The Future's Future's Future's Future's Future's..

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The Future's Future's Future's Future's Future's..

Post by Catman »

This is some interesting stuff I did, and shows the vast scale, and what happens WAy into the furute of Star Trek, and maps out the end of the universe. Here are some pictures, and bullet points.

Image

Here, you can see more of the stuff onwards, leading to the generations in one of my series, and these...

Image]

This is Don Miller's Design. One of the ones from his giant warehouse of wierd, sci-fi stuff. I converted it to another Game System, and did up the side view for it, it rapidly moves to other Galaxies, and belongs in the 30th Century (his Timeline), and the 33rd Century (Eta Timeline).

Image

Further following the general Space/Time/Barely Describable Dimensional Thingies hopping at high speeds, kind of quiet, cool aired-dry walk through woodsy climate feeling that many in Starfleet are following during this era.

Further, we have the developments, progressing to further, kind of visible hazy images.of what the 1d20+2 ascending details, and coming to the end, for their percievable existence.

Image

These get insanely high, appear, from several different categories, to reach some systematic developments, with more wandering ideas, building upon older stuff, and a final, 13,000+function per tiny blob of screen molecular stuff, using a look of black marble, and the bridge of the final one, the Memorial-Class, uses a giant round thing with village-like meeting place, roman marble artistic kind of thing.

Then Starfleet leaves the regular universe, and sits independently of it, linear time, and everything else, it's own indepentently from it's own location/watching, and kind of recognizable, although barely understandable.

Tech points-

-On the way, timedrive and some reality probing moving things get tested, although only used for a few classes and test ships.
-Impulse Engines are kept on for some time, as a familiar stand-by, and are taken out, by the 31st Century.
-Advanced Customizers, that use replicator technology to shoot out beams/pulses/clouds/nets of dozens of different type of Beam Weapon, still mounted, mostly in Array. but sometimes Cannons.
-Hadron, Chroniton, and Snark Torpedoes get developed, in the 25th, 28th and 30th centuries, with Hadrons closing dimensional rips and other phenomena, Chronitons piercing most tech shields, and Snarks in their boojum mode totally eradicate things from the continuum.
-Shields get much stronger, and protect a ship from time, and phase it out of reality.

They get up to 34 times more advanced than TNG, and explore the mass-scale approach.

What do you guys think of all this? Feel free to slug around things you do or don't like about this, really bring up some possible stories and new races, and a few other things, and Pack on the Meat.
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Re: The Future's Future's Future's Future's Future's..

Post by Batman »

So, essentially you made Starfleet ships even more ugly than the canon already did?
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Re: The Future's Future's Future's Future's Future's..

Post by Catman »

I kept having ideas tossed around, things, interface/convenience and more advanced tech, little things along those lines appear in the design, and to occasionally have recurring and building upon occur.

They also have weirdish, large-scale or surreal interstellar events, and sometimes bizarre captain names, as well as implied species encountered, and joining the Federation and occasional large engineering and coordination project.

The P, also comes from the time of VOY: Relativity, and class names are below:

E-nil: Constitution
A: Enterprise
B: Excelsior
C: Ambassador
D: Galaxy
E: Sovereign
F: Farseer
G: Starblazer
H: Commander
I: Interseer
J: Aspirant (had to redraw this one, and a few versions are floating out there, it's also Don Miller's, and I adopted it)
K: Legend, the main ship of the Existence Wars
L: Conveyer
M: Macropolis
N: Starshard
O: Vortexpick
P: Periplasmic Stellarforest
Q: Atlantis Crescentslicer
R: Istari
S: Lavagiant
T: Hyperdreamstreak
U: Ivory Leviathan
V: Crossroads
W: Turmoilthought
X: Kessho (Japanese for 'Crystallize')
Y: Voraskriek Inferno
Z: Memorial
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Re: The Future's Future's Future's Future's Future's..

Post by Darth Tanner »

Enterprise F seems completely against the design theme Starfleet was following as their designs advanced, its like taking atep back to the Ent C but giving it an additional injection of bulky. I really don't want to know what went wrong at H onwards.
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Re: The Future's Future's Future's Future's Future's..

Post by StarSword »

And people say the Avenger-class is ugly.
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Re: The Future's Future's Future's Future's Future's..

Post by Darth Tanner »

Only just noticed this but I enjoy the Order of the stick reference for Snark torpedo... seriosuly though none of the designs are anything but hideous.
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Re: The Future's Future's Future's Future's Future's..

