tyranids in the star wars galaxy

SF: discuss futuristic sci-fi series, ideas, and crossovers.

Moderator: NecronLord

starcraft
Redshirt
Posts: 34
Joined: 2002-08-06 04:44pm

tyranids in the star wars galaxy

Post by starcraft »

the tyranids created a fleet composing of billions of warriors however do to a freak accident they are now in the star wars galaxy with only 1,000,000,000 warriors what happens.It's 2 years before a new hope
I love starcraft,star treck and star gate
weemadando
SMAKIBBFB
Posts: 19195
Joined: 2002-07-28 12:30pm
Contact:

Post by weemadando »

The galactic Empire loses roughly a quartet of its territory and much of its population before they are able to adequately respond to the threat. By this time it is already far too late and the tyranids have the resources and the numbers to scour the galaxy clean.
User avatar
Neko_Oni
Padawan Learner
Posts: 389
Joined: 2002-09-11 09:15am
Location: Tokyo, Japan.

Post by Neko_Oni »

I doubt they'd do as well as they do in the WH40Kverse. Their fleets are very slow compared to 40K Imperium ships (I assume hyperdrive is faster than Imperium warp drive). The 'Warp Shadow' that the 'nids create wouldn't block Imperial transmissions, so the Empire could signal the entire fleet (well most of it) and bring it to bear on the 'nids.

I don't know how 'nid ships would stand up to Imperial ships in a firefight, on the ground the 'nids would probably do quite well (barring an Imperial BDZ). The 'nids could most likely wipe out any Imperial planet if they can get the troops to the ground and past any planetary shields.
Tatterdemalion
Padawan Learner
Posts: 348
Joined: 2002-07-25 10:52pm
Location: Sheffield UK

Post by Tatterdemalion »

Their fleets are very slow compared to 40K Imperium ships
Um, excuse me for asking but where precisely does it say this?
the tyranids created a fleet composing of billions of warriors however do to a freak accident they are now in the star wars galaxy with only 1,000,000,000 warriors what happens.It's 2 years before a new hope
Only a billion? Fist planet they come to their numbers double then (Think about it EVERY single ounce of bimass on the planet is transformed into a warmachine, one life bearing planet should easily yield a warrior count greater than the population of earth, presuming they have the ships to store them, if not then the fist thing the Hive mind'll do is get to spawning a few thousand more ships.). It may be less than they usually start with, but if they're allowed to eat a few biomass rich planets they'll easily be able to get their numbers back into the trillions.
Basicly if they aren't neutralised soon after they appear then the star wars galaxy is doomed.

Then of course there are the genestealer cults, which would probably do everything in their power to help the rebels, thus creating enough civil strife to distract the empire long enough to gulp down a few planets.
Tatterdemalion
Padawan Learner
Posts: 348
Joined: 2002-07-25 10:52pm
Location: Sheffield UK

Post by Tatterdemalion »

Oh yeah, and remember, Warp travel is a double edged sword when versing other universes, the Nid ships may be slower than the Empire's, but the Empire CANNOT track them, and if they use Hive Fleet Leviathan tactics then it's likely that they'll pick assault worlds almost randomly, skipping any worlds were the static defence is too heavy.

Basicly the empire can't predict what they'll do or were they'll strike next.
User avatar
Neko_Oni
Padawan Learner
Posts: 389
Joined: 2002-09-11 09:15am
Location: Tokyo, Japan.

