.
..
Behave in a manner to which he himself would wish to be treated
..
Respect the office of the Departmento Munitorum and its associated officers.
..
Accept the final judgement of the Departmento Munitorum in all things relating to supply and overall command of the Imperial Guard.
...
Take refusals of requests in the same spirit as he would their acceptance.
..
Be patient and refrain from raising his voice.
All that is done to simply recieve 'the same courtesy' although it has no bearing on the outcome of the request, and being rude can get you kicked out of the supply facility and them no longer being supply liaison offficer. Again its rather hilarious how this is slanted to indoctrinate people into Munitorum thinking. TRUST THE MUNITORUM. OBEY THE MUNITORUM. NEVER QUESTION THE MUNITORUM.

Page 26
..Guardsmen are obliged by the articles of war of the Departmento Munitorum to protect the stores of supplies at all costs from the depredations of the enemy. In the event of a retreat, the Departmento Munitorum officer will issue the order to destroy the supplies to prevent htem from falling into the hands of the enemy.
In case of invasion of the camp. Makes sense with some aliens (EG Orks) but I doubt Tau or 'Nids or Eldar ar all that eager to get hands on a Munitorum issue lasgun.

Page 26
..a surprise attack by ork Kommandos rendered the forward base of operations untenable and Captain Flane of the Departmento Munitorum ordered the supplies base destroyed by a strike from Basilisk mobile-artillery.

..
...claims that the loss of supplies hurt the Imperial force more than the orks have since been discounted.
Basilisk 'mobile artillery' although what context mobile is used.. your guess is as good as mine lol.
Also wouldnt surprise me if the loss of mateiral hurt the Imperials more. Remember as well 'EQUIPMENT IS MORE PRECIOUS THAN HUMAN LIFE. Unless the Munitourm says otherwise.

Page 28
The supply needs of a regiment whilst on active duty are different matter to when it is first raised; when local suppliers, merchants, and Imperially maintained facilities would be an integral part of a regiment's equipping. However, when stationed or moving through areas of the galaxy where an Imperial presence is not as established, a regiment may have to adopt other methods for the obtaining of essential equipment.
differences between logistics/supply when raising a regiment, and when the regiment is in the field. I actually suspect this may be more to circumvent the aformentioned munitorum bureaucratic bullshit where subeterfuge and scrounging fail to achieve their ends. If the Imperial Guard relied on the Munitorum as the sole source of supply, the Guard would fucking die.

Page 28
On worlds where an Imperial presence is less than complete, supplies may be requisitioned by the regiment by the transfer of Imperial Credit Units to the planet's Imperial commander. Such transfers will allow the passage of goods and services to the regiment lest the Commander be found wanting in his duty to the Emperor. For a previously decided amount, the Governor must authorise the shipment of arms and ordnance, food and water to the regiment's supply base. In theory, of course, these things should be supplied as a matter of course, but the passing of Imperial Credit Units often helps facilitate such transactions and negates any possible delay in resupply. When dealing with such planets, it is often best to obtain some local currency to pay local 'go-betweens' who can help smooth the resupply process.
..
Once supplies have been obtained in this way, any Imperial Credit Units spent should be recorded for addition to the planet's next tithe and will be claimed back by the Imperial Office of Outlays.
Imperial Credit Units. Many sources from different authors mention use of 'credits' as some form of payment or universal currency. Many have objected due to the SPACE FEUDALISM that the Imperium has no 'universal currency' - the analogue of a Dollar or Pound or whatever... but there has to be SOME common unit of measurement - the Munitorum and Administratum need some means by which to assess, compare, and measure tithes (whatever they are about distributing resources, they're very meticulous about collecting their share from those who owe them, so 'close enough' just wouldn't matter to such a bureaucratic mindset. Hell, the fact the credits they 'pay out' gets added to future tithe requirements shows that.)

It also may not go by a single term or be a single currency across the whole Imperium- credits could also be the Calixian 'Throne Gelt' for example, but credits are not used everywhere. Or maybe the single 'currency' only operates on a sector by sector or segmentum by segmentum basis (EG the throne gelt for the calixis sector 'currency', credits may be used in other sectors, etc.) Knowing the Munitorum, such a currency would probably be the finanicail equivalent of a regiment (EG each 'currency' is roughly equal.)

Page 29
Where the Imperial presence is established, such supplies are as needed by the regiment may be freely requisitioned and employed, as it is the honoured duty of each and every Imperial Governor to supply whatever regiments make make planetfall on his world. To do less than this is a crime and where stockpiles allow it, supplies should be transferred to the requesting regiment's Departmento Munitorum depot immediately upon request.
..
...whneever a regiment moves through Imperial space, it is assured a warm welcome and an uninterrupted chain of supply. Departmento Munitorum officers, such as Commissars are on hand to assist in any way they can when attending to such matters...
I woudl say this, and the aformentioned 'credit purchases' account for a great chunk of Imperial logistics - at least on the defensive, within the Imperium.


Page 29
There will be occasions when an Imperial Guard regiment is forced to make planetfall on worlds that either do not consider themselves part of the Imperium or are so far removed from cnetres of authority that they feel empowered to refuse the reasonable requests of an Imperial Guard regiment. Such worlds are to be considered hostile and the regiment is authorised to take whatever supplies it needs iwthout payment or debt incurred. Any who resist the regiment's requisitioning of the supplies it needs are to be considered an enemy and may be freely engaged by the Guardsmen of the regiment.
They also mention that the Munitorum officers on station (on the planet, presumably) are the final authority on whether or not a planet is 'hostile' and there is no appeal or change of the decision once made. This probably is a viable means of resupply (at least on a temporary, short term basis) if the forces involved are small (or you have a large number of planets to plunder from) but its unlikely you could continue to supply whole armies int he field stripping a single world. AS we learn, even the Munitorum is not THAT dumb.


Page 29
Due to the standardisation of supplies and euquipment throughout the galaxy, much of waht can be found on any human world will be suitable for the regiment's weapons and equipment.
This is probably a VERY loose application of the word standardization, but broadly true enough I suspect. It could also be we just have two different standards going.. you have the 'LCD' standard (lowest common denominator) which is 'it fits everything, but doesn't work the best' - the sort of mentality that has you recharging your guns on sunlight and running your tanks off plants and bark. On the other end, you have the 'makes you fairly effective supplies as long as the supply lines hold out' aspect. This is often from the novels, where you have powerpacks being discareded, or the Ghosts get the wrong lasgun packs, etc.

Either way there is a 'sort of' standardization, but its not so standardised that everything works together seamlessly either. The same 'too many worlds, too many cultures to prevent true centralization or unity' factors that limit the guard can also apply here.

Page 30
..sometimes a regiment will find itself beyond the reach of a Departmento Munitorum supply world, and in such cases the regiment will need to employ its own initiative to feed and supply its soldiers. When worlds capable of supporting human life are found, the Departmento Munitorum has empowered its offiers to strip the planet of any and all items as may assist the regiment in carrying out its duty to the Imperium. Any foodstuff, potable water, or any other item deemed necessary may be removed from the planet or any indigenous lifeforms as may possess them.
I wonder if 'Munitorum supply world' refers to something like Vraks. It clerly doesn't refer to just the Segmentum bases (again you can't handle the individual needs of a subsector much less a regiment at the Segmentum level, so they have to have planets, or at least distribution points, at the lower levels of command too)

And again we have requisitioning/plundering as a viable and accepted part of the Munitorum logistics process. Because running an efficient supply line themselves would be too tiresome and mean putting aside the bureaucratic BS.

Page 30
Due to the Emperor and the Adeptus Mechanicus's foresight in rendering much of the Imperium's technology remarkably similar throughout the galaxy, it is often a simple matter to discover such items as can be made use of by the regiments of the Imperial Guard.
'much of the tech remarkably similar' - but not quite identical, and not neccesarily perfect matches. which is understandable - the 'standardization' is simply a hedge against poor logistics to make sure they can improvise an effective solution and suchnot. again like 'running your lazers off sunlight or fire'

Page 30
The Departmento Munitorum Pioneer Corps is an essential part of any regimental expedition into regions of space where there is known to be a lack of Imperially held supply facilities, as Guard regiments may have to find foodstuffs where they can, and such foodstuffs may have to come from those who are not willing to part with them.
..
..each and every Guardsmen is obliged to take by force whatever he requires ot fufill his basic needs of survival. This 'living off the land' mentality is what lalows Imperial Guard regiments to operate beyond the safety net of Departmento Munitorum supply facilities....
Also supposedly means there is nowhere the Imperium's enemies can hide. The problem I have with this will come up with we get to the 'Space MRE' part of the book, where they mention that troopers that get the wrong sort of foodstuff than they're used to (the whole 'different planets/cultures thing) means they can get violently ill. So its not like they can just rip off food willy nilly and give it to the troops expecting them to survive. too many different cultures, too many different biological adjustments and requirements and such, even if they are broadly human.

On the other hand as I recall some sources indicate they have 'food processors or syntehsizers' or whatever that can make food edible. I suspect such 'adaptations' can be important in the field.

Page 31
..such a policy is not without risk and can lead to the rise of insurgents mobilising in a form of guerrilla warfare. Care must be taken that when a regiment is stripping a planet of its resources and plans to remain there (either actively fighting ont he planet's surface or simply garrisoning it) it must leave the minimum required to allow the population to survive. It has been documented by the Office of Imperial Acquisitions that any populace that achieves even very limited success in resisting the supply requisitions of the Departmento Munitorum are those where a charismatic leader is able to twist the necessity of what is being done into something wicked. If the supply needs of the regiment are so great as to demand the total stripping of a planet's resources, then such individuals must be eliminated with extreme prejudice.
It's mentoned that one regiment was too thorough in such pillaging, which lead to the Governor creating a successful insurrection that blunted the efforts of the Guard in conquest and required far more lives be spent to take the planet than had been predicted. Munitorum foresight strikes again! (and once again, simply having an effective logistical setup would obviate these problems, but this is the Munitorum again.) But as I said before, at least they're not completely retarded enough to rely strictly on plunder to support their armies.

Page 31
..when a lost world of humanity may be discovered that is ripe for embracing to the Imperium.
..
..representatives from the Missionarus Galaxia (at least one of whom should be travelling with every expeditionary fleet) must begin the process of assimilating the local culture into the Imperium. By such measures, worlds that might have reissted the coming of the Emperor's armies can be persuaded to part with basic foodstuffs and essential needs of a regiment without the risk of insurgents.
Goes on to summarize that there are great many means by which logistics and supplies can be obtained - by force, through requisition from Imperial Commanders, or negotiation with local populace. It beats forcible plunder, I suppose.

Another subscript example describes part of a regiment lost in a warp storm, landing on a planet, and the Missionaries converting the planet to the Imperial cult. When the rest of the regiment arrived a decade later, they found a planet willing to give up needed supplies (and men) to the regiment's needs.

Page 32
These requirements [make war] are met by concentrating on the following fundamentals: physical fitness of each Guardsmen. squad and platoon battle drills and, most importantly, care and accountability of a Guardsman's equipment and weaponry.
Munitorum-defined 'requirements' that mut be met for the Guard able to go to war.

Page 33
Every Guardsmen must be physically able, tactically competent, and prepared for what will be asked of him. Every Guardsman must be able to move tactically over any terrain, and manoeuvre against any enemy to kill him. The Imperial Guard infantry squad is the building block of the regiment and every member of every squad must live by and embody a warrior ethos.
requirements of a Guardsman and the importance of the squad.

Page 33
When deployment orders come in with little or no notice, it is essential to know that the squad has everything it is supposed to have and that it works the way it is supposed to work. No matter the conditions, a Guardsman is expected to account for all his equipment and maintain it in a condition where it is ready for use at any time.
Its a good thing its meant to be durable and reliable for this reason.

Page 33
The weapons and equipment supplied to each and every Guardsmen is designed to be functional and efficient, witht he bare minimum of maintenance neccessary to keep it in working order.
Maintenance is still neccessary of course.

Page 34
Every world in the Imperium supplies the armies of the Emperor with men, but only a handful have the means and wherewithal to supply those armies with weapons, tanks, and specialised equipment. A million worlds suppply a million men and to be a Guardsman in such times is to live in an age of war, where worlds burn and armies of billions march into the fire of battle every day. Thus it is an inescapable conclusion that while men of flesh and blood are plentiful, arms and equipment are not.

Though the Adeptus Mechanicus strives daily to meet the burdeden of requirements laid upon it by the Imperial Guard, Adeptus Astartes, Adeptus Sororitas, Imperial Navy, and countless other organs of the Imerial Will, it is a fact of life that such demands cannot always be met. And though the quest for knowledge goes on, much of the technology that was once common in the early days of the Imperium is now lost to us. The armiues of the Imperium march to war upon the bones of ancient technology and as such it is more precious than any one man could ever be, whether he is the lowliest Whiteshield or highest Warmaster.
Tell the Krieg that men ar replacable but equipment aren't. More Munitorum propoganda, if you can't tell, given they say 'all this great technology can't always be available'. I'm again reminded of vraks and the way the Munitorum just kept stockpiling shit tons of supplies, vehicles, weapons and the like in context with that.

Anyhow implied a million men from a million worlds. Which means either.. one man per world, or a million men each from a million worlds.. or a trillion guardsmen which fits a bit better with the subsequent reference to billions. We also get discussion of the Forge Worlds and their place in the logisitcal framework of the Mighty Munitorum.


Page 34
Every world throughout the Imperium is obliged to supply the Imperium's armies with men and material, and the logarithmics required by the Office of the Imperial Census to ensure that the Imperium has an almost limitless supply of men to feed into the jaws of the Imperial Guard.
Much of page 34 and 35 go on in this same vein. More propoganda really, since the 'limitless supply' of men would only be true if you intend to throw poorly trained (or untrained) fodder into the jaws of conflict. Which the Imperium will do sometimes, but as a routine tactic it wouldn't do much as most races (like the Orks and Tyranids) are either better at it, or (like the tau and Eldar) fight in such a way that makes such ineffective.

Besides, I find it hard to believe that the MIGHTY MUNITORUM would so lightly brush off the logistical and financial requirements tied up in the training, feeding, housing, transport, health care and other requirements of creating and supporting a guardsman. Again they can go on and on about how manpower is plentiful and tech isn't, but they don't grow soldiers overnight either.. it takes close to decades of growht (and resource investment) and thats juts BEFORE the training.

Page 34
Whether they be feral savages recruited from the most hostile death worlds, hive gangers from the teeming anthills of worlds such as Armageddon or educated men from the civilised worlds of mankind, they are all the same when they enter the Imperial Guard.
About the only 'standardisation' possible really.

Page 34
Even as the men [of the Cadian 91st] were fighting and dying in the trenches against the manifold horrors...
...
With this inexhaustible resource, Guardsmen were fed into battle until the enemy forces lost heart and were repulsed.
..
Final estimates of the dead range from 100,000 to 300,000 for the first few days, though such figures are conjectural since record keeping during the fighting was somewhat lax and slovenly.
Blah blah grimdark.. blah blah. note this would onyl work against someone who you could defeat psychologically. ORks and Tyranids would not give in like this, nor would many Chaos troops I could imagine. And certainly not the Necrons.

Page 35
Thus, while men may be replaced, technology, once lost, may be gone forever and thus it is of the greatest importance that every Guardsmen's equipment be maintained and recovered. Some equipment, such as lasguns, may be replaced if lost or damaged, but more specialised equipment, such as vox-casters, plasma guns and meltaguns must be recovered from the dead at all costs. Though it is often hard for the average Guardsman to accept, his life is less important than the technology he carries with him into battle. It is the duty of every officer of the Guard to impress upon his Guardsmen that, when given the choice of saving a comrade or rescuing a piece of fallen equipment, they must choose to save the equipment.
Again this 'tech is more important than men' would be believable if it weren't ofr the high value they place on the Krieg, who take the Munitorum attrition mentality and then ramp it up to 150%. And for the equipment and tech as much as the men.

In practice this indoctrination is about as uesful as much of it is (EG uplifting primer) - troopers and officers look out for their own, and will actually treat soldiers and tech as equal.


Page 35
Centuries of usage has shown that this is the most functional and useful state to issue kit and though there may occasionally come a time when such is not the case, it remains facct that kit issued to Guardsmen must NOT be altered, adapted, or otherwise modified from the state in which it was issued. There are numerous instances where a trooper (and thus his squadmates, and thus the regiment) has suffered due to unauthorised modification of kit and each stands as a salutary example of why such things should not be attempted.
Again Munitorum propoganda bullshit. It gets altered, modified, and whatnot. and bad shit doens't happen for the most part (although it can, and there is a certain truth to the idea that a dude not formally educated on such matters is taking risks fiddling iwth tech.)


Page 35
The Imperial Infantryman's Uplifting Primer provides basic guidance on the maintenance of weapons, but this should not be treated as definitive, more a starting point for further training.
BWAHAHAHA for the uplifting primer being useful at anything. although its nice to know they don't treat it as definitive, I think.

Page 35
.. it is statistically likely that a Guardsman will die within the first six months of his recruitment and thus equipment is often passed down from soldier to solider - despite foolish soldiers' supersitions that warn againt the 'bad luck' associated with such items. It is, therefore, in the best interest of each trooper to maintain his equipment in its original state so that, upon his death, it may be passed down to another Guardsman better able to serve the Emperor.
They go on to say its likely that a Guardsman's kit at some point will be a hand me down from another dead guardsman (and hence another reason not to modify) Like that stopped anyone. Still, six months is better than fifteen hours.
I alos like the bit bout dismissing superstition. :P

Page 35
On the sixty-fifth day of the Siege of Pralomax, Ice Delta, the Oberon Bastion was overrun when the enemy forces took advantage of the fact that the Guardsmen stationed there had modified the power packs of their lasguns to heat their bivouacs during the freezing storms that periodically swept the fortress. When the next assault came, the Guardsmen there had not enough shots left in their guns to repel the attackers and the fortress fell.
THIS COULD HAPPEN TO YOU!

In other terms, if we assume a single lasgun pack to heat the temp from 250K to 300K in a 2x2x2m space would be ~500 kj per pack roughly. With 150 shots per power pack you get ~3.34 kj per shot.

Page 36
Its [kit] maintenance is his duty and it must not be left to his armourer who issues the weapon...
REference to (probably) regimental armourers.

Page 36
Mondax prime is a barren, desert world on the southern reaches of Segmentum Solar, a world that would be of little importance were it not for the vast Promethium deposits lying below the surface of its mountains. Much of what is on Mondax Prime is shipped to the hive world of Armageddon for refining into weapons grade material. Ork raidersf rom the Waaagh! of Warlord Grashnak had invaded and seized the Promethium production facilities..

...

... a Salvar weapon misfired and the resultant explosion ignited Promethium fumes and sent a rushing wall of fire ripping down into the deposits beneath the mountains. The entire mountain range was obliterated in a sheet of fire and what was once a mountain range is now a huge, continent-spanning gorge. All this from one misfiring lasgun power pack...
Another SUPER PROMETHIUM explosion like from Caves of Ice, and judging by the effects of similar magnitude. We dont know how much was there, but thats got to be a shitload of energy either way. Also 'weapons grade' promethium.. I wonder if that means SUPER FLAMER FUEL :P

Page 40
Any soldier who, through neglect or deliberate malfeasance, allows the power packs of his weapon to drain to a level where there is less than 50% charge (at time of mesurement, not offence) at any time prior to a combat action will be flogged.
Minimum charge level on a power pack is 50% acceptable.

Page 40
Any soldier who leaves his weapon on the field of battle without prior permission of his superor officer will be shot.
..
Note: Any officer who gives permission for weapons or equipment to be left upon the battlefield is to be brought up on the same charge, and upon guilty verdict is to be shot.
They shoot for delibeately damaging equipment. Thety will also flog and shoot, or imprison and flog and shoot. The hilarity and nonsensical-ness of Munitorum rules.

Page 41
Each soldier shall carry about his person, or have stowed in his billet, enough ammunition to fire not less than 500 shots from his primary lasgun.
When you couple this with the 'not letting a power packs drain to less than 50%) that means 100% draw would be 1000 shots at least. for 4-6 packs that works out to between 150-250 shots per pack.

Page 41
Any soldier who finds himself unable to prosecute the foe with ballistic, laser, or plasma weapons shall, upon return to base, be incarcerated for not less than sixty days. He shall then be found guilty of Failing to Maintain Adequate Supplies of Ammunition.
Mainly interesting that it includes plasma weapons (but not melta? Or flamethrower?) It also doesn't include any close range weapons, which suggests that Guardsmen don't rely on bayonets routinely in combat as the preferred method to kill the enemy. I mean if they still had a bayonet but no ammo, they can still charge the enemy...

Page 41
Any soldier who employs the sacred battle gear of the Deparrtmento Munitorum to commit (or attempt to commit) suicide will be shot, have his name stricken from the regimental roll of honour, his ashes vaporised and his next of kin invoiced fro the cost of his expended kit.
BWAHAHA. EVen more absurd. Or rather petty of the Munitorum (esp the 'invoice your next of kin for oyur kit') What's even more pathetic is I can see them doing this (executing a corpse, cremating it...) The punishment is more effort than the suicide attempt.

Page 41
Any soldier who fails to utilise his weapons or equipment in its primary purpose of discomfiting the enemy - either through misuse or personal use - will be stripped of that weapon and sent into battle without it then found guilty of "Failing to Carry a Weapon at all Times."
Even more hilarious is if they are found guilty of not using Munitorum weapons and equipment to attack the enemy will be stripped of the weapon and sent into battle unarmd... and then found guilty of 'failing to carry a weapon at all times.'

Page 42
Any soldier caught ustilising his anti-contaminant tablets in the production of illicit alcohol from engine fuel of fyceline blocks shall be forced to drink the entirety of the liquor produced. If he survives, he will be shot.
fyceline is both an explosive and engine fuel. Which says that fyceline is perhaps akin to a FAE in some ways or its super black powder (although in real life we never quite made black powder engines work.) given the alcohol analogies its probably hinting at pretty high energy densities (At least as far as chemical reactions go.) which again points to the Imperium having some pretty damn impressive explosives and chemical technology.
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Connor MacLeod
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Re: 40K 'supplemental' books thread (Sabbat Worlds, etc.)

Post by Connor MacLeod »

And another BIIIG update for the Munitorum manual. almost done with this one.
Page 43
Any soldier who, through actions, words or other sedition, knowingly or unknowingly, impugns the glorious name and offices of the Departmento Munitorum shall be immediately shot.
Imagine the 40K version of Eric Cartman going 'RESPECT MY AUTHORITAH' and you probably wouldn't be far off.

Page 45
To serve the Emperor, a guardsman must not only be able to kill the enemy, but he must be able to survive long enough to do so. He must eat, sleep, dig trenches, survive gas and chemical attack, administer first aid, find his way to the battle and fight at the end of it all with weapons and armour that allow him to win it.
Frankly, the Munitorum expects your average Guardsman to be a renaissance man super-soldier ('specialization is for insects!') Considering they consider regiments of infantry to be equivalent to regiments of tanks, small wonder. I imagine your average munitorum drone expects infantry to be able to bayonet charge a tank and win too.

Page 45
Though certain soldiers are signled out for particular duties on special weapons or as part of a heavy weapons team, it behoves each soldier to familiarise himself with their duties, for combat attirtion is certain to take its toll on squad members. Each soldier should learn the duties and responsibilities of each man senior to him and teach his own duties ot the man below him in the chain of command. In this way, Imperial Guard infantry squads need never fear that the death of its squad members is reducing its combat effectiveness.
A certain amount of cross-training on a squad's gear (including the vox, specialist and heavy weapons, medical gear, etc.) is expected of Guardsmen. Not that I expect the Munitorum to have anything formalized in place. It's probably more like 'you have to be able to do this, so work it out amongst yourselves'. Poor sergeants are stuck with this task I bet.

Page 45
..many regiments have their own local variants of similar equipment and each forge temple, hive world, forge world, etc. has its own differing methods of production..
Yes, despite the 'standardization' there's still plenty of room for different methods and techniques in production and variants and differences. Which can really add up.


Page 46
When on active duty, all Guardsmen are issued with five Combat Ration Packs (CRP), designed to sustain a soldier engaged in heavy activity such as military training or during combat operations when normal food service facilities are not available.
Space MREs. as I noted before. To be used when normal food service isn't available.

Page 46
The Combat Ration Pack is a totally self-contained operational ration consisting of a full meal packed in a flexible meal bag. The full bag is lightweight and fits easily into the pockets of a Guardsman's uniform or combat webbing. Each meal bag contains a nutrient-rich compound as well as foods designed to enhance the energy levels and stamina of a Guardsman.

Each CRP meal bag provides enough chemically enhanced stimulants to sustain a Guardsman through most combat operations and can be eaten directly from the pack, though some types include a flameless heater to cook with when on manoeuvres in enemyy territory or in situations where exposing the squad's position is inadvisable. Where such things are not a concern, each pack may be broken open and its individual elements heated by immersion in hot water.
As noted way back in the beginning, this probably reflects Cadian pattern 'rations' more than anything. rations depending on your source have been anything from bars to broth to stews to lots of other forms and kinds. As with weapons and alot of other shit in 40K, the exact form it can take will vary from source to source, planet to planet, etc. Considering all the potential sources of foodstuff (corpse starch, kelp and mycoprotein tanks, animal flesh of myriad types and various sorts of grains and cereals and corn and so on..) that could exist in myraid combinations, this is even less suprising.

Page 46
Note: It is advisable for each regiment to attempt to stick closely to a supply line of CRPs manufactured close to its homeworld, as there have been instancecs where regiments have fallen foul of foodstuffs from other systems that have caused widespread vomiting and diarroea due to the unfamiliar richness of the nutirent paste used in its production.
Again STANDARDISED. That said it makes sense given the way the Imperium is set up and mutation and the warp and suchnot. Its going to make logistics even more of a nightmare than it already is bound to be, however.

Page 46
The most common cooking implements issued are hexamine sstoves, whcih are pocket-sized, foldable, solid fuel metal stoves that use blocks of hexamine for fuel. These stoves can be used to heat up water for mugs of caffeine or to warm up stews of nutrient paste. Some are also fitted with adapters to hold a metal canteen or cup. Each stove comes with eight fuel tablets in a waxed box and the standard issue is one cooker evey three days, ,but with fuel refills every day. Despite complaints that the fuel is toxic, smells appalling and the waxy tablet is very difficult to light, many a Guardsman has been thankful for its smell on a cold morning.

In some instances it is inadvisable for Guardsmen to cook food on a device that emits heat and flames, such as long-range patrols or operations behind enemy lines. For such eventualities, Guardsmen may sometimes be issued with flameless ration heaters; water-activated heaters designed to heat a Guardsman's CRP. A flameless ration heater is small in size and weight, easily fitting within a Guardsman's combat webbing. Each heater is packaged in a sturdy, leak-proof bag that serves as the heating container for the CRP. To use the heater, the Guardsman simply cuts open the top of the bag's sleeve and places the food portion inside the bag next to the heater. With the addition of water, a chemical reaction begins and within fifteen minutes, the Guardsman may enjoy a hot meal.
It's mentioned that the chemical reaction for the latter cooking method has been known to rupture and contaminate the food or explode, so there are risks and the trooper has to be careful. Still, that they provide the Guard with even minimal luxuries is suprising even if it is 'shitty'. Note other sources mention fuel blocks (like the Ghosts novels, for example).


