Wanted: concepts for "realistic" SciFi
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Wanted: concepts for "realistic" SciFi
Greetings,
I am new to this forum but have been reading stardestroyer.net for quite a while now. Thus, I think some people here might be willing to discuss some ideas with me.
I'm developing an SF universe that's supposed to be more or less realistic, i.e., involving technologies and numbers that fit together [unlike Star Trek, for example]. The whole thing has nothing to do with Earth, SW or any other existing universe.
So, one of my primary tasks is to think of transportation and energy, i.e.
1.) drive concepts that allow spacecraft to cover stellar distances (~10-20LY) in reasonable time (several days to a week).
2.) energy concepts that match these requirements without making a starship 90%-fuel-tank.
I have already calculated that nuclear fusion has a far too small energy yield, and even antimatter annihilation might not be a sufficient source.
Well, the discussion is open. I'd appreciate any ideas for either or both of these problems.
I am new to this forum but have been reading stardestroyer.net for quite a while now. Thus, I think some people here might be willing to discuss some ideas with me.
I'm developing an SF universe that's supposed to be more or less realistic, i.e., involving technologies and numbers that fit together [unlike Star Trek, for example]. The whole thing has nothing to do with Earth, SW or any other existing universe.
So, one of my primary tasks is to think of transportation and energy, i.e.
1.) drive concepts that allow spacecraft to cover stellar distances (~10-20LY) in reasonable time (several days to a week).
2.) energy concepts that match these requirements without making a starship 90%-fuel-tank.
I have already calculated that nuclear fusion has a far too small energy yield, and even antimatter annihilation might not be a sufficient source.
Well, the discussion is open. I'd appreciate any ideas for either or both of these problems.
Watch Cowboy Bebop, you can get a good idea of Relsitic Sci-Fi from that(Except Hyperspace(Yes its in there) they use a particular version of Jump gates that are a soild line and simply speed up the ship within them)
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Never heard of that.
Some other series? We don't get it on tv here.
so the idea is to give the ship in question a push from the outside, thus using external energy? ok, that would mean flight characteristics and maneuverability of a cannonball.
I'll keep it in mind, though. sounds like a good idea for civilian - liner - traffic, but I reckon the military needs something more versatile.
Some other series? We don't get it on tv here.
so the idea is to give the ship in question a push from the outside, thus using external energy? ok, that would mean flight characteristics and maneuverability of a cannonball.
I'll keep it in mind, though. sounds like a good idea for civilian - liner - traffic, but I reckon the military needs something more versatile.
Its an anime series(IE Sci-Fi but animated oh and from Japan) the DVD set of the series is roughly $80 for all four(five?) but you can download all twenty six or so epsoides off of Kaazaa or Morpheus
As for the Tecnology its called *Jump Gates whereby a Single Launching pad sort of device(Big Ring in space) A ship enters a energy field of some sort at its top speed and is further accelerated by the Gate and there gates place at a uniform distance roughly 10 Miles apar which keep accelrating the ship untill it reachs form the relastics speeds .5C but does not suffer the time-dilation Effects(I say .5 because Mars-Earth is a Day's Travel and its just a rough guess)
At the end is another massive gate which slows the ship down
To use a basic definition its like a inter-steller fast-lane between planets
People still uses Guns/Chain/Guns/Missles as the choosen weapons and Kintectic shielding is in the begining stages of
As for the Tecnology its called *Jump Gates whereby a Single Launching pad sort of device(Big Ring in space) A ship enters a energy field of some sort at its top speed and is further accelerated by the Gate and there gates place at a uniform distance roughly 10 Miles apar which keep accelrating the ship untill it reachs form the relastics speeds .5C but does not suffer the time-dilation Effects(I say .5 because Mars-Earth is a Day's Travel and its just a rough guess)
At the end is another massive gate which slows the ship down
To use a basic definition its like a inter-steller fast-lane between planets
People still uses Guns/Chain/Guns/Missles as the choosen weapons and Kintectic shielding is in the begining stages of
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How large is one episode? Would just a few fill up the 35 gigs I have remaining on my hard drive?