Post by Borgholio »

If anything, I would think future starships would more practical and efficient as technology and design both advance. Smaller, less vulnerable nacelles that still produce more power than the older, bigger ones...for instance.
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Re: The Future's Future's Future's Future's Future's..

Post by PREDATOR490 »

Everything after E looks awful and it just ends up being highly repetitive.

I may not like Cryptic's implementation of Star Trek Online but even the worst of their ship designs are better than anything here.
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Re: The Future's Future's Future's Future's Future's..

Post by Simon_Jester »

Catman, before you toss a(nother) huge pile of stuff out here, would you mind answering a few questions:

1) What is your motive? Just showing us this stuff is not going to spark much in the way of detailed discussion. The best you'll get is comments like "man do your ships look ugly." Which is true,* but probably not what you are looking for. Probably. Since I have actually got no clue what you want or why you are bothering to say all this stuff.

2) What possessed you to start with a list of "this is how the ships will look, here are the names of the technobabble they shoot at each other, and they are SUSPICIOUSLY PRECISE NUMBER OF TIMES more "advanced" than older ships..." and then expect us to supply the plot? Shouldn't you be doing it the other way around? How can you foresee the evolution of military technology if you don't know what's happening to civilian society, what new threats are arising, and what old threats are being dealt with?

3) Again, what is your goal? Do you have a goal besides drawing pictures of ships? Do you want to write stories? Are you trying to predict the future of Star Trek? What?

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*Seriously, half of them look like metal slugs with vaguely nacelle-like structures riveted on. The other half are SUDDENLY CHARCOAL GRAY ships that look like the Q Continuum ran over Enterprise with a steamroller. Plus there's at least one obviously sharp, arbitrary change in basic design philosophy)
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Re: The Future's Future's Future's Future's Future's..

Post by Catman »

It's to show some of the REALLY Advanced ships, timelines, ideas, and get some differing opinions, in addition to letting people see it.

...I don't mind the Ugly, and Batman was... Interesting, and a few of these later people have a few opinions, I have a few other ideas, contributions and opinions, but there's no need to have a big thread for them, and keep looking at some of the details, other Post-TNG (mine and others), and more of the kinds of subtle background touches and other things people did in TNG.

Plus, there's some stories out there, and these are meant to be interchangable, in addition to being (sometimes loosely) connected to things in the stories; the Legend, for instance, is from Star Trek: The Final Dimension.

Civilians, and different artificial and biological lifeforms and historical developments are also tossed around, with some of it coming from some of the late TNG Canon-Non-Canon stuff, minus some of the more retarded bits. I also delay Development of the Slipstream Drive (slanged 'Slip Drive') and keep shifting look, a few outputs and functions, and time zones back and forward, to keep it... occasionally interesting, and not a simple straightforward munchkinning, any more than TNG was, although both still have their uneven bits.
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Re: The Future's Future's Future's Future's Future's..

Post by Formless »

The Enterprise D looks plenty more "advanced" than the fugly shitbricks you've drawn. No one in this thread can tell the difference. Literally. No one. Its fictional technology, FFS, and if you want fictional technology to look more "advanced" you usually want it to look sleeker, not the other way around. I doubt anyone bothered to read your technobabble, but they couldn't help but notice the terribad artwork you've stuck it with. You might as well try to make them look pleasing to the eye and consistent with the series aesthetic, not hard to see black pixellated messes mixed with boxey '90s video game rejects. Besides, does this even belong in OSF? It seems like it would be better suited for AMP, IMO.
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Re: The Future's Future's Future's Future's Future's..

Post by Simon_Jester »

If it were all about the art I'd say it belongs in AMP (where the thread would probably die of Fractalsponge/Fuzzy envy)... but it sounds like this guy actually hopes that he can plunk this down and as if by magic it'll grow into a complex, layered "future history" of Star Trek.
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Re: The Future's Future's Future's Future's Future's..

Post by Jub »

Catman, if you wanted to go from the sleek lean federation designs that already exist, to something larger and boxier, you need to show us a progression towards it that makes sense and give us a reason why the federation would bother. Is the extra mass for larger reactors to counter some new threat? Did the federation start to carry more shuttles, probes, or fighters? Why did the color scheme change so drastically in later years? Plus, why the drastic change in generations 9 and 10 only to go back to the same sort of form later?