Page 47
Some Guard-issue magnoculars are compact and lightweight, but most are bulky and heavy, though the wealth of information that can be gathered with them more than offsets this minor disadvantage. Magnoculars offer high light transmission and optical performance, enabling a Guardsman to view objects a great distance away and once calibrated for the user's eye by a tech-priest of the Adeptus Mechanicus, magnoculars keep all objects in focus from twenty metres, with no need for adjustment for varying distances. Magnoculars are rubber armoured, shockproof and waterpoof and can withstand even the harshest battlefield conditions. Guardsmen with optical implants may have such devices fitted to their ocular hardware, but this often makes the requisitioning of specialised helmets a necessity.
Magnoculars. The infraread and other functions are probably useful, as are the optical implant variants (like Domor from the Ghosts.) But I imagine a visor would be nice too (NVG or such.) or at least a scope. But like everything in the Imperium, the ways they pull it off and the forms it can take vary immensely (mono and infra sight monocles to visors, to gun scopes and binocs)

Page 47
The standard issue Imperial Guard micro-vox bead system is a lightweight vox system that allows commanders to communicate with their men while leaving their hands free to hold a lasgun or other item of kit. Such rare pieces of kit are generally only distributed to small, elite units that require stealth and cunning within earshot of the enemy.

...

.. each set is fitted with a vox bead that attaches to the throat in order for it to pick up the vibrations of the larynx to translate sub-vocal inflections into speech in the receiving bead.

Utilising vibrations in the bone - receiving vox-traffic is then transmitted directly into the ear canal - the vox-bead affords the squad leader the operational advantage of having no speakers over the ears with which his squad's position could be given away. This allows 360 degree of unobstructed, natural hearing of ambient auditory sounds.
McNeill treats micro beads as being far more rare and precious than we've seen. Many IG novels feature micro beads (as long as McNeill isn't writing them), they're mentioned in the codexes (at least 3rd edition) and the uplifting primer, and FFG has the Guard (and even some PDF) packing them. They can vary in quality (range from 1-10 km depending on source) but its damn useful. And barring micro beads there are other forms of comms - handheld walkie-talkie like setups, wrist comms, and so on.

Page 48
...the use of a Cadian Pattern (Aquila) helmet offers the best protection from exploding shrapnel and fragmentation. Older helmets (utilising technology still sought for by the Adeptus Mechanicus) are blessed with good non-ballistic protective qualities that may be caused by concussive shockwaves from explosions. Most, however, do not.

Helmets protect the Guardsman’s head through a mechanical energy absorption process and, therefore, their structure and protective capacity are altered in high-energy impacts. The Cadian pattern helmet weighs just over two kilograms and has an ideal distribution of mass over the head centreline, meaning there is a minimum moment of inertia, and no lag following rapid head movements. Each helmet has an integrated outer shell and suspension system to provide a stable, snug fit and has an adjustable standard two-point suspension system and headband.
IG (Cadian) helmets. Not much different from what is described in other sources, although the uplifting primer describes them as deflecting lasfire.

Page 48
Many of the worlds an Imperial Guardsman will be expected to fight upon will have atmospheres or regions inimical to the human respiratory tract.
..
..many of the multifarious foes he must fight will employ chemical nerve agents that attack the nervous system...
...

Rebreathers form a sealed cover over the nose andmouth, though some variants (notably those employed by the so-called ‘Death Korps of Kreig’) also cover the eyes and other vulnerable soft tissues of the face. Airborne toxic materials may be gaseous or particulate (such as biological poisons employed by the Tyranid menace). Many gas masks include protection from both types. Some rebreathers require theGuardsman to carry an air supply, but these are bulky and comparatively rare, and thus most rebreathers operate by removing the toxins from the air before passing the clean air to the Guardsman.
Rebreathers and similar gear tend to operate in a vareity of types. Some assume they're just gas masks that filter existing air (and thus don't work in airless enviroments) whilst others have them having their own independent air supplies. There doesn't even seem to be an indication of preference, except perhaps the inconsistent logistics inherent to the Munitorum, even though McNeill implied they are rare here.


Page 48
Each rebreather has only a limited lifespan before the absorpttive qualities of the filtration gear in the mouthpiece degrates to the point of uselessness.
..
.. submit a requisition request every six months in order to ensure a regular supply of filtration cartridges.
Whether or not you get them, and on a timely fashion, is another story.

Page 49
Each Guardsman is trained to a high degree of accuracy in marksmanship during his recruitment and subsequent journey to the warzone decreed by the Departmento Munitorum.
Comments (unquantifiable ones at least) on IG accuracy.

Page 49
...there are certain weapon types that depend on even greater degrees of accuracy than that displayed by most competent Guardsmen or which employ ordnance of such rarity that every effort must be made to ensure an on-target shot. Targeters are precision instruments fitted to some weapons that greatly enhance the likelihood of a killshot by emitting an invisible, infrared energy pulse to the target, which is interpreted by the logic-engine and high-speed clock fitted within to calculate the time taken by the each pulse to travel from the targeter to the enemy and back almost instantaneously.

The ranging accuracy of most targeters is +/- two metres under most circumstances, though battlefield acoustics and high ambient noise may increase this. The maximum range of a targeter depends on the reflectivity of the target and the environmental conditions at the time of firing. In addition, the colour, surface finish, size and shape of the target all affect reflectivity and range. Guardsmen employing a targeter should always attempt to shoot a target at a 90° angle (where the target surface is perpendicular to the flight path of the incoming shot) as this is more likely to provide a more accurate range while a steep angle limits the usability of the ranging information.

To employ a targeter, depress the activation rune once to activate the display system while aiming the device at a target at least twenty metres away. Hold down the activation rune and recite the opening lines of the Marksman’s Prayer until the range to the target is displayed. Then take the shot and slay the enemy.
Targeters. Meant to be used on non-basic weapons and basically a computer-assisted laser rangefinder sort of think. not unlike a markerlight in some ways.

Page 49
The Imperial Guard draws its recruits from all over the galaxy and from a million different worlds and enviroments. As such there is no formal uniform by which to easily identify a unified Imperial Guard. Each world will equip its Guardsmen with cloths and colours most easily available to it, thus there is a great deal of variation between regiments, even those rhailing from the same or nearby worlds.
Like most things, the Ig uniform is nowhere near standardised.

Page 49
Uniforms are mass-produced in order that the many thousands of Guardsmen that make up a regiment may be equipped quickly and efficiently (uniforms in standard sizes and designs are also easier to replace on campaign.) Typically uniforms are made from hard-wearing fabrics designed to resist hostile enviroments and prove hardy in the field...
'standardized!' although this probably still requires (unofficial) tailoring or modification given the incredible range of diversity in the human shape or form in the Imperium (height and bulk especially.) unless they hold standardizaiton to specific worlds or regions (EG 'cadian pattern' uniforms designed for cadian body types, Catachans have their own pattern of clothing, etc. Which would again fit into that 'sort of's tandardized approach.) If they didn't the Guardsman would be hampered by the ill fit of his uniform, I'd think.
Also, they do mention some uniforms are more a result of tradition though, lest we start thinking the Guard might have practicality :P Mordians come to mind..

PAge 50
..most Guardsmen have a sturdy tunic shirt and uniform jacket (over a flak vest) in their regimental colours, though some regiments favour camouflage patterns to better disguise their soldiers.
The usual mention of Catachans ignoring flak vests is brought up here. The Munitorum at least is willing to admit that troops will get their nice clean uniforms dirty simply by doing their job, and thus is an unavoidable result. Most supply officers will try to match the uniforms to the battlefields being fought on (white for ice world, khaki for desert, etc.) and this is supposedly typical for most regiments, unless you're a fucking Mordian.

Page 50
Imperial Guardsmen going into battle require a great deal of kit: spare power packs for their lasguns, grenades, food, water, cleaning kits and a myriad of other battlefield essentials.
...
..it is common fro him to be equipped with combat webbing that allows a great deal of equipment ot be layered onto the chest rig or backpack of a Guardsman while leaving his arms free to fight. The front face of the webbing is fitted with pouches while the inside is fitted with a mesh that forms a map pocket and has space for an additional two standar dissue lasgun powerpacks. Combat webbing can be worn over flak armour or alone and has several hooks for affixing grenades or entrenching tools.
Combat webbing distributes the weight of a Guardsman's kit around his body, allowing him to carry greater loads...w
combat webbing. Probably not much different from the real life version except for the power packs.

Page 51
..each Guardsman is issued with a standard 'Thor-pattern' weapon cleaning kit that works iwth most currently recognised patterns of las weapons and solid shot weapons...
...
The 'Thor-pattern' cleaning kit comprises a range of bronze bore and chamber cleaning burshes, flexible barrel rods, chamber cleaning rods, obstruction removers, lens polish, crystal buffer, rod connectors, solvent, all calibre patches and bore brushes.
The cleaning kit doesn't work with specialised weapons like plasma guns, which must be returned to a techpriest for cleaning. Although I'm pretty sure some specialists do clean their own weapons in novels.) Interesting that they issue them as a combined 'ballistic and laser' cleaning kit, rather than having two separate kits for each type (tailored to the armament of the trooper)

Page 51
..clean every internal passage of hard coated carbon. Liberally coat every surface and every passage of the weapon with a foaming solvent that strips most fouling known to build up on such weapons before administering a coating of cleaning gel that dissolves rust from all the metal parts of the weapon.
Which seems to apply to both las AND projectile weapons. Interesting, huh? Maybe some lasguns run on chemical reactions of some kind.

Page 51
Imperial Guardsmen in specialised units are equipped with a personal vox transmitter that allows infantry squads to communicate over short distances, even through thick cover or the walls of buildings without raising their voices, easily misunderstood hands ignals, or inefficient message relaying. The presonal vox allows platoon leaders to react quickly, aggressively, and efficiently to rapidly changing combat situations, delivering their orders to the squads under their command.
This is like the backpack Voxes that Guardsman Hawke had in storm of iron, which I suspect is meant to replicate the old 'squad' level voxes in the game, although 'personal vox' implies it might be issued ot individual troopers (despite its size)

Page 51
The standard pattern of personal vox weighs close to three kilogrgams and has a range of around two hundred metres. The power pack weighs an additional kilogram and has a life expectancy of between ten and twenty hours dependent upon use and age of the pack. Some models of personal vox have encryption capabilities, but this is often disabled as the number of different units operating within a standard vox-capture net means that siganls can often become garbled or unintelligible by those who need to hear it.
Oh yeah that's going to be a HUGE help in the field.. 200 metre range. Hawke's verison could cover kilometres. Also they ignore the encryption function, despite what other sources (2nd edition for example) have said about that (being unbreakable.)

Page 51
..each Guardman must familiarise himself with proper authentication codes and standard vox protocols when communicating. The confusion that can erupt when standard fox practice is not observed can result in great loss of life..
..
The regiment was shelled by their own artillery when improper codes were exhcanged and the battery commander believed his fellow officer's clals for artillery strikes to be an enemy ruse and shelled the source of the vox transmission.
Again this sorta speaks out to just how 'uneducated' or illiterate/unmathematic Guardsmen could be, since you have to be able to recognize and repeat codes and such (and learn them.)


Page 52
Platoon should have at least one Guardsman designated as a medic and who is equipped with a medi pack.
Another one of those 'just in case' measures, as proper medical care (Hospitallers, for example) may not always be available. In the uplifting primer most (all ) guardsmen have their own personal medkits as well as the one assigned to the medic in the squad/platoon.

Page 52
Each kit contains sterilised gloves, rolls of surgical tape, a number of compress gauzes, trauma dressings, combat tourniquets and an airway intubator.
Contents of a medikit.

Page 52-53
It takes a soldier of grreat courage to use such a weapon, for its blast radius, lethality, and imprecision often means it is as dangerous to the wielder as it is to the enemy.

...

A demo charge is primarily designated as an antipersonnel weapon, though the power of the explosives contained within are capable of damaging even the heaviest of tanks.

...

A demo chargge weighs almost two kilograms and, once activated, is detonated upon impact with a target of sufficient mass (or impact with the ground.)

..

When it explodes, the demo charge delivers its explosive payload in a spherical pattern, with the optimum effecitve range (The range at which the most desirable balance is achieved between lethality and area coverage) being in the region of twenty metres.
Demo charges o doom for use in various things, including taking out vehicles. In Imperial Armour 4, a demo charge shown is mentioned as being 9 kg, which is lighter than this one, but the IA4 one is a shaped charge for busting up buidlings and whatnot. Maybe 'demo' charge is simply reference for scaled up greandes (frag and krak varieties both.)
Most modern (US) hand grenades have a lethal radius of 5 meters (fragmentation grenades) and 2 meters (concussion grenades.) Depending on whether the twnety meter range is radius or diameter, the difference in effectiveness may be between 4 times (Fragmentation) and 25 times (concussion) more powerful if it's a 20 meter diameter, and 16 and 100x (frag and concussion respectively) if 20 meters is a radius.

Page 53
Knowing where to find the enemy is key to their destruction and the Departmenot Munitorum issues forward recon units the Auspex Surveyor units that register varying levels of background radiation, infrared signatures, and electromagnetic emissions to discover enemy troops. Commonly issued to specialised infiltrating troops to enable them to work their way into forward positions, sentires and fixed defense points in forward base positions, Auspex Surveyors are simple to operate and require only rudimentary intelligence to read.

All a Guardsman has to do is simply point the surveyor kit in the diretion he suspects there may be enemy troops and depress the activation glyph. The pict screen then displays the machine's findings as coloured dots on the slate (red for hostiles, blue for friendlies wearing ident-tags) in the various range bands (ten metre increments.) Armed with such information, it is a simple matter to order a fire mission upon the location of the now uncovered infiltrators. Care must be taken to ensure that all perimeter patrols (if the surveyor is being used in its defensive configuration) are issued with up to date ident-tags to avoid any incidents where theri comrades fire upon returning patrols.
Surveyor/auspex.. the dummy proof version. Combined IR, EM/radiaiton and probably lifeform/bio sensors for detection. Usage is interesting, as it implies they may issue them to even uneducated troopers at need.

Also the use of ident tags by troopers for friend or foe stuff with sensors and the like. Good policy.

Page 54
Despite standardisation employed by the Departmento Munitorum, many regiments employ their own traditional styles of mess kit, which often reflect the dietary preferences of the regiment's homeworld.
Again 'standardised' or lack thereof strikes again.

PAge 54
When Cadian Guardsmen are on patrol or far from base, they eat Combat Ration Packs, nutrient rich food pastes that only need to be reheated...
CRP again. Space stew.

Page 54
Most such [sleeping[ bags are quilted with feathers or whatever local avian creatures happen to provide the most insulation against the cold, though with the variations found between regiments, there are an almost infinite variety of substances found within the qulited layers of a sleeping bag. The Cadian 91st utilise a mixture of plumage form the marsh warblers found on the shores of the inner seas and synthetic fibres, a mix tha tdoes much to cut out the icy winds and cold rains of the Cadian climate.
The outer layers have to be waterproof and durable, and some have hoods or may have extra layers or the capacity to be linked together (to share the bags for extra warmth, although the Munitorum frowns on this naturally. Which is an amusing reflection on the 'standardisation' crap)

Page 55
In order to prevent the spread of disease around the camp and within the members of the platoon or regiment, the Departmento Munitorum requires the highest standards of personal hygiene from the soldiers of the Imperial Guard. It is imperiative that the citizens of the Imperium look up to the Imperial Guardsman as a figure of heroic endeavour and thus he is expected to look his best whether in an active war zone or in base camp.
Hence a dress and hygiene kit. Soap, toothbrusth and paste, sharpening stone to sharpen bayonets for shaving. and delousing powder (to be used by Officio Medicae guidlines due to caustic nature.) Also anti-fungal powders and anti-lice gels in the case of Cadian pattern kits.

Page 55
..each Guardsman must be familiar with the utilisation of map and compass.
Given the uplifting primer description we're talking quite a bit of numbers and letters, methinks.

Page 55
The standard issue compass has been used by the Imperial guard for centuries and its durability and accuracy is a testament to the ingenuity of the Imperium. The compass is accurate, rugged and reliable. Protected by a steel case with metal hinges, the compass is both waterproof and shockproof. Azimuth is gradated in 5 degree increments, while the outer dial is gradated in mils. Most standard compasses also include a built-in magnifying lens (though these are often broken or cracked.) finger loop and cord lanyard. With correct training and an up to date map, it is possible to achieve accurate directional course ploting with night vision luminance. Partticularily advanced models of compass may be fitted with chemical flouride vials, allowing the compass to be read at light without an external light soure.

It is essential that each compass in the regiment be calibrated for the polar north of the particular planet reached!
The depicted compass has a visible display screen with map projected on it, so it looks electronic. The calibration bit reinfroes that idea.

Page 56
In order to survive enemy bombardments or occupy defensive positions, soldiers will often be forced to dig foxholes, trenches, or other methods of protection.
TRENCH WARFARE.

Page 56
The Nine-seventy is a compact shovel with a T-handled, collapsible shaft and spade-like point with sharpened edges. The Cadian pattern Nine-seventy has serrated edges for secondary use as a saw and doubles as an effective close combat weapon when it is the only object at hand.
The Cadian 91st train extensively in the use of their variant of the Nine-seventy as a close combat weapon...
The Cadian pattern has a serrated pick head on the opposite end to the shovel head. Probably makes a good weapon.

Page 56
Due to the variances between planets it is next to impossible that a Guardsman will be able to drink the water of a world other than his own unless it has first been sterilised or otherwise treated by purification machines of the Adeptus Mechanicus,
Due to the microscopic organisms. They also advise boiling.

Page 56
..each Guardsman is issued with water purification tablets that will kill many of the most virulent pathogens that can cause infections.

But it won't stop toxins. And it can be used to make alcohol from engine fuel :P

Page 56
There are no anti-contaminants that will effectively prevent radiations from damaging the human body cells that they strike, however the standard Imperial Guard anti-contaminant kit contains tablets containing salt of the elements potassium and iodine, which if taken orally before exposure to radioactive iodines, prevents 99% of the damage to the thyroid gland tha toterwise would result.
What, no radiation inoculations? Star Wars and Star Trek have them! :P

Page 57
The standard issue Imperial Guard boot comes in three sizes and is made to a universal pattern established over six thousand years ago. Each boot is waterproof and hard wearing and is expected to outlast the lifetime of the Guardsman wearing them.
Given the six month life expectancy (or fifteen hours.. depending on your source) this isn't saying much :P

Guardsmen get five pairs of socks as well. and anti-fungal powder. Fancy.

Page 57
..standard Cadian boot known as the 'ankle-breaker' thanks to the rigidity of the hard leather that protects the upper ankle and steel plates that protect the shins.
Many regiments favour boots of their own design and in this instance, the Departmento Munitorum allows the use of non-standard equipment, as many of the designs employed are as a result of many centuries of experience in a particular climate.
..
..Valhallan regiments favour a rigid, heavily insulated boot with particularily sharp, crampon-like grips on the soles, whil ethe Rough Riders of Attila and Tallarn favour a flexible-soled, lightweight boot that allows the foot to breathe through semi-permeable membranes within the boot's fabric.
Cadian boots, and variations in footwear.

Page 57
Most soldiers of the Imperial Guard are protected from harm by body armour known as flak armour (or flak vests), a composite material that becomes rigid when a pressure or energy threshold is reached - such as the impact of a bullet, laser pulse or close combat weapon. Against most forms of weapon, the flak vest will be sufficient protection, though against heavy weapons or large-creatures it is unlikely to have enough strength ot prevent injury.

There are a great many variants of armour throughout the Imperium, with locally available materials, tradition, and culture helping to shape the look and functionality of body armour.
Flak armour. Like most of McNeil's fluff he tends to draw on earlier sources (1st or second) for inspriation. Instead of ismply having 'impact absorbent and ablative' materials in layers, the armour behaves in a way commonly attributed to mesh (although some early flak did this too) - basically stiffens on impact. We might assume that mesh and flak have been merged together in modern 40K (they were similar enough already) that mesh is a (high end) variation of flak armour, and that this armour is also of that 'advanced' nature. I mean its not like Flak can't range from 'armoured clothes' and greatcoats to rigid plates as it is anyhow.

Page 57-58
While flak armour is by far the most common armour type, it is by no means the only armour available to an Imperial Guardsman. Imperial Storm Troopers often wear carapace armour - rigid plates of armaplas or ceramite moulded to fit parts of the body. This provides better protection than standard flak armour, but is bulky and heavy and really only suited to units certain to be under the heaviest fire, such as assualt units or those involved in urban operations. Officers often sport carapace breastplates of gold and silver and it is a point of pride that many disdain the risk of snipers by wearing such armour on the front line of battle.
Carapace armour.. trade mobility and weight for greater protection. Sounds like it might also be issued on an 'at need' basis if someone is assaulting a locale where protection is needed. (EG Heavy infantry.)

Page 58
In addition to such commonly available items, high-ranking officers may also be protected by energy fields, such as a refractor field or conversion field. Such advnaed technology is never available to the ordinary Guardsman, but works by deflecting the energy of an incoming shot or converting its kinetic energy into some other form of energy (light, in the case of a conversion field.)
Magic forcefields. Again officer only usually.

Page 58
Other regiments may utilise even more exotic forms of armour, such as the Vitrians who utilise unique "glass" armour apparently composed of tiny shards of a reflective material able to dissipate laser energy with greater effectiveness than traditional flak armour.
Vitriian glass armour, as we saw in First and only. Considered a specialized and unusual form of body armour.
Funny enough this page also shows an 'Inspirational painting' of the Battle of Tyrok fields which is the one we so often see (like in the Codexes)


Page 59
The weaponry of the Imperium has been largely standardised, thanks to the foresight of the Emperor and the Adeptus Mechanicus in ages past, but each world in the Imperium produces its own local variants of the weapons described in this section. Other weapons are produced on forge worlds or are produced in newly consecrated forge temples on conquered worlds. Despite the many small variations that exist between weapons produced on different planets, it is enough for our purposes to assume that they function in a manner simialr enough to be called the same.
For the purposes of the Munitorum manual the patterns discussed were all Cadian (like most things here.) Although as I'v econstantly noted, 'standard' is to be taken very loosely in 40K contexts

Page 60
It [lasgun] fires an explosive energy blast with a similar effect to a bullet or small shell.
Pretty much lifted directly from 2nd edition's rulebook. We diont know what 'small shell' is, it could mean a shotgun shell, or it could mean a cannon shell of some kind, or whatever. Conservatively, I assume shotgun shell, which suggests it can put a sizable hole in the target and has enough KE as a full powered round (but possibly with less penetration.)
bear in mind this comparison depends greatly on how the lasweapon works. If it has mor ethermal effect, the energy can be considerably greater. Heck even with an efficiently 'pulsed' laser it could be still considerably greater (a las pistol has 1 kj low end by the atomic rockets sidearm estimate from SChilling, whilst a normal pistol has 400-500 joules roughly) Heck even Luke Campbell's 'pistols' had a 1.2-1.6 kj figure for their closest equivalents.) Most of the extra energy would manifest in the thermal efects (flash burns and such.) Assuming between 1.5-2 kj equivalent in bullet terms, the actual energy of a lasgun shot would be 3-6 kj per 'shot'. A shotgun analogy would be 4-9 kj per shot.

Page 60
Most lasguns operate in the nineteen-megathule range, as this has been proven through live fire testing to provide the optimum balance between lethality and energy efficiency.
This tends to strongly suggest that energy alone is not responsibel for damage effect - eg that the weapon has both thermal and mechanical effects, and that efficiency plays a big role in the effectiveness of a lasgun (this can come up when we discuss hellguns later.)

This also tends to suggest 'megathule' is not strictly a measure of energy, but more a general measure of the weapon's effectiveness at translating the power pack's stored energy into the shot We might figure it tells us how 'dangerous' lasguns are with different megathule ratings, I suppose, but evne then its not precise. a 21 (or 28) megathule lasweapon (from siege of vraks) could be more efficient and/or 'lethal' than a 19 megathule one.

Page 60
The lasgun can be fired on two settings, single shot and full auto. Firing single shots is more accurate and provides more shots, but in some cases (for example during an assault or defensive action against a more numerous foe) full auto may be employed when marksmanship is irrelevant.
Single shot and full auto. no mention of charge setting here, although earlier it was mentioned that the setting had effect on number of shots (although its possible that it was referring to single vs full auto, I doubt it because it said 'power setting'.) Assuming two charge settings (high and low, as per the uplifting primer) and we go with the 150- and 300-350 shot modes.

We get a difference between settings is between 2-3x difference (2.3 to be exact on the high end). Which is roughly comparable to First and Only (Half charge vs max charge.)

If the 'power setting' referred to single vs full auto, and full auto was 150 shots vs the single shots 300-350, we're getting a little over twice the energy being consumed at full atuo than at single shot.

As noted in the last thread, the wording is odd in how 'single' provides more shots than full auto, but there are alot of possible parameters involved (I explained some last time as well.) and alot of it depends on semantics of 'shot'. A single 'shot' would be semi-auto (and only a couple shots per second) wheres full auto could be a sustained beam. A single shot would have a discernable delay between shots (each trigger pull at least, as well as aiming) where it owuld not be discharging energy, while on full auto the weapon may be continuously discharging energy as long as the trigger is pulled. We know some lasguns fire sustained beams, after all.

Page 60
The lasgun is powered by rechargable power packs, but carries a residual supply and can be recharged using its own solar converters. When in base, there will be designated power chargers, which may be used to recharge each Guardsman's power packs....
Again lasguns use power packs, but they apparently have the capacity to store a small amount of energy in the gun itself, and can be charged by solar converters which I presume is built into the gun. One presumes they might also be charged via heat and light, since we know power packs can be recharged by sunlight too.

This is an interesting redundancy feature, as even if you don't have power packs you cna still potentially use the weapon. It could be that the 'residual supply' is stored in a separate source, or it may be in the capacitor. Some lasguns have a short dela between being reloaded and firing (a whine) as they 'charge up' and some lasguns (like in Imperial Glory) had a discernable delay between shots as they rechargd. If it sthe capacitor it probably can't store many hsots (maybe a couple, if we compare 'low' vs 'high' power shots) but it would still be useful. Naturally, power packs and recharging stations are the more efficient (and preferred) solution.

Page 60
The Koltori Dragoons, however, favour a longer barrelled weapon with a heavy woodetn stock, since most of their firing drills take place greater emphasis on engaging at distance. Whereas the Salvar 'Chem Dogs' are known to faovur a lighter, skeleton-stocked weapon that can more easily be fired frrom teh hip on the move. A multitude of other lasgun variants exist (short handles, collapsible stocks, pistol grips, contour grips, high sights, etc.) but all perform in as close to the same way as to be gathered collectively under the term lasgun.
Comments on the variations permitted in the general classifcation 'lasgun' which despite the protestations about 'standardization' can be pretty diverse and significant (affecting range, manuverability, accuracy, etc.) Again the 'standard's are pretty loose and permit some variation - they are approximate but not precise.