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Re: Wanted: concepts for "realistic" SciFi
1: Going FTL of course means throwing relativity out the window. By definition this is questionably 'realistic.' That said, there are two somewhat slightly 'realistic' ways of going FTL. The first is via wormholes and the second is the Alcubierre warp drive. An overview of both concepts can be found at http://www.grc.nasa.gov/WWW/PAO/html/warp/ideachev.htmsgiathach wrote: So, one of my primary tasks is to think of transportation and energy, i.e.
1.) drive concepts that allow spacecraft to cover stellar distances (~10-20LY) in reasonable time (several days to a week).
2.) energy concepts that match these requirements without making a starship 90%-fuel-tank.
2: Antimatter is the best you're going to get without invoking magic. Thankfully, antimatter power sources are more than good enough to get around--even at interstellar distances--in a universe that's heavily populated with wormholes.
For some other depictions of semi-realistic science in SF, take a look at
Timemaster by Robert Forward (timetravel, wormholes, reactionless drives) and Imperial Earth by Arthur Clarke (pure STL universe).
For some off-the-wall ideas with no physical basis, look to Greg Bear's Way (in Eon) and his Bell continuum interstellar teleport device (in Moving Mars). Both of these concepts sidestep the energy requirements and lengthy journey times associated with traditional interstellar travel without falling into the traditional cliche of SF FTL drives.
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352 x 240 Divix Version I have on my computer(It looks fine at 800x600 fullscreen what I watch em on) weigh in at 80 Megs EachHow large is one episode? Would just a few fill up the 35 gigs I have remaining on my hard drive?
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Bebop hyperspace corridors are explained in some of the extra material out for it (books, the Japanese webpage cowboybebop.com before it was taken down) -- they function as a means of multiplying speed by 240x for any ship within the gate system (even if 240x the original speed is above c, which no ship is capable of as of yet), with the relativistic effects of the original speed (without the gate's influence). Both matter and energy can be delivered to another location via the gate system, and the second ability is what allows a relatively "normal" environment on most planets within the Solar System (via delivery of energy from the Sun directly to "outer" locations like Jupiter's moons).
Bebop's definitely worth watching -- the story is top notch, and Yohko Kanno's score is something to kill for. Some of the later episodes are being posted to alt.binaries.anime, if you get a decent newsgroup feed, but WinMX and Morpheus nearly always have all of the episodes available. The DVD set is also relatively cheap (~$90-120, depending on where you get it) compared to the original price ($29.95 for each of 6 volumes (~$180)), so that's another option.
Bebop's definitely worth watching -- the story is top notch, and Yohko Kanno's score is something to kill for. Some of the later episodes are being posted to alt.binaries.anime, if you get a decent newsgroup feed, but WinMX and Morpheus nearly always have all of the episodes available. The DVD set is also relatively cheap (~$90-120, depending on where you get it) compared to the original price ($29.95 for each of 6 volumes (~$180)), so that's another option.
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a possible basis for an FTL drive
well, I have been inactive for a long while, although my fellow olde-tymers (The Esteemed Wong, Strowbridge et al) probably remember me... in any case, this topic caught my eye, so I thought I might make my re-emergence by contributing some info...
there has been some research of late that suggests that gravity doesn't wholly obey the c limit, and can cross any distance effectively instantaneously by 'leaking' across dimensional branes -- it might also serve as a possible explanation for inertial effects, particulary observed lag in said effects at extremely small timescales...
just a thought... this has possible real-life implications for both stl AND ftl propulsion, with stl application (inertial drives) being more plausible in the short term. Already there has been experimental evidence that such a drive is possible if the effects can be scaled up -- early devices have reported thrust effects on the order of a fraction of a Dyne, and it should be noted that these devices are _very_ primitive and inefficient indeed.
there has been some research of late that suggests that gravity doesn't wholly obey the c limit, and can cross any distance effectively instantaneously by 'leaking' across dimensional branes -- it might also serve as a possible explanation for inertial effects, particulary observed lag in said effects at extremely small timescales...
just a thought... this has possible real-life implications for both stl AND ftl propulsion, with stl application (inertial drives) being more plausible in the short term. Already there has been experimental evidence that such a drive is possible if the effects can be scaled up -- early devices have reported thrust effects on the order of a fraction of a Dyne, and it should be noted that these devices are _very_ primitive and inefficient indeed.
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FTL travel is always covered by suspension of disbelief. There's really no two ways about it, except in very localized senses.