More importantly, even if those questions were answered, your designs have no flow to them. They look more like bits thrown together by a person who hates everything except hard straight lines.

Beyond that, things aren't usually x times more advanced. They might be faster, they might simply be better in every way, but technology doesn't increase on some flat line. There will be dead ends, technical limits, universal laws that can't be pushed past. So you need to think about that as well.
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Re: The Future's Future's Future's Future's Future's..

Post by Formless »

If it were all about the art I'd say it belongs in AMP (where the thread would probably die of Fractalsponge/Fuzzy envy)... but it sounds like this guy actually hopes that he can plunk this down and as if by magic it'll grow into a complex, layered "future history" of Star Trek.
But then, the thread is focused on ship design, which draws everything back to the, well, designs. There is very little in the way of future history in this thread beyond those, and some meaningless technobabble associated with the ships. Seriously, what purpose do any of these ships serve? Think about the ships seen in the actual franchise. Kirk's ship did exploration, but was designed for boarder patrol and war. Its advantage was supposed to be its speed, which made it good for both duties. Hence why (during the movie era) they emphasized its birdlike sleekness and elongation. Whereas during the same era, the Miranda was more compact and bulkier (not necessarily blocky, though); a real slugger in battle. That's an aesthetic choice that emphasized their roles. Meanwhile, the the Enterprise D is a long duration deep space explorer, built in peacetime and intended to preform first contact and other diplomatic duties on a regular basis. So its bigger, especially in the passenger area, because it needs to carry more crew period. Its interior is more luxurious, both because the designers could afford it and because it needs to emphasize that it is being run by an elite superpower to diplomatic guests. It looks less threatening, for political reasons, despite being quite powerful regardless. And the deflector dish is prominent and draws attention to itself for the audience's benefit, because it gets used as a tool far more often in its series.

Similar design choices can be seen in other Trek ships, like the Defiant (first dedicated warship in a century, so it looks boxy and well armored), the Enterprise E (also boxier, but still sleek like Kirk's Enterprise), and even other factions like the Borg (even though Borg Cubes are the quintessential shitbricks of Sci-Fi, they look like advanced technology because of all the loving attention to surface detail the designers put into it starting with the movie First Contact).

These ships show none of those considerations, and none of those considerations are discussed in the OP. Only jargon-jargon-nonsense that cannot actually show through in the designs because it is inherently meaningless. Even if some of it is recognizable nonsense from the show's own technobabble. Hell, even Star Trek didn't try the "35 TIMES MORE ADVANCED RAAAAAARRRRR!!1!" thing. At least, not to my knowledge. At worst, I think they might have said such and such is this many years more advanced than our tech, which can be made to work in certain circumstances.
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Re: The Future's Future's Future's Future's Future's..

Post by Starglider »

The best canon reference for future Federation ship design is the Wells class;

Image

which has various 'advanced' visual design cues and is generally quite sleek and pretty. Your later ships look like cut content from the first Star Control game and middle ones are kitbash abortions.
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Re: The Future's Future's Future's Future's Future's..

Post by biostem »

I think that the trend of the later Star Trek series/movies was to move away from the general-purpose designs of TOS and early NG era, and toward more specialized designs. Instead of using 1 class of ship to fill all roles, we saw Intrepids, Defiants, Novas, etc. I would see one "big ship" class, like the Sovereign, but its design will be more streamlined - perhaps a bit longer and flatter, but not too much so. If we take the Prometheus and Sovereign as any indication, a focus on structural integrity, with saucer blended into the engineering section to a greater degree also seems to be the direction they're headed.

While the E-Nil will always hold a special place in my heart, I do like the later designs. If we're taking a look at designing the ships to be more efficient, I think something like an updated Miranda/Nebula is the way to go - saucer and engineering sections together, nacelles tucked under that. Perhaps even a slightly scaled up Defiant, so as to fit in the extra scientific equipment and crew.
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Re: The Future's Future's Future's Future's Future's..

Post by Terralthra »

Starglider wrote:The best canon reference for future Federation ship design is the Wells class;

Image

which has various 'advanced' visual design cues and is generally quite sleek and pretty. Your later ships look like cut content from the first Star Control game and middle ones are kitbash abortions.
The thing that bothers me about the Wells-class and other "future" Star Trek ships is that, well, they don't look very Federation-y. The Defiant, to an extent, has this problem as well. Roddenberry was with the Enterprise trying to get away from the generic-scifi rocket ships, saucers, and airplanes in spaaaaaaace. For one reason or another, it seems like video game designers especially keep "evolving" the ships back towards what the original vision was trying to get away from in the first place. =/
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Re: The Future's Future's Future's Future's Future's..