I should note that the pictured lasguns are all 'Kantrael' pattern (EG Cadian) but they vary in design - one has no grip, one has a sickle powerpack and each has a different kind of stock.

Page 61
In addition to the redoubtable lasgun's many variants, there are certain types of weapon that exhibit differences enough to be considered separate weapons. One such weapon is the Sniper Variant Lasgun, also knonw as the long las. Such weapons are only ever issued to those Guardsmen who have displayed a flair for marksmanship, stealth operations, and scout movement, for such weapons are difficult to produce and require more training and intelligence to utilise properly.
This suggests that lasgun variation can dictate the classification, relatively 'minor' variations in performance are lumped into one category, while more extreme differences (Eg long las) can warrante separate classes. The actual 'cutoff' point for this we dont know, but its still worth noting. Hellguns have 20 shots, so we might figure its between 3 and 8x (or possibly more, if we go with the 340 shots) as warranting a different 'class'. Whereas if we go with the Vraks lasgun vs regular, we might figure less than 2-3x is that.

I also would imagine hellguns fit into this as well, since when you get down to it all are laser weapons, they just differ in how they've been modified or adapted to their roles (longer/heavier barrels, the scopes, or whatever.)

We also learn the roles long-las are used for - marksman/snipers, infiltrators and scouts. Basically light infantry or those like the Ghosts. Although whether they have to have all those qualities or just some is up for debate (with the Ghosts for example, we know not all of them get long las.)

This also reflects how the 'quality' of the trooper also reflects the quality of the equipment. Just as storm troopers get hellguns, those who are sniper or scout specialists get the long las, and are after a fashion 'elites' or 'specialists' of a type as well.



Page 61
A long las is a modified standard pattern lasgun with an XC 52/3 strengthened barrel, which is both longer and thinner than the usual model. The strengthened barrel allows for increased range and greater accuracy.
Pretty much typical for the fluff.

Page 61
The rifle does not have a charge setting slider, instead employing specialised ammunition known as a hotshot. A hotshot is a high-power energy clip with liquid metal batteries that fire fewer blasts (a clip is good for about twenty shots) but compensates with a greater lethality index. Due to the increased power of the shot, the stress on the barrel is considerable and due to the resultant metal fatigue, a sniper needs to replace the barrel with greater frequency than he would a standard pattern lasgun. A long flash suppressor fitted ot the gun muzzle ensures that the telltale flashes of his shots does not betray the sniper's position (though standard practice is to relocate after each shot). The long las variant is quieter than a standard pattern lasgun, which also works in the shooter's favour.
Hotshot packs. Bsaically lifted from other sources, but differing from the FFg/Abnett view of hotshots (EG power pack worth a single shot.) As noted before, if we use the 150-340 shot benchmark vs 20 we get a hotshot being 7.5-17x more powrful than a lasgun, assuming that the power packs hold the same amount of energy (whic they may not.)

Also a reference again to variable charge sliders (power output.) Also as far as 'lethality index' goes, the best thing I can gather is from here and here, and that its basically a aggregate of various separate qualities that is designed to measure the general effectiveness of the weapon at killing. And it sounds very bureaucratic, so I figure it fits the Munitorum.

The flash suppressor.. for a laser.. is rather interesting. What exactly is the flash representing? A real life laser has an invisible beam but we know lasguns don't. But what the noise and flash are reflecting we have no idea (something discharging, but we don't know what.)

Page 61
Though the shots fired [by lasguns] are not as powerful as the weapons of the Adeptus Astartes, they are certainly more trustwortthy. Used conservatively, a laser power pack will last for many shots (typically around a hundred and fifty) and can be recharged from a standard power source or by exposing its thermal cells to heat or light.
As noted before the shot number is approximately consistent with the 6th edition introduced powerpack figures
Oh and lasguns aren't as powerful as bolters. Big shock huh?

Also the typical recharging capability. Which for me is the real genius of the design. You can use virutally any sort of heat/light source to recharge it (with varying degrees of efficiency) Fire, sunlight, probably even body heat would work. If that sort of versatility could be built into more of their weapons, logistics would be much less of an issue.

Page 61
In an emergency, placing it in a fire can recharge a pack, though such treatment tends to drastically shorten the useful life of the pack and increase the probability of it failing. Recharging a power pack in this way regularly will eventually result in it exploding...
They mention the Jopall did this at armageddon, and their lasrifles failed as a consequence, resulting in a great loss of life and 'more importantly' (from the Munitorum POV) equipment. IT doesn't seem to happen all that often though. I certainly can't recall any obvious examples.

Page 62
The laspistol or laser blaster is a pistol version of the lasgun...

..

and fires distinct bursts of energy which, like those of the lasgun, explode when they hit their target. Because the laser's energy is rapidly dispersed in the atmosphere, the lethal range of a laspistol is nowhere near as great as that of a lasgun.

..

Unlike the lasgun, a laspistol does not have multiple fire settings and operates strictly on a single shot mode.
Laspistols. Again this is basically recycled fluff, but the 'explode' is a bit more explicit a reference to mechanical damage effects. It doesnt have multi-fire settings but we've known them to have variable charge settings.

Page 62
Its power pack fits snugly into the pistol grip and, due to its reduced size compared to a lasgun, it fires consqequently less shots. Most magazines carry enough charge for around eighy shots before the require recharging, though soldiers employing a laspistol should be aware that the shots fired towards the end of a power pack's life will, in all likelihood, not be as lethal as the preceding ones.
Hilariously, the picture depicted has the power pack (seemingly the same size as a normal one) stuck before the trigger rather than in the pistol grip. IA sources imply that such laspistols share power packs with rifles, and may have the same (or greater ammo capacity) and/or the same power output. Note that when it comes to mechanical damage (EG 'blaster' style lasers, which use short-duration pulse trains to cause a series of explosions on the target) the rifle could still potentially do more damage even though thy have the same energy output (due to bigger optics, longer barrel, etc.) and also be able to more effectively damage targets over range (and quite likely, penetrate targets.)

Anyhow, assuming the power pack has the same dimensions as a human hand (say 2-3 cm wide, 8-10 cm tall, 4-5 cm wide) it contains between 64-150 cubic cm of energy. At 1.25 kj per cubic cm we get between 80 to 188 kj capacity. With 80 shots it's 1 kj to 2.4 kj per shot.

Page 62
Like most lasweapons, there exists much variation in laspistol design, but all perform the same way...
Approximately so :P Generalizations again.

Page 62
The smooth-bore combat shotgun fires a massive low-velocity shot, which fragments in flight into a multitude of lethal pieces of spinning metal or plastic. Though the weapon has only a short range, it is exceptionally dangerous against unarmoured targets.
...
Combat shotguns have magazines for shells and are reloaded by means of a pump action.
Shotguns. As I noted before, the description makes me think alot of the Frag 12 shotgun ammo or perhaps flechettes. I wonder if the magazine is tubular, or if its like a maagazine? We know combat shotguns have both (in real life and 40K.) Some are automatic however.

Page 62
A special feature of the shotgun is its ability to fire different kinds of shells, including solid shells and loose, scatter shot, making them ideal weapons for close quarter fighting when the expedience of putting a foe down is more important than accuracy.
...
Though shotguns are impressively noisy when fired, they are unlikely to penetrate the armour of anything stronger than flak, or its equivalent, and should only be employed in situations where their advantages outweigh their considerable disadvantages. Against foes without armour or that scare easily, a shotgun is a desirable weapon, but in most other cases, a Guardsman shouuld rely on his trusty lasgun when in combat situations.
Advantages and disadvantages of shotguns. I could understand the pellets not penetrating flak, but they mentioned that the shot fragments in flight into pieces of metal or plastic, which sounds more like shrapnel or flechettes rather than pellets. That should be more effective at penetrating than pellets, given the sharp and pointy bits which makes the ability of flak to stop it considerably more impressive, IMHO.

This also suggests lasgusn have superior penetration to shotguns, whilst doing roughly comparable damage (bullet or small shell again.)

Shotguns are also ideal for 'troops of limited intelligence'. EG ogryn like. :P

Page 62
Shotugns are often employed by the armsmen aboard vessels of the Imperial Navy, since their low velocity rounds are unlikely to pierce the hull of a astarhsip and are ideal for repelling boarders.
IG troops must familiarize themselves witht he weapons whilst onboard ship, suggesting they don't always use lasguns.

Page 63
The Ogryn Ripper Gun is a drum fed automatic combat shotgun originally developed by the Imperium to issue to Ogryn unit leaders, but now generally issued to all such oversized abhumans.
When a ripper gun is fired, it unleashes a hail of shot in a deafening burst that literally rips its target apart. At short ranges the fusillade of fragments produced by the weapon is so dense that Ogryn literally cannot miss.
...
Due to such creatures' limited intelligence, the weapon's trigger mechanism incorporates a burst limiter that prevents the firer from shooting off the entire drum at once.
Ripper guns. generally an oversized shotgun. Note again that they produce fragfments rather than pellets. Also note that the 'burst limiter' implies that 40K shotguns can get pretty high rate sof fire poetntially (Even if its not instantaneously, its within a fairly shor tperiod of time.. seconds) which is roughly consistent with 'automatic' shotguns.

Page 63
Most often recruited from feral worlds, Rough Riders are frontier soldiers who often ride into battle on the backs of horses or some other manner of steed. They are much valued by many regiments as scouts and foragers, though the power of a thunderous cavalry charge should not be underestimated..
..
Though some see Rough Rdiers as a remnant of a culture long gone....
Rough Riders and their uses. Primary seems to be for scouting or foraging, but sometimes psychological effect. They also seem to be a bit of a holdover, with the 'culture long gone' bit, suggesting they may be more a product of relatively more primitive cultures (feral/feudal worlds that the Guard recruits from), but this isn't 100%. There are (for example) the Death Riders of Krieg.
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Connor MacLeod
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Re: 40K 'supplemental' books thread (Sabbat Worlds, etc.)

Post by Connor MacLeod »

The completion of the Munitorum manual at last. FREE! FREE! (I hope!) FREE!
Page 63
..Rough Riders employ explosive hunting lances that are capable of tearing through even the plate armour of the Adeptus Astartes. The lance is tipped with an explosive chage, which blows apart on impact to shatter armour and melt flesh alike.
Hunting lances with their explosive heads. Rather interesting that it can melt flesh but only shatters material.. implies both HE and incendiary/thermal effects. I wonder if its a shaped charge? That would make sense (inasmuch as such weapons do make snese, but they still probably beat chainswords in the practicality department.)

Page 63
..though the charge and subsequent destruction of their weapons contravenes Departmento Munitorum regulations, Rough Riders are exempt from this regulation under Article 7739/93c (as are Demo Charge troops.)
So what about bullets, grenades, missiles and rockets, and any othr kind of exploding weapon? Hilariously this implies that a Guardsman could be exectued for using a grenade precisely as it was intended.
One assumes that unless the Commissar or munitorum officer is a complete moron, however, they wisely overlook this possible flaw in the regulations.

Page 63
As there are Rough Rider units and regiments from all across the Imperium, the design of the hunting lance also varies enormously, with each regiment favouring their own particular method of detonation (manual vs imapct) and design.
Again STANDARDIZATION.

Page 64
To these exceptional men (storm troopers) are given more advanced lasguns known as Hellguns. Such weapons are the trademark of the Storm Trooper and fire more intense shots than the more commonly available weapon. Though not as powerful as the hotshot power packs of the long las, the power cells of the Hellgun allow for more rapid firing and can be switched between single shot and full auto.

...

Though the actual power of the laser bolt fired is comparable to that of a normal lasgun, its penetrative power is far greater and can punch through layered armours with ease.
Hellguns. Not as powerful as hotshot packs, although we know with lots of other sources (including the more recent codexes for the Guard and rulebooks) the two are generally synonymous (or at least, related weapons.)
Note that hellguns typically are shown to have even larger/wider/thicker barrels/muzzles than lasguns do, so the idea they are 'more intense' and still do more damage (despite having the same 'power. Alternately, it could be they're just more intense (tightly focused) but carry more energy per shot at the same power (and are just less efficient than lasguns when it comes to explosive power.) As I mentioned before with lasguns, energy is not the only factor in damage potential, so a hellgun could do more damage with the same amount of energy by simply being more efficient at causing explosive/mechanical damage (and having greater penetration.)

Page 64
Storm Troopers of the Imperial Guard are trained and equipped to much higher standards than normal infantrymen and thus they are trusted with rarer and more specialized equipment than would normally be the case. Though all Imperial Guardsmen represent the finest fighting men of their homeworld, it is a fact that some men excel in combat where others merely provide meat and bone.
It's also noted that Stormies deserve better gear (and in higher quantities) because they undertake more dangerous missions. Which is a bit bizarre from a Munitorum standpoint, since more danger would tend to translate into all that better and highly valuable equipment having a higher chance of being lost irrecoverably.
The 'toy soldiers/glory boys' derogatory nicknames are stated to be contrary to Munitorum regulations because they 'encourage the growth of disunity' in the Guard. Although the whole 'differing qualities of soldiers treated differently' does a good job of that too, since only the 'trusted' or 'reliable' troops get the good stuff (EG long las sharpshooters, veterans, storm troopers, etc.) It also reflects the Munitourm mindset pretty well IHMO.

Page 64
Like its smaller cousin, the laspistol, a hellpistol is simply a smaller version of the hellgun. It has a comparable range to the laspistol, but its power packs have a much smaller shot capacity - typically averaging around forty to fifty shots, depending on the age and condition of the power pack.
Hellpistol. Rather interesting how they have fewer shots than laspistols, despite the fact hellguns don't pack any more energy than lasguns do. If we ignore that little bit, we might figure (assuming the same powerpack) taht a hellpistol puts out 1.6-2x the energy of a laspistol. Or it may be due to the 'age/condition' of hte pack, although why the Munitorum would routinely issue shitty packs to hellpistols is beyond me.

Page 64
Such things [awarding Hellpistols for heroism] are, of course, exceptionally rare and most Hellpistols remain property of the Departmento Munitorum unless specified under Article 57332/534f.
Rather odd. The Munitroum owns most of the hellpistols?


Page 64
The high power of the [hellpistol] laser blast cauterises the wound and vaporises much of the blood from the criminal to be executed, leaving the authorised officer (or Commissar's) uniform pristine.
This is amusing for the implied power in 'vaporizing' blood (you can't explode blood in the sense you can blow a hole in solid matter, so that probably means literal vaporization.) And if you're vaporizing blood its probably vaporizing the tissues (or the water content in tissue) as well as the cauterization, which implies a insanely huge energy input (Either that, or hellpistols have a far less efficient damage mechanism than laspistols and lasguns. Which is entirely possible - they may be designed for different roles than lasguns/pistols and efficiency may not be the primary issue compred to the need to cauterize or burn.)

Page 65
though it is not unknown for certain high-ranking officers to bear such advanced and powerful weaponry, it is incredibly rare. Bolters are more effective weapons than the standard pattern lasgun and are able to punch through most forms of armour with little or no effot. They are, however, much more complex and are generally only ever carried by stocky individuals of great strength given that they are incredibly heavy and generate enormous recoil when they fire what is essentially a miniature missile.
Bolter worship, including the reiterated 'more effective than lasguns'. What 'most' forms of armoru means we dont know - we know Astartes bolters can penetrate flak effortlessly and reliably penetrate most froms of carapace even, but whether this applies to 'lesser' bolt pistols or guns humans use we don't know.
Also reference to the 'huge recoil' of the bolter, which runs contrary to the idea of bolters being a gyrojet/rocket propelled gun. Then again so do the casings, but it probably reflects that bolters don't ignite outside the gun anymore, so the venting gasses push against the gun like with convenitonal slugthrowers.

Page 65
The explosive rounds fired by bolters are of a much larger calibre than normal bullets and are sheathed in an armour piercing tip with a mass-reactive detonator. Though fired at a relatively low velocity, the bolt's own propellant soon accelerates the round clear of the barrel. The mass reactive detonator reacts ot any sudden increase in local mass and activats the explosive charge, literally blowing the target apart from within. such weapons have an extremley loud report and create very gory entry and exit wounds in teir targets (which invariably do not survive the trauma of the shot) and thus are perfectl ysuited to the shock/assault role fufilled by Space Marines.
Bolter ammo. Again the recoil runs contrary to the 'rocket propelled' aspect. Also note of the lethality of bolt rounds, and their use by astartes in their 'shock/assault' role (terror troops), which suggests that, like Chainswords, the value of the bolter may lie in its psychological value when used by Space Marines rather than pure practicality/effectiveness (because they're not the most practical weapons, although they're still better than chainswords.)


Page 65
A bolter can fire a single-shot, a four-round burst, or fully automatic fire, though without bionic augmentation it is not recommended that anyone other than one of the Space Marines fires on anything other than a single shot setting. Like most weapons in the Imperium, there are many variants.
Bolter fire modes. Interesting that they have a four rather than 3 round bursts. Like some full powered rifles (like the M14) full auto is impossible to fire unless you're a frekaign Space MArine (or Bragg.)

And of course many variants (to presumably account for the inconsistencies.)

Page 65
Bolters are designed to be augmented, and can be equipped with a wide vareity of modifications, such as optical scopes, combat blades or even combined with other weapons, such as meltaguns, plasma guns or flamers.
Bolter modifications. Because they're special and they're used by the special troops.

Page 65
The Bolt pistol is a smaller version of the boltgun and fires exactly the same form of explosive bolt missiles.
Bolt pistols. Standard lfuff.

page 65
..only specialised temple forges on Mars or Space Marine homeworlds have the capacity to craft such advanced weaponry. A guardsman is most likely to see a bolt pistol being carried by commisars of the Departmento Munitorum...
What, really? We know Necromunda makes bolt pistols by the buttload (enough that even underhivers can pull them out.) and I'm pretty sure there have been lots of forgeworlds creating their own bolt weapon variants. Then again, its a bolter, so being 'advanced' and 'limited' may be a blessing (much the same way they don't issue chainswords to everyone.)

Page 65
The Magazine of a standard bolt pistol is capable of housing between six and ten rounds of ammunition. The shells fired by a bolt pistol are identical to that ofa bolter and rounds may be freely exchanged between the two weapons without fear of jamming.
Ammo capacity of bolt pistols.


Page 66
Each Guardsman is issued with six fragmentation grenades.
..
The body of a fragmentation grenade is made of steel and to cause additional injury, the interior of the grenade may also include small metal ball-bearings...
Grenades. The ball bearings are interesting. I wonder if RL grenades can or do do the same.


Page 66
the former [krak grenades] are designed to crack open armoured targets, but must be placed with greater care upon their target as the effective range of a krak is much less than a frag.
Krak grenades. I'm pretty sure the 'reduced effective range' is a reference to the gameplay aspects.

Page 66
Melta bombs are designed to literally melt their way trhough even the toughest armour, though they are bulky and not easy to mount on a target.
Metla bombs literally 'melt' through the target - heat ray explosives!

Page 66
It is also possible to use grenades defensively (as the effective casaulty radius is greater than the distance most Guardsman can throw it - each grenade weighs nearl a kilogram), and they may be thrown from behind cover at approaching attackers.
The weight of the grenades is interesting, As I noted last time it probably reflects a Milsl Bomb analogy.. the range implied is 30-40 metres, or possibly grater, which suggests that the casaulty radius is similar.. but it may be as effective (or more) than even the mills bomb (and certainly moreso than regular grenades. Depending on where you put the throwing distance, that is.)

Page 67
Though every Imperial Guardsman is expected to be proficient in marksmanship with a variety of different weapons, it will sometimes be neccessary to fight in close combat with the enemy.
...
Many of these bayonets are of a design common to a regiment's homeworld, resulting in some quite fearsome blades, notably those from CAtachan.
...

Though some regiments disdain the employment of bayonets, the Departmento Munitorum recommends that all commanders dril their soldiers thoroughly in the usage, as training to kill with the blade increases a Guardsman's aggressiveness.
Bayonets. What's interesting is how that, despite the common 'perception' (or misperception?) of the Guard as being a bunch of WW1/Napoleonic, bayonet charging lunatics, they don't really seem to do it all that routinely (or at least, not by choice.) It's certainly part of their tactics, and there are plenty of times we see it in the novels, but the reasons why can kind of differ (and its the why that really matters, IMHO.) And this quote really illustrates that. The Guard are regular humans (fcompared ot the rest of 40K) and thy simpyl can't match up in close combat even with greater numbers, so they have to use ranged warfare to even the odds against most enemies before they can even think of closing. Inded the quote tends to emphasize that 'ranged' combat is preferrable for Guardsman as much as possible over close quarters, and the fact that some regiments disdain bayonets (and the tactics that follow) is worth noting.
The bit about 'aggressiveness' also underlines a reason for bayonets - we know the Guard is big on propoganda and brainwashing/indcotrination, and this is one approach to that.
Also 'blade variation' - standardised takes the shaft again.

Page 67
The standard issue bayonet has a matt-finish, non-reflective blade that is approximately twenty-five centimetres long and three centimetres wide. A sharp point and serrations near the handle help penetrate body armour and even a moderately powerful thrust will penetrate body armour.
Bayonet dimensions and properties. As I noted before, the thrust can probably match up to 7.5-10 kg*m/s of momentum, although the kind of body armour referenced is up for debate. Pretty much unchanged from what I previously mentioned.

Page 67
Edged weapons are also known to be particularily useful for controlling prisoners... ... stabbing enemies to check whether they are alive or dead, instances where a Guardsman's power pack is depleted or where he is so close to the enemy that firing his lasgun is impossible.
Other uses for blades. Again bayonets seem to be more of a 'last choice' option than a first choice one, which cannot be stressed enough despite what some of the propoganda/flavour fluff might say.

Page 68-69
..such eventualities have been foreseen by the Departmento Munitorum and thus weapons of much greater potency are available to the Imperial Guard. Such weapons are comparatively rare and precious, and therefore cannot be allowed into the care of a single man.
Imperial Guard heavy weapons are crewed by a team of two men. generally speaking, one crewmen carries and fires the weapon, while the other carries and loads ammunition.
..
These men are tasked with providing effective fire support to their more lightly armed brethren, paying particular attention to massed infantry formations (if armed with heavy-calibre sustained fire weapons) or enemy armour units (if armed with weapons of sufficient power to destroy such things.
Reference to the specialist and heavy weapons basically, where the full punch of the Guard is provided. Since they're more powerful and advanced, and this is the Guard, they also get the 'rare' application, because this is 40K and GRIMDARK.

Page 69
Fire support squads are equipped with weapons designed to support a generaladvance, such as heavy bolters, flamers, or autocannons. These weapons can kill a great many enemy warriors in a short space of time, facilitating the advancement of the Imperial Guard through holes in enemy positions thus created. In emergencies, the heavy bolter and autocannon can be used to engage enemy vehicles, but this is a tactic of last resort...
..
..light scout vehicles can be engaged with a high probability of a kill shot.
Antipersonnel weapons more or less. Although the flamer's range is not much help unless you get close to the enemy (close quarters or whatever.)

Page 69
Anti-tank squads are held further back from the main line of advance and primarily tasked with engaging enemy armour units. The weapons carreid by these squads are missile launchers and lascannons, ordnance designed to punch through the armoured skins of tanks and xenos creatures too large and powerful for infantry weapons to deal with.
Its also mentioned tanks left undestroyed can shatter an entire company, which perhaps gives an indicator of power (with sponsons though.) Note that some of these weapons have dual rolse - missile/rocket launchers can fire frag or krak (or even melta) ammo for example, meaning they can be antipersonnel and anti-armour. Grenade launchers are in a similar category.

Page 69
Morater support squads are held back even further than anti-tanks support squads and use their weapons to engage enemy units int he rear echelons of the enemy force. The weight of suppressive fire that can be laid down by a mortar platoon can pin enemy units in place under a ferocious bombardment, allowing the soldiers of the Imperial Guard to advance in safety to destroy them.
Mortars, the third type of heavy weapon category. I wonder if they can be 'multip urpose' like Griffon mortars or Earthshakers (EG having HE, incendair,y krak and melta shells, etc.)

Page 70
While instances of firendly troops being shelled by mortar platoons is impossible (all claims to the contrary should be addressed to REgimental Commissars.)
Technically true, although in more than one source (like fifteen hours) artillery units have shelled their own units without bothering to check. So again, more Munitorum drama BS.


Page 70
An autocannon is an automatic, self-loading cannon that fires a high velocity hail of solid shells a great distance.They are rapid firing weapons that can lay down a burst of fire to cover advancing troops, or strafe enemy held positions. These weapons are considered ideally suited for attacking enemy vehicles and fortifications from long ranges. They lack the heavy punch of a lascannon, but can fire more shots and are less prone to overheating, though the need to carry large amounts of ammunition is a distinct disadvantage.

Autocannon shells once contained an explosive charge similar to that of a bolt round (only larger) though the means of producing this charge has been lost and now the rounds fired by an autocannon are less powerful than once they were. However, autocannon are still more than capable of eliminating heavily armoured infantry or light vehicles, and are employed by Imperial Guard fire support weapons teams due to their versatility and reliability.
Autocannons described. I sometimes wonder what the real difference between a heavy bolter and autocannon really is (aside form the mass reactive, rocket propelled heavy bolter ammo.) I can only figure that autocannons are more versatile as they say - they can be of more variable calibre (especially larger), more types of ammo, and probably less complicated/simpler to build (the stated reliability).. but if the IG can field heavy bolters without much problem it doesnt seem like there is as much need for a autocannon so... *shrugs*
The 'High explosive shells are lost tech' bit is hilarious, given that they have them for virtually everything else (like battle cannon).. yet they somehow forgot autocannon :P

Page 70
Though autocannon are designed to be fired from a standard pattern bipod with steel glacis, in extreme situations, it is not unknown for some of the stronger soldiers to carry them into battle slung from suspensor harnesses – though this ‘gung-ho’method of firing is unusual and not to be encouraged.However on one occasion, Guardsman Drasquez of the Cadian 91st was able to decimate an entire Genestealer brood that had infiltrated the rear echelons of his command platoon by lifting the entire bipod arrangement and marching towards the vile aliens as he fired.
Suspensor harness to support heavy weapons rather than other kinds of bracing or support. And yet another example of a Necromunda Heavy/Bragg like character. Mind you this puts some limits on calibre and recoil :P

Page 71
The Spotter sends a fire request to platoon command to begin a registration point adjustment.
..
Platoon command plots a fire solution and sends it to the mortars.
..
The Mortar crew lay the mortars and fire using manual azimuth adjusters.
..
Adjustment is continued until the registration point has been established.
..
Ptloon command then directs the spotter to adjust fire when ready.
..
The mortar crew is then given a command of referred deflection.
..
From this point on, various targets can be engaged using different types of adjustment (visual or remote-servitor.)
Mortar firing procedures. It sounds a bit technical... especially the bits on 'remote-servitor' which suggests indirect fire and some drone-like activity. Better than it might be otherwise, at least. :P

Page 72
The heavy stubber is a tried and tested weapon that has stood the test of time to become the Imperial Guard's most common long-range antipersonnel weapon.
Heavy stubbers clarified as a 'common' IG weapon. This tends to vary depending on source, as some suggest they're more a PDF weapon. Still older is better and all that.