The best energy theory that anyone has been able to come up with is to suspend disbelief and have ships able to harvest closed threads, then snip them to release their energy. It would be orders of magnitude better than antimatter, but it would also present its own problems.
The best energy theory that anyone has been able to come up with is to suspend disbelief and have ships able to harvest closed threads, then snip them to release their energy. It would be orders of magnitude better than antimatter, but it would also present its own problems.
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Well theres always the classic Limit break example
IE that while you get closer to C you become more massive, however theres a point where it cuts out(like the rough spots before you hit the Sound Barrier)
Its realy an odd-ball theory at the moment and still being messed around with but it has to do with the claim that though Electrons are verrry odd things with so many unusal propertys they should have SOME mass, no matter how small and if they do then you become infinitly massive theroy of Enstiens does not work out as otherwise the first electron created would DESTROY US ALL being infintly massive and everything
To be honset this theroy is in the VERY begining stages of being fleshed out I belive
That and the classic problem of Dark matter which we still have not figure out yet
Oh well heres hoping for Hyperspace in fifty years (Or at the very least cheap cloning so we can be here to watch it when it does come)
IE that while you get closer to C you become more massive, however theres a point where it cuts out(like the rough spots before you hit the Sound Barrier)
Its realy an odd-ball theory at the moment and still being messed around with but it has to do with the claim that though Electrons are verrry odd things with so many unusal propertys they should have SOME mass, no matter how small and if they do then you become infinitly massive theroy of Enstiens does not work out as otherwise the first electron created would DESTROY US ALL being infintly massive and everything
To be honset this theroy is in the VERY begining stages of being fleshed out I belive
That and the classic problem of Dark matter which we still have not figure out yet
Oh well heres hoping for Hyperspace in fifty years (Or at the very least cheap cloning so we can be here to watch it when it does come)
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Re: Wanted: concepts for "realistic" SciFi
If you wanted sci-fi absolutely consistent with what we've seen in this universe, you have to follow the following tenents:sgiathach wrote:Greetings,
I am new to this forum but have been reading stardestroyer.net for quite a while now. Thus, I think some people here might be willing to discuss some ideas with me.
I'm developing an SF universe that's supposed to be more or less realistic, i.e., involving technologies and numbers that fit together [unlike Star Trek, for example]. The whole thing has nothing to do with Earth, SW or any other existing universe.
So, one of my primary tasks is to think of transportation and energy, i.e.
1.) drive concepts that allow spacecraft to cover stellar distances (~10-20LY) in reasonable time (several days to a week).
2.) energy concepts that match these requirements without making a starship 90%-fuel-tank.
I have already calculated that nuclear fusion has a far too small energy yield, and even antimatter annihilation might not be a sufficient source.
Well, the discussion is open. I'd appreciate any ideas for either or both of these problems. :)
A:) Superluminal travel for objects of substantial mass is absolutely impossible. No matter how much energy you're willing and able to throw at the problem, it is unsolvable.
B:) Any scheme that might make a large object travel FTL requires humongous amounts of "negative energy," equivalent to converting at least a Jupiter-sized mass into energy . . . except it'd be negative energy.
C:) If we are talking about reasonable crew percieved times, then your ship could still go fairly close to the speed of light. Time dialation would make a 20 year journey pass in a matter of weeks or days for the crew.
However, if you absolutely must go FTL, you have to have some handwaving, it's unavoidable. In order to keep it absolutely realistic (depending on your civilization's tech level.)
A:) Your FTL drive must be powered by either antimatter or fusion. Especially if your handwaving device requires lots and lots of energy. If your civilization is sufficiently advanced, they could power their vessels using mountain-mass black holes. The energy would come back out of the black hole via Hawking radiation. Sure this singularity might outweigh the ship by several orders of magnitude . . . but if your civilization has that much control over fundamental forces, I'm sure they'll figure something out.
B:) Failing that, your ship is still going to have to be made up mostly of fuel, if you wanted to maintain realism everywhere else.
C:) If you're not willing to go that far, then to maintain the illusion of realism, make everything internally consistent. If your engineer says that the magnetic isolation coupling regulates the combination of matter and antimatter in the hyperdrive reactor chamber in chapter 5, it'd damned well better do the same job in chapter 20.
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For realism, go right to the source
If you want a perfectly realistic SF scenario, you could do well to use as a guide none other than one of the great visionaries of rocketry and astronautics, Konstantin Tsiolkovsky.