Post by Lord Revan »

granted the Wells-class is a time-ship and therefore might have limitation that make it look like it did. The thing is that you sort of see the design legacy between Galaxy and Sovereign with Intrepid as well as other lesser classes providing the steps between the 2 designs, same with the Excelsior->Ambassador->Galaxy design legacy as well.

the designs in the OP seem to change look at random, without any clear logic and that's without getting to the technobabble, but others have said you should never say that design is "X times more advanced" as technological advancement is nebulous concept by definition as thus cannot be defined in easy numbers.
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Re: The Future's Future's Future's Future's Future's..

Post by Catman »

It's true; they're ugly, some use particular concepts that try to accomplish this or that, some have bits of subtle convenience or interface, like in TNG, some have other subtle features, that imply advancedness, and some, have things from scattered books, video games, etc, the few episodes with Post-TNG Tech, and sometimes, it could be good to mix and match them up, take some of them, some other stuff, jiggle em' around in umpteen combinations.

...Plus, less technobabble and more tech is used, more stealth tech is developed, there is some race traveling in huge clusters that use psychological warfare, and have bizarre reality-blurring notions, the True Ones, some history, and other Post-TNG things.

...Plus, Would you even want to just have a few VOYs for Post-TNG-ness?

...And to add to that many-coloured polysculpture, of hideously spiraling colours/shapes/experiences, is more and more of these pieces of tech, this developing Federation, that mutates multiple times before becoming some giant, and reality-ascending group, only attaining the 34+ at a slow, gradual upward climb, only having a few of those times until the supposed Ascension in the 37th Century, some of these things... Also, there'd be new characters like David Alter, who sometimes, with the locations and plots represent revisions and upward climbs to self-improvement, getting by the stumbling blocks of TNG Utopianism, all these things, you're disagreeing with at least some of them, and your applying other materials, your own ideas and experiences, umpteen things, hey, it'll all be interesting, and I don't know... SHOULD this be here, or in Fan Art, Fan Fiction??? Good Question!

As for Online, well, I don't care much about it, one way or the other, like ADB, I just split off and formed some different continuity, which is a good approach, and I definitely incorporate the Wells, some occasional references, and time, then reality stuff.

...And a few others like Don Miller, and some guys on Deviantart played around, to varying lengths, with Post-TNG, sometimes playing with Slipdrive, claiming that it was unterutilized, how about that?

It's good to speculate on that, the Timedrive, occasional new races and gigantic expansions, plans to explore more and more weird, barely-describable dimensional thingies, and to have bizarre, mutated, barely recognizable, watching... minds at the end of their run.

...And having a diversity here is great; you're solid, and any of you got any more tidbits, cool!

Also, here's the supposed things done here, again vaguely but dizzingly pointing at what this mega-scale future would contain:

Prime Directives of the 31st Century:

1. Standard Prime Directive (22nd Century):
Don't interfere with primitive cultures (those without warp drive).
There was addendum to this Directive in the 25th Century:
Don't interfere with any culture which is significantly lower in technology
than the average Federation race.
(In SFB terms, you can translate this as more than a 4X tech difference.)

2. Temporal Prime Directive (24th Century):
Don't interfere with yourself or others in different times, unless:
A. To counter the effect of another time travelling being; or
B. To prevent a galactic catastrophe.

3. Alternate Prime Directive (26th Century):
Don't interfere with alternative realities (different quantum signature).
This includes the often-encountered "Mirror Universe".
Defensive actions can of course be taken in the case that different realities
invade our own.

4. Continuum Prime Directive (28th Century):
Don't change basic laws of reality or physics in a region of space-time.
If it can be proved that such laws have already been changed in area for some
hostile reason, they can be changed back.
You may of course change these laws for yourself, as long as you do not hinder
the abilities of others.

5. Ascension Prime Directive (30th Century):
Don't leave artifacts or technology behind which could artifically advance
other beings or races too early.
The younger races (also called the "Future Empires") are to advance on their
own. The less they know of our existence after we're gone, the better.