Page 72
The [heavy stubber] weapon is based on an extremely old design, making it too heavy to be carried manually, and is thus most commonly mounted on Imperial guard vehicles.
..
..it serves as either an additional crew-served weapon or for close-in defense when the much rarer storm bolters are unavailable. In penetrative power the heavy bolter has superseded it as an infantry weapon, but it has survived in use thanks to its ubiquitousness and reliability.
Except that some heavy stubbers (like in vRaks) are basically like medium machine guns liek M60s, rather than the often assumed .50cal analogue. Also heaby bolters have superior penetration to stubbers, which isn't really surprising but gives us a benchmark fro heavy bolter performance.

Page 72
the heavy stubber has an extrmeely high rate of fire, which goes some way to making up for its inability to pierce armour much thicker than flak. Heaby stubbers are extremely effective when deployed against massed formations of lightly armoured or unarmoured foes. It is also an ideal supporrt weapon for worlds of a lower tech-level that might otherwise struggle to maintain laser weapons through technological or resource limitations.
The heavy stubber is a weapon that has passed into the hands of many Imperial civilians and ad-hoc militias, rendering it a favoured weapon of insurgents and other troublesome factions.
The penetration is a curious bit. side from the fact it means carapace is resistant to heavy stubber fire (big surprise), what kind of flak are we talking about? Flak can mean vests or armoured clothing (like flak greatcoats), to rigid flak plates like the Cadians use (which can be pretty thick.) Being able to penetrate one does not mean it cannot penetrate another, and its quite possible to interpret 'much thicker' as including flak plates.
Also, heavy stubbers in civilian hands? well we've seen that (technically) on hive worlds like Necromunda, but at the same time its both kinda disturbing and interesting for the militarization of Imperial civilians implied.. but also the potential for misuse (small wonder they have such rebellion.)

Also its ROF is faster than heavy bolters, which again provides benchmarks for suhc weapons.

Page 72
A heavy bolter fires a shell that contains a more powerful propellant and explosive chargge than the normal bolter, rendering its recoil too great for any but a Space Marine to fire without the use of a bipod and wheel-mounted recoil suppressor.
Heavy bolters. We've seen certain Bragg-like mArines heft them without wheels or bipods albeit not with any accuracy.

Page 72
The bulk of heavy bolters employed by the Imperial Guard are operated by two crewman as standard and even with recoil suppressors, the Guardsmen who have to carry such weapons often nickname them back breakers or bruisers. This is in part to their great weight, but also because of the terrible punishment they deal out to the enemy.

... and though its primary role is anti-personnel it also has the capacity to destroy lightly armoured vehicles. Despite being large and cumbersome, it is a very fast firing and efficient weapon...
Disadvantages of the bolter and its antivehicle role.

Page 73
There are two main variants of the meltagun, but both work on broadly the same principle. The Mars pattern meltagun works by sub-molecular thermal agigation of the target, which literally "cooks", melts or otherwise vaporises it in spectacular fashion. The Esteban VII pattern works by producing a small-scale fusion reaction using a pyrum-promethium fuel mix. This is projected a sa blast of incredible heat that can burn through almost anything imaginable - though the power of the blast is greater if the firer can close the range to the target.
Basically a retcon between 'old' and new melta types.. with the pyrum petrol type (flamethrowres) and the more traditional 'microwave's tyle meltas.

Page 73
There is little a meltagun cannot destroy, be it plasteel or heavy, chitinous armour, and its effects upon living tissue are impressive to say the least.
...

The meltagun makes almost no noise when ti fires, but the super-heating of the air producees a distinctive hiss that becomes a roaring blast as the body moisture of living targets vaporises explosively.
Meltagun effects. again the typical heat ray 'vaporize tissue' fluff.. with the usual implications for calcs (MEGAJOULES)

Page 73
The energy coils of a plasma gun use magnetic fields to accelerate bright, glowing bolts of plasma towards the taget at extremely high speed. When a plasma bolt hits its target, tremendous levels of heat and energy are released, which destroys targets with an almighty explosion. A target hit by plasma bolts suffers the dual effects of searing heat and explosive shock as its substance is instantly energised into boiling plasma.
This tends to imply plasma weapons are more explosive (with thermal/burn effects) much like lasguns instead of the 'cremation' weapons or super soaker flamethrowers we sometimes get. Basically converting a small portion of the target to plasma (lots of high temperature gas/plasma in a very small volume) means 'explosion' - not unlike a nuclear detonation really, and thats what the plasma weapon seems to be doing.
So like melta weapons we cna figure multiple kinds.

Page 73
The technology to create more reliable plasma guns (if such ever existed) has been forgotten over time, but such powerful weapons still find regular use throughout the armies of the Imperium due to their incredible stopping power and their ability to make a mockery of even the thickest armour. Plasma weapons require careful maintenance and must be returned to a certified Tech-priest of the Adeptus Mechanicus at the end of every engagement, whether they have been fired or not.
You can create more reliable plasma guns by reducing the power output, like tha tau did, or reducing the rate of fire (to allow it to cool off.) The thing is, that we've had the 'slow firing, cool down' type plasma weapons that didn't have the reliability issues, and based on some sources they still have it.. so its purely a matter of design parameters and tradeoffs.

Page 74
A common weapon amongst Imperila Guard infantry squads is the grenade launcher, a weapon that launches a grenade a greater distance and with more accuracy than a Guardsman could throw it. Capable of a relatively high rate of fire, these grenade launchers are primarily diesgned for suppressive fire and to destoy light vehicles and buildings. The standard Cadian pattern grenade launchers are man-porrtable, drum-fed weapons that fire 40mm grenades that more resemble smaller versions of the ammunition fired by missile launchers. A grenade launcher is capable of firing both krak and frag grenades (though neither are as powerful as the rounds fired by a missile launcher), the firer simply selects which he wishes to fire via a selection switch by the pistol grip handle.

The Cadian pattern grenade launcher can cary a load of twenty grenades and pivots forward to allow reloading. To aim the weapon, the Guardsman flips up a rear sight, which is notched for different ranges, and matches this up with the weapon's front quadrant sight. When preparing to pull the tirgger, a guardsman must first brace himself with a wide-legged stance, as the recoil from grenade launchers is significant, comparable to that of a boltgun, and recoil injuries are a common occurance amongst Guardsman unfamiliar with the weapon's power.
Grenade launcher, we get the calibre (40mm big shock) and their multi role depending on ammo (AP or frag) - apparently the launcher can carry both simultaneously and alternate at need, which is useful versatility (although how they do it.. who knows) Also interesting how it has a large ammo capacity
Also the recoil is comparable to a bolter, which as I noted beofre gives us benchmarks on bolter performance (and hasn't changed.)


Page 74
..soliders of the Huskovite Grenadiers were able to reach their objective... ..without deviating from striaght line marching order, despite the presence of several buildings in their path. Colonel Cox simply ordered the Infantry platoons to launch krak grenades into the supports of each building to create a straight (if rubble strewn) path to his objective.
Possible indicator of the power of krak grenades.. not sure how to calc it though, honestly.

Page 74
The most common sniper rifle in the Imperial Guard arsenal is the needle sniper rifle, commonly employed by Ratling squds of abhumans. The rifle fires a small dart tipped with a deadly neuro-toxin chemical, which is held in a specially marked magazine. A specialised telescopic sight affords the sniper unerring accuracy, allowing him to pick out the target's weak points, be it a chink in his armour or patch of exposed flesh. If the target is armoured the beam automatically pulses when the rifle is fired, punching a tiny hole which allows the toxic dart to penetrate.

The chemical dart is guided to the target by a tightly focused energy beam, which in the case of non-organic targets is what causes the damage rather than the toxin. Though the chance of causing any damage are slight, some snipers have been able to destroy vehicles as heavily armoured as Rhino APCs by delivering a perfectyl aimed shot through a vision slit or into the eye of a driver.
Needle rifles. I never cease to be amused by how the needle is propelled/guided by a laser (which is also the damage component for inorganic targets, meaning its a lasgun.) Unlike prior fluff (most of this entry is recycled from earlier fluff like much of the Munitorum manual) they exclude the 'laser pulsing to make hole in clothing/armour' armour piercing quality, which is a shame.
Anyhow, the laser 'guidance' implies some sort of Electrothermal like 'laser pulse' propulsion effect, which suggests nice alternatives for their cannons than just chem propellant (or quite possibly for improving the efficiency of chem propellant.)

Page 74
The long las, as explained earlier, is also a popular sniper weapon, though its need for constant maintenance and high power make it unpopular with the diminutive ratlings. The long las is seen as an 'elite' weapona mongst the sniper communicty, whereas the needle niper rifle is looked down upon by the best marksmen (perhaps unfairly) as being a weapon that requires almost no training or skill in order to hit a target.
Long las vs needler rifles. Frankly the needler rifle seems to be a bette roption generally if it need less training, but what do I know :P

Page 75
These weapons [flamers] project an ignited stream of promethium over a wide area, bathing multiple enemies in an inextinguishable, burning gel. Flamers are usually deployed in Fire support squads, but if commanders deem it necessary, Infantry squads may also be issued with them.
The trusty flamer.

Page 75
Operating from the same basic laser principles as the smaller lasgun, the lasing chamber of a lascannon is much larger and the power build is consequently heavier than that of a lasgun. When it fires, the blast of a lascannon is a single blast, rather than a hail of lower intensity las blasts. Its incredible power and ability to pierce virtually any armour make it a formidable weapon.
Lascannons are related to lasguns, simply scaled up. One thing they removed from the earlier recycled fluff was that the lascannon fires a single blast instead of a 'machine gun like hail of lower intensity' blasts.

Page 75
Lascannons are very heavy and consume a phenomenal amount of energy; hence they ar eusually installed on main battle tanks or Sentinels. However, two-man teams are able to manoeuvre and operate a single lascannon on a tripod mount and this has become the standard method of deploying the man-portable form of the lascannon. To accomodate the increased power output, the lascannon's barrel is several times larger in diameter and length. While the lascannon is primarily designed to knock out tanks, it can also be used against single heavily armoured foot troopers where the high energy blast will easily penetrate armour or thick hide. In most cases, however, it is a poor antipersonnel weapon compared to a heavy bolter or autocannon.
Man portable and vehicle mounted lascannon are similar, and also the lascannon barrle is 'several times longer/thicker' than lasguns, wnich might suggest a good metre or two long barrel or so (at least), and the calibre is probably at least a good several centimeters or more (4-5 cm diameter perhaps.)
One also imagiens this translates into at least several times greater range, although just how much a difference is hard to say - I'd guess at least 2-4x, so you get either 500-1000 m for a lasgun, or a good 2+ km for lascannon which we already know of.

Page 76
he missile launcher is one of the most common and highly-favoured heavy weapons in the Imeprial arsenal. Like all heavy weapons in the Guard, it is most commonly deployed in Anti-tank support squads to engage and destroy enemy armour, though with frag missiles, the two man crew can punch ohles in massed groups of enemy infantry. The concept behind the missile launcher is universal and versions are produced all over the galaxy by humans and xenos creatures alike.

The Cadian pattern carries a missile magazine containing individual self-propelled missiles, and can fire a variety of load types. The most unusual missile type is the krak armour-penetration missile, specifically engineered to crack open armour and destroy tanks. The frag missile, which is designed to explode amongst enemy troops and scythe down exposed foot troops, is another common load. Other missile types are available, ,such as smoke missiles, plasma, or anti pant (plant) missiles, but such munitions are either too situational or rare as to be discounted.
Misisle launchers.. the 'most common' heavy weapons apparently, which is not a bad thing due to their versatility (although I'd expect rocket launchrs to be more common) but surprising given they're not unguided rocekts, they're self propelled weapons (and with a magazine capacity.).

Also the plasma missiles, which is another nod to older fluff.

Page 77
..it is expected that each soldier should be aware of such things and understand their role and purpose [Officer and senior staff gear]. Ignorance will kill the unwary and knowledge may one day save lives.
..
...a soldier who understands why he must obey orders without question will obey them with greater vigour than one who fights in ignorance.
..
..a balance must be sought betwene illuminating the soldiersof the Imperial Guard and preserving operational security. In some regiments where there are cordial relations between seniro command and the rank and file soldiers, this process appears to happen organically, with the orders and needs of the regiment being embraced by the ordinary Guardsman. regimetns that enforce a much more rigid discipline follow strict protocols on the dissemination of information and, though the Tactica Imperium has thorough guidelines on what manner of information should be passed down throught he ranks (and by what means), this is a matter that is often best left to the discretion of Lieutenant Colonel for the regiment.
I like how they emphasize that IG can't be ignorant (evne though other fluff says that they have to be mindless and obedient... more bureaucratic doublespeak) and that some degree of understanding is needed. It makes me thin kthat they're at least TRYING to strike a balance between obedience and understanding, which is better than the usual 'UNTHINKING OBEDIENCE' fluff crap. And considering this comes from the Munitorum, its all the more impressive and surprising.
It also emphasises the 'unstandardized', hands off approach the Munitorum must take (left up to discretion of individual regiments, with only guidelines given in the texts) and even more surprisingly they show some concern for life (contrasting the 'cannon fodder' allusions in other fluff and from earlier.)


Page 79
The Tactica Imperium is the most widespread battle manual employed by the Imperial Guard. It is not a single tome, however, and has no one author; instead it is a massive living document, compiled from ten millenia of tactical wisdom, ,comrpising collections of documents, doctrines, manuals and notes approved for inclusion by the Departmento Munitorum and the office of the Lord Commander Militant of the Imperial Guard.

...

If a full collection of the Tactica Imperium were to be gathered together, calculus-logi estimate that it would fill enough shelves that it would take a single man an entire lifetime to read even a tenth of it. The tactica Imperium is not intended to be a prescriptive instruction manual thoughl circumstancecs chance too quickly in warfare to refer every decision to a book. Its virtue is that it provokes thought and, through it, understanding of the core principles of warfare to be employed by a good commander as and when required.
This is interesting in context to the whole 'mathematical/attrition' aspect of war you sometimes see pontificated about (like the Krieg at Vraks) since this seems more open ended. IT actually sounds like actual thinking and flexibility is taught (at least to the officers. Despite what I said last time, rank and file are another story...)
Now, that said.. the key sticking point is the last bit. 'A good commander.' The TI doesn't enforce any particular standards of discipline (I dont even know if it can) so officer quality is a complete crap shoot. It's probably useful if your commander isn't a complete moron or is even decent, but for an unthinking or inflexible type it is probably damn worthless. Or if you were raised on Krieg.
It also shows just hwo problematic 'standardising' the Guard is really.

Page 81
Awarded to Cadian soldiers who have made landfall in the most perilous of landing zones and triumphed.
...
It is rare for soldiers outside of Drop Troop regiments to receive this award, but it has occasionally been issued to Imperial units that have participated in mass orbital deployments (under fire). The Cadian 91st was one such regiment.
Order of Eagel's claw. Despite being a medal, I considered it notable because it reflects the method of deployment the Guard can take. We know they have to deploy troops via drop ships onto a planet, and the most effective means is to use the drop ship to deplloy directly into a landing zone (although the reference for drop troops to get this suggests it is not common, but that may also reflect the differences in the nature of deployments.)

Page 83
..the Scarlet Wing signifies that the bearer has been injured in (but survived) a battle where he has participated in some manner of airborne assault.
Airborne deployment, presumably like Guns of Tanith.
As an aside there is also a medal for saving personnel or property of the Administratum.


Page 84
The merit of Terra is awarded to Cadian soldiers who have voluntarily postponed their own demobilisation. A bittersweet awar,d the Merit of Terra signifies that the bearer will be required to serve much longer than expected.
Supposedly even earns respect from Space Marines. It reflects that the Guard does not serve endlessly, but can be mustered out eventually. Given humans age and decline, this makes sense, although you'd be surprised they'd even bother considering such issues.

Page 85
Just as individual soldiers need to communicate the immediate battlefield situation to their squad sergeant and platoon leaders, so too do senior officers need to communicate grand strategic deicions and battle plans that shape the fate of thousands of soldiers. To do this securely and accurately, each Command Section is issued with the Standard Pattern Imperial Guard Master Vox. The master vox units employed by the Cadian 91st allow voice and data transfer in a tried and tested device that significantly improves command and control. The system consists of a network of trunk switches connected by multi-channel vox relay links that provide hololithic, voic e, data and telegraph communications.

...

In addition to its communications facility, each master vox is linked to overall strategic command and can be used in conjunction with Departmento Cartographe equipment to provide pinpoint fixes to other vox units, thus allowing regimental positions to be plotted and artillery strieks to be given a fixed datum point. This increases regimental effectiveness by reducing unneccessary vox traffic and removing any doubts regarding the location of Imperial forces.
The Master Vox. The main points of interest are the voice and data transfer ability, as well as the voice, holographic, data and telegraph functions. Its more than just a radio, and it can transfer more than just voice. The fact its linked to both higher (and presumably) lower units/elements coupled with the variable modes of communication (including data transfer) is even more interesting, and again suggests far more than just 'radio'. That they can use this to help plot accurate artillery strikes (and again coupled with the multi-data function element) is nice.


Page 85
The complexities of tactical operations and deployment of Imperial forces are such that it is essential for all Guardsmen to be able to read and interpret their maps (together with the standar dissue Imperial Guard Compass) in order to move quickly and effectively on the battlefield. To this end, Departmento Cartographe maps use colours, symbols and labels to represent features found on the ground that are represented by Departmento Munitorum snactioned symbols. These maps provide information on the location of ground features such as cities and routes of travel and communication. They also indicate variations in terrain, heights of natural features, and the extent of vegetation cover.
Map reading. Again it says something about the educational level of Guardsmen, I'd think.

Page 86
Small - maps used for general planning and strategic studies, which cover a very large land area at the expense of detial.
Medium - maps used for operational planning, which contain a modest amount of detail, though terrain analysis is best done with large maps described below
Large - maps used for tactical, administrative and logistical planning. These ar emaps that most Guardsmen and platoon leaders are most likely to encounter.
Diffrent scales of maps and what they're used for. I like the reference to operational planning as well as tactical and strategic.

Page 88
Determine the likelihood of the enemy launching counter battery fire in order to attakc the target in a manner most liekly to avoid detection of the artillery platoons position.
Counterbattery fire mentioned. Whether this includes 'fire and move' or not is up for debate, I suppose.


Page 89
The full list of the volumes of forms available to the commander of a regiment are available on request, but a commander should be aware that the likely transit time for such a request will probably exceed his lifetime and will occupy a space (at time of transmission) equal or greater to that occupied by his soldiers.
suggests that texst can be transmitted (albeit slowly) and that they do try to disseminate information fairly widespread, albeit in the predictably grimdark manner.

Page 89
Only those Guardsmen designated as literate should attempt to fill in the forms presented here and only those with a measured IQ of 100 or greater should be allowed access to the forms and guidebooks associated iwth their completion.
Again speaks (albeit less impressively) to the educational standards of the Guard. Considering the sheer diveristy and types of worlds to recruit from, this is probably inevitable.
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Connor MacLeod
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Re: 40K 'supplemental' books thread (Sabbat Worlds, etc.)

Post by Connor MacLeod »

Okay infodump time. Got a busy week up for me, so I want to clear out some stuff still. I dug up some old Uplifting Primer material I had forgotten (surprise surprise) so that's all going out at once. Updates the old stuff I did when I was 'redoing' updates and on a whim decided to do this.


The old thread is Here. One obvious thing I did notice is.. man I was a much bigger asshole (or at least I didnt admit to it as much) compared to how I think I am today (wheras I'm still a sort of ass, just trying not to be as combative about it.) Kind of a shame really, I should have been alot less argumentative I think, and it really got in the way of actually discussing stuff. Of course, I can STILL be pretty argumentative depending on the topic, so I may still have some way to go correcting that :P


Page 8
As an Imperial infantryman, you have become part of a vast body of inter-dependant; people. Departments run their routines in full cooperation with each other. Anyone not adhering to the principles and regulations will be clearly visible to the authorities. Beaware, the regimental commissars are ever watchful and vigilant.
In other words, to function smoothly the IG and the Munitorum need to cooperate. Which is, to say the least, one of the problems that complicates said smooth functioning: the politics, the bureaucracy, the regional differences in how they can operate, etc. And just like any other 'standard' (training, equipping, obedience, etc.) the results of such 'cooperation' are highly variable.



Page 10-11
No ordinary soldier shall send a challenge to another soldier to fight a duel. (Rules onthe conduct of officers differ depending on the regiment. See Art 6900/38a.) Sending a‘request, accepting a request or fighting a duel is punishable by death by hanging.
...
Any soldier caught engaging in violent conflict f with or without arms f will bearrested and placed in immediate confinement. Punishment is to be meted out asdeemed appropriate by their commanding officer(s).
...
Any soldier caught committing robbery, larceny, burglary, arson, manslaughter, murder,assault with intent to kill, shooting or stabbing will be shot on the spot.
It may seem surprising that the Imperium cares at all about these things, because of how altruistic it may be, but there can be practical ones as well. There's the discipline angle (if you let them run amok without control that just runs contrary to discipline), there's the cooperation issue (who is going to want the Guard to come if they end up wrecking the place worse than the enemy? Local forces rely often on the good will of those they are working with to succeed or be supplied, after all.) There are always other potential issues (rampant murder or robbery can lead to other deviant behavior, after all.)

With the last part, presumably the regulations include prohibition against rape as well. (other sources confirm it as such, at least as I recall.)

Not fighting duels also makes sense too (waste of manpower) as is general brawling or fighting. Although again success is, of course, highly variable.

Page 13
Details of the training regime will differ from regiment to regiment, depending ontheir individual skills, traditions, customs and established practices. But the underlying principles are universal, and the indoctrinated timetable ­ however modified by each regiment - is the established way to achieve these principles.

The prevalent purposes of the training regime (as defined by the ‘Tactica Imperium’) are:

* To promote loyalty for the Imperial Guard and the Immortal Emperor
*To institute unswerving respect for the chain of command
* To bestow a clear understanding of your position in the command echelon
*To provide adequate training in the use of all issued equipment, arms, accoutrements and tools
*To provide basic training in elementary battlefield protocols
* To administer mental and physical hardship in order to provide the best grounding to cope with the obstreperous things you will, in all likelihood, face
* To ensure awareness of the correct behaviour during combat and non-combative periods of duty
*To proyide rigorous training in how to recognise and contend with heresy, apostasy, dissidence, impiety and questionable behaviour in those around you.
..
The ways of achieving these most salient of aims will be determined by each regiment’s command cadre, and you will be fully briefed on any changes, as they aredecided. Rest assured though, the way will not be easy, and failure to meet thesetough requirements will have very serious consequences.
Again we see how the Guard operate: In principle they have no guaranteed way of enforcing these regulations directly, so they rely on a bunch of indirect mechanisms, including permitting some latittude in interpretation and execution of training and doctrine. So there may be a 'broad' sort of standardization of a sort, but the degree to which it adheres is up for debate (or up to the region, author, etc.) Likely penal legionnaires or hive worlders will be harder to enforce this on than, say, loyal/pious civlised or shrine worlders.

Overall though it seems to coincide with the largely 'attritional' approach to warfare - if they cannot control or guarantee quality or consistency in the forces to any real degree (at least at certain scopes), then it makes sense to keep it simple (rely on numbers/attrition and discipline/top down command to make things work.) If other methods can be enforced or work (EG with Catachans they operate far more independently and intelligently and rather as 'disciplined ranks of men expended to achieve victory' so much the better) but the Guard plans for the worst case scenario/least complex means to achieve victory.


Page 14
Always keep a sharp lookout, and concentrate on the job at hand. If you have access to lux-amp goggles or any visual aid, make use of them. Report any suspicious movement or sound, but do not raise a false alarm.
Night vision goggles of some kind, in other words. Meaning that troopers can have access to them somehow (either through being assigned them by the Munitorum or regimental quartermaster, as we see in 'Commissar', or they possess them as standard kit. Only War has 'photovisors' as a possible gear option for the guard, and it shows up both ways (Assigned or as part of standard kit.)




Page 15
Upon becoming a component of the Imperial Guard (however this may have occurred) you have forfeited your freedom and rights as a citizen of the Imperium, in return for the glory of fighting for the just cause of our Immortal Emperor. The Imperial Guard also takes it upon itself to feed and clothe you, and provide adequate medical care when this is inevitably required
Basically you're no longer under the command of local forces but the Munitorum. By some methods this is outright slavery (if you're not told of this little fact beforeheand - eg they deceive you into joining voluntarily, or if you are conscripted by force) but its maybe a bit less so if the choice is voluntary - after all some people in life will choose to surrender freedom (and even possibly risk their lives) if it means a certain amount of security and certainty about basic necessities (and say what you will, the Guard *probably* will ensure you are reasonably healthy and well fed, if for no other reason than you're no use to them starving and diseased. That's certainly the image the uplifting primer tries to CONVEY anyhow.)

In alot of ways its akin to the tau in that whole 'give up choice for security' which is again one of those amusing similarities between the tau and Imperium not many will admit to.


Page 16
On the day of your enlistment/ draft you were given all the vital equipment needed bya soldier of the Imperial Guard. Some details may differ from regiment to regiment but certain standardisation exists. Below is a list of customary items you will be expected to carry with you when on active duty.
'certain standardisation' - rather than definite standardization. again implies it exists in a braod sense, but with plenty of room for variation/discrepancy/changes, reflecting the inability of the Imperium to fully control the acquisition/deployment of its military forces.



Page 16
List of attire:
Combat fatigues
Shirt
Undershirt
Socks x 4
Undergarments
Greatcoat
Rain overalls
Combat boots and laces
Full body flak armour
Webbing
Leg gaiters
Belt and hoslters
Bandolier
Field rucksack w/ straps
Helmet w/ micro bead pic-up (where available)
Standard gear. One thing never mentioned is goggles or visors of any kind, although in plenty of cases that is part of kit (EG Cadians have it with their resparator separately, as do Vostroyans, and Tallarn/Valhallans have it as part of their enviromental kit.) Such visors, goggles, or even contacts may be neccesary given las weapons may require eye protection against laser blindness depending on frequency used.




Page 16-17
List of arms/ammunition/maintnenace of:
Short pattern M-G standard lasgun
Spare power packs x4
Long patter bayonet/combat knife w/ sheath
Auto-pistol w/ 5 spare clips and holster
Frag grenades x4
Blessed range finder
Lasgun maintenance kit, consisting of -
blessed Sight Calibrator
Sanctioned cleaning agent
Oiling agent
Bottle of Sacred Unguent of Cleansing
Bottle of Sacred Oil of Lubrication
Tin of Blessed Sealing Wax
Blessed soft-cloth for swabbing
Muzzle rod and swab
holy toolbox w/ repair instruments
Spare lasgun stock (engraved with icon of faith)
Spare lasgun barrel (engraved with icon of true-shot)
Weapons and other gear. again this is not definitive, as we get note later the auto pistol may not be handed out. The interesting thing to me is the 'range finder' and 'sight calibrator' I'm not sure what purpose they exactly serve (not enough info) except that in context its part of either the weapons and/or maintenance. The range-finder isn't maintenance obviously, or ammo, so its part of the weapon somehow. Whether that means an optic or laser sight of some kind (with range finding options) is possible, but like the autopistol is not a guaranteed 'standard' (since laser sight and optics are mentioned as optional later.) On the other hand, precious few lasgun depictions ever show anything like iron sights either, and something on top that could only be a scope/optics of some kind instead (albeit poorly placed ones, I think)

As far as sight calibrator, most I ran across for that either were for laser sights or were gunsmithing tools for adding/adjusting such sites. Again whether its 'standard' is up for debate, as is the interpretation, but it would fit to be 'laser' scope as above. If we go by FFG defintiions (rogue trader: Hostile acuqisitions) a rangefinger is in fact a telescopic sight with a laser-rangefinder added (also known as a targeter, as per the Munitorum manual).