The Tsiolkovsky Plan Of Space Exploration (1926) was laid out as follows:
1) Creation of rocket airplanes with wings.
2) Progressively increasing the speed and altitude of these airplanes.
3) Production of real rockets-without wings.
4) Ability to land on the surface of the sea.
5) Reaching escape velocity (about 8 Km/second), and the first flight into Earth orbit.
6) Lengthening rocket flight times in space.
7) Experimental use of plants to make an artificial atmosphere in spacships.
Using pressurised space suits for activity outside of spaceships.
9) Making orbiting greenhouses for plants.
10) Constructing large orbital habitats around the Earth.
11) Using solar radiation to grow food, to heat space quarters, and for transport throughout the Solar System.
12) Colonisation of the asteroid belt.
13) Colonisation of the entire Solar System and beyond.
14) Acheivement of individual and social perfection.
15) Overcrowding of the Solar System and the colonisation of the Milky Way (the Galaxy).
16) The Sun begins to die and the people remaining in the Solar System's population go to other suns.
( http://www.informatics.org/museum/tsiol.html )
You can outline an epic along the lines of the Tsiolkovsky plan, using as models technologies already on the drawing board or within theoretical possibility, and end up with a story of a space civilisation which endures for millions of years even after our own sun dies and humanity finally commences the mass exodus to greener pastures out in the galaxy. You could tell stories of people in spinning worldships in transit to another star system relatively nearby; how life in such an environment is altering human culture and the expectations of the population for what they'll find at their destination. You could have a thriving and populous solar civilisation consisting of settlements on the largest moons and stable planets in conjunction with very large space colonies located around each world and in independent orbits around the sun, and numbering in the hundreds or thousands. There is even room in this scenario for wars between the various solar nations and colonies which can be fought without recourse to FTL or other exotic technologies. You could have economies based upon harvesting hydrogen from the atmospheres of gas giants, metals from the asteroids and moons, and water ice from the comets in the Oort Cloud.
Such a background for a SF mass media series has already been executed in the form of the Japanese animated Gundam franchise. The cast of characters are all human, and there is no FTL, teleportation, or contact with aliens. The setting is within the boundaries of the solar system and is much truer to the ideas of Tsiolkovsky than any other series.
The Tsiolkovsky Plan Of Space Exploration (1926) was laid out as follows:
1) Creation of rocket airplanes with wings.
2) Progressively increasing the speed and altitude of these airplanes.
3) Production of real rockets-without wings.
4) Ability to land on the surface of the sea.
5) Reaching escape velocity (about 8 Km/second), and the first flight into Earth orbit.
6) Lengthening rocket flight times in space.
7) Experimental use of plants to make an artificial atmosphere in spacships.
Using pressurised space suits for activity outside of spaceships.
9) Making orbiting greenhouses for plants.
10) Constructing large orbital habitats around the Earth.
11) Using solar radiation to grow food, to heat space quarters, and for transport throughout the Solar System.
12) Colonisation of the asteroid belt.
13) Colonisation of the entire Solar System and beyond.
14) Acheivement of individual and social perfection.
15) Overcrowding of the Solar System and the colonisation of the Milky Way (the Galaxy).
16) The Sun begins to die and the people remaining in the Solar System's population go to other suns.
( http://www.informatics.org/museum/tsiol.html )
You can outline an epic along the lines of the Tsiolkovsky plan, using as models technologies already on the drawing board or within theoretical possibility, and end up with a story of a space civilisation which endures for millions of years even after our own sun dies and humanity finally commences the mass exodus to greener pastures out in the galaxy. You could tell stories of people in spinning worldships in transit to another star system relatively nearby; how life in such an environment is altering human culture and the expectations of the population for what they'll find at their destination. You could have a thriving and populous solar civilisation consisting of settlements on the largest moons and stable planets in conjunction with very large space colonies located around each world and in independent orbits around the sun, and numbering in the hundreds or thousands. There is even room in this scenario for wars between the various solar nations and colonies which can be fought without recourse to FTL or other exotic technologies. You could have economies based upon harvesting hydrogen from the atmospheres of gas giants, metals from the asteroids and moons, and water ice from the comets in the Oort Cloud.