By Don Miller (again), who also tossed a few things like Positronic Computers; - I don't know... Quantum-Level Computers are likely to be used, in at least some of these eras.

...Also, here's some of the more intricate timeline:

2382: Research engages in Slipdrive
2383: Crippled Romulan Vessel is rescued by the Heavy Explorer Xelissasl - the Romulans sign more extensive treaty with the Federation, and share their (finally declassified) Slipstream Project of the mid to late 2270s,
2383: Scotty intertwines and repairs Reality Firmaments of obscurity and history, and dies soon after; - Geordie Laforge is promoted to Captain, and takes command of the U.S.S Challenger
2385: under the careful guidence of Geordie Laforge and David Gold, the first Slip Drives are successfully tested out, and several other technologies are developed, advancing the Federation into 4Xl - what Picard, Jake Sisko and others saw in visions.
2386: further development into 4Xl, result in improved Com Badges, with increased 15,000 km range, two advanced modes of detection, and with different signal modes and durability
2386-2390: The Galaxy-Class ships are heavily debated, and almost retired, with several bureaucrats and admirals strongly in favour of it, however, it is suggested to keep them around, and have them be a moderate-quantity support ship for the new wave of Heavy Explorers and Cruisers, to make use of the new 4Xl and Slip Drive technology.
2392: Uniforms are updated, to the All Good Things kind.
2402-2406: The new wave of 4Xl vessels like the Farseer and Galileo II Classes are launched, and make use of Low Scale Slip Drive, although still much faster than nearly all warp drives, they are to pave the way for many potential speed and efficiency upgrades, as the full aurapathways of Slipdrive are mapped out.
2412: After several races unsuccessfully rebel, and try to gain Slip Drive technology and gang-overtake several Klingon vessels, due to assistence, and shared tech and secrets form the Federation, the Klingon High Chanceller, Kronirok, a long-time supporter of peaceful Klingon-Federation relations, officially declares that the Klingon Empire will join the federation, and become a major part of it's organization and frontier operations (colony; - and tactical operations)
2414: The Romulan Star Empire, after numerous aid, and exchange of data with the Federation, decide to help their stagnating (resourcefully and politically) Star Empire by joining with the Federation, becoming a prominent guiding force/diplomatic aid with the Federation
At about this time, two dozen hundred holograms, finding of, several thousand repressed holograms on distant Federation and Unaffiliated worlds, and developing on their own, take over six advanced Federation Heavy Explorers, and Heavy and Light Cruisers, and perform acts of terrorism and hijacking on Federation travel paths, sworn to reveal the repression of Holograms, and other hidden wrongs that the Federation has orchestrated.
The Catalyst class is developed to provide more tactical, while other vessels are developed for more exploratory purposes, and the first four vessels are sent to attack the Holograms, to subjugate them, or to force them on a distant world, to keep them far away from the other Federation Races, with their information.
2415: The Holograms publish data and observations on how the Federation has become more militaristic, with more nasty results and dubious plans. along with a few occasional tidbits of dubious federation individual doings to illustrate how the Federation is a declining Hog, on a path of destruction, a downward surving line on a chart, no longer as "Perfect" as they claim to be.
2416: The Holograms set up the Holographic Alliance, and construct a high-tech base on an outer desert world, becoming their own Star Nation, and after hijacking, over two dozen vessels, rescuing over a hundred holograms, and developing over three personnel/ship construction yards.
2418: The Holograms launch the first three Andunax Class Heavy Frigates, used to attack the U.S.S Wesley anand make a formal declaration of condemnation, and listing of what the Federation has done, summed up.
The federation sometimes, failingly, sometimes with success, sends their best Galileo II and farseer-led fleets to exterminate the holograms, some on the federation council making exaggarated claims of the Holograms being sinister, and how viruses have corrupted their programming, a move which, along with a few, dubious, and separated instances, have begun to make a few of the Ambassadors of the Member Races more suspicious.
2419: The Holowar begins, the Federation Tamarians and Cardassians join forces to combat the Hologram Alliance, allied with the Ascorallens, and Jixekins, with some supplies and weapons from the Ordongrone Kingdom, with the Federation moving further into 4Xl/5X, and the Cardassians fielding a wide array of new designs and tech.
2422: After much fighting, and a surprising amount of effort from the Holograms, once thought to be easily crushed, the Federation begins shady dealings, and tramplings, of spirit, secrets, and life, beginning to make the suspicious ones, and more among the Council, and Alpha and Beta Quadrants to doubt the Federation, and plan against them more and more.
2423: The Federation begins to switch fully into 5X, using their own, and studied Borg tech, to develop dozens of refits and new designs, and fleets are sent, decimating more and more of the Hologram Alliance bases and colonies, and hammering the navies of the Ascorallens and Jixekens, neutralizing nearly all of them, leaving a few minor squadrons for short-range system support.
2424: After the Federation forces make deals with, and accidentally cause problems with, prewarp cultures, and continues to hammer the Hologram Alliance, the suspicious members of the council, finally raise a formal inquiry, and investigation, into the Federation Administration and Starfleets dealings, and prepare to take drastic action.
2425: As the Federation begins to look more and more awkward, the Suspicious Resistants declare the "Perfect" Federation, an "Imperfect Fraud", and deep betrayal of the fabric of space-time, and separate, taking the Tamarians, Hassans, and Alderaanians, and combine, into a new Star Nation - the Allied Worlds, and set up an independent, wobbly-temperament neighbor of the diminished, increasingly communistic utopianist once-hopeful unity, now renamed the Coalition, as they make relations, and befriend other small races, and generously giving new supplies and technology to the new post-warp races, to, along with their name, also a symbol of change, make a new, (slightly) more benign image for themselves, and to eventually, one day, regrow the Federation.