Page 17
List of tools
9-70 entrenching tool
Hand axe
Multi-purpose tool kit
Standard issue lamp-pack
List of medical supplies
Standard swabs
Salt tablets
Water purifying tablets
Food supplement tablets
Guard issue medi-pack consisting of-
Gauze/bandages (blessed)
Vein clamps (sterilized)
Lotion of embalm
Phials of morphia x4
Sterilizing fluid of cleansing
cleansed surgical grapple
Synth-skin canister
Sanctioned insect repellent
Blessed lotions, acids, ,alkali, meidicinal tonics, tablets and internal cleansers (for enema adminstration)
The tools are interesting (hand axe and entrenching tool probably can double as weapons) as is the medi pack, as I've noted before. (although again not everyone gets these.)


Page 17
List of other items
Sand bags X4
Mess kit (spoon, knife, fork, mug, tray)
Canteen
Collapsible water bag
Canvas sack
Blanket
Sleep bag
Field glasses
Gas respirator w/ morius MkVIII filter
Spare boot laces
Dry rations
Dog tags
Tent w/ pole, rope and pins
Whistle
Imperial Infantryman's Uplifting Primer
Adhesive tape
Tinder box
Grooming kit, consisting of
White soap
Dry scrub brush
Shaving brush
Razors X2
Toothbrush
Tooth powder
rest of the stuff. Nothing specialto note, except range finder must not be binocs or telescopes given they are mentioned here.



Page 18
The lasgun is made to the same specifications (with a few variations) all over the galaxy. It is the most reliable ranged weapon ever manufactured. It is light, simple to maintain, has decent range and accuracy and has won many wars since the incecption of the Imperial Guard. You can drop it, hit it, use it as a club or submerge it, ,and it will keep on working. (although it is recommended that you do not do any of these things unless absolutely necessary)
It doesn't say what they mean by 'specifications' except that its probably a standard of some kind with minimal performance requirements. It doesn't neccsarily mean they're all the same - they just adhere to the same minimum requirements, and that actual capabilities may vary (based on materials availability, technological level, etc.) Differences in power pack (output, number of shots, etc.), number of settings (if any), rate of fire, barrel length (affecting range/accuracy), the kinds of sights, weight, etc. Probably even variations in operating mechanism to varying degree.

That said we could infer further that 'munitorum' and 'local' standards may differ - there can be 'standard' munitorum packs, barrels, stocks, etc. which may affect performance (but ensure a certain minimum of standard performance itself and ability ot resupply.)



Page 18
The lasgun provides the following virtues-
Lightness, combined with strength.
Simplicity, and ease of stripping in the field
Ability to fire either in bursts or in a succession of single shots.
These 'virtues' probably reflect something of the standards, although I'd expect strength/lightness, simplicity/ease of use and durability/reliability/adaptability to be its virtues. Not all lasguns are selective fire, after all.

The 'selective fire' mode is interesting, as in firearms parlance burst would imply something apart from fully automatic. We can't be sure that it is referencing 'burst' mode instead of just saying 'bursts' to define fully automatic, but the contrast betwene 'bursts' or 'succession of single shots' seems to imply a 'burst' mode. If so, that might be interesting given the cyclic rate given later.



Page 18
It [lasgun] operates on a nineteen megathule range and can therefore utilise any Departmento Munitorum sanctioned power packs. It can fire on two power settings, 'low' and 'high'. On the low power setting it has a whining sound, and on full power a sharp cracking report.

Although of universal design, variations do exist, ,usually dependent upon the type of raw materials available on the planet of manufacture.

We still don't have any clear idea what 'megathule' means, but its highly unliekly to be a different reference to 'megajoule'. If it was, the context (as later) would imply total capacity, but other sources as I've noted in the past have vastly different depictions. Whereas the context with other sources imply its more a 'caliber' type distinction - this would work with (for example) a measure of 'voltage' (which is implied by 'Legion of the Damned') but it wouldn't work quite so well with 'joule' since we have no timeframe-based context attached (which wouldn't work with the 'different' settings anyhow.) saying a '19 megathule' lasgun means 'thousands of volts' makes more snese. Maybe 'thule' was a unit of measurement in honor of some Magos? :P

The use of different settings is also described, which again varies depending on source. It has a certain utility though, as you could say (for example) have the weapon function analogous to an intermediate round (like in an assault rifle) or a full powered round depending on circumstance. It would be like having a rifle that fired like an M-16 or an M-14 as you needed, without having to carry the different kinds of ammos (or having the logistics supply the different ammo.) which is in line with the versatility. And again mention of 'variations' existing to varying degree as well, although not of the exact nature beyond (materials doesn't really tell us how that affects variaition - it could affect weight as easily as how the laser is generated, how it performs, etc.)

Previous ideas on megathule I've bandied about are either that its the 'voltage' on the battery or perhaps a combination of volt/amperage (or it may just vary) and reflect charge rates, rate at which the capacitor 'fills' in the lasgun between shots, etc. Alternately, it may be that it reflects sustained 'output' firepower of the lasgun at given volt/amparage rates and there may be varying tradeoffs and efficiencies. Certainly we know from the upliting primer that '19 megathule' is considered the optimum balance between lethality and efficiency (higher thulage may be less efficient for the increase in damage - although how much more so comparatively speaking, we don't know.)


Page 18-20
Service designation - Standard M-G short pattern lasgun/lasrifle
Weight - 2.3 kg
Length - 90 cm
Magazine type - 19 mt's (inc. rechargable)
Type of fire: single shot or fully automatic
Rate of fire (cyclic) - 220 shots per minute
Shot intensity - low to high
Sights -Adjustable, back and front sights w/ optional laser sight/integral optics.

19 mt's is probably again megathule (including rechargable? Incorporating rechargable? who knows) which I discussed earlier but again points to a capacity more than a specific output.

HEre the lasgun is also single/full auto, with no intermediate setting, and the cyclic rate is rather slow (3-4 shots per second.) IT is not totally inconceivable, however - the 'atomic rockets' mentioned lasers crtainly have slow rates of fire between 2-5 shots per second. It may also be context dependent - 'cyclic' for a lasgun may refer to how many shots it can safely put out without overheating, needing recharge, etc. (the Atomic rocket ones Luke Campbell designed have a 'reserve' capacity, which I gather means that energy storage and cooling permitting, they can fire far more shots for brief periods of time. This would explain differences in rate of fire.)

Alternately, the mentio nof 'burst's may mean that each shot can be a single shot or a burst of shots - this being a laser nothing says that a single 'shot' can't be made up of more than one laser blast.

The lasgun seems lighter than in the RPGS, which isn't terribly inconsistent (differences in materials, remember.) and with the stock lengthwise is a bit longer than an M-4 carbine. Likewise the variation in targeting options - the diagrams never mention iron sights, but it doesn't mean they can't have them. Back/front sights do not neccesarily mean iron sights either, I think (although what other kind I can't say.) laser sight/optics being optional is not surprising givne the options listed in other sources (EG 3rd edition rules, Only War, etc.)



PAge 19
- Lasgun diagram. Of note:

- firing controsl on M-G pattern located near trigger - power setting seems to have "Max" and "min" (but can also be set in between, ,implying three settings, not two). fire rate varies between "Automatic, "repetition, single shot", and "safe.)

- Optic sight "not standard" - or so it claims, debatable, sinc eother lasguns have demonstrated integrated optics and such (3rd edition, ,as well as in novels) Rare is the lasgun I hve seen (short of carbines) that lacks sightgs.

- lasgun stocks, powerpacks, scope/sights, and barrels can be easily added/removed. Long-las barrels (with flash suppressor) are shown alongside the regular barrel, implying that long-las and lasguns are largely a matter of swapping out components (or adding others)



Page 20
Exposing the thermal cells to light or heat will also, over time, charge up the packs. Placing the pack in an open fire will also have an effect, but this shortens the pack's life and reliability. It is recommended tha thtis method of recharging is only used in an emergency.

Note that you don't need to actually PUT it in the fire to have light or heat recharge it, but that's the fastest way - presumably this reflects maximizing the surface area exposed to both light and heat to maximize recharge rate, but also risks physical damage to the power pack (That it can be set in a ifre at ALL is pretty amazing since they don't seem to Explode)) Setting them close to a fire probably works too if you have the time.

Heck, 'heat' would also mean you can probably recharge them by body heat as well as sunlight which has been designed for cell phones. Having all those functions in a battery that doesn't explode when you throw it into a fire? MAGIC!



Page 21
If a problem occurs that is beyond your skill to rectify, report the fault immediately to the armourer or techseers so a proper overhaul, with the correct litanies and incantations, can be prescribed to the ailing machine.

Reflecting again there may be 'technical' sorts apart from the techpriests who can help (probably 'specialists' givne enough knowledge to fix basic/simple stuff that may be beneath the Techpriest's dignity/attention.)



Page 21-22
Some regiments will issue infantrymen with a pistol model of some description. It is felt in some quarters that a sidearm can be a useful addition to a soldier's armoury. This is not universal however, as many regiments believe that only officers should be equipped with such devicecs. Other regiments allow their ranks to acquire spoils from the battle field for their own use, and pistols are popular choices. Because of this, a brief description of the standard auto pistol is given here as a referencec.

The autopistol is simple, effective and manufauctured to roughly the same design all acorss the galaxy. It is a one-handed firearm that delivers solid bullets, using a hammer ot ignite the combustible element, over a medium to short range. Its accuracy is moderate, and is best used in short range or close quarters combat. It has considerable stopping power, but if the target is wearing armour, the force of the projectile can be greatly diminished.

These specifications are by no means universal throughout the Imperium, but they can be considered generically accurate.

Again like most things whether they have a sidearm seems to be a matter of local/regimental choice, or opportunity (in the case of battlefield spoils.) And by picture nad function they're largely compact machine pistols/submachine guns (like an uzi) although the definition has over time expanded (like most weapons descriptions) to encompass a range of weapons that can be automatic and semiautomatic (as well as caesd/caseless, etc.) - anything not a bolter, basically.



Page 22
Service designation - auto pistol
Weight- Between 300-800g
Length - between 9-25cm
Length of barrel - between 4-18cm
Magazine Type- straight, between 5-30 rounds
Type of fire - single or automatic
Rate of fire - between 60-150 shots per minute
Sights - fixed front and centre optic sight (custom sights universal)

Note the rate of fire. Its not explicitly cyclic, so it may not be as problematic as the lasgun is taken to be.



Page 23
They [frag grenades] work on a short fuse mechanism, and when the detonation process is begun the explosive is primed to blow. When it does [fuse time is adjustable] the device explodes, scattering a wide area (About 10 metres on unobtrusive terrain) with lethal shards of metal. Anyone caught in the area of effect withotu sufficient protection will be torn to shreds as the blast debris buries itself in the victim's flesh.

Effects of grenade. The implied performance may be as good or better than modern, depending on how you define 'wide area' being 10 metres. If its radius, it will be many times better than modern (US grenades have a 5 m lethal radius for comparison) or it may be equal in radius. note that even if the radius is the same, the variation in target types can still guarantee the grenade is better - many aliens are tougher than humans (like orks) for example.



Page 24
The enemy may use such despicable methods as gas or chemical attacks at any time, and without warning. A confident and sure trooper can put his mask on in a matter of about seven seconds.
..
The mask will protect your face, eyes, lungs and throat from most known gas, chemical and bio weapons.
...
Air is drawn through teh canister where deadly gasses, vapours and dark breathes of the enemy are removed, either mechanically or by chemical action.

Gas mask usage and purpose. Not everyone plays nice. Interestingly you have to wonder if the rest of the body is protected from gas or chemical or bio, since its not just the face you have to worry about exposure to iwth many examples. (The implication would be that IG uniforms can be sealed/protected against such measures.)



Page 26
Most troops wear some sorrt of armour to protect themselves in combat. With lightweight armaplas alloys, ceramics, and synthetic fibres there are less movement restrictions for warriors wearing a great deal of armour.
...
The amount of protection offered by the armour is dependent on regiment, some eschewing full armour in favor of increased mobility. You will at least be provided with a full flak jacket as a minimum. Extra protection can be added to limbs and appendages in the form of plates of armour fitted over or under your combat attire.

Flak armour comprises several layers of different albative and impact absorbent materials (inter-layered plasfibre/thermoplas) which should absorb the majority of energy from any projectile. Flak armour is light and the wearer will find his mobility is not affected much by wearing it.

Pretty much standard flak stuff depictions since even the early days. Note flak jackets are 'minimum' even though the previous loadout depiction mentioned full body armor being assigned. In FFG terms we know that flak jackets are less coverage and less protective than the fully body 'IG' standard flak.

Protection, unsurprisingly is variable, depending on tradeoffs between mobility and protection, variations by regiment, and the addition of 'plates' inside or outside (which presumably is still Flak, given carapace is mentioned distinctly later.) The plates presumably are in addition to what the standard full body armor provides.

Basic (flexible) flak seems optimized more for mobility and minimizing injury, rather than stopping it totally (basically what kevlar vests do.. dissipate the energy of the shot but still leave the momentum/trauma effect)



Page 26
A man can survive a shot to almost anywhere in his body. A shot to the head and he is dead. The head is the most vital and vulnerable part of the body, and because of that it is the most heavily protected. Never lose your helmet, and always keep it on during patrol, and especially in combat. The standard issue Imperial Guard helmet has saved countless lives with its powerful stopping power.
..
The helmet you were issued with will provide you with the best protection avaialble. It is lightweight (about 2 kg) and extremely durable. It is fully capable of deflecting las-rounds, slower velocity solid shot and shrapnel. It is built using several layers of carbon-fibre and contains the earpiece of the vox-link. When activated this powerful receiver will pick up orders and information from the squad or command centre vox-com.

Guard helmet. We dont knwo what 'slower velocity solid shot' means - being slower than a lasgun doesn't mean much (nor does shrapnel comparisons) and it doesn't clarify what kind of las rounds (low or high powered.) But it does perhaps give us a good indicator of what the aformentioned 'plate' inserts can provide in terms of additional protection to the soft flak.

Also mention of the vox link, which is implied to be standard but like most things, is variable.

As an aside they often mention reciting prayers. I'll try to touch on this later, and while it is kind of a joke out of universe, its not neccesairly impossible for this to have a tangible benefit - thte way the warp works after all.



PAge 27
Secrecy on the battlefield is impertive. It must always be assumed that the enemy is listening to your broadcast. It is for this reason that most regiments use their own combat-cant and code words for use in internal communications. You will be rigorously tested on your battlefield language. It must be committed to memory and never written down. IF the enemy finds out the code words, security is severely compromised.

One of several things, we learn, the Guard will test its troopers on, as well as reinforcing that they place high emphasis on security and anticipate the enemy brekaing their comms. The interesting implication of this (amongst several other things we discover later) is that they apparently have certain minimum educational expectations of a potential guardsmen (ability to read and write, at least.) Interesting to speculate how they achieve this or how widespread it is, given that they consider feral and feudal worlds potential recruiting grounds (nevermind post apocalyptic wastelands, underhives, etc.)



Page 28
Sniper variant lasguns are issued to men or women who are exceptional shots and who exceel at stealth movement and scouting. A sniper's weapon is a modified standard-pattern lasgun with an XC 52/3 strengthened barrel which is both longer and thinner than the usual model. The strengthened barrel allows for increased range and tighter accuracy. The rifle does not have a charge setting slider. Ammunition used is the hotshot. A hotshot is an overpowered energy clip with liquid metal batteries that fires fewer blasts - a clip is good ofr about 20 shots - but compensated by producing bigger hits. Because of the power of the shot the stress on the barrel is considerable. THe resultant metal fatigue a sniper needs to replace the barrel with frequency. A long flash suppressor fitted to the gun muzzle ensures the sniper's position is not betrayed by telltale flashes. Sniper variants are quieter than their brasher cousins, which also works to the shooter's advantage.

Long-las, which as we know by now is basically a modification of the regular lasgun (diff barel, a scope, and diffrent power source.) reflecting again the versatility and adaptability of the weapon. We also get the 'old' hotshots which were more than a single use (as they are in FFG or the Ghosts novels) - several times more powerful per 'shot' than lasguns at least (assuming comparable energy content between regular and hotshot packs, which is not neccesarily the case.)

Interestingly they only are also concerned about the 'flash' of the shot firing giving away the locale, not the visible beam. This may suggest that, some lasguns do not have fully visible beams (tradeoff in frequencies, perhaps. We know from Legeino fhte Damned that Scout sniper rifles could be set to nonvisible wavelengths, and there were the 'retribution' long las modifications in Rogue trader: Hostile Acquisitions, although that reduced the range and lethality of the weapon compared to regular long-las, which is also what the whisper-bolt dischager modification did in the same source -reduced damage and halved the range.)



PAge 28
The vox-caster is carried on the back of a trooper permanantly issued with it. It is bulky, heavy, and of the utomst importance to the unit. They are normally issued one per squad with a designated trooper in charge of its basic maintenancec and operation in the field. Orders can be recieved from command headquarters, and then relayed to individual troopers via their micro-bead earpieces. It is also used for inter-squad communications. Communcation on all command levels is vital for an efficient fighting army and the vox-operator is a key member of the squad.

relationship between vox-casters and micro beads (they act as a communications node, which probably is how in the Cain novels they boost micro-bead range, by 'tying' them into the vox network)



Page 28
Carapace armour is occasionally issued to squads involved in particularily hazardous missions. It is made up of large, rigid plates of ceramite or armourplas moulded to fit the body. It provides better protection than the otherwise adequate flak armour.

Carapace, again distinct from the 'flak' entry earlier, including the additional plates, nevermind it smore 'plate armor' like appearance. What is really interesting is the way it is implied that, like most gear, it can be assigned to troopers (either by regimental quartermaster, or the Muniotrum) if the situation requires it - eg 'hazardous missions' This can certainly be an asset in cases where they might have to make infantry charges or be exposed to heavier than usual fire (breaching a door, for example.)



Page 28
Surveyors/Auspexes are sometimes used by forwards scouts and eep infiltration units. These precious pieces of technology can be used to find hidden troops by detecting the return from their bio-rythms and/or body heat.

Detection capabilities of auspex. AS we learn later, they can be used by cityfighting groups (as per the battlezone:cityfight book) as wlel as scouts/infitrators.



Page 30
Imperial Guard methods in the art of war are fixed, the dogmas of strategy and battlefield policy have secured the Imperium and stemmed the bruitsh tides of the foul and heretical. This book will will outline what every soldier in the teeming mass needs to know to ensure man's place in the galaxy remains unopposed.

It is kind of bizarre yet unsurprising that they would take pride in 'dogma' - but 'keep it simple' and throwing huge amounts of resources at the enemy and having it work is not terribly shocking (unless you don't allocate enough resources.) Nevermind that if you actually pay attention to their 'art of war' as outlined in the Tactica Imperium, that 'dogma' probably encompasses more words than your average library (EG its not exactly fixed when you don't actually enforce any one particular viewpoint, which they don't with the Tactica.)

If anything this sounds more like their efforts to instil obedience and discipline - 'things never change, you shouldn't expect them to, get used to it.'



Page 30
Battlefield security during a war campaign is a matter of paramount importance.Every infantryman will take sufficient precautionary measures, whether he is resting,marching or fighting, to prevent the enemy from taking him by surprise. Any man found lacking will feel the wrath of the Emperor, through the actions of His most just commissars.

Always remember, no matter how stupid and inferior your enemy is, it can never beassumed that they are not capable of taking you by surprise. The foul ork, although nothing more than a savage beast, does possess low, animalistic cunning. The ignoble eldar will use cowardly spring attacks and hit-and­-run tactics. The base tyranids are so bestial and degraded an enemy that we cannot precisely predict what they may do. Thedark forces that warp the minds of men and prove the previously pure of mind to heunclean, will sink to any level in order to douse the Immortal Emperor’s holy light. And other enemies exist on the fringes of our domains that may yet prove to be threats in their own right

DOGMA! Again telling your troops to not be complacent and expect surprises from the enemy is not terribly new. Indeed the very emphasis seems to reflect that they cannot eaisly predict their enemies (because there are so many, and even the ones they know well like Orks and Tyranids are still capable of surprises.) It's hard to predict or plan for every conceivable circumstance (much less maximize your advantages) when you have so many different enemies you may be expected to fight (nevermind anything new that may crop up.)




Page 32
The commissar is the living embodiemnt of the Immortal Emperor's own will. He is charged with maintaining morale and discipline in the ranks in any way he sees fit. A commisar retains the absolute right to administer justice both on and off the battlefield. For you, as a trooper, they are the highest example of faith, and to be a full adherent to the Imperial Creed you should follow their peerless lead. They will stimulate zeal and enthusiasm in you as you prepare to enter the fray, and will be fighting with you at the very front of the bttle. How else can they judge your mettle and courage?

You may find your squad being led by a commissar. IF so, count yourself lucky. No enemy can stand to look a commissar in the eye! For in them they see the light of the Immortal Emperor and the righteousness of huhmanity which burns within his soul.

When the battle is at its hardest and thoughts of retreat enter your mind, think of the commissars and let them be an inspiration to you. Be assured if that doesn't work and you try to flee from the battle, a justice-seeking bolt from the commissar's gun will pass judgement upon you. A commisar shall judge you fairly, but any sign of cowardice or weakness ahll be purged from his sight. A commissar is the bearer of the Emperor's Law, and holds the irrefutable right to mete out judgement, sentence and punishment.

Whether you obey the commissar through fear or respect, you must remember that they are an imperative part of the Imperial Guard, whose job it is to look after the well-being of the Imperium, and thus, the well being of every soldier in the army.

Which is more akin to the tradtional commissar role, and what we see quite often in the novels. A 'good' commissar is as inspirational (or moreso) than he is terrifying - the threats are a last resort or form of deterrence. Given the uplifting primer emphasizes not wasting lives (inefficiency) that makes sense.




Page32
A priest accompanying your regiment into the fray is indeed a boon. He will use his fire and fervour to motivate and cajole the troops into a pugnacious frenzy. How better to fight for the Imperial Creed than with the flames of purity burning strong within your breast?
Priests are so adept at converting their righteous fury into bloodlust on the battlefield that they make superb warriors, hacking left and righ twith their chainswords.

Priests serve more of a psychological and morale purpose, but it can be more complex than that. Recall gain that belief has a tangible impact on the warp, and a priest on the battlefield can serve as a focus/conduit for tapping into that (or just tapping into the Emperor's power)Likewise a priest can be useful as a countermeasure against certain Chaos threats, which can tie into much the same thing as 'focus of belief.'



PAge 32-33
The Imperial Guard makes much use of mechanised armour and motorised transport. This ensures that deployment is rapid, and backed up with hard hitting artillery and tanks. The techpriests ensure the well being of the precious war machines.

Whilst its not quantitative, it does suggest they have a quite substnatial amount of transport. Note that motorised and mechanised can mean the same or different depending on context, but having motorised as well as mechanised has been mentioned a number of times before elsewhere (and motorised being more common than mechanised would make a certain bit of sense.)




Page 33
Ogryns ,domo Sapiens Gigantims) are endorsed in some regiments of the Imperial Guard because they are loyal, very strong and make extremely effective shock troops.They are a perfect combination: sheer brute force married to a completely obedient mind. Ogryns are in no way a match for a man in terms of intellect or foresight (for example, they will not have been issued with a copy of this handbook, because they undoubtedly would not understand a single word) but they can smash any enemy foolish to stand in the way with their bare hands. And that alone, according to some, is reason enough to include these lesser creatures into the rank.

Ogryns are 'specialists' in the sense they give the Guard a means of going up close against certain kinds of enemy (EG Orks) and winning, close assaults, and the like. The contrast betwene Ogryns and normal humans also again reflects that implied importance of at least a basic education in a Guardsmen - how else to read the Uplifting Primer?



Page 33
Those ogryns who showslight signs of initiative are given augmetic surgery to boost their brain power. Il suc-cessful, these individuals will become ogryn squad commanders

Which may or may not be more common than it was, as many Ogryn now can use ripper guns (wehreas before it was only the 'bone 'eads who did)



Page 33-34
It is tempting to treat ogryns as little more that walking slabs of meat and muscle.And such they are. But their great strength, durability and ferocity in combat make them a valuable asset to the guard regiments in which they fight. It is also fair to saythat their unpretentious faith in the Immortal Emperor is, in its way, an example foryou to follow. You faith should mirror theirs in its blindness and its simplicity.

Assets of the Ogryn, and more propoganda. NEVER QUESTION. Good luck enforcing that on, say, CAtachans :P



Page 34
Ratlings are tolerated in some regiments because, despite their obvious short fallings as soldiers, they make excellent shots (and cooks). Ratlings are natural snipers, providing covering fire for advancing columns, or making use of the torn up battle zone landscape in attrition wars, often going to ground for days at a time, waiting for a kill

Benefits of Ratlings. Apart form being a convenient source of horror when slaughtered by Chaos, that is (CF Gothic War.) Note the mention of attrition wars too.




Page 35
[Heavy Weapon Squads]
Men who demonstrate a certain affinity with specialized weapons are gathered togehter into smaller squads and given training to turn them into effective support fire teams. These teams are tasked with providing sustained and accurate fire from the most powerful hand-held weapons used in the Imperial guard, to lighter platoons as they advance.
...
[3 heavy weapons shown - heavy bolter, missile launcher, and las cannon]
...

Note that these weapons are usually equipped with a tripod stand and armour shield

Although they dont mention it in the codex, we also know that heavy weapons teams can be assigned to squads at need. The alernate of course is the dedicated heavy weapons teams. In this context they seem to be tripod mount as standard.



Page 35
Fire support squads are equipped with heavy bolters, flamers, and autocannons. These groups will advance with the rest of the column, laying down devastating arcs of fire in order to suppress enemy infantry formations that might harass the vanguard. They are also trained to spot and neutralize light scout vehicles.

Antipersonnel, basically. Although flamers are technically special weapons. Also some light anti-vehicle work.



PAge 35
Antitank squads are a trooper's best friend in the face of oncoming enemy armour. They are equipped with lascannons and missile launchers. THese squads will stay back from the advance, ,using incoming targeting information to pinpint and neutralize enemy tanks. They play a crucial role within the army, as a well dug-in tank can completely stymie a column's advance.

Missile launchers are technically dual role - they can fire krak or frag missiles, giving them AP and AT capabilities. Lascannons of course, are pure AT.