Post by Neko_Oni »

Doesn't it say in the Codex 'Nids book that the 'Nids don't use warp travel at all? I can't check since I sold my 40K books recently (kept Codex Eldar and Dark Eldar cause I love 'em).
User avatar
NecronLord
Harbinger of Doom
Harbinger of Doom
Posts: 27384
Joined: 2002-07-07 06:30am
Location: The Lost City

Post by NecronLord »

Their maximum speed is unknown, They are consuming planets not racing.
Superior Moderator - BotB - HAB [Drill Instructor]-Writer- Stardestroyer.net's resident Star-God.
"We believe in the systematic understanding of the physical world through observation and experimentation, argument and debate and most of all freedom of will." ~ Stargate: The Ark of Truth
User avatar
white_rabbit
Jedi Council Member
Posts: 2039
Joined: 2002-09-30 09:04pm

Post by white_rabbit »

NecronLord wrote:Their maximum speed is unknown, They are consuming planets not racing.
They dont seem to suffer the same problems as the Imperium does however, its a bold Daemon that fucks with a billion ships worth of Tyranids all united in the psychic link of the Hivemind.


I think that Nid Ships will probably do quite well against Imp ships,

One question, whats the generally accepted range on SW weapons on this board ?

I dont want to become flame bait because I posted that I though 15,000km was outside Turbolaser range.
Vejut
Padawan Learner
Posts: 308
Joined: 2002-08-28 11:34pm
Location: edge of hickville, just inside suburbia

Post by Vejut »

I don't know--I doubt it--you could see the fleets exchanging fire when they weren't even specks through the death star window. How durable are the tyranid ships comared to imperial ships? I seem to recall that in another thread, imp ships where estimated to be about equal to imperium ships...if not, it could be interesting--as the tyranids have to land before they can start absorbing stuff...

other twists in the works: How does bacta do against things like Genestealer infections? Could a simple med scanner reveal who was infected?

even mere E-11 carbines mount some nice firepower: would it be enough to kill a 'nid? After all, given the state of the galaxy in SW, half the planets the tyranids pick are gonna be loaded with smugglers, etc. with at least minimal arms, probaby some storm troopers, etc.

The Tyranids biggest advantage is that a billion of them coming in at once, in one mass is going to outnumber just about any force they first meet, and while they might be stopped if, say, an SSD pulled up against the invasion fleet at the first planet, enough transport for a billion tyranids is going to outmatch just about anything on an average planet, unless they're as different in power as a Star destroyer and a Galaxy class cruiser, just from sheer numbers. After that...they just grow and grow....
User avatar
white_rabbit
Jedi Council Member
Posts: 2039
Joined: 2002-09-30 09:04pm

Post by white_rabbit »

I don't know--I doubt it--you could see the fleets exchanging fire when they weren't even specks through the death star window.
Im not sure what your point is, unless they were firing on the DS it doesnt seem relevant.


seem to recall that in another thread, imp ships where estimated to be about equal to imperium ships
Well, Imperium ships have 600 gigaton + torpedos, and a fleet of them can crack a planet. :?
even mere E-11 carbines mount some nice firepower: would it be enough to kill a 'nid?
They are probably equal to Lasguns, although I dont think they are as powerful...

Lasguns tend not to do well against Nids.
User avatar
willburns84
Padawan Learner
Posts: 351
Joined: 2002-07-25 07:17pm
Location: Comforting Ritsuko Akagi.

Post by willburns84 »

With all respect, if the Imperium of Mankind can stop a Tyranid invasion both in space and on the ground - one prime example of stopping an invasion onworld, the UltraMarines on their own homeworld repelled a Tyranid assault with less than a full chapter, if memory serves.

Marines are superhuman to a degree but come on, a chapter has only 1000 Marines maximum - and less than a thousand of them repel a Tyranid invasion - or at the very least hold long enough for the rest of the Chapter and some supporting Imperial Guard troops to arrive?