Such a background for a SF mass media series has already been executed in the form of the Japanese animated Gundam franchise. The cast of characters are all human, and there is no FTL, teleportation, or contact with aliens. The setting is within the boundaries of the solar system and is much truer to the ideas of Tsiolkovsky than any other series.
Indeed Gundum represents mostly scalling of current Tecnologys(And the fact that society will change and instead its the rich who will fight wars not the common man, an idea I happen to like)
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Re: Wanted: concepts for "realistic" SciFi
well, if I might interject...
at least that way one might avoid the many pitfalls which trek writers fall into on a predictable scheduleGrandMasterTerwynn wrote:unfortunately, this first argument is unprovable, simply by the inclusion of the term 'absolutely impossible.' As I noted earlier, there may be ways to short-cut the problem in much the way gravity & inertial effects do, by slipping at least partially across dimensional branes. As these effects are not fully understood as yet, but so far appear to be wholly different from suggested methods such as the Alcubierre drive -- which do make substantial use of existant physics theory, there is no real way to reliably estimate how much energy might be required. it may be a great deal less than you think.sgiathach wrote:Greetings,
If you wanted sci-fi absolutely consistent with what we've seen in this universe, you have to follow the following tenents:
A:) Superluminal travel for objects of substantial mass is absolutely impossible. No matter how much energy you're willing and able to throw at the problem, it is unsolvable.
that is an assumption based upon 'warping' spacetime, in the way posited by Alcubierre and others... there may be other ways to deal with the problem.B:) Any scheme that might make a large object travel FTL requires humongous amounts of "negative energy," equivalent to converting at least a Jupiter-sized mass into energy . . . except it'd be negative energy.
But, travel at high relativistic velocities presents a number of daunting challenges in itself... not the least of which is the fact that simple impacts with the gas and dust that makes up the interstellar medium would produce an incredible amount of hard radiation.C:) If we are talking about reasonable crew percieved times, then your ship could still go fairly close to the speed of light. Time dialation would make a 20 year journey pass in a matter of weeks or days for the crew.
agreed, at least until somebody figures the whole mess out for real.However, if you absolutely must go FTL, you have to have some handwaving, it's unavoidable. In order to keep it absolutely realistic (depending on your civilization's tech level.)
A:) Your FTL drive must be powered by either antimatter or fusion. Especially if your handwaving device requires lots and lots of energy. If your civilization is sufficiently advanced, they could power their vessels using mountain-mass black holes. The energy would come back out of the black hole via Hawking radiation. Sure this singularity might outweigh the ship by several orders of magnitude . . . but if your civilization has that much control over fundamental forces, I'm sure they'll figure something out.
B:) Failing that, your ship is still going to have to be made up mostly of fuel, if you wanted to maintain realism everywhere else.
C:) If you're not willing to go that far, then to maintain the illusion of realism, make everything internally consistent. If your engineer says that the magnetic isolation coupling regulates the combination of matter and antimatter in the hyperdrive reactor chamber in chapter 5, it'd damned well better do the same job in chapter 20.
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Call me crazy..(You're crazy!) Thank you.. But I find it more important to write a good story than try and handwave through FTL. The more you work at the handwaving, the more it becomes technobabble, you see? I find it much easier.. And often better for the writing.. If you don't describe such impossible tech.
In Terry Prachett's Nomes trilogy, it's just called the Anywhere Engine. Simple name, no real explanation, but it serves it's purpose: It could move the Nomes between stars.
Hyperdrive in Homeworld is slightly more complex.. It tells us a little about how(Quantum Wavefronts, etc), but doesn't worry too much about it.
The key is to pick something, be consistant, and not worry too much about details.
The best way to simply go beyond all known science. Perhaps your ship simply dips down into the very makeup of reality and changes it's position, much as a game programmer might alt the X/Y/Z coordinates of an object on a map.
Of course, that's my opinion as a writer...
In Terry Prachett's Nomes trilogy, it's just called the Anywhere Engine. Simple name, no real explanation, but it serves it's purpose: It could move the Nomes between stars.
Hyperdrive in Homeworld is slightly more complex.. It tells us a little about how(Quantum Wavefronts, etc), but doesn't worry too much about it.
The key is to pick something, be consistant, and not worry too much about details.
The best way to simply go beyond all known science. Perhaps your ship simply dips down into the very makeup of reality and changes it's position, much as a game programmer might alt the X/Y/Z coordinates of an object on a map.