PAge 35
Mortar support squads stay well behind the front lines. Their priority is to hurl down a hail of suppressive fire and pin enemy troop formations in place while the rest of the column moves in for the kill. Mortar teams rely on accurate targeting information relayed back from the scouts and forwardmost squads. They can also fire indirectly, lobbing shells over woods, hills, or friendly positions to bring down explosive death on the heads of foes skulking in hiding holes.

Mortars being the third type. Note again the 'accurate targeting information' although what that entails we have no clue.


Page 38
You may be appointed as a scout, either independently or in a detachment. Your principle role is to prevent the main body of the column from being surprised. You become the eyes and ears and you must prepare yourself to watch out, report on, and engage the enemy if necessary. all in the greater interest of the troop column.
..
As a scout you must be able to see and hear things others would miss. You must pick up indistinct and motionless objects, as well as moving ones. Long periods of painstaking search are often needed before a hostile is located.
...
You may be sent out to the advance, flank, or rear, ,and a great amount of flexibility and independent thinking will be required.
...
When the column moves forward to attack, it is a scout’sjob to precede it and ensure it follows the correct path, you must investigate danger areas, neutralise enemy scouts and select areas where it may be protected from enemy fire. You must also ensure against counterattack and surprise fire, and select firingpositions and spot targets. As a scout youI take on enormous responsibility, and the safety of the column and success of an action may rest on your shoulders. Failure to carry out your duty will have severe consequences.

And here they contradict all those claims of 'be a good little unquestioning soldier' by insisting that you have to be able to flexiuble and independent thinking. It is peculiarly very 40K-esque that the Munitorum would treat obedience/independnce as some sort of on/off switch in troops: 'Take initiative, but only when we tell you to!'

Still it does show yet again that they don't wholly expect EVERYONE to be mindlessly obedient, at least not all the time. Only certain forces, or at certain times.




Page 39
A great deal depends onthe scout. always remember your commander's orders. Courage and faith will be required in the carrying out of your duties. Often you will find yourself in situations you could not have anticipated in advance.

Again 'independence and flexibility'. It also highlights the fundamentla fact of the Guardsmen: They expect you to be able to do whatever they want, when they want, regardless of whether oyu are properly equipped to do it or not.




Page 40
During combat you may be ordered to fufil many functions : Scout, sentinel, listener, sniper, messenger, or silent assassin.
..
In order to accurately report enemy movement, it is vital that you are aware of proper battlefield terminology and are fully acquainted with ways of moving unobserved under the most watchful of foes.
..
An understanding of how to use terrain to your advantage could save your life. To be concealed means to be hidden from view, but not neccesarily protected form enemy fire. In cover means you are both concealed and protected.
..
When obseving, secure a position which will most reduce your exposure to enemy view - lying prone is best for this.

Again the Guardsmen is expected to be versatile (by circumstance as much as choice.)




Page 42
If you have been issued with a vox-caster for the mission, when relaying information vocally do so as quietly as possible so as not to alert the enemy to your position. Always use combat-cant.

Self explanatory. The main thing of interest ist hat some vox-casters (separate from micro beads) seem to be issued to scouts in singles rather than having a dedicated comm dude.


Page 42
If you become separated from your squad report to the nearest friendly unit, speak to the commander or commissar and fight with them. Then obtain a written statement to establish this fact with your own squad commander. Failure to do this may result in your execution for desertion.

Sort of like a military permission slip for tardiness. Except that instead of getting penalized you get executed for not having it.



Page 43
Do not run away in the face of an armoured advance. You will not be able to run away fast enough and they are sure to spot you.

Suggesting armoured vehicles, as a rule, move faster than a running person (and accelerate faster)


PAge 45
The enemy... ... may seek to halt the unstoppable advance of the Immortal Emperor's Imperial Guard by using such underhand methods as gas, chemical, or bio-weapon attacks.
..
You are equipped with a gas mask fitted with a Morius MkVIII filter which will provide adequate protection.
...
Gas, chem, or bio weapons can be deployed in various ways, like hidden cylinders or tanks.
..
Artillery shells can be loaded with this sort of filth.
..
Aircraft can deploy treated bombs as can tank shells. Contact or proximity mines are also used.

Means of deploying gas/chem/bio weapons, and again the implication that Guardsmen can protect themselves against exposure not just with masks (or at least to be effective they' dneed to.)



Page 45
Patrols are sent out from the main column for several reasons: reconnaissance, security, or assault.

reasons for patrolling.


Page 46
S&R patrols follow the same rules... ...the only difference being the number of men involved, which allowes for greater flexiblity if the enemy is encoutnered or if unforseen situations are met.
..
All patrols provide for front and flank protection and must have a get-away man so, if a fire fight ensues and a vox-message is impossible, he can retreat to inform the column of the situation.
..
All men must turn to face the man attacked; the men on the flanks should advance to close on the enemy and the patrol leader and his men should rush the enemy. Surprise is the key, and sudden and swift action will intimidate and confuse the enemy, causing them to retreat.
..
As soon as they are dealt with, withdraw back to the column and report the action.

rules of patrols. Note again the mention of 'greater flexibility' and the emhpasis on surprise and intimidation.



Page 46
Assault patrols are sent out from encampments, or marching columns with specific or general instructions to strike the enemy, either in planned operations to hit a specific target, or as recons with instructions to carry out opportunistic raids.
...
Surprise is a key element on assault patrols, so it is vital that you do your utmost to remain silent and unseen while maintaining swift and stealthy movement.
...
Ambushes are common operations carried out by assault patrols. Pick out an area where you can stay hidden from the approaching enemy, and where you are certain the enemy will pass by.

Assaults.. again emphasis on interesting stuff like ambush and surprise, raiding the enemy, etc.



Page 48
An Imperial Guardsman must be a versatile soldier. The fields of war in which you will fight are diverse and varied. You may be dug into a trench, you may fight on open plains or you may fight in built up urban dwellings or hives.

AGain enforced diversity, whether they prepare you for it or not. NO EXCUSES.



page 48
.ascertain the material and integrity of the entrance, whether it be a door or window. will you be able to break it down with a shoulder charge, or will explosives be necessary?
..
try to ascertain how many targets are within the room, where they are and what they are armed with. Specialist auspex equipment can be employed to do this. If this is not available, put your ear to the door.
..
Surprise is your biggest ally. If the enemy does not expect an attack this buys valuable seconds to pick out targets and dispense with them, before their fellows can react and assist.
...
Work as swiftly as possible. As soon as the door is down, move into the room smoothly and quickly; pick your targets and shoot them, then move onto the next. It may be prudent to throw grenades in before entering the room, to disorientate and kill more of the opposition. As soon as the room is cleared, cover all entrances and seucre the location.

Room-clearing procedures. Note again an emphasis on surprise, use of auspex to determine information about occupants and room, and the like.



Page 48-49
In the confusion and speed of the unstoppable advance of an Imperial advance, you may become cut off from your unit in the melee.
..
If you find yourself behind enemy lines it is in your best interests to remain hidden. Without the support of your comrades you are greatly exposed and vulnerable to punitive action from the enemy. Use any cover available to you. Where possible, do not move during daylight hours. Try to find a place of relative safety to foray from in darkness.
..
Gather information, memorise important aspects of the enemy force. Judge the movement of the enemy (if there is any), his strength, position, ordnance, character and state of morale. If oyu make it back to friendly lines impart any knowledge gathered with as much speed and accuracy as possible. It could be vital to Imperial efforts.
..
Use your untenable position to your advantage. You may find yourself in the soft underbelly of the foe. Strike! Find a target. Set explosives. Kill sentries. Snipe officers. STrike and move. Strike and move.

When behind enemy lines and operating apart from your comrades. Again it reflects a certain 'initiative' and indepeendent thinking and 'diverse flexibility' which is hilariosuly part of that whole 'do as we say when we say it' inconsistency that is so part of the Guard.

It also reflects a certain 'value' placed on troops. You're a resource so its your job not to expend yourself uselessly (you have certain commanders to do that for you.)

Also worth making note of the 'speed of advance' bit.
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Connor MacLeod
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Re: 40K 'supplemental' books thread (Sabbat Worlds, etc.)

Post by Connor MacLeod »

Part 2

Page 50
We are guests of whoever is transporting us (Imperial Navy, Adeptus Mechanicus).
We saw Imperial forces transported by the AdMehc in First and Only.. this implies it may not be all that unusual.



Page 50
Every craft generates its own gravity field, so, although the vessel is surrounded by a vast vacuuum, everybody onboard enjoys kepeing their boots firmly on the deck. Occasionally glitches occur and you may feel a perceived change in your weight as the systme's fluctuate. But this is entirely normal and nothing to get anxious about. In time you will become used to the slight alterations....
Suggesting that, by and large, Imperial shipboard AG tech is not 100% perfect or efficient, and certain glitches and fluctuations are expected. This can be a bit of a limitation on quantity and rate of acceleration, whether straight line or turning.



Page 50
The atmosphere is, for the most part, sterile, at least in the areas of the ship where you will be garrisoned. Air is produced and filtered and passed around the ship on a cyclic route through the purifiers and bio-sieves. It may taste a little stale, but it is perfectly breathable and safe. In the case of an emergency, some vessels (but by no means all) have oxygen tanks with multiple breathers in stratecig places. Instructions on how to use them can be gained form the ship's quartermaster.
Quality of air and means of purification. also note emergency air tanks on some ships.



Page 50
Every ship is protected from the many dangers of the warp by sacred inscriptions, protective veins covering the hull and a strong force bubble maintained by dedicated teams of adepts of the Machine God. THese things all combine to keep the denizens of the warp out and incapable of infecting the minds of those on board.
Yet a danger is sitll present. To ignore the posibility of corruption is to invite it. Watch your comrades! Be vigilant to the effects of Warp psychosis. Some people are more susceptible to the mentally testing time in warp space than others, so be aware.
..
It is your most sacred duty to report any strange or abnormal behaviour that oyu spot.
..
If someone in your vicinity is overpowered by the Dark Powers that dwell outside our reality and begins to compromise the safety of yourself, others and especially the security of the vessel, it is your duty (on pain of death) to dispatch them unto the Emperor's Mercy immediately.
Protective measures during warp travel - gellar field, sacred inscriptions/wards, and special materials built inot the hull. Layered defenses in other words, although they aren't perfect. And even with external threats covered (Daemons) there are still internal effects - the warp still can have various adverse psychological effects on a person that must be avoided or watched for.

The last bit is interesting, not just because it acknowledges 'Dark Powers' but also becuase it suggests that infantrymen onboard are at least armed to some degree (which seems contradictory to fighting/brawling regulations, especially onboard ship.) They admit there is certain nefarious entities in the warp, but are vague as to their nature and intentions and suchlike.



Page 50-51
If you are on your way to a war-zone, briefings may be held for your benefit.
..
Shipboard transit can become a hotbed for discontent and boredom. The authorities will try to fill the time with lectures, training, and drill, but on long journeys (perhaps lasting several months or even years) discipline may suffer.)
Time usage aboard ship for troops. Note that it implies 'several months' or longer is both a long journey and that 'years' if not months, is unusual. On the other hand we dont know the distances being covered in context, either.



Page 51
On entering service in the Imperial Guard you were given a thorough physical and mental examination to ensure that you carried no disease or impurity of the mind. It is your duty to keep yourself healthy and ready for immediate action.
...
If at any time you do not feel perfectly well, in mind or body, or you believe that you have a disease go at once to your squad leader, who will send you toa medical officer for examination. Never try to treat yourself.
..
The danger period of giving a malaise to another man is during the early stages of its development.
..
An unclean body or mind can be the cause of disease. To ensure your mind is clean keep your thoughts pure and recite prayers and litanies of cleaniness and sanitation at least twice a day...
..
Bath as oftenas possible, at least once a week.
..
Change undergarments at least once a week and your socks every day.
..
Keep your mouth clean by brushing your teeth with tooth powder at least once a day. If your teeth ache or become loose, or your gums bleed, report to the medical officer.
They also mention never sharing objects between people (musical instruments, cigarettes, water cups, etc.) destroy insects (carry diseases) and keeping regular.

They also issue water purification tablets (which makes the water taste acrid and pissing painful lol) Also to stay away from damp (sleep on a great coat rathre than the ground) and avoid lice and body vermin (report if found), and to take care of your feet.

The Imperium, obviously, is a great believer in preventative care rather than 'after the fact'. although this is less altruism and more 'basic maintenance' - same way you take regular care of your equipment, your 'body' and 'mind' are, to the Munitorum, also equipment (EG you're no different than your lasgun.) and thus it must be kept in ideal shape with regular maintenance. And thematically, I have to say that it makes more sense than silly grimdark - being treated like a horse or a piece of equipment to be 'maintained' is cold and impersonal and fits in quite well with the whole 'you are a meaningless number' aspect of the Imperium. It doesnt need skulls and death and horror to always reinforce it (if anything that just overdoes it because such 'horrors' lose their impact through repeated exposure. Horror works best when it's unexpected - eg a world which has been peaceful and unthreatend for centuries or millenia suddenly being invaded and demolished.)






Page 52
Water is your life, and survival is a fundamental part of war. you must be able to keep yourself alive and healthy in difficult circumstances.
..
You must be able to cope with the situation and survive to further serve the Immortal Emperor's cause. This section contains some advice on basic aspects of survival. Be sure to be fully acquainted with its content.
Again that whole 'you must be versatile' thing, which includes being a survivor and keeping yourself alive rather than wasting your life needlessly (because you are a resource.)




Page 52
Water is vital for survival.
..
you can only survive three days without it. If you find yourself in a situation where water is in short supply you must take immediate action.
..
collect rainwater in an upturned mess tin or helmet. In dry environments condensation forms; use your body bag to collect moisture.
..
Tie material or fine grases to your ankles, dew will collect there while you walk and can be wrung out.
..
If possible catch fish (ensure they are not poisonous). Suck out their eyes, and break the vertebra of the spine an ddrain out liquid with surgical pump. Do not consume the fish! Fish are high in protein which consumes water during digestion. Instead, wring out the raw fish to extract the moisture.
..
Locate a small tree. Cut it down and hollow out the stump. The roots will continue to suck water which will collect there. The water will be bitter and sharp, but probably drinkable. Always add water purifying tablets to any water you collect.
Also mentions keep on lookout for birds (they know wtaer sources), avoid salt ater (causes kidney failure and 2x the amount of water to flush it out) and to suck on a small pebble or button (to swallow saliva and keep liquids moving and more efficiently preserved.)

But again the 'survival' bits are interesting becuase it does show some basic, workmanlike 'care' for the lives of the Guardsmen. They aren't totally uncaring (even a soldier is a resource, and should nto be expended.) That they can (and are) at times casually expended is not neccesarily the 'rule' - or at least the intention the Munitorum goes for, but rather the result that they extert minimal direct control and its always up to the officer's 'quality'



Page 53 - next section is on trapping and hunting small and large game (using high tensiel Guard issue wire and a compound stake, IG 45w anchor clamps, and such to make a noose/snare to catch small animals.) as well as to dig a pitfall trap for large animals (when you don't have a weapon.) Obviously, a lasgun is a big advantage in hunting large game (no fear of running out of ammo immediately.



Page 58
The Guard's modus operandi is to smash any foe into trembling defeat with superior numbers and firepower. Guardsmen supply the numbers and tanks supply the firepower.
Again overwhelming firepower and numbers.. mass and force. Attrition plays its role, but its not neccesarily the first/only option they go for, but they do seek to destroy (rather than merely defeat or drive away) if they can. Most defeated enemies (especially ones like Orks) will just regroup, recover, and come back stronger (second and Third armageddon) whilst some enemies (Tyranids) won't easily give up until totally eradicated. In 40K you can't always reason or scare everyone off.



Page 58
The armouries of the forge worlds across the galaxy produce millions of tanks for the Imperial Guard. Designs are numerous and diverse, and proper fielding on the battleground of these armoured behemoths can turn the die of fortune. Tanks are formidable weapons, and not just as gun mounts; they are capable of instilling great fear and psychological dread into the hearts of our foes.
Tanks are psychological weapons, not just physical ones.




Page 58
Alternatively, vehicles from tank and mechanised comapnies are commonly detailed to fight as additional units supporting Guard infantry companies.
..
If you prove yourself in battle you may be transferred into an Armoured Fist detail. This means your squad will be transported in a Chimera...
..
..allowing for swift movement and a heavier punch on deployment. Armoured Fist squads can be invaluable in breaking an enemy swiftly by smashing a hole in his line and allowing slower infantry platoons ot consolidate as they move up behind you under the Chimera's ocvering fire.
..
An Armoured Fist's superior speed allows a field commander increased flexibility as battle unfolds: he can move troops swiftly to where they are needed, to plug gaps in the lines or advance to take benefit form an enemy's broken retreat.
They know the value of mechanised infantry and speed/flexibility (in theory), the question is, do they have the resources to make use of it if they have a competent field commander? Also again armoured fist implied to be not just mechanised infantry in general, but a particular kind (one assigned chimeras, or at least provided them rather than being raised as part of a mechanised force.)

Also a bit more on how the Guard fights - speed, punching a hole in enemy positions and letting the rest of your forces penetrate through said opening.



Page 59
Striking swiftly and brutally can break an enemy as surely as concentrated artillery fire or the use of superior numbers. The Imperial Guard has two main vehicle variants for just this tactic.
..
Sentinels usually fufil a reconnaissance and raiding function.
..
Hellhounds are a Guardsman's ally. It is a specialised variant on the ubiquitous Chimera chassis...
Again, speed, mobility and power. And utilising more than just firepower or numerical superiority (or even just attrition!) Reflecting again versatility of the Guard, even if they emphasize it with certain vehicle types (like Hellhounds and Sentinels.)



Page 59
The technical data stated in the next section should not be treated as authoritative, and specifications given are very general and subject to variaitons in differnet models.
STANDARDIZATION! Or not.

Given that some of the 'stats' mentioned include 'totally flat' sides on some of the Russes this may suggest they can slope them (added armor plating, ,maybe.)



Page 60
Identification of different armoured units must become instinctive. This chapter and additional training from your regimental tutors will force this prospect upon you. The severity of punishment for failure to pass recognition tests and exams with sufficient marks is in proportion to the importance that the Guard places on the subject. Failure to recognise an enemy armoured unit may allow it to inflict needless casualties. Pouring fire on a friendly tank is similarily damaging...
..
Read this section very carefully and commit the visuals and details to memory. Keep ifnormed of any updates and extra information passed on from command headquarters.
Again information/education heavily emphasized. Not only that, but they TEST you on this (the second mention of testing). That again implies a certain investment of time and resources apart from what PDF/the worlds oforigin invest. Small wonder they treat survival as important!




Page 60
Tanks and armoured vehicles are universally used by all advanced races known to humanity. Distinguishing between the brutal, unsophisticated lines of an ork guntrukk and the sleek, slender lines of the brittle eldar tanks is easy to do. But all types of tank exist between these extremes, and here the lines of recognition can blur; especially in the heat, smoke, and chaos of battle.
Diversity in armoured vehicles.



Page 61
The term armour basis denotes the thickness of the armour plate protection of an armoured vehicle; it denotes the comparative immunity to fire of different areas of vehicle. It is generally true that the parts less likely to come under fire are made correspondingly thinner.

Decisions in the design have to account for both protection and speed, the heavier the tank the better protected it is, but this advantage is countered by a loss in speed and slower acceleration. The back and underside of most tanks will often be less protected than the front and flanks, which will be facing the enemy, and thus their fire. A kill shot (disabling or destroying a vehicle with one hsot) will more than likely be successful if aimed at these more vulnerable areas.
A bit on armour terminology and protectiveness, as well as tradeoffs between mobility and protection.

It also emphasizes that rear and undersides are relatively unarmored, meaning stuff like IEDs or mines would probably be good ways to take out Imperial tanks (how much firepower is naother matter.)


PAge 61
It must also be understood that a projectile striking armour plate loses its penetrative powers as the angle of impact increases (reciting the litany of Penetration will go some way to offset this phenomenon). If a heavy weapon has a choice of targets, to realise the maximum capabilities of the shot it is advisable not to fire on a target approaching obliquely, but at an angle which will allow a 90 degree impact.
The shallower the angle the greater the chance of inflicting a glancing blow is. Glancing blows are when the missile or projectile strikes the target only for it to rebound off, causing less damage. The majority of anti-tank weapons are most effective when they penetrate the hull and detonate inside the vehicle.
Its unlikely this applies to beam weapons (except maybe lazers, against certain kinds of armor) but I'm not sure how many projectiles that aren't rockets/grenades/missiles this would be an issue over.



Page 61
The Chimera (MKIV) armoured troop carrier is the main transport and support vehicle of the Imperial Guard. Most regiments make use of them. Therea re several modified variants of the standard pattern.
'most regiments' using Chimeras is interesting given alternate statements that mechanised regiments are uncommon/rare in the guard. As before, there seems to be distinction between 'fully' and 'partially mechanised, motorised, or non-chimera transportation and other variations (EG Chimeras provided by forge worlds/munitorum stocks, as opposed to the world providing the regiments.)

Has flat flanks, square shaped, a short sloping front and 'vertical' sides. Also note at least 3-4 different kinds of Chimera chassis




Page 62
The Hellhound Flame Tank is built on a Chimera chassis (usually the Mk III) The turret is arme dwith an inferno cannon (or similar variant) and the pintle-mount has been removed.
Not all hellhoudns have inferno cannons. Also note variations on hull chassis yet again (although what those variations are.. who knows.)



Page 62
The Griffon Armoured Weapons Carrier is built on a Chimera chasiss and provides close and medium range mobile artillery support with its heavy mortar armament.
Same flanks and front as other Chimeras. Griffons are mobile short range artillery.



Page 62
The Basilisk Mobile Artillery Platform is based on the Chimera chassis making it a highly mobile artillery piece. It follows an infantry advance and can deploy and fire in minutes.
Interesting that it implies 'minutes' here whereas other sources (3rd edition rules, munitorum manual) give moments. It could be dependent upon the type of earthshaker, how its employed (by who) and such. More static guns, or larger, more recoil-intensive guns (The ones that will physically rock the mount unless it is braced/anchored down, like in Storm of Iron) probably would take longer than the smaller-caliber ones (125-132mm) hints have suggested elsewhere that Earthshakers could be up to 155-200mm or more, after all.

Its open topped, but otherwise has the flat flanks.




Page 62
The Leman Russ Battle Tank is the most widely deployed tank used by the Imperial Guard. It is rugged and versatile and many modified types exist.
Variation yet again. Russes have High, straight vertical vlanks. And two sponson mounts.




Page 63
Orks have a great predilection for speed and often their vehicle are designed to gain maximum velocity, at the expense of other design considerations such as stability or structural integrity.
..
..orks change and mutilate their vehicles beyond all recognition. This makes identifying specific classes difficult, although actually identifying a vehicle as one belonging to the orks is very easy.

It is a sad and common practice among the foul xenos to actually capture and mutilate Imperial pattern tanks for their own ends.
Apart from 'looted' vehicles being common (saying something about speed of ork vehicles vs Imperial), the only thing is 'there's no standardization for orks,' obviously. Also that the WAAAGH effect probably plays some role in their ability to 'push the limits' of their vehicles, so to speak.




Page 63
Trukks are the orks equivalent of the righteous Chimera chassis. It provides the basis for most ork vehicles, from artillery platforms to troop carriers.
..
They are often open-topped wihch makes the crew vulnerable to small arms fire.
Trukks.



page 64
The Ork Dreadnought is a bastardised insult to the legendary dreadnoughts of the Adeptus Astartes. They are piloted by a isngle ork, hard-wired into a mobile battle suit.
A bit like a sentinel more than a Dreadnought, I'd think.



Page 64
The base alien eldar are well known for their use of anti-gravitic vehicles.
..
Eldar transports are swift and highly manoeuvrablbe, but weak, and their inferior armour is easily penetrated by a well-placed missile or las-blast. Fear not the weapons of the enemy, for they are corrupt, and their corruption makes them fragile.
LOL beyond this it gets more propoganda-esque.. Jetbikes are 'pleasant challenges' to shoot down, and flak armour will provide 'ample protection' against shuriken weapons. Falcon tanks are faster but lighter than Russes and 'prone to self destruct' And War walkers are larger but slower than Sentinels and inferior in design (and their pilot is protected by a 'feeble' energy shield and their weapons cannot harm a well defended position. LOL
This is one of the obvious downsides of the uplifting primer, for all the 'interesting' or even smart stuff.. it cna be full of total bullshit. I mean its all well and good they try to present this shit, even with the misinformation, but nothing really guarantees anyone will follow it. I mean its well established in universe that the UP is not well regarded except as toilet paper, after all.



Page 64
They [Jetbikes] are armed with weapons that fire tiny metal shards. Flak armour will provide ample protection.
YEs, flak is well known for stopping monomolecular shards that can sometimes even pierce power armor. Sardly this is more sane than the latter stuff with the tau.



Page 65
Of all the pestilent alien races that infest our galaxy, the orks are the most numerous. They mass together in great war bands and by sheer weight of numbers they overwhelm those who stand before them. Cowards! But a man, armed with a lasgun and knowledge of their physiology, has nothing to fear from these abominations.
An ork is an unworthy foe, little more than an animal that has, by some twist of nature, a very basic understanding of the rudiments of technology.
..
Some reports suggest they are a fungus which produces spores in order to reproduce.
..
It is enough to know that an ork is slow-witted and will cause no problems for a properly trained Impreial infantryman. It is far more appropriate to compare the brain capacity of an ork to a plant than it is to any sentient life form. It is capable of little cohesive thought, and is easiyl confused by loud noises or sudden movement.
..
Orks positively live to fight, it is what drives and motivates them. This can work to your advantage; an ork is without the capacity to think intelligently, and its every move can be predicted.
More of that 'mixed bag' hilarity with information. The spores stuff is reasonable, as is their 'love to fight', but on the other hand they've undid alot of earlier stuff about 'not underestimating the enemy' by... demonizing and trivializing the threat of said enemy. Its not much good to preach on about being intelligent and informed and not being taken by surprise when you just turn around and present your enemies as ineffectual threats. That DOESN'T prepare them.

On the other hand, given what Cardinal Gurney puts in with the Damocles Gulf update, we could believe that the uplifting primer is a result of decision by committee... so you could have reasonable people providing useful information at the same time you have complete idiots providing propoganda crap. I mean you could believe that one person wrote the stuff pertaining to what a Guardsmen has to do, how to do things, etc... and then some other loon wrote the enemy identificaiton section to suit their prejudices. That would be typically 40K, typically munitorum.




PAge 66
They can be a threat if you allow them to get too close. They are relatively strong and tough, and their physiology is made up in such a way as to give them a remarkable tolerance to pain and a capacity to regenreate very quickly if wounded.
..
They may seem to be heavily muscled, but the fact is teir muscle tissue is not as dense as a human's. In actuality they are considerably weaker than the average man, despite what their appearance suggests.
..
They have great tusks which jut from their mouths, but they are not sharp and a firm tug will pull them out by the root.
About the only things they do get right in this is orks like explosions and their weapons can malfunction. lol. I still laugh at the whole 'orks only look strong' crap, because that must last only so long as it takes your conscript to get into melee with one.