2436: The Coalition Scientists, headed by Dr. Kalandra Fielding, work to develop new Holosystems, more sustained, longer Holodeck technology, and faster Slip Drives, Crossing the "Green Bridge Matrix", and attaining more and more frequent Gamma, and Delta Quadrant travels.
2438: The Scientists headed by Dr. Fielding, form a new Institute of technology and education, to ensure further exploration and advancement of Science.
2442: The Fielding Institute heads the "Slip 5-6", and "Limited Reality Travel" projects, among the biggest that the Coalition will undertake.
2445: After five years of development, the Fielding Institute has introduced and mass-produced the first Quantum-Level Control Computers, a newer, vastly more processing and storing system of computers, making the (especially exploration) ships of Starfleet far more capable.
2446: Starfleet begins to aim far more militaristically, although trying to be Exploration-heavy.
2450: Limited travel engages in Vessels specially designed to explore other Realities, some Universes, others strange, colourful different dimensions, wildly varying, often having to be explored or explained to be more than slightly understood.
2460: Inter Reality exploration and expansion, along with more exploration of the Gamma and Delta Quadrants is instituted with the new Spielban Class Heavy Cruiser, the first with a new Dimensional Tugflux Drive, a thing rarely used on Starfleet Vessels, such domain rarely visited until over three hundred years later.
2470: The small, sometimes sold-from trading partners, sometimes constructed from scratch Allied Worlds Navy, gets expanded to medium size, using small numbers of Elite and Highly Advanced vessels and crews, and larger, moderate numbers of less advanced, slow rickety Combat and Non-Combat vessels, some equipped with older, high-speed Warp Drives, and the Allied Worlds Navy is aimed, menacingly at the Coalition, to warn them, and to prepare to intervene in their relations with other nations.
2475: The Allied Worlds expands, meeting, establishing relations with and giving information (and to a sideline, minor degree- propaganda) on the Coalition, the development of Warp and Slip Drive, and constantly make alliances, engaging with two other Star Nations, and having four others join them, as they become a more passive-aggressive, militaristic jack-of-all-trades Republic.
2482: The Coalition develops a new series of Slipships, equipped with Quantum-level Computers, Slip 5 and 6 Drives, and Customizers, a new weapon using Replicator-technology to create many different kinds of Energy Beam and Pulse , Laser; - Phaser, Disruptor, Cutting Beam, etc, to fire out, and perform minor tasks, with the Darkruby Gensigma and Sector Classes performing at the head of this newer development.
2490: The Coalition expands, and Starfleet becomes ever more militaristic, with the Coalition and Allied Worlds having major disputes, sometimes during relations with other Nations, the Allied Worlds guiding them, and performing much exploration and military maneuvers, sometimes used as an onofficial guardian, performing the smackdown on the Coalition, when necessary, and declaring the Coalition, "Unrealistic", and "Idealistticly Stumbling".
2492: The Coalition begins short series of skirmishes with the Allied Worlds, declaring themselves "New Giants", and "Willing to pursue the Free Exploration, and Dreams of the Federation"
2493: Something is reported as going through a newly discovered hole in the Great Barrier, by a Coalition Light Explorer, but due to two or more advanced technologies, little exact data can be gained.
2494: Some outer Coalition Outposts and Colonies are disappearing, some peculiar anomalies, investigated by Starfleet, occasionally discovering strange background readings, missing colonies and planets.
2495: Battles between the Coalition and Allied Worlds continue; - despite fear of the Coalition, of a new phenomenon or problem making their outer worlds and checkpoints disappear.
More outer units disappear, High members of the Fielding Institute and Daystrom Institute study collected data, as well as discovered mutilated, sometimes changed tech, and brainwashed, sometimes brain-damaged colonists and Starfleet Officers.
2496: These disappearences are of the doings of the True Ones, an ancient Star Nation, using highly advanced tech and drugs, and optical illusion and interrogation, to wield power over, and manipulate other races, making them subservient, performing unintentional research and manufacturing for the True Ones, often made to be unaware of their existence, and in some cases, to some different extents, other races, and selected truths, are carefully hidden from them.
The more vicious battles between the Coalition and Allied Worlds are halted when both sides are attacked and warped by the True Ones, with cryptic messages of bold condesension and taken worlds and resources, making them ally, becoming so with the Multieye-Nation Pact, uneasy, but fighting and research-developing together.
2497: Researching on the Darkcrystal Class Heavy Explorer, later renamed the Legend Class, is to incorperate and expand prototype 6Xe technologies, including some of the first Hadron, or "Hedronn" torpedoes, extremely powerful supergenefractice torpedoes that can close Space/Time ruptures that entire vessels of older lineage would be powerless against.
The first Slip 7 Drive is developed, to be used on the Legend and Starborus classes.
The Legends also incorporate widespread Holosystems (HoloSys), including Sickbays and Quarters, and vast networks of cargo holds and replicators, and are intended to be extremely multimission.
2500-2506: The Final Dimension, with this Great Barrier held-back race, the Coalition and Allied Worlds, and the "heroes" of the series being further distortions, in some cases, of criticised TNG Communism, with major clashes, mistakes, and eventually halting this race, finding and joining forces with more races, all combining to form a new Federation, of Galaxies, Time, and Dimensions...