Of course, that's my opinion as a writer...
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I totally agree with Sir Nitram. Any technology's effect on society is far more interesting than the device's actual workings. Just look at Isaac Asimov, who wrote up some truly bizarre ideas, but they always worked to alter society and become really excellent thought experiments.
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Orson Scott Cards "Ender Saga" is a great example of this. He names the device and writes it off as an unexplained off-shoot of quantum physics. Ender says somehting like: "No one really understands how it works, it just does."SirNitram wrote:The key is to pick something, be consistant, and not worry too much about details.
*snippage*
Of course, that's my opinion as a writer...
about incoherent figures
Wow, thanks for all the replies. I'll check the URLs you gave me in a minute.
But some clarification is in order: I meant a sort of "fantastic realism", including suspension of disbelief. i.e. FTL travel should be possible.
The drive concept is more of a matter of choice, which influences all space travel scenarios: e.g. is maneuvering possible, can you abort a jump or change direction, do the scanners work, can a ship be intercepted, etc. This all varies depending on the theory, like hyperdrive, wormholes, jump gates, etc.
But I want to get matching energy figures, too. When I look at figures from other universes, there's either not enough energy output to move a multi-ton ship at FTL speeds over gazillons of kilometres - OR the energy _output_ is sufficient but the _source_ is incoherent. Sometimes, as in ST, you get both sorts of incoherencies.
Negative Examples:
>>
For instance the "12.75 billion GW" named as Enterprise D energy output. It's just a dumb-ass figure that some dumb-ass writer produced, without considering how much antimatter the ship would have to "burn" per second, and the resulting fuel quantities and refueling cycles.
On the other hand, in the Frontier universe, non-volatile hydrogen fuel is used, so we can assume a fusion drive. When, say, a 100t-ship needs 10t of fuel to cover 10LY in 5 days (these are _roughly_ Frontier figures), you have only a handful of joules per kilogram mass and second, roughly the power-to-weight ratio of a moped.
I once did this calculation with some ST figures and the result was not better.
<<
I want to avoid both sorts of incoherent calculations.
Now I'll go and read those web pages. Any further input is highly welcome.
But some clarification is in order: I meant a sort of "fantastic realism", including suspension of disbelief. i.e. FTL travel should be possible.
The drive concept is more of a matter of choice, which influences all space travel scenarios: e.g. is maneuvering possible, can you abort a jump or change direction, do the scanners work, can a ship be intercepted, etc. This all varies depending on the theory, like hyperdrive, wormholes, jump gates, etc.
But I want to get matching energy figures, too. When I look at figures from other universes, there's either not enough energy output to move a multi-ton ship at FTL speeds over gazillons of kilometres - OR the energy _output_ is sufficient but the _source_ is incoherent. Sometimes, as in ST, you get both sorts of incoherencies.
Negative Examples:
>>
For instance the "12.75 billion GW" named as Enterprise D energy output. It's just a dumb-ass figure that some dumb-ass writer produced, without considering how much antimatter the ship would have to "burn" per second, and the resulting fuel quantities and refueling cycles.
On the other hand, in the Frontier universe, non-volatile hydrogen fuel is used, so we can assume a fusion drive. When, say, a 100t-ship needs 10t of fuel to cover 10LY in 5 days (these are _roughly_ Frontier figures), you have only a handful of joules per kilogram mass and second, roughly the power-to-weight ratio of a moped.
I once did this calculation with some ST figures and the result was not better.
<<
I want to avoid both sorts of incoherent calculations.
Now I'll go and read those web pages. Any further input is highly welcome.
No comprende, senor... Never heard of "closed threads" except as in forum context. - could you please explain?Master of Ossus wrote:<snip>
The best energy theory that anyone has been able to come up with is to suspend disbelief and have ships able to harvest closed threads, then snip them to release their energy. It would be orders of magnitude better than antimatter, but it would also present its own problems.
So far, the only "harvesting" idea I heard of is the hydrogen ramscoop. I know you mean something completely different, but it reminds me of this idea. I don't have any figures on matter density in "empty" space, so I can't say whether it would be plausible. My guess is, though, that the energy equivalent of matter collected in this manner, even by annihilation, would not suffice.
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Power Generation is often trickier than FTL, so I again fall back on my old standby.