Page 67
..tyranids are stupid creatures iwth no concept of self preservation. Tyranids are numerous but weak.
..
It is believed that a tynraid swarm is controlled by one single consciousness, known as the hive mind. And here lies their greatest weakness. Destruction of the hive mind leads to the destruction of th entire hive.
How unlike the noble human mind of the Imperial soldier, that functions autonomously (within the command structure of the Imperial Guard)! How can such base alien creatures hope to stand before us when they cannot even think for themsleves? They have no emotions or compassion, only a drive to push onward, consuming all in their path. That we can use to our advantage.

There is one rule to employ when fighting the tyranid: Shoot the big ones. It has been proven by the learned men and women of those who study the xeno-breeds that tyranids are sent into paroxysms of confusion if the larger, controlling minds are obliterated.
Another bit of unintentional hilarity that highlgihts the inconsistent nature of the Munitorum. On one hand the aliens are mindless and slavish, UNLIKE THE SMART HUMAN (Except when functioning as a cog in the Imperial Guard. OBEY!) I mean its a special kind of blindness not to see that everything they descirbe the Tyrnaids as can apply fo the Imperium (cuz, you konw, slavery is a thing.)

But as I said this is nothing compared to the tau propoganda.



Page 69-71 - not even gonna bother with Eldar disinformation, its even crazier than the rest. The only thing worth commenting on is that they consider aspect warriors 'over-specialized' contrasted to the 'divine adaptability' of man. Even though specialized for a given task is generally better than multipurpose if you can get away with it (The guard as a rule can't bank on overspecialization because of the warp and politics, their logistics may suck.)
In terms of aliens in general its pretty much propoganda and bigotry to the point of 'they're different, they're vermin, they're not humans and so not worthy of living.'



Page 72-73
Men have always feared the dark and the unknown. and with good reason! For what we don't know we cannot understand, and there is much in the shadow that wishes to do us harm.
..
This dark, malign influence saturates the land wherever it falls and many weak minded fools respond, actually casting aside the very rigth and pure Imperial Creed in favour of the damned and sordid worship of the Dark Ones.
These once-people are heretics, and the mark of the mutant festers foul in their soul.
..
For every mutant we blast, for every heretic we burn, that is one soul saved from the all-consuming hatred and impurity of darkness.
..
When they betrayed the light to face the Darkness they forfeited all of their humanity.
..
The very worst of these soiled corruptions are those who have the stain of the malformed in their minds and souls. Are any of your comrades showing an ability to guess the future? Do they seem to be able to predict what you are going to say, even before you say it?
..
It is clear that creatures from the dark places can enter their minds and turn them into mindless killers. By reporting unsanctified psykers you are also providing a service ot them, allowing them a quick death, as opposed to their soul being swallowed whole by the Mutating Shadow.
More info on daemons and dark powers. Its actually pretty interesting because it does strike that balance between 'they are dangerous' without totally informing about their true nature. I mean they clearly use psychic powers, there's mutations, they worship otherworldly powers.. but that's it. They kind of downplay the true scope of the threat because information is dangerous, and that both makes sense and is appropriately thematic for 40K. Unlike the deliberate comedy with all the xenos crap, this comes across as halfway serious yet censored.

Also note, again, interestingly, the counter to ignorance and superstition - you have to understand the enemy in order to defeat the threat.
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Connor MacLeod
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Re: 40K 'supplemental' books thread (Sabbat Worlds, etc.)

Post by Connor MacLeod »

Part 2

Page 50
We are guests of whoever is transporting us (Imperial Navy, Adeptus Mechanicus).
We saw Imperial forces transported by the AdMehc in First and Only.. this implies it may not be all that unusual.



Page 50
Every craft generates its own gravity field, so, although the vessel is surrounded by a vast vacuuum, everybody onboard enjoys kepeing their boots firmly on the deck. Occasionally glitches occur and you may feel a perceived change in your weight as the systme's fluctuate. But this is entirely normal and nothing to get anxious about. In time you will become used to the slight alterations....
Suggesting that, by and large, Imperial shipboard AG tech is not 100% perfect or efficient, and certain glitches and fluctuations are expected. This can be a bit of a limitation on quantity and rate of acceleration, whether straight line or turning.



Page 50
The atmosphere is, for the most part, sterile, at least in the areas of the ship where you will be garrisoned. Air is produced and filtered and passed around the ship on a cyclic route through the purifiers and bio-sieves. It may taste a little stale, but it is perfectly breathable and safe. In the case of an emergency, some vessels (but by no means all) have oxygen tanks with multiple breathers in stratecig places. Instructions on how to use them can be gained form the ship's quartermaster.
Quality of air and means of purification. also note emergency air tanks on some ships.



Page 50
Every ship is protected from the many dangers of the warp by sacred inscriptions, protective veins covering the hull and a strong force bubble maintained by dedicated teams of adepts of the Machine God. THese things all combine to keep the denizens of the warp out and incapable of infecting the minds of those on board.
Yet a danger is sitll present. To ignore the posibility of corruption is to invite it. Watch your comrades! Be vigilant to the effects of Warp psychosis. Some people are more susceptible to the mentally testing time in warp space than others, so be aware.
..
It is your most sacred duty to report any strange or abnormal behaviour that oyu spot.
..
If someone in your vicinity is overpowered by the Dark Powers that dwell outside our reality and begins to compromise the safety of yourself, others and especially the security of the vessel, it is your duty (on pain of death) to dispatch them unto the Emperor's Mercy immediately.
Protective measures during warp travel - gellar field, sacred inscriptions/wards, and special materials built inot the hull. Layered defenses in other words, although they aren't perfect. And even with external threats covered (Daemons) there are still internal effects - the warp still can have various adverse psychological effects on a person that must be avoided or watched for.

The last bit is interesting, not just because it acknowledges 'Dark Powers' but also becuase it suggests that infantrymen onboard are at least armed to some degree (which seems contradictory to fighting/brawling regulations, especially onboard ship.) They admit there is certain nefarious entities in the warp, but are vague as to their nature and intentions and suchlike.



Page 50-51
If you are on your way to a war-zone, briefings may be held for your benefit.
..
Shipboard transit can become a hotbed for discontent and boredom. The authorities will try to fill the time with lectures, training, and drill, but on long journeys (perhaps lasting several months or even years) discipline may suffer.)
Time usage aboard ship for troops. Note that it implies 'several months' or longer is both a long journey and that 'years' if not months, is unusual. On the other hand we dont know the distances being covered in context, either.



Page 51
On entering service in the Imperial Guard you were given a thorough physical and mental examination to ensure that you carried no disease or impurity of the mind. It is your duty to keep yourself healthy and ready for immediate action.
...
If at any time you do not feel perfectly well, in mind or body, or you believe that you have a disease go at once to your squad leader, who will send you toa medical officer for examination. Never try to treat yourself.
..
The danger period of giving a malaise to another man is during the early stages of its development.
..
An unclean body or mind can be the cause of disease. To ensure your mind is clean keep your thoughts pure and recite prayers and litanies of cleaniness and sanitation at least twice a day...
..
Bath as oftenas possible, at least once a week.
..
Change undergarments at least once a week and your socks every day.
..
Keep your mouth clean by brushing your teeth with tooth powder at least once a day. If your teeth ache or become loose, or your gums bleed, report to the medical officer.
They also mention never sharing objects between people (musical instruments, cigarettes, water cups, etc.) destroy insects (carry diseases) and keeping regular.

They also issue water purification tablets (which makes the water taste acrid and pissing painful lol) Also to stay away from damp (sleep on a great coat rathre than the ground) and avoid lice and body vermin (report if found), and to take care of your feet.

The Imperium, obviously, is a great believer in preventative care rather than 'after the fact'. although this is less altruism and more 'basic maintenance' - same way you take regular care of your equipment, your 'body' and 'mind' are, to the Munitorum, also equipment (EG you're no different than your lasgun.) and thus it must be kept in ideal shape with regular maintenance. And thematically, I have to say that it makes more sense than silly grimdark - being treated like a horse or a piece of equipment to be 'maintained' is cold and impersonal and fits in quite well with the whole 'you are a meaningless number' aspect of the Imperium. It doesnt need skulls and death and horror to always reinforce it (if anything that just overdoes it because such 'horrors' lose their impact through repeated exposure. Horror works best when it's unexpected - eg a world which has been peaceful and unthreatend for centuries or millenia suddenly being invaded and demolished.)






Page 52
Water is your life, and survival is a fundamental part of war. you must be able to keep yourself alive and healthy in difficult circumstances.
..
You must be able to cope with the situation and survive to further serve the Immortal Emperor's cause. This section contains some advice on basic aspects of survival. Be sure to be fully acquainted with its content.
Again that whole 'you must be versatile' thing, which includes being a survivor and keeping yourself alive rather than wasting your life needlessly (because you are a resource.)




Page 52
Water is vital for survival.
..
you can only survive three days without it. If you find yourself in a situation where water is in short supply you must take immediate action.
..
collect rainwater in an upturned mess tin or helmet. In dry environments condensation forms; use your body bag to collect moisture.
..
Tie material or fine grases to your ankles, dew will collect there while you walk and can be wrung out.
..
If possible catch fish (ensure they are not poisonous). Suck out their eyes, and break the vertebra of the spine an ddrain out liquid with surgical pump. Do not consume the fish! Fish are high in protein which consumes water during digestion. Instead, wring out the raw fish to extract the moisture.
..
Locate a small tree. Cut it down and hollow out the stump. The roots will continue to suck water which will collect there. The water will be bitter and sharp, but probably drinkable. Always add water purifying tablets to any water you collect.
Also mentions keep on lookout for birds (they know wtaer sources), avoid salt ater (causes kidney failure and 2x the amount of water to flush it out) and to suck on a small pebble or button (to swallow saliva and keep liquids moving and more efficiently preserved.)

But again the 'survival' bits are interesting becuase it does show some basic, workmanlike 'care' for the lives of the Guardsmen. They aren't totally uncaring (even a soldier is a resource, and should nto be expended.) That they can (and are) at times casually expended is not neccesarily the 'rule' - or at least the intention the Munitorum goes for, but rather the result that they extert minimal direct control and its always up to the officer's 'quality'



Page 53 - next section is on trapping and hunting small and large game (using high tensiel Guard issue wire and a compound stake, IG 45w anchor clamps, and such to make a noose/snare to catch small animals.) as well as to dig a pitfall trap for large animals (when you don't have a weapon.) Obviously, a lasgun is a big advantage in hunting large game (no fear of running out of ammo immediately.



Page 58
The Guard's modus operandi is to smash any foe into trembling defeat with superior numbers and firepower. Guardsmen supply the numbers and tanks supply the firepower.
Again overwhelming firepower and numbers.. mass and force. Attrition plays its role, but its not neccesarily the first/only option they go for, but they do seek to destroy (rather than merely defeat or drive away) if they can. Most defeated enemies (especially ones like Orks) will just regroup, recover, and come back stronger (second and Third armageddon) whilst some enemies (Tyranids) won't easily give up until totally eradicated. In 40K you can't always reason or scare everyone off.



Page 58
The armouries of the forge worlds across the galaxy produce millions of tanks for the Imperial Guard. Designs are numerous and diverse, and proper fielding on the battleground of these armoured behemoths can turn the die of fortune. Tanks are formidable weapons, and not just as gun mounts; they are capable of instilling great fear and psychological dread into the hearts of our foes.
Tanks are psychological weapons, not just physical ones.




Page 58
Alternatively, vehicles from tank and mechanised comapnies are commonly detailed to fight as additional units supporting Guard infantry companies.
..
If you prove yourself in battle you may be transferred into an Armoured Fist detail. This means your squad will be transported in a Chimera...
..
..allowing for swift movement and a heavier punch on deployment. Armoured Fist squads can be invaluable in breaking an enemy swiftly by smashing a hole in his line and allowing slower infantry platoons ot consolidate as they move up behind you under the Chimera's ocvering fire.
..
An Armoured Fist's superior speed allows a field commander increased flexibility as battle unfolds: he can move troops swiftly to where they are needed, to plug gaps in the lines or advance to take benefit form an enemy's broken retreat.
They know the value of mechanised infantry and speed/flexibility (in theory), the question is, do they have the resources to make use of it if they have a competent field commander? Also again armoured fist implied to be not just mechanised infantry in general, but a particular kind (one assigned chimeras, or at least provided them rather than being raised as part of a mechanised force.)

Also a bit more on how the Guard fights - speed, punching a hole in enemy positions and letting the rest of your forces penetrate through said opening.



Page 59
Striking swiftly and brutally can break an enemy as surely as concentrated artillery fire or the use of superior numbers. The Imperial Guard has two main vehicle variants for just this tactic.
..
Sentinels usually fufil a reconnaissance and raiding function.
..
Hellhounds are a Guardsman's ally. It is a specialised variant on the ubiquitous Chimera chassis...
Again, speed, mobility and power. And utilising more than just firepower or numerical superiority (or even just attrition!) Reflecting again versatility of the Guard, even if they emphasize it with certain vehicle types (like Hellhounds and Sentinels.)



Page 59
The technical data stated in the next section should not be treated as authoritative, and specifications given are very general and subject to variaitons in differnet models.
STANDARDIZATION! Or not.

Given that some of the 'stats' mentioned include 'totally flat' sides on some of the Russes this may suggest they can slope them (added armor plating, ,maybe.)



Page 60
Identification of different armoured units must become instinctive. This chapter and additional training from your regimental tutors will force this prospect upon you. The severity of punishment for failure to pass recognition tests and exams with sufficient marks is in proportion to the importance that the Guard places on the subject. Failure to recognise an enemy armoured unit may allow it to inflict needless casualties. Pouring fire on a friendly tank is similarily damaging...
..
Read this section very carefully and commit the visuals and details to memory. Keep ifnormed of any updates and extra information passed on from command headquarters.
Again information/education heavily emphasized. Not only that, but they TEST you on this (the second mention of testing). That again implies a certain investment of time and resources apart from what PDF/the worlds oforigin invest. Small wonder they treat survival as important!




Page 60
Tanks and armoured vehicles are universally used by all advanced races known to humanity. Distinguishing between the brutal, unsophisticated lines of an ork guntrukk and the sleek, slender lines of the brittle eldar tanks is easy to do. But all types of tank exist between these extremes, and here the lines of recognition can blur; especially in the heat, smoke, and chaos of battle.
Diversity in armoured vehicles.



Page 61
The term armour basis denotes the thickness of the armour plate protection of an armoured vehicle; it denotes the comparative immunity to fire of different areas of vehicle. It is generally true that the parts less likely to come under fire are made correspondingly thinner.

Decisions in the design have to account for both protection and speed, the heavier the tank the better protected it is, but this advantage is countered by a loss in speed and slower acceleration. The back and underside of most tanks will often be less protected than the front and flanks, which will be facing the enemy, and thus their fire. A kill shot (disabling or destroying a vehicle with one hsot) will more than likely be successful if aimed at these more vulnerable areas.
A bit on armour terminology and protectiveness, as well as tradeoffs between mobility and protection.

It also emphasizes that rear and undersides are relatively unarmored, meaning stuff like IEDs or mines would probably be good ways to take out Imperial tanks (how much firepower is naother matter.)


PAge 61
It must also be understood that a projectile striking armour plate loses its penetrative powers as the angle of impact increases (reciting the litany of Penetration will go some way to offset this phenomenon). If a heavy weapon has a choice of targets, to realise the maximum capabilities of the shot it is advisable not to fire on a target approaching obliquely, but at an angle which will allow a 90 degree impact.
The shallower the angle the greater the chance of inflicting a glancing blow is. Glancing blows are when the missile or projectile strikes the target only for it to rebound off, causing less damage. The majority of anti-tank weapons are most effective when they penetrate the hull and detonate inside the vehicle.
Its unlikely this applies to beam weapons (except maybe lazers, against certain kinds of armor) but I'm not sure how many projectiles that aren't rockets/grenades/missiles this would be an issue over.



Page 61
The Chimera (MKIV) armoured troop carrier is the main transport and support vehicle of the Imperial Guard. Most regiments make use of them. Therea re several modified variants of the standard pattern.
'most regiments' using Chimeras is interesting given alternate statements that mechanised regiments are uncommon/rare in the guard. As before, there seems to be distinction between 'fully' and 'partially mechanised, motorised, or non-chimera transportation and other variations (EG Chimeras provided by forge worlds/munitorum stocks, as opposed to the world providing the regiments.)

Has flat flanks, square shaped, a short sloping front and 'vertical' sides. Also note at least 3-4 different kinds of Chimera chassis




Page 62
The Hellhound Flame Tank is built on a Chimera chassis (usually the Mk III) The turret is arme dwith an inferno cannon (or similar variant) and the pintle-mount has been removed.
Not all hellhoudns have inferno cannons. Also note variations on hull chassis yet again (although what those variations are.. who knows.)



Page 62
The Griffon Armoured Weapons Carrier is built on a Chimera chasiss and provides close and medium range mobile artillery support with its heavy mortar armament.
Same flanks and front as other Chimeras. Griffons are mobile short range artillery.



Page 62
The Basilisk Mobile Artillery Platform is based on the Chimera chassis making it a highly mobile artillery piece. It follows an infantry advance and can deploy and fire in minutes.
Interesting that it implies 'minutes' here whereas other sources (3rd edition rules, munitorum manual) give moments. It could be dependent upon the type of earthshaker, how its employed (by who) and such. More static guns, or larger, more recoil-intensive guns (The ones that will physically rock the mount unless it is braced/anchored down, like in Storm of Iron) probably would take longer than the smaller-caliber ones (125-132mm) hints have suggested elsewhere that Earthshakers could be up to 155-200mm or more, after all.

Its open topped, but otherwise has the flat flanks.




Page 62
The Leman Russ Battle Tank is the most widely deployed tank used by the Imperial Guard. It is rugged and versatile and many modified types exist.
Variation yet again. Russes have High, straight vertical vlanks. And two sponson mounts.




Page 63
Orks have a great predilection for speed and often their vehicle are designed to gain maximum velocity, at the expense of other design considerations such as stability or structural integrity.
..
..orks change and mutilate their vehicles beyond all recognition. This makes identifying specific classes difficult, although actually identifying a vehicle as one belonging to the orks is very easy.

It is a sad and common practice among the foul xenos to actually capture and mutilate Imperial pattern tanks for their own ends.
Apart from 'looted' vehicles being common (saying something about speed of ork vehicles vs Imperial), the only thing is 'there's no standardization for orks,' obviously. Also that the WAAAGH effect probably plays some role in their ability to 'push the limits' of their vehicles, so to speak.




Page 63
Trukks are the orks equivalent of the righteous Chimera chassis. It provides the basis for most ork vehicles, from artillery platforms to troop carriers.
..
They are often open-topped wihch makes the crew vulnerable to small arms fire.
Trukks.



page 64
The Ork Dreadnought is a bastardised insult to the legendary dreadnoughts of the Adeptus Astartes. They are piloted by a isngle ork, hard-wired into a mobile battle suit.
A bit like a sentinel more than a Dreadnought, I'd think.



Page 64
The base alien eldar are well known for their use of anti-gravitic vehicles.
..
Eldar transports are swift and highly manoeuvrablbe, but weak, and their inferior armour is easily penetrated by a well-placed missile or las-blast. Fear not the weapons of the enemy, for they are corrupt, and their corruption makes them fragile.
LOL beyond this it gets more propoganda-esque.. Jetbikes are 'pleasant challenges' to shoot down, and flak armour will provide 'ample protection' against shuriken weapons. Falcon tanks are faster but lighter than Russes and 'prone to self destruct' And War walkers are larger but slower than Sentinels and inferior in design (and their pilot is protected by a 'feeble' energy shield and their weapons cannot harm a well defended position. LOL
This is one of the obvious downsides of the uplifting primer, for all the 'interesting' or even smart stuff.. it cna be full of total bullshit. I mean its all well and good they try to present this shit, even with the misinformation, but nothing really guarantees anyone will follow it. I mean its well established in universe that the UP is not well regarded except as toilet paper, after all.



Page 64
They [Jetbikes] are armed with weapons that fire tiny metal shards. Flak armour will provide ample protection.
YEs, flak is well known for stopping monomolecular shards that can sometimes even pierce power armor. Sardly this is more sane than the latter stuff with the tau.



Page 65
Of all the pestilent alien races that infest our galaxy, the orks are the most numerous. They mass together in great war bands and by sheer weight of numbers they overwhelm those who stand before them. Cowards! But a man, armed with a lasgun and knowledge of their physiology, has nothing to fear from these abominations.
An ork is an unworthy foe, little more than an animal that has, by some twist of nature, a very basic understanding of the rudiments of technology.
..
Some reports suggest they are a fungus which produces spores in order to reproduce.
..
It is enough to know that an ork is slow-witted and will cause no problems for a properly trained Impreial infantryman. It is far more appropriate to compare the brain capacity of an ork to a plant than it is to any sentient life form. It is capable of little cohesive thought, and is easiyl confused by loud noises or sudden movement.
..
Orks positively live to fight, it is what drives and motivates them. This can work to your advantage; an ork is without the capacity to think intelligently, and its every move can be predicted.
More of that 'mixed bag' hilarity with information. The spores stuff is reasonable, as is their 'love to fight', but on the other hand they've undid alot of earlier stuff about 'not underestimating the enemy' by... demonizing and trivializing the threat of said enemy. Its not much good to preach on about being intelligent and informed and not being taken by surprise when you just turn around and present your enemies as ineffectual threats. That DOESN'T prepare them.

On the other hand, given what Cardinal Gurney puts in with the Damocles Gulf update, we could believe that the uplifting primer is a result of decision by committee... so you could have reasonable people providing useful information at the same time you have complete idiots providing propoganda crap. I mean you could believe that one person wrote the stuff pertaining to what a Guardsmen has to do, how to do things, etc... and then some other loon wrote the enemy identificaiton section to suit their prejudices. That would be typically 40K, typically munitorum.




PAge 66
They can be a threat if you allow them to get too close. They are relatively strong and tough, and their physiology is made up in such a way as to give them a remarkable tolerance to pain and a capacity to regenreate very quickly if wounded.
..
They may seem to be heavily muscled, but the fact is teir muscle tissue is not as dense as a human's. In actuality they are considerably weaker than the average man, despite what their appearance suggests.
..
They have great tusks which jut from their mouths, but they are not sharp and a firm tug will pull them out by the root.
About the only things they do get right in this is orks like explosions and their weapons can malfunction. lol. I still laugh at the whole 'orks only look strong' crap, because that must last only so long as it takes your conscript to get into melee with one.



Page 67
..tyranids are stupid creatures iwth no concept of self preservation. Tyranids are numerous but weak.
..
It is believed that a tynraid swarm is controlled by one single consciousness, known as the hive mind. And here lies their greatest weakness. Destruction of the hive mind leads to the destruction of th entire hive.
How unlike the noble human mind of the Imperial soldier, that functions autonomously (within the command structure of the Imperial Guard)! How can such base alien creatures hope to stand before us when they cannot even think for themsleves? They have no emotions or compassion, only a drive to push onward, consuming all in their path. That we can use to our advantage.

There is one rule to employ when fighting the tyranid: Shoot the big ones. It has been proven by the learned men and women of those who study the xeno-breeds that tyranids are sent into paroxysms of confusion if the larger, controlling minds are obliterated.
Another bit of unintentional hilarity that highlgihts the inconsistent nature of the Munitorum. On one hand the aliens are mindless and slavish, UNLIKE THE SMART HUMAN (Except when functioning as a cog in the Imperial Guard. OBEY!) I mean its a special kind of blindness not to see that everything they descirbe the Tyrnaids as can apply fo the Imperium (cuz, you konw, slavery is a thing.)

But as I said this is nothing compared to the tau propoganda.



Page 69-71 - not even gonna bother with Eldar disinformation, its even crazier than the rest. The only thing worth commenting on is that they consider aspect warriors 'over-specialized' contrasted to the 'divine adaptability' of man. Even though specialized for a given task is generally better than multipurpose if you can get away with it (The guard as a rule can't bank on overspecialization because of the warp and politics, their logistics may suck.)
In terms of aliens in general its pretty much propoganda and bigotry to the point of 'they're different, they're vermin, they're not humans and so not worthy of living.'



Page 72-73
Men have always feared the dark and the unknown. and with good reason! For what we don't know we cannot understand, and there is much in the shadow that wishes to do us harm.
..
This dark, malign influence saturates the land wherever it falls and many weak minded fools respond, actually casting aside the very rigth and pure Imperial Creed in favour of the damned and sordid worship of the Dark Ones.
These once-people are heretics, and the mark of the mutant festers foul in their soul.
..
For every mutant we blast, for every heretic we burn, that is one soul saved from the all-consuming hatred and impurity of darkness.
..
When they betrayed the light to face the Darkness they forfeited all of their humanity.
..
The very worst of these soiled corruptions are those who have the stain of the malformed in their minds and souls. Are any of your comrades showing an ability to guess the future? Do they seem to be able to predict what you are going to say, even before you say it?
..
It is clear that creatures from the dark places can enter their minds and turn them into mindless killers. By reporting unsanctified psykers you are also providing a service ot them, allowing them a quick death, as opposed to their soul being swallowed whole by the Mutating Shadow.
More info on daemons and dark powers. Its actually pretty interesting because it does strike that balance between 'they are dangerous' without totally informing about their true nature. I mean they clearly use psychic powers, there's mutations, they worship otherworldly powers.. but that's it. They kind of downplay the true scope of the threat because information is dangerous, and that both makes sense and is appropriately thematic for 40K. Unlike the deliberate comedy with all the xenos crap, this comes across as halfway serious yet censored.

Also note, again, interestingly, the counter to ignorance and superstition - you have to understand the enemy in order to defeat the threat.
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Connor MacLeod
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Re: 40K 'supplemental' books thread (Sabbat Worlds, etc.)

Post by Connor MacLeod »

Part 3 because it wouldn't let me post just two parts:



PAge 73
Areas of geography can become saturated with Dark Corruption, and it is important to maintain concentration when you enter the,. Your body and mind are vulnerable to these areas of pestilence. A strong smell is usually prevalent, like cooked blood and electricity, and the atmosphere is permeated with evil. Nosebleeds and nausea are common symptoms of being in such locations. Keep faith in the Immortla Emperor. Find aid from the common prayer book in the back of the primer, or seek out your confessor.

Another warning sign is the sight of vile daubings and disgusting graffiti staining walls or buildings. The insidious enemy will seek to undermine your courage by placing potent icons and symbols and displaying heretical slogans or intentions in any way possible. Sacred areas may be descrated, and blasphemous tokens left in the place of austere memorabilia. In these cases turn away! Do not sully your view with such monstrous visions! On seeing them you will experience headaches and nausea. REmember these crimes, and take punishment to the unworthy scum who perpetrated them!
I think this amply demonstrates just how pervasive and subtle the dangers of Chaos can be. Its not just in their numbers or their physical threats they present, but they can represent mental/psychological or even spiritual/magical threats. Its stuff like this that is why the have psykers and priests, to combat threats like these that go beyond stuff you can shoot or stab.

It also, again, reflects the diversity of dangers and threats the Guard can be expected to face, and the difficulties in preparing for them. Chaos itself is unpredictability incarnate.