...And some of this is represented with beautiful colour-pattern and stellar art, surreal music, mostly prefer 80s' music, with some bizarre warping and angelic tunes...

...Hey, lots of this, in umpteen combinations, and your agreeing and disagreeing, any and all of this, as a rare opportunity, not necessarily more than an occasional success, if nothing else, would make a good "What If?"

...And sometimes, artsy people make the designs, with bizarre, notions of beauty and fantasy metaphor, yet another way of making this weird, or maybe Alternate Universes, Timelines, paradoxical blurrings of Reality, or Things That Never Were, could be like this.

...And some of this stuff is about Gaming too, the numbers bit is kind of hauled up by that, although much of it... You gotta crunch huge numbers.

The Concepts intersect, sometimes they're expanded, which, like some "real" advancements, are unpredictable, and boggling.

Some of it requires one to be a real nitpicker, too.

Hey, any of this, and you, are a treat, and fair enough. Good for something interesting, and other Post-TNG Ideas, sometimes disagree with each other, like Ent-Fs.
Canon and Continuity are not one and the same.

Many of the funniest moments come from RPG sessions.

Why be against "probably?" It's just a word.
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PREDATOR490
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Re: The Future's Future's Future's Future's Future's..

Post by PREDATOR490 »

What the fuck did I just read ?

I see the words but it feels like someone put Star Trek references into a blender with fan fiction. Now you end up with a blended mix of shit.

All I seem to be getting is that you have made up some sort of fucked up fanfic story by pulling on threads of Star Trek. Fair enough, but not everyone is going to know what your referencing and that is before you start throwing in your own fanfic references.

That said... what has this got to do with your ships ?
The blob of text does not explain anything about the evolution of ship design taking large changes.
Generally, you should be coming up with engineering principles that mandate why your designs are changing.

Did the Federation start using a new material that turned all their ships black ?
Why do most of these designs look insanely flat ?
What are these ships FOR ?
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Jub
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Re: The Future's Future's Future's Future's Future's..