Sure, it was their homeworld and there were some fortress citadels - but that doesn't mean much - in battlefield game mechanics the Tyranids have two strengths - Hand to Hand and numbers. In close the great strength of their beasts can rip open tanks and bunkers with ease, but up until that point, the Tyranids get shot to hell. Yes, Tyranids have shooting units, modifications, etc, but no where near as well as anyone else...
"Fleet admirals have it made. They only have to worry about the success of their subordinates, their Moff, and guys whose name beings with Lord."
-Captain Seledrood (deceased)
"Iron within! Iron without!"
User avatar
Mr Bean
Lord of Irony
Posts: 22464
Joined: 2002-07-04 08:36am

Post by Mr Bean »

Ok for those that don't know see the Minium and Mid Shielding Figures for SW up over on the SW VS ST to get some idea

Using Low end SW does not have that great of a chance VS the Tyranids

However Mid Range(Most likley, as we say time and time agian the fact that hiting SW with the idiot stick and giving it a kick in the family jewls when caucltating Weapons power and STILL winning handly aginst ST ships is just a bit of salt in the wound and why we've used them for so long) and the odds tilt quite a Bit, With those the SW ships are not only equal but higher in power level(Teraton Range and fifty of them)

However considering SHIELD strength on the Flip sided Warse has a definate edge(ISDs can nearly take two Petatons of damage)

In the end as with all things it largly depends on how quickly SW can be alerted to the Danger and how fast they can mobilize(In full production Speed they can pump out 17 ISDs, just ISDs per Day with probably support ships in the hundreds per day)

Not to say they can build ISDs in a day its just they can in places like Kuat have over 100 ISDs being built at the same time and six other places just like it, it tends to have ships rolling of the assembly line quite quickly

"A cult is a religion with no political power." -Tom Wolfe
Pardon me for sounding like a dick, but I'm playing the tiniest violin in the world right now-Dalton
User avatar
SylasGaunt
Sith Acolyte
Posts: 5267
Joined: 2002-09-04 09:39pm
Location: GGG

Post by SylasGaunt »

Well if we compare weapons power to the Chaos Planet Killer we could get some equally sickening numbers for 40K as well. :)
User avatar
Mr Bean
Lord of Irony
Posts: 22464
Joined: 2002-07-04 08:36am

Post by Mr Bean »

Well if we compare weapons power to the Chaos Planet Killer we could get some equally sickening numbers for 40K as well
When dragging out the Imperium of Man or any other 40k Race we have to start using the *Real numbers(IE numbers most likley support by Evidance, we don't do it when VSing Trek because we found that 4 ISDs could take on 10,000 ships and still have over eight minutes to do damage before thier shields failed...)

"A cult is a religion with no political power." -Tom Wolfe
Pardon me for sounding like a dick, but I'm playing the tiniest violin in the world right now-Dalton
User avatar
SylasGaunt
Sith Acolyte
Posts: 5267
Joined: 2002-09-04 09:39pm
Location: GGG

Post by SylasGaunt »

Does this mean we get to also? *looks for a ship count from when the Night Lords DSed their home planet in a single volley*
User avatar
willburns84
Padawan Learner
Posts: 351
Joined: 2002-07-25 07:17pm
Location: Comforting Ritsuko Akagi.

Post by willburns84 »

When the Night Lords *what*? Destroyed the planet? BDZ'd the planet?

The planet killer is pretty uber, I must admit. Let us not forget the Blackstone fortresses, when two or more were working together, they caused a sun to go nova during the conflict in the Gothic Sector... Ugh.
"Fleet admirals have it made. They only have to worry about the success of their subordinates, their Moff, and guys whose name beings with Lord."
-Captain Seledrood (deceased)
"Iron within! Iron without!"
User avatar
Typhonis 1
Rabid Monkey Scientist
Posts: 5791
Joined: 2002-07-06 12:07am
Location: deep within a secret cloning lab hidden in the brotherhood of the monkey thread

Post by Typhonis 1 »

Nids dont even have toi land to assault a planet any unshielded planet is meat for em they dust it with mycenic spores
Brotherhood of the Bear Monkey Clonemaster , Anti Care Bears League,
Bureaucrat and BOFH of the HAB,
Skunk Works director of the Mecha Maniacs,
Black Mage,

I AM BACK! let the SCIENCE commence!
User avatar
Typhonis 1
Rabid Monkey Scientist
Posts: 5791
Joined: 2002-07-06 12:07am
Location: deep within a secret cloning lab hidden in the brotherhood of the monkey thread