Matter/Antimatter is the best you get in realism, short of skipping ahead to confined Superstrings, and exploiting singularities. The first requires super-advanced tech, the second extremely dangerous.
In the end, it has a lot to do with the setting you want. If you want space travel to be very limited, you could always simply go with truly massive fusion reactors, or finicky antimatter cores. If you want it more common, you must venture into the realms of the not-quite-real and make something up. Remember, consistancy and lack of detail are often your best friends when dealing with made-up tech.
Matter/Antimatter is the best you get in realism, short of skipping ahead to confined Superstrings, and exploiting singularities. The first requires super-advanced tech, the second extremely dangerous.
In the end, it has a lot to do with the setting you want. If you want space travel to be very limited, you could always simply go with truly massive fusion reactors, or finicky antimatter cores. If you want it more common, you must venture into the realms of the not-quite-real and make something up. Remember, consistancy and lack of detail are often your best friends when dealing with made-up tech.
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So I noticed - and I'd prefer to stick with the antimatter. But if the energy yield is too low, I might have to implement some weirdo tech. My first idea was to make fusion the standard and A/M military tech, but fusion simply doesn't give enough power.SirNitram wrote:Power Generation is often trickier than FTL, so I again fall back on my old standby.
Matter/Antimatter is the best you get in realism, short of skipping ahead to confined Superstrings, and exploiting singularities.
Here are some key points:In the end, it has a lot to do with the setting you want.
- space travel should be as common as terran seafaring in the 19th or early 20th century. IE there are bsically liners, tramp freighters, smugglers, warships etc. - Private vessels as Mike's "red corvette" are very expensive and thus exclusive.
- the average inter-system jump should be completed in a matter of days
- several powers/organisations colonize new worlds. conflicts that arise are usually about resources and/or habitable planets
- tech level is roughly as in ST(*) regarding starship speeds and ranges, but in each field, the lowest reasonable tech level is used; IE energy weapons for space combat, but the good old machine gun et al for ground combat.
*) but NO transporters. NO replicators. NO card-house engineering... and so on
I agree on the consistency part, but I want as much detail as possible; I need it for myself. I always ask myself " how do they do that" and get pissed off when I discover the tech presented is pure BS (as in ST).Remember, consistancy and lack of detail are often your best friends when dealing with made-up tech.
Besides, I'm the creator of the universe, not primarily a write of stories set there. Anyone dealing with the universe (in games etc) should know what's possible and what isn't. I think it helps when you deliver an idea _how_ things work to be able to tell _what_ they do.
What do you write, Nitram?
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I am also attempting to write such a story, and I've about got the tech down. I am no scientist and no engineer so I tend to make general idea's and theroies about the tech. Right now I have more or less a wormhole type drive that needs a existing gravity well to start at and a gravity well at the exit location to work. This tends to work well in my story because people tend to start out at planets and want to go to planets. The power source is fusion/plasma for sublight engines and the same fusion powerplant provides power to a implied ZPE system that creates gravity for the ships enviromental and anti-acceleration systems,and to use in opening a wormhole like structure for ftl travel.
I want to be consistant, but without massive technobabble. Realizm also means no brain bugs, so I go to MR. Wongs site and others to get inspiration on such things. No fusion engine will explode with a huge fireball, they will just sputter and die. Ranged weapons will be used at range, and problems will be solved with basic solutions not a bunch of technical sounding words strung together for effect.
I want to be consistant, but without massive technobabble. Realizm also means no brain bugs, so I go to MR. Wongs site and others to get inspiration on such things. No fusion engine will explode with a huge fireball, they will just sputter and die. Ranged weapons will be used at range, and problems will be solved with basic solutions not a bunch of technical sounding words strung together for effect.
They say, "the tree of liberty must be watered with the blood of tyrants and patriots." I suppose it never occurred to them that they are the tyrants, not the patriots. Those weapons are not being used to fight some kind of tyranny; they are bringing them to an event where people are getting together to talk. -Mike Wong
But as far as board culture in general, I do think that young male overaggression is a contributing factor to the general atmosphere of hostility. It's not SOS and the Mess throwing hand grenades all over the forum- Red
But as far as board culture in general, I do think that young male overaggression is a contributing factor to the general atmosphere of hostility. It's not SOS and the Mess throwing hand grenades all over the forum- Red