There are six types of mages.
- CASTERS: Casters can cast spells with various direct effects. Lighting, fireballs, levitation spells, cooling spells which repels ambient heat and similar are all caster abilities. This ranges in power from being able to light a candle by pointing a finger at it when a meter away to being able to blast through brick walls and levitate things weighing up to a tonne. The maximum range for casting is about a kilometer
- CONJURERS: Conjurers can conjure up objects out of solidified mana. These objects have most of the properties of matter, but not all of them. They don't emit gravity and they are also temporary, usually decaying into nothingness after a day or so, breaking them apart accelerates the process considerably. Higher level Conjurers can conjure up objects that can last for up to a year. Solid objects are easy, complex objects are not. Conjuring a sword is easy but a working clock is very difficult even for a high level conjurer due to all the moving parts and similar involved in it's construction. A high level conjuror can conjure up to three tonnes of stuff a day.
- SEERS: Seers have various sensory abilities. These range from being able to being able to see in pure darkness and filtering out sounds move their points of vision from their heads, seeing through walls as well as "past vision", being able to look into the past up to three weeks back. Seers can not see the future as that has not happened yet. The maximum range of a seer's abilities is about 500 km.
- PSIONS: Psions have various psionic powers which relate directly to the human mind. This ranges to sensing people's emotions to being able to read peoples minds to being able to communicate telepathically, sending images and memories and exerting psionic. Psions can stun people into trances (and with more experience render people unconscious), make illusions, delete short-term memories, cause powerful headaches and even 'enthrall' people. Enthralled putting them in a trance in which they will do what others tell them to do. Said trance can not last more than a day and it is possible to snap people out of it through various stimuli (sudden loud noises, the sight of loved ones and pain can do it just fine) though the more powerful Psions can enthrall people more easily. Wearing a metallic helmet offers a lot of protection against psionic efforts. The maximum range of a psion's ability to read and effect minds is 100 meters
- HEALERS: Healers can heal people in close proximity (at most 4 meters). A low level healer can make a broken leg fix itself in a day, a high level healer can make a leg regrow in about a couple of hours. The problem with this is that healers can also cause people to "heal wrong" and that is not a pretty picture.
- MIXED MAGES: Mages which have a bit of each of the following categories. Generally specialized mages are more capable in their single field than mixed mages are in their various ones. Mixed mages range from those who are mostly in one field and can do a little of another to those who can do a fairly equal amount of all five and various other arrangements.
As such, mages have managed to impose upon the various civilizations (with one exception) of this world various social orders with this common theme: mages are on top calling the shots while non magical people are subordinate. This ranges from societies in which mages always have distinct economic and political advantages written into law to theocratic states in which mages rule as priest and warrior castes lording over non magical serfs and slaves. The presence of mages has hindered the development of a scientific method.
In this scenario you are shown the one exception to the rule. There is an island chain in the middle of this world's largest ocean with about 500,000 square kilometers of land which is populated by the descendants of refugees which were displaced by wars on the mainland as well as fishermen and sailors blown off course. Among the plants native to this island is one one that produces a thick starchy root that was soon cultivated and became a staple of the local diet. The thing about this root is that it contains a chemical which is mostly benign but suppresses magical abilities and indeed, if enough of it is consumed it will permanently deaden them. Other than that the vegetable is perfectly palatable, being nutritious, easy to prepare and tasty. As such any mages born on this island chaiy lost their magical abilities early on.
This secluded society is undergoing a scientific revolution and has advanced considerably over the past four hundred years, spurred by a few local wars which advanced weapons technology and tactics before it was unified under one flag about 50 years ago, which is a largely egalitarian government run by an parliament. Among the factions that it defeated was a couple of factions those who attempted to raise mage armies to assume control, but these were overwhelmed by sheer numbers. They are now at a 19th century level of technological development.
Your choice here is simple. You can choose to cultivate in this new nation an ideology, or you can choose not too. Said ideology claims that on the mainland mages have held society back and unjustly lord over it by having an unfair advantage. As such that needs to be broken by force of arms and the mages in question shall be Equalized. Using their superior technology (Ironclads to dominate the sea, armies of steel helmeted troops armed with falling block rifles, gatling guns, interrupted screw breechloading cannons and a few experimental steam powered Land-Ironclads shall march over land and experimental airships are being tested) they are to go into the lands held by mages and by force of arms use this magic suppressing chemical (which they have managed to isolate and extract from the root-vegetable and can be delivered in injections and as an aerosol, though due to low concentrations it's effects in aerosol form will be fairly limited unless exposed to it for a day or so) to remove the magical potential for all mages permanently. Thus bringing a level playing field to mankind. If not the technological islander civilization will stay on it's island chain in seclusion.
So which do you choose?
Zor