Page 74
It is because of the natural and constant state of danger in which your life exists, that you shall be informed of the basic functions of the body: its organs, humours and fluid balances, its essences and make-up, and how to treat inflictions and wounds received in the heat of combat. There is also a section pertaining to the disease and ailments to the common soldier whose condition is naturally dirty and low living, as the enviroment of such a man tends to be..
In addition to being a scout, a multi-role soldier, a survivalist, and an educated military man.. you're also a medic. Swiss Army Guardsman! Likewise it also reflect that certain level of 'education' each guardsmen is expected to have, the importance of properly 'maintaining your resources in a decent condition, etc.



Page 75
But weapons get damaged. reparis need to be made. Much as a wounded tank's Machine Spirit needs the correct ministrations of an enginseer, the human body needs attention when damaged or made unbalanced.
As a soldier, it is entirely pertinent that you should have some understanding of the mysterious and miraculous machinations of the body, then you will be equipped, at least ot a degree, to be able to perfrom on-the-spot treatment to wounded comrades, or even upon yourself.
Again soldiers need certain amounts of education, are expected to be medics on top of all those other things they're supposed to be... and the whole 'person treated like a tool/component to be maintained'

Basically info on skeleton, spine, muscles, joints bones and skin and all the stuff. Circulatory and nervous system, etc.





Page 76
Incised wounds are made by sharp cutting weapons like knives, power-swords, or bayonets. Lacerated wounds are irregular and torn, cuased by shell fragments, flying shrapnel, or grenades, and puncture wounds are caused by nails, bolter-shells, or wire.
Amusingly bolt shells only cause incised wounds? This is different from explosive wounds or bullet holes how? and not lacerated how?



Page 78
The rescue of a victim from a live wire or similar is always dangerous. Do not attempt to touch the casualty until you are sure the power sources is disabled. If you are uncertain, move him with a dry stick, clothing, rope, a synthetic plastic object, or any non-conductor.
Implying that your basic guardsmen knows enough about electricity and conduction to tell what non-conductive stuff is, nevermind that they can comprhend muchof this.




Page 78
When a man has been shot by a solid projectile it is important to ascertain if the missile is still present in the body. This is easily done by checking for an exit wound. (note: Exit wounds are not necesarily on the opposite side of the body from the entry wound.)
..
If the missile has passed right thorugh, bandage up both wounds. The exit wound is always larger and more serious than the entry wound.
If its inside still use a surgical grappel/bayonet to remove it, lest the owund festers. Anyhow it pretty much describes gunshot wounds as I understand them, minus bullets that fragment (although that might be described, but I doubt it.) It probalby describes tumbling and deforming bullets given the 'larger' exit wounds. No Hague stuff in 41st millenium!




Page 78
when a man has been shot by an energy weapon the wound will cauterise so little bleeding will occur, damage is caused internally by the energy bolt heading up and boiling the insides. The energy dissipates, causing massive trauma to the internals and severe internal bleeding.
The cauterisation of the entry wound causes problems in treating injuries, as the wound needs to be reopened to get to the affected area. Proper medical attention is required for this.
***


Page 79
A man shot with a living projectile from a tyranid weapon must have the affected area cut out immediatley. If it is a limb shot, remove the limb. Effects of such a wound are unpredictable.
Not in the least unpredictable becuase the ammo can still live and will probably seek out the vital organs. But it does show how dangerous such things can be.



Page 79
Burns are caused by dry or moist heat, electricity or checmials and are vulnerable to infection and corruption:
- first degree: skin is reddened
Second degree - skin is blistered
third degree: skin is destroyed and flesh is charred
Fourth degree: skin is immolated and flesh burnt away.
Basically describes basic burn injury first aid. Also frostbite is mentioned. You kind of wonder why they treat energy weapons separate from burn stuff, even though both are described as thermal.

Oddly they also treat cowardice as a disease (and if anyone has it, alert the commissar or shoot them yourself before it spreads to others.)



Page 80
A common battlefield predicament is the loss of a limb(s). The most common cause for this sort of injury is heavy wepaon blasts, flying debris, or booby traps. Serious maiming such as this must be treated quickly as bleeding and shock can kill the victim in minutes.
Kind of odd again, more weapons than just heavy ones can remove limbs (lasguns and bolt weapons certainly can.)



Page 82
- its worth noting here that the drawing has an Imperial soldier with a backpack but also wearing what looks to be full carapace (at least what Kasrkin wear, minus helmet) Shin and thigh armour, kneepads, waist armor, forearm and hand armour, etc.



Page 84
you will soon witness this Crusade's irresistible strength: fleets of spaceships, regiments of Imperial Guard, columns of heavy armour, squadrons of aircraft, magnificent god-machine Titans and the legendary Adeptus Astartes. But where are you bound iwth such good fighting company?

On the outer edge of the galaxy's eastern spiral arm is your battlefield: the Damocles Gulf. you are but one soldier among millions destined to go down in history, showered with the glory earned from annihilating a foul and insidious enemy.
Apparently even before 6th there was implication that there were millions of troops involved in the Damocles Gulf crusade. Thats some damn huge regiments, unless that includes navy personnel.
A caveat at the bottom says that Guardsmen will be issued the 'revised' Primer and have their prior version confiscated, and anyone carrying two will have to answer to DER COMMISSAR.


Page 83 - another guardsmen with forearm-palm guards.


Page 85
Humanity's first representatives to have illicit dealings with the tau were pirates, rogue traders, exiles, dissidents, and cartels of low and morally repugnant merchants. What manner of heretical discussions and transactions took place is unknown.

If negotiations or diplomatic relations are opened, if we trade, barter, or tolerate the alien, we demonstrate a weakness which - be assured - they will take advantage of. Why cooperate when we can dominate?
The uplifting primer part with the Damocles Gulf was written by Cardinal Gurney (who we met in the Hoare Rogue Trader novels) and he doesnt seem any less foaming at the mouth insane. Take especial note of his fondness for Rogue Traders! Its kind of hilarious given that there are those in the Imperium (Xenos Inquisitors, Rogue Traders, etc.) who are permitted to not only deal with Xenos, but even negotiate or trade. Heck, we've seen the Imperium engage in diplomacy with the Tau and Eldar... so Gurney is just being willfully blind/ignorant here for his own purposes.

that said, he's remarkably prescient in the way he says the Tau will exploit human weaknesses, because they totally do.


Page 86
..when an alien culture is discovered, it is Humanity's right to cow them with a show of strength and demonstrate our superiority and right to rule. We must exercise that right!
MAN'S RIGHT TO RULE THE STARS! Although I suppose that is better than outrigt xenocide.



Page 86
Not all those who the tau attempted to seduce were won over and fighting occured in some sections of the Damocles Gulf.
Because the tau are as expansionist and Imperialistic as the Imperium, even if they are generally nicer about it.



Page 86
The tau have been infiltrating outlying trading posts and planets near the Damocles gulf for a long time.
..
..it might startle you to learn that these sub-humans have been trading with the tau! Negotiating, bartering, co-habiting!
And boy do they depict them as subhuman.. tarred outfits, simian, hunchback appearance, poorly maintained hygiene (vs the clean, upright standing and noble Imperial citizen... with a bible on his belt and a giant eagle on his chest.)
Basically this is Gurney frothing in rage and trying to urge soldiers on to PURGE THE HERETIC. Its a bit ham-fisted really, which is odd given that gurney is supposed to be a gifted speaker.

That said its also true that the tau love to infiltrate and generally get people to co-exist.



Page 86
Would you have humans worshipping alien gods? Would you have your homeworlds destroyed by rampaging tau armies? Would you have Humanity destroyed by some tau viral infection? Would you have babies born with grey skin and fangs? These things could happen if you shirk your duty.
SLIPPERY SLOPE AHOY! Nevermind the stuff here is all largely false (excpet maybe possibilities of infection, although that would be accidental) but they go on with an image showing six-armed, two legged tau who will 'sacrifice your babies to their gods!'
Hysteria.



Page 86
You have negotiating of your own to do: Your lectern is the Chimera, and the voice of your diplomacy is the rightful crack of the lasgun!
Implying perhaps that Chimeras were fairly common in the Crusade forces? Not terribly surprising given that Brimlock was meant to have contributed a large number of troops to the Crusade, and what we read in the Hoare novels.



Page 86
You must carry your apothecary signed vaccination cards, detailing when your injections against xenos-related diseases were issued. Failure to do so will result in a flogging and being made to wear your gas-mask permanantly for one month. Addendum: Ensure you have had your humours balanced with the correct doses of resus-fluids, bile pills and phlegm injections.
Medical stuffages. Aside from the archaic osunding terms, it does reflect that a fairly regular bout of injection and inoculation/immunization needs to be taken for soldiers who travel across the galaxy to different planets (with different ecosystems/biospheres and the like.)



Page 87 - more demonizing and trivializing the enemy - Tau are barbaric ignorant primitives, which si in line with the rest of the ranting in previous chapters about the 'nature' of the enemy (repeating the Orks are weak, the Tyranids are mindless, Eldar are conniving, etc.)



Page 88
The tau are an altogether more insidious foe. Their preferred invasion method is not honest warfare. They send diplomats and negotiators to vulnerable planets to drip honey-drenched words into the willing ears of their victims.
..
It is probable that you will be subjected to tau propoganda (the method of controlling the populace by lying and distorting the truth: something the Imperium would never stoop to). This could take various forms: radio broadcasts, vox-com messages, graffiti, leaflets or bill posters.
Surprisingly accurate (if self serving) for the most part if we ignore the outright lie about the Imperium never using propoganda or bending the truth. also note how radio and vox-com are treated as separate.




Page 88
Tau are taller than the average human, with long fefble limbs and an awkward gait.
..
A tau's body and mind is totally inferior to yours. You fight, think, see, hear, and move better. You are stronger, faster and harder of heart.
May or may not be accurate, hard to tell. We know the Tau are less capable in close combat than humans but Gurney is so utterly propoganda driven much of this can be outright lies.

It also claims they have hollow bones, poor eyesight (beyond 10 meters everything is a blur. HAH), frightened by fire, water and thunder. Oh and they descend from bovine herbivores and aren't used to fighting. They have udders, tails and fart a ton when stressed. So yeah.. totally accurate! Basically the cow analogies continue for awhile. OH and shouting deafens them.


Page 89
Tau society is based on a primitive caste-system. Individiuals are born intoa caste that they never leave; they are told what to do from birth.
..
Feel contempt and hatred for a race so spineless that they gladly accept their self-appointed bondage without a whimper.
More propoganda. Fire caste are constcripts, Earth caste slaves, water caste pirates and diplomats, the Air caste the pilots. Nevermind how he 'knows' this shit (EG he doesn't), there's more comedy in how he talks about the Caste system when much of that can describe how Imperials are treated or expect humans to behave (Especialyl int eh Guard. OBEY WITHOUT QUESTION!)


Page 89
The Imperial Guard's success in the many wars and conflicts it has fought is down in part to the perfect balance of its armies. The tau military has no such balance of forces, and for an army dependent on long-ranged combat, the tau sport little in the way of artillery and heavy weapons.
Again.. sort of true. They heavily specialize towards ranged warfare and specific forms of mobile fighting, and they don't use much in the way of tube artillery (although they have tons of missiles).. but while they lack the diversity of weaponry of humans, they sitll have their heavy weapons (rail rifles, plasma cannon/guns, fusion blasters, etc.) Although they are probably less 'diverse' than the Imperium as the Uplifting Primer defines it :P


Page 89
The tau wear full body armour because they fear physical harm. Cowards! On first inspection, the armour appears effective and its perverted design might initially intimidate you. But do not be alarmed; appearances can be deceptive. It is untested, a non-conformist, unreliable template based on the depraved science of the tau.

It is a testament to their alien-bred stupidity that the armour is useless against your superior weapons and only serves to restrict their vision and encumber mobility. The armour is heavy, brittle, and about as effective at stopping a las-bolt as an Ogryn is of giving a lecture on advanced stealth combat techniques.
Tau prefer to avoid close combat.
..
Get in close! Shout battle cries! Fix bayonets!
The accuracy of this statement depends a great deal on your source. We know of las and auto weapons penetrating Tau armour without much trouble - making it maybe as good as flak, but other sources equate it to Carapace, so it could go either way. Context wise? I'd guess on it to be yet another exaggeration and the armour is far more effective than Gurney says.



Page 90
If you kill the Ethereals the rest of the tau will waver and flee.
..
The ethereals are the de facto leaders of the tau race, holding themselves above their serfs as they live lives of stupendous luxury. This debauched existence ensures that they are entirely incapable of planning and running a military campaign against serious opposition.
The Ethereals sound like most of the Imperium's leadership. :P That said, killing the Ethereals can have an impact, although whether good or bad depends on circumstance and how lucky the tau are.



Page 90
They [Fire Caste] are larger and stronger than those found in other castes. However, they are weak in comparison to a human, and lack moral fibre and fighting spirit.
Fire Warriors undergo very basic training and have enough knowledge to use their weapons and equipment in the most rudimentary manner. They learn little in the way of battle tactics...
HAH! right, the Tau are just like IG conscripts.



Page 90
Most Fire Warriors carry a cumbersome projectile weapon called a pulse rifle. Like most tau technology, it is of outlandish design and prone to malfunction. They are noisy and produce a brightly flared pulse of concentrated ion. Fear not! Your body armour will protect you. Only prolonged, sustained barrages are capable of killing a strong, armoured human.
Patently untrue. Some sources in fact indicate the pulse rifle is as dangerous as a bolter, if not moreso. Its also amusing they say its a projectiel weapon.. that fires 'concentrated ion'



Page 90
Some Fire Warriors cary photon grenades, which emit a blast of intense light and sound designed to incapacitate the target. Ensure you have been issued witha pair of high density ear caps.. and light-sensitive goggles... by the Master of Arms.
Which actually implies light sensitive goggles aren't common, despite using LAZERS. Unless they need kinds specifically protecting against the Tau flashbangs.



Page 90
The shortest and slightest Fire Warriors are sometimes designated the role of Pathfinder.
..
They have little aptitude for scout work, and have a very low survival rate. Half of all Pathfinders will abandon their duties at the first opportunity.
Pathfinders are sent out as advance units to scout out enemy positions and report back. If they judge the enemy is too strong, the army can retreat quickly and avoid combat.
More lies, except for the last bit. Whilst clearly slanted to depict the Tau as cowardly (which they aren't), their cautious, casualty-averse nature DOES mean they will seek to avoid combat if they perceive the situation as unfavorable to them. They prefer (if not rely) on controlling the battlefield (which makes sense of course, but its not something you can always guarantee against a 'peer' adversary.)


Page 91
The tau are an unbalanaced and unworthy race. While they are possessed of a warlike nature and a greedy desire to expand their empire, they have little stomach for combat...
...
..he is given an inferior suit of armour, outcast from the main body of the armry and told to forge ahead of the advancing columns. These 'stealth'w arriors ( amost inappropriate and misleading moniker) suffle off, exiled, disabused and fearful, ostensibly to disrupt enemy formations. In fact the Ethereals send them ahead to soak up fire, to test hte strength of the enemy's guns and force them to give away their positions.
Ah self serving again... note now they are 'warlike' whereas before they were bovine and passive. Note again ranting about how inferior tau armour is. By contrast Stealth suits are veterans, highly skilled, and generally heavily armed and armoured.




Page 91
..the tau invest much confidence in 'artificial inteligence'. A mutated perversion of our arcane and mysterious Machien Spirit - tau build machines which do not require the guiding hand of a properly trained custodian.
Tau combat robotes are called 'drones' and they take the form of levitating disks armed with poorly-designed pulse carbines. The yare relatively slow but their small size makes them a challenging target. Stand up to take aim, their targeting systems are so woefully inaccurate that you are perfectly safe from harm.
More comedy. Yes, you're safe from a drone armed with TWO pulse weapons. If many Guardsmen listend to Gurney's advice its small wonder 6th edition mentioned the Imperium taking millions of casualties.


Page 91
A gun drone's purpose is to provide fire support. Sniper drones act in teams with a tau spotter controlling the drones from afar. Not like our brave sharpshooters who are not afraid to get in close to the enemy to make their kill shots!

Other drone types have been noted by High Command but their uses are unknown and unimportant.
Other drones. I like how they dismiss shield drones.



Page 91
The tau encased in the cumbersome, brittle armour are usually inexperienced and untrained.
Battlesuits are such easy targets that they might as well have a bull's eye painted on them. But it should be put on the back becuase they will, in all likelihood, run away at the first sighting of a well-armed and determined Imperial Guardsman.
By the time you reach battlesuits you start to wonder if you can take ANYTHING Gurney says seriously.


Page 92
The most numerous of these auxiliaries are made up from an especially vile race called the Kroot. Despite their primitive appearance and equipment, the kroot are a more worthy foe than the tau.
Depsite this 'respect' they are sitll considered animals (operating on instinct) but they like close combat, but are unintelligent and disorganized.
It also says that if the guardsmen allows himself to be killed and consumed, his soul is forfeit. LOL.
Oh and kroot beasts are 'unimportant.'



Page 92
Vespid Stingwings are insect-like in apperance and behaviour, slightly larger than the average human and surprisingly agile in flight.
But they're insect like in behavior. The Cardinal actually suggests leaving out amasec or swet liquids to lure them into a trap and render them insensible. Oh and cold and sluggish in the cold.




Page 93
Heavy weapons, mines, grenades and ambushes are all recommended ways to send any unholy tau vehicle to a fiery doom. Draw tau vehicles into narrow geography (streets, ravines, forests) in order to completely negate their vehicle's only useful trait: speed.
Useful for the whole surprise/entrapment bit (if you can pull it off against the tau, it is sort of poetic justice given they often like to do this to enemies. But they're not that obliging as a rule.)
The general depiction is pretty lame. Piranha and devilfish are short ranged and poorly armed and armoured. (Piranhas are 'risk free' target practice lol.)





Page 93
It [Hammerhead] possesses medium armour, with the turret and rear being weak points. Do not be intimidated by the size of the main weapon; it is mainly for show. The discharge is about as effective as a hot-shot round from a las-gun.
Which if at all true would be impressive firepower for hot shots. It wouldn't be IMPOSSIBLE as a fwe sources like the Armageddon novels by Jonathan Green implied hot shot lasguns could penetrate tank armour... but I'm thinking it more liekly Gurney is just trying to downplay and trivialize the tau. yet again.



Page 93
Tau missiles lack guidance systems and assuming they don't explode prematurely or fail to ignite, they will follow a straight path in the direction/angle they were initially fired from.
Sky Ray missiles. also called 'crude'. lol. HE either doesnt know about the Markerlights or he's deliberately ignoring it in his frothing rage at the FILTHY XENOSS.


Page 94 - extra litanies include 'litany to smite the alien' and 'prayer for combat' - Incantation of purity, Litany of Hope, Catechism of Fury, Prayer against Pain. All seem to be varyingly psychological - to compensate for the pain of injuries (last one), to reinforce morale/psychological bolster, or to enhance combat performance.



Page 96
It is common yknowledge that even in the Imperial Navy's venreable vessels, space travel is hazardous. Imperial Guard rankers are aware that daemonic entities exist in the travails of warpspace, but it is imperative that they never learn the true nature of their peril. Men become nervous during long haul journeys and itis essential that distraction is provided to disallow them time to dwell on the danger.
Rankers are not capable of understanding the implications of warpspace travel, and must be kept unaware of the dreadful consequences of mechanical failure (which is unlikely but possible) and the literally nightmarish environement a warp infested ship will become. A horrible death and forfeiture of the soul is inevitable in such a situation.
Only a protective skein of warding sigils and the Navigator's skill stand between you and the foul daemonic elments raging around the ship; they smell the living souls within and will do anything to get inside to feed. They will exploit any weakness, prusue any advantage.

Remember to watch your men closely. If they show any signs of corruption (lethargy, uncommon vigour, nosebleeds, violence, mumbling, hair loss, blaspheming, headaches, seizures, loss or increase of appetite, refusing to shave) send for a commissar. You have a licensese to shoot dead anyone - including yourself - who exihbits these symptoms if you feel you cannot contain them.
Info following is for Majors and above info. Its interesting in that it contrasts the 'what troopers are told' as well as 'what is true' and how to deal with rumours



Page 96
Another very real danger of warp travel is the uncertainty of where and when the ship will eventually arrive. There is a small chance that things may not go according to plan . Every faith should be invested in the noble Navigators; nevertheless, the treacherous wastes of warpsace can fool even the most adept Navigator and send them on the wrong path.
Once again, it is important that this information is not leaked to the rankers. Do not confirm their beliefs. Contradict their dormitory gossip. Ridicule their superstitions.
Its interesting they consider the temporal displacement aspect of Warp travle to be 'need to know' -maybe the idea that you might end up outlasting your family is conisdered bad for morale?



Page 96
Men carrying the rank of major and above are now ordered to shoot dead any man who disobeys a direct order and tries to rescue comrades trapped in depressurized compartments. Chances of survival in such a dissaster are exactly 0.00045%. Attempting a rescue operation will onyl exacerbate the problem
Comedic considering the procedures they give earlier for zero gee depresusrization (hold your breath, try to swim back... which may be technically possible after a fashion but still sounds silly. also it sounds more like tha tauthoritairan propoganda crap.. I guess thy do it even to officers.





Page 97
But a most important part of leadership is speaking to the fighters. Whether this is a rousing battle cry on the eve of a great conflict, or solemn words to mourn the passing of an officer, a great leader must inspire his men to fight with stirring words!
..
Strong elocution can enter a man's heart and affect him deeply.
Again, the nature of the 40K galaxy, and thought and emotion having an impact on the warp.. words really can have power. So I tend to give this alot of credence.



Page 99
"Strike fast and suddenly. Attack without warning. Secure victory before the foe is aware of his danger. Remember always, a war is easily won if your enemy does not know he is fighting."
Maxims of Macharius. Again doesn't sound very attritional does it? :P


Page 10- another guardsmen drawing, with chest plate, forearm and hand plating, shin and thigh and knee plates as well. Basically Kasrkind/storm trooper armor, but he's carrying a lasgun (with a power cell, rathe rthan backpack power source.)

Page 104-110
various prayers, incantations, litanies. As usual there is two ways to look at it the 'joke' aspect where you get silly prayers over the functioning of equipment (or to be more accurate, or more stealthy, or to make your machien spirit happy.) playing up the ignorance and usperstition. The other side of the coin is that the 40K galaxy is that of the Warp and its nature: thought and belief - especially on large scales - can and do have some form of tangible effect (Orks being the biggest example with 'red ones go faster' but a more human example being the Sororitas and their faith-based powers.) We could see these as 'lesser' miracles - either tapping on an innate, collective psychic gestalt of humanity (or even just the individual guardmsen's 'soul' connection to the warp) or as tapping on the God Emperor's power more directly (as in a traditional blessing.) The two ideas are not neccesarily mutually exclusive, either.)

Prayers cover: honouring Big E or adoring him (routine, common prayers) In times of conflict (warrior's worship catechism and prayer of battle), prayer when times are tough, prayer of mutant hate. And two warp-travel prayers (prayer of safe return and prayer for the lost and endangered - used in grave danger during warp travel.)

There are oaths (Obedience, alliegance, Litany of War, Oath of Vengeance, Death incatnation, fear incantation, profession of faith, Incantation of battle, litany of duty) - these seem to be directed at mental/emotional/psychological reinforcement - to increase aggression, protect against fear and doubt or temptation, or even against fear of death (death incantation - I fear no death cuz Big E has me.) Basically makes you a strong, pious, resolute, loyal, vengeful, aggressive and fearless guardsmen.
Incantation against bombardment (protectio nagainst psychological effects of artillery)
Litanty and ritual of Strength - to counter 'frailty'
Litany of protection - protection against danger (There are two of these!)

Incantations for lethality (incantation of death bringer - before striking to kill)
Litany of hte lasgun (before firing weapon), litany of penetration (when firing, to increase chances of penetrating obviously), litany of smiting (firing projectile weapons, guided ones particularly - repeated until projectile finds target.), litany of true striking (again when firing projectile weapons, until it strikes), Prayer for ignition (for priming explosives), blessing of the bomb (also when priming explosives) Chant of accuracy (improve chances of hitting/killing target), ode to timing (when planting bombs, accurate detonation times), litany of accuracy (recited during aiming/shooting.), prayer of smiting (alternative to litany of smiting)
Incantations for maintenance Litany of cleanilness and litany of completion (when assembling or cleaning lasgun), canticle of appeasment (to 'appease' machine spirit when stirpping weapon), litany of unjamming (to clear a jammed weapon), litany of loading and unloading (to facilitate loading or unloading of clips into gun), Litany of durability (to preserve weapon against damage/breakage), CAtehcism of the machine (catch all for when undertaking disruptive procedures or serious mechanical feats.)
Medical or injury based - oath to bring quick death to fallen comrade (when executing someone gravely injured -tjhe 'Emperor's Mercy' - to make it quick and clean I gather. Litany of forgiveness to receive absolution to one's self when near death, Litany of the maimed (psychological reinforcement when losing a limb.. you lost an arm, but not your life.) Litany to staunch a wound (help healing?), prayer of relief from torment (pain control?)

Incantations of stealth (prayer of invisibility)
Litany of warp travle (more for safe warp travel,) Litany of the vaccuum (same for space travel.) Litany against the mutant.

Page 111 - anther 'fully armoured' Kasrkin like Guardsmen.
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Re: 40K 'supplemental' books thread (Sabbat Worlds, etc.)

Post by Black Admiral »

al103 wrote:
Connor MacLeod wrote: Page 8
It is the archived mention of the sisters militant that has caused some scholars to question the received wisdom of Sabbat's origins. The Saint's Crusade took place almost a thousand years before the Age of Apostasy and the rise of the Adeptus Sororitas, but many have conjectured that, far from being a humble shepherd girl, she was a devotee of the Daughters of the Emperor who had somehow travelled across half the galaxy from San Leor to lead the Crusade. Were the Daughters of the Emperoror active outside San Leor prior ot the time of Vandire?

Certainly, relic evidence suggests her command of sisters militant had some apparent connection with the Order of Our Martyred Lady, and it is even possible they could have formed the basis of that order. however, the true nature of the connection, if any, remains firmly in the realm of Imperial myth.
A rather intereting in-universe explanation for an apparent contradiction. Out of universe, of course, I suspect Abnett made a booboo. In universe, there is this idea. Alternately, we could invoke some warp based time/space fuckery (The Emperor drawing SoB from the future into the past, or something else.)
Easiest conclusion is that she was from Sisters of Silence. Now that opens another can of worms in that if it's true... it shows that blank can become active saint.
Actually, the easiest explanation is the one put forth; that a group of the Daughters of the Emperor (or as Connor posited, temporally displaced Sisters of Battle) were part of the first Saint Sabbat's entourage (especially as we've met - sort of - one of them). I doubt Sabbat herself was one of their number, but then, I favour the interpretation of Sabbat as the simple shepherd girl called to greatness in the Emperor's service.
"I do not say the French cannot come. I only say they cannot come by sea." - Admiral Lord St. Vincent, Royal Navy, during the Napoleonic Wars

"Show me a general who has made no mistakes and you speak of a general who has seldom waged war." - Marshal Turenne, 1641
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