Post by Typhonis 1 »

What should scare you peeps is what happenes when the Nids discover the force
Brotherhood of the Bear Monkey Clonemaster , Anti Care Bears League,
Bureaucrat and BOFH of the HAB,
Skunk Works director of the Mecha Maniacs,
Black Mage,

I AM BACK! let the SCIENCE commence!
User avatar
SylasGaunt
Sith Acolyte
Posts: 5267
Joined: 2002-09-04 09:39pm
Location: GGG

Post by SylasGaunt »

willburns84 wrote:When the Night Lords *what*? Destroyed the planet? BDZ'd the planet?

The planet killer is pretty uber, I must admit. Let us not forget the Blackstone fortresses, when two or more were working together, they caused a sun to go nova during the conflict in the Gothic Sector... Ugh.
The Night Lord blew their homeworld apart with a single volley from their fleet (they fired on a weak point in the crust, but then that same crust is solid adamantium).
User avatar
white_rabbit
Jedi Council Member
Posts: 2039
Joined: 2002-09-30 09:04pm

Post by white_rabbit »

Typhonis 1 wrote:What should scare you peeps is what happenes when the Nids discover the force
who needs the Force, when they can use psychic powers
User avatar
NecronLord
Harbinger of Doom
Harbinger of Doom
Posts: 27384
Joined: 2002-07-07 06:30am
Location: The Lost City

Post by NecronLord »

It is my opinion that in this scenario the Imps would emerge Victorious, and maybe a little bloodied.
Superior Moderator - BotB - HAB [Drill Instructor]-Writer- Stardestroyer.net's resident Star-God.
"We believe in the systematic understanding of the physical world through observation and experimentation, argument and debate and most of all freedom of will." ~ Stargate: The Ark of Truth
consequences
Homicidal Maniac
Posts: 6964
Joined: 2002-07-07 03:06pm

Post by consequences »

They are probably equal to Lasguns, although I dont think they are as powerful...
Probably equal to Lasguns? A stubgun is equal to lasguns in the damage delivered, you are saying that something powerful enough to kill armored troops with a near miss is that weak? Besides, the E-11 is the smallest weapon that would be used.
Image
Vejut
Padawan Learner
Posts: 308
Joined: 2002-08-28 11:34pm
Location: edge of hickville, just inside suburbia

Post by Vejut »

It is relevant rabbit: They were separated by a good distance (not looking at movie now, can't give exact numbers), even from a LONG ways away (ships were dots, if that, and for a 1.6 km long ship, much less Executor or Home One to appear that small, it must be long indeed), yet they were still firing at each other. The fact that if I was in that room I would probably see them at opposite ends of a 6 foot window at that range means they are fairly far appart from one another--I'd talk real numbers, but as I say, I don't have it in front of me, and I wouldn't be sure of using the right ones. Think of it this way--when you're a good ways up in a plane coming in for a landing, cars separated by a mile or more can be seen through the same 6" wide window. They are far apart, but you're so far away they look like they are right next to each other. Now imagine those same cars placed so that you needed a 6' window to see them all...much further away from each other right? now increase the planes altitude, they'll appear to get closer together...so if they stay the same distance apart, they're getting further and further away from each other.

I wonder what he rates a T-21 or E-WEB as...
Tatterdemalion
Padawan Learner
Posts: 348
Joined: 2002-07-25 10:52pm
Location: Sheffield UK

Post by Tatterdemalion »

Probably equal to Lasguns? A stubgun is equal to lasguns in the damage delivered, you are saying that something powerful enough to kill armored troops with a near miss is that weak? Besides, the E-11 is the smallest weapon that would be used.
Remember though that just because something has the same strength in 40k doesn't mean it is the same. Ork boyz have the same strength as Imp guard, yet fluff wise, an Ork could disembowel a human, no contest.