Post by Jub »

That reply was a rambling mess that didn't answer any questions. I think a chat bot could have given us a better explanation than you just managed.
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Catman
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Re: The Future's Future's Future's Future's Future's..

Post by Catman »

No more big ones, the the one above, although just getting lazy and reading a few parts of it could be good. You are asking good questions, and this is supposed to be interesting, and with ridiculously huge room for disagreement. Especially since none of this is supposed to be a "One, True Post-TNG", anyway, or to be taken as one whole anything, just parts tossed in combination, with anyone only occasionally noticing or liking anything.

This is just to be considered in parts, and the ships, and whether or not you like them, are to be just weird ideas, occasional "what ifs?", subtle interface and era-specific nitpicky things you have to look for, the compacting, and occasional recurring and building upon occurs, bizarre, not necessarily great things...

...They sporadicly appear, some of the events, stuff of Post-TNG from things like Chekov's Lost Missions, a few episode references, and Don Miller and some Deviantart guys posting weird, mega-advanced stuff...

...Plus, some of this is intended to be a parody of TNG Decadation, some occasional problems that unintendedly spark up, and why did the ships go black?

More things like Quintanium and Sextanium pop up, the idea is to be stealthful, go according to new, tossed around ideas of Slipdrive, and improvements to these systems.

...And some of these are warlike, most are multimission, and some of all this is usually Hull Classification fare.

...And, it isn't necessarily supposed to be any one source; - tossing around, analysing, liking or disliking individual/combinations of things/their aspects. And to look ahead in time, and get weirded out, or not like what you see.

...And some of it's just for reference, when anyone does something, weird or different, it's sometimes just as an idea.

Also, the views of ships in Online as better, equal, worse,all over the place, and the dubious continuity there, and the game's mods, that's valid for tossing around too, even though I sometimes find them baffling.

Any liking and disliking from you is fine, and again, most of this works more with little, nitpicky details and viewing things on a dubious, large scale, where one is to be unsure, and probably just view it as some bizarre concept or dream.

...To avoid the large scale thing, magnify on some of these, including the Legend, and there are stablemates and other experiments using similar parts.

...And some of this is based around, and illuminated around, gaming.

...Feel free, even if this is not to your liking, acceptence of disliking things, probably too much, is good here, esp. since I've been constantly weary of new timelines.

...And the ship at the bottom of the first pic, it's from the Wells and Epoch's era, how does it hold up, since unlike other background/tossed around the nitpicky ponds and perhaps overly weird things, it has some bits of those timeship thingies, with some progression from the 26th Century.

...Again, no package deals here, tossing around ideas, and an experimental, sometimes dangerous look into Post-TNG, which especially here is to be kept limited. And feel free to think ANYTHING' crap, this experimental stuff should be free to scrutiny.
Canon and Continuity are not one and the same.

Many of the funniest moments come from RPG sessions.

Why be against "probably?" It's just a word.
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Jub
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Re: The Future's Future's Future's Future's Future's..

Post by Jub »

Could you try paragraphs instead of these odd pseudo bullet points? I honestly find your posts hard to even skim because of how disjointed they are.

Also, just from an art standpoint, I'd avoid black and dark grey so your audience can see what they're looking at. It doesn't effect stealth at all because unless fights occur really close by your EM emissions will be a larger give away than the light reflecting off of your hull.
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Re: The Future's Future's Future's Future's Future's..

Post by Starglider »

I get a strong impression that the author is combining writing with recreational pharmacopoeia.
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Catman
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Re: The Future's Future's Future's Future's Future's..

Post by Catman »

...Plus, again. This is done, and just tossing around different combinations of possible stuff from different authors, that sometimes could just be some kind of perverse alternate universe or some other thing.

...And my and your views are relevant here; thank you, it's definitely, once again not to be taken as a package deal here, or as any one timeline, just some stuff to examine, and sometimes disagree with.

Plus, since this is supposed to only be a rare look at stuff, and even People tend to drop or be selective with TNG, no more of this will ever be done by me. Plus, some of this is influenced by Surrealistic Art and Music.

Keep that in mind. This has all gone adequately. And, I will only do other, minor comment stuff, since the umpteen purposes of any of this, would be violated if anyone tried to chuck it around more often.

The responses and last questions I've got in my last one are good too, otherwise, this is pretty much done.
Canon and Continuity are not one and the same.

Many of the funniest moments come from RPG sessions.

Why be against "probably?" It's just a word.
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