Personally I'd say it depends how long the empire wait until they get around to retaliating, the Tyranids in this thread a laughably under-numbered, so until they can replenish their numbers they can't employ their classic stratergy (ie. swamp the enemy with thousands upon thousands of ships at a time.)
User avatar
white_rabbit
Jedi Council Member
Posts: 2039
Joined: 2002-09-30 09:04pm

Post by white_rabbit »

consequences wrote:
They are probably equal to Lasguns, although I dont think they are as powerful...
Probably equal to Lasguns? A stubgun is equal to lasguns in the damage delivered, you are saying that something powerful enough to kill armored troops with a near miss is that weak? Besides, the E-11 is the smallest weapon that would be used.
See above...

Umm, when did a blaster rifle kill something with a near miss ?

I assume by near miss you mean something like a hit on a wall near someones body killing them....otherwise I havent a clue what you mean..

And comparing a Lasgun to a Blaster does kinda make a blaster look a little weak..

fluff lasguns punch through thick stone/duracrete/etc walls, hurl people many metres backwards, they are real "lasers", can be fired on full auto, I would class them as more powerful than SWblaster rifles..

Tyranids obviously dont use that sort of weapon, but they have plenty of weapons, including things that would literally swat an AT-AT out of the way...such as Bio-titans,

If you want a better idea of the various strengths of 40k weapons, the Inquisitor is a better system, admittedly its still very game balanced, but its better....stubbers are outclassed by lasguns and their varients.

I wonder what he rates a T-21 or E-WEB as...
Reasonable, probably a Hotshot lasgun....

They dotn even come close to the damage strength 4 weapons in 40k inflict....for example, the humble bolter...

You get hit chest on by a bolter....your torso evaporates after the DU diamantine tipped rocket shell punches through your armour and the mass reactive core blows... these babys CAN kill armoured targets if they explode next to them, and unlike blaster shots, they wont need to hit a wall next to the target to blow up thanks to the mass reactive warhead....hell, a normal bolter round could probably punch through several stormys without the warhead, these things have a mini rocket engine that ignites after firing..

You get hit by a Fleshborer....its living ammo shreds your hit body part in less than a few seconds, mind you, these are less effective against armour.
is relevant rabbit: They were separated by a good distance (not looking at movie now, can't give exact numbers
You've yet to prove that its in excess of 15,000 kilometres, never mind 150,000km (Tyranid bioplasma range)

Be thankful this isnt the IoM v the empire, methinks ranges of 600,000km would be a wee bit difficult for you to compete with using that ROTJ argument. :twisted:

With all respect, if the Imperium of Mankind can stop a Tyranid invasion both in space and on the ground - one prime example of stopping an invasion onworld, the UltraMarines on their own homeworld repelled a Tyranid assault with less than a full chapter, if memory serves.
A thousand marines is the standard fighting strength of a chapter...there are however more than a thousand actual marines in most full strength chapters....i.e. Fleet command etc is seperate from the chapters listed strength...

The Ultras defeated part of the smallest Tyranid invasion Behemoth, and they didnt face the full force of the fleet on their HEAVILY fortified world, as the Nids were engaged outsystem by the emergency force from Bakka Naval base...(200 ships) plus the Ultra Marines Strike Cruisers and BattleBarges..

On the planet were also the extremely well trained, well led and well equipped PDF forces of Ultramar, as well as the actual Marines, plus elements from a Titan Legion...

They got the shit kicked out of them...Titans got pulled down by sheer weight of numbers, the Entire Terminator armoured First Company got killed to a man,

The Fleet force faced waves of Tyranid vessels consisting of thousands of Tyranids at a time, and lost badly,

victory only occured when the main bulk of the thousands strong Tyranid invasion fleet was destroyed in a massive Space-time (or warp) rip caused by the kamikaze and overloading of engines by the Imperium Flagship.....

most of the Imperium ships got hammered...

Its not relevant in this debate, as the Tyranids numbers have for some reason been cut down, but on the present timeline, Hivefleets of over 1 billion vessels arent even given a codename anymore....
Post Reply